blob: 29a6892ea27479db6b640fe393945e434f4498e7 [file] [log] [blame]
/*
* IDirect3DResource9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DResource9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface, REFIID riid, LPVOID* ppobj) {
ICOM_THIS(IDirect3DResource9Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)) {
IDirect3DResource9Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface) {
ICOM_THIS(IDirect3DResource9Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface) {
ICOM_THIS(IDirect3DResource9Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice) {
ICOM_THIS(IDirect3DResource9Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE9) This->Device;
IDirect3DDevice9Impl_AddRef(*ppDevice);
return D3D_OK;
}
HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DResource9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DResource9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DResource9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DResource9Impl,iface);
FIXME("(%p) : stub\n", This);
return 0;
}
DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface) {
ICOM_THIS(IDirect3DResource9Impl,iface);
FIXME("(%p) : stub\n", This);
return 0;
}
void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface) {
ICOM_THIS(IDirect3DResource9Impl,iface);
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface) {
ICOM_THIS(IDirect3DResource9Impl,iface);
TRACE("(%p) : returning %d\n", This, This->ResourceType);
return This->ResourceType;
}
ICOM_VTABLE(IDirect3DResource9) Direct3DResource9_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DResource9Impl_QueryInterface,
IDirect3DResource9Impl_AddRef,
IDirect3DResource9Impl_Release,
IDirect3DResource9Impl_GetDevice,
IDirect3DResource9Impl_SetPrivateData,
IDirect3DResource9Impl_GetPrivateData,
IDirect3DResource9Impl_FreePrivateData,
IDirect3DResource9Impl_SetPriority,
IDirect3DResource9Impl_GetPriority,
IDirect3DResource9Impl_PreLoad,
IDirect3DResource9Impl_GetType
};