| /* Direct3D Light | |
| (c) 1998 Lionel ULMER | |
| This files contains the implementation of Direct3DLight. */ | |
| #include "config.h" | |
| #include "windows.h" | |
| #include "wintypes.h" | |
| #include "winerror.h" | |
| #include "wine/obj_base.h" | |
| #include "heap.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "debug.h" | |
| #include "objbase.h" | |
| #include "d3d_private.h" | |
| #ifdef HAVE_MESAGL | |
| static IDirect3DLight_VTable light_vtable; | |
| enum { | |
| D3D_1, | |
| D3D_2 | |
| }; | |
| /******************************************************************************* | |
| * Light static functions | |
| */ | |
| static const float zero_value[] = { | |
| 0.0, 0.0, 0.0, 0.0 | |
| }; | |
| static void update(LPDIRECT3DLIGHT this) { | |
| switch (this->light.dltType) { | |
| case D3DLIGHT_POINT: /* 1 */ | |
| TRACE(ddraw, "Activating POINT\n"); | |
| break; | |
| case D3DLIGHT_SPOT: /* 2 */ | |
| TRACE(ddraw, "Activating SPOT\n"); | |
| break; | |
| case D3DLIGHT_DIRECTIONAL: { /* 3 */ | |
| float direction[4]; | |
| TRACE(ddraw, "Activating DIRECTIONAL\n"); | |
| TRACE(ddraw, " direction : %f %f %f\n", | |
| this->light.dvDirection.x.x, | |
| this->light.dvDirection.y.y, | |
| this->light.dvDirection.z.z); | |
| _dump_colorvalue(" color ", this->light.dcvColor); | |
| glLightfv(this->light_num, | |
| GL_AMBIENT, | |
| (float *) zero_value); | |
| glLightfv(this->light_num, | |
| GL_DIFFUSE, | |
| (float *) &(this->light.dcvColor)); | |
| direction[0] = -this->light.dvDirection.x.x; | |
| direction[1] = -this->light.dvDirection.y.y; | |
| direction[2] = -this->light.dvDirection.z.z; | |
| direction[3] = 0.0; /* This is a directional light */ | |
| glLightfv(this->light_num, | |
| GL_POSITION, | |
| (float *) direction); | |
| } break; | |
| case D3DLIGHT_PARALLELPOINT: /* 4 */ | |
| TRACE(ddraw, "Activating PARRALLEL-POINT\n"); | |
| break; | |
| default: | |
| TRACE(ddraw, "Not a know Light Type\n"); | |
| break; | |
| } | |
| } | |
| static void activate(LPDIRECT3DLIGHT this) { | |
| update(this); | |
| /* If was not active, activate it */ | |
| if (this->is_active == 0) { | |
| glEnable(this->light_num); | |
| this->is_active = 1; | |
| } | |
| return ; | |
| } | |
| /******************************************************************************* | |
| * Light Creation functions | |
| */ | |
| LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) | |
| { | |
| LPDIRECT3DLIGHT mat; | |
| mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLight)); | |
| mat->ref = 1; | |
| mat->lpvtbl = &light_vtable; | |
| mat->d3d.d3d2 = d3d; | |
| mat->type = D3D_2; | |
| mat->next = NULL; | |
| mat->prev = NULL; | |
| mat->activate = activate; | |
| mat->is_active = 0; | |
| return mat; | |
| } | |
| LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) | |
| { | |
| LPDIRECT3DLIGHT mat; | |
| mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLight)); | |
| mat->ref = 1; | |
| mat->lpvtbl = &light_vtable; | |
| mat->d3d.d3d = d3d; | |
| mat->type = D3D_1; | |
| mat->next = NULL; | |
| mat->prev = NULL; | |
| mat->activate = activate; | |
| mat->is_active = 0; | |
| return mat; | |
| } | |
| /******************************************************************************* | |
| * IDirect3DLight methods | |
| */ | |
| static HRESULT WINAPI IDirect3DLight_QueryInterface(LPDIRECT3DLIGHT this, | |
| REFIID riid, | |
| LPVOID* ppvObj) | |
| { | |
| char xrefiid[50]; | |
| WINE_StringFromCLSID((LPCLSID)riid,xrefiid); | |
| FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj); | |
| return S_OK; | |
| } | |
| static ULONG WINAPI IDirect3DLight_AddRef(LPDIRECT3DLIGHT this) | |
| { | |
| TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref ); | |
| return ++(this->ref); | |
| } | |
| static ULONG WINAPI IDirect3DLight_Release(LPDIRECT3DLIGHT this) | |
| { | |
| FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref ); | |
| if (!--(this->ref)) { | |
| HeapFree(GetProcessHeap(),0,this); | |
| return 0; | |
| } | |
| return this->ref; | |
| } | |
| /*** IDirect3DLight methods ***/ | |
| static void dump_light(LPD3DLIGHT light) | |
| { | |
| fprintf(stderr, " dwSize : %ld\n", light->dwSize); | |
| } | |
| static HRESULT WINAPI IDirect3DLight_GetLight(LPDIRECT3DLIGHT this, | |
| LPD3DLIGHT lpLight) | |
| { | |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpLight); | |
| if (TRACE_ON(ddraw)) | |
| dump_light(lpLight); | |
| /* Copies the light structure */ | |
| switch (this->type) { | |
| case D3D_1: | |
| *((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(this->light)); | |
| break; | |
| case D3D_2: | |
| *((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(this->light)); | |
| break; | |
| } | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DLight_SetLight(LPDIRECT3DLIGHT this, | |
| LPD3DLIGHT lpLight) | |
| { | |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpLight); | |
| if (TRACE_ON(ddraw)) | |
| dump_light(lpLight); | |
| /* Stores the light */ | |
| switch (this->type) { | |
| case D3D_1: | |
| *((LPD3DLIGHT) &(this->light)) = *((LPD3DLIGHT)lpLight); | |
| break; | |
| case D3D_2: | |
| *((LPD3DLIGHT2) &(this->light)) = *((LPD3DLIGHT2)lpLight); | |
| break; | |
| } | |
| if (this->is_active) | |
| update(this); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DLight_Initialize(LPDIRECT3DLIGHT this, | |
| LPDIRECT3D lpDirect3D) | |
| { | |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpDirect3D); | |
| return DDERR_ALREADYINITIALIZED; | |
| } | |
| /******************************************************************************* | |
| * IDirect3DLight VTable | |
| */ | |
| static IDirect3DLight_VTable light_vtable = { | |
| /*** IUnknown methods ***/ | |
| IDirect3DLight_QueryInterface, | |
| IDirect3DLight_AddRef, | |
| IDirect3DLight_Release, | |
| /*** IDirect3DLight methods ***/ | |
| IDirect3DLight_Initialize, | |
| IDirect3DLight_SetLight, | |
| IDirect3DLight_GetLight | |
| }; | |
| #else /* HAVE_MESAGL */ | |
| /* These function should never be called if MesaGL is not present */ | |
| LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) { | |
| ERR(ddraw, "Should not be called...\n"); | |
| return NULL; | |
| } | |
| LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) { | |
| ERR(ddraw, "Should not be called...\n"); | |
| return NULL; | |
| } | |
| #endif /* HAVE_MESAGL */ |