|  | /* Direct3D Viewport | 
|  | * Copyright (c) 1998 Lionel ULMER | 
|  | * Copyright (c) 2006-2007 Stefan DÖSINGER | 
|  | * | 
|  | * This file contains the implementation of Direct3DViewport2. | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "wine/port.h" | 
|  |  | 
|  | #include <assert.h> | 
|  | #include <stdarg.h> | 
|  | #include <string.h> | 
|  | #include <stdlib.h> | 
|  |  | 
|  | #define COBJMACROS | 
|  | #define NONAMELESSUNION | 
|  |  | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "winerror.h" | 
|  | #include "wingdi.h" | 
|  | #include "wine/exception.h" | 
|  |  | 
|  | #include "ddraw.h" | 
|  | #include "d3d.h" | 
|  |  | 
|  | #include "ddraw_private.h" | 
|  | #include "wine/debug.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d7); | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Helper functions | 
|  | *****************************************************************************/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * viewport_activate | 
|  | * | 
|  | * activates the viewport using IDirect3DDevice7::SetViewport | 
|  | * | 
|  | *****************************************************************************/ | 
|  | void viewport_activate(IDirect3DViewportImpl* This) { | 
|  | IDirect3DLightImpl* light; | 
|  | D3DVIEWPORT7 vp; | 
|  |  | 
|  | /* Activate all the lights associated with this context */ | 
|  | light = This->lights; | 
|  |  | 
|  | while (light != NULL) { | 
|  | light->activate(light); | 
|  | light = light->next; | 
|  | } | 
|  |  | 
|  | /* And copy the values in the structure used by the device */ | 
|  | if (This->use_vp2) { | 
|  | vp.dwX = This->viewports.vp2.dwX; | 
|  | vp.dwY = This->viewports.vp2.dwY; | 
|  | vp.dwHeight = This->viewports.vp2.dwHeight; | 
|  | vp.dwWidth = This->viewports.vp2.dwWidth; | 
|  | vp.dvMinZ = This->viewports.vp2.dvMinZ; | 
|  | vp.dvMaxZ = This->viewports.vp2.dvMaxZ; | 
|  | } else { | 
|  | vp.dwX = This->viewports.vp1.dwX; | 
|  | vp.dwY = This->viewports.vp1.dwY; | 
|  | vp.dwHeight = This->viewports.vp1.dwHeight; | 
|  | vp.dwWidth = This->viewports.vp1.dwWidth; | 
|  | vp.dvMinZ = This->viewports.vp1.dvMinZ; | 
|  | vp.dvMaxZ = This->viewports.vp1.dvMaxZ; | 
|  | } | 
|  |  | 
|  | /* And also set the viewport */ | 
|  | IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2 | 
|  | * | 
|  | * Writes viewport information to TRACE | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static void _dump_D3DVIEWPORT(const D3DVIEWPORT *lpvp) | 
|  | { | 
|  | TRACE("    - dwSize = %d   dwX = %d   dwY = %d\n", | 
|  | lpvp->dwSize, lpvp->dwX, lpvp->dwY); | 
|  | TRACE("    - dwWidth = %d   dwHeight = %d\n", | 
|  | lpvp->dwWidth, lpvp->dwHeight); | 
|  | TRACE("    - dvScaleX = %f   dvScaleY = %f\n", | 
|  | lpvp->dvScaleX, lpvp->dvScaleY); | 
|  | TRACE("    - dvMaxX = %f   dvMaxY = %f\n", | 
|  | lpvp->dvMaxX, lpvp->dvMaxY); | 
|  | TRACE("    - dvMinZ = %f   dvMaxZ = %f\n", | 
|  | lpvp->dvMinZ, lpvp->dvMaxZ); | 
|  | } | 
|  |  | 
|  | static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp) | 
|  | { | 
|  | TRACE("    - dwSize = %d   dwX = %d   dwY = %d\n", | 
|  | lpvp->dwSize, lpvp->dwX, lpvp->dwY); | 
|  | TRACE("    - dwWidth = %d   dwHeight = %d\n", | 
|  | lpvp->dwWidth, lpvp->dwHeight); | 
|  | TRACE("    - dvClipX = %f   dvClipY = %f\n", | 
|  | lpvp->dvClipX, lpvp->dvClipY); | 
|  | TRACE("    - dvClipWidth = %f   dvClipHeight = %f\n", | 
|  | lpvp->dvClipWidth, lpvp->dvClipHeight); | 
|  | TRACE("    - dvMinZ = %f   dvMaxZ = %f\n", | 
|  | lpvp->dvMinZ, lpvp->dvMaxZ); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IUnknown Methods. | 
|  | *****************************************************************************/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::QueryInterface | 
|  | * | 
|  | * A normal QueryInterface. Can query all interface versions and the | 
|  | * IUnknown interface. The VTables of the different versions | 
|  | * are equal | 
|  | * | 
|  | * Params: | 
|  | *  refiid: Interface id queried for | 
|  | *  obj: Address to write the interface pointer to | 
|  | * | 
|  | * Returns: | 
|  | *  S_OK on success. | 
|  | *  E_NOINTERFACE if the requested interface wasn't found | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3 *iface, | 
|  | REFIID riid, | 
|  | void **obp) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obp); | 
|  |  | 
|  | *obp = NULL; | 
|  |  | 
|  | if ( IsEqualGUID(&IID_IUnknown,  riid) || | 
|  | IsEqualGUID(&IID_IDirect3DViewport, riid) || | 
|  | IsEqualGUID(&IID_IDirect3DViewport2, riid) || | 
|  | IsEqualGUID(&IID_IDirect3DViewport3, riid) ) { | 
|  | IDirect3DViewport3_AddRef(ICOM_INTERFACE(This, IDirect3DViewport3)); | 
|  | *obp = ICOM_INTERFACE(This, IDirect3DViewport3); | 
|  | TRACE("  Creating IDirect3DViewport1/2/3 interface %p\n", *obp); | 
|  | return S_OK; | 
|  | } | 
|  | FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::AddRef | 
|  | * | 
|  | * Increases the refcount. | 
|  | * | 
|  | * Returns: | 
|  | *  The new refcount | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static ULONG WINAPI | 
|  | IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p)->() incrementing from %u.\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::Release | 
|  | * | 
|  | * Reduces the refcount. If it falls to 0, the interface is released | 
|  | * | 
|  | * Returns: | 
|  | *  The new refcount | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static ULONG WINAPI | 
|  | IDirect3DViewportImpl_Release(IDirect3DViewport3 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p)->() decrementing from %u.\n", This, ref + 1); | 
|  |  | 
|  | if (!ref) { | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | return 0; | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport Methods. | 
|  | *****************************************************************************/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::Initialize | 
|  | * | 
|  | * No-op initialization. | 
|  | * | 
|  | * Params: | 
|  | *  Direct3D: The direct3D device this viewport is assigned to | 
|  | * | 
|  | * Returns: | 
|  | *  DDERR_ALREADYINITIALIZED | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_Initialize(IDirect3DViewport3 *iface, | 
|  | IDirect3D *Direct3D) | 
|  | { | 
|  | TRACE("(%p)->(%p) no-op...\n", iface, Direct3D); | 
|  | return DDERR_ALREADYINITIALIZED; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::GetViewport | 
|  | * | 
|  | * Returns the viewport data assigned to this viewport interface | 
|  | * | 
|  | * Params: | 
|  | *  Data: Address to store the data | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Data is NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface, | 
|  | D3DVIEWPORT *lpData) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | DWORD dwSize; | 
|  | TRACE("(%p/%p)->(%p)\n", This, iface, lpData); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if (This->use_vp2 != 0) { | 
|  | ERR("  Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | dwSize = lpData->dwSize; | 
|  | memset(lpData, 0, dwSize); | 
|  | memcpy(lpData, &(This->viewports.vp1), dwSize); | 
|  |  | 
|  | if (TRACE_ON(d3d7)) { | 
|  | TRACE("  returning D3DVIEWPORT :\n"); | 
|  | _dump_D3DVIEWPORT(lpData); | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return DD_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::SetViewport | 
|  | * | 
|  | * Sets the viewport information for this interface | 
|  | * | 
|  | * Params: | 
|  | *  lpData: Viewport to set | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Data is NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface, | 
|  | D3DVIEWPORT *lpData) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | LPDIRECT3DVIEWPORT3 current_viewport; | 
|  | TRACE("(%p/%p)->(%p)\n", This, iface, lpData); | 
|  |  | 
|  | if (TRACE_ON(d3d7)) { | 
|  | TRACE("  getting D3DVIEWPORT :\n"); | 
|  | _dump_D3DVIEWPORT(lpData); | 
|  | } | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | This->use_vp2 = 0; | 
|  | memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1)); | 
|  | memcpy(&(This->viewports.vp1), lpData, lpData->dwSize); | 
|  |  | 
|  | /* Tests on two games show that these values are never used properly so override | 
|  | them with proper ones :-) | 
|  | */ | 
|  | This->viewports.vp1.dvMinZ = 0.0; | 
|  | This->viewports.vp1.dvMaxZ = 1.0; | 
|  |  | 
|  | if (This->active_device) { | 
|  | IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), ¤t_viewport); | 
|  | if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This) | 
|  | This->activate(This); | 
|  | if(current_viewport) IDirect3DViewport3_Release(current_viewport); | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return DD_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::TransformVertices | 
|  | * | 
|  | * Transforms vertices by the transformation matrix. | 
|  | * | 
|  | * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices, | 
|  | * so it's tempting to forward it to there. However, there are some | 
|  | * tiny differences. First, the lpOffscreen flag that is reported back, | 
|  | * then there is the homogeneous vertex that is generated. Also there's a lack | 
|  | * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some | 
|  | * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to | 
|  | * ProcessVertices doesn't pay of in terms of wrapper code needed and code | 
|  | * reused. | 
|  | * | 
|  | * Params: | 
|  | *  dwVertexCount: The number of vertices to be transformed | 
|  | *  lpData: Pointer to the vertex data | 
|  | *  dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED | 
|  | *  lpOffScreen: Set to the clipping plane clipping the vertex, if only one | 
|  | *               vertex is transformed and clipping is on. 0 otherwise | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device | 
|  | *  DDERR_INVALIDPARAMS if no clipping flag is specified | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface, | 
|  | DWORD dwVertexCount, | 
|  | D3DTRANSFORMDATA *lpData, | 
|  | DWORD dwFlags, | 
|  | DWORD *lpOffScreen) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | D3DMATRIX view_mat, world_mat, proj_mat, mat; | 
|  | float *in; | 
|  | float *out; | 
|  | float x, y, z, w; | 
|  | unsigned int i; | 
|  | D3DVIEWPORT vp = This->viewports.vp1; | 
|  | D3DHVERTEX *outH; | 
|  | TRACE("(%p)->(%08x,%p,%08x,%p)\n", This, dwVertexCount, lpData, dwFlags, lpOffScreen); | 
|  |  | 
|  | /* Tests on windows show that Windows crashes when this occurs, | 
|  | * so don't return the (intuitive) return value | 
|  | if(!This->active_device) | 
|  | { | 
|  | WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n"); | 
|  | return D3DERR_VIEWPORTHASNODEVICE; | 
|  | } | 
|  | */ | 
|  |  | 
|  | if(!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED))) | 
|  | { | 
|  | WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n"); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | IWineD3DDevice_GetTransform(This->active_device->wineD3DDevice, | 
