| /* MESA private include file |
| * Copyright (c) 1998 Lionel ULMER |
| * |
| * This file contains all structures that are not exported |
| * through d3d.h and all common macros. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H |
| #define __GRAPHICS_WINE_MESA_PRIVATE_H |
| |
| #include "d3d_private.h" |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ |
| #include <GL/gl.h> |
| #include <GL/glx.h> |
| #ifdef HAVE_GL_GLEXT_H |
| # include <GL/glext.h> |
| #endif |
| #undef XMD_H |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| /* Redefines the constants */ |
| #define CALLBACK __stdcall |
| #define WINAPI __stdcall |
| #define APIENTRY WINAPI |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| |
| |
| /***************************************************************************** |
| * IDirect3DLight MESA private structure |
| */ |
| typedef struct mesa_d3dl_private |
| { |
| GLenum light_num; |
| } mesa_d3dl_private; |
| |
| /***************************************************************************** |
| * IDirect3DTexture2 MESA private structure |
| */ |
| typedef struct mesa_d3dt_private |
| { |
| GLuint tex_name; |
| } mesa_d3dt_private; |
| |
| /***************************************************************************** |
| * IDirect3DViewport2 implementation structure |
| */ |
| typedef struct mesa_d3dv_private |
| { |
| GLenum nextlight; |
| } mesa_d3dv_private; |
| |
| /* Matrix copy WITH transposition */ |
| #define conv_mat2(mat,gl_mat) \ |
| { \ |
| TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| (gl_mat)[ 0] = (mat)->_11; \ |
| (gl_mat)[ 1] = (mat)->_21; \ |
| (gl_mat)[ 2] = (mat)->_31; \ |
| (gl_mat)[ 3] = (mat)->_41; \ |
| (gl_mat)[ 4] = (mat)->_12; \ |
| (gl_mat)[ 5] = (mat)->_22; \ |
| (gl_mat)[ 6] = (mat)->_32; \ |
| (gl_mat)[ 7] = (mat)->_42; \ |
| (gl_mat)[ 8] = (mat)->_13; \ |
| (gl_mat)[ 9] = (mat)->_23; \ |
| (gl_mat)[10] = (mat)->_33; \ |
| (gl_mat)[11] = (mat)->_43; \ |
| (gl_mat)[12] = (mat)->_14; \ |
| (gl_mat)[13] = (mat)->_24; \ |
| (gl_mat)[14] = (mat)->_34; \ |
| (gl_mat)[15] = (mat)->_44; \ |
| }; |
| |
| /* Matrix copy WITHOUT transposition */ |
| #define conv_mat(mat,gl_mat) \ |
| { \ |
| TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| }; |
| |
| typedef struct render_state { |
| /* This is used for the device mode */ |
| GLenum src, dst; |
| /* This is used for textures */ |
| GLenum mag, min; |
| } RenderState; |
| |
| typedef struct mesa_d3dd_private { |
| GLXContext ctx; |
| |
| /* The current render state */ |
| RenderState rs; |
| |
| /* The last type of vertex drawn */ |
| D3DVERTEXTYPE vt; |
| |
| D3DMATRIX *world_mat; |
| D3DMATRIX *view_mat; |
| D3DMATRIX *proj_mat; |
| } mesa_d3dd_private; |
| |
| #define _dump_colorvalue(s,v) \ |
| TRACE(" " s " : %f %f %f %f\n", \ |
| (v).u1.r, (v).u2.g, (v).u3.b, (v).u4.a); |
| |
| /* Common functions defined in d3dcommon.c */ |
| void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState, RenderState *rs) ; |
| |
| /* All non-static functions 'exported' by various sub-objects */ |
| extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurfaceImpl* surf); |
| extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurfaceImpl* surf); |
| |
| extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1); |
| extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2); |
| |
| extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc); |
| |
| extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1); |
| extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2); |
| |
| extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1); |
| extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2); |
| |
| extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device); |
| extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; |
| extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; |
| extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d); |
| |
| extern LPDIRECT3DTEXTURE2 mesa_d3dtexture2_create(IDirectDrawSurfaceImpl*); |
| extern LPDIRECT3DTEXTURE mesa_d3dtexture_create(IDirectDrawSurfaceImpl*); |
| |
| static const GUID WINE_UNUSED IID_D3DDEVICE2_OpenGL = { |
| 0x39a0da38, |
| 0x7e57, |
| 0x11d2, |
| { 0x8b,0x7c,0x0e,0x4e,0xd8,0x3c,0x2b,0x3c } |
| }; |
| |
| static const GUID WINE_UNUSED IID_D3DDEVICE_OpenGL = { |
| 0x31416d44, |
| 0x86ae, |
| 0x11d2, |
| { 0x82,0x2d,0xa8,0xd5,0x31,0x87,0xca,0xfa } |
| }; |
| |
| /* This structure contains all the function pointers to OpenGL extensions |
| that are used by Wine */ |
| typedef struct { |
| void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat, |
| GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
| } Mesa_DeviceCapabilities; |
| |
| extern ICOM_VTABLE(IDirect3D) mesa_d3dvt; |
| extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt; |
| extern ICOM_VTABLE(IDirect3D3) mesa_d3d3vt; |
| |
| #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */ |