| /* |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009-2010 Henri Verbeet for CodeWeavers. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| static UINT64 get_query_result64(GLuint id, const struct wined3d_gl_info *gl_info) |
| { |
| if (gl_info->supported[ARB_TIMER_QUERY]) |
| { |
| GLuint64 result; |
| GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, &result)); |
| return result; |
| } |
| else |
| { |
| GLuint result; |
| GL_EXTCALL(glGetQueryObjectuiv(id, GL_QUERY_RESULT, &result)); |
| return result; |
| } |
| } |
| |
| static void wined3d_query_init(struct wined3d_query *query, struct wined3d_device *device, |
| enum wined3d_query_type type, const void *data, DWORD data_size, |
| const struct wined3d_query_ops *query_ops, void *parent, const struct wined3d_parent_ops *parent_ops) |
| { |
| query->ref = 1; |
| query->parent = parent; |
| query->parent_ops = parent_ops; |
| query->device = device; |
| query->state = QUERY_CREATED; |
| query->type = type; |
| query->data = data; |
| query->data_size = data_size; |
| query->query_ops = query_ops; |
| list_init(&query->poll_list_entry); |
| } |
| |
| static struct wined3d_event_query *wined3d_event_query_from_query(struct wined3d_query *query) |
| { |
| return CONTAINING_RECORD(query, struct wined3d_event_query, query); |
| } |
| |
| static struct wined3d_occlusion_query *wined3d_occlusion_query_from_query(struct wined3d_query *query) |
| { |
| return CONTAINING_RECORD(query, struct wined3d_occlusion_query, query); |
| } |
| |
| static struct wined3d_timestamp_query *wined3d_timestamp_query_from_query(struct wined3d_query *query) |
| { |
| return CONTAINING_RECORD(query, struct wined3d_timestamp_query, query); |
| } |
| |
| static struct wined3d_so_statistics_query *wined3d_so_statistics_query_from_query(struct wined3d_query *query) |
| { |
| return CONTAINING_RECORD(query, struct wined3d_so_statistics_query, query); |
| } |
| |
| static struct wined3d_pipeline_statistics_query *wined3d_pipeline_statistics_query_from_query( |
| struct wined3d_query *query) |
| { |
| return CONTAINING_RECORD(query, struct wined3d_pipeline_statistics_query, query); |
| } |
| |
| static BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info) |
| { |
| return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE]; |
| } |
| |
| static enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence, |
| const struct wined3d_device *device, DWORD flags) |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| enum wined3d_fence_result ret; |
| BOOL fence_result; |
| |
| TRACE("fence %p, device %p, flags %#x.\n", fence, device, flags); |
| |
| if (!fence->context) |
| { |
| TRACE("Fence not issued.\n"); |
| return WINED3D_FENCE_NOT_STARTED; |
| } |
| |
| if (!(context = context_reacquire(device, fence->context))) |
| { |
| if (!fence->context->gl_info->supported[ARB_SYNC]) |
| { |
| WARN("Fence tested from wrong thread.\n"); |
| return WINED3D_FENCE_WRONG_THREAD; |
| } |
| context = context_acquire(device, NULL, 0); |
| } |
| gl_info = context->gl_info; |
| |
| if (gl_info->supported[ARB_SYNC]) |
| { |
| GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync, |
| (flags & WINED3DGETDATA_FLUSH) ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, 0)); |
| checkGLcall("glClientWaitSync"); |
| |
| switch (gl_ret) |
| { |
| case GL_ALREADY_SIGNALED: |
| case GL_CONDITION_SATISFIED: |
| ret = WINED3D_FENCE_OK; |
| break; |
| |
| case GL_TIMEOUT_EXPIRED: |
| ret = WINED3D_FENCE_WAITING; |
| break; |
| |
| case GL_WAIT_FAILED: |
| default: |
| ERR("glClientWaitSync returned %#x.\n", gl_ret); |
| ret = WINED3D_FENCE_ERROR; |
| } |
| } |
| else if (gl_info->supported[APPLE_FENCE]) |
| { |
| fence_result = GL_EXTCALL(glTestFenceAPPLE(fence->object.id)); |
| checkGLcall("glTestFenceAPPLE"); |
| if (fence_result) |
| ret = WINED3D_FENCE_OK; |
| else |
| ret = WINED3D_FENCE_WAITING; |
| } |
| else if (gl_info->supported[NV_FENCE]) |
| { |
| fence_result = GL_EXTCALL(glTestFenceNV(fence->object.id)); |
| checkGLcall("glTestFenceNV"); |
| if (fence_result) |
| ret = WINED3D_FENCE_OK; |
| else |
| ret = WINED3D_FENCE_WAITING; |
| } |
| else |
| { |
| ERR("Fence created despite lack of GL support.\n"); |
| ret = WINED3D_FENCE_ERROR; |
| } |
| |
| context_release(context); |
| return ret; |
| } |
| |
| enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence, |
