| /* |
| *IDirect3DSwapChain9 implementation |
| * |
| *Copyright 2002-2003 Jason Edmeades |
| *Copyright 2002-2003 Raphael Junqueira |
| *Copyright 2005 Oliver Stieber |
| *Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * |
| *This library is free software; you can redistribute it and/or |
| *modify it under the terms of the GNU Lesser General Public |
| *License as published by the Free Software Foundation; either |
| *version 2.1 of the License, or (at your option) any later version. |
| * |
| *This library is distributed in the hope that it will be useful, |
| *but WITHOUT ANY WARRANTY; without even the implied warranty of |
| *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| *Lesser General Public License for more details. |
| * |
| *You should have received a copy of the GNU Lesser General Public |
| *License along with this library; if not, write to the Free Software |
| *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| WINE_DECLARE_DEBUG_CHANNEL(fps); |
| |
| static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface) |
| { |
| IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; |
| WINED3DDISPLAYMODE mode; |
| |
| TRACE("Destroying swapchain %p\n", iface); |
| |
| IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma); |
| |
| /* release the ref to the front and back buffer parents */ |
| if(This->frontBuffer) { |
| IWineD3DSurface_SetContainer(This->frontBuffer, 0); |
| if (IWineD3DSurface_Release(This->frontBuffer) > 0) |
| { |
| WARN("(%p) Something's still holding the front buffer\n",This); |
| } |
| } |
| |
| if(This->backBuffer) { |
| UINT i; |
| for(i = 0; i < This->presentParms.BackBufferCount; i++) { |
| IWineD3DSurface_SetContainer(This->backBuffer[i], 0); |
| if (IWineD3DSurface_Release(This->backBuffer[i]) > 0) |
| { |
| WARN("(%p) Something's still holding the back buffer\n",This); |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, This->backBuffer); |
| } |
| |
| /* Restore the screen resolution if we rendered in fullscreen |
| * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9 |
| * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution |
| * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params |
| */ |
| if(This->presentParms.Windowed == FALSE && This->presentParms.AutoRestoreDisplayMode) { |
| mode.Width = This->orig_width; |
| mode.Height = This->orig_height; |
| mode.RefreshRate = 0; |
| mode.Format = This->orig_fmt; |
| IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, This->context); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| /***************************************************************************** |
| * x11_copy_to_screen |
| * |
| * Helper function that blts the front buffer contents to the target window |
| * |
| * Params: |
| * This: Surface to copy from |
| * rc: Rectangle to copy |
| * |
| *****************************************************************************/ |
| void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) |
| { |
| IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer; |
| |
| if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) { |
| POINT offset = {0,0}; |
| HWND hDisplayWnd; |
| HDC hDisplayDC; |
| HDC hSurfaceDC = 0; |
| RECT drawrect; |
| TRACE("(%p)->(%p): Copying to screen\n", front, rc); |
| |
| hSurfaceDC = front->hDC; |
| |
| hDisplayWnd = This->win_handle; |
| hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE); |
| if(rc) { |
| TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n", |
| rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y); |
| } |
| |
| /* Front buffer coordinates are screen coordinates. Map them to the destination |
| * window if not fullscreened |
| */ |
| if(This->presentParms.Windowed) { |
| ClientToScreen(hDisplayWnd, &offset); |
| } |
| #if 0 |
| /* FIXME: This doesn't work... if users really want to run |
| * X in 8bpp, then we need to call directly into display.drv |
| * (or Wine's equivalent), and force a private colormap |
| * without default entries. */ |
| if (front->palette) { |
| SelectPalette(hDisplayDC, front->palette->hpal, FALSE); |
| RealizePalette(hDisplayDC); /* sends messages => deadlocks */ |
| } |
| #endif |
| drawrect.left = 0; |
| drawrect.right = front->currentDesc.Width; |
| drawrect.top = 0; |
| drawrect.bottom = front->currentDesc.Height; |
| |
| #if 0 |
| /* TODO: Support clippers */ |
| if (front->clipper) |
| { |
| RECT xrc; |
| HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd; |
| if (hwnd && GetClientRect(hwnd,&xrc)) |
| { |
| OffsetRect(&xrc,offset.x,offset.y); |
| IntersectRect(&drawrect,&drawrect,&xrc); |
| } |
| } |
| #endif |
| if (rc) { |
| IntersectRect(&drawrect,&drawrect,rc); |
| } |
| else { |
| /* Only use this if the caller did not pass a rectangle, since |
| * due to double locking this could be the wrong one ... |
| */ |
| if (front->lockedRect.left != front->lockedRect.right) { |
| IntersectRect(&drawrect,&drawrect,&front->lockedRect); |
| } |
| } |
| |
| BitBlt(hDisplayDC, |
| drawrect.left-offset.x, drawrect.top-offset.y, |
| drawrect.right-drawrect.left, drawrect.bottom-drawrect.top, |
| hSurfaceDC, |
| drawrect.left, drawrect.top, |
| SRCCOPY); |
| ReleaseDC(hDisplayWnd, hDisplayDC); |
| } |
| } |
| |
| static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) { |
| IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; |
| |
| This->win_handle = window; |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) { |
| IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface; |
| IWineD3DSurfaceImpl *front, *back; |
| |
| if(!This->backBuffer) { |
| WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| front = (IWineD3DSurfaceImpl *) This->frontBuffer; |
| back = (IWineD3DSurfaceImpl *) This->backBuffer[0]; |
| |
| /* Flip the DC */ |
| { |
| HDC tmp; |
| tmp = front->hDC; |
| front->hDC = back->hDC; |
| back->hDC = tmp; |
| } |
| |
| /* Flip the DIBsection */ |
| { |
| HBITMAP tmp; |
| tmp = front->dib.DIBsection; |
| front->dib.DIBsection = back->dib.DIBsection; |
| back->dib.DIBsection = tmp; |
| } |
| |
| /* Flip the surface data */ |
| { |
| void* tmp; |
| |
| tmp = front->dib.bitmap_data; |
| front->dib.bitmap_data = back->dib.bitmap_data; |
| back->dib.bitmap_data = tmp; |
| |
| tmp = front->resource.allocatedMemory; |
| front->resource.allocatedMemory = back->resource.allocatedMemory; |
| back->resource.allocatedMemory = tmp; |
| |
| if(front->resource.heapMemory) { |
| ERR("GDI Surface %p has heap memory allocated\n", front); |
| } |
| if(back->resource.heapMemory) { |
| ERR("GDI Surface %p has heap memory allocated\n", back); |
| } |
| } |
| |
| /* client_memory should not be different, but just in case */ |
| { |
| BOOL tmp; |
| tmp = front->dib.client_memory; |
| front->dib.client_memory = back->dib.client_memory; |
| back->dib.client_memory = tmp; |
| } |
| |
| /* FPS support */ |
| if (TRACE_ON(fps)) |
| { |
| static long prev_time, frames; |
| |
| DWORD time = GetTickCount(); |
| frames++; |
| /* every 1.5 seconds */ |
| if (time - prev_time > 1500) { |
| TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time)); |
| prev_time = time; |
| frames = 0; |
| } |
| } |
| |
| x11_copy_to_screen(This, NULL); |
| |
| return WINED3D_OK; |
| } |
| |
| const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DBaseSwapChainImpl_QueryInterface, |
| IWineD3DBaseSwapChainImpl_AddRef, |
| IWineD3DBaseSwapChainImpl_Release, |
| /* IWineD3DSwapChain */ |
| IWineD3DBaseSwapChainImpl_GetParent, |
| IWineGDISwapChainImpl_Destroy, |
| IWineD3DBaseSwapChainImpl_GetDevice, |
| IWineGDISwapChainImpl_Present, |
| IWineGDISwapChainImpl_SetDestWindowOverride, |
| IWineD3DBaseSwapChainImpl_GetFrontBufferData, |
| IWineD3DBaseSwapChainImpl_GetBackBuffer, |
| IWineD3DBaseSwapChainImpl_GetRasterStatus, |
| IWineD3DBaseSwapChainImpl_GetDisplayMode, |
| IWineD3DBaseSwapChainImpl_GetPresentParameters, |
| IWineD3DBaseSwapChainImpl_SetGammaRamp, |
| IWineD3DBaseSwapChainImpl_GetGammaRamp |
| }; |