| /* |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009-2011 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include <stdio.h> |
| |
| #include "wined3d_private.h" |
| #include "winternl.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_perf); |
| WINE_DECLARE_DEBUG_CHANNEL(winediag); |
| |
| #define DEFAULT_REFRESH_RATE 0 |
| |
| /* The driver names reflect the lowest GPU supported |
| * by a certain driver, so DRIVER_AMD_R300 supports |
| * R3xx, R4xx and R5xx GPUs. */ |
| enum wined3d_display_driver |
| { |
| DRIVER_AMD_RAGE_128PRO, |
| DRIVER_AMD_R100, |
| DRIVER_AMD_R300, |
| DRIVER_AMD_R600, |
| DRIVER_AMD_RX, |
| DRIVER_INTEL_GMA800, |
| DRIVER_INTEL_GMA900, |
| DRIVER_INTEL_GMA950, |
| DRIVER_INTEL_GMA3000, |
| DRIVER_INTEL_HD4000, |
| DRIVER_NVIDIA_TNT, |
| DRIVER_NVIDIA_GEFORCE2MX, |
| DRIVER_NVIDIA_GEFORCEFX, |
| DRIVER_NVIDIA_GEFORCE6, |
| DRIVER_NVIDIA_GEFORCE8, |
| DRIVER_VMWARE, |
| DRIVER_UNKNOWN |
| }; |
| |
| enum wined3d_driver_model |
| { |
| DRIVER_MODEL_GENERIC, |
| DRIVER_MODEL_WIN9X, |
| DRIVER_MODEL_NT40, |
| DRIVER_MODEL_NT5X, |
| DRIVER_MODEL_NT6X |
| }; |
| |
| enum wined3d_gl_vendor |
| { |
| GL_VENDOR_UNKNOWN, |
| GL_VENDOR_APPLE, |
| GL_VENDOR_FGLRX, |
| GL_VENDOR_MESA, |
| GL_VENDOR_NVIDIA, |
| }; |
| |
| enum wined3d_d3d_level |
| { |
| WINED3D_D3D_LEVEL_5, |
| WINED3D_D3D_LEVEL_6, |
| WINED3D_D3D_LEVEL_7, |
| WINED3D_D3D_LEVEL_8, |
| WINED3D_D3D_LEVEL_9_SM2, |
| WINED3D_D3D_LEVEL_9_SM3, |
| WINED3D_D3D_LEVEL_10, |
| WINED3D_D3D_LEVEL_11, |
| WINED3D_D3D_LEVEL_COUNT |
| }; |
| |
| /* The d3d device ID */ |
| static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } }; |
| |
| /* Extension detection */ |
| struct wined3d_extension_map |
| { |
| const char *extension_string; |
| enum wined3d_gl_extension extension; |
| }; |
| |
| static const struct wined3d_extension_map gl_extension_map[] = |
| { |
| /* APPLE */ |
| {"GL_APPLE_fence", APPLE_FENCE }, |
| {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS }, |
| {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE }, |
| {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 }, |
| |
| /* ARB */ |
| {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED }, |
| {"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT }, |
| {"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE }, |
| {"GL_ARB_clip_control", ARB_CLIP_CONTROL }, |
| {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT }, |
| {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER }, |
| {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH }, |
| {"GL_ARB_copy_buffer", ARB_COPY_BUFFER }, |
| {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT }, |
| {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT }, |
| {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE }, |
| {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL }, |
| {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS }, |
| {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX }, |
| {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED }, |
| {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY }, |
| {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY }, |
| {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION }, |
| {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS}, |
| {"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT }, |
| {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM }, |
| {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER }, |
| {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT }, |
| {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB }, |
| {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 }, |
| {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5 }, |
| {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL }, |
| {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX }, |
| {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS }, |
| {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY }, |
| {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 }, |
| {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT }, |
| {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE }, |
| {"GL_ARB_multisample", ARB_MULTISAMPLE }, |
| {"GL_ARB_multitexture", ARB_MULTITEXTURE }, |
| {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY }, |
| {"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY }, |
| {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT }, |
| {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS }, |
| {"GL_ARB_point_sprite", ARB_POINT_SPRITE }, |
| {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX }, |
| {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS }, |
| {"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP }, |
| {"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS }, |
| {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING }, |
| {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE }, |
| {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE }, |
| {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT}, |
| {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD }, |
| {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 }, |
| {"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK }, |
| {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING }, |
| {"GL_ARB_shadow", ARB_SHADOW }, |
| {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING }, |
| {"GL_ARB_sync", ARB_SYNC }, |
| {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER }, |
| {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP }, |
| {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT }, |
| {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE }, |
| {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION }, |
| {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC }, |
| {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC }, |
| {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP }, |
| {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY }, |
| {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE }, |
| {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 }, |
| {"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC}, |
| {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT }, |
| {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER }, |
| {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT }, |
| {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE}, |
| {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO }, |
| {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS }, |
| {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE }, |
| {"GL_ARB_texture_rg", ARB_TEXTURE_RG }, |
| {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI }, |
| {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE }, |
| {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE }, |
| {"GL_ARB_texture_view", ARB_TEXTURE_VIEW }, |
| {"GL_ARB_timer_query", ARB_TIMER_QUERY }, |
| {"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2 }, |
| {"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3 }, |
| {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT }, |
| {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA }, |
| {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND }, |
| {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT }, |
| {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM }, |
| {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER }, |
| {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV}, |
| {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY }, |
| |
| /* ATI */ |
| {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER }, |
| {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL }, |
| {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC }, |
| {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 }, |
| {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE }, |
| |
| /* EXT */ |
| {"GL_EXT_blend_color", EXT_BLEND_COLOR }, |
| {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE }, |
| {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE }, |
| {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX }, |
| {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT }, |
| {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST }, |
| {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 }, |
| {"GL_EXT_fog_coord", EXT_FOG_COORD }, |
| {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT }, |
| {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE }, |
| {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT }, |
| {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS }, |
| {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 }, |
| {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL }, |
| {"GL_EXT_packed_float", EXT_PACKED_FLOAT }, |
| {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS }, |
| {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX }, |
| {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR }, |
| {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE }, |
| {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP }, |
| {"GL_EXT_texture3D", EXT_TEXTURE3D }, |
| {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY }, |
| {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC }, |
| {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC }, |
| {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE }, |
| {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 }, |
| {"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC}, |
| {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER }, |
| {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS }, |
| {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP }, |
| {"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT }, |
| {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM }, |
| {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB }, |
| {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE }, |
| {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA }, |
| |
| /* NV */ |
| {"GL_NV_fence", NV_FENCE }, |
| {"GL_NV_fog_distance", NV_FOG_DISTANCE }, |
| {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM }, |
| {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 }, |
| {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION }, |
| {"GL_NV_half_float", NV_HALF_FLOAT }, |
| {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT }, |
| {"GL_NV_point_sprite", NV_POINT_SPRITE }, |
| {"GL_NV_register_combiners", NV_REGISTER_COMBINERS }, |
| {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 }, |
| {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION }, |
| {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 }, |
| {"GL_NV_texture_shader", NV_TEXTURE_SHADER }, |
| {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 }, |
| {"GL_NV_vertex_program", NV_VERTEX_PROGRAM }, |
| {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 }, |
| {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 }, |
| {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION }, |
| {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 }, |
| |
| /* SGI */ |
| {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP }, |
| }; |
| |
| static const struct wined3d_extension_map wgl_extension_map[] = |
| { |
| {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT }, |
| {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL }, |
| {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH}, |
| {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER }, |
| }; |
| |
| /********************************************************** |
| * Utility functions follow |
| **********************************************************/ |
| |
| const struct min_lookup minMipLookup[] = |
| { |
| /* NONE POINT LINEAR */ |
| {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ |
| {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/ |
| {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ |
| }; |
| |
| const GLenum magLookup[] = |
| { |
| /* NONE POINT LINEAR */ |
| GL_NEAREST, GL_NEAREST, GL_LINEAR, |
| }; |
| |
| static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx) |
| { |
| const struct wined3d_gl_info *gl_info = ctx->gl_info; |
| |
| TRACE("Destroying caps GL context.\n"); |
| |
| /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but |
| * this function might be called before the relevant function pointers |
| * in gl_info are initialized. */ |
| if (ctx->test_program_id || ctx->test_vbo) |
| { |
| GL_EXTCALL(glDeleteProgram(ctx->test_program_id)); |
| GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo)); |
| } |
| |
| if (!wglMakeCurrent(NULL, NULL)) |
| ERR("Failed to disable caps GL context.\n"); |
| |
| if (!wglDeleteContext(ctx->gl_ctx)) |
| { |
| DWORD err = GetLastError(); |
| ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err); |
| } |
| |
| wined3d_release_dc(ctx->wnd, ctx->dc); |
| DestroyWindow(ctx->wnd); |
| |
| if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx)) |
| ERR("Failed to restore previous GL context.\n"); |
| } |
| |
| static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx, |
| struct wined3d_gl_info *gl_info) |
| { |
| HGLRC new_ctx; |
| |
| if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB"))) |
| return TRUE; |
| |
| if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL))) |
| { |
| gl_info->p_wglCreateContextAttribsARB = NULL; |
| return FALSE; |
| } |
| |
| if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx)) |
| { |
| ERR("Failed to make new context current, last error %#x.\n", GetLastError()); |
| if (!wglDeleteContext(new_ctx)) |
| ERR("Failed to delete new context, last error %#x.\n", GetLastError()); |
| gl_info->p_wglCreateContextAttribsARB = NULL; |
| return TRUE; |
| } |
| |
| if (!wglDeleteContext(caps_gl_ctx->gl_ctx)) |
| ERR("Failed to delete old context, last error %#x.\n", GetLastError()); |
| caps_gl_ctx->gl_ctx = new_ctx; |
| |
| return TRUE; |
| } |
| |
| static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx) |
| { |
| PIXELFORMATDESCRIPTOR pfd; |
| int iPixelFormat; |
| |
| TRACE("getting context...\n"); |
| |
| ctx->restore_dc = wglGetCurrentDC(); |
| ctx->restore_gl_ctx = wglGetCurrentContext(); |
| |
| /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */ |
| ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window", |
| WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL); |
| if (!ctx->wnd) |
| { |
| ERR("Failed to create a window.\n"); |
| goto fail; |
| } |
| |
| ctx->dc = GetDC(ctx->wnd); |
| if (!ctx->dc) |
| { |
| ERR("Failed to get a DC.\n"); |
| goto fail; |
| } |
| |
| /* PixelFormat selection */ |
| ZeroMemory(&pfd, sizeof(pfd)); |
| pfd.nSize = sizeof(pfd); |
| pfd.nVersion = 1; |
| pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */ |
| pfd.iPixelType = PFD_TYPE_RGBA; |
| pfd.cColorBits = 32; |
| pfd.iLayerType = PFD_MAIN_PLANE; |
| |
| if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd))) |
| { |
| /* If this happens something is very wrong as ChoosePixelFormat barely fails. */ |
| ERR("Failed to find a suitable pixel format.\n"); |
| goto fail; |
| } |
| DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd); |
| SetPixelFormat(ctx->dc, iPixelFormat, &pfd); |
| |
| /* Create a GL context. */ |
| if (!(ctx->gl_ctx = wglCreateContext(ctx->dc))) |
| { |
| WARN("Failed to create default context for capabilities initialization.\n"); |
| goto fail; |
| } |
| |
| /* Make it the current GL context. */ |
| if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx)) |
| { |
| ERR("Failed to make caps GL context current.\n"); |
| goto fail; |
| } |
| |
| ctx->gl_info = &adapter->gl_info; |
| return TRUE; |
| |
| fail: |
| if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx); |
| ctx->gl_ctx = NULL; |
| if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); |
| ctx->dc = NULL; |
| if (ctx->wnd) DestroyWindow(ctx->wnd); |
| ctx->wnd = NULL; |
| if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx)) |
| ERR("Failed to restore previous GL context.\n"); |
| |
| return FALSE; |
| } |
| |
| /* Adjust the amount of used texture memory */ |
| UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) |
| { |
| adapter->vram_bytes_used += amount; |
| TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n", |
| wine_dbgstr_longlong(amount), |
| wine_dbgstr_longlong(adapter->vram_bytes_used)); |
| return adapter->vram_bytes_used; |
| } |
| |
| static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) |
| { |
| HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats); |
| HeapFree(GetProcessHeap(), 0, adapter->cfgs); |
| } |
| |
| ULONG CDECL wined3d_incref(struct wined3d *wined3d) |
| { |
| ULONG refcount = InterlockedIncrement(&wined3d->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", wined3d, refcount); |
| |
| return refcount; |
| } |
| |
| ULONG CDECL wined3d_decref(struct wined3d *wined3d) |
| { |
| ULONG refcount = InterlockedDecrement(&wined3d->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", wined3d, refcount); |
| |
| if (!refcount) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < wined3d->adapter_count; ++i) |
| { |
| wined3d_adapter_cleanup(&wined3d->adapters[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, wined3d); |
| } |
| |
| return refcount; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info) |
| { |
| GLuint prog; |
| BOOL ret = FALSE; |
| static const char testcode[] = |
| "!!ARBvp1.0\n" |
| "PARAM C[66] = { program.env[0..65] };\n" |
| "ADDRESS A0;" |
| "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n" |
| "ARL A0.x, zero.x;\n" |
| "MOV result.position, C[A0.x + 65];\n" |
| "END\n"; |
| |
| while (gl_info->gl_ops.gl.p_glGetError()); |
| GL_EXTCALL(glGenProgramsARB(1, &prog)); |
| if(!prog) { |
| ERR("Failed to create an ARB offset limit test program\n"); |
| } |
| GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog)); |
| GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, |
| strlen(testcode), testcode)); |
| if (gl_info->gl_ops.gl.p_glGetError()) |
| { |
| TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n"); |
| TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB))); |
| ret = TRUE; |
| } else TRACE("OpenGL implementation allows offsets > 63\n"); |
| |
| GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)); |
| GL_EXTCALL(glDeleteProgramsARB(1, &prog)); |
| checkGLcall("ARB vp offset limit test cleanup"); |
| |
| return ret; |
| } |
| |
| static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| if (card_vendor != HW_VENDOR_AMD) return FALSE; |
| if (device == CARD_AMD_RADEON_9500) return TRUE; |
| if (device == CARD_AMD_RADEON_X700) return TRUE; |
| if (device == CARD_AMD_RADEON_X1600) return TRUE; |
| return FALSE; |
| } |
| |
| static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| if (card_vendor == HW_VENDOR_NVIDIA) |
| { |
| if (device == CARD_NVIDIA_GEFORCEFX_5200 || |
| device == CARD_NVIDIA_GEFORCEFX_5600 || |
| device == CARD_NVIDIA_GEFORCEFX_5800) |
| { |
| return TRUE; |
| } |
| } |
| return FALSE; |
| } |
| |
| static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from |
| * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to |
| * detect the Apple OpenGL implementation to apply some extension fixups afterwards. |
| * |
| * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks |
| * aren't sufficient either because a Linux binary may display on a macos X server via remote X11. |
| * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions |
| * like client storage might be supported on other implementations too, but GL_APPLE_flush_render |
| * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So |
| * the chance that other implementations support them is rather small since Win32 QuickTime uses |
| * DirectDraw, not OpenGL. |
| * |
| * This test has been moved into wined3d_guess_gl_vendor() |
| */ |
| return gl_vendor == GL_VENDOR_APPLE; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void test_pbo_functionality(struct wined3d_gl_info *gl_info) |
| { |
| /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs, |
| * but glTexSubImage from a PBO fails miserably, with the first line repeated over |
| * all the texture. This function detects this bug by its symptom and disables PBOs |
| * if the test fails. |
| * |
| * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA, |
| * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use |
| * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data |
| * read back is compared to the original. If they are equal PBOs are assumed to work, |
| * otherwise the PBO extension is disabled. */ |
| GLuint texture, pbo; |
| static const unsigned int pattern[] = |
| { |
| 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000, |
| 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff, |
| 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff, |
| 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff |
| }; |
| unsigned int check[sizeof(pattern) / sizeof(pattern[0])]; |
| |
| /* No PBO -> No point in testing them. */ |
| if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return; |
| |
| while (gl_info->gl_ops.gl.p_glGetError()); |
| gl_info->gl_ops.gl.p_glGenTextures(1, &texture); |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture); |
| |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); |
| checkGLcall("Specifying the PBO test texture"); |
| |
| GL_EXTCALL(glGenBuffers(1, &pbo)); |
| GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo)); |
| GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW)); |
| checkGLcall("Specifying the PBO test pbo"); |
| |
| gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
| checkGLcall("Loading the PBO test texture"); |
| |
| GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); |
| |
| gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */ |
| |
| memset(check, 0, sizeof(check)); |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check); |
| checkGLcall("Reading back the PBO test texture"); |
| |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture); |
| GL_EXTCALL(glDeleteBuffers(1, &pbo)); |
| checkGLcall("PBO test cleanup"); |
| |
| if (memcmp(check, pattern, sizeof(check))) |
| { |
| WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n" |
| "Disabling PBOs. This may result in slower performance.\n"); |
| gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE; |
| } |
| else |
| { |
| TRACE("PBO test successful.\n"); |
| } |
| } |
| |
| static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE); |
| } |
| |
| static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| if (gl_vendor != GL_VENDOR_APPLE) return FALSE; |
| if (card_vendor != HW_VENDOR_AMD) return FALSE; |
| if (device == CARD_AMD_RADEON_X1600) return FALSE; |
| return TRUE; |
| } |
| |
| static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports |
| * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card. |
| * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44 |
| * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is |
| * hardcoded |
| * |
| * dx10 cards usually have 64 varyings */ |
| return gl_info->limits.glsl_varyings > 44; |
| } |
| |
| static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| return !match_dx10_capable(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device); |
| } |
| |
| /* A GL context is provided by the caller */ |
| static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| GLenum error; |
| DWORD data[16]; |
| |
| if (!gl_info->supported[EXT_SECONDARY_COLOR]) |
| return FALSE; |
| |
| while (gl_info->gl_ops.gl.p_glGetError()); |
| GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data); |
| error = gl_info->gl_ops.gl.p_glGetError(); |
| |
| if (error == GL_NO_ERROR) |
| { |
| TRACE("GL Implementation accepts 4 component specular color pointers\n"); |
| return TRUE; |
| } |
| else |
| { |
| TRACE("GL implementation does not accept 4 component specular colors, error %s\n", |
| debug_glerror(error)); |
| return FALSE; |
| } |
| } |
| |
| /* A GL context is provided by the caller */ |
| static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| GLuint prog; |
| BOOL ret = FALSE; |
| GLint pos; |
| static const char testcode[] = |
| "!!ARBvp1.0\n" |
| "OPTION NV_vertex_program2;\n" |
| "MOV result.clip[0], 0.0;\n" |
| "MOV result.position, 0.0;\n" |
| "END\n"; |
| |
| if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE; |
| |
| while (gl_info->gl_ops.gl.p_glGetError()); |
| |
| GL_EXTCALL(glGenProgramsARB(1, &prog)); |
| if(!prog) |
| { |
| ERR("Failed to create the NVvp clip test program\n"); |
| return FALSE; |
| } |
| GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog)); |
| GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, |
| strlen(testcode), testcode)); |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos); |
| if(pos != -1) |
| { |
| WARN("GL_NV_vertex_program2_option result.clip[] test failed\n"); |
| TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB))); |
| ret = TRUE; |
| while (gl_info->gl_ops.gl.p_glGetError()); |
| } |
| else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n"); |
| |
| GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)); |
| GL_EXTCALL(glDeleteProgramsARB(1, &prog)); |
| checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup"); |
| |
| return ret; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| char data[4 * 4 * 4]; |
| GLuint tex, fbo; |
| GLenum status; |
| |
| if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE; |
| |
| memset(data, 0xcc, sizeof(data)); |
| |
| gl_info->gl_ops.gl.p_glGenTextures(1, &tex); |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
| checkGLcall("glTexImage2D"); |
| |
| gl_info->fbo_ops.glGenFramebuffers(1, &fbo); |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
| checkGLcall("glFramebufferTexture2D"); |
| |
| status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status); |
| checkGLcall("glCheckFramebufferStatus"); |
| |
| memset(data, 0x11, sizeof(data)); |
| gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); |
| checkGLcall("glTexSubImage2D"); |
| |
| gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f); |
| gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT); |
| checkGLcall("glClear"); |
| |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); |
| checkGLcall("glGetTexImage"); |
| |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0); |
| checkGLcall("glBindTexture"); |
| |
| gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); |
| checkGLcall("glDeleteTextures"); |
| |
| return *(DWORD *)data == 0x11111111; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards. |
| * This leads to graphical bugs in Half Life 2 and Unreal engine games. */ |
| GLuint tex; |
| GLint size; |
| |
| gl_info->gl_ops.gl.p_glGenTextures(1, &tex); |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL); |
| checkGLcall("glTexImage2D"); |
| |
| gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size); |
| checkGLcall("glGetTexLevelParameteriv"); |
| TRACE("Real color depth is %d\n", size); |
| |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0); |
| checkGLcall("glBindTexture"); |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); |
| checkGLcall("glDeleteTextures"); |
| |
| return size < 16; |
| } |
| |
| static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| return gl_vendor == GL_VENDOR_FGLRX; |
| } |
| |
| static BOOL match_r200(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| if (card_vendor != HW_VENDOR_AMD) return FALSE; |
| if (device == CARD_AMD_RADEON_8500) return TRUE; |
| return FALSE; |
| } |
| |
| static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| DWORD data[4]; |
| GLuint tex, fbo; |
| GLenum status; |
| float color[4] = {0.0f, 1.0f, 0.0f, 0.0f}; |
| GLuint prog; |
| GLint err_pos; |
| static const char program_code[] = |
| "!!ARBfp1.0\n" |
| "OPTION ARB_fog_linear;\n" |
| "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n" |
| "END\n"; |
| |
| if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) |
| return FALSE; |
| if (!gl_info->supported[ARB_FRAGMENT_PROGRAM]) |
| return FALSE; |
| |
| gl_info->gl_ops.gl.p_glGenTextures(1, &tex); |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
| checkGLcall("glTexImage2D"); |
| |
| gl_info->fbo_ops.glGenFramebuffers(1, &fbo); |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
| checkGLcall("glFramebufferTexture2D"); |
| |
| status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status); |
| checkGLcall("glCheckFramebufferStatus"); |
| |
| gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f); |
| gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT); |
| checkGLcall("glClear"); |
| gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1); |
| checkGLcall("glViewport"); |
| |
| gl_info->gl_ops.gl.p_glEnable(GL_FOG); |
| gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f); |
| gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f); |
| gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); |
| gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST); |
| gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color); |
| checkGLcall("fog setup"); |
| |
| GL_EXTCALL(glGenProgramsARB(1, &prog)); |
| GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog)); |
| GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, |
| strlen(program_code), program_code)); |
| gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB); |
| checkGLcall("Test fragment program setup"); |
| |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos); |
| if (err_pos != -1) |
| { |
| const char *error_str; |
| error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB); |
| FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str)); |
| } |
| |
| gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP); |
| gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f); |
| gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f); |
| gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f); |
| gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f); |
| gl_info->gl_ops.gl.p_glEnd(); |
| checkGLcall("ARBfp fog test draw"); |
| |
| gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); |
| checkGLcall("glGetTexImage"); |
| data[0] &= 0x00ffffff; |
| data[1] &= 0x00ffffff; |
| data[2] &= 0x00ffffff; |
| data[3] &= 0x00ffffff; |
| |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0); |
| |
| gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); |
| gl_info->gl_ops.gl.p_glDisable(GL_FOG); |
| GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0)); |
| gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB); |
| GL_EXTCALL(glDeleteProgramsARB(1, &prog)); |
| checkGLcall("ARBfp fog test teardown"); |
| |
| TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]); |
| return data[0] != 0x00ff0000 || data[3] != 0x0000ff00; |
| } |
| |
| static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl_info, |
| struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| if (!gl_info->supported[ARB_VIEWPORT_ARRAY]) |
| return FALSE; |
| if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) |
| return FALSE; |
| return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx); |
| } |
| |
| static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info) |
| { |
| /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms. |
| * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should |
| * allow 48 different offsets or other helper immediate values. */ |
| TRACE("Reserving 12 GLSL constants for compiler private use.\n"); |
| gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12); |
| } |
| |
| static void quirk_amd_dx9(struct wined3d_gl_info *gl_info) |
| { |
| /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although |
| * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL). |
| * If real NP2 textures are used, the driver falls back to software. We could just remove the |
| * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient |
| * due to the non-normalized texture coordinates. Thus set an internal extension flag, |
| * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures |
| * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits. |
| * |
| * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which |
| * has this extension promoted to core. The extension loading code sets this extension supported |
| * due to that, so this code works on fglrx as well. */ |
| if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n"); |
| gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; |
| gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE; |
| } |
| } |
| |
| static void quirk_no_np2(struct wined3d_gl_info *gl_info) |
| { |
| /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but |
| * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string. |
| * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying |
| * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the |
| * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used. |
| * We therefore completely remove ARB_tex_npot from the list of supported extensions. |
| * |
| * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot, |
| * triggering the software fallback. There is not much we can do here apart from disabling the |
| * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled |
| * in wined3d_adapter_init_gl_caps). |
| * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer |
| * post-processing effects in the game "Max Payne 2"). |
| * The behaviour can be verified through a simple test app attached in bugreport #14724. */ |
| TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n"); |
| gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; |
| gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE; |
| } |
| |
| static void quirk_texcoord_w(struct wined3d_gl_info *gl_info) |
| { |
| /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems |
| * with fixed function fragment processing. Ideally this flag should be detected with a test shader |
| * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones) |
| * do not like vertex shaders in feedback mode and return an error, even though it should be valid |
| * according to the spec. |
| * |
| * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This |
| * makes the shader slower and eats instruction slots which should be available to the d3d app. |
| * |
| * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist |
| * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If |
| * this workaround is activated on cards that do not need it, it won't break things, just affect |
| * performance negatively. */ |
| TRACE("Enabling vertex texture coord fixes in vertex shaders.\n"); |
| gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W; |
| } |
| |
| static void quirk_clip_varying(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING; |
| } |
| |
| static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA; |
| } |
| |
| static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN; |
| } |
| |
| static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE; |
| } |
| |
| static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16; |
| } |
| |
| static void quirk_infolog_spam(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM; |
| } |
| |
| static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info) |
| { |
| /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few |
| selected texture formats. They are apparently the only DX9 class GPUs |
| supporting VTF. |
| Also, DX9-era GPUs are somewhat limited with float textures |
| filtering and blending. */ |
| gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING; |
| } |
| |
| static void quirk_r200_constants(struct wined3d_gl_info *gl_info) |
| { |
| /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on) |
| * loads some fog parameters (start, end, exponent, but not the color) into the |
| * program. |
| * |
| * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0, |
| * and it is the responsibility of the vertex pipeline to handle non-linear fog and |
| * linear fog with start and end other than 0.0 and 1.0. */ |
| TRACE("Reserving 1 ARB constant for compiler private use.\n"); |
| gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1); |
| } |
| |
| static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info) |
| { |
| gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG; |
| } |
| |
| static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info) |
| { |
| if (gl_info->supported[ARB_CLIP_CONTROL]) |
| { |
| TRACE("Disabling ARB_clip_control.\n"); |
| gl_info->supported[ARB_CLIP_CONTROL] = FALSE; |
| } |
| } |
| |
| struct driver_quirk |
| { |
| BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device); |
| void (*apply)(struct wined3d_gl_info *gl_info); |
| const char *description; |
| }; |
| |
| static const struct driver_quirk quirk_table[] = |
| { |
| { |
| match_amd_r300_to_500, |
| quirk_amd_dx9, |
| "AMD normalized texrect quirk" |
| }, |
| { |
| match_apple, |
| quirk_apple_glsl_constants, |
| "Apple GLSL uniform override" |
| }, |
| { |
| match_geforce5, |
| quirk_no_np2, |
| "Geforce 5 NP2 disable" |
| }, |
| { |
| match_apple_intel, |
| quirk_texcoord_w, |
| "Init texcoord .w for Apple Intel GPU driver" |
| }, |
| { |
| match_apple_nonr500ati, |
| quirk_texcoord_w, |
| "Init texcoord .w for Apple ATI >= r600 GPU driver" |
| }, |
| { |
| match_dx10_capable, |
| quirk_clip_varying, |
| "Reserved varying for gl_ClipPos" |
| }, |
| { |
| /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most |
| * GL implementations accept it. The Mac GL is the only implementation known to |
| * reject it. |
| * |
| * If we can pass 4 component specular colors, do it, because (a) we don't have |
| * to screw around with the data, and (b) the D3D fixed function vertex pipeline |
| * passes specular alpha to the pixel shader if any is used. Otherwise the |
| * specular alpha is used to pass the fog coordinate, which we pass to opengl |
| * via GL_EXT_fog_coord. |
| */ |
| match_allows_spec_alpha, |
| quirk_allows_specular_alpha, |
| "Allow specular alpha quirk" |
| }, |
| { |
| match_broken_nv_clip, |
| quirk_disable_nvvp_clip, |
| "Apple NV_vertex_program clip bug quirk" |
| }, |
| { |
| match_fbo_tex_update, |
| quirk_fbo_tex_update, |
| "FBO rebind for attachment updates" |
| }, |
| { |
| match_broken_rgba16, |
| quirk_broken_rgba16, |
| "True RGBA16 is not available" |
| }, |
| { |
| match_fglrx, |
| quirk_infolog_spam, |
| "Not printing GLSL infolog" |
| }, |
| { |
| match_not_dx10_capable, |
| quirk_limited_tex_filtering, |
| "Texture filtering, blending and VTF support is limited" |
| }, |
| { |
| match_r200, |
| quirk_r200_constants, |
| "r200 vertex shader constants" |
| }, |
| { |
| match_broken_arb_fog, |
| quirk_broken_arb_fog, |
| "ARBfp fogstart == fogend workaround" |
| }, |
| { |
| match_broken_viewport_subpixel_bits, |
| quirk_broken_viewport_subpixel_bits, |
| "Nvidia viewport subpixel bits bug" |
| }, |
| }; |
| |
| /* Certain applications (Steam) complain if we report an outdated driver version. In general, |
| * reporting a driver version is moot because we are not the Windows driver, and we have different |
| * bugs, features, etc. |
| * |
| * The driver version has the form "x.y.z.w". |
| * |
| * "x" is the Windows version the driver is meant for: |
| * 4 -> 95/98/NT4 |
| * 5 -> 2000 |
| * 6 -> 2000/XP |
| * 7 -> Vista |
| * 8 -> Win 7 |
| * |
| * "y" is the maximum Direct3D version the driver supports. |
| * y -> d3d version mapping: |
| * 11 -> d3d6 |
| * 12 -> d3d7 |
| * 13 -> d3d8 |
| * 14 -> d3d9 |
| * 15 -> d3d10 |
| * 16 -> d3d10.1 |
| * 17 -> d3d11 |
| * |
| * "z" is the subversion number. |
| * |
| * "w" is the vendor specific driver build number. |
| */ |
| |
| struct driver_version_information |
| { |
| enum wined3d_display_driver driver; |
| enum wined3d_driver_model driver_model; |
| const char *driver_name; /* name of Windows driver */ |
| WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */ |
| WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */ |
| WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */ |
| }; |
| |
| /* The driver version table contains driver information for different devices on several OS versions. */ |
| static const struct driver_version_information driver_version_table[] = |
| { |
| /* AMD |
| * - Radeon HD2x00 (R600) and up supported by current drivers. |
| * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7) |
| * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP) |
| * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */ |
| {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0}, |
| {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614}, |
| {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764}, |
| {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280}, |
| {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 }, |
| {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280}, |
| {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474}, |
| |
| /* Intel |
| * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp |
| * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to |
| * igxprd32.dll but the GMA800 driver was never updated. */ |
| {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889}, |
| {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764}, |
| {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926}, |
| {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218}, |
| {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504}, |
| {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666}, |
| {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352}, |
| |
| /* Nvidia |
| * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8 |
| * - Geforce6 and 7 support is up to 307.83 on XP-Win8 |
| * - GeforceFX support is up to 173.x on <= XP |
| * - Geforce2MX/3/4 up to 96.x on <= XP |
| * - TNT/Geforce1/2 up to 71.x on <= XP |
| * All version numbers used below are from the Linux nvidia drivers. */ |
| {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186}, |
| {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371}, |
| {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516}, |
| {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783}, |
| {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052}, |
| {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783}, |
| {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052}, |
| |
| /* VMware */ |
| {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134}, |
| }; |
| |
| struct gpu_description |
| { |
| WORD vendor; /* reported PCI card vendor ID */ |
| WORD card; /* reported PCI card device ID */ |
| const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */ |
| enum wined3d_display_driver driver; |
| unsigned int vidmem; |
| }; |
| |
| /* The amount of video memory stored in the gpu description table is the minimum amount of video memory |
| * found on a board containing a specific GPU. */ |
| static const struct gpu_description gpu_description_table[] = |
| { |
| /* Nvidia cards */ |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 }, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264}, |
| {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288}, |
| |
| /* AMD cards */ |
| {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 }, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096}, |
| {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096}, |
| |
| /* VMware */ |
| {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024}, |
| |
| /* Intel cards */ |
| {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, |
| {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128}, |
| {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128}, |
| {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128}, |
| {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128}, |
| {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128}, |
| {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512}, |
| {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512}, |
| {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512}, |
| {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512}, |
| {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512}, |
| {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, |
| {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, |
| }; |
| |
| static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver, |
| enum wined3d_driver_model driver_model) |
| { |
| unsigned int i; |
| |
| TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model); |
| for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++) |
| { |
| const struct driver_version_information *entry = &driver_version_table[i]; |
| |
| if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC |
| || entry->driver_model == driver_model)) |
| { |
| TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n", |
| entry->driver_name, entry->version, entry->subversion, entry->build); |
| return entry; |
| } |
| } |
| return NULL; |
| } |
| |
| static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor, |
| enum wined3d_pci_device device) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i) |
| { |
| if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card) |
| return &gpu_description_table[i]; |
| } |
| |
| return NULL; |
| } |
| |
| static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes) |
| { |
| enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE; |
| enum wined3d_pci_device device = PCI_DEVICE_NONE; |
| const struct gpu_description *gpu_description; |
| static unsigned int once; |
| |
| if (gl_info->supported[WGL_WINE_QUERY_RENDERER]) |
| { |
| GLuint value; |
| |
| if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value))) |
| vendor = value; |
| if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value))) |
| device = value; |
| if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value))) |
| *vram_bytes = (UINT64)value * 1024 * 1024; |
| TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n", |
| vendor, device, wine_dbgstr_longlong(*vram_bytes)); |
| } |
| |
| if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE) |
| { |
| vendor = wined3d_settings.pci_vendor_id; |
| TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor); |
| } |
| |
| if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE) |
| { |
| device = wined3d_settings.pci_device_id; |
| TRACE("Overriding device PCI ID with 0x%04x.\n", device); |
| } |
| |
| if (wined3d_settings.emulated_textureram) |
| { |
| *vram_bytes = wined3d_settings.emulated_textureram; |
| TRACE("Overriding amount of video memory with 0x%s bytes.\n", |
| wine_dbgstr_longlong(*vram_bytes)); |
| } |
| |
| if (!(gpu_description = get_gpu_description(vendor, device)) |
| && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE |
| || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++) |
| ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device); |
| |
| return gpu_description; |
| } |
| |
| static void init_driver_info(struct wined3d_driver_info *driver_info, |
| const struct gpu_description *gpu_desc, UINT64 vram_bytes) |
| { |
| OSVERSIONINFOW os_version; |
| WORD driver_os_version; |
| enum wined3d_display_driver driver; |
| enum wined3d_driver_model driver_model; |
| const struct driver_version_information *version_info; |
| |
| memset(&os_version, 0, sizeof(os_version)); |
| os_version.dwOSVersionInfoSize = sizeof(os_version); |
| if (!GetVersionExW(&os_version)) |
| { |
| ERR("Failed to get OS version, reporting 2000/XP.\n"); |
| driver_os_version = 6; |
| driver_model = DRIVER_MODEL_NT5X; |
| } |
| else |
| { |
| TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion); |
| switch (os_version.dwMajorVersion) |
| { |
| case 4: |
| /* If needed we could distinguish between 9x and NT4, but this code won't make |
| * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0. |
| */ |
| driver_os_version = 4; |
| driver_model = DRIVER_MODEL_WIN9X; |
| break; |
| |
| case 5: |
| driver_os_version = 6; |
| driver_model = DRIVER_MODEL_NT5X; |
| break; |
| |
| case 6: |
| if (os_version.dwMinorVersion == 0) |
| { |
| driver_os_version = 7; |
| driver_model = DRIVER_MODEL_NT6X; |
| } |
| else if (os_version.dwMinorVersion == 1) |
| { |
| driver_os_version = 8; |
| driver_model = DRIVER_MODEL_NT6X; |
| } |
| else |
| { |
| if (os_version.dwMinorVersion > 2) |
| { |
| FIXME("Unhandled OS version %u.%u, reporting Win 8.\n", |
| os_version.dwMajorVersion, os_version.dwMinorVersion); |
| } |
| driver_os_version = 9; |
| driver_model = DRIVER_MODEL_NT6X; |
| } |
| break; |
| |
| case 10: |
| driver_os_version = 10; |
| driver_model = DRIVER_MODEL_NT6X; |
| break; |
| |
| default: |
| FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n", |
| os_version.dwMajorVersion, os_version.dwMinorVersion); |
| driver_os_version = 6; |
| driver_model = DRIVER_MODEL_NT5X; |
| break; |
| } |
| } |
| |
| driver_info->vendor = gpu_desc->vendor; |
| driver_info->device = gpu_desc->card; |
| driver_info->description = gpu_desc->description; |
| driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024; |
| driver = gpu_desc->driver; |
| |
| /** |
| * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff. |
| * In order to avoid this application bug we limit the amount of video memory |
| * to LONG_MAX for older Windows versions. |
| */ |
| if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX) |
| { |
| TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX); |
| driver_info->vram_bytes = LONG_MAX; |
| } |
| |
| /* Try to obtain driver version information for the current Windows version. This fails in |
| * some cases: |
| * - the gpu is not available on the currently selected OS version: |
| * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows, |
| * version information for the current Windows version is returned instead of faked info. |
| * We do the same and assume the default Windows version to emulate is WinXP. |
| * |
| * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast) |
| * For now return the XP driver info. Perhaps later on we should return VESA. |
| * |
| * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id) |
| * This could be an indication that our database is not up to date, so this should be fixed. |
| */ |
| if ((version_info = get_driver_version_info(driver, driver_model)) |
| || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC))) |
| { |
| driver_info->name = version_info->driver_name; |
| driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version); |
| driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build); |
| } |
| else |
| { |
| ERR("No driver version info found for device %04x:%04x, driver model %#x.\n", |
| driver_info->vendor, driver_info->device, driver_model); |
| driver_info->name = "Display"; |
| driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15); |
| driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */ |
| } |
| |
| TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n", |
| driver_info->version_high, driver_info->version_low); |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx, |
| const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, |
| enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i) |
| { |
| if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue; |
| TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description); |
| quirk_table[i].apply(gl_info); |
| } |
| |
| /* Find out if PBOs work as they are supposed to. */ |
| test_pbo_functionality(gl_info); |
| } |
| |
| static DWORD wined3d_parse_gl_version(const char *gl_version) |
| { |
| const char *ptr = gl_version; |
| int major, minor; |
| |
| major = atoi(ptr); |
| if (major <= 0) |
| ERR("Invalid OpenGL major version %d.\n", major); |
| |
| while (isdigit(*ptr)) ++ptr; |
| if (*ptr++ != '.') |
| ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version)); |
| |
| minor = atoi(ptr); |
| |
| TRACE("Found OpenGL version %d.%d.\n", major, minor); |
| |
| return MAKEDWORD_VERSION(major, minor); |
| } |
| |
| static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info, |
| const char *gl_vendor_string, const char *gl_renderer, const char *gl_version) |
| { |
| /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from |
| * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to |
| * detect the Apple OpenGL implementation to apply some extension fixups afterwards. |
| * |
| * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks |
| * aren't sufficient either because a Linux binary may display on a macos X server via remote X11. |
| * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions |
| * like client storage might be supported on other implementations too, but GL_APPLE_flush_render |
| * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So |
| * the chance that other implementations support them is rather small since Win32 QuickTime uses |
| * DirectDraw, not OpenGL. */ |
| if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422]) |
| return GL_VENDOR_APPLE; |
| |
| if (strstr(gl_vendor_string, "NVIDIA")) |
| return GL_VENDOR_NVIDIA; |
| |
| if (strstr(gl_vendor_string, "ATI")) |
| return GL_VENDOR_FGLRX; |
| |
| if (strstr(gl_vendor_string, "Mesa") |
| || strstr(gl_vendor_string, "X.Org") |
| || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.") |
| || strstr(gl_vendor_string, "DRI R300 Project") |
| || strstr(gl_vendor_string, "Tungsten Graphics, Inc") |
| || strstr(gl_vendor_string, "VMware, Inc.") |
| || strstr(gl_vendor_string, "Intel") |
| || strstr(gl_renderer, "Mesa") |
| || strstr(gl_renderer, "Gallium") |
| || strstr(gl_renderer, "Intel") |
| || strstr(gl_version, "Mesa")) |
| return GL_VENDOR_MESA; |
| |
| FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n", |
| debugstr_a(gl_vendor_string)); |
| |
| return GL_VENDOR_UNKNOWN; |
| } |
| |
| static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer) |
| { |
| if (strstr(gl_vendor_string, "NVIDIA") |
| || strstr(gl_vendor_string, "Nouveau") |
| || strstr(gl_vendor_string, "nouveau")) |
| return HW_VENDOR_NVIDIA; |
| |
| if (strstr(gl_vendor_string, "ATI") |
| || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.") |
| || strstr(gl_vendor_string, "X.Org R300 Project") |
| || strstr(gl_renderer, "AMD") |
| || strstr(gl_renderer, "FirePro") |
| || strstr(gl_renderer, "Radeon") |
| || strstr(gl_renderer, "R100") |
| || strstr(gl_renderer, "R200") |
| || strstr(gl_renderer, "R300") |
| || strstr(gl_renderer, "R600") |
| || strstr(gl_renderer, "R700")) |
| return HW_VENDOR_AMD; |
| |
| if (strstr(gl_vendor_string, "Intel(R)") |
| /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */ |
| || strstr(gl_renderer, "Intel") |
| || strstr(gl_renderer, "i915") |
| || strstr(gl_vendor_string, "Intel Inc.")) |
| return HW_VENDOR_INTEL; |
| |
| if (strstr(gl_renderer, "SVGA3D")) |
| return HW_VENDOR_VMWARE; |
| |
| if (strstr(gl_vendor_string, "Mesa") |
| || strstr(gl_vendor_string, "Brian Paul") |
| || strstr(gl_vendor_string, "Tungsten Graphics, Inc") |
| || strstr(gl_vendor_string, "VMware, Inc.")) |
| return HW_VENDOR_SOFTWARE; |
| |
| FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string)); |
| |
| return HW_VENDOR_NVIDIA; |
| } |
| |
| static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version) |
| { |
| if (shader_caps->vs_version >= 5) |
| return WINED3D_D3D_LEVEL_11; |
| if (shader_caps->vs_version == 4) |
| return WINED3D_D3D_LEVEL_10; |
| if (shader_caps->vs_version == 3) |
| { |
| /* wined3d with default settings at the moment doesn't expose SM4+ on |
| * Mesa drivers. */ |
| if (glsl_version >= MAKEDWORD_VERSION(4, 30)) |
| return WINED3D_D3D_LEVEL_11; |
| if (glsl_version >= MAKEDWORD_VERSION(1, 30)) |
| return WINED3D_D3D_LEVEL_10; |
| return WINED3D_D3D_LEVEL_9_SM3; |
| } |
| if (shader_caps->vs_version == 2) |
| return WINED3D_D3D_LEVEL_9_SM2; |
| if (shader_caps->vs_version == 1) |
| return WINED3D_D3D_LEVEL_8; |
| |
| if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3) |
| return WINED3D_D3D_LEVEL_7; |
| if (fragment_caps->MaxSimultaneousTextures > 1) |
| return WINED3D_D3D_LEVEL_6; |
| |
| return WINED3D_D3D_LEVEL_5; |
| } |
| |
| static const struct wined3d_renderer_table |
| { |
| const char *renderer; |
| enum wined3d_pci_device id; |
| } |
| cards_nvidia_binary[] = |
| { |
| /* Direct 3D 11 */ |
| {"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL}, /* GeForce 1000 - highend */ |
| {"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI}, /* GeForce 1000 - highend */ |
| {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080}, /* GeForce 1000 - highend */ |
| {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070}, /* GeForce 1000 - highend */ |
| {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060}, /* GeForce 1000 - midend high */ |
| {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050}, /* GeForce 1000 - midend */ |
| {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI}, /* GeForce 900 - highend */ |
| {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */ |
| {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/ |
| {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */ |
| {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */ |
| {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */ |
| {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */ |
| {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */ |
| {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */ |
| {"GeForce 940M", CARD_NVIDIA_GEFORCE_940M}, /* GeForce 900 - midend mobile */ |
| {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */ |
| {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */ |
| {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */ |
| {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */ |
| {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */ |
| {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */ |
| {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */ |
| {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */ |
| {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */ |
| {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */ |
| {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */ |
| {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */ |
| {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */ |
| {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */ |
| {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */ |
| {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */ |
| {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI}, /* Geforce 700 - midend high */ |
| {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */ |
| {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */ |
| {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */ |
| {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */ |
| {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M}, /* Geforce 700 - midend mobile */ |
| {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */ |
| {"GT 730", CARD_NVIDIA_GEFORCE_GT730}, /* Geforce 700 - lowend */ |
| {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690}, /* Geforce 600 - highend */ |
| {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */ |
| {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX}, /* Geforce 600 - highend */ |
