|  | /* | 
|  | * Copyright (c) 1998-2004 Lionel Ulmer | 
|  | * Copyright (c) 2002-2005 Christian Costa | 
|  | * Copyright (c) 2006 Stefan Dösinger | 
|  | * Copyright (c) 2008 Alexander Dorofeyev | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | * | 
|  | * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed | 
|  | * to WineD3D, some minimal DirectDraw specific management is handled here. | 
|  | * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d | 
|  | * is initialized when DirectDraw creates the primary surface. | 
|  | * Some type management is necessary, because some D3D types changed between | 
|  | * D3D7 and D3D9. | 
|  | * | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "wine/port.h" | 
|  |  | 
|  | #include <assert.h> | 
|  | #include <stdarg.h> | 
|  | #include <string.h> | 
|  | #include <stdlib.h> | 
|  |  | 
|  | #define COBJMACROS | 
|  | #define NONAMELESSUNION | 
|  |  | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "winerror.h" | 
|  | #include "wingdi.h" | 
|  | #include "wine/exception.h" | 
|  |  | 
|  | #include "ddraw.h" | 
|  | #include "d3d.h" | 
|  |  | 
|  | #include "ddraw_private.h" | 
|  | #include "wine/debug.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d7); | 
|  | WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk); | 
|  |  | 
|  | /* The device ID */ | 
|  | const GUID IID_D3DDEVICE_WineD3D = { | 
|  | 0xaef72d43, | 
|  | 0xb09a, | 
|  | 0x4b7b, | 
|  | { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a } | 
|  | }; | 
|  |  | 
|  | static inline void set_fpu_control_word(WORD fpucw) | 
|  | { | 
|  | #if defined(__i386__) && defined(__GNUC__) | 
|  | __asm__ volatile ("fldcw %0" : : "m" (fpucw)); | 
|  | #elif defined(__i386__) && defined(_MSC_VER) | 
|  | __asm fldcw fpucw; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | static inline WORD d3d_fpu_setup(void) | 
|  | { | 
|  | WORD oldcw; | 
|  |  | 
|  | #if defined(__i386__) && defined(__GNUC__) | 
|  | __asm__ volatile ("fnstcw %0" : "=m" (oldcw)); | 
|  | #elif defined(__i386__) && defined(_MSC_VER) | 
|  | __asm fnstcw oldcw; | 
|  | #else | 
|  | static BOOL warned = FALSE; | 
|  | if(!warned) | 
|  | { | 
|  | FIXME("FPUPRESERVE not implemented for this platform / compiler\n"); | 
|  | warned = TRUE; | 
|  | } | 
|  | #endif | 
|  |  | 
|  | set_fpu_control_word(0x37f); | 
|  |  | 
|  | return oldcw; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IUnknown Methods. Common for Version 1, 2, 3 and 7 | 
|  | *****************************************************************************/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::QueryInterface | 
|  | * | 
|  | * Used to query other interfaces from a Direct3DDevice interface. | 
|  | * It can return interface pointers to all Direct3DDevice versions as well | 
|  | * as IDirectDraw and IDirect3D. For a link to QueryInterface | 
|  | * rules see ddraw.c, IDirectDraw7::QueryInterface | 
|  | * | 
|  | * Exists in Version 1, 2, 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  refiid: Interface ID queried for | 
|  | *  obj: Used to return the interface pointer | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK or E_NOINTERFACE | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface, | 
|  | REFIID refiid, | 
|  | void **obj) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj); | 
|  |  | 
|  | /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ | 
|  | *obj = NULL; | 
|  |  | 
|  | if(!refiid) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | if ( IsEqualGUID( &IID_IUnknown, refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This, IDirect3DDevice7); | 
|  | } | 
|  |  | 
|  | /* Check DirectDraw Interfacs */ | 
|  | else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7); | 
|  | TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj); | 
|  | } | 
|  | else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4); | 
|  | TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj); | 
|  | } | 
|  | else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2); | 
|  | TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj); | 
|  | } | 
|  | else if( IsEqualGUID( &IID_IDirectDraw, refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw); | 
|  | TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj); | 
|  | } | 
|  |  | 
|  | /* Direct3D */ | 
|  | else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This->ddraw, IDirect3D); | 
|  | TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj); | 
|  | } | 
|  | else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2); | 
|  | TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj); | 
|  | } | 
|  | else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3); | 
|  | TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj); | 
|  | } | 
|  | else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7); | 
|  | TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj); | 
|  | } | 
|  |  | 
|  | /* Direct3DDevice */ | 
|  | else if ( IsEqualGUID( &IID_IDirect3DDevice  , refiid ) ) | 
|  | { | 
|  | *obj = ICOM_INTERFACE(This, IDirect3DDevice); | 
|  | TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj); | 
|  | } | 
|  | else if ( IsEqualGUID( &IID_IDirect3DDevice2  , refiid ) ) { | 
|  | *obj = ICOM_INTERFACE(This, IDirect3DDevice2); | 
|  | TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj); | 
|  | } | 
|  | else if ( IsEqualGUID( &IID_IDirect3DDevice3  , refiid ) ) { | 
|  | *obj = ICOM_INTERFACE(This, IDirect3DDevice3); | 
|  | TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj); | 
|  | } | 
|  | else if ( IsEqualGUID( &IID_IDirect3DDevice7  , refiid ) ) { | 
|  | *obj = ICOM_INTERFACE(This, IDirect3DDevice7); | 
|  | TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj); | 
|  | } | 
|  |  | 
|  | /* Unknown interface */ | 
|  | else | 
|  | { | 
|  | ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | /* AddRef the returned interface */ | 
|  | IUnknown_AddRef( (IUnknown *) *obj); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface, | 
|  | REFIID riid, | 
|  | void **obj) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj); | 
|  | return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | riid, | 
|  | obj); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface, | 
|  | REFIID riid, | 
|  | void **obj) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj); | 
|  | return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | riid, | 
|  | obj); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface, | 
|  | REFIID riid, | 
|  | void **obp) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp); | 
|  | return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | riid, | 
|  | obp); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::AddRef | 
|  | * | 
|  | * Increases the refcount.... | 
|  | * The most exciting Method, definitely | 
|  | * | 
|  | * Exists in Version 1, 2, 3 and 7 | 
|  | * | 
|  | * Returns: | 
|  | *  The new refcount | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static ULONG WINAPI | 
|  | IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : incrementing from %u.\n", This, ref -1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface) | 
|  | { | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface); | 
|  | return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface)); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::Release | 
|  | * | 
|  | * Decreases the refcount of the interface | 
|  | * When the refcount is reduced to 0, the object is destroyed. | 
|  | * | 
|  | * Exists in Version 1, 2, 3 and 7 | 
|  | * | 
|  | * Returns:d | 
|  | *  The new refcount | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static ULONG WINAPI | 
|  | IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p)->() decrementing from %u.\n", This, ref +1); | 
|  |  | 
|  | /* This method doesn't destroy the WineD3DDevice, because it's still in use for | 
|  | * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice | 
|  | * when the render target is released | 
|  | */ | 
|  | if (ref == 0) | 
|  | { | 
|  | IParent *IndexBufferParent; | 
|  | DWORD i; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | /* Free the index buffer. */ | 
|  | IWineD3DDevice_SetIndices(This->wineD3DDevice, NULL); | 
|  | IWineD3DIndexBuffer_GetParent(This->indexbuffer, | 
|  | (IUnknown **) &IndexBufferParent); | 
|  | IParent_Release(IndexBufferParent); /* Once for the getParent */ | 
|  | if( IParent_Release(IndexBufferParent) != 0)  /* And now to destroy it */ | 
|  | { | 
|  | ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent); | 
|  | } | 
|  |  | 
|  | /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when | 
|  | * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound | 
|  | * IDirect3DVertexBuffer::Release will unset it. | 
|  | */ | 
|  |  | 
|  | /* Restore the render targets */ | 
|  | if(This->OffScreenTarget) | 
|  | { | 
|  | WINED3DVIEWPORT vp; | 
|  |  | 
|  | vp.X = 0; | 
|  | vp.Y = 0; | 
|  | vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth; | 
|  | vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight; | 
|  | vp.MinZ = 0.0; | 
|  | vp.MaxZ = 1.0; | 
|  | IWineD3DDevice_SetViewport(This->wineD3DDevice, | 
|  | &vp); | 
|  |  | 
|  | /* Set the device up to render to the front buffer since the back buffer will | 
|  | * vanish soon. | 
|  | */ | 
|  | IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0, | 
|  | This->ddraw->d3d_target->WineD3DSurface); | 
|  | /* This->target is the offscreen target. | 
|  | * This->ddraw->d3d_target is the target used by DDraw | 
|  | */ | 
|  | TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL); | 
|  | IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice, | 
|  | This->ddraw->d3d_target->WineD3DSurface, | 
|  | NULL); | 
|  | } | 
|  |  | 
|  | /* Release the WineD3DDevice. This won't destroy it */ | 
|  | if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0) | 
|  | { | 
|  | ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice); | 
|  | } | 
|  |  | 
|  | /* The texture handles should be unset by now, but there might be some bits | 
|  | * missing in our reference counting(needs test). Do a sanity check | 
|  | */ | 
|  | for(i = 0; i < This->numHandles; i++) | 
|  | { | 
|  | if(This->Handles[i].ptr) | 
|  | { | 
|  | switch(This->Handles[i].type) | 
|  | { | 
|  | case DDrawHandle_Texture: | 
|  | { | 
|  | IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr; | 
|  | FIXME("Texture Handle %d not unset properly\n", i + 1); | 
|  | surf->Handle = 0; | 
|  | } | 
|  | break; | 
|  |  | 
|  | case DDrawHandle_Material: | 
|  | { | 
|  | IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr; | 
|  | FIXME("Material handle %d not unset properly\n", i + 1); | 
|  | mat->Handle = 0; | 
|  | } | 
|  | break; | 
|  |  | 
|  | case DDrawHandle_Matrix: | 
|  | { | 
|  | /* No fixme here because this might happen because of sloppy apps */ | 
|  | WARN("Leftover matrix handle %d, deleting\n", i + 1); | 
|  | IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice), | 
|  | i + 1); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case DDrawHandle_StateBlock: | 
|  | { | 
|  | /* No fixme here because this might happen because of sloppy apps */ | 
|  | WARN("Leftover stateblock handle %d, deleting\n", i + 1); | 
|  | IDirect3DDevice7_DeleteStateBlock(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | i + 1); | 
|  | } | 
|  | break; | 
|  |  | 
|  | default: | 
|  | FIXME("Unknown handle %d not unset properly\n", i + 1); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | HeapFree(GetProcessHeap(), 0, This->Handles); | 
|  |  | 
|  | TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target); | 
|  | /* Release the render target and the WineD3D render target | 
|  | * (See IDirect3D7::CreateDevice for more comments on this) | 
|  | */ | 
|  | IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7)); | 
|  | IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7)); | 
|  | TRACE("Target release done\n"); | 
|  |  | 
|  | This->ddraw->d3ddevice = NULL; | 
|  |  | 
|  | /* Now free the structure */ | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | } | 
|  |  | 
|  | TRACE("Done\n"); | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice Methods | 
|  | *****************************************************************************/ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::Initialize | 
|  | * | 
|  | * Initializes a Direct3DDevice. This implementation is a no-op, as all | 
|  | * initialization is done at create time. | 
|  | * | 
|  | * Exists in Version 1 | 
|  | * | 
|  | * Parameters: | 
|  | *  No idea what they mean, as the MSDN page is gone | 
|  | * | 
|  | * Returns: DD_OK | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface, | 
|  | IDirect3D *Direct3D, GUID *guid, | 
|  | D3DDEVICEDESC *Desc) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  |  | 
|  | /* It shouldn't be crucial, but print a FIXME, I'm interested if | 
|  | * any game calls it and when | 
|  | */ | 
|  | FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetCaps | 
|  | * | 
|  | * Retrieves the device's capabilities | 
|  | * | 
|  | * This implementation is used for Version 7 only, the older versions have | 
|  | * their own implementation. | 
|  | * | 
|  | * Parameters: | 
|  | *  Desc: Pointer to a D3DDEVICEDESC7 structure to fill | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  D3DERR_* if a problem occurs. See WineD3D | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface, | 
|  | D3DDEVICEDESC7 *Desc) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | D3DDEVICEDESC OldDesc; | 
|  | TRACE("(%p)->(%p)\n", This, Desc); | 
|  |  | 
|  | /* Call the same function used by IDirect3D, this saves code */ | 
|  | return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DDEVICEDESC7 *Desc) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetCaps(iface, Desc); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DDEVICEDESC7 *Desc) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::GetCaps | 
|  | * | 
|  | * Retrieves the capabilities of the hardware device and the emulation | 
|  | * device. For Wine, hardware and emulation are the same (it's all HW). | 
|  | * | 
|  | * This implementation is used for Version 1, 2, and 3. Version 7 has its own | 
|  | * | 
|  | * Parameters: | 
|  | *  HWDesc: Structure to fill with the HW caps | 
|  | *  HelDesc: Structure to fill with the hardware emulation caps | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  D3DERR_* if a problem occurs. See WineD3D | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface, | 
|  | D3DDEVICEDESC *HWDesc, | 
|  | D3DDEVICEDESC *HelDesc) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | D3DDEVICEDESC7 newDesc; | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc); | 
|  |  | 
|  | hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc); | 
|  | if(hr != D3D_OK) return hr; | 
|  |  | 
|  | *HelDesc = *HWDesc; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface, | 
|  | D3DDEVICEDESC *D3DHWDevDesc, | 
|  | D3DDEVICEDESC *D3DHELDevDesc) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc); | 
|  | return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | D3DHWDevDesc, | 
|  | D3DHELDevDesc); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface, | 
|  | D3DDEVICEDESC *D3DHWDevDesc, | 
|  | D3DDEVICEDESC *D3DHELDevDesc) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc); | 
|  | return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | D3DHWDevDesc, | 
|  | D3DHELDevDesc); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice2::SwapTextureHandles | 
|  | * | 
|  | * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2 | 
|  | * | 
|  | * Parameters: | 
|  | *  Tex1, Tex2: The 2 Textures to swap | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface, | 
|  | IDirect3DTexture2 *Tex1, | 
|  | IDirect3DTexture2 *Tex2) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | DWORD swap; | 
|  | IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1); | 
|  | IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2); | 
|  | TRACE("(%p)->(%p,%p)\n", This, surf1, surf2); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | This->Handles[surf1->Handle - 1].ptr = surf2; | 
|  | This->Handles[surf2->Handle - 1].ptr = surf1; | 
|  |  | 
|  | swap = surf2->Handle; | 
|  | surf2->Handle = surf1->Handle; | 
|  | surf1->Handle = swap; | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface, | 
|  | IDirect3DTexture *D3DTex1, | 
|  | IDirect3DTexture *D3DTex2) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1); | 
|  | IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2); | 
|  | return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2), | 
|  | ICOM_INTERFACE(surf1, IDirect3DTexture2), | 
|  | ICOM_INTERFACE(surf2, IDirect3DTexture2)); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::GetStats | 
|  | * | 
|  | * This method seems to retrieve some stats from the device. | 
|  | * The MSDN documentation doesn't exist any more, but the D3DSTATS | 
|  | * structure suggests that the amount of drawn primitives and processed | 
|  | * vertices is returned. | 
|  | * | 
|  | * Exists in Version 1, 2 and 3 | 
|  | * | 
|  | * Parameters: | 
|  | *  Stats: Pointer to a D3DSTATS structure to be filled | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Stats == NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface, | 
|  | D3DSTATS *Stats) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | FIXME("(%p)->(%p): Stub!\n", This, Stats); | 
|  |  | 
|  | if(!Stats) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | /* Fill the Stats with 0 */ | 
|  | Stats->dwTrianglesDrawn = 0; | 
|  | Stats->dwLinesDrawn = 0; | 
|  | Stats->dwPointsDrawn = 0; | 
|  | Stats->dwSpansDrawn = 0; | 
|  | Stats->dwVerticesProcessed = 0; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface, | 
|  | D3DSTATS *Stats) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats); | 
|  | return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | Stats); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface, | 
|  | D3DSTATS *Stats) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats); | 
|  | return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | Stats); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::CreateExecuteBuffer | 
|  | * | 
|  | * Creates an IDirect3DExecuteBuffer, used for rendering with a | 
|  | * Direct3DDevice. | 
|  | * | 
|  | * Version 1 only. | 
|  | * | 
|  | * Params: | 
|  | *  Desc: Buffer description | 
|  | *  ExecuteBuffer: Address to return the Interface pointer at | 
|  | *  UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't | 
|  | *            support | 
|  | * | 
|  | * Returns: | 
|  | *  CLASS_E_NOAGGREGATION if UnkOuter != NULL | 
|  | *  DDERR_OUTOFMEMORY if we ran out of memory | 
|  | *  D3D_OK on success | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface, | 
|  | D3DEXECUTEBUFFERDESC *Desc, | 
|  | IDirect3DExecuteBuffer **ExecuteBuffer, | 
|  | IUnknown *UnkOuter) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | IDirect3DExecuteBufferImpl* object; | 
|  | TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter); | 
|  |  | 
|  | if(UnkOuter) | 
|  | return CLASS_E_NOAGGREGATION; | 
|  |  | 
|  | /* Allocate the new Execute Buffer */ | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl)); | 
|  | if(!object) | 
|  | { | 
|  | ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n"); | 
|  | return DDERR_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl); | 
|  |  | 
|  | object->ref = 1; | 
|  | object->d3ddev = This; | 
|  |  | 
|  | /* Initializes memory */ | 
|  | memcpy(&object->desc, Desc, Desc->dwSize); | 
|  |  | 
|  | /* No buffer given */ | 
|  | if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0) | 
|  | object->desc.lpData = NULL; | 
|  |  | 
|  | /* No buffer size given */ | 
|  | if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0) | 
|  | object->desc.dwBufferSize = 0; | 
|  |  | 
|  | /* Create buffer if asked */ | 
|  | if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0)) | 
|  | { | 
|  | object->need_free = TRUE; | 
|  | object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize); | 
|  | if(!object->desc.lpData) | 
|  | { | 
|  | ERR("Out of memory when allocating the execute buffer data\n"); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return DDERR_OUTOFMEMORY; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | object->need_free = FALSE; | 
|  | } | 
|  |  | 
|  | /* No vertices for the moment */ | 
|  | object->vertex_data = NULL; | 
|  |  | 
|  | object->desc.dwFlags |= D3DDEB_LPDATA; | 
|  |  | 
|  | object->indices = NULL; | 
|  | object->nb_indices = 0; | 
|  |  | 
|  | *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer); | 
|  |  | 
|  | TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::Execute | 
|  | * | 
|  | * Executes all the stuff in an execute buffer. | 
|  | * | 
|  | * Params: | 
|  | *  ExecuteBuffer: The buffer to execute | 
|  | *  Viewport: The viewport used for rendering | 
|  | *  Flags: Some flags | 
|  | * | 
|  | * Returns: | 
|  | *  DDERR_INVALIDPARAMS if ExecuteBuffer == NULL | 
