| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3d10core_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D10Buffer) |
| || IsEqualGUID(riid, &IID_ID3D10Resource) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IUnknown_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface) |
| { |
| struct d3d10_buffer *This = (struct d3d10_buffer *)iface; |
| ULONG refcount = InterlockedIncrement(&This->refcount); |
| |
| TRACE("%p increasing refcount to %u\n", This, refcount); |
| |
| if (refcount == 1) IWineD3DBuffer_AddRef(This->wined3d_buffer); |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface) |
| { |
| struct d3d10_buffer *This = (struct d3d10_buffer *)iface; |
| ULONG refcount = InterlockedDecrement(&This->refcount); |
| |
| TRACE("%p decreasing refcount to %u\n", This, refcount); |
| |
| if (!refcount) |
| { |
| IWineD3DBuffer_Release(This->wined3d_buffer); |
| } |
| |
| return refcount; |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device) |
| { |
| FIXME("iface %p, device %p stub!\n", iface, device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); |
| |
| return E_NOTIMPL; |
| } |
| |
| /* ID3D10Resource methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension) |
| { |
| TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension); |
| |
| *resource_dimension = D3D10_RESOURCE_DIMENSION_BUFFER; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority) |
| { |
| FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority); |
| } |
| |
| static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| /* ID3D10Buffer methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data) |
| { |
| FIXME("iface %p, map_type %u, map_flags %#x, data %p stub!\n", iface, map_type, map_flags, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc) |
| { |
| FIXME("iface %p, desc %p stub!\n", iface, desc); |
| } |
| |
| static const struct ID3D10BufferVtbl d3d10_buffer_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_buffer_QueryInterface, |
| d3d10_buffer_AddRef, |
| d3d10_buffer_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_buffer_GetDevice, |
| d3d10_buffer_GetPrivateData, |
| d3d10_buffer_SetPrivateData, |
| d3d10_buffer_SetPrivateDataInterface, |
| /* ID3D10Resource methods */ |
| d3d10_buffer_GetType, |
| d3d10_buffer_SetEvictionPriority, |
| d3d10_buffer_GetEvictionPriority, |
| /* ID3D10Buffer methods */ |
| d3d10_buffer_Map, |
| d3d10_buffer_Unmap, |
| d3d10_buffer_GetDesc, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent) |
| { |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops = |
| { |
| d3d10_buffer_wined3d_object_released, |
| }; |
| |
| HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device, |
| const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) |
| { |
| struct wined3d_buffer_desc wined3d_desc; |
| HRESULT hr; |
| |
| buffer->vtbl = &d3d10_buffer_vtbl; |
| buffer->refcount = 1; |
| |
| FIXME("Implement DXGI<->wined3d usage conversion\n"); |
| |
| wined3d_desc.byte_width = desc->ByteWidth; |
| wined3d_desc.usage = desc->Usage; |
| wined3d_desc.bind_flags = desc->BindFlags; |
| wined3d_desc.cpu_access_flags = desc->CPUAccessFlags; |
| wined3d_desc.misc_flags = desc->MiscFlags; |
| |
| hr = IWineD3DDevice_CreateBuffer(device->wined3d_device, &wined3d_desc, |
| data ? data->pSysMem : NULL, (IUnknown *)buffer, &d3d10_buffer_wined3d_parent_ops, |
| &buffer->wined3d_buffer); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d buffer, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| return S_OK; |
| } |