| {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */ |
| {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */ |
| {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */ |
| {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */ |
| {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */ |
| {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */ |
| {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */ |
| {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */ |
| {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */ |
| {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */ |
| {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */ |
| {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */ |
| {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */ |
| {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */ |
| {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */ |
| {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */ |
| {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */ |
| {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */ |
| {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */ |
| {"GT 525M", CARD_NVIDIA_GEFORCE_GT525M}, /* Geforce 500 - lowend mobile */ |
| {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */ |
| {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */ |
| {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */ |
| /* Direct 3D 10 */ |
| {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */ |
| {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */ |
| {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */ |
| {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */ |
| {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */ |
| {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */ |
| {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */ |
| {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */ |
| {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */ |
| {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */ |
| {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */ |
| {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */ |
| {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */ |
| {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */ |
| {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */ |
| {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */ |
| {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */ |
| {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */ |
| {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */ |
| {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */ |
| {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */ |
| {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */ |
| {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250}, /* Geforce 200 - midend */ |
| {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */ |
| {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */ |
| {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */ |
| {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */ |
| {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */ |
| {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */ |
| {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */ |
| {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */ |
| {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */ |
| {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */ |
| {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */ |
| {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */ |
| {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */ |
| {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */ |
| {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */ |
| {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */ |
| {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */ |
| {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */ |
| {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */ |
| {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */ |
| {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */ |
| {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */ |
| {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */ |
| {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */ |
| {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */ |
| {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */ |
| {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */ |
| {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */ |
| {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */ |
| {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */ |
| {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */ |
| /* Direct 3D 9 SM3 */ |
| {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ |
| {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ |
| {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ |
| {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ |
| {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */ |
| {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */ |
| {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */ |
| {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */ |
| {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */ |
| {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */ |
| {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */ |
| {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */ |
| {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */ |
| /* Direct 3D 9 SM2 */ |
| {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */ |
| {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */ |
| {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */ |
| {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */ |
| {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */ |
| {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */ |
| {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */ |
| {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */ |
| {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ |
| {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ |
| {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ |
| {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ |
| {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */ |
| /* Direct 3D 8 */ |
| {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200}, |
| {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */ |
| /* Direct 3D 7 */ |
| {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */ |
| {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX}, |
| {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */ |
| {"Quadro2", CARD_NVIDIA_GEFORCE2}, |
| {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */ |
| /* Direct 3D 6 */ |
| {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */ |
| }, |
| /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/ |
| * |
| * Beware: renderer string do not match exact card model, |
| * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */ |
| cards_amd_binary[] = |
| { |
| {"RX 480", CARD_AMD_RADEON_RX_480}, |
| {"RX 460", CARD_AMD_RADEON_RX_460}, |
| {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY}, |
| /* Southern Islands */ |
| {"HD 7900", CARD_AMD_RADEON_HD7900}, |
| {"HD 7800", CARD_AMD_RADEON_HD7800}, |
| {"HD 7700", CARD_AMD_RADEON_HD7700}, |
| /* Northern Islands */ |
| {"HD 6970", CARD_AMD_RADEON_HD6900}, |
| {"HD 6900", CARD_AMD_RADEON_HD6900}, |
| {"HD 6800", CARD_AMD_RADEON_HD6800}, |
| {"HD 6770M", CARD_AMD_RADEON_HD6600M}, |
| {"HD 6750M", CARD_AMD_RADEON_HD6600M}, |
| {"HD 6700", CARD_AMD_RADEON_HD6700}, |
| {"HD 6670", CARD_AMD_RADEON_HD6600}, |
| {"HD 6630M", CARD_AMD_RADEON_HD6600M}, |
| {"HD 6600M", CARD_AMD_RADEON_HD6600M}, |
| {"HD 6600", CARD_AMD_RADEON_HD6600}, |
| {"HD 6570", CARD_AMD_RADEON_HD6600}, |
| {"HD 6500M", CARD_AMD_RADEON_HD6600M}, |
| {"HD 6500", CARD_AMD_RADEON_HD6600}, |
| {"HD 6480G", CARD_AMD_RADEON_HD6480G}, |
| {"HD 6400", CARD_AMD_RADEON_HD6400}, |
| {"HD 6300", CARD_AMD_RADEON_HD6300}, |
| {"HD 6200", CARD_AMD_RADEON_HD6300}, |
| /* Evergreen */ |
| {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */ |
| {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */ |
| {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */ |
| {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */ |
| {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */ |
| {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */ |
| {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */ |
| {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */ |
| {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */ |
| {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */ |
| {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */ |
| /* R700 */ |
| {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */ |
| {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */ |
| {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */ |
| {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */ |
| {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */ |
| {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */ |
| {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */ |
| {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */ |
| {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */ |
| {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */ |
| {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */ |
| {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */ |
| /* R600/R700 integrated */ |
| {"HD 4200M", CARD_AMD_RADEON_HD4200M}, |
| {"HD 3300", CARD_AMD_RADEON_HD3200}, |
| {"HD 3200", CARD_AMD_RADEON_HD3200}, |
| {"HD 3100", CARD_AMD_RADEON_HD3200}, |
| /* R600 */ |
| {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */ |
| {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */ |
| {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */ |
| {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */ |
| {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */ |
| {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */ |
| {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */ |
| {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ |
| {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ |
| {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ |
| {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ |
| {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ |
| {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */ |
| /* Radeon R5xx */ |
| {"X1950", CARD_AMD_RADEON_X1600}, |
| {"X1900", CARD_AMD_RADEON_X1600}, |
| {"X1800", CARD_AMD_RADEON_X1600}, |
| {"X1650", CARD_AMD_RADEON_X1600}, |
| {"X1600", CARD_AMD_RADEON_X1600}, |
| /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx) |
| * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */ |
| {"HD 2300", CARD_AMD_RADEON_X700}, |
| {"X2500", CARD_AMD_RADEON_X700}, |
| {"X2300", CARD_AMD_RADEON_X700}, |
| {"X1550", CARD_AMD_RADEON_X700}, |
| {"X1450", CARD_AMD_RADEON_X700}, |
| {"X1400", CARD_AMD_RADEON_X700}, |
| {"X1300", CARD_AMD_RADEON_X700}, |
| {"X850", CARD_AMD_RADEON_X700}, |
| {"X800", CARD_AMD_RADEON_X700}, |
| {"X700", CARD_AMD_RADEON_X700}, |
| /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */ |
| {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M}, |
| }, |
| cards_intel[] = |
| { |
| /* Skylake */ |
| {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1}, |
| {"Skylake", CARD_INTEL_HD520_1}, |
| /* Broadwell */ |
| {"Iris Pro P6300", CARD_INTEL_IPP6300}, |
| {"Iris Pro 6200", CARD_INTEL_IP6200}, |
| {"Iris 6100", CARD_INTEL_I6100}, |
| {"Iris(TM) Graphics 6100", CARD_INTEL_I6100}, /* MacOS */ |
| /* Haswell */ |
| {"Iris Pro 5200", CARD_INTEL_IP5200_1}, |
| {"Iris 5100", CARD_INTEL_I5100_1}, |
| {"Haswell Mobile", CARD_INTEL_HWM}, |
| {"Iris OpenGL Engine", CARD_INTEL_HWM}, /* MacOS */ |
| /* Ivybridge */ |
| {"Ivybridge Server", CARD_INTEL_IVBS}, |
| {"Ivybridge Mobile", CARD_INTEL_IVBM}, |
| {"Ivybridge Desktop", CARD_INTEL_IVBD}, |
| {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */ |
| /* Sandybridge */ |
| {"Sandybridge Server", CARD_INTEL_SNBS}, |
| {"Sandybridge Mobile", CARD_INTEL_SNBM}, |
| {"Sandybridge Desktop", CARD_INTEL_SNBD}, |
| /* Ironlake */ |
| {"Ironlake Mobile", CARD_INTEL_ILKM}, |
| {"Ironlake Desktop", CARD_INTEL_ILKD}, |
| /* G4x */ |
| {"B43", CARD_INTEL_B43}, |
| {"G41", CARD_INTEL_G41}, |
| {"G45", CARD_INTEL_G45}, |
| {"Q45", CARD_INTEL_Q45}, |
| {"Integrated Graphics Device", CARD_INTEL_IGD}, |
| {"GM45", CARD_INTEL_GM45}, |
| /* i965 */ |
| {"965GME", CARD_INTEL_965GME}, |
| {"965GM", CARD_INTEL_965GM}, |
| {"X3100", CARD_INTEL_965GM}, /* MacOS */ |
| {"946GZ", CARD_INTEL_946GZ}, |
| {"965G", CARD_INTEL_965G}, |
| {"965Q", CARD_INTEL_965Q}, |
| /* i945 */ |
| {"Pineview M", CARD_INTEL_PNVM}, |
| {"Pineview G", CARD_INTEL_PNVG}, |
| {"IGD", CARD_INTEL_PNVG}, |
| {"Q33", CARD_INTEL_Q33}, |
| {"G33", CARD_INTEL_G33}, |
| {"Q35", CARD_INTEL_Q35}, |
| {"945GME", CARD_INTEL_945GME}, |
| {"945GM", CARD_INTEL_945GM}, |
| {"GMA 950", CARD_INTEL_945GM}, /* MacOS */ |
| {"945G", CARD_INTEL_945G}, |
| /* i915 */ |
| {"915GM", CARD_INTEL_915GM}, |
| {"E7221G", CARD_INTEL_E7221G}, |
| {"915G", CARD_INTEL_915G}, |
| /* i8xx */ |
| {"865G", CARD_INTEL_865G}, |
| {"845G", CARD_INTEL_845G}, |
| {"855GM", CARD_INTEL_855GM}, |
| {"830M", CARD_INTEL_830M}, |
| }, |
| /* 20101109 - These are never returned by current Gallium radeon |
| * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351. |
| * |
| * These are returned but not handled: RC410, RV380. */ |
| cards_amd_mesa[] = |
| { |
| /* Polaris 10/11 */ |
| {"POLARIS10", CARD_AMD_RADEON_RX_480}, |
| {"POLARIS11", CARD_AMD_RADEON_RX_460}, |
| /* Volcanic Islands */ |
| {"FIJI", CARD_AMD_RADEON_R9_FURY}, |
| {"TONGA", CARD_AMD_RADEON_R9_285}, |
| /* Sea Islands */ |
| {"HAWAII", CARD_AMD_RADEON_R9_290}, |
| {"KAVERI", CARD_AMD_RADEON_R7 }, |
| {"KABINI", CARD_AMD_RADEON_R3 }, |
| {"BONAIRE", CARD_AMD_RADEON_HD8770}, |
| /* Southern Islands */ |
| {"OLAND", CARD_AMD_RADEON_HD8670}, |
| {"HAINAN", CARD_AMD_RADEON_HD8600M}, |
| {"TAHITI", CARD_AMD_RADEON_HD7900}, |
| {"PITCAIRN", CARD_AMD_RADEON_HD7800}, |
| {"CAPE VERDE", CARD_AMD_RADEON_HD7700}, |
| /* Northern Islands */ |
| {"ARUBA", CARD_AMD_RADEON_HD7660D}, |
| {"CAYMAN", CARD_AMD_RADEON_HD6900}, |
| {"BARTS", CARD_AMD_RADEON_HD6800}, |
| {"TURKS", CARD_AMD_RADEON_HD6600}, |
| {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */ |
| {"SUMO", CARD_AMD_RADEON_HD6550D}, |
| {"CAICOS", CARD_AMD_RADEON_HD6400}, |
| {"PALM", CARD_AMD_RADEON_HD6300}, |
| /* Evergreen */ |
| {"HEMLOCK", CARD_AMD_RADEON_HD5900}, |
| {"CYPRESS", CARD_AMD_RADEON_HD5800}, |
| {"JUNIPER", CARD_AMD_RADEON_HD5700}, |