|  | *  D3D_OK on success | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface, | 
|  | IDirect3DExecuteBuffer *ExecuteBuffer, | 
|  | IDirect3DViewport *Viewport, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer); | 
|  | IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport); | 
|  |  | 
|  | TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags); | 
|  |  | 
|  | if(!Direct3DExecuteBufferImpl) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | /* Execute... */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::AddViewport | 
|  | * | 
|  | * Add a Direct3DViewport to the device's viewport list. These viewports | 
|  | * are wrapped to IDirect3DDevice7 viewports in viewport.c | 
|  | * | 
|  | * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3 | 
|  | * are the same interfaces. | 
|  | * | 
|  | * Params: | 
|  | *  Viewport: The viewport to add | 
|  | * | 
|  | * Returns: | 
|  | *  DDERR_INVALIDPARAMS if Viewport == NULL | 
|  | *  D3D_OK on success | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface, | 
|  | IDirect3DViewport3 *Viewport) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport); | 
|  |  | 
|  | TRACE("(%p)->(%p)\n", This, vp); | 
|  |  | 
|  | /* Sanity check */ | 
|  | if(!vp) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | vp->next = This->viewport_list; | 
|  | This->viewport_list = vp; | 
|  | vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport, | 
|  | so set active_device here. */ | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface, | 
|  | IDirect3DViewport2 *Direct3DViewport2) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | 
|  | return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | ICOM_INTERFACE(vp, IDirect3DViewport3)); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface, | 
|  | IDirect3DViewport *Direct3DViewport) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | 
|  | return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | ICOM_INTERFACE(vp, IDirect3DViewport3)); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::DeleteViewport | 
|  | * | 
|  | * Deletes a Direct3DViewport from the device's viewport list. | 
|  | * | 
|  | * Exists in Version 1, 2 and 3. Note that all Viewport interface versions | 
|  | * are equal. | 
|  | * | 
|  | * Params: | 
|  | *  Viewport: The viewport to delete | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if the viewport wasn't found in the list | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface, | 
|  | IDirect3DViewport3 *Viewport) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport; | 
|  | IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL; | 
|  |  | 
|  | TRACE("(%p)->(%p)\n", This, vp); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | cur_viewport = This->viewport_list; | 
|  | while (cur_viewport != NULL) | 
|  | { | 
|  | if (cur_viewport == vp) | 
|  | { | 
|  | if (prev_viewport == NULL) This->viewport_list = cur_viewport->next; | 
|  | else prev_viewport->next = cur_viewport->next; | 
|  | /* TODO : add desactivate of the viewport and all associated lights... */ | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  | prev_viewport = cur_viewport; | 
|  | cur_viewport = cur_viewport->next; | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface, | 
|  | IDirect3DViewport2 *Direct3DViewport2) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | 
|  | return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | ICOM_INTERFACE(vp, IDirect3DViewport3)); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface, | 
|  | IDirect3DViewport *Direct3DViewport) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | 
|  | return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | ICOM_INTERFACE(vp, IDirect3DViewport3)); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::NextViewport | 
|  | * | 
|  | * Returns a viewport from the viewport list, depending on the | 
|  | * passed viewport and the flags. | 
|  | * | 
|  | * Exists in Version 1, 2 and 3. Note that all Viewport interface versions | 
|  | * are equal. | 
|  | * | 
|  | * Params: | 
|  | *  Viewport: Viewport to use for beginning the search | 
|  | *  Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface, | 
|  | IDirect3DViewport3 *Viewport3, | 
|  | IDirect3DViewport3 **lplpDirect3DViewport3, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3); | 
|  | IDirect3DViewportImpl *res = NULL; | 
|  |  | 
|  | TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags); | 
|  |  | 
|  | if(!vp) | 
|  | { | 
|  | *lplpDirect3DViewport3 = NULL; | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | switch (Flags) | 
|  | { | 
|  | case D3DNEXT_NEXT: | 
|  | { | 
|  | res = vp->next; | 
|  | } | 
|  | break; | 
|  | case D3DNEXT_HEAD: | 
|  | { | 
|  | res = This->viewport_list; | 
|  | } | 
|  | break; | 
|  | case D3DNEXT_TAIL: | 
|  | { | 
|  | IDirect3DViewportImpl *cur_viewport = This->viewport_list; | 
|  | if (cur_viewport != NULL) | 
|  | { | 
|  | while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next; | 
|  | } | 
|  | res = cur_viewport; | 
|  | } | 
|  | break; | 
|  | default: | 
|  | *lplpDirect3DViewport3 = NULL; | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface, | 
|  | IDirect3DViewport2 *Viewport2, | 
|  | IDirect3DViewport2 **lplpDirect3DViewport2, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2); | 
|  | IDirect3DViewport3 *res; | 
|  | HRESULT hr; | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags); | 
|  | hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | ICOM_INTERFACE(vp, IDirect3DViewport3), | 
|  | &res, | 
|  | Flags); | 
|  | *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface, | 
|  | IDirect3DViewport *Viewport, | 
|  | IDirect3DViewport **lplpDirect3DViewport, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport); | 
|  | IDirect3DViewport3 *res; | 
|  | HRESULT hr; | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags); | 
|  | hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | ICOM_INTERFACE(vp, IDirect3DViewport3), | 
|  | &res, | 
|  | Flags); | 
|  | *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::Pick | 
|  | * | 
|  | * Executes an execute buffer without performing rendering. Instead, a | 
|  | * list of primitives that intersect with (x1,y1) of the passed rectangle | 
|  | * is created. IDirect3DDevice::GetPickRecords can be used to retrieve | 
|  | * this list. | 
|  | * | 
|  | * Version 1 only | 
|  | * | 
|  | * Params: | 
|  | *  ExecuteBuffer: Buffer to execute | 
|  | *  Viewport: Viewport to use for execution | 
|  | *  Flags: None are defined, according to the SDK | 
|  | *  Rect: Specifies the coordinates to be picked. Only x1 and y2 are used, | 
|  | *        x2 and y2 are ignored. | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK because it's a stub | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface, | 
|  | IDirect3DExecuteBuffer *ExecuteBuffer, | 
|  | IDirect3DViewport *Viewport, | 
|  | DWORD Flags, | 
|  | D3DRECT *Rect) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport); | 
|  | FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::GetPickRecords | 
|  | * | 
|  | * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords | 
|  | * | 
|  | * Version 1 only | 
|  | * | 
|  | * Params: | 
|  | *  Count: Pointer to a DWORD containing the numbers of pick records to | 
|  | *         retrieve | 
|  | *  D3DPickRec: Address to store the resulting D3DPICKRECORD array. | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK, because it's a stub | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface, | 
|  | DWORD *Count, | 
|  | D3DPICKRECORD *D3DPickRec) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::EnumTextureformats | 
|  | * | 
|  | * Enumerates the supported texture formats. It has a list of all possible | 
|  | * formats and calls IWineD3D::CheckDeviceFormat for each format to see if | 
|  | * WineD3D supports it. If so, then it is passed to the app. | 
|  | * | 
|  | * This is for Version 7 and 3, older versions have a different | 
|  | * callback function and their own implementation | 
|  | * | 
|  | * Params: | 
|  | *  Callback: Callback to call for each enumerated format | 
|  | *  Arg: Argument to pass to the callback | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Callback == NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface, | 
|  | LPD3DENUMPIXELFORMATSCALLBACK Callback, | 
|  | void *Arg) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | WINED3DDISPLAYMODE mode; | 
|  | unsigned int i; | 
|  |  | 
|  | WINED3DFORMAT FormatList[] = { | 
|  | /* 32 bit */ | 
|  | WINED3DFMT_A8R8G8B8, | 
|  | WINED3DFMT_X8R8G8B8, | 
|  | /* 24 bit */ | 
|  | WINED3DFMT_R8G8B8, | 
|  | /* 16 Bit */ | 
|  | WINED3DFMT_A1R5G5B5, | 
|  | WINED3DFMT_A4R4G4B4, | 
|  | WINED3DFMT_R5G6B5, | 
|  | WINED3DFMT_X1R5G5B5, | 
|  | /* 8 Bit */ | 
|  | WINED3DFMT_R3G3B2, | 
|  | WINED3DFMT_P8, | 
|  | /* FOURCC codes */ | 
|  | WINED3DFMT_DXT1, | 
|  | WINED3DFMT_DXT3, | 
|  | WINED3DFMT_DXT5, | 
|  | }; | 
|  |  | 
|  | WINED3DFORMAT BumpFormatList[] = { | 
|  | WINED3DFMT_V8U8, | 
|  | WINED3DFMT_L6V5U5, | 
|  | WINED3DFMT_X8L8V8U8, | 
|  | WINED3DFMT_Q8W8V8U8, | 
|  | WINED3DFMT_V16U16, | 
|  | WINED3DFMT_W11V11U10, | 
|  | WINED3DFMT_A2W10V10U10 | 
|  | }; | 
|  |  | 
|  | TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg); | 
|  |  | 
|  | if(!Callback) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  |  | 
|  | memset(&mode, 0, sizeof(mode)); | 
|  | hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice, | 
|  | 0, | 
|  | &mode); | 
|  | if(FAILED(hr)) { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | WARN("Cannot get the current adapter format\n"); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++) | 
|  | { | 
|  | hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D, | 
|  | WINED3DADAPTER_DEFAULT, | 
|  | WINED3DDEVTYPE_HAL, | 
|  | mode.Format, | 
|  | 0 /* Usage */, | 
|  | WINED3DRTYPE_TEXTURE, | 
|  | FormatList[i], | 
|  | SURFACE_OPENGL); | 
|  | if(hr == D3D_OK) | 
|  | { | 
|  | DDPIXELFORMAT pformat; | 
|  |  | 
|  | memset(&pformat, 0, sizeof(pformat)); | 
|  | pformat.dwSize = sizeof(pformat); | 
|  | PixelFormat_WineD3DtoDD(&pformat, FormatList[i]); | 
|  |  | 
|  | TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); | 
|  | hr = Callback(&pformat, Arg); | 
|  | if(hr != DDENUMRET_OK) | 
|  | { | 
|  | TRACE("Format enumeration cancelled by application\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++) | 
|  | { | 
|  | hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D, | 
|  | WINED3DADAPTER_DEFAULT, | 
|  | WINED3DDEVTYPE_HAL, | 
|  | mode.Format, | 
|  | WINED3DUSAGE_QUERY_LEGACYBUMPMAP, | 
|  | WINED3DRTYPE_TEXTURE, | 
|  | BumpFormatList[i], | 
|  | SURFACE_OPENGL); | 
|  | if(hr == D3D_OK) | 
|  | { | 
|  | DDPIXELFORMAT pformat; | 
|  |  | 
|  | memset(&pformat, 0, sizeof(pformat)); | 
|  | pformat.dwSize = sizeof(pformat); | 
|  | PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]); | 
|  |  | 
|  | TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]); | 
|  | hr = Callback(&pformat, Arg); | 
|  | if(hr != DDENUMRET_OK) | 
|  | { | 
|  | TRACE("Format enumeration cancelled by application\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  | } | 
|  | } | 
|  | TRACE("End of enumeration\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface, | 
|  | LPD3DENUMPIXELFORMATSCALLBACK Callback, | 
|  | void *Arg) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | LPD3DENUMPIXELFORMATSCALLBACK Callback, | 
|  | void *Arg) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface, | 
|  | LPD3DENUMPIXELFORMATSCALLBACK Callback, | 
|  | void *Arg) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg); | 
|  | return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | Callback, | 
|  | Arg); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice2::EnumTextureformats | 
|  | * | 
|  | * EnumTextureFormats for Version 1 and 2, see | 
|  | * IDirect3DDevice7::EnumTexureFormats for a more detailed description. | 
|  | * | 
|  | * This version has a different callback and does not enumerate FourCC | 
|  | * formats | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface, | 
|  | LPD3DENUMTEXTUREFORMATSCALLBACK Callback, | 
|  | void *Arg) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | HRESULT hr; | 
|  | unsigned int i; | 
|  | WINED3DDISPLAYMODE mode; | 
|  |  | 
|  | WINED3DFORMAT FormatList[] = { | 
|  | /* 32 bit */ | 
|  | WINED3DFMT_A8R8G8B8, | 
|  | WINED3DFMT_X8R8G8B8, | 
|  | /* 24 bit */ | 
|  | WINED3DFMT_R8G8B8, | 
|  | /* 16 Bit */ | 
|  | WINED3DFMT_A1R5G5B5, | 
|  | WINED3DFMT_A4R4G4B4, | 
|  | WINED3DFMT_R5G6B5, | 
|  | WINED3DFMT_X1R5G5B5, | 
|  | /* 8 Bit */ | 
|  | WINED3DFMT_R3G3B2, | 
|  | WINED3DFMT_P8, | 
|  | /* FOURCC codes - Not in this version*/ | 
|  | }; | 
|  |  | 
|  | TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg); | 
|  |  | 
|  | if(!Callback) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  |  | 
|  | memset(&mode, 0, sizeof(mode)); | 
|  | hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice, | 
|  | 0, | 
|  | &mode); | 
|  | if(FAILED(hr)) { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | WARN("Cannot get the current adapter format\n"); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++) | 
|  | { | 
|  | hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D, | 
|  | 0 /* Adapter */, | 
|  | WINED3DDEVTYPE_HAL, | 
|  | mode.Format, | 
|  | 0 /* Usage */, | 
|  | WINED3DRTYPE_TEXTURE, | 
|  | FormatList[i], | 
|  | SURFACE_OPENGL); | 
|  | if(hr == D3D_OK) | 
|  | { | 
|  | DDSURFACEDESC sdesc; | 
|  |  | 
|  | memset(&sdesc, 0, sizeof(sdesc)); | 
|  | sdesc.dwSize = sizeof(sdesc); | 
|  | sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS; | 
|  | sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
|  | sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat); | 
|  | PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]); | 
|  |  | 
|  | TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); | 
|  | hr = Callback(&sdesc, Arg); | 
|  | if(hr != DDENUMRET_OK) | 
|  | { | 
|  | TRACE("Format enumeration cancelled by application\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  | } | 
|  | } | 
|  | TRACE("End of enumeration\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface, | 
|  | LPD3DENUMTEXTUREFORMATSCALLBACK Callback, | 
|  | void *Arg) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg); | 
|  | return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2), | 
|  | Callback, | 
|  | Arg); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::CreateMatrix | 
|  | * | 
|  | * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is | 
|  | * allocated for the handle. | 
|  | * | 
|  | * Version 1 only | 
|  | * | 
|  | * Params | 
|  | *  D3DMatHandle: Address to return the handle at | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if D3DMatHandle = NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | D3DMATRIX *Matrix; | 
|  | TRACE("(%p)->(%p)\n", This, D3DMatHandle); | 
|  |  | 
|  | if(!D3DMatHandle) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX)); | 
|  | if(!Matrix) | 
|  | { | 
|  | ERR("Out of memory when allocating a D3DMATRIX\n"); | 
|  | return DDERR_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This); | 
|  | if(!(*D3DMatHandle)) | 
|  | { | 
|  | ERR("Failed to create a matrix handle\n"); | 
|  | HeapFree(GetProcessHeap(), 0, Matrix); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_OUTOFMEMORY; | 
|  | } | 
|  | This->Handles[*D3DMatHandle - 1].ptr = Matrix; | 
|  | This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix; | 
|  | TRACE(" returning matrix handle %d\n", *D3DMatHandle); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::SetMatrix | 
|  | * | 
|  | * Sets a matrix for a matrix handle. The matrix is copied into the memory | 
|  | * allocated for the handle | 
|  | * | 
|  | * Version 1 only | 
|  | * | 
|  | * Params: | 
|  | *  D3DMatHandle: Handle to set the matrix to | 
|  | *  D3DMatrix: Matrix to set | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix | 
|  | *   to set is NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface, | 
|  | D3DMATRIXHANDLE D3DMatHandle, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix); | 
|  |  | 
|  | if( (!D3DMatHandle) || (!D3DMatrix) ) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if(D3DMatHandle > This->numHandles) | 
|  | { | 
|  | ERR("Handle %d out of range\n", D3DMatHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix) | 
|  | { | 
|  | ERR("Handle %d is not a matrix handle\n", D3DMatHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | if (TRACE_ON(d3d7)) | 
|  | dump_D3DMATRIX(D3DMatrix); | 
|  |  | 
|  | *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix; | 
|  |  | 
|  | if(This->world == D3DMatHandle) | 
|  | { | 
|  | IWineD3DDevice_SetTransform(This->wineD3DDevice, | 
|  | WINED3DTS_WORLDMATRIX(0), | 
|  | (WINED3DMATRIX *) D3DMatrix); | 
|  | } | 
|  | if(This->view == D3DMatHandle) | 
|  | { | 
|  | IWineD3DDevice_SetTransform(This->wineD3DDevice, | 
|  | WINED3DTS_VIEW, | 
|  | (WINED3DMATRIX *) D3DMatrix); | 
|  | } | 
|  | if(This->proj == D3DMatHandle) | 
|  | { | 
|  | IWineD3DDevice_SetTransform(This->wineD3DDevice, | 
|  | WINED3DTS_PROJECTION, | 
|  | (WINED3DMATRIX *) D3DMatrix); | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::SetMatrix | 
|  | * | 
|  | * Returns the content of a D3DMATRIX handle | 
|  | * | 
|  | * Version 1 only | 
|  | * | 
|  | * Params: | 
|  | *  D3DMatHandle: Matrix handle to read the content from | 
|  | *  D3DMatrix: Address to store the content at | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface, | 
|  | D3DMATRIXHANDLE D3DMatHandle, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix); | 
|  |  | 
|  | if(!D3DMatrix) | 
|  | return DDERR_INVALIDPARAMS; | 
|  | if(!D3DMatHandle) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if(D3DMatHandle > This->numHandles) | 
|  | { | 
|  | ERR("Handle %d out of range\n", D3DMatHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix) | 
|  | { | 
|  | ERR("Handle %d is not a matrix handle\n", D3DMatHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* The handle is simply a pointer to a D3DMATRIX structure */ | 
|  | *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::DeleteMatrix | 
|  | * | 
|  | * Destroys a Matrix handle. Frees the memory and unsets the handle data | 
|  | * | 
|  | * Version 1 only | 
|  | * | 
|  | * Params: | 
|  | *  D3DMatHandle: Handle to destroy | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface, | 
|  | D3DMATRIXHANDLE D3DMatHandle) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE("(%p)->(%08x)\n", This, D3DMatHandle); | 
|  |  | 
|  | if(!D3DMatHandle) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if(D3DMatHandle > This->numHandles) | 
|  | { | 
|  | ERR("Handle %d out of range\n", D3DMatHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix) | 
|  | { | 
|  | ERR("Handle %d is not a matrix handle\n", D3DMatHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr); | 
|  | This->Handles[D3DMatHandle - 1].ptr = NULL; | 
|  | This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown; | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::BeginScene | 
|  | * | 
|  | * This method must be called before any rendering is performed. | 
|  | * IDirect3DDevice::EndScene has to be called after the scene is complete | 
|  | * | 
|  | * Version 1, 2, 3 and 7 | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success, for details see IWineD3DDevice::BeginScene | 
|  | *  D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already | 
|  | *  started scene). | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p): Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_BeginScene(This->wineD3DDevice); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | if(hr == WINED3D_OK) return D3D_OK; | 
|  | else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */ | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_BeginScene(iface); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_BeginScene(iface); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::EndScene | 
|  | * | 
|  | * Ends a scene that has been begun with IDirect3DDevice7::BeginScene. | 
|  | * This method must be called after rendering is finished. | 
|  | * | 
|  | * Version 1, 2, 3 and 7 | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success, for details see IWineD3DDevice::EndScene | 
|  | *  D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does | 
|  | *  that only if the scene was already ended. | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p): Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_EndScene(This->wineD3DDevice); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | if(hr == WINED3D_OK) return D3D_OK; | 
|  | else return D3DERR_SCENE_NOT_IN_SCENE; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_EndScene(iface); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_EndScene(iface); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | 
|  | return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7)); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetDirect3D | 
|  | * | 
