|  | /* | 
|  | * IDirect3DPixelShader9 implementation | 
|  | * | 
|  | * Copyright 2002-2003 Jason Edmeades | 
|  | *                     Raphael Junqueira | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | 
|  |  | 
|  | /* IDirect3DPixelShader9 IUnknown parts follow: */ | 
|  | static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  |  | 
|  | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) { | 
|  | IDirect3DPixelShader9_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("%p increasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | if (ref == 1) | 
|  | { | 
|  | IDirect3DDevice9Ex_AddRef(This->parentDevice); | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DPixelShader_AddRef(This->wineD3DPixelShader); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("%p decreasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | IDirect3DDevice9Ex *parentDevice = This->parentDevice; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DPixelShader_Release(This->wineD3DPixelShader); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | /* Release the device last, as it may cause the device to be destroyed. */ | 
|  | IDirect3DDevice9Ex_Release(parentDevice); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DPixelShader9 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  | IWineD3DDevice *myDevice = NULL; | 
|  |  | 
|  | TRACE("iface %p, device %p.\n", iface, ppDevice); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice); | 
|  | IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); | 
|  | IWineD3DDevice_Release(myDevice); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | TRACE("(%p) returning (%p)\n", This, *ppDevice); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  |  | 
|  | static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DPixelShader9Impl_QueryInterface, | 
|  | IDirect3DPixelShader9Impl_AddRef, | 
|  | IDirect3DPixelShader9Impl_Release, | 
|  | /* IDirect3DPixelShader9 */ | 
|  | IDirect3DPixelShader9Impl_GetDevice, | 
|  | IDirect3DPixelShader9Impl_GetFunction | 
|  | }; | 
|  |  | 
|  | static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent) | 
|  | { | 
|  | HeapFree(GetProcessHeap(), 0, parent); | 
|  | } | 
|  |  | 
|  | static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops = | 
|  | { | 
|  | d3d9_pixelshader_wined3d_object_destroyed, | 
|  | }; | 
|  |  | 
|  | HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code) | 
|  | { | 
|  | HRESULT hr; | 
|  |  | 
|  | shader->ref = 1; | 
|  | shader->lpVtbl = &Direct3DPixelShader9_Vtbl; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code, | 
|  | NULL, &shader->wineD3DPixelShader, (IUnknown *)shader, | 
|  | &d3d9_pixelshader_wined3d_parent_ops); | 
|  | wined3d_mutex_unlock(); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | shader->parentDevice = (IDirect3DDevice9Ex *)device; | 
|  | IDirect3DDevice9Ex_AddRef(shader->parentDevice); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader; | 
|  |  | 
|  | TRACE("iface %p, shader %p.\n", iface, shader); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | IWineD3DPixelShader *object; | 
|  | HRESULT hrc; | 
|  |  | 
|  | TRACE("iface %p, shader %p.\n", iface, ppShader); | 
|  |  | 
|  | if (ppShader == NULL) { | 
|  | TRACE("(%p) Invalid call\n", This); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); | 
|  | if (SUCCEEDED(hrc)) | 
|  | { | 
|  | if (object) | 
|  | { | 
|  | hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader); | 
|  | IWineD3DPixelShader_Release(object); | 
|  | } | 
|  | else | 
|  | { | 
|  | *ppShader = NULL; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice); | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | TRACE("(%p) : returning %p\n", This, *ppShader); | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, Vector4fCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, Vector4fCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, Vector4iCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, Vector4iCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, BoolCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, BoolCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } |