| /* Direct Play 3 and Direct Play Lobby 2 Implementation | |
| * | |
| * Copyright 1998 - Peter Hunnisett | |
| * | |
| * <presently under construction - contact hunnise@nortel.ca> | |
| * | |
| */ | |
| #include "interfaces.h" | |
| #include "heap.h" | |
| #include "winerror.h" | |
| #include "debug.h" | |
| #include "winnt.h" | |
| #include "winreg.h" | |
| #include "compobj.h" | |
| #include "dplay.h" | |
| #include "thread.h" | |
| #define IsEqualGUID(rguid1, rguid2) (!memcmp(rguid1, rguid2, sizeof(GUID))) | |
| #define IsEqualIID(riid1, riid2) IsEqualGUID(riid1, riid2) | |
| #define IsEqualCLSID(rclsid1, rclsid2) IsEqualGUID(rclsid1, rclsid2) | |
| struct IDirectPlayLobby { | |
| LPDIRECTPLAYLOBBY_VTABLE lpVtbl; | |
| ULONG ref; | |
| LPDPLCONNECTION lpSession; | |
| }; | |
| struct IDirectPlayLobby2 { | |
| LPDIRECTPLAYLOBBY2_VTABLE lpVtbl; | |
| ULONG ref; | |
| LPDPLCONNECTION lpSession; | |
| }; | |
| /* Forward declarations of virtual tables */ | |
| static DIRECTPLAYLOBBY_VTABLE directPlayLobbyAVT; | |
| static DIRECTPLAYLOBBY_VTABLE directPlayLobbyWVT; | |
| static DIRECTPLAYLOBBY2_VTABLE directPlayLobby2AVT; | |
| static DIRECTPLAYLOBBY2_VTABLE directPlayLobby2WVT; | |
| struct IDirectPlay2 { | |
| LPDIRECTPLAY2_VTABLE lpVtbl; | |
| ULONG ref; | |
| }; | |
| struct IDirectPlay3 { | |
| LPDIRECTPLAY3_VTABLE lpVtbl; | |
| ULONG ref; | |
| }; | |
| static DIRECTPLAY2_VTABLE directPlay2AVT; | |
| static DIRECTPLAY2_VTABLE directPlay2WVT; | |
| static DIRECTPLAY3_VTABLE directPlay3AVT; | |
| static DIRECTPLAY3_VTABLE directPlay3WVT; | |
| /* Routine to delete the entire DPLCONNECTION tree. Works for both unicode and ascii. */ | |
| void deleteDPConnection( LPDPLCONNECTION* ptrToDelete ) | |
| { | |
| /* This is most definitely wrong. We're not even keeping dwCurrentPlayers over this */ | |
| LPDPLCONNECTION toDelete = *ptrToDelete; | |
| FIXME( dplay, "incomplete.\n" ); | |
| if( !toDelete ) | |
| return; | |
| /* Clear out DPSESSIONDESC2 */ | |
| if( toDelete->lpSessionDesc ) | |
| { | |
| if( toDelete->lpSessionDesc->sess.lpszSessionName ) | |
| HeapFree( GetProcessHeap(), 0, toDelete->lpSessionDesc->sess.lpszSessionName ); | |
| if( toDelete->lpSessionDesc->pass.lpszPassword ) | |
| HeapFree( GetProcessHeap(), 0, toDelete->lpSessionDesc->pass.lpszPassword ); | |
| if( toDelete->lpSessionDesc ); | |
| HeapFree( GetProcessHeap(), 0, toDelete->lpSessionDesc ); | |
| } | |
| /* Clear out LPDPNAME */ | |
| if( toDelete->lpPlayerName ) | |
| { | |
| if( toDelete->lpPlayerName->psn.lpszShortName ) | |
| HeapFree( GetProcessHeap(), 0, toDelete->lpPlayerName->psn.lpszShortName ); | |
| if( toDelete->lpPlayerName->pln.lpszLongName ) | |
| HeapFree( GetProcessHeap(), 0, toDelete->lpPlayerName->pln.lpszLongName ); | |
| if( toDelete->lpPlayerName ) | |
| HeapFree( GetProcessHeap(), 0, toDelete->lpPlayerName ); | |
| } | |
| /* Clear out lpAddress. TO DO...Once we actually copy it. */ | |
| /* Clear out DPLCONNECTION */ | |
| HeapFree( GetProcessHeap(), 0, toDelete ); | |
| toDelete = NULL; | |
| } | |
| #if 0 | |
| /* Routine which copies and allocates all the store required for the DPLCONNECTION struct. */ | |
| void rebuildDPConnectionW( LPDPLCONNECTION dest, LPDPLCONNECTION src ) | |
| { | |
| /* Need to delete everything that already exists first */ | |
| FIXME( dplay, "function is incomplete.\n" ); | |
| if( !src ) | |
| { | |
| /* Nothing to copy...hmmm...*/ | |
| ERR( dplay, "nothing to copy\n" ); | |
| return; | |
| } | |
| /* Copy DPLCONNECTION struct. If dest isn't NULL then we have a DPLCONNECTION | |
| struct but that's it | |
| */ | |
| if( dest == NULL ) | |
| { | |
| dest = HeapAlloc( GetProcessHeap(), 0, sizeof( *src ) ); | |
| } | |
| memcpy( dest, src, sizeof( *src ) ); | |
| /* Copy LPDPSESSIONDESC2 struct */ | |
| if( src->lpSessionDesc ) | |
| { | |
| dest->lpSessionDesc = HeapAlloc( GetProcessHeap(), 0, | |
| sizeof( *(src->lpSessionDesc) ) ); | |
| memcpy( dest->lpSessionDesc, src->lpSessionDesc, | |
| sizeof( *(src->lpSessionDesc) ) ); | |
| if( src->lpSessionDesc ) | |
| { | |
| /* Hmmm...do we have to assume the system heap? */ | |
| dest->lpSessionDesc->sess.lpszSessionName = HEAP_strdupW( GetProcessHeap(), 0, | |
| src->lpSessionDesc->sess.lpszSessionName ); | |
| } | |
| if( src->lpSessionDesc->pass.lpszPassword ) | |
| { | |
| dest->lpSessionDesc->pass.lpszPassword = HEAP_strdupW( GetProcessHeap(), 0, | |
| src->lpSessionDesc->pass.lpszPassword ); | |
| } | |
| dest->lpSessionDesc->dwReserved1 = src->lpSessionDesc->dwReserved2 = 0; | |
| } | |
| /* Copy DPNAME struct */ | |
| if( src->lpPlayerName ) | |
| { | |
| dest->lpPlayerName = HeapAlloc( GetProcessHeap(), 0, sizeof( *(src->lpPlayerName) ) ); | |
| memcpy( dest->lpPlayerName, src->lpPlayerName, sizeof( *(src->lpPlayerName) ) ); | |
| if( src->lpPlayerName->psn.lpszShortName ) | |
| { | |
| dest->lpPlayerName->psn.lpszShortName = HEAP_strdupW( GetProcessHeap(), 0, | |
| src->lpPlayerName->psn.lpszShortName ); | |
| } | |
| if( src->lpPlayerName->pln.lpszLongName ) | |
| { | |
| dest->lpPlayerName->pln.lpszLongName = HEAP_strdupW( GetProcessHeap(), 0, | |
| src->lpPlayerName->pln.lpszLongName ); | |
| } | |
| } | |
| /* Copy Address of Service Provider -TBD */ | |
| if( src->lpAddress ) | |
| { | |
| /* What do we do here? */ | |
| } | |
| } | |
| #endif | |
| /* Routine called when starting up the server thread */ | |
| DWORD DPLobby_Spawn_Server( LPVOID startData ) | |
| { | |
| DPSESSIONDESC2* lpSession = (DPSESSIONDESC2*) startData; | |
| DWORD sessionDwFlags = lpSession->dwFlags; | |
| TRACE( dplay, "spawing thread for lpConn=%p dwFlags=%08lx\n", lpSession, sessionDwFlags ); | |
| FIXME( dplay, "thread needs something to do\n" ); | |
| /*for(;;)*/ | |
| { | |
| /* Check out the connection flags to determine what to do. Ensure we have | |
| no leftover bits in this structure */ | |
| if( sessionDwFlags & DPSESSION_CLIENTSERVER ) | |
| { | |
| /* This indicates that the application which is requesting the creation | |
| * of this session is going to be the server (application/player) | |
| */ | |
| if( sessionDwFlags & DPSESSION_SECURESERVER ) | |
| { | |
| sessionDwFlags &= ~DPSESSION_SECURESERVER; | |
| } | |
| sessionDwFlags &= ~DPSESSION_CLIENTSERVER; | |
| } | |
| if( sessionDwFlags & DPSESSION_JOINDISABLED ) | |
| { | |
| sessionDwFlags &= ~DPSESSION_JOINDISABLED; | |
| } | |
| if( sessionDwFlags & DPSESSION_KEEPALIVE ) | |
| { | |
| sessionDwFlags &= ~DPSESSION_KEEPALIVE; | |
| } | |
| if( sessionDwFlags & DPSESSION_MIGRATEHOST ) | |
| { | |
| sessionDwFlags &= ~DPSESSION_MIGRATEHOST; | |
| } | |
| if( sessionDwFlags & DPSESSION_MULTICASTSERVER ) | |
| { | |
| sessionDwFlags &= ~DPSESSION_MULTICASTSERVER; | |
| } | |
| if( sessionDwFlags & DPSESSION_NEWPLAYERSDISABLED ) | |
| { | |
| sessionDwFlags &= ~DPSESSION_NEWPLAYERSDISABLED; | |
| } | |
| if( sessionDwFlags & DPSESSION_NODATAMESSAGES ) | |
| { | |
| sessionDwFlags &= ~DPSESSION_NODATAMESSAGES; | |
| } | |
| if( sessionDwFlags & DPSESSION_NOMESSAGEID ) | |
| { | |
| sessionDwFlags &= ~DPSESSION_NOMESSAGEID; | |
| } | |
| if( sessionDwFlags & DPSESSION_PASSWORDREQUIRED ) | |
| { | |
| sessionDwFlags &= ~DPSESSION_PASSWORDREQUIRED; | |
| } | |
| } | |
| ExitThread(0); | |
| return 0; | |
| } | |
| /********************************************************* | |
| * | |
| * Direct Play and Direct Play Lobby Interface Implementation | |
| * | |
| *********************************************************/ | |
| /* The COM interface for upversioning an interface | |
| * We've been given a GUID (riid) and we need to replace the present | |
| * interface with that of the requested interface. | |
| * | |
| * Snip from some Microsoft document: | |
| * There are four requirements for implementations of QueryInterface (In these | |
| * cases, "must succeed" means "must succeed barring catastrophic failure."): | |
| * | |
| * * The set of interfaces accessible on an object through | |
| * IUnknown::QueryInterface must be static, not dynamic. This means that | |
| * if a call to QueryInterface for a pointer to a specified interface | |
| * succeeds the first time, it must succeed again, and if it fails the | |
| * first time, it must fail on all subsequent queries. | |
| * * It must be symmetric ~W if a client holds a pointer to an interface on | |
| * an object, and queries for that interface, the call must succeed. | |
| * * It must be reflexive ~W if a client holding a pointer to one interface | |
| * queries successfully for another, a query through the obtained pointer | |
| * for the first interface must succeed. | |
| * * It must be transitive ~W if a client holding a pointer to one interface | |
| * queries successfully for a second, and through that pointer queries | |
| * successfully for a third interface, a query for the first interface | |
| * through the pointer for the third interface must succeed. | |
| * | |
| * As you can see, this interface doesn't qualify but will most likely | |
| * be good enough for the time being. | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_QueryInterface | |
| ( LPDIRECTPLAYLOBBYA this, | |
| REFIID riid, | |
| LPVOID* ppvObj ) | |
| { | |
| return DPERR_OUTOFMEMORY; | |
| } | |
| static HRESULT WINAPI IDirectPlayLobbyW_QueryInterface | |
| ( LPDIRECTPLAYLOBBY this, | |
| REFIID riid, | |
| LPVOID* ppvObj ) | |
| { | |
| return DPERR_OUTOFMEMORY; | |
| } | |
| static HRESULT WINAPI IDirectPlayLobby2A_QueryInterface | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| REFIID riid, | |
| LPVOID* ppvObj ) | |
| { | |
| /* Compare riids. We know this object is a direct play lobby 2A object. | |
| If we are asking about the same type of interface we're fine. | |
| */ | |
| if( IsEqualGUID( &IID_IUnknown, riid ) || | |
| IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) | |
| ) | |
| { | |
| this->lpVtbl->fnAddRef( this ); | |
| *ppvObj = this; | |
| return S_OK; | |
| } | |
| /* They're requesting a unicode version of the interface */ | |
| else if( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) ) | |
| { | |
| LPDIRECTPLAYLOBBY2 lpDpL = (LPDIRECTPLAYLOBBY2)(*ppvObj); | |
| lpDpL = (LPDIRECTPLAYLOBBY2)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| sizeof( IDirectPlayLobby2 ) ); | |
| if( !lpDpL ) | |
| { | |
| return E_NOINTERFACE; | |
| } | |
| lpDpL->lpVtbl = &directPlayLobby2WVT; | |
| lpDpL->ref = 1; | |
| return S_OK; | |
| } | |
| /* Unexpected interface request! */ | |
| *ppvObj = NULL; | |
| return E_NOINTERFACE; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_QueryInterface | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| REFIID riid, | |
| LPVOID* ppvObj ) | |
| { | |
| /* Compare riids. We know this object is a direct play lobby 2 object. | |
| If we are asking about the same type of interface we're fine. | |
| */ | |
| if( IsEqualGUID( &IID_IUnknown, riid ) || | |
| IsEqualGUID( &IID_IDirectPlayLobby2, riid ) | |
| ) | |
| { | |
| this->lpVtbl->fnAddRef( this ); | |
| *ppvObj = this; | |
| return S_OK; | |
| } | |
| else if( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) ) | |
| { | |
| LPDIRECTPLAYLOBBY2A lpDpL = (LPDIRECTPLAYLOBBY2A)(*ppvObj); | |
| lpDpL = (LPDIRECTPLAYLOBBY2A)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| sizeof( IDirectPlayLobby2A ) ); | |
| if( !lpDpL ) | |
| { | |
| return E_NOINTERFACE; | |
| } | |
| lpDpL->lpVtbl = &directPlayLobby2AVT; | |
| lpDpL->ref = 1; | |
| return S_OK; | |
| } | |
| /* Unexpected interface request! */ | |
| *ppvObj = NULL; | |
| return E_NOINTERFACE; | |
| }; | |
| /* | |
| * Simple procedure. Just increment the reference count to this | |
| * structure and return the new reference count. | |
| */ | |
| static ULONG WINAPI IDirectPlayLobbyA_AddRef | |
| ( LPDIRECTPLAYLOBBYA this ) | |
| { | |
| ++(this->ref); | |
| TRACE( dplay,"ref count now %lu\n", this->ref ); | |
| return (this->ref); | |
| } | |
| static ULONG WINAPI IDirectPlayLobbyW_AddRef | |
| ( LPDIRECTPLAYLOBBY this ) | |
| { | |
| return IDirectPlayLobbyA_AddRef( (LPDIRECTPLAYLOBBY) this ); | |
| } | |
| static ULONG WINAPI IDirectPlayLobby2A_AddRef | |
| ( LPDIRECTPLAYLOBBY2A this ) | |
| { | |
| return IDirectPlayLobbyA_AddRef( (LPDIRECTPLAYLOBBY) this ); | |
| }; | |
| static ULONG WINAPI IDirectPlayLobby2W_AddRef | |
| ( LPDIRECTPLAYLOBBY2 this ) | |
| { | |
| return IDirectPlayLobbyA_AddRef( (LPDIRECTPLAYLOBBY) this ); | |
| }; | |
| /* | |
| * Simple COM procedure. Decrease the reference count to this object. | |
| * If the object no longer has any reference counts, free up the associated | |
| * memory. | |
| */ | |
| static ULONG WINAPI IDirectPlayLobbyA_Release | |
| ( LPDIRECTPLAYLOBBYA this ) | |
| { | |
| TRACE( dplay, "ref count decremeneted from %lu\n", this->ref ); | |
| this->ref--; | |
| /* Deallocate if this is the last reference to the object */ | |
| if( !(this->ref) ) | |
| { | |
| deleteDPConnection( &(this->lpSession) ); | |
| HeapFree( GetProcessHeap(), 0, this ); | |
| return S_OK; | |
| } | |
| return this->ref; | |
| } | |
| static ULONG WINAPI IDirectPlayLobbyW_Release | |
| ( LPDIRECTPLAYLOBBY this ) | |
| { | |
| return IDirectPlayLobbyA_Release( (LPDIRECTPLAYLOBBYA) this ); | |
| } | |
| static ULONG WINAPI IDirectPlayLobby2A_Release | |
| ( LPDIRECTPLAYLOBBY2A this ) | |
| { | |
| return IDirectPlayLobbyA_Release( (LPDIRECTPLAYLOBBYA) this ); | |
| }; | |
| static ULONG WINAPI IDirectPlayLobby2W_Release | |
| ( LPDIRECTPLAYLOBBY2 this ) | |
| { | |
| return IDirectPlayLobbyA_Release( (LPDIRECTPLAYLOBBYA) this ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Connects an application to the session specified by the DPLCONNECTION | |
| * structure currently stored with the DirectPlayLobby object. | |
| * | |
| * Returns a IDirectPlay interface. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_Connect | |
| ( LPDIRECTPLAYLOBBYA this, | |
| DWORD dwFlags, | |
| LPDIRECTPLAY* lplpDP, | |
| IUnknown* pUnk) | |
| { | |
| FIXME( dplay, ": dwFlags=%08lx %p %p stub\n", dwFlags, lplpDP, pUnk ); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_Connect | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| DWORD dwFlags, | |
| LPDIRECTPLAY* lplpDP, | |
| IUnknown* pUnk) | |
| { | |
| return IDirectPlayLobbyA_Connect( (LPDIRECTPLAYLOBBYA)this, dwFlags, lplpDP, pUnk ); | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobbyW_Connect | |
| ( LPDIRECTPLAYLOBBY this, | |
| DWORD dwFlags, | |
| LPDIRECTPLAY* lplpDP, | |
| IUnknown* pUnk) | |
| { | |
| LPDIRECTPLAY2A directPlay2A; | |
| LPDIRECTPLAY2 directPlay2W; | |
| HRESULT createRC; | |
| FIXME( dplay, ": dwFlags=%08lx %p %p stub\n", dwFlags, lplpDP, pUnk ); | |
| #if 0 | |
| /* See dpbuild_4301.txt */ | |
| /* Create the direct play 2 W interface */ | |
| if( ( ( createRC = DirectPlayCreate( NULL, &directPlay2A, pUnk ) ) != DP_OK ) || | |
| ( ( createRC = directPlay2A->lpVtbl->fnQueryInterface | |
| ( directPlay2A, IID_IDirectPlay2, &directPlay2W ) ) != DP_OK ) | |
| ) | |
| { | |
| ERR( dplay, "error creating Direct Play 2 (W) interface. Return Code = %d.\n", createRC ); | |
| return createRC; | |
| } | |
| /* All the stuff below this is WRONG! */ | |
| if( this->lpSession->dwFlags == DPLCONNECTION_CREATESESSION ) | |
| { | |
| DWORD threadIdSink; | |
| /* Spawn a thread to deal with all of this and to handle the incomming requests */ | |
| threadIdSink = CreateThread( NULL, 0, &DPLobby_Spawn_Server, | |
| (LPVOID)this->lpSession->lpConn->lpSessionDesc, 0, &threadIdSink ); | |
| } | |
| else if ( this->lpSession->dwFlags == DPLCONNECTION_JOINSESSION ) | |
| { | |
| /* Let's search for a matching session */ | |
| FIXME( dplay, "joining session not yet supported.\n"); | |
| return DPERR_OUTOFMEMORY; | |
| } | |
| else /* Unknown type of connection request */ | |
| { | |
| ERR( dplay, ": Unknown connection request lpConn->dwFlags=%08lx\n", | |
| lpConn->dwFlags ); | |
| return DPERR_OUTOFMEMORY; | |
| } | |
| /* This does the work of the following methods... | |
| IDirectPlay3::InitializeConnection, | |
| IDirectPlay3::EnumSessions, | |
| IDirectPlay3::Open | |
| */ | |
| #endif | |
| return DP_OK; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_Connect | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| DWORD dwFlags, | |
| LPDIRECTPLAY* lplpDP, | |
| IUnknown* pUnk) | |
| { | |
| return IDirectPlayLobbyW_Connect( (LPDIRECTPLAYLOBBY)this, dwFlags, lplpDP, pUnk ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Creates a DirectPlay Address, given a service provider-specific network | |
| * address. | |
| * Returns an address contains the globally unique identifier | |
| * (GUID) of the service provider and data that the service provider can | |
| * interpret as a network address. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_CreateAddress | |
| ( LPDIRECTPLAYLOBBY this, | |
| REFGUID guidSP, | |