|  | * Returns the IDirect3D(= interface to the DirectDraw object) used to create | 
|  | * this device. | 
|  | * | 
|  | * Params: | 
|  | *  Direct3D7: Address to store the interface pointer at | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Direct3D7 == NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface, | 
|  | IDirect3D7 **Direct3D7) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | TRACE("(%p)->(%p)\n", This, Direct3D7); | 
|  |  | 
|  | if(!Direct3D7) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7); | 
|  | IDirect3D7_AddRef(*Direct3D7); | 
|  |  | 
|  | TRACE(" returning interface %p\n", *Direct3D7); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface, | 
|  | IDirect3D3 **Direct3D3) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | HRESULT ret; | 
|  | IDirect3D7 *ret_ptr; | 
|  |  | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3); | 
|  | ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | &ret_ptr); | 
|  | if(ret != D3D_OK) | 
|  | return ret; | 
|  | *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr); | 
|  | TRACE(" returning interface %p\n", *Direct3D3); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface, | 
|  | IDirect3D2 **Direct3D2) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | HRESULT ret; | 
|  | IDirect3D7 *ret_ptr; | 
|  |  | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2); | 
|  | ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | &ret_ptr); | 
|  | if(ret != D3D_OK) | 
|  | return ret; | 
|  | *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr); | 
|  | TRACE(" returning interface %p\n", *Direct3D2); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface, | 
|  | IDirect3D **Direct3D) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface); | 
|  | HRESULT ret; | 
|  | IDirect3D7 *ret_ptr; | 
|  |  | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D); | 
|  | ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | &ret_ptr); | 
|  | if(ret != D3D_OK) | 
|  | return ret; | 
|  | *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr); | 
|  | TRACE(" returning interface %p\n", *Direct3D); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::SetCurrentViewport | 
|  | * | 
|  | * Sets a Direct3DViewport as the current viewport. | 
|  | * For the thunks note that all viewport interface versions are equal | 
|  | * | 
|  | * Params: | 
|  | *  Direct3DViewport3: The viewport to set | 
|  | * | 
|  | * Version 2 and 3 | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  (Is a NULL viewport valid?) | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface, | 
|  | IDirect3DViewport3 *Direct3DViewport3) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3); | 
|  | TRACE("(%p)->(%p)\n", This, Direct3DViewport3); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | /* Do nothing if the specified viewport is the same as the current one */ | 
|  | if (This->current_viewport == vp ) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /* Should check if the viewport was added or not */ | 
|  |  | 
|  | /* Release previous viewport and AddRef the new one */ | 
|  | if (This->current_viewport) | 
|  | { | 
|  | TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3)); | 
|  | IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) ); | 
|  | } | 
|  | IDirect3DViewport3_AddRef(Direct3DViewport3); | 
|  |  | 
|  | /* Set this viewport as the current viewport */ | 
|  | This->current_viewport = vp; | 
|  |  | 
|  | /* Activate this viewport */ | 
|  | This->current_viewport->active_device = This; | 
|  | This->current_viewport->activate(This->current_viewport, FALSE); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface, | 
|  | IDirect3DViewport2 *Direct3DViewport2) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | 
|  | return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | ICOM_INTERFACE(vp, IDirect3DViewport3)); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::GetCurrentViewport | 
|  | * | 
|  | * Returns the currently active viewport. | 
|  | * | 
|  | * Version 2 and 3 | 
|  | * | 
|  | * Params: | 
|  | *  Direct3DViewport3: Address to return the interface pointer at | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Direct3DViewport == NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface, | 
|  | IDirect3DViewport3 **Direct3DViewport3) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE("(%p)->(%p)\n", This, Direct3DViewport3); | 
|  |  | 
|  | if(!Direct3DViewport3) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3); | 
|  |  | 
|  | /* AddRef the returned viewport */ | 
|  | if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3); | 
|  |  | 
|  | TRACE(" returning interface %p\n", *Direct3DViewport3); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface, | 
|  | IDirect3DViewport2 **Direct3DViewport2) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | HRESULT hr; | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2); | 
|  | hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | (IDirect3DViewport3 **) Direct3DViewport2); | 
|  | if(hr != D3D_OK) return hr; | 
|  | *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, *Direct3DViewport2); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetRenderTarget | 
|  | * | 
|  | * Sets the render target for the Direct3DDevice. | 
|  | * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and | 
|  | * IDirectDrawSurface3 == IDirectDrawSurface | 
|  | * | 
|  | * Version 2, 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new | 
|  | *             render target | 
|  | *  Flags: Some flags | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 *NewTarget, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | /* Flags: Not used */ | 
|  |  | 
|  | if(This->target == Target) | 
|  | { | 
|  | TRACE("No-op SetRenderTarget operation, not doing anything\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, | 
|  | 0, | 
|  | Target ? Target->WineD3DSurface : NULL); | 
|  | if(hr != D3D_OK) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  | IDirectDrawSurface7_AddRef(NewTarget); | 
|  | IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7)); | 
|  | This->target = Target; | 
|  | IDirect3DDeviceImpl_UpdateDepthStencil(This); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 *NewTarget, | 
|  | DWORD Flags) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 *NewTarget, | 
|  | DWORD Flags) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface, | 
|  | IDirectDrawSurface4 *NewRenderTarget, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags); | 
|  | return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | ICOM_INTERFACE(Target, IDirectDrawSurface7), | 
|  | Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface, | 
|  | IDirectDrawSurface *NewRenderTarget, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags); | 
|  | return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | ICOM_INTERFACE(Target, IDirectDrawSurface7), | 
|  | Flags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetRenderTarget | 
|  | * | 
|  | * Returns the current render target. | 
|  | * This is handled locally, because the WineD3D render target's parent | 
|  | * is an IParent | 
|  | * | 
|  | * Version 2, 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  RenderTarget: Address to store the surface interface pointer | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if RenderTarget == NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 **RenderTarget) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | TRACE("(%p)->(%p): Relay\n", This, RenderTarget); | 
|  |  | 
|  | if(!RenderTarget) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7); | 
|  | IDirectDrawSurface7_AddRef(*RenderTarget); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface, | 
|  | IDirectDrawSurface4 **RenderTarget) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | HRESULT hr; | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget); | 
|  | hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | (IDirectDrawSurface7 **) RenderTarget); | 
|  | if(hr != D3D_OK) return hr; | 
|  | *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, *RenderTarget); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface, | 
|  | IDirectDrawSurface **RenderTarget) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | HRESULT hr; | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget); | 
|  | hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | (IDirectDrawSurface7 **) RenderTarget); | 
|  | if(hr != D3D_OK) return hr; | 
|  | *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, *RenderTarget); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::Begin | 
|  | * | 
|  | * Begins a description block of vertices. This is similar to glBegin() | 
|  | * and glEnd(). After a call to IDirect3DDevice3::End, the vertices | 
|  | * described with IDirect3DDevice::Vertex are drawn. | 
|  | * | 
|  | * Version 2 and 3 | 
|  | * | 
|  | * Params: | 
|  | *  PrimitiveType: The type of primitives to draw | 
|  | *  VertexTypeDesc: A flexible vertex format description of the vertices | 
|  | *  Flags: Some flags.. | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexTypeDesc, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | This->primitive_type = PrimitiveType; | 
|  | This->vertex_type = VertexTypeDesc; | 
|  | This->render_flags = Flags; | 
|  | This->vertex_size = get_flexible_vertex_size(This->vertex_type); | 
|  | This->nb_vertices = 0; | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface, | 
|  | D3DPRIMITIVETYPE d3dpt, | 
|  | D3DVERTEXTYPE dwVertexTypeDesc, | 
|  | DWORD dwFlags) | 
|  | { | 
|  | DWORD FVF; | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags); | 
|  |  | 
|  | switch(dwVertexTypeDesc) | 
|  | { | 
|  | case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; | 
|  | case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; | 
|  | case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; | 
|  | default: | 
|  | ERR("Unexpected vertex type %d\n", dwVertexTypeDesc); | 
|  | return DDERR_INVALIDPARAMS;  /* Should never happen */ | 
|  | }; | 
|  |  | 
|  | return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | d3dpt, | 
|  | FVF, | 
|  | dwFlags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::BeginIndexed | 
|  | * | 
|  | * Draws primitives based on vertices in a vertex array which are specified | 
|  | * by indices. | 
|  | * | 
|  | * Version 2 and 3 | 
|  | * | 
|  | * Params: | 
|  | *  PrimitiveType: Primitive type to draw | 
|  | *  VertexType: A FVF description of the vertex format | 
|  | *  Vertices: pointer to an array containing the vertices | 
|  | *  NumVertices: The number of vertices in the vertex array | 
|  | *  Flags: Some flags ... | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK, because it's a stub | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | void *Vertices, | 
|  | DWORD NumVertices, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface, | 
|  | D3DPRIMITIVETYPE d3dptPrimitiveType, | 
|  | D3DVERTEXTYPE d3dvtVertexType, | 
|  | void *lpvVertices, | 
|  | DWORD dwNumVertices, | 
|  | DWORD dwFlags) | 
|  | { | 
|  | DWORD FVF; | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags); | 
|  |  | 
|  | switch(d3dvtVertexType) | 
|  | { | 
|  | case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; | 
|  | case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; | 
|  | case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; | 
|  | default: | 
|  | ERR("Unexpected vertex type %d\n", d3dvtVertexType); | 
|  | return DDERR_INVALIDPARAMS;  /* Should never happen */ | 
|  | }; | 
|  |  | 
|  | return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3), | 
|  | d3dptPrimitiveType, | 
|  | FVF, | 
|  | lpvVertices, | 
|  | dwNumVertices, | 
|  | dwFlags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::Vertex | 
|  | * | 
|  | * Draws a vertex as described by IDirect3DDevice3::Begin. It places all | 
|  | * drawn vertices in a vertex buffer. If the buffer is too small, its | 
|  | * size is increased. | 
|  | * | 
|  | * Version 2 and 3 | 
|  | * | 
|  | * Params: | 
|  | *  Vertex: Pointer to the vertex | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK, on success | 
|  | *  DDERR_INVALIDPARAMS if Vertex is NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface, | 
|  | void *Vertex) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE("(%p)->(%p)\n", This, Vertex); | 
|  |  | 
|  | if(!Vertex) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size) | 
|  | { | 
|  | BYTE *old_buffer; | 
|  | This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3; | 
|  | old_buffer = This->vertex_buffer; | 
|  | This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size); | 
|  | if (old_buffer) | 
|  | { | 
|  | CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size); | 
|  | HeapFree(GetProcessHeap(), 0, old_buffer); | 
|  | } | 
|  | } | 
|  |  | 
|  | CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface, | 
|  | void *lpVertexType) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType); | 
|  | return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | lpVertexType); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::Index | 
|  | * | 
|  | * Specifies an index to a vertex to be drawn. The vertex array has to | 
|  | * be specified with BeginIndexed first. | 
|  | * | 
|  | * Parameters: | 
|  | *  VertexIndex: The index of the vertex to draw | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK because it's a stub | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface, | 
|  | WORD VertexIndex) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | FIXME("(%p)->(%04x): stub!\n", This, VertexIndex); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface, | 
|  | WORD wVertexIndex) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex); | 
|  | return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | wVertexIndex); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::End | 
|  | * | 
|  | * Ends a draw begun with IDirect3DDevice3::Begin or | 
|  | * IDirect3DDevice::BeginIndexed. The vertices specified with | 
|  | * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using | 
|  | * the IDirect3DDevice7::DrawPrimitive method. So far only | 
|  | * non-indexed mode is supported | 
|  | * | 
|  | * Version 2 and 3 | 
|  | * | 
|  | * Params: | 
|  | *  Flags: Some flags, as usual. Don't know which are defined | 
|  | * | 
|  | * Returns: | 
|  | *  The return value of IDirect3DDevice7::DrawPrimitive | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE("(%p)->(%08x)\n", This, Flags); | 
|  |  | 
|  | return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | This->primitive_type, This->vertex_type, | 
|  | This->vertex_buffer, This->nb_vertices, | 
|  | This->render_flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface, | 
|  | DWORD dwFlags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags); | 
|  | return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | dwFlags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetRenderState | 
|  | * | 
|  | * Returns the value of a render state. The possible render states are | 
|  | * defined in include/d3dtypes.h | 
|  | * | 
|  | * Version 2, 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  RenderStateType: Render state to return the current setting of | 
|  | *  Value: Address to store the value at | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success, for details see IWineD3DDevice::GetRenderState | 
|  | *  DDERR_INVALIDPARAMS if Value == NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface, | 
|  | D3DRENDERSTATETYPE RenderStateType, | 
|  | DWORD *Value) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value); | 
|  |  | 
|  | if(!Value) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | switch(RenderStateType) | 
|  | { | 
|  | case D3DRENDERSTATE_TEXTUREMAG: | 
|  | { | 
|  | WINED3DTEXTUREFILTERTYPE tex_mag; | 
|  |  | 
|  | hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_MAGFILTER, | 
|  | &tex_mag); | 
|  |  | 
|  | switch (tex_mag) | 
|  | { | 
|  | case WINED3DTEXF_POINT: | 
|  | *Value = D3DFILTER_NEAREST; | 
|  | break; | 
|  | case WINED3DTEXF_LINEAR: | 
|  | *Value = D3DFILTER_LINEAR; | 
|  | break; | 
|  | default: | 
|  | ERR("Unhandled texture mag %d !\n",tex_mag); | 
|  | *Value = 0; | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREMIN: | 
|  | { | 
|  | WINED3DTEXTUREFILTERTYPE tex_min; | 
|  |  | 
|  | hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_MINFILTER, | 
|  | &tex_min); | 
|  |  | 
|  | switch (tex_min) | 
|  | { | 
|  | case WINED3DTEXF_POINT: | 
|  | *Value = D3DFILTER_NEAREST; | 
|  | break; | 
|  | case WINED3DTEXF_LINEAR: | 
|  | *Value = D3DFILTER_LINEAR; | 
|  | break; | 
|  | default: | 
|  | ERR("Unhandled texture mag %d !\n",tex_min); | 
|  | *Value = 0; | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREADDRESS: | 
|  | case D3DRENDERSTATE_TEXTUREADDRESSU: | 
|  | hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_ADDRESSU, | 
|  | Value); | 
|  | break; | 
|  | case D3DRENDERSTATE_TEXTUREADDRESSV: | 
|  | hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_ADDRESSV, | 
|  | Value); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */ | 
|  | hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice, | 
|  | RenderStateType, | 
|  | Value); | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DRENDERSTATETYPE RenderStateType, | 
|  | DWORD *Value) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DRENDERSTATETYPE RenderStateType, | 
|  | DWORD *Value) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface, | 
|  | D3DRENDERSTATETYPE dwRenderStateType, | 
|  | DWORD *lpdwRenderState) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p)\n", This, dwRenderStateType, lpdwRenderState); | 
|  |  | 
|  | switch(dwRenderStateType) | 
|  | { | 
|  | case D3DRENDERSTATE_TEXTUREHANDLE: | 
|  | { | 
|  | /* This state is wrapped to SetTexture in SetRenderState, so | 
|  | * it has to be wrapped to GetTexture here | 
|  | */ | 
|  | IWineD3DBaseTexture *tex = NULL; | 
|  | *lpdwRenderState = 0; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  |  | 
|  | hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, | 
|  | 0, | 
|  | &tex); | 
|  |  | 
|  | if(hr == WINED3D_OK && tex) | 
|  | { | 
|  | IDirectDrawSurface7 *parent = NULL; | 
|  | hr = IWineD3DBaseTexture_GetParent(tex, | 
|  | (IUnknown **) &parent); | 
|  | if(parent) | 
|  | { | 
|  | /* The parent of the texture is the IDirectDrawSurface7 interface | 
|  | * of the ddraw surface | 
|  | */ | 
|  | IDirectDrawSurfaceImpl *texImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, | 
|  | IDirectDrawSurface7, | 
|  | parent); | 
|  | *lpdwRenderState = texImpl->Handle; | 
|  | IDirectDrawSurface7_Release(parent); | 
|  | } | 
|  | IWineD3DBaseTexture_Release(tex); | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREMAPBLEND: | 
|  | { | 
|  | /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse | 
|  | the mapping to get the value. */ | 
|  | DWORD colorop, colorarg1, colorarg2; | 
|  | DWORD alphaop, alphaarg1, alphaarg2; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  |  | 
|  | This->legacyTextureBlending = TRUE; | 
|  |  | 
|  | IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop); | 
|  | IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1); | 
|  | IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2); | 
|  | IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop); | 
|  | IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1); | 
|  | IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2); | 
|  |  | 
|  | if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE && | 
|  | alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE) | 
|  | { | 
|  | *lpdwRenderState = D3DTBLEND_DECAL; | 
|  | } | 
|  | else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE && | 
|  | alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) | 
|  | { | 
|  | *lpdwRenderState = D3DTBLEND_DECALALPHA; | 
|  | } | 
|  | else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT && | 
|  | alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) | 
|  | { | 
|  | *lpdwRenderState = D3DTBLEND_MODULATEALPHA; | 
|  | } | 
|  | else | 
|  | { | 
|  | HRESULT hr; | 
|  | BOOL tex_alpha = FALSE; | 
|  | IWineD3DBaseTexture *tex = NULL; | 
|  | WINED3DSURFACE_DESC desc; | 
|  | WINED3DFORMAT fmt; | 
|  | DDPIXELFORMAT ddfmt; | 
|  |  | 
|  | hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, | 
|  | 0, | 
|  | &tex); | 
|  |  | 
|  | if(hr == WINED3D_OK && tex) | 
|  | { | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.Format = &fmt; | 
|  | hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc); | 
|  | if (SUCCEEDED(hr)) | 
|  | { | 
|  | ddfmt.dwSize = sizeof(ddfmt); | 
|  | PixelFormat_WineD3DtoDD(&ddfmt, fmt); | 
|  | if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; | 
|  | } | 
|  |  | 
|  | IWineD3DBaseTexture_Release(tex); | 
|  | } | 
|  |  | 
|  | if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT && | 
|  | alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == (tex_alpha ? WINED3DTA_TEXTURE : WINED3DTA_CURRENT))) | 
|  | { | 
|  | ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n"); | 
|  | } | 
|  |  | 
|  | *lpdwRenderState = D3DTBLEND_MODULATE; | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | default: | 
|  | return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | dwRenderStateType, | 
|  | lpdwRenderState); | 
|  | } | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface, | 
|  | D3DRENDERSTATETYPE dwRenderStateType, | 
|  | DWORD *lpdwRenderState) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, dwRenderStateType, lpdwRenderState); | 
|  | return IDirect3DDevice3_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | dwRenderStateType, | 
|  | lpdwRenderState); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetRenderState | 
|  | * | 
|  | * Sets a render state. The possible render states are defined in | 
|  | * include/d3dtypes.h | 
|  | * | 
|  | * Version 2, 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  RenderStateType: State to set | 
|  | *  Value: Value to assign to that state | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success, | 
|  | *  for details see IWineD3DDevice::SetRenderState | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface, | 
|  | D3DRENDERSTATETYPE RenderStateType, | 
|  | DWORD Value) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | /* Some render states need special care */ | 
|  | switch(RenderStateType) | 
|  | { | 
|  | case D3DRENDERSTATE_TEXTUREMAG: | 
|  | { | 
|  | WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE; | 
|  |  | 
|  | switch ((D3DTEXTUREFILTER) Value) | 
|  | { | 
|  | case D3DFILTER_NEAREST: | 
|  | case D3DFILTER_LINEARMIPNEAREST: | 
|  | tex_mag = WINED3DTEXF_POINT; | 
|  | break; | 
|  | case D3DFILTER_LINEAR: | 
|  | case D3DFILTER_LINEARMIPLINEAR: | 
|  | tex_mag = WINED3DTEXF_LINEAR; | 
|  | break; | 
|  | default: | 
|  | ERR("Unhandled texture mag %d !\n",Value); | 
|  | } | 
|  |  | 
|  | hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_MAGFILTER, | 
|  | tex_mag); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREMIN: | 
|  | { | 
|  | WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE; | 
|  | WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE; | 
|  |  | 
|  | switch ((D3DTEXTUREFILTER) Value) | 
|  | { | 
|  | case D3DFILTER_NEAREST: | 
|  | tex_min = WINED3DTEXF_POINT; | 
|  | break; | 
|  | case D3DFILTER_LINEAR: | 
|  | tex_min = WINED3DTEXF_LINEAR; | 
|  | break; | 
|  | case D3DFILTER_MIPNEAREST: | 
|  | tex_min = WINED3DTEXF_NONE; | 
|  | tex_mip = WINED3DTEXF_POINT; | 
|  | break; | 
|  | case D3DFILTER_MIPLINEAR: | 
|  | tex_min = WINED3DTEXF_NONE; | 
|  | tex_mip = WINED3DTEXF_LINEAR; | 
|  | break; | 
|  | case D3DFILTER_LINEARMIPNEAREST: | 
|  | tex_min = WINED3DTEXF_POINT; | 
|  | tex_mip = WINED3DTEXF_LINEAR; | 
|  | break; | 
|  | case D3DFILTER_LINEARMIPLINEAR: | 
|  | tex_min = WINED3DTEXF_LINEAR; | 
|  | tex_mip = WINED3DTEXF_LINEAR; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR("Unhandled texture min %d !\n",Value); | 
|  | } | 
|  |  | 
|  | IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_MIPFILTER, | 
|  | tex_mip); | 
|  | hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_MINFILTER, | 
|  | tex_min); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREADDRESS: | 
|  | IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_ADDRESSV, | 
|  | Value); | 
|  | /* Drop through */ | 
|  | case D3DRENDERSTATE_TEXTUREADDRESSU: | 
|  | hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_ADDRESSU, | 
|  | Value); | 
|  | break; | 
|  | case D3DRENDERSTATE_TEXTUREADDRESSV: | 
|  | hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | 0, WINED3DSAMP_ADDRESSV, | 
|  | Value); | 
|  | break; | 
|  |  | 
|  | default: | 
|  |  | 
|  | /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */ | 
|  |  | 
|  | hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice, | 
|  | RenderStateType, | 
|  | Value); | 
|  | break; | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DRENDERSTATETYPE RenderStateType, | 
|  | DWORD Value) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DRENDERSTATETYPE RenderStateType, | 
|  | DWORD Value) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface, | 
|  | D3DRENDERSTATETYPE RenderStateType, | 
|  | DWORD Value) | 
|  | { | 
|  | /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values | 
|  | for this state can be directly mapped to texture stage colorop and alphaop, but | 
|  | D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha | 
|  | from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify | 
|  | alphaarg when needed. | 
|  |  | 
|  | Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation | 
|  |  | 
|  | Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that | 
|  | TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results | 
|  | are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and | 
|  | requires fixup of stage 0 texture states when texture changes, but this fixup can interfere | 
|  | with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept | 
|  | in device - TRUE if the app is using TEXTUREMAPBLEND. | 
|  |  | 
|  | Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by | 
|  | GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok, | 
|  | unless some broken game will be found that cares. */ | 
|  |  | 
|  | HRESULT hr; | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE("(%p)->(%08x,%d)\n", This, RenderStateType, Value); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  |  | 
|  | switch(RenderStateType) | 
|  | { | 
|  | case D3DRENDERSTATE_TEXTUREHANDLE: | 
|  | { | 
|  | if(Value == 0) | 
|  | { | 
|  | hr = IWineD3DDevice_SetTexture(This->wineD3DDevice, | 
|  | 0, | 
|  | NULL); | 
|  | break; | 
|  | } | 
|  |  | 
|  | if(Value > This->numHandles) | 
|  | { | 
|  | FIXME("Specified handle %d out of range\n", Value); | 
|  | hr = DDERR_INVALIDPARAMS; | 
|  | break; | 
|  | } | 
|  | if(This->Handles[Value - 1].type != DDrawHandle_Texture) | 
|  | { | 
|  | FIXME("Handle %d isn't a texture handle\n", Value); | 
|  | hr = DDERR_INVALIDPARAMS; | 
|  | break; | 
|  | } | 
|  | else | 
|  | { | 
|  | IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr; | 
|  | hr = IDirect3DDevice3_SetTexture(iface, 0, ICOM_INTERFACE(surf, IDirect3DTexture2)); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREMAPBLEND: | 
|  | { | 
|  | This->legacyTextureBlending = TRUE; | 
|  |  | 
|  | switch ( (D3DTEXTUREBLEND) Value) | 
|  | { | 
|  | case D3DTBLEND_MODULATE: | 
|  | { | 
|  | BOOL tex_alpha = FALSE; | 
|  | IWineD3DBaseTexture *tex = NULL; | 
|  | WINED3DSURFACE_DESC desc; | 
|  | WINED3DFORMAT fmt; | 
|  | DDPIXELFORMAT ddfmt; | 
|  |  | 
|  | hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, | 
|  | 0, | 
|  | &tex); | 
|  |  | 
|  | if(hr == WINED3D_OK && tex) | 
|  | { | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.Format = &fmt; | 
|  | hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc); | 
|  | if (SUCCEEDED(hr)) | 
|  | { | 
|  | ddfmt.dwSize = sizeof(ddfmt); | 
|  | PixelFormat_WineD3DtoDD(&ddfmt, fmt); | 
|  | if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; | 
|  | } | 
|  |  | 
|  | IWineD3DBaseTexture_Release(tex); | 
|  | } | 
|  |  | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1); | 
|  | if (tex_alpha) | 
|  | { | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); | 
|  | } | 
|  | else | 
|  | { | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT); | 
|  | } | 
|  |  | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE); | 
|  |  | 
|  | break; | 
|  | } | 
|  |  | 
|  | case D3DTBLEND_ADD: | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); | 
|  | break; | 
|  |  | 
|  | case D3DTBLEND_MODULATEALPHA: | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE); | 
|  | break; | 
|  |  | 
|  | case D3DTBLEND_COPY: | 
|  | case D3DTBLEND_DECAL: | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1); | 
|  | break; | 
|  |  | 
|  | case D3DTBLEND_DECALALPHA: | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2); | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR("Unhandled texture environment %d !\n",Value); | 
|  | } | 
|  |  | 
|  | hr = D3D_OK; | 
|  | break; | 
|  | } | 
|  |  | 
|  | default: | 
|  | hr = IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | RenderStateType, | 
|  | Value); | 
|  | break; | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface, | 
|  | D3DRENDERSTATETYPE RenderStateType, | 
|  | DWORD Value) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This, RenderStateType, Value); | 
|  | return IDirect3DDevice3_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice3), RenderStateType, Value); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Direct3DDevice3::SetLightState | 
|  | * | 
|  | * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The | 
|  | * light states are forwarded to Direct3DDevice7 render states | 
|  | * | 
|  | * Version 2 and 3 | 
|  | * | 
|  | * Params: | 
|  | *  LightStateType: The light state to change | 
|  | *  Value: The value to assign to that light state | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if the parameters were incorrect | 
|  | *  Also check IDirect3DDevice7::SetRenderState | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface, | 
|  | D3DLIGHTSTATETYPE LightStateType, | 
|  | DWORD Value) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value); | 
|  |  | 
|  | if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX)) | 
|  | { | 
|  | TRACE("Unexpected Light State Type\n"); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) | 
|  | { | 
|  | IDirect3DMaterialImpl *mat; | 
|  |  | 
|  | if(Value == 0) mat = NULL; | 
|  | else if(Value > This->numHandles) | 
|  | { | 
|  | ERR("Material handle out of range(%d)\n", Value); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | else if(This->Handles[Value - 1].type != DDrawHandle_Material) | 
|  | { | 
|  | ERR("Invalid handle %d\n", Value); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | else | 
|  | { | 
|  | mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr; | 
|  | } | 
|  |  | 
|  | if (mat != NULL) | 
|  | { | 
|  | TRACE(" activating material %p.\n", mat); | 
|  | mat->activate(mat); | 
|  | } | 
|  | else | 
|  | { | 
|  | FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n"); | 
|  | } | 
|  | This->material = Value; | 
|  | } | 
|  | else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) | 
|  | { | 
|  | switch (Value) | 
|  | { | 
|  | case D3DCOLOR_MONO: | 
|  | ERR("DDCOLOR_MONO should not happen!\n"); | 
|  | break; | 
|  | case D3DCOLOR_RGB: | 
|  | /* We are already in this mode */ | 
|  | TRACE("Setting color model to RGB (no-op).\n"); | 
|  | break; | 
|  | default: | 
|  | ERR("Unknown color model!\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | D3DRENDERSTATETYPE rs; | 
|  | switch (LightStateType) | 
|  | { | 
|  | case D3DLIGHTSTATE_AMBIENT:       /* 2 */ | 
|  | rs = D3DRENDERSTATE_AMBIENT; | 
|  | break; | 
|  | case D3DLIGHTSTATE_FOGMODE:       /* 4 */ | 
|  | rs = D3DRENDERSTATE_FOGVERTEXMODE; | 
|  | break; | 
|  | case D3DLIGHTSTATE_FOGSTART:      /* 5 */ | 
|  | rs = D3DRENDERSTATE_FOGSTART; | 
|  | break; | 
|  | case D3DLIGHTSTATE_FOGEND:        /* 6 */ | 
|  | rs = D3DRENDERSTATE_FOGEND; | 
|  | break; | 
|  | case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */ | 
|  | rs = D3DRENDERSTATE_FOGDENSITY; | 
|  | break; | 
|  | case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */ | 
|  | rs = D3DRENDERSTATE_COLORVERTEX; | 
|  | break; | 
|  | default: | 
|  | ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | hr = IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | rs, | 
|  | Value); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface, | 
|  | D3DLIGHTSTATETYPE LightStateType, | 
|  | DWORD Value) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value); | 
|  | return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | LightStateType, | 
|  | Value); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice3::GetLightState | 
|  | * | 
|  | * Returns the current setting of a light state. The state is read from | 
|  | * the Direct3DDevice7 render state. | 
|  | * | 
|  | * Version 2 and 3 | 
|  | * | 
|  | * Params: | 
|  | *  LightStateType: The light state to return | 
|  | *  Value: The address to store the light state setting at | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDDERR_INVALIDPARAMS if the parameters were incorrect | 
|  | *  Also see IDirect3DDevice7::GetRenderState | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface, | 
|  | D3DLIGHTSTATETYPE LightStateType, | 
|  | DWORD *Value) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value); | 
|  |  | 
|  | if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX)) | 
|  | { | 
|  | TRACE("Unexpected Light State Type\n"); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | if(!Value) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) | 
|  | { | 
|  | *Value = This->material; | 
|  | } | 
|  | else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) | 
|  | { | 
|  | *Value = D3DCOLOR_RGB; | 
|  | } | 
|  | else | 
|  | { | 
|  | D3DRENDERSTATETYPE rs; | 
|  | switch (LightStateType) | 
|  | { | 
|  | case D3DLIGHTSTATE_AMBIENT:       /* 2 */ | 
|  | rs = D3DRENDERSTATE_AMBIENT; | 
|  | break; | 
|  | case D3DLIGHTSTATE_FOGMODE:       /* 4 */ | 
|  | rs = D3DRENDERSTATE_FOGVERTEXMODE; | 
|  | break; | 
|  | case D3DLIGHTSTATE_FOGSTART:      /* 5 */ | 
|  | rs = D3DRENDERSTATE_FOGSTART; | 
|  | break; | 
|  | case D3DLIGHTSTATE_FOGEND:        /* 6 */ | 
|  | rs = D3DRENDERSTATE_FOGEND; | 
|  | break; | 
|  | case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */ | 
|  | rs = D3DRENDERSTATE_FOGDENSITY; | 
|  | break; | 
|  | case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */ | 
|  | rs = D3DRENDERSTATE_COLORVERTEX; | 
|  | break; | 
|  | default: | 
|  | ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | hr = IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | rs, | 
|  | Value); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface, | 
|  | D3DLIGHTSTATETYPE LightStateType, | 
|  | DWORD *Value) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value); | 
|  | return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3), | 
|  | LightStateType, | 
|  | Value); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetTransform | 
|  | * | 
|  | * Assigns a D3DMATRIX to a transform type. The transform types are defined | 
|  | * in include/d3dtypes.h. | 
|  | * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0) | 
|  | * (=255) for wined3d, because the 1 transform state was removed in d3d8 | 
|  | * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0) | 
|  | * | 
|  | * Version 2, 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  TransformStateType: transform state to set | 
|  | *  Matrix: Matrix to assign to the state | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Matrix == NULL | 
|  | *  For details see IWineD3DDevice::SetTransform | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *Matrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | D3DTRANSFORMSTATETYPE type; | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix); | 
|  |  | 
|  | switch(TransformStateType) | 
|  | { | 
|  | case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break; | 
|  | case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break; | 
|  | case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break; | 
|  | case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break; | 
|  | default:                        type = TransformStateType; | 
|  | } | 
|  |  | 
|  | if(!Matrix) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_SetTransform(This->wineD3DDevice, | 
|  | type, | 
|  | (WINED3DMATRIX*) Matrix); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *Matrix) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *Matrix) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | 
|  | return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | TransformStateType, | 
|  | D3DMatrix); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | 
|  | return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | TransformStateType, | 
|  | D3DMatrix); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetTransform | 
|  | * | 
|  | * Returns the matrix assigned to a transform state | 
|  | * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see | 
|  | * SetTransform | 
|  | * | 
|  | * Params: | 
|  | *  TransformStateType: State to read the matrix from | 
|  | *  Matrix: Address to store the matrix at | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Matrix == NULL | 
|  | *  For details, see IWineD3DDevice::GetTransform | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *Matrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | D3DTRANSFORMSTATETYPE type; | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix); | 
|  |  | 
|  | switch(TransformStateType) | 
|  | { | 
|  | case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break; | 
|  | case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break; | 
|  | case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break; | 
|  | case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break; | 
|  | default:                        type = TransformStateType; | 
|  | } | 
|  |  | 
|  | if(!Matrix) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *Matrix) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *Matrix) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | 
|  | return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | TransformStateType, | 
|  | D3DMatrix); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | 
|  | return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | TransformStateType, | 
|  | D3DMatrix); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::MultiplyTransform | 
|  | * | 
|  | * Multiplies the already-set transform matrix of a transform state | 
|  | * with another matrix. For the world matrix, see SetTransform | 
|  | * | 
|  | * Version 2, 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  TransformStateType: Transform state to multiply | 
|  | *  D3DMatrix Matrix to multiply with. | 
|  | * | 
|  | * Returns | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if D3DMatrix is NULL | 
|  | *  For details, see IWineD3DDevice::MultiplyTransform | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | D3DTRANSFORMSTATETYPE type; | 
|  | TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix); | 
|  |  | 
|  | switch(TransformStateType) | 
|  | { | 
|  | case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break; | 
|  | case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break; | 
|  | case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break; | 
|  | case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break; | 
|  | default:                        type = TransformStateType; | 
|  | } | 
|  |  | 
|  | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice, | 
|  | type, | 
|  | (WINED3DMATRIX*) D3DMatrix); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | 
|  | return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | TransformStateType, | 
|  | D3DMatrix); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface, | 
|  | D3DTRANSFORMSTATETYPE TransformStateType, | 
|  | D3DMATRIX *D3DMatrix) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | 
|  | return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | TransformStateType, | 
|  | D3DMatrix); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::DrawPrimitive | 
|  | * | 
|  | * Draws primitives based on vertices in an application-provided pointer | 
|  | * | 
|  | * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into | 
|  | * an FVF format for D3D7 | 
|  | * | 
|  | * Params: | 
|  | *  PrimitiveType: The type of the primitives to draw | 
|  | *  Vertex type: Flexible vertex format vertex description | 
|  | *  Vertices: Pointer to the vertex array | 
|  | *  VertexCount: The number of vertices to draw | 
|  | *  Flags: As usual a few flags | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Vertices is NULL | 
|  | *  For details, see IWineD3DDevice::DrawPrimitiveUP | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | UINT PrimitiveCount, stride; | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | 
|  |  | 
|  | if(!Vertices) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | /* Get the vertex count */ | 
|  | switch(PrimitiveType) | 
|  | { | 
|  | case D3DPT_POINTLIST: | 
|  | PrimitiveCount = VertexCount; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINELIST: | 
|  | PrimitiveCount = VertexCount / 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINESTRIP: | 
|  | PrimitiveCount = VertexCount - 1; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLELIST: | 
|  | PrimitiveCount = VertexCount / 3; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLESTRIP: | 
|  | PrimitiveCount = VertexCount - 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLEFAN: | 
|  | PrimitiveCount = VertexCount - 2; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* Get the stride */ | 
|  | stride = get_flexible_vertex_size(VertexType); | 
|  |  | 
|  | /* Set the FVF */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, | 