| const struct wined3d_device *device) |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| enum wined3d_fence_result ret; |
| |
| TRACE("fence %p, device %p.\n", fence, device); |
| |
| if (!fence->context) |
| { |
| TRACE("Fence not issued.\n"); |
| return WINED3D_FENCE_NOT_STARTED; |
| } |
| gl_info = fence->context->gl_info; |
| |
| if (!(context = context_reacquire(device, fence->context))) |
| { |
| /* A glFinish does not reliably wait for draws in other contexts. The caller has |
| * to find its own way to cope with the thread switch |
| */ |
| if (!gl_info->supported[ARB_SYNC]) |
| { |
| WARN("Fence finished from wrong thread.\n"); |
| return WINED3D_FENCE_WRONG_THREAD; |
| } |
| context = context_acquire(device, NULL, 0); |
| } |
| gl_info = context->gl_info; |
| |
| if (gl_info->supported[ARB_SYNC]) |
| { |
| /* Timeouts near 0xffffffffffffffff may immediately return GL_TIMEOUT_EXPIRED, |
| * possibly because macOS internally adds some slop to the timer. To avoid this, |
| * we use a large number that isn't near the point of overflow (macOS 10.12.5). |
| */ |
| GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync, |
| GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0 >> 1)); |
| checkGLcall("glClientWaitSync"); |
| |
| switch (gl_ret) |
| { |
| case GL_ALREADY_SIGNALED: |
| case GL_CONDITION_SATISFIED: |
| ret = WINED3D_FENCE_OK; |
| break; |
| |
| /* We don't expect a timeout for a ~292 year wait */ |
| default: |
| ERR("glClientWaitSync returned %#x.\n", gl_ret); |
| ret = WINED3D_FENCE_ERROR; |
| } |
| } |
| else if (context->gl_info->supported[APPLE_FENCE]) |
| { |
| GL_EXTCALL(glFinishFenceAPPLE(fence->object.id)); |
| checkGLcall("glFinishFenceAPPLE"); |
| ret = WINED3D_FENCE_OK; |
| } |
| else if (context->gl_info->supported[NV_FENCE]) |
| { |
| GL_EXTCALL(glFinishFenceNV(fence->object.id)); |
| checkGLcall("glFinishFenceNV"); |
| ret = WINED3D_FENCE_OK; |
| } |
| else |
| { |
| ERR("Fence created without GL support.\n"); |
| ret = WINED3D_FENCE_ERROR; |
| } |
| |
| context_release(context); |
| return ret; |
| } |
| |
| void wined3d_fence_issue(struct wined3d_fence *fence, const struct wined3d_device *device) |
| { |
| struct wined3d_context *context = NULL; |
| const struct wined3d_gl_info *gl_info; |
| |
| if (fence->context && !(context = context_reacquire(device, fence->context)) |
| && !fence->context->gl_info->supported[ARB_SYNC]) |
| context_free_fence(fence); |
| if (!context) |
| context = context_acquire(device, NULL, 0); |
| gl_info = context->gl_info; |
| if (!fence->context) |
| context_alloc_fence(context, fence); |
| |
| if (gl_info->supported[ARB_SYNC]) |
| { |
| if (fence->object.sync) |
| GL_EXTCALL(glDeleteSync(fence->object.sync)); |
| checkGLcall("glDeleteSync"); |
| fence->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); |
| checkGLcall("glFenceSync"); |
| } |
| else if (gl_info->supported[APPLE_FENCE]) |
| { |
| GL_EXTCALL(glSetFenceAPPLE(fence->object.id)); |
| checkGLcall("glSetFenceAPPLE"); |
| } |
| else if (gl_info->supported[NV_FENCE]) |
| { |
| GL_EXTCALL(glSetFenceNV(fence->object.id, GL_ALL_COMPLETED_NV)); |
| checkGLcall("glSetFenceNV"); |
| } |
| |
| context_release(context); |
| } |
| |
| static void wined3d_fence_free(struct wined3d_fence *fence) |
| { |
| if (fence->context) |
| context_free_fence(fence); |
| } |
| |
| void wined3d_fence_destroy(struct wined3d_fence *fence) |
| { |
| wined3d_fence_free(fence); |
| HeapFree(GetProcessHeap(), 0, fence); |
| } |
| |
| static HRESULT wined3d_fence_init(struct wined3d_fence *fence, const struct wined3d_gl_info *gl_info) |
| { |
| if (!wined3d_fence_supported(gl_info)) |
| { |
| WARN("Fences not supported.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_fence *object; |
| HRESULT hr; |
| |
| TRACE("device %p, fence %p.\n", device, fence); |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = wined3d_fence_init(object, gl_info))) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created fence %p.\n", object); |
| *fence = object; |
| |
| return WINED3D_OK; |
| } |
| |
| ULONG CDECL wined3d_query_incref(struct wined3d_query *query) |
| { |
| ULONG refcount = InterlockedIncrement(&query->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", query, refcount); |
| |
| return refcount; |
| } |
| |
| static void wined3d_query_destroy_object(void *object) |
| { |
| struct wined3d_query *query = object; |
| |
| if (!list_empty(&query->poll_list_entry)) |