| {"REDWOOD", CARD_AMD_RADEON_HD5600}, |
| {"CEDAR", CARD_AMD_RADEON_HD5400}, |
| /* R700 */ |
| {"R700", CARD_AMD_RADEON_HD4800}, |
| {"RV790", CARD_AMD_RADEON_HD4800}, |
| {"RV770", CARD_AMD_RADEON_HD4800}, |
| {"RV740", CARD_AMD_RADEON_HD4700}, |
| {"RV730", CARD_AMD_RADEON_HD4600}, |
| {"RV710", CARD_AMD_RADEON_HD4350}, |
| /* R600/R700 integrated */ |
| {"RS880", CARD_AMD_RADEON_HD4200M}, |
| {"RS780", CARD_AMD_RADEON_HD3200}, |
| /* R600 */ |
| {"R680", CARD_AMD_RADEON_HD2900}, |
| {"R600", CARD_AMD_RADEON_HD2900}, |
| {"RV670", CARD_AMD_RADEON_HD3850}, |
| {"RV635", CARD_AMD_RADEON_HD2600}, |
| {"RV630", CARD_AMD_RADEON_HD2600}, |
| {"RV620", CARD_AMD_RADEON_HD2350}, |
| {"RV610", CARD_AMD_RADEON_HD2350}, |
| /* R500 */ |
| {"R580", CARD_AMD_RADEON_X1600}, |
| {"R520", CARD_AMD_RADEON_X1600}, |
| {"RV570", CARD_AMD_RADEON_X1600}, |
| {"RV560", CARD_AMD_RADEON_X1600}, |
| {"RV535", CARD_AMD_RADEON_X1600}, |
| {"RV530", CARD_AMD_RADEON_X1600}, |
| {"RV516", CARD_AMD_RADEON_X700}, |
| {"RV515", CARD_AMD_RADEON_X700}, |
| /* R400 */ |
| {"R481", CARD_AMD_RADEON_X700}, |
| {"R480", CARD_AMD_RADEON_X700}, |
| {"R430", CARD_AMD_RADEON_X700}, |
| {"R423", CARD_AMD_RADEON_X700}, |
| {"R420", CARD_AMD_RADEON_X700}, |
| {"R410", CARD_AMD_RADEON_X700}, |
| {"RV410", CARD_AMD_RADEON_X700}, |
| /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */ |
| {"RS740", CARD_AMD_RADEON_XPRESS_200M}, |
| {"RS690", CARD_AMD_RADEON_XPRESS_200M}, |
| {"RS600", CARD_AMD_RADEON_XPRESS_200M}, |
| {"RS485", CARD_AMD_RADEON_XPRESS_200M}, |
| {"RS482", CARD_AMD_RADEON_XPRESS_200M}, |
| {"RS480", CARD_AMD_RADEON_XPRESS_200M}, |
| {"RS400", CARD_AMD_RADEON_XPRESS_200M}, |
| /* R300 */ |
| {"R360", CARD_AMD_RADEON_9500}, |
| {"R350", CARD_AMD_RADEON_9500}, |
| {"R300", CARD_AMD_RADEON_9500}, |
| {"RV370", CARD_AMD_RADEON_9500}, |
| {"RV360", CARD_AMD_RADEON_9500}, |
| {"RV351", CARD_AMD_RADEON_9500}, |
| {"RV350", CARD_AMD_RADEON_9500}, |
| }, |
| cards_nvidia_mesa[] = |
| { |
| /* Maxwell */ |
| {"NV124", CARD_NVIDIA_GEFORCE_GTX970}, |
| {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI}, |
| {"NV118", CARD_NVIDIA_GEFORCE_840M}, |
| {"NV117", CARD_NVIDIA_GEFORCE_GTX750}, |
| /* Kepler */ |
| {"NV108", CARD_NVIDIA_GEFORCE_GT740M}, |
| {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI}, |
| {"NVF0", CARD_NVIDIA_GEFORCE_GTX780}, |
| {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M}, |
| {"NVE4", CARD_NVIDIA_GEFORCE_GTX680}, /* 690 / 675MX / 760TI */ |
| /* Fermi */ |
| {"NVD9", CARD_NVIDIA_GEFORCE_GT520}, |
| {"NVD7", CARD_NVIDIA_GEFORCE_820M}, |
| {"NVCF", CARD_NVIDIA_GEFORCE_GTX550}, |
| {"NVCE", CARD_NVIDIA_GEFORCE_GTX560}, |
| {"NVC8", CARD_NVIDIA_GEFORCE_GTX570}, |
| {"NVC4", CARD_NVIDIA_GEFORCE_GTX460}, |
| {"NVC3", CARD_NVIDIA_GEFORCE_GT440}, |
| {"NVC1", CARD_NVIDIA_GEFORCE_GT420}, |
| {"NVC0", CARD_NVIDIA_GEFORCE_GTX480}, |
| /* Tesla */ |
| {"NVAF", CARD_NVIDIA_GEFORCE_GT320M}, |
| {"NVAC", CARD_NVIDIA_GEFORCE_8200}, |
| {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */ |
| {"NVA8", CARD_NVIDIA_GEFORCE_210}, |
| {"NVA5", CARD_NVIDIA_GEFORCE_GT220}, |
| {"NVA3", CARD_NVIDIA_GEFORCE_GT240}, |
| {"NVA0", CARD_NVIDIA_GEFORCE_GTX280}, |
| {"NV98", CARD_NVIDIA_GEFORCE_9200}, |
| {"NV96", CARD_NVIDIA_GEFORCE_9400GT}, |
| {"NV94", CARD_NVIDIA_GEFORCE_9600GT}, |
| {"NV92", CARD_NVIDIA_GEFORCE_9800GT}, |
| {"NV86", CARD_NVIDIA_GEFORCE_8500GT}, |
| {"NV84", CARD_NVIDIA_GEFORCE_8600GT}, |
| {"NV50", CARD_NVIDIA_GEFORCE_8800GTX}, |
| /* Curie */ |
| {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */ |
| {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */ |
| {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */ |
| {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */ |
| {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */ |
| {"NV4B", CARD_NVIDIA_GEFORCE_7600}, |
| {"NV4A", CARD_NVIDIA_GEFORCE_6200}, |
| {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */ |
| {"NV47", CARD_NVIDIA_GEFORCE_7800GT}, |
| {"NV46", CARD_NVIDIA_GEFORCE_7400}, |
| {"NV45", CARD_NVIDIA_GEFORCE_6800}, |
| {"NV44", CARD_NVIDIA_GEFORCE_6200}, |
| {"NV43", CARD_NVIDIA_GEFORCE_6600GT}, |
| {"NV42", CARD_NVIDIA_GEFORCE_6800}, |
| {"NV41", CARD_NVIDIA_GEFORCE_6800}, |
| {"NV40", CARD_NVIDIA_GEFORCE_6800}, |
| /* Rankine */ |
| {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */ |
| {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */ |
| {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */ |
| {"NV34", CARD_NVIDIA_GEFORCEFX_5200}, |
| {"NV31", CARD_NVIDIA_GEFORCEFX_5600}, |
| {"NV30", CARD_NVIDIA_GEFORCEFX_5800}, |
| /* Kelvin */ |
| {"nv28", CARD_NVIDIA_GEFORCE4_TI4200}, |
| {"nv25", CARD_NVIDIA_GEFORCE4_TI4200}, |
| {"nv20", CARD_NVIDIA_GEFORCE3}, |
| /* Celsius */ |
| {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */ |
| {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */ |
| {"nv18", CARD_NVIDIA_GEFORCE4_MX}, |
| {"nv17", CARD_NVIDIA_GEFORCE4_MX}, |
| {"nv16", CARD_NVIDIA_GEFORCE2}, |
| {"nv15", CARD_NVIDIA_GEFORCE2}, |
| {"nv11", CARD_NVIDIA_GEFORCE2_MX}, |
| {"nv10", CARD_NVIDIA_GEFORCE}, |
| /* Fahrenheit */ |
| {"nv05", CARD_NVIDIA_RIVA_TNT2}, |
| {"nv04", CARD_NVIDIA_RIVA_TNT}, |
| {"nv03", CARD_NVIDIA_RIVA_128}, |
| }, |
| cards_vmware[] = |
| { |
| {"SVGA3D", CARD_VMWARE_SVGA3D}, |
| }; |
| |
| static const struct gl_vendor_selection |
| { |
| enum wined3d_gl_vendor gl_vendor; |
| const char *description; /* Description of the card selector i.e. Apple OS/X Intel */ |
| const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */ |
| size_t cards_size; /* Number of entries in the array above */ |
| } |
| amd_gl_vendor_table[] = |
| { |
| {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)}, |
| {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)}, |
| {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)}, |
| }, |
| nvidia_gl_vendor_table[] = |
| { |
| {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)}, |
| {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)}, |
| {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)}, |
| }, |
| vmware_gl_vendor_table[] = |
| { |
| {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)}, |
| }, |
| intel_gl_vendor_table[] = |
| { |
| {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)}, |
| {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)}, |
| }; |
| |
| static const enum wined3d_pci_device |
| card_fallback_nvidia[] = |
| { |
| CARD_NVIDIA_RIVA_128, /* D3D5 */ |
| CARD_NVIDIA_RIVA_TNT, /* D3D6 */ |
| CARD_NVIDIA_GEFORCE, /* D3D7 */ |
| CARD_NVIDIA_GEFORCE3, /* D3D8 */ |
| CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */ |
| CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */ |
| CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */ |
| CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */ |
| }, |
| card_fallback_amd[] = |
| { |
| CARD_AMD_RAGE_128PRO, /* D3D5 */ |
| CARD_AMD_RAGE_128PRO, /* D3D6 */ |
| CARD_AMD_RADEON_7200, /* D3D7 */ |
| CARD_AMD_RADEON_8500, /* D3D8 */ |
| CARD_AMD_RADEON_9500, /* D3D9_SM2 */ |
| CARD_AMD_RADEON_X1600, /* D3D9_SM3 */ |
| CARD_AMD_RADEON_HD2900, /* D3D10 */ |
| CARD_AMD_RADEON_HD5600, /* D3D11 */ |
| }, |
| card_fallback_intel[] = |
| { |
| CARD_INTEL_845G, /* D3D5 */ |
| CARD_INTEL_845G, /* D3D6 */ |
| CARD_INTEL_845G, /* D3D7 */ |
| CARD_INTEL_915G, /* D3D8 */ |
| CARD_INTEL_915G, /* D3D9_SM2 */ |
| CARD_INTEL_945G, /* D3D9_SM3 */ |
| CARD_INTEL_G45, /* D3D10 */ |
| CARD_INTEL_IVBD, /* D3D11 */ |
| }; |
| C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT); |
| C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT); |
| C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT); |
| |
| static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table, |
| unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer) |
| { |
| unsigned int i, j; |
| |
| for (i = 0; i < table_size; ++i) |
| { |
| if (table[i].gl_vendor != gl_vendor) |
| continue; |
| |
| TRACE("Applying card selector \"%s\".\n", table[i].description); |
| |
| for (j = 0; j < table[i].cards_size; ++j) |
| { |
| if (strstr(gl_renderer, table[i].cards[j].renderer)) |
| return table[i].cards[j].id; |
| } |
| return PCI_DEVICE_NONE; |
| } |
| FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n", |
| gl_vendor, debugstr_a(gl_renderer)); |
| |
| return PCI_DEVICE_NONE; |
| } |
| |
| static const struct |
| { |
| enum wined3d_pci_vendor card_vendor; |
| const char *description; /* Description of the card selector i.e. Apple OS/X Intel */ |
| const struct gl_vendor_selection *gl_vendor_selection; |
| unsigned int gl_vendor_count; |
| const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */ |
| } |
| card_vendor_table[] = |
| { |
| {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table, |
| sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table), |
| card_fallback_amd}, |
| {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table, |
| sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table), |
| card_fallback_nvidia}, |
| {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table, |
| sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table), |
| card_fallback_amd}, |
| {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table, |
| sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table), |
| card_fallback_intel}, |
| }; |
| |
| |
| static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, |
| DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor) |
| { |
| /* A Direct3D device object contains the PCI id (vendor + device) of the |
| * videocard which is used for rendering. Various applications use this |
| * information to get a rough estimation of the features of the card and |
| * some might use it for enabling 3d effects only on certain types of |
| * videocards. In some cases games might even use it to work around bugs |
| * which happen on certain videocards/driver combinations. The problem is |
| * that OpenGL only exposes a rendering string containing the name of the |
| * videocard and not the PCI id. |
| * |
| * Various games depend on the PCI id, so somehow we need to provide one. |
| * A simple option is to parse the renderer string and translate this to |
| * the right PCI id. This is a lot of work because there are more than 200 |
| * GPUs just for Nvidia. Various cards share the same renderer string, so |
| * the amount of code might be 'small' but there are quite a number of |
| * exceptions which would make this a pain to maintain. Another way would |
| * be to query the PCI id from the operating system (assuming this is the |
| * videocard which is used for rendering which is not always the case). |
| * This would work but it is not very portable. Second it would not work |
| * well in, let's say, a remote X situation in which the amount of 3d |
| * features which can be used is limited. |
| * |
| * As said most games only use the PCI id to get an indication of the |
| * capabilities of the card. It doesn't really matter if the given id is |
| * the correct one if we return the id of a card with similar 3d features. |
| * |
| * The code below checks the OpenGL capabilities of a videocard and matches |
| * that to a certain level of Direct3D functionality. Once a card passes |
| * the Direct3D9 check, we know that the card (in case of Nvidia) is at |
| * least a GeforceFX. To give a better estimate we do a basic check on the |
| * renderer string but if that won't pass we return a default card. This |
| * way is better than maintaining a full card database as even without a |
| * full database we can return a card with similar features. Second the |
| * size of the database can be made quite small because when you know what |
| * type of 3d functionality a card has, you know to which GPU family the |
| * GPU must belong. Because of this you only have to check a small part of |
| * the renderer string to distinguish between different models from that |
| * family. |
| * |
| * The code also selects a default amount of video memory which we will |
| * use for an estimation of the amount of free texture memory. In case of |
| * real D3D the amount of texture memory includes video memory and system |
| * memory (to be specific AGP memory or in case of PCIE TurboCache / |
| * HyperMemory). We don't know how much system memory can be addressed by |
| * the system but we can make a reasonable estimation about the amount of |
| * video memory. If the value is slightly wrong it doesn't matter as we |
| * didn't include AGP-like memory which makes the amount of addressable |
| * memory higher and second OpenGL isn't that critical it moves to system |
| * memory behind our backs if really needed. Note that the amount of video |
| * memory can be overruled using a registry setting. */ |
| |
| unsigned int i; |
| enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version); |
| enum wined3d_pci_device device; |
| |
| for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i) |
| { |
| if (card_vendor_table[i].card_vendor != *card_vendor) |
| continue; |
| |
| TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description); |
| device = select_card_handler(card_vendor_table[i].gl_vendor_selection, |
| card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer); |
| if (device != PCI_DEVICE_NONE) |
| return device; |
| |
| TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer)); |
| return card_vendor_table[i].card_fallback[d3d_level]; |
| } |
| |
| FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n", |
| *card_vendor, debugstr_a(gl_renderer)); |
| |
| /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */ |
| *card_vendor = HW_VENDOR_NVIDIA; |
| return card_fallback_nvidia[d3d_level]; |
| } |
| |
| static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info, |
| const struct wined3d_shader_backend_ops *shader_backend_ops) |
| { |
| if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER]) |
| return &glsl_vertex_pipe; |
| return &ffp_vertex_pipe; |
| } |
| |
| static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info, |
| const struct wined3d_shader_backend_ops *shader_backend_ops) |
| { |
| if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER]) |
| return &glsl_fragment_pipe; |
| if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) |
| return &arbfp_fragment_pipeline; |
| if (gl_info->supported[ATI_FRAGMENT_SHADER]) |
| return &atifs_fragment_pipeline; |
| if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2]) |
| return &nvts_fragment_pipeline; |
| if (gl_info->supported[NV_REGISTER_COMBINERS]) |
| return &nvrc_fragment_pipeline; |
| return &ffp_fragment_pipeline; |
| } |
| |
| static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info) |
| { |
| BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20); |
| |
| if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER]) |
| return &glsl_shader_backend; |
| if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM]) |
| return &arb_program_shader_backend; |
| if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER])) |
| return &glsl_shader_backend; |
| if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM]) |
| return &arb_program_shader_backend; |
| return &none_shader_backend; |
| } |
| |
| static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions, |
| const struct wined3d_extension_map *map, UINT entry_count) |
| { |
| while (*extensions) |
| { |
| const char *start; |
| size_t len; |
| UINT i; |
| |
| while (isspace(*extensions)) |
| ++extensions; |
| start = extensions; |
| while (!isspace(*extensions) && *extensions) |
| ++extensions; |
| |
| len = extensions - start; |
| if (!len) |
| continue; |
| |
| TRACE("- %s.\n", debugstr_an(start, len)); |
| |
| for (i = 0; i < entry_count; ++i) |
| { |
| if (len == strlen(map[i].extension_string) |
| && !memcmp(start, map[i].extension_string, len)) |
| { |
| TRACE(" FOUND: %s support.\n", map[i].extension_string); |
| gl_info->supported[map[i].extension] = TRUE; |
| break; |
| } |
| } |
| } |
| } |
| |
| static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info, |
| const struct wined3d_extension_map *map, unsigned int map_entries_count) |
| { |
| const char *gl_extension_name; |
| unsigned int i, j; |
| GLint extensions_count; |
| |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count); |
| for (i = 0; i < extensions_count; ++i) |
| { |
| gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i)); |
| TRACE("- %s.\n", debugstr_a(gl_extension_name)); |
| for (j = 0; j < map_entries_count; ++j) |
| { |
| if (!strcmp(gl_extension_name, map[j].extension_string)) |
| { |
| TRACE("FOUND: %s support.\n", map[j].extension_string); |
| gl_info->supported[map[j].extension] = TRUE; |
| break; |
| } |
| } |
| } |
| } |
| |
| static void load_gl_funcs(struct wined3d_gl_info *gl_info) |
| { |
| #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn); |
| /* GL_APPLE_fence */ |
| USE_GL_FUNC(glDeleteFencesAPPLE) |
| USE_GL_FUNC(glFinishFenceAPPLE) |
| USE_GL_FUNC(glFinishObjectAPPLE) |
| USE_GL_FUNC(glGenFencesAPPLE) |
| USE_GL_FUNC(glIsFenceAPPLE) |
| USE_GL_FUNC(glSetFenceAPPLE) |
| USE_GL_FUNC(glTestFenceAPPLE) |
| USE_GL_FUNC(glTestObjectAPPLE) |
| /* GL_APPLE_flush_buffer_range */ |
| USE_GL_FUNC(glBufferParameteriAPPLE) |
| USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) |
| /* GL_ARB_blend_func_extended */ |
| USE_GL_FUNC(glBindFragDataLocationIndexed) |
| USE_GL_FUNC(glGetFragDataIndex) |
| /* GL_ARB_clear_buffer_object */ |
| USE_GL_FUNC(glClearBufferData) |
| USE_GL_FUNC(glClearBufferSubData) |
| /* GL_ARB_clear_texture */ |
| USE_GL_FUNC(glClearTexImage) |
| USE_GL_FUNC(glClearTexSubImage) |
| /* GL_ARB_clip_control */ |
| USE_GL_FUNC(glClipControl) |
| /* GL_ARB_color_buffer_float */ |
| USE_GL_FUNC(glClampColorARB) |
| /* GL_ARB_compute_shader */ |
| USE_GL_FUNC(glDispatchCompute) |
| USE_GL_FUNC(glDispatchComputeIndirect) |
| /* GL_ARB_copy_buffer */ |
| USE_GL_FUNC(glCopyBufferSubData) |
| /* GL_ARB_debug_output */ |
| USE_GL_FUNC(glDebugMessageCallbackARB) |
| USE_GL_FUNC(glDebugMessageControlARB) |
| USE_GL_FUNC(glDebugMessageInsertARB) |
| USE_GL_FUNC(glGetDebugMessageLogARB) |
| /* GL_ARB_draw_buffers */ |
| USE_GL_FUNC(glDrawBuffersARB) |
| /* GL_ARB_draw_elements_base_vertex */ |
| USE_GL_FUNC(glDrawElementsBaseVertex) |
| USE_GL_FUNC(glDrawElementsInstancedBaseVertex) |
| USE_GL_FUNC(glDrawRangeElementsBaseVertex) |
| USE_GL_FUNC(glMultiDrawElementsBaseVertex) |
| /* GL_ARB_draw_instanced */ |
| USE_GL_FUNC(glDrawArraysInstancedARB) |
| USE_GL_FUNC(glDrawElementsInstancedARB) |
| /* GL_ARB_ES2_compatibility */ |
| USE_GL_FUNC(glReleaseShaderCompiler) |
| USE_GL_FUNC(glShaderBinary) |
| USE_GL_FUNC(glGetShaderPrecisionFormat) |
| USE_GL_FUNC(glDepthRangef) |
| USE_GL_FUNC(glClearDepthf) |
| /* GL_ARB_framebuffer_object */ |
| USE_GL_FUNC(glBindFramebuffer) |
| USE_GL_FUNC(glBindRenderbuffer) |
| USE_GL_FUNC(glBlitFramebuffer) |
| USE_GL_FUNC(glCheckFramebufferStatus) |
| USE_GL_FUNC(glDeleteFramebuffers) |
| USE_GL_FUNC(glDeleteRenderbuffers) |
| USE_GL_FUNC(glFramebufferRenderbuffer) |
| USE_GL_FUNC(glFramebufferTexture) |
| USE_GL_FUNC(glFramebufferTexture1D) |
| USE_GL_FUNC(glFramebufferTexture2D) |
| USE_GL_FUNC(glFramebufferTexture3D) |
| USE_GL_FUNC(glFramebufferTextureLayer) |
| USE_GL_FUNC(glGenFramebuffers) |
| USE_GL_FUNC(glGenRenderbuffers) |
| USE_GL_FUNC(glGenerateMipmap) |
| USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) |
| USE_GL_FUNC(glGetRenderbufferParameteriv) |
| USE_GL_FUNC(glIsFramebuffer) |
| USE_GL_FUNC(glIsRenderbuffer) |
| USE_GL_FUNC(glRenderbufferStorage) |
| USE_GL_FUNC(glRenderbufferStorageMultisample) |
| /* GL_ARB_geometry_shader4 */ |
| USE_GL_FUNC(glFramebufferTextureARB) |
| USE_GL_FUNC(glFramebufferTextureFaceARB) |
| USE_GL_FUNC(glFramebufferTextureLayerARB) |
| USE_GL_FUNC(glProgramParameteriARB) |
| /* GL_ARB_instanced_arrays */ |
| USE_GL_FUNC(glVertexAttribDivisorARB) |
| /* GL_ARB_internalformat_query */ |
| USE_GL_FUNC(glGetInternalformativ) |
| /* GL_ARB_internalformat_query2 */ |
| USE_GL_FUNC(glGetInternalformati64v) |
| /* GL_ARB_map_buffer_range */ |
| USE_GL_FUNC(glFlushMappedBufferRange) |
| USE_GL_FUNC(glMapBufferRange) |
| /* GL_ARB_multisample */ |
| USE_GL_FUNC(glSampleCoverageARB) |
| /* GL_ARB_multitexture */ |
| USE_GL_FUNC(glActiveTextureARB) |
| USE_GL_FUNC(glClientActiveTextureARB) |
| USE_GL_FUNC(glMultiTexCoord1fARB) |
| USE_GL_FUNC(glMultiTexCoord1fvARB) |
| USE_GL_FUNC(glMultiTexCoord2fARB) |
| USE_GL_FUNC(glMultiTexCoord2fvARB) |
| USE_GL_FUNC(glMultiTexCoord2svARB) |
| USE_GL_FUNC(glMultiTexCoord3fARB) |
| USE_GL_FUNC(glMultiTexCoord3fvARB) |
| USE_GL_FUNC(glMultiTexCoord4fARB) |
| USE_GL_FUNC(glMultiTexCoord4fvARB) |
| USE_GL_FUNC(glMultiTexCoord4svARB) |
| /* GL_ARB_occlusion_query */ |
| USE_GL_FUNC(glBeginQueryARB) |
| USE_GL_FUNC(glDeleteQueriesARB) |
| USE_GL_FUNC(glEndQueryARB) |
| USE_GL_FUNC(glGenQueriesARB) |
| USE_GL_FUNC(glGetQueryivARB) |
| USE_GL_FUNC(glGetQueryObjectivARB) |
| USE_GL_FUNC(glGetQueryObjectuivARB) |
| USE_GL_FUNC(glIsQueryARB) |
| /* GL_ARB_point_parameters */ |
| USE_GL_FUNC(glPointParameterfARB) |
| USE_GL_FUNC(glPointParameterfvARB) |
| /* GL_ARB_provoking_vertex */ |
| USE_GL_FUNC(glProvokingVertex) |
| /* GL_ARB_sampler_objects */ |
| USE_GL_FUNC(glGenSamplers) |
| USE_GL_FUNC(glDeleteSamplers) |
| USE_GL_FUNC(glIsSampler) |
| USE_GL_FUNC(glBindSampler) |
| USE_GL_FUNC(glSamplerParameteri) |
| USE_GL_FUNC(glSamplerParameterf) |
| USE_GL_FUNC(glSamplerParameteriv) |
| USE_GL_FUNC(glSamplerParameterfv) |
| USE_GL_FUNC(glSamplerParameterIiv) |
| USE_GL_FUNC(glSamplerParameterIuiv) |
| USE_GL_FUNC(glGetSamplerParameteriv) |
| USE_GL_FUNC(glGetSamplerParameterfv) |
| USE_GL_FUNC(glGetSamplerParameterIiv) |
| USE_GL_FUNC(glGetSamplerParameterIuiv) |
| /* GL_ARB_shader_atomic_counters */ |
| USE_GL_FUNC(glGetActiveAtomicCounterBufferiv) |
| /* GL_ARB_shader_image_load_store */ |
| USE_GL_FUNC(glBindImageTexture) |
| USE_GL_FUNC(glMemoryBarrier) |
| /* GL_ARB_shader_objects */ |
| USE_GL_FUNC(glAttachObjectARB) |
| USE_GL_FUNC(glBindAttribLocationARB) |
| USE_GL_FUNC(glCompileShaderARB) |
| USE_GL_FUNC(glCreateProgramObjectARB) |
| USE_GL_FUNC(glCreateShaderObjectARB) |
| USE_GL_FUNC(glDeleteObjectARB) |
| USE_GL_FUNC(glDetachObjectARB) |
| USE_GL_FUNC(glGetActiveUniformARB) |
| USE_GL_FUNC(glGetAttachedObjectsARB) |
| USE_GL_FUNC(glGetAttribLocationARB) |
| USE_GL_FUNC(glGetHandleARB) |
| USE_GL_FUNC(glGetInfoLogARB) |
| USE_GL_FUNC(glGetObjectParameterfvARB) |
| USE_GL_FUNC(glGetObjectParameterivARB) |
| USE_GL_FUNC(glGetShaderSourceARB) |
| USE_GL_FUNC(glGetUniformLocationARB) |
| USE_GL_FUNC(glGetUniformfvARB) |
| USE_GL_FUNC(glGetUniformivARB) |
| USE_GL_FUNC(glLinkProgramARB) |
| USE_GL_FUNC(glShaderSourceARB) |
| USE_GL_FUNC(glUniform1fARB) |
| USE_GL_FUNC(glUniform1fvARB) |
| USE_GL_FUNC(glUniform1iARB) |
| USE_GL_FUNC(glUniform1ivARB) |
| USE_GL_FUNC(glUniform2fARB) |
| USE_GL_FUNC(glUniform2fvARB) |
| USE_GL_FUNC(glUniform2iARB) |
| USE_GL_FUNC(glUniform2ivARB) |
| USE_GL_FUNC(glUniform3fARB) |
| USE_GL_FUNC(glUniform3fvARB) |
| USE_GL_FUNC(glUniform3iARB) |
| USE_GL_FUNC(glUniform3ivARB) |
| USE_GL_FUNC(glUniform4fARB) |
| USE_GL_FUNC(glUniform4fvARB) |
| USE_GL_FUNC(glUniform4iARB) |
| USE_GL_FUNC(glUniform4ivARB) |
| USE_GL_FUNC(glUniformMatrix2fvARB) |
| USE_GL_FUNC(glUniformMatrix3fvARB) |
| USE_GL_FUNC(glUniformMatrix4fvARB) |
| USE_GL_FUNC(glUseProgramObjectARB) |
| USE_GL_FUNC(glValidateProgramARB) |
| /* GL_ARB_shader_storage_buffer_object */ |
| USE_GL_FUNC(glShaderStorageBlockBinding) |
| /* GL_ARB_sync */ |
| USE_GL_FUNC(glClientWaitSync) |
| USE_GL_FUNC(glDeleteSync) |
| USE_GL_FUNC(glFenceSync) |
| USE_GL_FUNC(glGetInteger64v) |
| USE_GL_FUNC(glGetSynciv) |
| USE_GL_FUNC(glIsSync) |
| USE_GL_FUNC(glWaitSync) |
| /* GL_ARB_tessellation_shader */ |
| USE_GL_FUNC(glPatchParameteri) |
| USE_GL_FUNC(glPatchParameterfv) |
| /* GL_ARB_texture_buffer_object */ |
| USE_GL_FUNC(glTexBufferARB) |
| /* GL_ARB_texture_buffer_range */ |
| USE_GL_FUNC(glTexBufferRange) |
| /* GL_ARB_texture_compression */ |
| USE_GL_FUNC(glCompressedTexImage2DARB) |
| USE_GL_FUNC(glCompressedTexImage3DARB) |
| USE_GL_FUNC(glCompressedTexSubImage2DARB) |
| USE_GL_FUNC(glCompressedTexSubImage3DARB) |
| USE_GL_FUNC(glGetCompressedTexImageARB) |
| /* GL_ARB_texture_storage */ |
| USE_GL_FUNC(glTexStorage1D) |
| USE_GL_FUNC(glTexStorage2D) |
| USE_GL_FUNC(glTexStorage3D) |
| /* GL_ARB_texture_view */ |
| USE_GL_FUNC(glTextureView) |
| /* GL_ARB_timer_query */ |
| USE_GL_FUNC(glQueryCounter) |
| USE_GL_FUNC(glGetQueryObjectui64v) |
| /* GL_ARB_transform_feedback2 */ |
| USE_GL_FUNC(glBindTransformFeedback); |
| USE_GL_FUNC(glDeleteTransformFeedbacks); |
| USE_GL_FUNC(glDrawTransformFeedback); |
| USE_GL_FUNC(glGenTransformFeedbacks); |
| USE_GL_FUNC(glIsTransformFeedback); |
| USE_GL_FUNC(glPauseTransformFeedback); |
| USE_GL_FUNC(glResumeTransformFeedback); |
| /* GL_ARB_transform_feedback3 */ |
| USE_GL_FUNC(glBeginQueryIndexed); |
| USE_GL_FUNC(glDrawTransformFeedbackStream); |
| USE_GL_FUNC(glEndQueryIndexed); |
| USE_GL_FUNC(glGetQueryIndexediv); |
| /* GL_ARB_uniform_buffer_object */ |
| USE_GL_FUNC(glBindBufferBase) |
| USE_GL_FUNC(glBindBufferRange) |
| USE_GL_FUNC(glGetActiveUniformBlockName) |
| USE_GL_FUNC(glGetActiveUniformBlockiv) |
| USE_GL_FUNC(glGetActiveUniformName) |
| USE_GL_FUNC(glGetActiveUniformsiv) |
| USE_GL_FUNC(glGetIntegeri_v) |
| USE_GL_FUNC(glGetUniformBlockIndex) |
| USE_GL_FUNC(glGetUniformIndices) |
| USE_GL_FUNC(glUniformBlockBinding) |
| /* GL_ARB_vertex_blend */ |
| USE_GL_FUNC(glVertexBlendARB) |
| USE_GL_FUNC(glWeightPointerARB) |
| USE_GL_FUNC(glWeightbvARB) |
| USE_GL_FUNC(glWeightdvARB) |
| USE_GL_FUNC(glWeightfvARB) |
| USE_GL_FUNC(glWeightivARB) |
| USE_GL_FUNC(glWeightsvARB) |
| USE_GL_FUNC(glWeightubvARB) |
| USE_GL_FUNC(glWeightuivARB) |
| USE_GL_FUNC(glWeightusvARB) |
| /* GL_ARB_vertex_buffer_object */ |
| USE_GL_FUNC(glBindBufferARB) |
| USE_GL_FUNC(glBufferDataARB) |
| USE_GL_FUNC(glBufferSubDataARB) |
| USE_GL_FUNC(glDeleteBuffersARB) |
| USE_GL_FUNC(glGenBuffersARB) |
| USE_GL_FUNC(glGetBufferParameterivARB) |
| USE_GL_FUNC(glGetBufferPointervARB) |
| USE_GL_FUNC(glGetBufferSubDataARB) |
| USE_GL_FUNC(glIsBufferARB) |
| USE_GL_FUNC(glMapBufferARB) |
| USE_GL_FUNC(glUnmapBufferARB) |
| /* GL_ARB_vertex_program */ |
| USE_GL_FUNC(glBindProgramARB) |
| USE_GL_FUNC(glDeleteProgramsARB) |
| USE_GL_FUNC(glDisableVertexAttribArrayARB) |
| USE_GL_FUNC(glEnableVertexAttribArrayARB) |
| USE_GL_FUNC(glGenProgramsARB) |
| USE_GL_FUNC(glGetProgramivARB) |
| USE_GL_FUNC(glProgramEnvParameter4fvARB) |
| USE_GL_FUNC(glProgramLocalParameter4fvARB) |
| USE_GL_FUNC(glProgramStringARB) |
| USE_GL_FUNC(glVertexAttrib1dARB) |
| USE_GL_FUNC(glVertexAttrib1dvARB) |
| USE_GL_FUNC(glVertexAttrib1fARB) |
| USE_GL_FUNC(glVertexAttrib1fvARB) |
| USE_GL_FUNC(glVertexAttrib1sARB) |
| USE_GL_FUNC(glVertexAttrib1svARB) |
| USE_GL_FUNC(glVertexAttrib2dARB) |
| USE_GL_FUNC(glVertexAttrib2dvARB) |
| USE_GL_FUNC(glVertexAttrib2fARB) |
| USE_GL_FUNC(glVertexAttrib2fvARB) |
| USE_GL_FUNC(glVertexAttrib2sARB) |
| USE_GL_FUNC(glVertexAttrib2svARB) |
| USE_GL_FUNC(glVertexAttrib3dARB) |
| USE_GL_FUNC(glVertexAttrib3dvARB) |
| USE_GL_FUNC(glVertexAttrib3fARB) |
| USE_GL_FUNC(glVertexAttrib3fvARB) |
| USE_GL_FUNC(glVertexAttrib3sARB) |
| USE_GL_FUNC(glVertexAttrib3svARB) |
| USE_GL_FUNC(glVertexAttrib4NbvARB) |
| USE_GL_FUNC(glVertexAttrib4NivARB) |
| USE_GL_FUNC(glVertexAttrib4NsvARB) |
| USE_GL_FUNC(glVertexAttrib4NubARB) |
| USE_GL_FUNC(glVertexAttrib4NubvARB) |
| USE_GL_FUNC(glVertexAttrib4NuivARB) |
| USE_GL_FUNC(glVertexAttrib4NusvARB) |
| USE_GL_FUNC(glVertexAttrib4bvARB) |
| USE_GL_FUNC(glVertexAttrib4dARB) |
| USE_GL_FUNC(glVertexAttrib4dvARB) |
| USE_GL_FUNC(glVertexAttrib4fARB) |
| USE_GL_FUNC(glVertexAttrib4fvARB) |
| USE_GL_FUNC(glVertexAttrib4ivARB) |
| USE_GL_FUNC(glVertexAttrib4sARB) |
| USE_GL_FUNC(glVertexAttrib4svARB) |
| USE_GL_FUNC(glVertexAttrib4ubvARB) |
| USE_GL_FUNC(glVertexAttrib4uivARB) |
| USE_GL_FUNC(glVertexAttrib4usvARB) |
| USE_GL_FUNC(glVertexAttribPointerARB) |
| /* GL_ARB_viewport_array */ |
| USE_GL_FUNC(glDepthRangeArrayv) |
| USE_GL_FUNC(glDepthRangeIndexed) |
| USE_GL_FUNC(glGetDoublei_v) |
| USE_GL_FUNC(glGetFloati_v) |
| USE_GL_FUNC(glScissorArrayv) |
| USE_GL_FUNC(glScissorIndexed) |
| USE_GL_FUNC(glScissorIndexedv) |
| USE_GL_FUNC(glViewportArrayv) |
| USE_GL_FUNC(glViewportIndexedf) |
| USE_GL_FUNC(glViewportIndexedfv) |
| /* GL_ATI_fragment_shader */ |
| USE_GL_FUNC(glAlphaFragmentOp1ATI) |
| USE_GL_FUNC(glAlphaFragmentOp2ATI) |
| USE_GL_FUNC(glAlphaFragmentOp3ATI) |
| USE_GL_FUNC(glBeginFragmentShaderATI) |
| USE_GL_FUNC(glBindFragmentShaderATI) |
| USE_GL_FUNC(glColorFragmentOp1ATI) |
| USE_GL_FUNC(glColorFragmentOp2ATI) |
| USE_GL_FUNC(glColorFragmentOp3ATI) |
| USE_GL_FUNC(glDeleteFragmentShaderATI) |
| USE_GL_FUNC(glEndFragmentShaderATI) |
| USE_GL_FUNC(glGenFragmentShadersATI) |
| USE_GL_FUNC(glPassTexCoordATI) |
| USE_GL_FUNC(glSampleMapATI) |
| USE_GL_FUNC(glSetFragmentShaderConstantATI) |
| /* GL_ATI_separate_stencil */ |
| USE_GL_FUNC(glStencilOpSeparateATI) |
| USE_GL_FUNC(glStencilFuncSeparateATI) |
| /* GL_EXT_blend_color */ |
| USE_GL_FUNC(glBlendColorEXT) |
| /* GL_EXT_blend_equation_separate */ |
| USE_GL_FUNC(glBlendFuncSeparateEXT) |
| /* GL_EXT_blend_func_separate */ |
| USE_GL_FUNC(glBlendEquationSeparateEXT) |
| /* GL_EXT_blend_minmax */ |
| USE_GL_FUNC(glBlendEquationEXT) |
| /* GL_EXT_depth_bounds_test */ |
| USE_GL_FUNC(glDepthBoundsEXT) |
| /* GL_EXT_draw_buffers2 */ |
| USE_GL_FUNC(glColorMaskIndexedEXT) |
| USE_GL_FUNC(glDisableIndexedEXT) |
| USE_GL_FUNC(glEnableIndexedEXT) |
| USE_GL_FUNC(glGetBooleanIndexedvEXT) |