|  | IDirectDrawImpl_FindDecl(This->ddraw, VertexType)); | 
|  | if(hr != D3D_OK) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /* This method translates to the user pointer draw of WineD3D */ | 
|  | hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice, | 
|  | PrimitiveType, | 
|  | PrimitiveCount, | 
|  | Vertices, | 
|  | stride); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | 
|  | return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | PrimitiveType, | 
|  | VertexType, | 
|  | Vertices, | 
|  | VertexCount, | 
|  | Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | D3DVERTEXTYPE VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | DWORD FVF; | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | 
|  |  | 
|  | switch(VertexType) | 
|  | { | 
|  | case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; | 
|  | case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; | 
|  | case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; | 
|  | default: | 
|  | ERR("Unexpected vertex type %d\n", VertexType); | 
|  | return DDERR_INVALIDPARAMS;  /* Should never happen */ | 
|  | } | 
|  |  | 
|  | return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | PrimitiveType, | 
|  | FVF, | 
|  | Vertices, | 
|  | VertexCount, | 
|  | Flags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::DrawIndexedPrimitive | 
|  | * | 
|  | * Draws vertices from an application-provided pointer, based on the index | 
|  | * numbers in a WORD array. | 
|  | * | 
|  | * Version 2, 3 and 7. The version 7 thunk translates the vertex type into | 
|  | * an FVF format for D3D7 | 
|  | * | 
|  | * Params: | 
|  | *  PrimitiveType: The primitive type to draw | 
|  | *  VertexType: The FVF vertex description | 
|  | *  Vertices: Pointer to the vertex array | 
|  | *  VertexCount: ? | 
|  | *  Indices: Pointer to the index array | 
|  | *  IndexCount: Number of indices = Number of vertices to draw | 
|  | *  Flags: As usual, some flags | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Vertices or Indices is NULL | 
|  | *  For details, see IWineD3DDevice::DrawIndexedPrimitiveUP | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | UINT PrimitiveCount = 0; | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | 
|  |  | 
|  | /* Get the primitive number */ | 
|  | switch(PrimitiveType) | 
|  | { | 
|  | case D3DPT_POINTLIST: | 
|  | PrimitiveCount = IndexCount; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINELIST: | 
|  | PrimitiveCount = IndexCount / 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINESTRIP: | 
|  | PrimitiveCount = IndexCount - 1; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLELIST: | 
|  | PrimitiveCount = IndexCount / 3; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLESTRIP: | 
|  | PrimitiveCount = IndexCount - 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLEFAN: | 
|  | PrimitiveCount = IndexCount - 2; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* Set the D3DDevice's FVF */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, | 
|  | IDirectDrawImpl_FindDecl(This->ddraw, VertexType)); | 
|  | if(FAILED(hr)) | 
|  | { | 
|  | ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, | 
|  | PrimitiveType, | 
|  | 0 /* MinVertexIndex */, | 
|  | VertexCount /* UINT NumVertexIndex */, | 
|  | PrimitiveCount, | 
|  | Indices, | 
|  | WINED3DFMT_INDEX16, | 
|  | Vertices, | 
|  | get_flexible_vertex_size(VertexType)); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | 
|  | return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | PrimitiveType, | 
|  | VertexType, | 
|  | Vertices, | 
|  | VertexCount, | 
|  | Indices, | 
|  | IndexCount, | 
|  | Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | D3DVERTEXTYPE VertexType, | 
|  | void *Vertices, | 
|  | DWORD VertexCount, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | DWORD FVF; | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | 
|  |  | 
|  | switch(VertexType) | 
|  | { | 
|  | case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; | 
|  | case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; | 
|  | case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; | 
|  | default: | 
|  | ERR("Unexpected vertex type %d\n", VertexType); | 
|  | return DDERR_INVALIDPARAMS;  /* Should never happen */ | 
|  | } | 
|  |  | 
|  | return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | PrimitiveType, | 
|  | FVF, | 
|  | Vertices, | 
|  | VertexCount, | 
|  | Indices, | 
|  | IndexCount, | 
|  | Flags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetClipStatus | 
|  | * | 
|  | * Sets the clip status. This defines things as clipping conditions and | 
|  | * the extents of the clipping region. | 
|  | * | 
|  | * Version 2, 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  ClipStatus: | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK because it's a stub | 
|  | *  (DDERR_INVALIDPARAMS if ClipStatus == NULL) | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface, | 
|  | D3DCLIPSTATUS *ClipStatus) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | FIXME("(%p)->(%p): Stub!\n", This, ClipStatus); | 
|  |  | 
|  | /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them | 
|  | * Perhaps this needs a new data type and an additional IWineD3DDevice method | 
|  | */ | 
|  | /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/ | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface, | 
|  | D3DCLIPSTATUS *ClipStatus) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); | 
|  | return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | ClipStatus); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface, | 
|  | D3DCLIPSTATUS *ClipStatus) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); | 
|  | return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | ClipStatus); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetClipStatus | 
|  | * | 
|  | * Returns the clip status | 
|  | * | 
|  | * Params: | 
|  | *  ClipStatus: Address to write the clip status to | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK because it's a stub | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface, | 
|  | D3DCLIPSTATUS *ClipStatus) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | FIXME("(%p)->(%p): Stub!\n", This, ClipStatus); | 
|  |  | 
|  | /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */ | 
|  | /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/ | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface, | 
|  | D3DCLIPSTATUS *ClipStatus) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); | 
|  | return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | ClipStatus); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface, | 
|  | D3DCLIPSTATUS *ClipStatus) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); | 
|  | return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | ClipStatus); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::DrawPrimitiveStrided | 
|  | * | 
|  | * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure. | 
|  | * | 
|  | * Version 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  PrimitiveType: The primitive type to draw | 
|  | *  VertexType: The FVF description of the vertices to draw (for the stride??) | 
|  | *  D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing | 
|  | *                         the vertex data locations | 
|  | *  VertexCount: The number of vertices to draw | 
|  | *  Flags: Some flags | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK, because it's a stub | 
|  | *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) | 
|  | *  (For details, see IWineD3DDevice::DrawPrimitiveStrided) | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | 
|  | DWORD VertexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | WineDirect3DVertexStridedData WineD3DStrided; | 
|  | DWORD i; | 
|  | UINT PrimitiveCount; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | 
|  |  | 
|  | memset(&WineD3DStrided, 0, sizeof(WineD3DStrided)); | 
|  | /* Get the strided data right. the wined3d structure is a bit bigger | 
|  | * Watch out: The contents of the strided data are determined by the fvf, | 
|  | * not by the members set in D3DDrawPrimStrideData. So it's valid | 
|  | * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is | 
|  | * not set in the fvf. | 
|  | */ | 
|  | if(VertexType & D3DFVF_POSITION_MASK) | 
|  | { | 
|  | WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData; | 
|  | WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride; | 
|  | WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3; | 
|  | if (VertexType & D3DFVF_XYZRHW) | 
|  | { | 
|  | WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4; | 
|  | WineD3DStrided.u.s.position_transformed = TRUE; | 
|  | } else | 
|  | WineD3DStrided.u.s.position_transformed = FALSE; | 
|  | } | 
|  |  | 
|  | if(VertexType & D3DFVF_NORMAL) | 
|  | { | 
|  | WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData; | 
|  | WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride; | 
|  | WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3; | 
|  | } | 
|  |  | 
|  | if(VertexType & D3DFVF_DIFFUSE) | 
|  | { | 
|  | WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData; | 
|  | WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride; | 
|  | WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_D3DCOLOR; | 
|  | } | 
|  |  | 
|  | if(VertexType & D3DFVF_SPECULAR) | 
|  | { | 
|  | WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData; | 
|  | WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride; | 
|  | WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_D3DCOLOR; | 
|  | } | 
|  |  | 
|  | for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++) | 
|  | { | 
|  | WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData; | 
|  | WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride; | 
|  | switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)) | 
|  | { | 
|  | case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break; | 
|  | case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break; | 
|  | case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break; | 
|  | case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break; | 
|  | default: ERR("Unexpected texture coordinate size %d\n", | 
|  | GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Get the primitive count */ | 
|  | switch(PrimitiveType) | 
|  | { | 
|  | case D3DPT_POINTLIST: | 
|  | PrimitiveCount = VertexCount; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINELIST: | 
|  | PrimitiveCount = VertexCount / 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINESTRIP: | 
|  | PrimitiveCount = VertexCount - 1; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLELIST: | 
|  | PrimitiveCount = VertexCount / 3; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLESTRIP: | 
|  | PrimitiveCount = VertexCount - 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLEFAN: | 
|  | PrimitiveCount = VertexCount - 2; | 
|  | break; | 
|  |  | 
|  | default: return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* WineD3D doesn't need the FVF here */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice, | 
|  | PrimitiveType, | 
|  | PrimitiveCount, | 
|  | &WineD3DStrided); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | 
|  | DWORD VertexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | 
|  | DWORD VertexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | 
|  | DWORD VertexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | 
|  | return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | PrimitiveType, | 
|  | VertexType, | 
|  | D3DDrawPrimStrideData, | 
|  | VertexCount, | 
|  | Flags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::DrawIndexedPrimitiveStrided | 
|  | * | 
|  | * Draws primitives specified by strided data locations based on indices | 
|  | * | 
|  | * Version 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  PrimitiveType: | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK, because it's a stub | 
|  | *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) | 
|  | *  (DDERR_INVALIDPARAMS if Indices is NULL) | 
|  | *  (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided) | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | 
|  | DWORD VertexCount, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | WineDirect3DVertexStridedData WineD3DStrided; | 
|  | DWORD i; | 
|  | UINT PrimitiveCount; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | 
|  |  | 
|  | memset(&WineD3DStrided, 0, sizeof(WineD3DStrided)); | 
|  | /* Get the strided data right. the wined3d structure is a bit bigger | 
|  | * Watch out: The contents of the strided data are determined by the fvf, | 
|  | * not by the members set in D3DDrawPrimStrideData. So it's valid | 
|  | * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is | 
|  | * not set in the fvf. | 
|  | */ | 
|  | if(VertexType & D3DFVF_POSITION_MASK) | 
|  | { | 
|  | WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData; | 
|  | WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride; | 
|  | WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3; | 
|  | if (VertexType & D3DFVF_XYZRHW) | 
|  | { | 
|  | WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4; | 
|  | WineD3DStrided.u.s.position_transformed = TRUE; | 
|  | } else | 
|  | WineD3DStrided.u.s.position_transformed = FALSE; | 
|  | } | 
|  |  | 
|  | if(VertexType & D3DFVF_NORMAL) | 
|  | { | 
|  | WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData; | 
|  | WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride; | 
|  | WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3; | 
|  | } | 
|  |  | 
|  | if(VertexType & D3DFVF_DIFFUSE) | 
|  | { | 
|  | WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData; | 
|  | WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride; | 
|  | WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_D3DCOLOR; | 
|  | } | 
|  |  | 
|  | if(VertexType & D3DFVF_SPECULAR) | 
|  | { | 
|  | WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData; | 
|  | WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride; | 
|  | WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_D3DCOLOR; | 
|  | } | 
|  |  | 
|  | for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++) | 
|  | { | 
|  | WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData; | 
|  | WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride; | 
|  | switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)) | 
|  | { | 
|  | case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break; | 
|  | case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break; | 
|  | case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break; | 
|  | case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break; | 
|  | default: ERR("Unexpected texture coordinate size %d\n", | 
|  | GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Get the primitive count */ | 
|  | switch(PrimitiveType) | 
|  | { | 
|  | case D3DPT_POINTLIST: | 
|  | PrimitiveCount = IndexCount; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINELIST: | 
|  | PrimitiveCount = IndexCount / 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINESTRIP: | 
|  | PrimitiveCount = IndexCount - 1; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLELIST: | 
|  | PrimitiveCount = IndexCount / 3; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLESTRIP: | 
|  | PrimitiveCount = IndexCount - 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLEFAN: | 
|  | PrimitiveCount = IndexCount - 2; | 
|  | break; | 
|  |  | 
|  | default: return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* WineD3D doesn't need the FVF here */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice, | 
|  | PrimitiveType, | 
|  | PrimitiveCount, | 
|  | &WineD3DStrided, | 
|  | VertexCount, | 
|  | Indices, | 
|  | WINED3DFMT_INDEX16); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | 
|  | DWORD VertexCount, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | 
|  | DWORD VertexCount, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | DWORD VertexType, | 
|  | D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | 
|  | DWORD VertexCount, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | 
|  | return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | PrimitiveType, | 
|  | VertexType, | 
|  | D3DDrawPrimStrideData, | 
|  | VertexCount, | 
|  | Indices, | 
|  | IndexCount, | 
|  | Flags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::DrawPrimitiveVB | 
|  | * | 
|  | * Draws primitives from a vertex buffer to the screen. | 
|  | * | 
|  | * Version 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  PrimitiveType: Type of primitive to be rendered. | 
|  | *  D3DVertexBuf: Source Vertex Buffer | 
|  | *  StartVertex: Index of the first vertex from the buffer to be rendered | 
|  | *  NumVertices: Number of vertices to be rendered | 
|  | *  Flags: Can be D3DDP_WAIT to wait until rendering has finished | 
|  | * | 
|  | * Return values | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if D3DVertexBuf is NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | IDirect3DVertexBuffer7 *D3DVertexBuf, | 
|  | DWORD StartVertex, | 
|  | DWORD NumVertices, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf); | 
|  | UINT PrimitiveCount; | 
|  | HRESULT hr; | 
|  | DWORD stride; | 
|  | WINED3DVERTEXBUFFER_DESC Desc; | 
|  |  | 
|  | TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); | 
|  |  | 
|  | /* Sanity checks */ | 
|  | if(!vb) | 
|  | { | 
|  | ERR("(%p) No Vertex buffer specified\n", This); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* Get the primitive count */ | 
|  | switch(PrimitiveType) | 
|  | { | 
|  | case D3DPT_POINTLIST: | 
|  | PrimitiveCount = NumVertices; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINELIST: | 
|  | PrimitiveCount = NumVertices / 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINESTRIP: | 
|  | PrimitiveCount = NumVertices - 1; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLELIST: | 
|  | PrimitiveCount = NumVertices / 3; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLESTRIP: | 
|  | PrimitiveCount = NumVertices - 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLEFAN: | 
|  | PrimitiveCount = NumVertices - 2; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* Get the FVF of the vertex buffer, and its stride */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer, | 
|  | &Desc); | 
|  | if(hr != D3D_OK) | 
|  | { | 
|  | ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  | stride = get_flexible_vertex_size(Desc.FVF); | 
|  |  | 
|  | hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, | 
|  | vb->wineD3DVertexDeclaration); | 
|  | if(FAILED(hr)) | 
|  | { | 
|  | ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /* Set the vertex stream source */ | 
|  | hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice, | 
|  | 0 /* StreamNumber */, | 
|  | vb->wineD3DVertexBuffer, | 
|  | 0 /* StartVertex - we pass this to DrawPrimitive */, | 
|  | stride); | 
|  | if(hr != D3D_OK) | 
|  | { | 
|  | ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /* Now draw the primitives */ | 
|  | hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice, | 
|  | PrimitiveType, | 
|  | StartVertex, | 
|  | PrimitiveCount); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | IDirect3DVertexBuffer7 *D3DVertexBuf, | 
|  | DWORD StartVertex, | 
|  | DWORD NumVertices, | 
|  | DWORD Flags) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | IDirect3DVertexBuffer7 *D3DVertexBuf, | 
|  | DWORD StartVertex, | 
|  | DWORD NumVertices, | 
|  | DWORD Flags) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | IDirect3DVertexBuffer *D3DVertexBuf, | 
|  | DWORD StartVertex, | 
|  | DWORD NumVertices, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This,  PrimitiveType, vb, StartVertex, NumVertices, Flags); | 
|  | return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | PrimitiveType, | 
|  | ICOM_INTERFACE(vb, IDirect3DVertexBuffer7), | 
|  | StartVertex, | 
|  | NumVertices, | 
|  | Flags); | 
|  | } | 
|  |  | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::DrawIndexedPrimitiveVB | 
|  | * | 
|  | * Draws primitives from a vertex buffer to the screen | 
|  | * | 
|  | * Params: | 
|  | *  PrimitiveType: Type of primitive to be rendered. | 
|  | *  D3DVertexBuf: Source Vertex Buffer | 
|  | *  StartVertex: Index of the first vertex from the buffer to be rendered | 
|  | *  NumVertices: Number of vertices to be rendered | 
|  | *  Indices: Array of DWORDs used to index into the Vertices | 
|  | *  IndexCount: Number of indices in Indices | 
|  | *  Flags: Can be D3DDP_WAIT to wait until rendering has finished | 
|  | * | 
|  | * Return values | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | IDirect3DVertexBuffer7 *D3DVertexBuf, | 
|  | DWORD StartVertex, | 
|  | DWORD NumVertices, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf); | 
|  | DWORD stride; | 
|  | UINT PrimitiveCount; | 
|  | WORD *LockedIndices; | 
|  | HRESULT hr; | 
|  | WINED3DVERTEXBUFFER_DESC Desc; | 
|  |  | 
|  | TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags); | 