| list_remove(&query->poll_list_entry); |
| |
| /* Queries are specific to the GL context that created them. Not |
| * deleting the query will obviously leak it, but that's still better |
| * than potentially deleting a different query with the same id in this |
| * context, and (still) leaking the actual query. */ |
| query->query_ops->query_destroy(query); |
| } |
| |
| ULONG CDECL wined3d_query_decref(struct wined3d_query *query) |
| { |
| ULONG refcount = InterlockedDecrement(&query->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", query, refcount); |
| |
| if (!refcount) |
| { |
| query->parent_ops->wined3d_object_destroyed(query->parent); |
| wined3d_cs_destroy_object(query->device->cs, wined3d_query_destroy_object, query); |
| } |
| |
| return refcount; |
| } |
| |
| HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query, |
| void *data, UINT data_size, DWORD flags) |
| { |
| TRACE("query %p, data %p, data_size %u, flags %#x.\n", |
| query, data, data_size, flags); |
| |
| if (flags) |
| WARN("Ignoring flags %#x.\n", flags); |
| |
| if (query->state == QUERY_BUILDING) |
| { |
| WARN("Query is building, returning S_FALSE.\n"); |
| return S_FALSE; |
| } |
| |
| if (query->state == QUERY_CREATED) |
| { |
| WARN("Query wasn't started yet.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (!query->device->cs->thread) |
| { |
| if (!query->query_ops->query_poll(query, flags)) |
| return S_FALSE; |
| } |
| else if (query->counter_main != query->counter_retrieved) |
| { |
| if (flags & WINED3DGETDATA_FLUSH && !query->device->cs->queries_flushed) |
| wined3d_cs_emit_flush(query->device->cs); |
| return S_FALSE; |
| } |
| |
| if (data) |
| memcpy(data, query->data, min(data_size, query->data_size)); |
| |
| return S_OK; |
| } |
| |
| UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query) |
| { |
| TRACE("query %p.\n", query); |
| |
| return query->data_size; |
| } |
| |
| HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags) |
| { |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (flags & WINED3DISSUE_END) |
| ++query->counter_main; |
| |
| wined3d_cs_emit_query_issue(query->device->cs, query, flags); |
| |
| if (flags & WINED3DISSUE_BEGIN) |
| query->state = QUERY_BUILDING; |
| else |
| query->state = QUERY_SIGNALLED; |
| |
| return WINED3D_OK; |
| } |
| |
| static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query); |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| GLuint available; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (!(context = context_reacquire(device, oq->context))) |
| { |
| FIXME("%p Wrong thread, returning 1.\n", query); |
| oq->samples = 1; |
| return TRUE; |
| } |
| gl_info = context->gl_info; |
| |
| GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT_AVAILABLE, &available)); |
| TRACE("Available %#x.\n", available); |
| |
| if (available) |
| { |
| oq->samples = get_query_result64(oq->id, gl_info); |
| TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq->samples)); |
| } |
| |
| checkGLcall("poll occlusion query"); |
| context_release(context); |
| |
| return available; |
| } |
| |
| static BOOL wined3d_event_query_ops_poll(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_event_query *event_query = wined3d_event_query_from_query(query); |
| enum wined3d_fence_result ret; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| ret = wined3d_fence_test(&event_query->fence, query->device, flags); |
| switch (ret) |
| { |
| case WINED3D_FENCE_OK: |
| case WINED3D_FENCE_NOT_STARTED: |
| return event_query->signalled = TRUE; |
| |
| case WINED3D_FENCE_WAITING: |
| return event_query->signalled = FALSE; |
| |
| case WINED3D_FENCE_WRONG_THREAD: |
| FIXME("(%p) Wrong thread, reporting GPU idle.\n", query); |
| return event_query->signalled = TRUE; |
| |
| case WINED3D_FENCE_ERROR: |
| ERR("The GL event query failed.\n"); |
| return event_query->signalled = TRUE; |
| |
| default: |
| ERR("Unexpected wined3d_event_query_test result %#x.\n", ret); |
| return event_query->signalled = TRUE; |
| } |
| } |
| |
| void * CDECL wined3d_query_get_parent(const struct wined3d_query *query) |
| { |
| TRACE("query %p.\n", query); |
| |
| return query->parent; |
| } |
| |
| enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query) |
| { |
| TRACE("query %p.\n", query); |
| |
| return query->type; |
| } |
| |
| static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (flags & WINED3DISSUE_END) |