| REFGUID guidDataType, | |
| LPCVOID lpData, | |
| DWORD dwDataSize, | |
| LPVOID lpAddress, | |
| LPDWORD lpdwAddressSize ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_CreateAddress | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| REFGUID guidSP, | |
| REFGUID guidDataType, | |
| LPCVOID lpData, | |
| DWORD dwDataSize, | |
| LPVOID lpAddress, | |
| LPDWORD lpdwAddressSize ) | |
| { | |
| return IDirectPlayLobbyA_CreateAddress( (LPDIRECTPLAYLOBBY)this, guidSP, guidDataType, | |
| lpData, dwDataSize, lpAddress, lpdwAddressSize ); | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobbyW_CreateAddress | |
| ( LPDIRECTPLAYLOBBY this, | |
| REFGUID guidSP, | |
| REFGUID guidDataType, | |
| LPCVOID lpData, | |
| DWORD dwDataSize, | |
| LPVOID lpAddress, | |
| LPDWORD lpdwAddressSize ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_CreateAddress | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| REFGUID guidSP, | |
| REFGUID guidDataType, | |
| LPCVOID lpData, | |
| DWORD dwDataSize, | |
| LPVOID lpAddress, | |
| LPDWORD lpdwAddressSize ) | |
| { | |
| return IDirectPlayLobbyW_CreateAddress( (LPDIRECTPLAYLOBBY)this, guidSP, guidDataType, | |
| lpData, dwDataSize, lpAddress, lpdwAddressSize ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Parses out chunks from the DirectPlay Address buffer by calling the | |
| * given callback function, with lpContext, for each of the chunks. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_EnumAddress | |
| ( LPDIRECTPLAYLOBBYA this, | |
| LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, | |
| LPCVOID lpAddress, | |
| DWORD dwAddressSize, | |
| LPVOID lpContext ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_EnumAddress | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, | |
| LPCVOID lpAddress, | |
| DWORD dwAddressSize, | |
| LPVOID lpContext ) | |
| { | |
| return IDirectPlayLobbyA_EnumAddress( (LPDIRECTPLAYLOBBYA)this, lpEnumAddressCallback, | |
| lpAddress, dwAddressSize, lpContext ); | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobbyW_EnumAddress | |
| ( LPDIRECTPLAYLOBBY this, | |
| LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, | |
| LPCVOID lpAddress, | |
| DWORD dwAddressSize, | |
| LPVOID lpContext ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_EnumAddress | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, | |
| LPCVOID lpAddress, | |
| DWORD dwAddressSize, | |
| LPVOID lpContext ) | |
| { | |
| return IDirectPlayLobbyW_EnumAddress( (LPDIRECTPLAYLOBBY)this, lpEnumAddressCallback, | |
| lpAddress, dwAddressSize, lpContext ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Enumerates all the address types that a given service provider needs to | |
| * build the DirectPlay Address. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_EnumAddressTypes | |
| ( LPDIRECTPLAYLOBBYA this, | |
| LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback, | |
| REFGUID guidSP, | |
| LPVOID lpContext, | |
| DWORD dwFlags ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_EnumAddressTypes | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback, | |
| REFGUID guidSP, | |
| LPVOID lpContext, | |
| DWORD dwFlags ) | |
| { | |
| return IDirectPlayLobbyA_EnumAddressTypes( (LPDIRECTPLAYLOBBYA)this, lpEnumAddressTypeCallback, | |
| guidSP, lpContext, dwFlags ); | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobbyW_EnumAddressTypes | |
| ( LPDIRECTPLAYLOBBY this, | |
| LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback, | |
| REFGUID guidSP, | |
| LPVOID lpContext, | |
| DWORD dwFlags ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_EnumAddressTypes | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback, | |
| REFGUID guidSP, | |
| LPVOID lpContext, | |
| DWORD dwFlags ) | |
| { | |
| return IDirectPlayLobbyW_EnumAddressTypes( (LPDIRECTPLAYLOBBY)this, lpEnumAddressTypeCallback, | |
| guidSP, lpContext, dwFlags ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Enumerates what applications are registered with DirectPlay by | |
| * invoking the callback function with lpContext. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyW_EnumLocalApplications | |
| ( LPDIRECTPLAYLOBBY this, | |
| LPDPLENUMLOCALAPPLICATIONSCALLBACK a, | |
| LPVOID lpContext, | |
| DWORD dwFlags ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_EnumLocalApplications | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| LPDPLENUMLOCALAPPLICATIONSCALLBACK a, | |
| LPVOID lpContext, | |
| DWORD dwFlags ) | |
| { | |
| return IDirectPlayLobbyW_EnumLocalApplications( (LPDIRECTPLAYLOBBY)this, a, | |
| lpContext, dwFlags ); | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobbyA_EnumLocalApplications | |
| ( LPDIRECTPLAYLOBBYA this, | |
| LPDPLENUMLOCALAPPLICATIONSCALLBACK a, | |
| LPVOID lpContext, | |
| DWORD dwFlags ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_EnumLocalApplications | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| LPDPLENUMLOCALAPPLICATIONSCALLBACK a, | |
| LPVOID lpContext, | |
| DWORD dwFlags ) | |
| { | |
| return IDirectPlayLobbyA_EnumLocalApplications( (LPDIRECTPLAYLOBBYA)this, a, | |
| lpContext, dwFlags ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Retrieves the DPLCONNECTION structure that contains all the information | |
| * needed to start and connect an application. This was generated using | |
| * either the RunApplication or SetConnectionSettings methods. | |
| * | |
| * NOTES: If lpData is NULL then just return lpdwDataSize. This allows | |
| * the data structure to be allocated by our caller which can then | |
| * call this procedure/method again with a valid data pointer. | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_GetConnectionSettings | |
| ( LPDIRECTPLAYLOBBYA this, | |
| DWORD dwAppID, | |
| LPVOID lpData, | |
| LPDWORD lpdwDataSize ) | |
| { | |
| FIXME( dplay, ": semi stub %p %08lx %p %p \n", this, dwAppID, lpData, lpdwDataSize ); | |
| /* Application is requesting us to give the required size */ | |
| if ( !lpData ) | |
| { | |
| /* Let's check the size of the buffer that the application has allocated */ | |
| if( *lpdwDataSize >= sizeof( DPLCONNECTION ) ) | |
| { | |
| return DP_OK; | |
| } | |
| else | |
| { | |
| *lpdwDataSize = sizeof( DPLCONNECTION ); | |
| return DPERR_BUFFERTOOSMALL; | |
| } | |
| } | |
| /* Fill in the fields - let them just use the ptrs */ | |
| if( ((LPDPLCONNECTION)lpData)->lpSessionDesc ) | |
| { | |
| } | |
| memcpy( lpData, this->lpSession, sizeof( *(this->lpSession) ) ); | |
| return DP_OK; | |
| } | |
| static HRESULT WINAPI IDirectPlayLobby2A_GetConnectionSettings | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| DWORD dwAppID, | |
| LPVOID lpData, | |
| LPDWORD lpdwDataSize ) | |
| { | |
| return IDirectPlayLobbyA_GetConnectionSettings( (LPDIRECTPLAYLOBBYA)this, | |
| dwAppID, lpData, lpdwDataSize ); | |
| } | |
| static HRESULT WINAPI IDirectPlayLobbyW_GetConnectionSettings | |
| ( LPDIRECTPLAYLOBBY this, | |
| DWORD dwAppID, | |
| LPVOID lpData, | |
| LPDWORD lpdwDataSize ) | |
| { | |
| FIXME( dplay, ":semi stub %p %08lx %p %p \n", this, dwAppID, lpData, lpdwDataSize ); | |
| /* Application is requesting us to give the required size */ | |
| if ( !lpData ) | |
| { | |
| /* Let's check the size of the buffer that the application has allocated */ | |
| if( *lpdwDataSize >= sizeof( DPLCONNECTION ) ) | |
| { | |
| return DP_OK; | |
| } | |
| else | |
| { | |
| *lpdwDataSize = sizeof( DPLCONNECTION ); | |
| return DPERR_BUFFERTOOSMALL; | |
| } | |
| } | |
| /* Fill in the fields - let them just use the ptrs */ | |
| memcpy( lpData, this->lpSession, sizeof( *(this->lpSession) ) ); | |
| return DP_OK; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_GetConnectionSettings | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| DWORD dwAppID, | |
| LPVOID lpData, | |
| LPDWORD lpdwDataSize ) | |
| { | |
| return IDirectPlayLobbyW_GetConnectionSettings( (LPDIRECTPLAYLOBBY)this, | |
| dwAppID, lpData, lpdwDataSize ); | |
| } | |
| /******************************************************************** | |
| * | |
| * Retrieves the message sent between a lobby client and a DirectPlay | |
| * application. All messages are queued until received. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_ReceiveLobbyMessage | |
| ( LPDIRECTPLAYLOBBYA this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPDWORD lpdwMessageFlags, | |
| LPVOID lpData, | |
| LPDWORD lpdwDataSize ) | |
| { | |
| FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", this, dwFlags, dwAppID, lpdwMessageFlags, lpData, | |
| lpdwDataSize ); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_ReceiveLobbyMessage | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPDWORD lpdwMessageFlags, | |
| LPVOID lpData, | |
| LPDWORD lpdwDataSize ) | |
| { | |
| return IDirectPlayLobbyA_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBYA)this, dwFlags, dwAppID, | |
| lpdwMessageFlags, lpData, lpdwDataSize ); | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobbyW_ReceiveLobbyMessage | |
| ( LPDIRECTPLAYLOBBY this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPDWORD lpdwMessageFlags, | |
| LPVOID lpData, | |
| LPDWORD lpdwDataSize ) | |
| { | |
| FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", this, dwFlags, dwAppID, lpdwMessageFlags, lpData, | |
| lpdwDataSize ); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_ReceiveLobbyMessage | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPDWORD lpdwMessageFlags, | |
| LPVOID lpData, | |
| LPDWORD lpdwDataSize ) | |
| { | |
| return IDirectPlayLobbyW_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBY)this, dwFlags, dwAppID, | |
| lpdwMessageFlags, lpData, lpdwDataSize ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Starts an application and passes to it all the information to | |
| * connect to a session. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_RunApplication | |
| ( LPDIRECTPLAYLOBBYA this, | |
| DWORD dwFlags, | |
| LPDWORD lpdwAppID, | |
| LPDPLCONNECTION lpConn, | |
| HANDLE32 hReceiveEvent ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_RunApplication | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| DWORD dwFlags, | |
| LPDWORD lpdwAppID, | |
| LPDPLCONNECTION lpConn, | |
| HANDLE32 hReceiveEvent ) | |
| { | |
| return IDirectPlayLobbyA_RunApplication( (LPDIRECTPLAYLOBBYA)this, dwFlags, | |
| lpdwAppID, lpConn, hReceiveEvent ); | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobbyW_RunApplication | |
| ( LPDIRECTPLAYLOBBY this, | |
| DWORD dwFlags, | |
| LPDWORD lpdwAppID, | |
| LPDPLCONNECTION lpConn, | |
| HANDLE32 hReceiveEvent ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_RunApplication | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| DWORD dwFlags, | |
| LPDWORD lpdwAppID, | |
| LPDPLCONNECTION lpConn, | |
| HANDLE32 hReceiveEvent ) | |
| { | |
| return IDirectPlayLobbyW_RunApplication( (LPDIRECTPLAYLOBBY)this, dwFlags, | |
| lpdwAppID, lpConn, hReceiveEvent ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Sends a message between the application and the lobby client. | |
| * All messages are queued until received. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_SendLobbyMessage | |
