| /* |
| * IDirect3DVolumeTexture9 implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* IDirect3DVolumeTexture9 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) { |
| IDirect3DVolumeTexture9Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| ULONG ref = --This->ref; |
| UINT i; |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| for (i = 0; i < This->levels; i++) { |
| if (This->volumes[i] != NULL) { |
| TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]); |
| IDirect3DVolume9Impl_Release((LPDIRECT3DVOLUME9) This->volumes[i]); |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */ |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); |
| } |
| |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); |
| } |
| |
| void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return ; |
| } |
| |
| D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); |
| } |
| |
| /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew); |
| } |
| |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This); |
| } |
| |
| DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This); |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType); |
| } |
| |
| D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This); |
| } |
| |
| void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return ; |
| } |
| |
| /* IDirect3DVolumeTexture9 Interface follow: */ |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| if (Level < This->levels) { |
| TRACE("(%p) Level (%d)\n", This, Level); |
| return IDirect3DVolume9Impl_GetDesc((LPDIRECT3DVOLUME9) This->volumes[Level], pDesc); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| if (Level < This->levels) { |
| *ppVolumeLevel = (LPDIRECT3DVOLUME9) This->volumes[Level]; |
| IDirect3DVolume9Impl_AddRef((LPDIRECT3DVOLUME9) *ppVolumeLevel); |
| TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel); |
| } else { |
| FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| |
| } |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { |
| HRESULT hr; |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| if (Level < This->levels) { |
| /** |
| * Not dirtified while Surfaces don't notify dirtification |
| * This->Dirty = TRUE; |
| */ |
| hr = IDirect3DVolume9Impl_LockBox((LPDIRECT3DVOLUME9) This->volumes[Level], pLockedVolume, pBox, Flags); |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) { |
| HRESULT hr; |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| if (Level < This->levels) { |
| hr = IDirect3DVolume9Impl_UnlockBox((LPDIRECT3DVOLUME9) This->volumes[Level]); |
| TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) { |
| ICOM_THIS(IDirect3DVolumeTexture9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| This->Dirty = TRUE; |
| return D3D_OK; |
| } |
| |
| |
| ICOM_VTABLE(IDirect3DVolumeTexture9) Direct3DVolumeTexture9_Vtbl = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| IDirect3DVolumeTexture9Impl_QueryInterface, |
| IDirect3DVolumeTexture9Impl_AddRef, |
| IDirect3DVolumeTexture9Impl_Release, |
| IDirect3DVolumeTexture9Impl_GetDevice, |
| IDirect3DVolumeTexture9Impl_SetPrivateData, |
| IDirect3DVolumeTexture9Impl_GetPrivateData, |
| IDirect3DVolumeTexture9Impl_FreePrivateData, |
| IDirect3DVolumeTexture9Impl_SetPriority, |
| IDirect3DVolumeTexture9Impl_GetPriority, |
| IDirect3DVolumeTexture9Impl_PreLoad, |
| IDirect3DVolumeTexture9Impl_GetType, |
| IDirect3DVolumeTexture9Impl_SetLOD, |
| IDirect3DVolumeTexture9Impl_GetLOD, |
| IDirect3DVolumeTexture9Impl_GetLevelCount, |
| IDirect3DVolumeTexture9Impl_SetAutoGenFilterType, |
| IDirect3DVolumeTexture9Impl_GetAutoGenFilterType, |
| IDirect3DVolumeTexture9Impl_GenerateMipSubLevels, |
| IDirect3DVolumeTexture9Impl_GetLevelDesc, |
| IDirect3DVolumeTexture9Impl_GetVolumeLevel, |
| IDirect3DVolumeTexture9Impl_LockBox, |
| IDirect3DVolumeTexture9Impl_UnlockBox, |
| IDirect3DVolumeTexture9Impl_AddDirtyBox |
| }; |
| |
| |
| /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */ |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, |
| UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, |
| D3DFORMAT Format, D3DPOOL Pool, |
| IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) { |
| |
| ICOM_THIS(IDirect3DDevice9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |