| /* |
| * vertex declaration implementation |
| * |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl); |
| |
| #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info |
| |
| static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) { |
| TRACE(" Stream: %d\n", element->Stream); |
| TRACE(" Offset: %d\n", element->Offset); |
| TRACE(" Type: %s (%#x)\n", debug_d3ddecltype(element->Type), element->Type); |
| TRACE(" Method: %s (%#x)\n", debug_d3ddeclmethod(element->Method), element->Method); |
| TRACE(" Usage: %s (%#x)\n", debug_d3ddeclusage(element->Usage), element->Usage); |
| TRACE("Usage index: %d\n", element->UsageIndex); |
| TRACE(" Register: %d\n", element->Reg); |
| } |
| |
| /* ******************************************* |
| IWineD3DVertexDeclaration IUnknown parts follow |
| ******************************************* */ |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){ |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %d\n", This, This->ref); |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %d\n", This, This->ref); |
| ref = InterlockedDecrement(&This->ref); |
| if (ref == 0) { |
| if(iface == This->wineD3DDevice->stateBlock->vertexDecl) { |
| /* See comment in PixelShader::Release */ |
| IWineD3DDeviceImpl_MarkStateDirty(This->wineD3DDevice, STATE_VDECL); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, This->pDeclarationWine); |
| HeapFree(GetProcessHeap(), 0, This->ffp_valid); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* ******************************************* |
| IWineD3DVertexDeclaration parts follow |
| ******************************************* */ |
| |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){ |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| |
| *parent= This->parent; |
| IUnknown_AddRef(*parent); |
| TRACE("(%p) : returning %p\n", This, *parent); |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| TRACE("(%p) : returning %p\n", This, This->wineD3DDevice); |
| |
| *ppDevice = (IWineD3DDevice *) This->wineD3DDevice; |
| IWineD3DDevice_AddRef(*ppDevice); |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, |
| WINED3DVERTEXELEMENT *elements, UINT *element_count) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| HRESULT hr = WINED3D_OK; |
| |
| TRACE("(%p) : d3d version %d, elements %p, element_count %p\n", |
| This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion, elements, element_count); |
| |
| *element_count = This->declarationWNumElements; |
| if (elements) { |
| CopyMemory(elements, This->pDeclarationWine, This->declarationWNumElements * sizeof(WINED3DVERTEXELEMENT)); |
| } |
| |
| return hr; |
| } |
| |
| static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element) |
| { |
| switch(element->Usage) |
| { |
| case WINED3DDECLUSAGE_POSITION: |
| case WINED3DDECLUSAGE_POSITIONT: |
| switch(element->Type) |
| { |
| case WINED3DDECLTYPE_FLOAT2: |
| case WINED3DDECLTYPE_FLOAT3: |
| case WINED3DDECLTYPE_FLOAT4: |
| case WINED3DDECLTYPE_SHORT2: |
| case WINED3DDECLTYPE_SHORT4: |
| case WINED3DDECLTYPE_FLOAT16_2: |
| case WINED3DDECLTYPE_FLOAT16_4: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DDECLUSAGE_BLENDWEIGHT: |
| switch(element->Type) |
| { |
| case WINED3DDECLTYPE_FLOAT1: |
| case WINED3DDECLTYPE_FLOAT2: |
| case WINED3DDECLTYPE_FLOAT3: |
| case WINED3DDECLTYPE_FLOAT4: |
| case WINED3DDECLTYPE_D3DCOLOR: |
| case WINED3DDECLTYPE_UBYTE4: |
| case WINED3DDECLTYPE_SHORT2: |
| case WINED3DDECLTYPE_SHORT4: |
| case WINED3DDECLTYPE_FLOAT16_2: |
| case WINED3DDECLTYPE_FLOAT16_4: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DDECLUSAGE_NORMAL: |
| switch(element->Type) |
| { |
| case WINED3DDECLTYPE_FLOAT3: |
| case WINED3DDECLTYPE_FLOAT4: |
| case WINED3DDECLTYPE_SHORT4: |
| case WINED3DDECLTYPE_FLOAT16_4: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DDECLUSAGE_TEXCOORD: |
