| /* | |
| * Server-side thread management | |
| * | |
| * Copyright (C) 1998 Alexandre Julliard | |
| */ | |
| #include <assert.h> | |
| #include <fcntl.h> | |
| #include <signal.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <sys/types.h> | |
| #include <sys/uio.h> | |
| #include <unistd.h> | |
| #include "winnt.h" | |
| #include "winerror.h" | |
| #include "server.h" | |
| #include "server/thread.h" | |
| /* thread queues */ | |
| struct wait_queue_entry | |
| { | |
| struct wait_queue_entry *next; | |
| struct wait_queue_entry *prev; | |
| struct object *obj; | |
| struct thread *thread; | |
| }; | |
| struct thread_wait | |
| { | |
| int count; /* count of objects */ | |
| int flags; | |
| struct timeval timeout; | |
| struct wait_queue_entry queues[1]; | |
| }; | |
| /* thread operations */ | |
| static void dump_thread( struct object *obj, int verbose ); | |
| static int thread_signaled( struct object *obj, struct thread *thread ); | |
| static int thread_satisfied( struct object *obj, struct thread *thread ); | |
| static void destroy_thread( struct object *obj ); | |
| static const struct object_ops thread_ops = | |
| { | |
| dump_thread, | |
| thread_signaled, | |
| thread_satisfied, | |
| destroy_thread | |
| }; | |
| static struct thread *first_thread; | |
| /* create a new thread */ | |
| struct thread *create_thread( int fd, void *pid, int *thread_handle, | |
| int *process_handle ) | |
| { | |
| struct thread *thread; | |
| struct process *process; | |
| if (!(thread = mem_alloc( sizeof(*thread) ))) return NULL; | |
| if (pid) process = get_process_from_id( pid ); | |
| else process = create_process(); | |
| if (!process) | |
| { | |
| free( thread ); | |
| return NULL; | |
| } | |
| init_object( &thread->obj, &thread_ops, NULL ); | |
| thread->client_fd = fd; | |
| thread->process = process; | |
| thread->unix_pid = 0; /* not known yet */ | |
| thread->name = NULL; | |
| thread->mutex = NULL; | |
| thread->wait = NULL; | |
| thread->error = 0; | |
| thread->state = STARTING; | |
| thread->exit_code = 0x103; /* STILL_ACTIVE */ | |
| thread->next = first_thread; | |
| thread->prev = NULL; | |
| if (first_thread) first_thread->prev = thread; | |
| first_thread = thread; | |
| add_process_thread( process, thread ); | |
| *thread_handle = *process_handle = -1; | |
| if (current) | |
| { | |
| if ((*thread_handle = alloc_handle( current->process, thread, | |
| THREAD_ALL_ACCESS, 0 )) == -1) | |
| goto error; | |
| } | |
| if (current && !pid) | |
| { | |
| if ((*process_handle = alloc_handle( current->process, process, | |
| PROCESS_ALL_ACCESS, 0 )) == -1) | |
| goto error; | |
| } | |
| if (add_client( fd, thread ) == -1) goto error; | |
| return thread; | |
| error: | |
| if (current) | |
| { | |
| close_handle( current->process, *thread_handle ); | |
| close_handle( current->process, *process_handle ); | |
| } | |
| remove_process_thread( process, thread ); | |
| release_object( thread ); | |
| return NULL; | |
| } | |
| /* destroy a thread when its refcount is 0 */ | |
| static void destroy_thread( struct object *obj ) | |
| { | |
| struct thread *thread = (struct thread *)obj; | |
| assert( obj->ops == &thread_ops ); | |
| release_object( thread->process ); | |
| if (thread->next) thread->next->prev = thread->prev; | |
| if (thread->prev) thread->prev->next = thread->next; | |
| else first_thread = thread->next; | |
| if (thread->name) free( thread->name ); | |
| if (debug_level) memset( thread, 0xaa, sizeof(thread) ); /* catch errors */ | |
| free( thread ); | |
| } | |
| /* dump a thread on stdout for debugging purposes */ | |
| static void dump_thread( struct object *obj, int verbose ) | |
| { | |
| struct thread *thread = (struct thread *)obj; | |
| assert( obj->ops == &thread_ops ); | |
| printf( "Thread pid=%d fd=%d name='%s'\n", | |
| thread->unix_pid, thread->client_fd, thread->name ); | |
| } | |