|  |  | 
|  | /* Steps: | 
|  | * 1) Calculate some things: Vertex count -> Primitive count, stride, ... | 
|  | * 2) Upload the Indices to the index buffer | 
|  | * 3) Set the index source | 
|  | * 4) Set the Vertex Buffer as the Stream source | 
|  | * 5) Call IWineD3DDevice::DrawIndexedPrimitive | 
|  | */ | 
|  |  | 
|  | /* Get the primitive count */ | 
|  | switch(PrimitiveType) | 
|  | { | 
|  | case D3DPT_POINTLIST: | 
|  | PrimitiveCount = IndexCount; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINELIST: | 
|  | PrimitiveCount = IndexCount / 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_LINESTRIP: | 
|  | PrimitiveCount = IndexCount - 1; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLELIST: | 
|  | PrimitiveCount = IndexCount / 3; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLESTRIP: | 
|  | PrimitiveCount = IndexCount - 2; | 
|  | break; | 
|  |  | 
|  | case D3DPT_TRIANGLEFAN: | 
|  | PrimitiveCount = IndexCount - 2; | 
|  | break; | 
|  |  | 
|  | default: return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | /* Get the FVF of the vertex buffer, and its stride */ | 
|  | hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer, | 
|  | &Desc); | 
|  | if(hr != D3D_OK) | 
|  | { | 
|  | ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  | stride = get_flexible_vertex_size(Desc.FVF); | 
|  | TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride); | 
|  |  | 
|  | hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, | 
|  | vb->wineD3DVertexDeclaration); | 
|  | if(FAILED(hr)) | 
|  | { | 
|  | ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /* copy the index stream into the index buffer. | 
|  | * A new IWineD3DDevice method could be created | 
|  | * which takes an user pointer containing the indices | 
|  | * or a SetData-Method for the index buffer, which | 
|  | * overrides the index buffer data with our pointer. | 
|  | */ | 
|  | hr = IWineD3DIndexBuffer_Lock(This->indexbuffer, | 
|  | 0 /* OffSetToLock */, | 
|  | IndexCount * sizeof(WORD), | 
|  | (BYTE **) &LockedIndices, | 
|  | 0 /* Flags */); | 
|  | assert(IndexCount < 0x100000); | 
|  | if(hr != D3D_OK) | 
|  | { | 
|  | ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  | memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD)); | 
|  | hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer); | 
|  | if(hr != D3D_OK) | 
|  | { | 
|  | ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /* Set the index stream */ | 
|  | IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex); | 
|  | hr = IWineD3DDevice_SetIndices(This->wineD3DDevice, This->indexbuffer); | 
|  |  | 
|  | /* Set the vertex stream source */ | 
|  | hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice, | 
|  | 0 /* StreamNumber */, | 
|  | vb->wineD3DVertexBuffer, | 
|  | 0 /* offset, we pass this to DrawIndexedPrimitive */, | 
|  | stride); | 
|  | if(hr != D3D_OK) | 
|  | { | 
|  | ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  |  | 
|  | hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice, | 
|  | PrimitiveType, | 
|  | 0 /* minIndex */, | 
|  | NumVertices, | 
|  | 0 /* StartIndex */, | 
|  | PrimitiveCount); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | IDirect3DVertexBuffer7 *D3DVertexBuf, | 
|  | DWORD StartVertex, | 
|  | DWORD NumVertices, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | IDirect3DVertexBuffer7 *D3DVertexBuf, | 
|  | DWORD StartVertex, | 
|  | DWORD NumVertices, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, | 
|  | IDirect3DVertexBuffer *D3DVertexBuf, | 
|  | WORD *Indices, | 
|  | DWORD IndexCount, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags); | 
|  |  | 
|  | return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | PrimitiveType, | 
|  | ICOM_INTERFACE(VB, IDirect3DVertexBuffer7), | 
|  | 0, | 
|  | IndexCount, | 
|  | Indices, | 
|  | IndexCount, | 
|  | Flags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::ComputeSphereVisibility | 
|  | * | 
|  | * Calculates the visibility of spheres in the current viewport. The spheres | 
|  | * are passed in the Centers and Radii arrays, the results are passed back | 
|  | * in the ReturnValues array. Return values are either completely visible, | 
|  | * partially visible or completely invisible. | 
|  | * The return value consist of a combination of D3DCLIP_* flags, or it's | 
|  | * 0 if the sphere is completely visible(according to the SDK, not checked) | 
|  | * | 
|  | * Sounds like an overdose of math ;) | 
|  | * | 
|  | * Version 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  Centers: Array containing the sphere centers | 
|  | *  Radii: Array containing the sphere radii | 
|  | *  NumSpheres: The number of centers and radii in the arrays | 
|  | *  Flags: Some flags | 
|  | *  ReturnValues: Array to write the results to | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK because it's a stub | 
|  | *  (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL) | 
|  | *  (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix | 
|  | *  is singular) | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface, | 
|  | D3DVECTOR *Centers, | 
|  | D3DVALUE *Radii, | 
|  | DWORD NumSpheres, | 
|  | DWORD Flags, | 
|  | DWORD *ReturnValues) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues); | 
|  |  | 
|  | /* the DirectX 7 sdk says that the visibility is computed by | 
|  | * back-transforming the viewing frustum to model space | 
|  | * using the inverse of the combined world, view and projection | 
|  | * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX | 
|  | * is returned. | 
|  | * | 
|  | * Basic implementation idea: | 
|  | * 1) Check if the center is in the viewing frustum | 
|  | * 2) Cut the sphere with the planes of the viewing | 
|  | *    frustum | 
|  | * | 
|  | * ->Center inside the frustum, no intersections: | 
|  | *    Fully visible | 
|  | * ->Center outside the frustum, no intersections: | 
|  | *    Not visible | 
|  | * ->Some intersections: Partially visible | 
|  | * | 
|  | * Implement this call in WineD3D. Either implement the | 
|  | * matrix and vector stuff in WineD3D, or use some external | 
|  | * math library. | 
|  | */ | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface, | 
|  | D3DVECTOR *Centers, | 
|  | D3DVALUE *Radii, | 
|  | DWORD NumSpheres, | 
|  | DWORD Flags, | 
|  | DWORD *ReturnValues) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues); | 
|  | return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | Centers, | 
|  | Radii, | 
|  | NumSpheres, | 
|  | Flags, | 
|  | ReturnValues); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetTexture | 
|  | * | 
|  | * Returns the texture interface handle assigned to a texture stage. | 
|  | * The returned texture is AddRefed. This is taken from old ddraw, | 
|  | * not checked in Windows. | 
|  | * | 
|  | * Version 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  Stage: Texture stage to read the texture from | 
|  | *  Texture: Address to store the interface pointer at | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Texture is NULL | 
|  | *  For details, see IWineD3DDevice::GetTexture | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | IDirectDrawSurface7 **Texture) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | IWineD3DBaseTexture *Surf; | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture); | 
|  |  | 
|  | if(!Texture) | 
|  | { | 
|  | TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n"); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf); | 
|  | if( (hr != D3D_OK) || (!Surf) ) | 
|  | { | 
|  | *Texture = NULL; | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /* GetParent AddRef()s, which is perfectly OK. | 
|  | * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too. | 
|  | */ | 
|  | hr = IWineD3DBaseTexture_GetParent(Surf, | 
|  | (IUnknown **) Texture); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | IDirectDrawSurface7 **Texture) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | IDirectDrawSurface7 **Texture) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface, | 
|  | DWORD Stage, | 
|  | IDirect3DTexture2 **Texture2) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | HRESULT ret; | 
|  | IDirectDrawSurface7 *ret_val; | 
|  |  | 
|  | TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2); | 
|  | ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | Stage, | 
|  | &ret_val); | 
|  |  | 
|  | *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val); | 
|  |  | 
|  | TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetTexture | 
|  | * | 
|  | * Assigns a texture to a texture stage. Is the texture AddRef-ed? | 
|  | * | 
|  | * Version 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  Stage: The stage to assign the texture to | 
|  | *  Texture: Interface pointer to the texture surface | 
|  | * | 
|  | * Returns | 
|  | * D3D_OK on success | 
|  | * For details, see IWineD3DDevice::SetTexture | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | IDirectDrawSurface7 *Texture) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf); | 
|  |  | 
|  | /* Texture may be NULL here */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_SetTexture(This->wineD3DDevice, | 
|  | Stage, | 
|  | surf ? surf->wineD3DTexture : NULL); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | IDirectDrawSurface7 *Texture) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | IDirectDrawSurface7 *Texture) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface, | 
|  | DWORD Stage, | 
|  | IDirect3DTexture2 *Texture2) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2); | 
|  | DWORD texmapblend; | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%d,%p)\n", This, Stage, tex); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  |  | 
|  | if (This->legacyTextureBlending) | 
|  | IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend); | 
|  |  | 
|  | hr = IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | Stage, | 
|  | ICOM_INTERFACE(tex, IDirectDrawSurface7)); | 
|  |  | 
|  | if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE) | 
|  | { | 
|  | /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. | 
|  | See IDirect3DDeviceImpl_3_SetRenderState for details. */ | 
|  | BOOL tex_alpha = FALSE; | 
|  | IWineD3DBaseTexture *tex = NULL; | 
|  | WINED3DSURFACE_DESC desc; | 
|  | WINED3DFORMAT fmt; | 
|  | DDPIXELFORMAT ddfmt; | 
|  | HRESULT result; | 
|  |  | 
|  | result = IWineD3DDevice_GetTexture(This->wineD3DDevice, | 
|  | 0, | 
|  | &tex); | 
|  |  | 
|  | if(result == WINED3D_OK && tex) | 
|  | { | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.Format = &fmt; | 
|  | result = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc); | 
|  | if (SUCCEEDED(result)) | 
|  | { | 
|  | ddfmt.dwSize = sizeof(ddfmt); | 
|  | PixelFormat_WineD3DtoDD(&ddfmt, fmt); | 
|  | if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; | 
|  | } | 
|  |  | 
|  | IWineD3DBaseTexture_Release(tex); | 
|  | } | 
|  |  | 
|  | /* alphaop is WINED3DTOP_SELECTARG1 if it's D3DTBLEND_MODULATE, so only modify alphaarg1 */ | 
|  | if (tex_alpha) | 
|  | { | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); | 
|  | } | 
|  | else | 
|  | { | 
|  | IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT); | 
|  | } | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetTextureStageState | 
|  | * | 
|  | * Retrieves a state from a texture stage. | 
|  | * | 
|  | * Version 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  Stage: The stage to retrieve the state from | 
|  | *  TexStageStateType: The state type to retrieve | 
|  | *  State: Address to store the state's value at | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if State is NULL | 
|  | *  For details, see IWineD3DDevice::GetTextureStageState | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | D3DTEXTURESTAGESTATETYPE TexStageStateType, | 
|  | DWORD *State) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State); | 
|  |  | 
|  | if(!State) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | switch(TexStageStateType) | 
|  | { | 
|  | /* Mipfilter is a sampler state with different values */ | 
|  | case D3DTSS_MIPFILTER: | 
|  | { | 
|  | WINED3DTEXTUREFILTERTYPE value; | 
|  |  | 
|  | hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_MIPFILTER, | 
|  | &value); | 
|  | switch(value) | 
|  | { | 
|  | case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break; | 
|  | case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break; | 
|  | case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break; | 
|  | default: | 
|  | ERR("Unexpected mipfilter value %d\n", value); | 
|  | *State = D3DTFP_NONE; | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | /* Minfilter is a sampler state too, equal values */ | 
|  | case D3DTSS_MINFILTER: | 
|  | hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_MINFILTER, | 
|  | State); | 
|  | break; | 
|  |  | 
|  | /* Magfilter has slightly different values */ | 
|  | case D3DTSS_MAGFILTER: | 
|  | { | 
|  | WINED3DTEXTUREFILTERTYPE wined3dfilter; | 
|  | hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_MAGFILTER, | 
|  | &wined3dfilter); | 
|  | switch(wined3dfilter) | 
|  | { | 
|  | case WINED3DTEXF_POINT:             *State = D3DTFG_POINT;          break; | 
|  | case WINED3DTEXF_LINEAR:            *State = D3DTFG_LINEAR;         break; | 
|  | case WINED3DTEXF_ANISOTROPIC:       *State = D3DTFG_ANISOTROPIC;    break; | 
|  | case WINED3DTEXF_FLATCUBIC:         *State = D3DTFG_FLATCUBIC;      break; | 
|  | case WINED3DTEXF_GAUSSIANCUBIC:     *State = D3DTFG_GAUSSIANCUBIC;  break; | 
|  | default: | 
|  | ERR("Unexpected wined3d mag filter value %d\n", wined3dfilter); | 
|  | *State = D3DTFG_POINT; | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case D3DTSS_ADDRESS: | 
|  | case D3DTSS_ADDRESSU: | 
|  | hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_ADDRESSU, | 
|  | State); | 
|  | break; | 
|  | case D3DTSS_ADDRESSV: | 
|  | hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_ADDRESSV, | 
|  | State); | 
|  | break; | 
|  | default: | 
|  | hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, | 
|  | Stage, | 
|  | TexStageStateType, | 
|  | State); | 
|  | break; | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | D3DTEXTURESTAGESTATETYPE TexStageStateType, | 
|  | DWORD *State) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | D3DTEXTURESTAGESTATETYPE TexStageStateType, | 
|  | DWORD *State) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface, | 
|  | DWORD Stage, | 
|  | D3DTEXTURESTAGESTATETYPE TexStageStateType, | 
|  | DWORD *State) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State); | 
|  | return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | Stage, | 
|  | TexStageStateType, | 
|  | State); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetTextureStageState | 
|  | * | 
|  | * Sets a texture stage state. Some stage types need to be handled specially, | 
|  | * because they do not exist in WineD3D and were moved to another place | 
|  | * | 
|  | * Version 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  Stage: The stage to modify | 
|  | *  TexStageStateType: The state to change | 
|  | *  State: The new value for the state | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  For details, see IWineD3DDevice::SetTextureStageState | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | D3DTEXTURESTAGESTATETYPE TexStageStateType, | 
|  | DWORD State) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | switch(TexStageStateType) | 
|  | { | 
|  | /* Mipfilter is a sampler state with different values */ | 
|  | case D3DTSS_MIPFILTER: | 
|  | { | 
|  | WINED3DTEXTUREFILTERTYPE value; | 
|  | switch(State) | 
|  | { | 
|  | case D3DTFP_NONE: value = WINED3DTEXF_NONE; break; | 
|  | case D3DTFP_POINT: value = WINED3DTEXF_POINT; break; | 
|  | case 0: /* Unchecked */ | 
|  | case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break; | 
|  | default: | 
|  | ERR("Unexpected mipfilter value %d\n", State); | 
|  | value = WINED3DTEXF_NONE; | 
|  | } | 
|  | hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_MIPFILTER, | 
|  | value); | 
|  | break; | 
|  | } | 
|  |  | 
|  | /* Minfilter is a sampler state too, equal values */ | 
|  | case D3DTSS_MINFILTER: | 
|  | hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_MINFILTER, | 
|  | State); | 
|  | break; | 
|  |  | 
|  | /* Magfilter has slightly different values */ | 
|  | case D3DTSS_MAGFILTER: | 
|  | { | 
|  | WINED3DTEXTUREFILTERTYPE wined3dfilter; | 
|  | switch((D3DTEXTUREMAGFILTER) State) | 
|  | { | 
|  | case D3DTFG_POINT:          wined3dfilter = WINED3DTEXF_POINT;          break; | 
|  | case D3DTFG_LINEAR:         wined3dfilter = WINED3DTEXF_LINEAR;         break; | 
|  | case D3DTFG_FLATCUBIC:      wined3dfilter = WINED3DTEXF_FLATCUBIC;      break; | 
|  | case D3DTFG_GAUSSIANCUBIC:  wined3dfilter = WINED3DTEXF_GAUSSIANCUBIC;  break; | 
|  | case D3DTFG_ANISOTROPIC:    wined3dfilter = WINED3DTEXF_ANISOTROPIC;    break; | 
|  | default: | 
|  | ERR("Unexpected d3d7 mag filter type %d\n", State); | 
|  | wined3dfilter = WINED3DTEXF_POINT; | 
|  | } | 
|  | hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_MAGFILTER, | 
|  | wined3dfilter); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case D3DTSS_ADDRESS: | 
|  | IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_ADDRESSV, | 
|  | State); | 
|  | /* Drop through */ | 
|  | case D3DTSS_ADDRESSU: | 
|  | hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_ADDRESSU, | 
|  | State); | 
|  | break; | 
|  |  | 
|  | case D3DTSS_ADDRESSV: | 
|  | hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | 
|  | Stage, | 
|  | WINED3DSAMP_ADDRESSV, | 
|  | State); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, | 
|  | Stage, | 
|  | TexStageStateType, | 
|  | State); | 
|  | break; | 
|  | } | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | D3DTEXTURESTAGESTATETYPE TexStageStateType, | 
|  | DWORD State) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD Stage, | 
|  | D3DTEXTURESTAGESTATETYPE TexStageStateType, | 
|  | DWORD State) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface, | 
|  | DWORD Stage, | 
|  | D3DTEXTURESTAGESTATETYPE TexStageStateType, | 
|  | DWORD State) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State); | 
|  | return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | Stage, | 
|  | TexStageStateType, | 
|  | State); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::ValidateDevice | 
|  | * | 
|  | * SDK: "Reports the device's ability to render the currently set | 
|  | * texture-blending operations in a single pass". Whatever that means | 
|  | * exactly... | 
|  | * | 
|  | * Version 3 and 7 | 
|  | * | 
|  | * Params: | 
|  | *  NumPasses: Address to write the number of necessary passes for the | 
|  | *             desired effect to. | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  See IWineD3DDevice::ValidateDevice for more details | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface, | 
|  | DWORD *NumPasses) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%p): Relay\n", This, NumPasses); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD *NumPasses) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD *NumPasses) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface, | 
|  | DWORD *Passes) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); | 
|  | TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes); | 
|  | return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7), | 
|  | Passes); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::Clear | 
|  | * | 
|  | * Fills the render target, the z buffer and the stencil buffer with a | 
|  | * clear color / value | 
|  | * | 
|  | * Version 7 only | 
|  | * | 
|  | * Params: | 
|  | *  Count: Number of rectangles in Rects must be 0 if Rects is NULL | 
|  | *  Rects: Rectangles to clear. If NULL, the whole surface is cleared | 
|  | *  Flags: Some flags, as usual | 
|  | *  Color: Clear color for the render target | 
|  | *  Z: Clear value for the Z buffer | 
|  | *  Stencil: Clear value to store in each stencil buffer entry | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  For details, see IWineD3DDevice::Clear | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface, | 
|  | DWORD Count, | 
|  | D3DRECT *Rects, | 
|  | DWORD Flags, | 
|  | D3DCOLOR Color, | 
|  | D3DVALUE Z, | 
|  | DWORD Stencil) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil); | 
|  |  | 
|  | /* Note; D3DRECT is compatible with WINED3DRECT */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD Count, | 
|  | D3DRECT *Rects, | 
|  | DWORD Flags, | 
|  | D3DCOLOR Color, | 
|  | D3DVALUE Z, | 
|  | DWORD Stencil) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD Count, | 
|  | D3DRECT *Rects, | 
|  | DWORD Flags, | 
|  | D3DCOLOR Color, | 
|  | D3DVALUE Z, | 
|  | DWORD Stencil) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetViewport | 
|  | * | 
|  | * Sets the current viewport. | 
|  | * | 
|  | * Version 7 only, but IDirect3DViewport uses this call for older | 
|  | * versions | 
|  | * | 
|  | * Params: | 