|  | D3DTRANSFORMSTATE_VIEW, | 
|  | (WINED3DMATRIX*) &view_mat); | 
|  |  | 
|  | IWineD3DDevice_GetTransform(This->active_device->wineD3DDevice, | 
|  | D3DTRANSFORMSTATE_PROJECTION, | 
|  | (WINED3DMATRIX*) &proj_mat); | 
|  |  | 
|  | IWineD3DDevice_GetTransform(This->active_device->wineD3DDevice, | 
|  | WINED3DTS_WORLDMATRIX(0), | 
|  | (WINED3DMATRIX*) &world_mat); | 
|  | multiply_matrix(&mat,&view_mat,&world_mat); | 
|  | multiply_matrix(&mat,&proj_mat,&mat); | 
|  |  | 
|  | in = (float *) lpData->lpIn; | 
|  | out = (float *) lpData->lpOut; | 
|  | outH = lpData->lpHOut; | 
|  | for(i = 0; i < dwVertexCount; i++) | 
|  | { | 
|  | x = (in[0] * mat._11) + (in[1] * mat._21) + (in[2] * mat._31) + (1.0 * mat._41); | 
|  | y = (in[0] * mat._12) + (in[1] * mat._22) + (in[2] * mat._32) + (1.0 * mat._42); | 
|  | z = (in[0] * mat._13) + (in[1] * mat._23) + (in[2] * mat._33) + (1.0 * mat._43); | 
|  | w = (in[0] * mat._14) + (in[1] * mat._24) + (in[2] * mat._34) + (1.0 * mat._44); | 
|  |  | 
|  | if(dwFlags & D3DTRANSFORM_CLIPPED) | 
|  | { | 
|  | /* If clipping is enabled, Windows assumes that outH is | 
|  | * a valid pointer | 
|  | */ | 
|  | outH[i].u1.hx = x; outH[i].u2.hy = y; outH[i].u3.hz = z; | 
|  |  | 
|  | outH[i].dwFlags = 0; | 
|  | if(x * vp.dvScaleX > ((float) vp.dwWidth * 0.5)) | 
|  | outH[i].dwFlags |= D3DCLIP_RIGHT; | 
|  | if(x * vp.dvScaleX <= -((float) vp.dwWidth) * 0.5) | 
|  | outH[i].dwFlags |= D3DCLIP_LEFT; | 
|  | if(y * vp.dvScaleY > ((float) vp.dwHeight * 0.5)) | 
|  | outH[i].dwFlags |= D3DCLIP_TOP; | 
|  | if(y * vp.dvScaleY <= -((float) vp.dwHeight) * 0.5) | 
|  | outH[i].dwFlags |= D3DCLIP_BOTTOM; | 
|  | if(z < 0.0) | 
|  | outH[i].dwFlags |= D3DCLIP_FRONT; | 
|  | if(z > 1.0) | 
|  | outH[i].dwFlags |= D3DCLIP_BACK; | 
|  |  | 
|  | if(outH[i].dwFlags) | 
|  | { | 
|  | /* Looks like native just drops the vertex, leaves whatever data | 
|  | * it has in the output buffer and goes on with the next vertex. | 
|  | * The exact scheme hasn't been figured out yet, but windows | 
|  | * definitely writes something there. | 
|  | */ | 
|  | out[0] = x; | 
|  | out[1] = y; | 
|  | out[2] = z; | 
|  | out[3] = w; | 
|  | in = (float *) ((char *) in + lpData->dwInSize); | 
|  | out = (float *) ((char *) out + lpData->dwOutSize); | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | w = 1 / w; | 
|  | x *= w; y *= w; z *= w; | 
|  |  | 
|  | out[0] = vp.dwWidth / 2 + vp.dwX + x * vp.dvScaleX; | 
|  | out[1] = vp.dwHeight / 2 + vp.dwY - y * vp.dvScaleY; | 
|  | out[2] = z; | 
|  | out[3] = w; | 
|  | in = (float *) ((char *) in + lpData->dwInSize); | 
|  | out = (float *) ((char *) out + lpData->dwOutSize); | 
|  | } | 
|  |  | 
|  | /* According to the d3d test, the offscreen flag is set only | 
|  | * if exactly one vertex is transformed. Its not documented, | 
|  | * but the test shows that the lpOffscreen flag is set to the | 
|  | * flag combination of clipping planes that clips the vertex. | 
|  | * | 
|  | * If clipping is requested, Windows assumes that the offscreen | 
|  | * param is a valid pointer. | 
|  | */ | 
|  | if(dwVertexCount == 1 && dwFlags & D3DTRANSFORM_CLIPPED) | 
|  | { | 
|  | *lpOffScreen = outH[0].dwFlags; | 
|  | } | 
|  | else if(*lpOffScreen) | 
|  | { | 
|  | *lpOffScreen = 0; | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | TRACE("All done\n"); | 
|  | return DD_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::LightElements | 
|  | * | 
|  | * The DirectX 5.0 sdk says that it's not implemented | 
|  | * | 
|  | * Params: | 
|  | *  ? | 
|  | * | 
|  | * Returns: | 
|  | *  DDERR_UNSUPPORTED | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_LightElements(IDirect3DViewport3 *iface, | 
|  | DWORD dwElementCount, | 
|  | LPD3DLIGHTDATA lpData) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | TRACE("(%p)->(%08x,%p): Unimplemented!\n", This, dwElementCount, lpData); | 
|  | return DDERR_UNSUPPORTED; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::SetBackground | 
|  | * | 
|  | * Sets tje background material | 
|  | * | 
|  | * Params: | 
|  | *  hMat: Handle from a IDirect3DMaterial interface | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface, | 
|  | D3DMATERIALHANDLE hMat) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | TRACE("(%p)->(%d)\n", This, hMat); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if(hMat && hMat > This->ddraw->d3ddevice->numHandles) | 
|  | { | 
|  | WARN("Specified Handle %d out of range\n", hMat); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | else if(hMat && This->ddraw->d3ddevice->Handles[hMat - 1].type != DDrawHandle_Material) | 
|  | { | 
|  | WARN("Handle %d is not a material handle\n", hMat); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | if(hMat) | 
|  | { | 
|  | This->background = (IDirect3DMaterialImpl *) This->ddraw->d3ddevice->Handles[hMat - 1].ptr; | 
|  | TRACE(" setting background color : %f %f %f %f\n", | 
|  | This->background->mat.u.diffuse.u1.r, | 
|  | This->background->mat.u.diffuse.u2.g, | 
|  | This->background->mat.u.diffuse.u3.b, | 
|  | This->background->mat.u.diffuse.u4.a); | 
|  | } | 
|  | else | 
|  | { | 
|  | This->background = NULL; | 
|  | TRACE("Setting background to NULL\n"); | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::GetBackground | 
|  | * | 
|  | * Returns the material handle assigned to the background of the viewport | 
|  | * | 
|  | * Params: | 
|  | *  lphMat: Address to store the handle | 
|  | *  lpValid: is set to FALSE if no background is set, TRUE if one is set | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface, | 
|  | D3DMATERIALHANDLE *lphMat, | 
|  | BOOL *lpValid) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | TRACE("(%p)->(%p,%p)\n", This, lphMat, lpValid); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if(lpValid) | 
|  | { | 
|  | *lpValid = This->background != NULL; | 
|  | } | 
|  | if(lphMat) | 
|  | { | 
|  | if(This->background) | 
|  | { | 
|  | *lphMat = This->background->Handle; | 
|  | } | 
|  | else | 
|  | { | 
|  | *lphMat = 0; | 
|  | } | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::SetBackgroundDepth | 
|  | * | 
|  | * Sets a surface that represents the background depth. It's contents are | 
|  | * used to set the depth buffer in IDirect3DViewport3::Clear | 
|  | * | 
|  | * Params: | 
|  | *  lpDDSurface: Surface to set | 
|  | * | 
|  | * Returns: D3D_OK, because it's a stub | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3 *iface, | 
|  | IDirectDrawSurface *lpDDSurface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | FIXME("(%p)->(%p): stub!\n", This, lpDDSurface); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::GetBackgroundDepth | 
|  | * | 
|  | * Returns the surface that represents the depth field | 
|  | * | 
|  | * Params: | 
|  | *  lplpDDSurface: Address to store the interface pointer | 
|  | *  lpValid: Set to TRUE if a depth is asigned, FALSE otherwise | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK, because it's a stub | 
|  | *  (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL) | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface, | 
|  | IDirectDrawSurface **lplpDDSurface, | 
|  | LPBOOL lpValid) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | FIXME("(%p)->(%p,%p): stub!\n", This, lplpDDSurface, lpValid); | 