| static int thread_signaled( struct object *obj, struct thread *thread ) | |
| { | |
| struct thread *mythread = (struct thread *)obj; | |
| return (mythread->state == TERMINATED); | |
| } | |
| static int thread_satisfied( struct object *obj, struct thread *thread ) | |
| { | |
| return 0; | |
| } | |
| /* get a thread pointer from a thread id (and increment the refcount) */ | |
| struct thread *get_thread_from_id( void *id ) | |
| { | |
| struct thread *t = first_thread; | |
| while (t && (t != id)) t = t->next; | |
| if (t) grab_object( t ); | |
| return t; | |
| } | |
| /* get a thread from a handle (and increment the refcount) */ | |
| struct thread *get_thread_from_handle( int handle, unsigned int access ) | |
| { | |
| return (struct thread *)get_handle_obj( current->process, handle, | |
| access, &thread_ops ); | |
| } | |
| /* get all information about a thread */ | |
| void get_thread_info( struct thread *thread, | |
| struct get_thread_info_reply *reply ) | |
| { | |
| reply->pid = thread; | |
| reply->exit_code = thread->exit_code; | |
| } | |
| /* send a reply to a thread */ | |
| int send_reply( struct thread *thread, int pass_fd, int n, | |
| ... /* arg_1, len_1, ..., arg_n, len_n */ ) | |
| { | |
| struct iovec vec[16]; | |
| va_list args; | |
| int i; | |
| assert( n < 16 ); | |
| va_start( args, n ); | |
| for (i = 0; i < n; i++) | |
| { | |
| vec[i].iov_base = va_arg( args, void * ); | |
| vec[i].iov_len = va_arg( args, int ); | |
| } | |
| va_end( args ); | |
| return send_reply_v( thread->client_fd, thread->error, pass_fd, vec, n ); | |
| } | |
| /* add a thread to an object wait queue; return 1 if OK, 0 on error */ | |
| static void add_queue( struct object *obj, struct wait_queue_entry *entry ) | |
| { | |
| entry->obj = obj; | |
| entry->prev = obj->tail; | |
| entry->next = NULL; | |
| if (obj->tail) obj->tail->next = entry; | |
| else obj->head = entry; | |
| obj->tail = entry; | |
| } | |
| /* remove a thread from an object wait queue */ | |
| static void remove_queue( struct wait_queue_entry *entry ) | |
| { | |
| struct object *obj = entry->obj; | |
| if (entry->next) entry->next->prev = entry->prev; | |
| else obj->tail = entry->prev; | |
| if (entry->prev) entry->prev->next = entry->next; | |
| else obj->head = entry->next; | |
| release_object( obj ); | |
| } | |
| /* finish waiting */ | |
| static void end_wait( struct thread *thread ) | |
| { | |
| struct thread_wait *wait = thread->wait; | |
| struct wait_queue_entry *entry; | |
| int i; | |
| assert( wait ); | |
| for (i = 0, entry = wait->queues; i < wait->count; i++) | |
| remove_queue( entry++ ); | |
| if (wait->flags & SELECT_TIMEOUT) set_timeout( thread->client_fd, NULL ); | |
| free( wait ); | |
| thread->wait = NULL; | |
| } | |
| /* build the thread wait structure */ | |
| static int wait_on( struct thread *thread, int count, | |
| int *handles, int flags, int timeout ) | |
| { | |
| struct thread_wait *wait; | |
| struct wait_queue_entry *entry; | |
| struct object *obj; | |
| int i; | |
| if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS)) | |
| { | |
| SET_ERROR( ERROR_INVALID_PARAMETER ); | |
| return 0; | |
| } | |
| if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0; | |
| thread->wait = wait; | |
| wait->count = count; | |
| wait->flags = flags; | |
| if (flags & SELECT_TIMEOUT) | |
| { | |
| gettimeofday( &wait->timeout, 0 ); | |
| if (timeout) | |
| { | |
| wait->timeout.tv_usec += (timeout % 1000) * 1000; | |
| if (wait->timeout.tv_usec >= 1000000) | |
| { | |
| wait->timeout.tv_usec -= 1000000; | |
| wait->timeout.tv_sec++; | |
| } | |
| wait->timeout.tv_sec += timeout / 1000; | |
| } | |
| } | |
| for (i = 0, entry = wait->queues; i < count; i++, entry++) | |
| { | |
| if (!(obj = get_handle_obj( thread->process, handles[i], | |
| SYNCHRONIZE, NULL ))) | |
| { | |
| wait->count = i - 1; | |
| end_wait( thread ); | |