|  | *  Data: The new viewport to set | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Data is NULL | 
|  | *  For more details, see IWineDDDevice::SetViewport | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface, | 
|  | D3DVIEWPORT7 *Data) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%p) Relay!\n", This, Data); | 
|  |  | 
|  | if(!Data) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_SetViewport(This->wineD3DDevice, | 
|  | (WINED3DVIEWPORT*) Data); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DVIEWPORT7 *Data) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_SetViewport(iface, Data); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DVIEWPORT7 *Data) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice::GetViewport | 
|  | * | 
|  | * Returns the current viewport | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  Data: D3D7Viewport structure to write the viewport information to | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Data is NULL | 
|  | *  For more details, see IWineD3DDevice::GetViewport | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface, | 
|  | D3DVIEWPORT7 *Data) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%p) Relay!\n", This, Data); | 
|  |  | 
|  | if(!Data) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_GetViewport(This->wineD3DDevice, | 
|  | (WINED3DVIEWPORT*) Data); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DVIEWPORT7 *Data) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetViewport(iface, Data); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DVIEWPORT7 *Data) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetMaterial | 
|  | * | 
|  | * Sets the Material | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  Mat: The material to set | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Mat is NULL. | 
|  | *  For more details, see IWineD3DDevice::SetMaterial | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface, | 
|  | D3DMATERIAL7 *Mat) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%p): Relay!\n", This, Mat); | 
|  |  | 
|  | if (!Mat) return DDERR_INVALIDPARAMS; | 
|  | /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice, | 
|  | (WINED3DMATERIAL*) Mat); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DMATERIAL7 *Mat) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DMATERIAL7 *Mat) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetMaterial | 
|  | * | 
|  | * Returns the current material | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  Mat: D3DMATERIAL7 structure to write the material parameters to | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Mat is NULL | 
|  | *  For more details, see IWineD3DDevice::GetMaterial | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface, | 
|  | D3DMATERIAL7 *Mat) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%p): Relay!\n", This, Mat); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ | 
|  | hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice, | 
|  | (WINED3DMATERIAL*) Mat); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DMATERIAL7 *Mat) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DMATERIAL7 *Mat) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetLight | 
|  | * | 
|  | * Assigns a light to a light index, but doesn't activate it yet. | 
|  | * | 
|  | * Version 7, IDirect3DLight uses this method for older versions | 
|  | * | 
|  | * Params: | 
|  | *  LightIndex: The index of the new light | 
|  | *  Light: A D3DLIGHT7 structure describing the light | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  For more details, see IWineD3DDevice::SetLight | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | D3DLIGHT7 *Light) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */ | 
|  | hr = IWineD3DDevice_SetLight(This->wineD3DDevice, | 
|  | LightIndex, | 
|  | (WINED3DLIGHT*) Light); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | D3DLIGHT7 *Light) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | D3DLIGHT7 *Light) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetLight | 
|  | * | 
|  | * Returns the light assigned to a light index | 
|  | * | 
|  | * Params: | 
|  | *  Light: Structure to write the light information to | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Light is NULL | 
|  | *  For details, see IWineD3DDevice::GetLight | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | D3DLIGHT7 *Light) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT rc; | 
|  | TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */ | 
|  | rc =  IWineD3DDevice_GetLight(This->wineD3DDevice, | 
|  | LightIndex, | 
|  | (WINED3DLIGHT*) Light); | 
|  |  | 
|  | /* Translate the result. WineD3D returns other values than D3D7 */ | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(rc); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | D3DLIGHT7 *Light) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | D3DLIGHT7 *Light) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::BeginStateBlock | 
|  | * | 
|  | * Begins recording to a stateblock | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  For details see IWineD3DDevice::BeginStateBlock | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(): Relay!\n", This); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_BeginStateBlock(iface); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::EndStateBlock | 
|  | * | 
|  | * Stops recording to a state block and returns the created stateblock | 
|  | * handle. | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  BlockHandle: Address to store the stateblock's handle to | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if BlockHandle is NULL | 
|  | *  See IWineD3DDevice::EndStateBlock for more details | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface, | 
|  | DWORD *BlockHandle) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%p): Relay!\n", This, BlockHandle); | 
|  |  | 
|  | if(!BlockHandle) | 
|  | { | 
|  | WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n"); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This); | 
|  | if(!*BlockHandle) | 
|  | { | 
|  | ERR("Cannot get a handle number for the stateblock\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_OUTOFMEMORY; | 
|  | } | 
|  | This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock; | 
|  | hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice, | 
|  | (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD *BlockHandle) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD *BlockHandle) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::PreLoad | 
|  | * | 
|  | * Allows the app to signal that a texture will be used soon, to allow | 
|  | * the Direct3DDevice to load it to the video card in the meantime. | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  Texture: The texture to preload | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Texture is NULL | 
|  | *  See IWineD3DSurface::PreLoad for details | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 *Texture) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture); | 
|  |  | 
|  | TRACE("(%p)->(%p): Relay!\n", This, surf); | 
|  |  | 
|  | if(!Texture) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | IWineD3DSurface_PreLoad(surf->WineD3DSurface); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 *Texture) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_PreLoad(iface, Texture); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 *Texture) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::ApplyStateBlock | 
|  | * | 
|  | * Activates the state stored in a state block handle. | 
|  | * | 
|  | * Params: | 
|  | *  BlockHandle: The stateblock handle to activate | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface, | 
|  | DWORD BlockHandle) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if(!BlockHandle || BlockHandle > This->numHandles) | 
|  | { | 
|  | WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3DERR_INVALIDSTATEBLOCK; | 
|  | } | 
|  | if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock) | 
|  | { | 
|  | WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3DERR_INVALIDSTATEBLOCK; | 
|  | } | 
|  |  | 
|  | hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD BlockHandle) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD BlockHandle) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::CaptureStateBlock | 
|  | * | 
|  | * Updates a stateblock's values to the values currently set for the device | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  BlockHandle: Stateblock to update | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL | 
|  | *  See IWineD3DDevice::CaptureStateBlock for more details | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface, | 
|  | DWORD BlockHandle) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if(BlockHandle == 0 || BlockHandle > This->numHandles) | 
|  | { | 
|  | WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3DERR_INVALIDSTATEBLOCK; | 
|  | } | 
|  | if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock) | 
|  | { | 
|  | WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3DERR_INVALIDSTATEBLOCK; | 
|  | } | 
|  |  | 
|  | hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD BlockHandle) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD BlockHandle) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::DeleteStateBlock | 
|  | * | 
|  | * Deletes a stateblock handle. This means releasing the WineD3DStateBlock | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  BlockHandle: Stateblock handle to delete | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0 | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface, | 
|  | DWORD BlockHandle) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | ULONG ref; | 
|  | TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | if(BlockHandle == 0 || BlockHandle > This->numHandles) | 
|  | { | 
|  | WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3DERR_INVALIDSTATEBLOCK; | 
|  | } | 
|  | if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock) | 
|  | { | 
|  | WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3DERR_INVALIDSTATEBLOCK; | 
|  | } | 
|  |  | 
|  | ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr); | 
|  | if(ref) | 
|  | { | 
|  | ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref); | 
|  | } | 
|  | This->Handles[BlockHandle - 1].ptr = NULL; | 
|  | This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown; | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD BlockHandle) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD BlockHandle) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::CreateStateBlock | 
|  | * | 
|  | * Creates a new state block handle. | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  Type: The state block type | 
|  | *  BlockHandle: Address to write the created handle to | 
|  | * | 
|  | * Returns: | 
|  | *   D3D_OK on success | 
|  | *   DDERR_INVALIDPARAMS if BlockHandle is NULL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface, | 
|  | D3DSTATEBLOCKTYPE Type, | 
|  | DWORD *BlockHandle) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle); | 
|  |  | 
|  | if(!BlockHandle) | 
|  | { | 
|  | WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n"); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE && | 
|  | Type != D3DSBT_VERTEXSTATE                              ) { | 
|  | WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n"); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This); | 
|  | if(!*BlockHandle) | 
|  | { | 
|  | ERR("Cannot get a handle number for the stateblock\n"); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_OUTOFMEMORY; | 
|  | } | 
|  | This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock; | 
|  |  | 
|  | /* The D3DSTATEBLOCKTYPE enum is fine here */ | 
|  | hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice, | 
|  | Type, | 
|  | (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr, | 
|  | NULL /* Parent, hope that works */); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface, | 
|  | D3DSTATEBLOCKTYPE Type, | 
|  | DWORD *BlockHandle) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | D3DSTATEBLOCKTYPE Type, | 
|  | DWORD *BlockHandle) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /* Helper function for IDirect3DDeviceImpl_7_Load. */ | 
|  | static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest, | 
|  | IDirectDrawSurfaceImpl *src) | 
|  | { | 
|  | IDirectDrawSurfaceImpl *src_level, *dest_level; | 
|  | IDirectDrawSurface7 *temp; | 
|  | DDSURFACEDESC2 ddsd; | 
|  | BOOL levelFound; /* at least one suitable sublevel in dest found */ | 
|  |  | 
|  | /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level), | 
|  | * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and | 
|  | * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS. | 
|  | */ | 
|  | levelFound = FALSE; | 
|  |  | 
|  | src_level = src; | 
|  | dest_level = dest; | 
|  |  | 
|  | for (;src_level && dest_level;) | 
|  | { | 
|  | if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && | 
|  | src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) | 
|  | { | 
|  | levelFound = TRUE; | 
|  |  | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
|  | ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | 
|  | IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(dest_level, IDirectDrawSurface7), &ddsd.ddsCaps, &temp); | 
|  |  | 
|  | if (dest_level != dest) IDirectDrawSurface7_Release(ICOM_INTERFACE(dest_level, IDirectDrawSurface7)); | 
|  |  | 
|  | dest_level = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, temp); | 
|  | } | 
|  |  | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
|  | ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | 
|  | IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(src_level, IDirectDrawSurface7), &ddsd.ddsCaps, &temp); | 
|  |  | 
|  | if (src_level != src) IDirectDrawSurface7_Release(ICOM_INTERFACE(src_level, IDirectDrawSurface7)); | 
|  |  | 
|  | src_level = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, temp); | 
|  | } | 
|  |  | 
|  | if (src_level && src_level != src) IDirectDrawSurface7_Release(ICOM_INTERFACE(src_level, IDirectDrawSurface7)); | 
|  | if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(ICOM_INTERFACE(dest_level, IDirectDrawSurface7)); | 
|  |  | 
|  | return !dest_level && levelFound; | 
|  | } | 
|  |  | 
|  | /* Helper function for IDirect3DDeviceImpl_7_Load. */ | 
|  | static void copy_mipmap_chain(IDirect3DDeviceImpl *device, | 
|  | IDirectDrawSurfaceImpl *dest, | 
|  | IDirectDrawSurfaceImpl *src, | 
|  | POINT *DestPoint, | 
|  | RECT *SrcRect) | 
|  | { | 
|  | IDirectDrawSurfaceImpl *src_level, *dest_level; | 
|  | IDirectDrawSurface7 *temp; | 
|  | DDSURFACEDESC2 ddsd; | 
|  | POINT point; | 
|  | RECT rect; | 
|  | HRESULT hr; | 
|  | IDirectDrawPalette *pal = NULL, *pal_src = NULL; | 
|  | DWORD ckeyflag; | 
|  | DDCOLORKEY ddckey; | 
|  | BOOL palette_missing = FALSE; | 
|  |  | 
|  | /* Copy palette, if possible. */ | 
|  | IDirectDrawSurface7_GetPalette(ICOM_INTERFACE(src, IDirectDrawSurface7), &pal_src); | 
|  | IDirectDrawSurface7_GetPalette(ICOM_INTERFACE(dest, IDirectDrawSurface7), &pal); | 
|  |  | 
|  | if (pal_src != NULL && pal != NULL) | 
|  | { | 
|  | PALETTEENTRY palent[256]; | 
|  |  | 
|  | IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent); | 
|  | IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent); | 
|  | } | 
|  |  | 
|  | if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | | 
|  | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal) | 
|  | { | 
|  | palette_missing = TRUE; | 
|  | } | 
|  |  | 
|  | if (pal) IDirectDrawPalette_Release(pal); | 
|  | if (pal_src) IDirectDrawPalette_Release(pal_src); | 
|  |  | 
|  | /* Copy colorkeys, if present. */ | 
|  | for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1) | 
|  | { | 
|  | hr = IDirectDrawSurface7_GetColorKey(ICOM_INTERFACE(src, IDirectDrawSurface7), ckeyflag, &ddckey); | 
|  |  | 
|  | if (SUCCEEDED(hr)) | 
|  | { | 
|  | IDirectDrawSurface7_SetColorKey(ICOM_INTERFACE(dest, IDirectDrawSurface7), ckeyflag, &ddckey); | 
|  | } | 
|  | } | 
|  |  | 
|  | src_level = src; | 
|  | dest_level = dest; | 
|  |  | 
|  | point = *DestPoint; | 
|  | rect = *SrcRect; | 
|  |  | 
|  | for (;src_level && dest_level;) | 
|  | { | 
|  | if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && | 
|  | src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) | 
|  | { | 
|  | /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette. | 
|  | * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates | 
|  | * warnings in wined3d. */ | 
|  | if (!palette_missing) | 
|  | hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface, | 
|  | &point); | 
|  |  | 
|  | if (palette_missing || FAILED(hr)) | 
|  | { | 
|  | /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */ | 
|  | IWineD3DSurface_BltFast(dest_level->WineD3DSurface, | 
|  | point.x, point.y, | 
|  | src_level->WineD3DSurface, &rect, 0); | 
|  | } | 
|  |  | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
|  | ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | 
|  | IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(dest_level, IDirectDrawSurface7), &ddsd.ddsCaps, &temp); | 
|  |  | 
|  | if (dest_level != dest) IDirectDrawSurface7_Release(ICOM_INTERFACE(dest_level, IDirectDrawSurface7)); | 
|  |  | 
|  | dest_level = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, temp); | 
|  | } | 
|  |  | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
|  | ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | 
|  | IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(src_level, IDirectDrawSurface7), &ddsd.ddsCaps, &temp); | 
|  |  | 
|  | if (src_level != src) IDirectDrawSurface7_Release(ICOM_INTERFACE(src_level, IDirectDrawSurface7)); | 
|  |  | 
|  | src_level = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, temp); | 
|  |  | 
|  | point.x /= 2; | 
|  | point.y /= 2; | 
|  |  | 
|  | rect.top /= 2; | 
|  | rect.left /= 2; | 
|  | rect.right = (rect.right + 1) / 2; | 
|  | rect.bottom = (rect.bottom + 1) / 2; | 
|  | } | 
|  |  | 
|  | if (src_level && src_level != src) IDirectDrawSurface7_Release(ICOM_INTERFACE(src_level, IDirectDrawSurface7)); | 
|  | if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(ICOM_INTERFACE(dest_level, IDirectDrawSurface7)); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::Load | 
|  | * | 
|  | * Loads a rectangular area from the source into the destination texture. | 
|  | * It can also copy the source to the faces of a cubic environment map | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  DestTex: Destination texture | 
|  | *  DestPoint: Point in the destination where the source image should be | 
|  | *             written to | 
|  | *  SrcTex: Source texture | 
|  | *  SrcRect: Source rectangle | 
|  | *  Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX, | 
|  | *          DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY, | 
|  | *          DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ) | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected. | 
|  | * | 
|  | * | 
|  | *****************************************************************************/ | 
|  |  | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 *DestTex, | 
|  | POINT *DestPoint, | 
|  | IDirectDrawSurface7 *SrcTex, | 
|  | RECT *SrcRect, | 
|  | DWORD Flags) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex); | 
|  | IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex); | 
|  | POINT destpoint; | 
|  | RECT srcrect; | 
|  | TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This, dest, DestPoint, src, SrcRect, Flags); | 
|  |  | 
|  | if( (!src) || (!dest) ) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  |  | 
|  | if (SrcRect) srcrect = *SrcRect; | 
|  | else | 
|  | { | 
|  | srcrect.left = srcrect.top = 0; | 
|  | srcrect.right = src->surface_desc.dwWidth; | 
|  | srcrect.bottom = src->surface_desc.dwHeight; | 
|  | } | 
|  |  | 
|  | if (DestPoint) destpoint = *DestPoint; | 
|  | else | 
|  | { | 
|  | destpoint.x = destpoint.y = 0; | 
|  | } | 
|  | /* Check bad dimensions. DestPoint is validated against src, not dest, because | 
|  | * destination can be a subset of mip levels, in which case actual coordinates used | 
|  | * for it may be divided. If any dimension of dest is larger than source, it can't be | 
|  | * mip level subset, so an error can be returned early. | 
|  | */ | 
|  | if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom || | 
|  | srcrect.right > src->surface_desc.dwWidth || | 
|  | srcrect.bottom > src->surface_desc.dwHeight || | 
|  | destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth || | 
|  | destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight || | 
|  | dest->surface_desc.dwWidth > src->surface_desc.dwWidth || | 
|  | dest->surface_desc.dwHeight > src->surface_desc.dwHeight) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* Must be top level surfaces. */ | 
|  | if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL || | 
|  | dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) | 
|  | { | 
|  | DWORD src_face_flag, dest_face_flag; | 
|  | IDirectDrawSurfaceImpl *src_face, *dest_face; | 
|  | IDirectDrawSurface7 *temp; | 
|  | DDSURFACEDESC2 ddsd; | 
|  | int i; | 
|  |  | 
|  | if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second | 
|  | * time it's actual surface loading. */ | 
|  | for (i = 0; i < 2; i++) | 
|  | { | 
|  | dest_face = dest; | 
|  | src_face = src; | 
|  |  | 
|  | for (;dest_face && src_face;) | 
|  | { | 
|  | src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; | 
|  | dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; | 
|  |  | 
|  | if (src_face_flag == dest_face_flag) | 
|  | { | 
|  | if (i == 0) | 
|  | { | 
|  | /* Destination mip levels must be subset of source mip levels. */ | 
|  | if (!is_mip_level_subset(dest_face, src_face)) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | } | 
|  | else if (Flags & dest_face_flag) | 
|  | { | 
|  | copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect); | 
|  | } | 
|  |  | 
|  | if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) | 
|  | { | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
|  | ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1); | 
|  | IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(src, IDirectDrawSurface7), &ddsd.ddsCaps, &temp); | 
|  |  | 
|  | if (src_face != src) IDirectDrawSurface7_Release(ICOM_INTERFACE(src_face, IDirectDrawSurface7)); | 
|  |  | 
|  | src_face = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, temp); | 
|  | } | 
|  | else | 
|  | { | 
|  | if (src_face != src) IDirectDrawSurface7_Release(ICOM_INTERFACE(src_face, IDirectDrawSurface7)); | 
|  |  | 
|  | src_face = NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) | 
|  | { | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
|  | ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1); | 
|  | IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(dest, IDirectDrawSurface7), &ddsd.ddsCaps, &temp); | 
|  |  | 
|  | if (dest_face != dest) IDirectDrawSurface7_Release(ICOM_INTERFACE(dest_face, IDirectDrawSurface7)); | 
|  |  | 
|  | dest_face = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, temp); | 
|  | } | 
|  | else | 
|  | { | 
|  | if (dest_face != dest) IDirectDrawSurface7_Release(ICOM_INTERFACE(dest_face, IDirectDrawSurface7)); | 
|  |  | 
|  | dest_face = NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (i == 0) | 
|  | { | 
|  | /* Native returns error if src faces are not subset of dest faces. */ | 
|  | if (src_face) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  | else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | /* Handle non cube map textures. */ | 
|  |  | 
|  | /* Destination mip levels must be subset of source mip levels. */ | 
|  | if (!is_mip_level_subset(dest, src)) | 
|  | { | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return DDERR_INVALIDPARAMS; | 
|  | } | 
|  |  | 
|  | copy_mipmap_chain(This, dest, src, &destpoint, &srcrect); | 
|  |  | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 *DestTex, | 
|  | POINT *DestPoint, | 
|  | IDirectDrawSurface7 *SrcTex, | 
|  | RECT *SrcRect, | 
|  | DWORD Flags) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | IDirectDrawSurface7 *DestTex, | 
|  | POINT *DestPoint, | 
|  | IDirectDrawSurface7 *SrcTex, | 
|  | RECT *SrcRect, | 
|  | DWORD Flags) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::LightEnable | 
|  | * | 
|  | * Enables or disables a light | 
|  | * | 
|  | * Version 7, IDirect3DLight uses this method too. | 
|  | * | 
|  | * Params: | 
|  | *  LightIndex: The index of the light to enable / disable | 
|  | *  Enable: Enable or disable the light | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  For more details, see IWineD3DDevice::SetLightEnable | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | BOOL Enable) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable); | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | BOOL Enable) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | BOOL Enable) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetLightEnable | 
|  | * | 
|  | * Retrieves if the light with the given index is enabled or not | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  LightIndex: Index of desired light | 
|  | *  Enable: Pointer to a BOOL which contains the result | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if Enable is NULL | 
|  | *  See IWineD3DDevice::GetLightEnable for more details | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | BOOL* Enable) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable); | 
|  |  | 
|  | if(!Enable) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr_ddraw_from_wined3d(hr); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | BOOL* Enable) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD LightIndex, | 
|  | BOOL* Enable) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::SetClipPlane | 
|  | * | 
|  | * Sets custom clipping plane | 
|  | * | 
|  | * Version 7 | 
|  | * | 
|  | * Params: | 
|  | *  Index: The index of the clipping plane | 
|  | *  PlaneEquation: An equation defining the clipping plane | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if PlaneEquation is NULL | 
|  | *  See IWineD3DDevice::SetClipPlane for more details | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface, | 
|  | DWORD Index, | 
|  | D3DVALUE* PlaneEquation) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation); | 
|  |  | 
|  | if(!PlaneEquation) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD Index, | 
|  | D3DVALUE* PlaneEquation) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD Index, | 
|  | D3DVALUE* PlaneEquation) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetClipPlane | 
|  | * | 
|  | * Returns the clipping plane with a specific index | 
|  | * | 
|  | * Params: | 
|  | *  Index: The index of the desired plane | 
|  | *  PlaneEquation: Address to store the plane equation to | 
|  | * | 
|  | * Returns: | 
|  | *  D3D_OK on success | 
|  | *  DDERR_INVALIDPARAMS if PlaneEquation is NULL | 
|  | *  See IWineD3DDevice::GetClipPlane for more details | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT | 
|  | IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface, | 
|  | DWORD Index, | 
|  | D3DVALUE* PlaneEquation) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | HRESULT hr; | 
|  | TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation); | 
|  |  | 
|  | if(!PlaneEquation) | 
|  | return DDERR_INVALIDPARAMS; | 
|  |  | 
|  | EnterCriticalSection(&ddraw_cs); | 
|  | hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation); | 
|  | LeaveCriticalSection(&ddraw_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, | 
|  | DWORD Index, | 
|  | D3DVALUE* PlaneEquation) | 
|  | { | 
|  | return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, | 
|  | DWORD Index, | 
|  | D3DVALUE* PlaneEquation) | 
|  | { | 
|  | HRESULT hr; | 
|  | WORD old_fpucw; | 
|  |  | 
|  | old_fpucw = d3d_fpu_setup(); | 
|  | hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation); | 
|  | set_fpu_control_word(old_fpucw); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice7::GetInfo | 
|  | * | 
|  | * Retrieves some information about the device. The DirectX sdk says that | 
|  | * this version returns S_FALSE for all retail builds of DirectX, that's what | 
|  | * this implementation does. | 
|  | * | 
|  | * Params: | 
|  | *  DevInfoID: Information type requested | 
|  | *  DevInfoStruct: Pointer to a structure to store the info to | 
|  | *  Size: Size of the structure | 
|  | * | 
|  | * Returns: | 
|  | *  S_FALSE, because it's a non-debug driver | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface, | 
|  | DWORD DevInfoID, | 
|  | void *DevInfoStruct, | 
|  | DWORD Size) | 
|  | { | 
|  | ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); | 
|  | TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size); | 
|  |  | 
|  | if (TRACE_ON(d3d7)) | 
|  | { | 
|  | TRACE(" info requested : "); | 
|  | switch (DevInfoID) | 
|  | { | 
|  | case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break; | 
|  | case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break; | 
|  | case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break; | 
|  | default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS; | 
|  | } | 
|  | } | 
|  |  | 
|  | return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */ | 
|  | } | 
|  |  | 
|  | /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes | 
|  | * have separate vtables. Simple functions where this doesn't matter like GetDirect3D | 
|  | * are not duplicated. | 
|  |  | 
|  | * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU | 
|  | * has already been setup for optimal d3d operation. | 
|  |  | 
|  | * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in | 
|  | * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required | 
|  | * by Sacrifice (game). */ | 
|  | const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl = | 
|  | { | 
|  | /*** IUnknown Methods ***/ | 
|  | IDirect3DDeviceImpl_7_QueryInterface, | 
|  | IDirect3DDeviceImpl_7_AddRef, | 
|  | IDirect3DDeviceImpl_7_Release, | 
|  | /*** IDirect3DDevice7 ***/ | 
|  | IDirect3DDeviceImpl_7_GetCaps_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_BeginScene_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_EndScene_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetDirect3D, | 
|  | IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetRenderTarget, | 
|  | IDirect3DDeviceImpl_7_Clear_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_SetTransform_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetTransform_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_SetViewport_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetViewport_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_SetMaterial_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetMaterial_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_SetLight_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetLight_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_SetRenderState_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetRenderState_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_PreLoad_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_SetClipStatus, | 
|  | IDirect3DDeviceImpl_7_GetClipStatus, | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_ComputeSphereVisibility, | 
|  | IDirect3DDeviceImpl_7_GetTexture_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_SetTexture_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_Load_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_LightEnable_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup, | 
|  | IDirect3DDeviceImpl_7_GetInfo | 
|  | }; | 
|  |  | 
|  | const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl = | 
|  | { | 
|  | /*** IUnknown Methods ***/ | 
|  | IDirect3DDeviceImpl_7_QueryInterface, | 
|  | IDirect3DDeviceImpl_7_AddRef, | 
|  | IDirect3DDeviceImpl_7_Release, | 
|  | /*** IDirect3DDevice7 ***/ | 
|  | IDirect3DDeviceImpl_7_GetCaps_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_BeginScene_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_EndScene_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetDirect3D, | 
|  | IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetRenderTarget, | 
|  | IDirect3DDeviceImpl_7_Clear_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_SetTransform_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetTransform_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_SetViewport_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetViewport_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_SetLight_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetLight_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_PreLoad_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_SetClipStatus, | 
|  | IDirect3DDeviceImpl_7_GetClipStatus, | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_ComputeSphereVisibility, | 
|  | IDirect3DDeviceImpl_7_GetTexture_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_SetTexture_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_Load_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_LightEnable_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve, | 
|  | IDirect3DDeviceImpl_7_GetInfo | 
|  | }; | 
|  |  | 
|  | const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl = | 
|  | { | 
|  | /*** IUnknown Methods ***/ | 
|  | Thunk_IDirect3DDeviceImpl_3_QueryInterface, | 
|  | Thunk_IDirect3DDeviceImpl_3_AddRef, | 
|  | Thunk_IDirect3DDeviceImpl_3_Release, | 
|  | /*** IDirect3DDevice3 ***/ | 
|  | IDirect3DDeviceImpl_3_GetCaps, | 
|  | IDirect3DDeviceImpl_3_GetStats, | 
|  | IDirect3DDeviceImpl_3_AddViewport, | 
|  | IDirect3DDeviceImpl_3_DeleteViewport, | 
|  | IDirect3DDeviceImpl_3_NextViewport, | 
|  | Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats, | 
|  | Thunk_IDirect3DDeviceImpl_3_BeginScene, | 
|  | Thunk_IDirect3DDeviceImpl_3_EndScene, | 
|  | Thunk_IDirect3DDeviceImpl_3_GetDirect3D, | 
|  | IDirect3DDeviceImpl_3_SetCurrentViewport, | 
|  | IDirect3DDeviceImpl_3_GetCurrentViewport, | 
|  | Thunk_IDirect3DDeviceImpl_3_SetRenderTarget, | 
|  | Thunk_IDirect3DDeviceImpl_3_GetRenderTarget, | 
|  | IDirect3DDeviceImpl_3_Begin, | 
|  | IDirect3DDeviceImpl_3_BeginIndexed, | 
|  | IDirect3DDeviceImpl_3_Vertex, | 
|  | IDirect3DDeviceImpl_3_Index, | 
|  | IDirect3DDeviceImpl_3_End, | 
|  | IDirect3DDeviceImpl_3_GetRenderState, | 
|  | IDirect3DDeviceImpl_3_SetRenderState, | 
|  | IDirect3DDeviceImpl_3_GetLightState, | 
|  | IDirect3DDeviceImpl_3_SetLightState, | 
|  | Thunk_IDirect3DDeviceImpl_3_SetTransform, | 
|  | Thunk_IDirect3DDeviceImpl_3_GetTransform, | 
|  | Thunk_IDirect3DDeviceImpl_3_MultiplyTransform, | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawPrimitive, | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive, | 
|  | Thunk_IDirect3DDeviceImpl_3_SetClipStatus, | 
|  | Thunk_IDirect3DDeviceImpl_3_GetClipStatus, | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided, | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided, | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB, | 
|  | Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB, | 
|  | Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility, | 
|  | Thunk_IDirect3DDeviceImpl_3_GetTexture, | 
|  | IDirect3DDeviceImpl_3_SetTexture, | 
|  | Thunk_IDirect3DDeviceImpl_3_GetTextureStageState, | 
|  | Thunk_IDirect3DDeviceImpl_3_SetTextureStageState, | 
|  | Thunk_IDirect3DDeviceImpl_3_ValidateDevice | 
|  | }; | 
|  |  | 
|  | const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl = | 
|  | { | 
|  | /*** IUnknown Methods ***/ | 
|  | Thunk_IDirect3DDeviceImpl_2_QueryInterface, | 
|  | Thunk_IDirect3DDeviceImpl_2_AddRef, | 
|  | Thunk_IDirect3DDeviceImpl_2_Release, | 
|  | /*** IDirect3DDevice2 ***/ | 
|  | Thunk_IDirect3DDeviceImpl_2_GetCaps, | 
|  | IDirect3DDeviceImpl_2_SwapTextureHandles, | 
|  | Thunk_IDirect3DDeviceImpl_2_GetStats, | 
|  | Thunk_IDirect3DDeviceImpl_2_AddViewport, | 
|  | Thunk_IDirect3DDeviceImpl_2_DeleteViewport, | 
|  | Thunk_IDirect3DDeviceImpl_2_NextViewport, | 
|  | IDirect3DDeviceImpl_2_EnumTextureFormats, | 
|  | Thunk_IDirect3DDeviceImpl_2_BeginScene, | 
|  | Thunk_IDirect3DDeviceImpl_2_EndScene, | 
|  | Thunk_IDirect3DDeviceImpl_2_GetDirect3D, | 
|  | Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport, | 
|  | Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport, | 
|  | Thunk_IDirect3DDeviceImpl_2_SetRenderTarget, | 
|  | Thunk_IDirect3DDeviceImpl_2_GetRenderTarget, | 
|  | Thunk_IDirect3DDeviceImpl_2_Begin, | 
|  | Thunk_IDirect3DDeviceImpl_2_BeginIndexed, | 
|  | Thunk_IDirect3DDeviceImpl_2_Vertex, | 
|  | Thunk_IDirect3DDeviceImpl_2_Index, | 
|  | Thunk_IDirect3DDeviceImpl_2_End, | 
|  | Thunk_IDirect3DDeviceImpl_2_GetRenderState, | 
|  | Thunk_IDirect3DDeviceImpl_2_SetRenderState, | 
|  | Thunk_IDirect3DDeviceImpl_2_GetLightState, | 
|  | Thunk_IDirect3DDeviceImpl_2_SetLightState, | 
|  | Thunk_IDirect3DDeviceImpl_2_SetTransform, | 
|  | Thunk_IDirect3DDeviceImpl_2_GetTransform, | 
|  | Thunk_IDirect3DDeviceImpl_2_MultiplyTransform, | 
|  | Thunk_IDirect3DDeviceImpl_2_DrawPrimitive, | 
|  | Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive, | 
|  | Thunk_IDirect3DDeviceImpl_2_SetClipStatus, | 
|  | Thunk_IDirect3DDeviceImpl_2_GetClipStatus | 
|  | }; | 
|  |  | 
|  | const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl = | 
|  | { | 
|  | /*** IUnknown Methods ***/ | 
|  | Thunk_IDirect3DDeviceImpl_1_QueryInterface, | 
|  | Thunk_IDirect3DDeviceImpl_1_AddRef, | 
|  | Thunk_IDirect3DDeviceImpl_1_Release, | 
|  | /*** IDirect3DDevice1 ***/ | 
|  | IDirect3DDeviceImpl_1_Initialize, | 
|  | Thunk_IDirect3DDeviceImpl_1_GetCaps, | 
|  | Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles, | 
|  | IDirect3DDeviceImpl_1_CreateExecuteBuffer, | 
|  | Thunk_IDirect3DDeviceImpl_1_GetStats, | 
|  | IDirect3DDeviceImpl_1_Execute, | 
|  | Thunk_IDirect3DDeviceImpl_1_AddViewport, | 
|  | Thunk_IDirect3DDeviceImpl_1_DeleteViewport, | 
|  | Thunk_IDirect3DDeviceImpl_1_NextViewport, | 
|  | IDirect3DDeviceImpl_1_Pick, | 
|  | IDirect3DDeviceImpl_1_GetPickRecords, | 
|  | Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats, | 
|  | IDirect3DDeviceImpl_1_CreateMatrix, | 
|  | IDirect3DDeviceImpl_1_SetMatrix, | 
|  | IDirect3DDeviceImpl_1_GetMatrix, | 
|  | IDirect3DDeviceImpl_1_DeleteMatrix, | 
|  | Thunk_IDirect3DDeviceImpl_1_BeginScene, | 
|  | Thunk_IDirect3DDeviceImpl_1_EndScene, | 
|  | Thunk_IDirect3DDeviceImpl_1_GetDirect3D | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDeviceImpl_CreateHandle | 
|  | * | 
|  | * Not called from the VTable | 
|  | * | 
|  | * Some older interface versions operate with handles, which are basically | 
|  | * DWORDs which identify an interface, for example | 
|  | * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE | 
|  | * | 
|  | * Those handle could be just casts to the interface pointers or vice versa, | 
|  | * but that is not 64 bit safe and would mean blindly derefering a DWORD | 
|  | * passed by the app. Instead there is a dynamic array in the device which | 
|  | * keeps a DWORD to pointer information and a type for the handle. | 
|  | * | 
|  | * Basically this array only grows, when a handle is freed its pointer is | 
|  | * just set to NULL. There will be much more reads from the array than | 
|  | * insertion operations, so a dynamic array is fine. | 
|  | * | 
|  | * Params: | 
|  | *  This: D3DDevice implementation for which this handle should be created | 
|  | * | 
|  | * Returns: | 
|  | *  A free handle on success | 
|  | *  0 on failure | 
|  | * | 
|  | *****************************************************************************/ | 
|  | DWORD | 
|  | IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This) | 
|  | { | 
|  | DWORD i; | 
|  | struct HandleEntry *oldHandles = This->Handles; | 
|  |  | 
|  | TRACE("(%p)\n", This); | 
|  |  | 
|  | for(i = 0; i < This->numHandles; i++) | 
|  | { | 
|  | if(This->Handles[i].ptr == NULL && | 
|  | This->Handles[i].type == DDrawHandle_Unknown) | 
|  | { | 
|  | TRACE("Reusing freed handle %d\n", i + 1); | 
|  | return i + 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | TRACE("Growing the handle array\n"); | 
|  |  | 
|  | This->numHandles++; | 
|  | This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles); | 
|  | if(!This->Handles) | 
|  | { | 
|  | ERR("Out of memory\n"); | 
|  | This->Handles = oldHandles; | 
|  | This->numHandles--; | 
|  | return 0; | 
|  | } | 
|  | if(oldHandles) | 
|  | { | 
|  | memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry)); | 
|  | HeapFree(GetProcessHeap(), 0, oldHandles); | 
|  | } | 
|  |  | 
|  | TRACE("Returning %d\n", This->numHandles); | 
|  | return This->numHandles; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDeviceImpl_UpdateDepthStencil | 
|  | * | 
|  | * Checks the current render target for attached depth stencils and sets the | 
|  | * WineD3D depth stencil accordingly. | 
|  | * | 
|  | * Returns: | 
|  | *  The depth stencil state to set if creating the device | 
|  | * | 
|  | *****************************************************************************/ | 
|  | WINED3DZBUFFERTYPE | 
|  | IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) | 
|  | { | 
|  | IDirectDrawSurface7 *depthStencil = NULL; | 
|  | IDirectDrawSurfaceImpl *dsi; | 
|  | static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 }; | 
|  |  | 
|  | IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->target, IDirectDrawSurface7), | 
|  | &depthcaps, | 
|  | &depthStencil); | 
|  | if(!depthStencil) | 
|  | { | 
|  | TRACE("Setting wined3d depth stencil to NULL\n"); | 
|  | IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice, | 
|  | NULL); | 
|  | return WINED3DZB_FALSE; | 
|  | } | 
|  |  | 
|  | dsi = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, depthStencil); | 
|  | TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface); | 
|  | IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice, | 
|  | dsi->WineD3DSurface); | 
|  |  | 
|  | IDirectDrawSurface7_Release(depthStencil); | 
|  | return WINED3DZB_TRUE; | 
|  | } |