| { |
| struct wined3d_event_query *event_query = wined3d_event_query_from_query(query); |
| |
| wined3d_fence_issue(&event_query->fence, query->device); |
| return TRUE; |
| } |
| else if (flags & WINED3DISSUE_BEGIN) |
| { |
| /* Started implicitly at query creation. */ |
| ERR("Event query issued with START flag - what to do?\n"); |
| } |
| |
| return FALSE; |
| } |
| |
| static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query); |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_context *context; |
| BOOL poll = FALSE; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| /* This is allowed according to MSDN and our tests. Reset the query and |
| * restart. */ |
| if (flags & WINED3DISSUE_BEGIN) |
| { |
| if (oq->started) |
| { |
| if ((context = context_reacquire(device, oq->context))) |
| { |
| GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED)); |
| checkGLcall("glEndQuery()"); |
| } |
| else |
| { |
| FIXME("Wrong thread, can't restart query.\n"); |
| context_free_occlusion_query(oq); |
| context = context_acquire(device, NULL, 0); |
| context_alloc_occlusion_query(context, oq); |
| } |
| } |
| else |
| { |
| if (oq->context) |
| context_free_occlusion_query(oq); |
| context = context_acquire(device, NULL, 0); |
| context_alloc_occlusion_query(context, oq); |
| } |
| |
| GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED, oq->id)); |
| checkGLcall("glBeginQuery()"); |
| |
| context_release(context); |
| oq->started = TRUE; |
| } |
| if (flags & WINED3DISSUE_END) |
| { |
| /* MSDN says END on a non-building occlusion query returns an error, |
| * but our tests show that it returns OK. But OpenGL doesn't like it, |
| * so avoid generating an error. */ |
| if (oq->started) |
| { |
| if ((context = context_reacquire(device, oq->context))) |
| { |
| GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED)); |
| checkGLcall("glEndQuery()"); |
| |
| context_release(context); |
| poll = TRUE; |
| } |
| else |
| { |
| FIXME("Wrong thread, can't end query.\n"); |
| } |
| } |
| oq->started = FALSE; |
| } |
| |
| return poll; |
| } |
| |
| static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query); |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| GLuint64 timestamp; |
| GLuint available; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (!(context = context_reacquire(device, tq->context))) |
| { |
| FIXME("%p Wrong thread, returning 1.\n", query); |
| tq->timestamp = 1; |
| return TRUE; |
| } |
| gl_info = context->gl_info; |
| |
| GL_EXTCALL(glGetQueryObjectuiv(tq->id, GL_QUERY_RESULT_AVAILABLE, &available)); |
| checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)"); |
| TRACE("available %#x.\n", available); |
| |
| if (available) |
| { |
| GL_EXTCALL(glGetQueryObjectui64v(tq->id, GL_QUERY_RESULT, ×tamp)); |
| checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)"); |
| TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp)); |
| tq->timestamp = timestamp; |
| } |
| |
| context_release(context); |
| |
| return available; |
| } |
| |
| static BOOL wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query); |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (flags & WINED3DISSUE_BEGIN) |
| { |
| WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n"); |
| } |
| if (flags & WINED3DISSUE_END) |
| { |
| if (tq->context) |
| context_free_timestamp_query(tq); |
| context = context_acquire(query->device, NULL, 0); |
| gl_info = context->gl_info; |
| context_alloc_timestamp_query(context, tq); |
| GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP)); |
| checkGLcall("glQueryCounter()"); |
| context_release(context); |
| |
| return TRUE; |
| } |
| |
| return FALSE; |
| } |
| |
| static BOOL wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query *query, DWORD flags) |
| { |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| return TRUE; |
| } |
| |
| static BOOL wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| return FALSE; |
| } |
| |
| static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query); |
| struct wined3d_device *device = query->device; |
| GLuint written_available, generated_available; |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (!(context = context_reacquire(device, pq->context))) |
| { |
| FIXME("%p Wrong thread, returning 0 primitives.\n", query); |
| memset(&pq->statistics, 0, sizeof(pq->statistics)); |