| return 0; | |
| } | |
| entry->thread = thread; | |
| add_queue( obj, entry ); | |
| } | |
| return 1; | |
| } | |
| /* check if the thread waiting condition is satisfied */ | |
| static int check_wait( struct thread *thread, int *signaled ) | |
| { | |
| int i; | |
| struct thread_wait *wait = thread->wait; | |
| struct wait_queue_entry *entry = wait->queues; | |
| struct timeval now; | |
| assert( wait ); | |
| if (wait->flags & SELECT_ALL) | |
| { | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| if (!entry->obj->ops->signaled( entry->obj, thread )) goto check_timeout; | |
| /* Wait satisfied: tell it to all objects */ | |
| *signaled = 0; | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| if (entry->obj->ops->satisfied( entry->obj, thread )) | |
| *signaled = STATUS_ABANDONED_WAIT_0; | |
| return 1; | |
| } | |
| else | |
| { | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| { | |
| if (!entry->obj->ops->signaled( entry->obj, thread )) continue; | |
| /* Wait satisfied: tell it to the object */ | |
| *signaled = i; | |
| if (entry->obj->ops->satisfied( entry->obj, thread )) | |
| *signaled += STATUS_ABANDONED_WAIT_0; | |
| return 1; | |
| } | |
| } | |
| check_timeout: | |
| if (!(wait->flags & SELECT_TIMEOUT)) return 0; | |
| gettimeofday( &now, NULL ); | |
| if ((now.tv_sec > wait->timeout.tv_sec) || | |
| ((now.tv_sec == wait->timeout.tv_sec) && | |
| (now.tv_usec >= wait->timeout.tv_usec))) | |
| { | |
| *signaled = STATUS_TIMEOUT; | |
| return 1; | |
| } | |
| return 0; | |
| } | |
| /* sleep on a list of objects */ | |
| void sleep_on( struct thread *thread, int count, int *handles, int flags, int timeout ) | |
| { | |
| struct select_reply reply; | |
| assert( !thread->wait ); | |
| reply.signaled = -1; | |
| if (!wait_on( thread, count, handles, flags, timeout )) goto done; | |
| if (!check_wait( thread, &reply.signaled )) | |
| { | |
| /* we need to wait */ | |
| if (flags & SELECT_TIMEOUT) | |
| set_timeout( thread->client_fd, &thread->wait->timeout ); | |
| return; | |
| } | |
| end_wait( thread ); | |
| done: | |
| send_reply( thread, -1, 1, &reply, sizeof(reply) ); | |
| } | |
| /* attempt to wake up a thread */ | |
| /* return 1 if OK, 0 if the wait condition is still not satisfied */ | |
| static int wake_thread( struct thread *thread ) | |
| { | |
| struct select_reply reply; | |
| if (!check_wait( thread, &reply.signaled )) return 0; | |
| end_wait( thread ); | |
| send_reply( thread, -1, 1, &reply, sizeof(reply) ); | |
| return 1; | |
| } | |
| /* timeout for the current thread */ | |
| void thread_timeout(void) | |
| { | |
| struct select_reply reply; | |
| assert( current->wait ); | |
| reply.signaled = STATUS_TIMEOUT; | |
| end_wait( current ); | |
| send_reply( current, -1, 1, &reply, sizeof(reply) ); | |
| } | |
| /* attempt to wake threads sleeping on the object wait queue */ | |
| void wake_up( struct object *obj, int max ) | |
| { | |
| struct wait_queue_entry *entry = obj->head; | |
| while (entry) | |
| { | |
| struct wait_queue_entry *next = entry->next; | |
| if (wake_thread( entry->thread )) | |
| { | |
| if (max && !--max) break; | |
| } | |
| entry = next; | |
| } | |
| } | |
| /* kill a thread on the spot */ | |
| void kill_thread( struct thread *thread, int exit_code ) | |
| { | |
| if (thread->state == TERMINATED) return; /* already killed */ | |
| if (thread->unix_pid) kill( thread->unix_pid, SIGTERM ); | |
| remove_client( thread->client_fd, exit_code ); /* this will call thread_killed */ | |
| } | |
| /* a thread has been killed */ | |
| void thread_killed( struct thread *thread, int exit_code ) | |
| { | |
| thread->state = TERMINATED; | |
| thread->exit_code = exit_code; | |
| if (thread->wait) end_wait( thread ); | |
| abandon_mutexes( thread ); | |
| remove_process_thread( thread->process, thread ); | |
| wake_up( &thread->obj, 0 ); | |
| release_object( thread ); | |
| } |