| switch(element->Type) |
| { |
| case WINED3DDECLTYPE_FLOAT1: |
| case WINED3DDECLTYPE_FLOAT2: |
| case WINED3DDECLTYPE_FLOAT3: |
| case WINED3DDECLTYPE_FLOAT4: |
| case WINED3DDECLTYPE_SHORT2: |
| case WINED3DDECLTYPE_SHORT4: |
| case WINED3DDECLTYPE_FLOAT16_2: |
| case WINED3DDECLTYPE_FLOAT16_4: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DDECLUSAGE_COLOR: |
| switch(element->Type) |
| { |
| case WINED3DDECLTYPE_FLOAT3: |
| case WINED3DDECLTYPE_FLOAT4: |
| case WINED3DDECLTYPE_D3DCOLOR: |
| case WINED3DDECLTYPE_UBYTE4: |
| case WINED3DDECLTYPE_SHORT4: |
| case WINED3DDECLTYPE_UBYTE4N: |
| case WINED3DDECLTYPE_SHORT4N: |
| case WINED3DDECLTYPE_USHORT4N: |
| case WINED3DDECLTYPE_FLOAT16_4: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| default: |
| return FALSE; |
| } |
| } |
| |
| static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface, |
| const WINED3DVERTEXELEMENT *elements, UINT element_count) { |
| IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; |
| HRESULT hr = WINED3D_OK; |
| int i; |
| char isPreLoaded[MAX_STREAMS]; |
| |
| TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion); |
| memset(isPreLoaded, 0, sizeof(isPreLoaded)); |
| |
| if (TRACE_ON(d3d_decl)) { |
| for (i = 0; i < element_count; ++i) { |
| dump_wined3dvertexelement(elements+i); |
| } |
| } |
| |
| This->declarationWNumElements = element_count; |
| This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count); |
| This->ffp_valid = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->ffp_valid) * element_count); |
| if (!This->pDeclarationWine || !This->ffp_valid) { |
| ERR("Memory allocation failed\n"); |
| return WINED3DERR_OUTOFVIDEOMEMORY; |
| } else { |
| CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count); |
| } |
| |
| /* Do some static analysis on the elements to make reading the declaration more comfortable |
| * for the drawing code |
| */ |
| This->num_streams = 0; |
| This->position_transformed = FALSE; |
| for (i = 0; i < element_count; ++i) { |
| This->ffp_valid[i] = declaration_element_valid_ffp(&This->pDeclarationWine[i]); |
| |
| if(This->pDeclarationWine[i].Usage == WINED3DDECLUSAGE_POSITIONT) { |
| This->position_transformed = TRUE; |
| } |
| |
| /* Find the Streams used in the declaration. The vertex buffers have to be loaded |
| * when drawing, but filter tesselation pseudo streams |
| */ |
| if(This->pDeclarationWine[i].Stream >= MAX_STREAMS) continue; |
| |
| if(This->pDeclarationWine[i].Type == WINED3DDECLTYPE_UNUSED) { |
| WARN("The application tries to use WINED3DDECLTYPE_UNUSED, returning E_FAIL\n"); |
| /* The caller will release the vdecl, which will free This->pDeclarationWine */ |
| return E_FAIL; |
| } |
| |
| if(This->pDeclarationWine[i].Offset & 0x3) { |
| WARN("Declaration element %d is not 4 byte aligned(%d), returning E_FAIL\n", i, This->pDeclarationWine[i].Offset); |
| return E_FAIL; |
| } |
| |
| if(!isPreLoaded[This->pDeclarationWine[i].Stream]) { |
| This->streams[This->num_streams] = This->pDeclarationWine[i].Stream; |
| This->num_streams++; |
| isPreLoaded[This->pDeclarationWine[i].Stream] = 1; |
| } |
| |
| if (This->pDeclarationWine[i].Type == WINED3DDECLTYPE_FLOAT16_2 |
| || This->pDeclarationWine[i].Type == WINED3DDECLTYPE_FLOAT16_4) |
| { |
| if (!GL_SUPPORT(NV_HALF_FLOAT)) This->half_float_conv_needed = TRUE; |
| } |
| } |
| |
| TRACE("Returning\n"); |
| return hr; |
| } |
| |
| const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DVertexDeclarationImpl_QueryInterface, |
| IWineD3DVertexDeclarationImpl_AddRef, |
| IWineD3DVertexDeclarationImpl_Release, |
| /* IWineD3DVertexDeclaration */ |
| IWineD3DVertexDeclarationImpl_GetParent, |
| IWineD3DVertexDeclarationImpl_GetDevice, |
| IWineD3DVertexDeclarationImpl_GetDeclaration, |
| IWineD3DVertexDeclarationImpl_SetDeclaration |
| }; |