|  | return DD_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::Clear | 
|  | * | 
|  | * Clears the render target and / or the z buffer | 
|  | * | 
|  | * Params: | 
|  | *  dwCount: The amount of rectangles to clear. If 0, the whole buffer is | 
|  | *           cleared | 
|  | *  lpRects: Pointer to the array of rectangles. If NULL, Count must be 0 | 
|  | *  dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  D3DERR_VIEWPORTHASNODEVICE if there's no active device | 
|  | *  The return value of IDirect3DDevice7::Clear | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface, | 
|  | DWORD dwCount, | 
|  | D3DRECT *lpRects, | 
|  | DWORD dwFlags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | DWORD color = 0x00000000; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p/%p)->(%08x,%p,%08x)\n", This, iface, dwCount, lpRects, dwFlags); | 
|  | if (This->active_device == NULL) { | 
|  | ERR(" Trying to clear a viewport not attached to a device !\n"); | 
|  | return D3DERR_VIEWPORTHASNODEVICE; | 
|  | } | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if (dwFlags & D3DCLEAR_TARGET) { | 
|  | if (This->background == NULL) { | 
|  | ERR(" Trying to clear the color buffer without background material !\n"); | 
|  | } else { | 
|  | color = | 
|  | ((int) ((This->background->mat.u.diffuse.u1.r) * 255) << 16) | | 
|  | ((int) ((This->background->mat.u.diffuse.u2.g) * 255) <<  8) | | 
|  | ((int) ((This->background->mat.u.diffuse.u3.b) * 255) <<  0) | | 
|  | ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24); | 
|  | } | 
|  | } | 
|  |  | 
|  | hr = IDirect3DDevice7_Clear(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), | 
|  | dwCount, | 
|  | lpRects, | 
|  | dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), | 
|  | color, | 
|  | 1.0, | 
|  | 0x00000000); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::AddLight | 
|  | * | 
|  | * Adds an light to the viewport | 
|  | * | 
|  | * Params: | 
|  | *  lpDirect3DLight: Interface of the light to add | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Direct3DLight is NULL | 
|  | *  DDERR_INVALIDPARAMS if there are 8 lights or more | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface, | 
|  | IDirect3DLight *lpDirect3DLight) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight); | 
|  | DWORD i = 0; | 
|  | DWORD map = This->map_lights; | 
|  |  | 
|  | TRACE("(%p)->(%p)\n", This, lpDirect3DLight); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if (This->num_lights >= 8) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* Find a light number and update both light and viewports objects accordingly */ | 
|  | while(map&1) { | 
|  | map>>=1; | 
|  | i++; | 
|  | } | 
|  | lpDirect3DLightImpl->dwLightIndex = i; | 
|  | This->num_lights++; | 
|  | This->map_lights |= 1<<i; | 
|  |  | 
|  | /* Add the light in the 'linked' chain */ | 
|  | lpDirect3DLightImpl->next = This->lights; | 
|  | This->lights = lpDirect3DLightImpl; | 
|  |  | 
|  | /* Attach the light to the viewport */ | 
|  | lpDirect3DLightImpl->active_viewport = This; | 
|  |  | 
|  | /* If active, activate the light */ | 
|  | if (This->active_device != NULL) { | 
|  | lpDirect3DLightImpl->activate(lpDirect3DLightImpl); | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::DeleteLight | 
|  | * | 
|  | * Deletes a light from the viewports' light list | 
|  | * | 
|  | * Params: | 
|  | *  lpDirect3DLight: Light to delete | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if the light wasn't found | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface, | 
|  | IDirect3DLight *lpDirect3DLight) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight); | 
|  | IDirect3DLightImpl *cur_light, *prev_light = NULL; | 
|  |  | 
|  | TRACE("(%p)->(%p)\n", This, lpDirect3DLight); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | cur_light = This->lights; | 
|  | while (cur_light != NULL) { | 
|  | if (cur_light == lpDirect3DLightImpl) { | 
|  | lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl); | 
|  | if (prev_light == NULL) This->lights = cur_light->next; | 
|  | else prev_light->next = cur_light->next; | 
|  | /* Detach the light to the viewport */ | 
|  | cur_light->active_viewport = NULL; | 
|  | This->num_lights--; | 
|  | This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  | prev_light = cur_light; | 
|  | cur_light = cur_light->next; | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport::NextLight | 
|  | * | 
|  | * Enumerates the lights associated with the viewport | 
|  | * | 
|  | * Params: | 
|  | *  lpDirect3DLight: Light to start with | 
|  | *  lplpDirect3DLight: Address to store the successor to | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK, because it's a stub | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface, | 
|  | IDirect3DLight *lpDirect3DLight, | 
|  | IDirect3DLight **lplpDirect3DLight, | 
|  | DWORD dwFlags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | FIXME("(%p)->(%p,%p,%08x): stub!\n", This, lpDirect3DLight, lplpDirect3DLight, dwFlags); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport2 Methods. | 
|  | *****************************************************************************/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::GetViewport2 | 
|  | * | 
|  | * Returns the currently set viewport in a D3DVIEWPORT2 structure. | 
|  | * Similar to IDirect3DViewport3::GetViewport | 
|  | * | 
|  | * Params: | 
|  | *  lpData: Pointer to the structure to fill | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if the viewport was set with | 
|  | *                      IDirect3DViewport3::SetViewport | 
|  | *  DDERR_INVALIDPARAMS if Data is NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface, | 
|  | D3DVIEWPORT2 *lpData) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | DWORD dwSize; | 
|  | TRACE("(%p)->(%p)\n", This, lpData); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if (This->use_vp2 != 1) { | 
|  | ERR("  Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | dwSize = lpData->dwSize; | 
|  | memset(lpData, 0, dwSize); | 
|  | memcpy(lpData, &(This->viewports.vp2), dwSize); | 
|  |  | 
|  | if (TRACE_ON(d3d7)) { | 
|  | TRACE("  returning D3DVIEWPORT2 :\n"); | 
|  | _dump_D3DVIEWPORT2(lpData); | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::SetViewport2 | 
|  | * | 
|  | * Sets the viewport from a D3DVIEWPORT2 structure | 
|  | * | 
|  | * Params: | 
|  | *  lpData: Viewport to set | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface, | 
|  | D3DVIEWPORT2 *lpData) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | LPDIRECT3DVIEWPORT3 current_viewport; | 
|  | TRACE("(%p/%p)->(%p)\n", This, iface, lpData); | 
|  |  | 
|  | if (TRACE_ON(d3d7)) { | 
|  | TRACE("  getting D3DVIEWPORT2 :\n"); | 
|  | _dump_D3DVIEWPORT2(lpData); | 
|  | } | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | This->use_vp2 = 1; | 
|  | memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2)); | 
|  | memcpy(&(This->viewports.vp2), lpData, lpData->dwSize); | 
|  |  | 
|  | if (This->active_device) { | 
|  | IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), ¤t_viewport); | 
|  | if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This) | 
|  | This->activate(This); | 
|  | IDirect3DViewport3_Release(current_viewport); | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3 Methods. | 
|  | *****************************************************************************/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::SetBackgroundDepth2 | 
|  | * | 
|  | * Sets a IDirectDrawSurface4 surface as the background depth surface | 
|  | * | 
|  | * Params: | 
|  | *  lpDDS: Surface to set | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK, because it's stub | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3 *iface, | 
|  | IDirectDrawSurface4 *lpDDS) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | FIXME("(%p)->(%p): stub!\n", This, lpDDS); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::GetBackgroundDepth2 | 
|  | * | 
|  | * Returns the IDirect3DSurface4 interface to the background depth surface | 
|  | * | 
|  | * Params: | 
|  | *  lplpDDS: Address to store the interface pointer at | 
|  | *  lpValid: Set to true if a surface is assigned | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK because it's a stub | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3 *iface, | 
|  | IDirectDrawSurface4 **lplpDDS, | 
|  | BOOL *lpValid) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DViewport3::Clear2 | 
|  | * | 
|  | * Another clearing method | 
|  | * | 
|  | * Params: | 
|  | *  Count: Number of rectangles to clear | 
|  | *  Rects: Rectangle array to clear | 
|  | *  Flags: Some flags :) | 
|  | *  Color: Color to fill the render target with | 
|  | *  Z: Value to fill the depth buffer with | 
|  | *  Stencil: Value to fill the stencil bits with | 
|  | * | 
|  | * Returns: | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface, | 
|  | DWORD dwCount, | 
|  | LPD3DRECT lpRects, | 
|  | DWORD dwFlags, | 
|  | DWORD dwColor, | 
|  | D3DVALUE dvZ, | 
|  | DWORD dwStencil) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x)\n", This, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if (This->active_device == NULL) { | 
|  | ERR(" Trying to clear a viewport not attached to a device !\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3DERR_VIEWPORTHASNODEVICE; | 
|  | } | 
|  | hr = IDirect3DDevice7_Clear(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), | 
|  | dwCount, | 
|  | lpRects, | 
|  | dwFlags, | 
|  | dwColor, | 
|  | dvZ, | 
|  | dwStencil); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * The VTable | 
|  | *****************************************************************************/ | 
|  |  | 
|  | const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl = | 
|  | { | 
|  | /*** IUnknown Methods ***/ | 
|  | IDirect3DViewportImpl_QueryInterface, | 
|  | IDirect3DViewportImpl_AddRef, | 
|  | IDirect3DViewportImpl_Release, | 
|  | /*** IDirect3DViewport Methods */ | 
|  | IDirect3DViewportImpl_Initialize, | 
|  | IDirect3DViewportImpl_GetViewport, | 
|  | IDirect3DViewportImpl_SetViewport, | 
|  | IDirect3DViewportImpl_TransformVertices, | 
|  | IDirect3DViewportImpl_LightElements, | 
|  | IDirect3DViewportImpl_SetBackground, | 
|  | IDirect3DViewportImpl_GetBackground, | 
|  | IDirect3DViewportImpl_SetBackgroundDepth, | 
|  | IDirect3DViewportImpl_GetBackgroundDepth, | 
|  | IDirect3DViewportImpl_Clear, | 
|  | IDirect3DViewportImpl_AddLight, | 
|  | IDirect3DViewportImpl_DeleteLight, | 
|  | IDirect3DViewportImpl_NextLight, | 
|  | /*** IDirect3DViewport2 Methods ***/ | 
|  | IDirect3DViewportImpl_GetViewport2, | 
|  | IDirect3DViewportImpl_SetViewport2, | 
|  | /*** IDirect3DViewport3 Methods ***/ | 
|  | IDirect3DViewportImpl_SetBackgroundDepth2, | 
|  | IDirect3DViewportImpl_GetBackgroundDepth2, | 
|  | IDirect3DViewportImpl_Clear2, | 
|  | }; |