| return TRUE; |
| } |
| gl_info = context->gl_info; |
| |
| GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.written, |
| GL_QUERY_RESULT_AVAILABLE, &written_available)); |
| GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.generated, |
| GL_QUERY_RESULT_AVAILABLE, &generated_available)); |
| TRACE("Available %#x, %#x.\n", written_available, generated_available); |
| |
| if (written_available && generated_available) |
| { |
| pq->statistics.primitives_written = get_query_result64(pq->u.query.written, gl_info); |
| pq->statistics.primitives_generated = get_query_result64(pq->u.query.generated, gl_info); |
| TRACE("Returning %s, %s primitives.\n", |
| wine_dbgstr_longlong(pq->statistics.primitives_written), |
| wine_dbgstr_longlong(pq->statistics.primitives_generated)); |
| } |
| |
| checkGLcall("poll SO statistics query"); |
| context_release(context); |
| |
| return written_available && generated_available; |
| } |
| |
| static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query); |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_context *context; |
| BOOL poll = FALSE; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (flags & WINED3DISSUE_BEGIN) |
| { |
| if (pq->started) |
| { |
| if ((context = context_reacquire(device, pq->context))) |
| { |
| GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, pq->stream_idx)); |
| GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, pq->stream_idx)); |
| } |
| else |
| { |
| FIXME("Wrong thread, can't restart query.\n"); |
| context_free_so_statistics_query(pq); |
| context = context_acquire(device, NULL, 0); |
| context_alloc_so_statistics_query(context, pq); |
| } |
| } |
| else |
| { |
| if (pq->context) |
| context_free_so_statistics_query(pq); |
| context = context_acquire(device, NULL, 0); |
| context_alloc_so_statistics_query(context, pq); |
| } |
| |
| GL_EXTCALL(glBeginQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, |
| pq->stream_idx, pq->u.query.written)); |
| GL_EXTCALL(glBeginQueryIndexed(GL_PRIMITIVES_GENERATED, |
| pq->stream_idx, pq->u.query.generated)); |
| checkGLcall("begin query"); |
| |
| context_release(context); |
| pq->started = TRUE; |
| } |
| if (flags & WINED3DISSUE_END) |
| { |
| if (pq->started) |
| { |
| if ((context = context_reacquire(device, pq->context))) |
| { |
| GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, pq->stream_idx)); |
| GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, pq->stream_idx)); |
| checkGLcall("end query"); |
| |
| context_release(context); |
| poll = TRUE; |
| } |
| else |
| { |
| FIXME("Wrong thread, can't end query.\n"); |
| } |
| } |
| pq->started = FALSE; |
| } |
| |
| return poll; |
| } |
| |
| static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query); |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| GLuint available; |
| int i; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (!(context = context_reacquire(device, pq->context))) |
| { |
| FIXME("%p Wrong thread.\n", query); |
| memset(&pq->statistics, 0, sizeof(pq->statistics)); |
| return TRUE; |
| } |
| gl_info = context->gl_info; |
| |
| for (i = 0; i < ARRAY_SIZE(pq->u.id); ++i) |
| { |
| GL_EXTCALL(glGetQueryObjectuiv(pq->u.id[i], GL_QUERY_RESULT_AVAILABLE, &available)); |
| if (!available) |
| break; |
| } |
| |
| if (available) |
| { |
| pq->statistics.vertices_submitted = get_query_result64(pq->u.query.vertices, gl_info); |
| pq->statistics.primitives_submitted = get_query_result64(pq->u.query.primitives, gl_info); |
| pq->statistics.vs_invocations = get_query_result64(pq->u.query.vertex_shader, gl_info); |
| pq->statistics.hs_invocations = get_query_result64(pq->u.query.tess_control_shader, gl_info); |
| pq->statistics.ds_invocations = get_query_result64(pq->u.query.tess_eval_shader, gl_info); |
| pq->statistics.gs_invocations = get_query_result64(pq->u.query.geometry_shader, gl_info); |
| pq->statistics.gs_primitives = get_query_result64(pq->u.query.geometry_primitives, gl_info); |
| pq->statistics.ps_invocations = get_query_result64(pq->u.query.fragment_shader, gl_info); |
| pq->statistics.cs_invocations = get_query_result64(pq->u.query.compute_shader, gl_info); |
| pq->statistics.clipping_input_primitives = get_query_result64(pq->u.query.clipping_input, gl_info); |
| pq->statistics.clipping_output_primitives = get_query_result64(pq->u.query.clipping_output, gl_info); |
| } |
| |
