| /* |
| * Server-side change notification management |
| * |
| * Copyright (C) 1998 Alexandre Julliard |
| */ |
| |
| #include <assert.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #include "winerror.h" |
| #include "winnt.h" |
| |
| #include "handle.h" |
| #include "thread.h" |
| #include "request.h" |
| |
| struct change |
| { |
| struct object obj; /* object header */ |
| int subtree; /* watch all the subtree */ |
| int filter; /* notification filter */ |
| }; |
| |
| static void change_dump( struct object *obj, int verbose ); |
| static int change_signaled( struct object *obj, struct thread *thread ); |
| |
| static const struct object_ops change_ops = |
| { |
| sizeof(struct change), |
| change_dump, |
| add_queue, |
| remove_queue, |
| change_signaled, |
| no_satisfied, |
| no_read_fd, |
| no_write_fd, |
| no_flush, |
| no_get_file_info, |
| no_destroy |
| }; |
| |
| |
| static struct object *create_change_notification( int subtree, int filter ) |
| { |
| struct change *change; |
| if (!(change = alloc_object( &change_ops ))) return NULL; |
| change->subtree = subtree; |
| change->filter = filter; |
| return &change->obj; |
| } |
| |
| static void change_dump( struct object *obj, int verbose ) |
| { |
| struct change *change = (struct change *)obj; |
| assert( obj->ops == &change_ops ); |
| fprintf( stderr, "Change notification sub=%d filter=%08x\n", |
| change->subtree, change->filter ); |
| } |
| |
| static int change_signaled( struct object *obj, struct thread *thread ) |
| { |
| /* struct change *change = (struct change *)obj;*/ |
| assert( obj->ops == &change_ops ); |
| return 0; /* never signaled for now */ |
| } |
| |
| /* create a change notification */ |
| DECL_HANDLER(create_change_notification) |
| { |
| struct object *obj; |
| struct create_change_notification_reply *reply = push_reply_data( current, sizeof(*reply) ); |
| |
| if ((obj = create_change_notification( req->subtree, req->filter ))) |
| { |
| reply->handle = alloc_handle( current->process, obj, |
| STANDARD_RIGHTS_REQUIRED|SYNCHRONIZE, 0 ); |
| release_object( obj ); |
| } |
| } |