| ( LPDIRECTPLAYLOBBYA this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPVOID lpData, | |
| DWORD dwDataSize ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_SendLobbyMessage | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPVOID lpData, | |
| DWORD dwDataSize ) | |
| { | |
| return IDirectPlayLobbyA_SendLobbyMessage( (LPDIRECTPLAYLOBBYA)this, dwFlags, | |
| dwAppID, lpData, dwDataSize ); | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobbyW_SendLobbyMessage | |
| ( LPDIRECTPLAYLOBBY this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPVOID lpData, | |
| DWORD dwDataSize ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_SendLobbyMessage | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPVOID lpData, | |
| DWORD dwDataSize ) | |
| { | |
| return IDirectPlayLobbyW_SendLobbyMessage( (LPDIRECTPLAYLOBBY)this, dwFlags, | |
| dwAppID, lpData, dwDataSize ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Modifies the DPLCONNECTION structure to contain all information | |
| * needed to start and connect an application. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyW_SetConnectionSettings | |
| ( LPDIRECTPLAYLOBBY this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPDPLCONNECTION lpConn ) | |
| { | |
| FIXME( dplay, ": this=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p: semi stub\n", | |
| this, dwFlags, dwAppID, lpConn ); | |
| /* Paramater check */ | |
| if( dwFlags || !this || !lpConn ) | |
| { | |
| ERR( dplay, "invalid parameters.\n"); | |
| return DPERR_INVALIDPARAMS; | |
| } | |
| /* See if there is a connection associated with this request. | |
| * dwAppID == 0 indicates that this request isn't associated with a connection. | |
| */ | |
| if( dwAppID ) | |
| { | |
| FIXME( dplay, ": Connection dwAppID=%08lx given. Not implemented yet.\n", | |
| dwAppID ); | |
| /* Need to add a check for this application Id...*/ | |
| return DPERR_NOTLOBBIED; | |
| } | |
| if( lpConn->dwSize != sizeof(DPLCONNECTION) ) | |
| { | |
| ERR( dplay, ": old/new DPLCONNECTION type? Size=%08lx vs. expected=%ul bytes\n", | |
| lpConn->dwSize, sizeof( DPLCONNECTION ) ); | |
| return DPERR_INVALIDPARAMS; | |
| } | |
| /* Need to investigate the lpConn->lpSessionDesc to figure out | |
| * what type of session we need to join/create. | |
| */ | |
| if( (!lpConn->lpSessionDesc ) || | |
| ( lpConn->lpSessionDesc->dwSize != sizeof( DPSESSIONDESC2 ) ) | |
| ) | |
| { | |
| ERR( dplay, "DPSESSIONDESC passed in? Size=%08lx vs. expected=%ul bytes\n", | |
| lpConn->lpSessionDesc->dwSize, sizeof( DPSESSIONDESC2 ) ); | |
| return DPERR_INVALIDPARAMS; | |
| } | |
| /* Need to actually store the stuff here */ | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_SetConnectionSettings | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPDPLCONNECTION lpConn ) | |
| { | |
| return IDirectPlayLobbyW_SetConnectionSettings( (LPDIRECTPLAYLOBBY)this, | |
| dwFlags, dwAppID, lpConn ); | |
| } | |
| static HRESULT WINAPI IDirectPlayLobbyA_SetConnectionSettings | |
| ( LPDIRECTPLAYLOBBYA this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPDPLCONNECTION lpConn ) | |
| { | |
| FIXME( dplay, ": this=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p: stub\n", | |
| this, dwFlags, dwAppID, lpConn ); | |
| return DPERR_OUTOFMEMORY; | |
| } | |
| static HRESULT WINAPI IDirectPlayLobby2A_SetConnectionSettings | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| LPDPLCONNECTION lpConn ) | |
| { | |
| return IDirectPlayLobbyA_SetConnectionSettings( (LPDIRECTPLAYLOBBYA)this, | |
| dwFlags, dwAppID, lpConn ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Registers an event that will be set when a lobby message is received. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobbyA_SetLobbyMessageEvent | |
| ( LPDIRECTPLAYLOBBYA this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| HANDLE32 hReceiveEvent ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_SetLobbyMessageEvent | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| HANDLE32 hReceiveEvent ) | |
| { | |
| return IDirectPlayLobbyA_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBYA)this, dwFlags, | |
| dwAppID, hReceiveEvent ); | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobbyW_SetLobbyMessageEvent | |
| ( LPDIRECTPLAYLOBBY this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| HANDLE32 hReceiveEvent ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2W_SetLobbyMessageEvent | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| DWORD dwFlags, | |
| DWORD dwAppID, | |
| HANDLE32 hReceiveEvent ) | |
| { | |
| return IDirectPlayLobbyW_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBY)this, dwFlags, | |
| dwAppID, hReceiveEvent ); | |
| }; | |
| /******************************************************************** | |
| * | |
| * Registers an event that will be set when a lobby message is received. | |
| * | |
| */ | |
| static HRESULT WINAPI IDirectPlayLobby2W_CreateCompoundAddress | |
| ( LPDIRECTPLAYLOBBY2 this, | |
| LPCDPCOMPOUNDADDRESSELEMENT lpElements, | |
| DWORD dwElementCount, | |
| LPVOID lpAddress, | |
| LPDWORD lpdwAddressSize ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| static HRESULT WINAPI IDirectPlayLobby2A_CreateCompoundAddress | |
| ( LPDIRECTPLAYLOBBY2A this, | |
| LPCDPCOMPOUNDADDRESSELEMENT lpElements, | |
| DWORD dwElementCount, | |
| LPVOID lpAddress, | |
| LPDWORD lpdwAddressSize ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| /* Direct Play Lobby 1 (ascii) Virtual Table for methods */ | |
| static struct tagLPDIRECTPLAYLOBBY_VTABLE directPlayLobbyAVT = { | |
| IDirectPlayLobbyA_QueryInterface, | |
| IDirectPlayLobbyA_AddRef, | |
| IDirectPlayLobbyA_Release, | |
| IDirectPlayLobbyA_Connect, | |
| IDirectPlayLobbyA_CreateAddress, | |
| IDirectPlayLobbyA_EnumAddress, | |
| IDirectPlayLobbyA_EnumAddressTypes, | |
| IDirectPlayLobbyA_EnumLocalApplications, | |
| IDirectPlayLobbyA_GetConnectionSettings, | |
| IDirectPlayLobbyA_ReceiveLobbyMessage, | |
| IDirectPlayLobbyA_RunApplication, | |
| IDirectPlayLobbyA_SendLobbyMessage, | |
| IDirectPlayLobbyA_SetConnectionSettings, | |
| IDirectPlayLobbyA_SetLobbyMessageEvent | |
| }; | |
| /* Direct Play Lobby 1 (unicode) Virtual Table for methods */ | |
| static struct tagLPDIRECTPLAYLOBBY_VTABLE directPlayLobbyWVT = { | |
| IDirectPlayLobbyW_QueryInterface, | |
| IDirectPlayLobbyW_AddRef, | |
| IDirectPlayLobbyW_Release, | |
| IDirectPlayLobbyW_Connect, | |
| IDirectPlayLobbyW_CreateAddress, | |
| IDirectPlayLobbyW_EnumAddress, | |
| IDirectPlayLobbyW_EnumAddressTypes, | |
| IDirectPlayLobbyW_EnumLocalApplications, | |
| IDirectPlayLobbyW_GetConnectionSettings, | |
| IDirectPlayLobbyW_ReceiveLobbyMessage, | |
| IDirectPlayLobbyW_RunApplication, | |
| IDirectPlayLobbyW_SendLobbyMessage, | |
| IDirectPlayLobbyW_SetConnectionSettings, | |
| IDirectPlayLobbyW_SetLobbyMessageEvent | |
| }; | |
| /* Direct Play Lobby 2 (ascii) Virtual Table for methods */ | |
| static struct tagLPDIRECTPLAYLOBBY2_VTABLE directPlayLobby2AVT = { | |
| IDirectPlayLobby2A_QueryInterface, | |
| IDirectPlayLobby2A_AddRef, | |
| IDirectPlayLobby2A_Release, | |
| IDirectPlayLobby2A_Connect, | |
| IDirectPlayLobby2A_CreateAddress, | |
| IDirectPlayLobby2A_EnumAddress, | |
| IDirectPlayLobby2A_EnumAddressTypes, | |
| IDirectPlayLobby2A_EnumLocalApplications, | |
| IDirectPlayLobby2A_GetConnectionSettings, | |
| IDirectPlayLobby2A_ReceiveLobbyMessage, | |
| IDirectPlayLobby2A_RunApplication, | |
| IDirectPlayLobby2A_SendLobbyMessage, | |
| IDirectPlayLobby2A_SetConnectionSettings, | |
| IDirectPlayLobby2A_SetLobbyMessageEvent, | |
| IDirectPlayLobby2A_CreateCompoundAddress | |
| }; | |
| /* Direct Play Lobby 2 (unicode) Virtual Table for methods */ | |
| static struct tagLPDIRECTPLAYLOBBY2_VTABLE directPlayLobby2WVT = { | |
| IDirectPlayLobby2W_QueryInterface, | |
| IDirectPlayLobby2W_AddRef, | |
| IDirectPlayLobby2W_Release, | |
| IDirectPlayLobby2W_Connect, | |
| IDirectPlayLobby2W_CreateAddress, | |
| IDirectPlayLobby2W_EnumAddress, | |
| IDirectPlayLobby2W_EnumAddressTypes, | |
| IDirectPlayLobby2W_EnumLocalApplications, | |
| IDirectPlayLobby2W_GetConnectionSettings, | |
| IDirectPlayLobby2W_ReceiveLobbyMessage, | |
| IDirectPlayLobby2W_RunApplication, | |
| IDirectPlayLobby2W_SendLobbyMessage, | |
| IDirectPlayLobby2W_SetConnectionSettings, | |
| IDirectPlayLobby2W_SetLobbyMessageEvent, | |
| IDirectPlayLobby2W_CreateCompoundAddress | |
| }; | |
| /*************************************************************************** | |
| * DirectPlayLobbyCreateA (DPLAYX.4) | |
| * | |
| */ | |
| HRESULT WINAPI DirectPlayLobbyCreateA( LPGUID lpGUIDDSP, | |
| LPDIRECTPLAYLOBBYA *lplpDPL, | |
| IUnknown *lpUnk, | |
| LPVOID lpData, | |
| DWORD dwDataSize ) | |
| { | |
| TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n", | |
| lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize); | |
| /* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must | |
| * equal 0. These fields are mostly for future expansion. | |
| */ | |
| if ( lpGUIDDSP || lpUnk || lpData || dwDataSize ) | |
| { | |
| *lplpDPL = NULL; | |
| return DPERR_INVALIDPARAMS; | |
| } | |
| /* Yes...really we should bre returning a lobby 1 object */ | |
| *lplpDPL = (LPDIRECTPLAYLOBBYA)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| sizeof( IDirectPlayLobbyA ) ); | |
| if( ! (*lplpDPL) ) | |
| { | |
| return DPERR_OUTOFMEMORY; | |
| } | |
| (*lplpDPL)->lpVtbl = &directPlayLobbyAVT; | |
| (*lplpDPL)->ref = 1; | |
| (*lplpDPL)->lpSession = (LPDPLCONNECTION)HeapAlloc( GetProcessHeap(), | |
| HEAP_ZERO_MEMORY, | |
| sizeof( DPLCONNECTION ) ); | |
| (*lplpDPL)->lpSession->dwSize = sizeof( DPLCONNECTION ); | |
| (*lplpDPL)->lpSession->lpSessionDesc = (LPDPSESSIONDESC2)HeapAlloc( | |
| GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( DPSESSIONDESC2 ) ); | |
| (*lplpDPL)->lpSession->lpSessionDesc->dwSize = sizeof( DPSESSIONDESC2 ); | |
| return DP_OK; | |
| } | |
| /*************************************************************************** | |
| * DirectPlayLobbyCreateW (DPLAYX.5) | |
| * | |
| */ | |
| HRESULT WINAPI DirectPlayLobbyCreateW( LPGUID lpGUIDDSP, | |
| LPDIRECTPLAYLOBBY *lplpDPL, | |
| IUnknown *lpUnk, | |
| LPVOID lpData, | |
| DWORD dwDataSize ) | |
| { | |
| TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n", | |
| lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize); | |
| /* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must | |
| * equal 0. These fields are mostly for future expansion. | |
| */ | |
| if ( lpGUIDDSP || lpUnk || lpData || dwDataSize ) | |
| { | |
| *lplpDPL = NULL; | |
| ERR( dplay, "Bad parameters!\n" ); | |
| return DPERR_INVALIDPARAMS; | |
| } | |
| /* Yes...really we should bre returning a lobby 1 object */ | |
| *lplpDPL = (LPDIRECTPLAYLOBBY)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| sizeof( IDirectPlayLobby ) ); | |
| if( !*lplpDPL) | |
| { | |
| return DPERR_OUTOFMEMORY; | |
| } | |
| (*lplpDPL)->lpVtbl = &directPlayLobbyWVT; | |
| (*lplpDPL)->ref = 1; | |
| (*lplpDPL)->lpSession = (LPDPLCONNECTION)HeapAlloc( GetProcessHeap(), | |
| HEAP_ZERO_MEMORY, | |
| sizeof( DPLCONNECTION ) ); | |
| (*lplpDPL)->lpSession->dwSize = sizeof( DPLCONNECTION ); | |
| (*lplpDPL)->lpSession->lpSessionDesc = (LPDPSESSIONDESC2)HeapAlloc( | |
| GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( DPSESSIONDESC2 ) ); | |
| (*lplpDPL)->lpSession->lpSessionDesc->dwSize = sizeof( DPSESSIONDESC2 ); | |
| return DP_OK; | |
| } | |
| /*************************************************************************** | |
| * DirectPlayEnumerateA (DPLAYX.2) | |
| * | |
| * The pointer to the structure lpContext will be filled with the | |
| * appropriate data for each service offered by the OS. These services are | |
| * not necessarily available on this particular machine but are defined | |
| * as simple service providers under the "Service Providers" registry key. | |
| * This structure is then passed to lpEnumCallback for each of the different | |
| * services. | |
| * | |
| * This API is useful only for applications written using DirectX3 or | |
| * worse. It is superceeded by IDirectPlay3::EnumConnections which also | |
| * gives information on the actual connections. | |
| * | |
| * defn of a service provider: | |
| * A dynamic-link library used by DirectPlay to communicate over a network. | |
| * The service provider contains all the network-specific code required | |
| * to send and receive messages. Online services and network operators can | |
| * supply service providers to use specialized hardware, protocols, communications | |
| * media, and network resources. | |
| * | |
| * TODO: Allocate string buffer space from the heap (length from reg) | |
| * Pass real device driver numbers... | |
| * Get the GUID properly... | |
| */ | |
| HRESULT WINAPI DirectPlayEnumerateA( LPDPENUMDPCALLBACKA lpEnumCallback, | |
| LPVOID lpContext ) | |
| { | |
| HKEY hkResult; | |
| LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers"; | |
| LPSTR guidDataSubKey = "Guid"; | |
| LPSTR majVerDataSubKey = "dwReserved1"; | |
| DWORD dwIndex, sizeOfSubKeyName=50; | |
| char subKeyName[51]; | |
| TRACE( dplay, ": lpEnumCallback=%p lpContext=%p\n", lpEnumCallback, lpContext ); | |
| if( !lpEnumCallback || !*lpEnumCallback ) | |
| { | |
| return DPERR_INVALIDPARAMS; | |
| } | |
| /* Need to loop over the service providers in the registry */ | |
| if( RegOpenKeyEx32A( HKEY_LOCAL_MACHINE, searchSubKey, | |
| 0, KEY_ENUMERATE_SUB_KEYS, &hkResult ) != ERROR_SUCCESS ) | |
| { | |
| /* Hmmm. Does this mean that there are no service providers? */ | |
| ERR(dplay, ": no service providers?\n"); | |
| return DP_OK; | |
| } | |
| /* Traverse all the service providers we have available */ | |
| for( dwIndex=0; | |
| RegEnumKey32A( hkResult, dwIndex, subKeyName, sizeOfSubKeyName ) != | |
| ERROR_NO_MORE_ITEMS; | |
| ++dwIndex ) | |
| { | |
| HKEY hkServiceProvider; | |
| GUID serviceProviderGUID; | |
| DWORD returnTypeGUID, returnTypeReserved1, sizeOfReturnBuffer=50; | |
| char returnBuffer[51]; | |
| DWORD majVersionNum, minVersionNum; | |
| LPWSTR lpWGUIDString; | |
| TRACE( dplay, " this time through: %s\n", subKeyName ); | |
| /* Get a handle for this particular service provider */ | |
| if( RegOpenKeyEx32A( hkResult, subKeyName, 0, KEY_QUERY_VALUE, | |
| &hkServiceProvider ) != ERROR_SUCCESS ) | |
| { | |
| ERR( dplay, ": what the heck is going on?\n" ); | |
| continue; | |
| } | |
| /* Get the GUID, Device major number and device minor number | |
| * from the registry. | |
| */ | |
| if( RegQueryValueEx32A( hkServiceProvider, guidDataSubKey, | |
| NULL, &returnTypeGUID, returnBuffer, | |
| &sizeOfReturnBuffer ) != ERROR_SUCCESS ) | |
| { | |
| ERR( dplay, ": missing GUID registry data members\n" ); | |
| continue; | |
| } | |
| /* FIXME: Check return types to ensure we're interpreting data right */ | |
| lpWGUIDString = HEAP_strdupAtoW( GetProcessHeap(), 0, returnBuffer ); | |
| CLSIDFromString32( (LPCOLESTR32)lpWGUIDString, &serviceProviderGUID ); | |
| HeapFree( GetProcessHeap(), 0, lpWGUIDString ); | |
| sizeOfReturnBuffer = 50; | |
| if( RegQueryValueEx32A( hkServiceProvider, majVerDataSubKey, | |
| NULL, &returnTypeReserved1, returnBuffer, | |
| &sizeOfReturnBuffer ) != ERROR_SUCCESS ) | |
| { | |
| ERR( dplay, ": missing dwReserved1 registry data members\n") ; | |
| continue; | |
| } | |
| /* FIXME: This couldn't possibly be right...*/ | |
| majVersionNum = GET_DWORD( returnBuffer ); | |
| /* The enumeration will return FALSE if we are not to continue */ | |
| if( !lpEnumCallback( &serviceProviderGUID , subKeyName, | |
| majVersionNum, (DWORD)0, lpContext ) ) | |
| { | |
| WARN( dplay, "lpEnumCallback returning FALSE\n" ); | |
| break; | |
| } | |
| } | |
| return DP_OK; | |
| }; | |
| /*************************************************************************** | |
| * DirectPlayEnumerateW (DPLAYX.3) | |
| * | |
| */ | |
| HRESULT WINAPI DirectPlayEnumerateW( LPDPENUMDPCALLBACKW lpEnumCallback, LPVOID lpContext ) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| }; | |
| /*************************************************************************** | |
| * DirectPlayCreate (DPLAYX.1) (DPLAY.1) | |
| * | |
| */ | |
| HRESULT WINAPI DirectPlayCreate | |
| ( LPGUID lpGUID, LPDIRECTPLAY2 *lplpDP, IUnknown *pUnk) | |
| { | |
| FIXME( dplay, ":stub\n"); | |
| return DPERR_OUTOFMEMORY; | |
| TRACE(dplay,"\n" ); | |
| if( pUnk != NULL ) | |
| { | |
| /* Hmmm...wonder what this means! */ | |
| ERR(dplay, "What does a NULL here mean?\n" ); | |
| return DPERR_OUTOFMEMORY; | |
| } | |
| *lplpDP = (LPDIRECTPLAY)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| sizeof( **lplpDP ) ); | |
| if( !*lplpDP ) | |
| { | |
| return DPERR_OUTOFMEMORY; | |
| } | |
| (*lplpDP)->lpVtbl = &directPlay2AVT; | |
| (*lplpDP)->ref = 1; | |
| return DP_OK; | |
| }; | |