| checkGLcall("poll pipeline statistics query"); |
| context_release(context); |
| return available; |
| } |
| |
| static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query *query, |
| struct wined3d_context *context) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| |
| GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB)); |
| GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB)); |
| GL_EXTCALL(glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB)); |
| GL_EXTCALL(glEndQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB)); |
| GL_EXTCALL(glEndQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB)); |
| GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_INVOCATIONS)); |
| GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)); |
| GL_EXTCALL(glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB)); |
| GL_EXTCALL(glEndQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB)); |
| GL_EXTCALL(glEndQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB)); |
| GL_EXTCALL(glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB)); |
| checkGLcall("end query"); |
| } |
| |
| static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD flags) |
| { |
| struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query); |
| struct wined3d_device *device = query->device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_context *context; |
| BOOL poll = FALSE; |
| |
| TRACE("query %p, flags %#x.\n", query, flags); |
| |
| if (flags & WINED3DISSUE_BEGIN) |
| { |
| if (pq->started) |
| { |
| if ((context = context_reacquire(device, pq->context))) |
| { |
| wined3d_pipeline_statistics_query_end(pq, context); |
| } |
| else |
| { |
| FIXME("Wrong thread, can't restart query.\n"); |
| context_free_pipeline_statistics_query(pq); |
| context = context_acquire(device, NULL, 0); |
| context_alloc_pipeline_statistics_query(context, pq); |
| } |
| } |
| else |
| { |
| if (pq->context) |
| context_free_pipeline_statistics_query(pq); |
| context = context_acquire(device, NULL, 0); |
| context_alloc_pipeline_statistics_query(context, pq); |
| } |
| |
| GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB, pq->u.query.vertices)); |
| GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB, pq->u.query.primitives)); |
| GL_EXTCALL(glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, pq->u.query.vertex_shader)); |
| GL_EXTCALL(glBeginQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB, pq->u.query.tess_control_shader)); |
| GL_EXTCALL(glBeginQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, pq->u.query.tess_eval_shader)); |
| GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_INVOCATIONS, pq->u.query.geometry_shader)); |
| GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, pq->u.query.geometry_primitives)); |
| GL_EXTCALL(glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, pq->u.query.fragment_shader)); |
| GL_EXTCALL(glBeginQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB, pq->u.query.compute_shader)); |
| GL_EXTCALL(glBeginQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB, pq->u.query.clipping_input)); |
| GL_EXTCALL(glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, pq->u.query.clipping_output)); |
| checkGLcall("begin query"); |
| |
| context_release(context); |
| pq->started = TRUE; |
| } |
| if (flags & WINED3DISSUE_END) |
| { |
| if (pq->started) |
| { |
| if ((context = context_reacquire(device, pq->context))) |
| { |
| wined3d_pipeline_statistics_query_end(pq, context); |
| context_release(context); |
| poll = TRUE; |
| } |
| else |
| { |
| FIXME("Wrong thread, can't end query.\n"); |
| } |
| } |
| pq->started = FALSE; |
| } |
| |
| return poll; |
| } |
| |
| static void wined3d_event_query_ops_destroy(struct wined3d_query *query) |
| { |
| struct wined3d_event_query *event_query = wined3d_event_query_from_query(query); |
| |
| wined3d_fence_free(&event_query->fence); |
| HeapFree(GetProcessHeap(), 0, event_query); |
| } |
| |
| static const struct wined3d_query_ops event_query_ops = |
| { |
| wined3d_event_query_ops_poll, |
| wined3d_event_query_ops_issue, |
| wined3d_event_query_ops_destroy, |
| }; |
| |
| static HRESULT wined3d_event_query_create(struct wined3d_device *device, |
| enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_query **query) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_event_query *object; |
| HRESULT hr; |
| |
| TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", |
| device, type, parent, parent_ops, query); |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = wined3d_fence_init(&object->fence, gl_info))) |
| { |
| WARN("Event queries not supported.\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| wined3d_query_init(&object->query, device, type, &object->signalled, |
| sizeof(object->signalled), &event_query_ops, parent, parent_ops); |
| |
| TRACE("Created query %p.\n", object); |
| *query = &object->query; |
| |
| return WINED3D_OK; |
| } |
| |
| static void wined3d_occlusion_query_ops_destroy(struct wined3d_query *query) |
| { |
| struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query); |
| |
| if (oq->context) |
| context_free_occlusion_query(oq); |
| HeapFree(GetProcessHeap(), 0, oq); |
| } |
| |
| static const struct wined3d_query_ops occlusion_query_ops = |
| { |
| wined3d_occlusion_query_ops_poll, |
| wined3d_occlusion_query_ops_issue, |
| wined3d_occlusion_query_ops_destroy, |
| }; |
| |
| static HRESULT wined3d_occlusion_query_create(struct wined3d_device *device, |
| enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_query **query) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_occlusion_query *object; |
| |
| TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", |
| device, type, parent, parent_ops, query); |
| |
| if (!gl_info->supported[ARB_OCCLUSION_QUERY]) |
| { |
| WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| wined3d_query_init(&object->query, device, type, &object->samples, |
| sizeof(object->samples), &occlusion_query_ops, parent, parent_ops); |
| |
| TRACE("Created query %p.\n", object); |
| *query = &object->query; |
| |
| return WINED3D_OK; |
| } |
| |
| static void wined3d_timestamp_query_ops_destroy(struct wined3d_query *query) |
| { |
| struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query); |
| |
| if (tq->context) |
| context_free_timestamp_query(tq); |
| HeapFree(GetProcessHeap(), 0, tq); |
| } |
| |
| static const struct wined3d_query_ops timestamp_query_ops = |
| { |
| wined3d_timestamp_query_ops_poll, |
| wined3d_timestamp_query_ops_issue, |
| wined3d_timestamp_query_ops_destroy, |
| }; |
| |
| static HRESULT wined3d_timestamp_query_create(struct wined3d_device *device, |
| enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_query **query) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_timestamp_query *object; |
| |
| TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", |
| device, type, parent, parent_ops, query); |
| |
| if (!gl_info->supported[ARB_TIMER_QUERY]) |
| { |
| WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| wined3d_query_init(&object->query, device, type, &object->timestamp, |
| sizeof(object->timestamp), ×tamp_query_ops, parent, parent_ops); |
| |
| TRACE("Created query %p.\n", object); |
| *query = &object->query; |
| |
| return WINED3D_OK; |
| } |
| |
| static void wined3d_timestamp_disjoint_query_ops_destroy(struct wined3d_query *query) |
| { |
| HeapFree(GetProcessHeap(), 0, query); |
| } |
| |
| static const struct wined3d_query_ops timestamp_disjoint_query_ops = |
| { |
| wined3d_timestamp_disjoint_query_ops_poll, |
| wined3d_timestamp_disjoint_query_ops_issue, |
| wined3d_timestamp_disjoint_query_ops_destroy, |
| }; |
| |
| static HRESULT wined3d_timestamp_disjoint_query_create(struct wined3d_device *device, |
| enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_query **query) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_query *object; |
| |
| TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", |
| device, type, parent, parent_ops, query); |
| |
| if (!gl_info->supported[ARB_TIMER_QUERY]) |
| { |
| WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT) |
| { |
| static const struct wined3d_query_data_timestamp_disjoint disjoint_data = {1000 * 1000 * 1000, FALSE}; |
| |
| wined3d_query_init(object, device, type, &disjoint_data, |
| sizeof(disjoint_data), ×tamp_disjoint_query_ops, parent, parent_ops); |
| } |
| else |
| { |
| static const UINT64 freq = 1000 * 1000 * 1000; |
| |
| wined3d_query_init(object, device, type, &freq, |
| sizeof(freq), ×tamp_disjoint_query_ops, parent, parent_ops); |
| } |
| |
| TRACE("Created query %p.\n", object); |
| *query = object; |
| |
| return WINED3D_OK; |
| } |
| |
| static void wined3d_so_statistics_query_ops_destroy(struct wined3d_query *query) |
| { |
| struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query); |
| |
| if (pq->context) |
| context_free_so_statistics_query(pq); |
| HeapFree(GetProcessHeap(), 0, pq); |
| } |
| |
| static const struct wined3d_query_ops so_statistics_query_ops = |
| { |
| wined3d_so_statistics_query_ops_poll, |
| wined3d_so_statistics_query_ops_issue, |
| wined3d_so_statistics_query_ops_destroy, |
| }; |
| |
| static HRESULT wined3d_so_statistics_query_create(struct wined3d_device *device, |
| enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_query **query) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_so_statistics_query *object; |
| unsigned int stream_idx; |
| |
| if (WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 <= type && type <= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3) |
| stream_idx = type - WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0; |
| else |
| return WINED3DERR_NOTAVAILABLE; |
| |
| TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", |
| device, type, parent, parent_ops, query); |
| |
| if (!gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY]) |
| { |
| WARN("OpenGL implementation does not support primitive queries.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| if (!gl_info->supported[ARB_TRANSFORM_FEEDBACK3]) |
| { |
| WARN("OpenGL implementation does not support indexed queries.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| wined3d_query_init(&object->query, device, type, &object->statistics, |
| sizeof(object->statistics), &so_statistics_query_ops, parent, parent_ops); |
| object->stream_idx = stream_idx; |
| |
| TRACE("Created query %p.\n", object); |
| *query = &object->query; |
| |
| return WINED3D_OK; |
| } |
| |
| static void wined3d_pipeline_query_ops_destroy(struct wined3d_query *query) |
| { |
| struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query); |
| if (pq->context) |
| context_free_pipeline_statistics_query(pq); |
| HeapFree(GetProcessHeap(), 0, pq); |
| } |
| |
| static const struct wined3d_query_ops pipeline_query_ops = |
| { |
| wined3d_pipeline_query_ops_poll, |
| wined3d_pipeline_query_ops_issue, |
| wined3d_pipeline_query_ops_destroy, |
| }; |
| |
| static HRESULT wined3d_pipeline_query_create(struct wined3d_device *device, |
| enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_query **query) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_pipeline_statistics_query *object; |
| |
| TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", |
| device, type, parent, parent_ops, query); |
| |
| if (!gl_info->supported[ARB_PIPELINE_STATISTICS_QUERY]) |
| { |
| WARN("OpenGL implementation does not support pipeline statistics queries.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| wined3d_query_init(&object->query, device, type, &object->statistics, |
| sizeof(object->statistics), &pipeline_query_ops, parent, parent_ops); |
| |
| TRACE("Created query %p.\n", object); |
| *query = &object->query; |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type, |
| void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) |
| { |
| TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", |
| device, type, parent, parent_ops, query); |
| |
| switch (type) |
| { |
| case WINED3D_QUERY_TYPE_EVENT: |
| return wined3d_event_query_create(device, type, parent, parent_ops, query); |
| |
| case WINED3D_QUERY_TYPE_OCCLUSION: |
| return wined3d_occlusion_query_create(device, type, parent, parent_ops, query); |
| |
| case WINED3D_QUERY_TYPE_TIMESTAMP: |
| return wined3d_timestamp_query_create(device, type, parent, parent_ops, query); |
| |
| case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT: |
| case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ: |
| return wined3d_timestamp_disjoint_query_create(device, type, parent, parent_ops, query); |
| |
| case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0: |
| case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1: |
| case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2: |
| case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3: |
| return wined3d_so_statistics_query_create(device, type, parent, parent_ops, query); |
| |
| case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS: |
| return wined3d_pipeline_query_create(device, type, parent, parent_ops, query); |
| |
| default: |
| FIXME("Unhandled query type %#x.\n", type); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| } |