| USE_GL_FUNC(glGetIntegerIndexedvEXT) |
| USE_GL_FUNC(glIsEnabledIndexedEXT) |
| /* GL_EXT_fog_coord */ |
| USE_GL_FUNC(glFogCoordPointerEXT) |
| USE_GL_FUNC(glFogCoorddEXT) |
| USE_GL_FUNC(glFogCoorddvEXT) |
| USE_GL_FUNC(glFogCoordfEXT) |
| USE_GL_FUNC(glFogCoordfvEXT) |
| /* GL_EXT_framebuffer_blit */ |
| USE_GL_FUNC(glBlitFramebufferEXT) |
| /* GL_EXT_framebuffer_multisample */ |
| USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) |
| /* GL_EXT_framebuffer_object */ |
| USE_GL_FUNC(glBindFramebufferEXT) |
| USE_GL_FUNC(glBindRenderbufferEXT) |
| USE_GL_FUNC(glCheckFramebufferStatusEXT) |
| USE_GL_FUNC(glDeleteFramebuffersEXT) |
| USE_GL_FUNC(glDeleteRenderbuffersEXT) |
| USE_GL_FUNC(glFramebufferRenderbufferEXT) |
| USE_GL_FUNC(glFramebufferTexture1DEXT) |
| USE_GL_FUNC(glFramebufferTexture2DEXT) |
| USE_GL_FUNC(glFramebufferTexture3DEXT) |
| USE_GL_FUNC(glGenFramebuffersEXT) |
| USE_GL_FUNC(glGenRenderbuffersEXT) |
| USE_GL_FUNC(glGenerateMipmapEXT) |
| USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) |
| USE_GL_FUNC(glGetRenderbufferParameterivEXT) |
| USE_GL_FUNC(glIsFramebufferEXT) |
| USE_GL_FUNC(glIsRenderbufferEXT) |
| USE_GL_FUNC(glRenderbufferStorageEXT) |
| /* GL_EXT_gpu_program_parameters */ |
| USE_GL_FUNC(glProgramEnvParameters4fvEXT) |
| USE_GL_FUNC(glProgramLocalParameters4fvEXT) |
| /* GL_EXT_gpu_shader4 */ |
| USE_GL_FUNC(glBindFragDataLocationEXT) |
| USE_GL_FUNC(glGetFragDataLocationEXT) |
| USE_GL_FUNC(glGetUniformuivEXT) |
| USE_GL_FUNC(glGetVertexAttribIivEXT) |
| USE_GL_FUNC(glGetVertexAttribIuivEXT) |
| USE_GL_FUNC(glUniform1uiEXT) |
| USE_GL_FUNC(glUniform1uivEXT) |
| USE_GL_FUNC(glUniform2uiEXT) |
| USE_GL_FUNC(glUniform2uivEXT) |
| USE_GL_FUNC(glUniform3uiEXT) |
| USE_GL_FUNC(glUniform3uivEXT) |
| USE_GL_FUNC(glUniform4uiEXT) |
| USE_GL_FUNC(glUniform4uivEXT) |
| USE_GL_FUNC(glVertexAttribI1iEXT) |
| USE_GL_FUNC(glVertexAttribI1ivEXT) |
| USE_GL_FUNC(glVertexAttribI1uiEXT) |
| USE_GL_FUNC(glVertexAttribI1uivEXT) |
| USE_GL_FUNC(glVertexAttribI2iEXT) |
| USE_GL_FUNC(glVertexAttribI2ivEXT) |
| USE_GL_FUNC(glVertexAttribI2uiEXT) |
| USE_GL_FUNC(glVertexAttribI2uivEXT) |
| USE_GL_FUNC(glVertexAttribI3iEXT) |
| USE_GL_FUNC(glVertexAttribI3ivEXT) |
| USE_GL_FUNC(glVertexAttribI3uiEXT) |
| USE_GL_FUNC(glVertexAttribI3uivEXT) |
| USE_GL_FUNC(glVertexAttribI4bvEXT) |
| USE_GL_FUNC(glVertexAttribI4iEXT) |
| USE_GL_FUNC(glVertexAttribI4ivEXT) |
| USE_GL_FUNC(glVertexAttribI4svEXT) |
| USE_GL_FUNC(glVertexAttribI4ubvEXT) |
| USE_GL_FUNC(glVertexAttribI4uiEXT) |
| USE_GL_FUNC(glVertexAttribI4uivEXT) |
| USE_GL_FUNC(glVertexAttribI4usvEXT) |
| USE_GL_FUNC(glVertexAttribIPointerEXT) |
| /* GL_EXT_point_parameters */ |
| USE_GL_FUNC(glPointParameterfEXT) |
| USE_GL_FUNC(glPointParameterfvEXT) |
| /* GL_EXT_provoking_vertex */ |
| USE_GL_FUNC(glProvokingVertexEXT) |
| /* GL_EXT_secondary_color */ |
| USE_GL_FUNC(glSecondaryColor3fEXT) |
| USE_GL_FUNC(glSecondaryColor3fvEXT) |
| USE_GL_FUNC(glSecondaryColor3ubEXT) |
| USE_GL_FUNC(glSecondaryColor3ubvEXT) |
| USE_GL_FUNC(glSecondaryColorPointerEXT) |
| /* GL_EXT_stencil_two_side */ |
| USE_GL_FUNC(glActiveStencilFaceEXT) |
| /* GL_EXT_texture3D */ |
| USE_GL_FUNC(glTexImage3D) |
| USE_GL_FUNC(glTexImage3DEXT) |
| USE_GL_FUNC(glTexSubImage3D) |
| USE_GL_FUNC(glTexSubImage3DEXT) |
| /* GL_NV_fence */ |
| USE_GL_FUNC(glDeleteFencesNV) |
| USE_GL_FUNC(glFinishFenceNV) |
| USE_GL_FUNC(glGenFencesNV) |
| USE_GL_FUNC(glGetFenceivNV) |
| USE_GL_FUNC(glIsFenceNV) |
| USE_GL_FUNC(glSetFenceNV) |
| USE_GL_FUNC(glTestFenceNV) |
| /* GL_NV_half_float */ |
| USE_GL_FUNC(glColor3hNV) |
| USE_GL_FUNC(glColor3hvNV) |
| USE_GL_FUNC(glColor4hNV) |
| USE_GL_FUNC(glColor4hvNV) |
| USE_GL_FUNC(glFogCoordhNV) |
| USE_GL_FUNC(glFogCoordhvNV) |
| USE_GL_FUNC(glMultiTexCoord1hNV) |
| USE_GL_FUNC(glMultiTexCoord1hvNV) |
| USE_GL_FUNC(glMultiTexCoord2hNV) |
| USE_GL_FUNC(glMultiTexCoord2hvNV) |
| USE_GL_FUNC(glMultiTexCoord3hNV) |
| USE_GL_FUNC(glMultiTexCoord3hvNV) |
| USE_GL_FUNC(glMultiTexCoord4hNV) |
| USE_GL_FUNC(glMultiTexCoord4hvNV) |
| USE_GL_FUNC(glNormal3hNV) |
| USE_GL_FUNC(glNormal3hvNV) |
| USE_GL_FUNC(glSecondaryColor3hNV) |
| USE_GL_FUNC(glSecondaryColor3hvNV) |
| USE_GL_FUNC(glTexCoord1hNV) |
| USE_GL_FUNC(glTexCoord1hvNV) |
| USE_GL_FUNC(glTexCoord2hNV) |
| USE_GL_FUNC(glTexCoord2hvNV) |
| USE_GL_FUNC(glTexCoord3hNV) |
| USE_GL_FUNC(glTexCoord3hvNV) |
| USE_GL_FUNC(glTexCoord4hNV) |
| USE_GL_FUNC(glTexCoord4hvNV) |
| USE_GL_FUNC(glVertex2hNV) |
| USE_GL_FUNC(glVertex2hvNV) |
| USE_GL_FUNC(glVertex3hNV) |
| USE_GL_FUNC(glVertex3hvNV) |
| USE_GL_FUNC(glVertex4hNV) |
| USE_GL_FUNC(glVertex4hvNV) |
| USE_GL_FUNC(glVertexAttrib1hNV) |
| USE_GL_FUNC(glVertexAttrib1hvNV) |
| USE_GL_FUNC(glVertexAttrib2hNV) |
| USE_GL_FUNC(glVertexAttrib2hvNV) |
| USE_GL_FUNC(glVertexAttrib3hNV) |
| USE_GL_FUNC(glVertexAttrib3hvNV) |
| USE_GL_FUNC(glVertexAttrib4hNV) |
| USE_GL_FUNC(glVertexAttrib4hvNV) |
| USE_GL_FUNC(glVertexAttribs1hvNV) |
| USE_GL_FUNC(glVertexAttribs2hvNV) |
| USE_GL_FUNC(glVertexAttribs3hvNV) |
| USE_GL_FUNC(glVertexAttribs4hvNV) |
| USE_GL_FUNC(glVertexWeighthNV) |
| USE_GL_FUNC(glVertexWeighthvNV) |
| /* GL_NV_point_sprite */ |
| USE_GL_FUNC(glPointParameteriNV) |
| USE_GL_FUNC(glPointParameterivNV) |
| /* GL_NV_register_combiners */ |
| USE_GL_FUNC(glCombinerInputNV) |
| USE_GL_FUNC(glCombinerOutputNV) |
| USE_GL_FUNC(glCombinerParameterfNV) |
| USE_GL_FUNC(glCombinerParameterfvNV) |
| USE_GL_FUNC(glCombinerParameteriNV) |
| USE_GL_FUNC(glCombinerParameterivNV) |
| USE_GL_FUNC(glFinalCombinerInputNV) |
| /* WGL extensions */ |
| USE_GL_FUNC(wglChoosePixelFormatARB) |
| USE_GL_FUNC(wglGetExtensionsStringARB) |
| USE_GL_FUNC(wglGetPixelFormatAttribfvARB) |
| USE_GL_FUNC(wglGetPixelFormatAttribivARB) |
| USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE) |
| USE_GL_FUNC(wglQueryCurrentRendererStringWINE) |
| USE_GL_FUNC(wglQueryRendererIntegerWINE) |
| USE_GL_FUNC(wglQueryRendererStringWINE) |
| USE_GL_FUNC(wglSetPixelFormatWINE) |
| USE_GL_FUNC(wglSwapIntervalEXT) |
| |
| /* Newer core functions */ |
| USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */ |
| USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glBeginTransformFeedback) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glBindFragDataLocation) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */ |
| USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */ |
| USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */ |
| USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */ |
| USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */ |
| USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */ |
| USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */ |
| USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */ |
| USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */ |
| USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */ |
| USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glDisablei) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */ |
| USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */ |
| USE_GL_FUNC(glEnablei) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glEndTransformFeedback) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glFramebufferTexture) /* OpenGL 3.2 */ |
| USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetBooleani_v) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */ |
| USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */ |
| USE_GL_FUNC(glGetIntegeri_v) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */ |
| USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */ |
| USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glTexBuffer) /* OpenGL 3.1 */ |
| USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */ |
| USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */ |
| USE_GL_FUNC(glTransformFeedbackVaryings)/* OpenGL 3.0 */ |
| USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */ |
| USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */ |
| USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */ |
| USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */ |
| USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */ |
| #undef USE_GL_FUNC |
| |
| #ifndef USE_WIN32_OPENGL |
| /* hack: use the functions directly from the TEB table to bypass the thunks */ |
| /* note that we still need the above wglGetProcAddress calls to initialize the table */ |
| gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext; |
| #endif |
| |
| #define MAP_GL_FUNCTION(core_func, ext_func) \ |
| do \ |
| { \ |
| if (!gl_info->gl_ops.ext.p_##core_func) \ |
| gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \ |
| } while (0) |
| #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \ |
| do \ |
| { \ |
| if (!gl_info->gl_ops.ext.p_##core_func) \ |
| gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \ |
| } while (0) |
| |
| MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB); |
| MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB); |
| MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB); |
| MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB); |
| MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB); |
| MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT); |
| MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT); |
| MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT); |
| MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT); |
| MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT); |
| MAP_GL_FUNCTION(glBufferData, glBufferDataARB); |
| MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB); |
| MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT); |
| MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB); |
| MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB); |
| MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB); |
| MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB); |
| MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB); |
| MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB); |
| MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB); |
| MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB); |
| MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB); |
| MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB); |
| MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB); |
| MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB); |
| MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB); |
| MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB); |
| MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB); |
| MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT); |
| MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB); |
| MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB); |
| MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB); |
| MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB); |
| MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT); |
| MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB); |
| MAP_GL_FUNCTION(glEndQuery, glEndQueryARB); |
| MAP_GL_FUNCTION(glFramebufferTexture, glFramebufferTextureARB); |
| MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB); |
| MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB); |
| MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB); |
| MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB); |
| MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB); |
| MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT); |
| MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB); |
| MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB); |
| MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB); |
| MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT); |
| MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB); |
| MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB); |
| MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB); |
| MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB); |
| MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB); |
| MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB); |
| MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB); |
| MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB); |
| MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB); |
| MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB); |
| MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT); |
| MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB); |
| MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB); |
| MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB); |
| MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB); |
| MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT); |
| MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT); |
| MAP_GL_FUNCTION(glUniform1f, glUniform1fARB); |
| MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB); |
| MAP_GL_FUNCTION(glUniform1i, glUniform1iARB); |
| MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB); |
| MAP_GL_FUNCTION(glUniform2f, glUniform2fARB); |
| MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB); |
| MAP_GL_FUNCTION(glUniform2i, glUniform2iARB); |
| MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB); |
| MAP_GL_FUNCTION(glUniform3f, glUniform3fARB); |
| MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB); |
| MAP_GL_FUNCTION(glUniform3i, glUniform3iARB); |
| MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB); |
| MAP_GL_FUNCTION(glUniform4f, glUniform4fARB); |
| MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB); |
| MAP_GL_FUNCTION(glUniform4i, glUniform4iARB); |
| MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB); |
| MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB); |
| MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB); |
| MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB); |
| MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB); |
| MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB); |
| MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB); |
| MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB); |
| MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB); |
| MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB); |
| MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB); |
| MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB); |
| MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB); |
| MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB); |
| MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB); |
| MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB); |
| MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB); |
| MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB); |
| MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB); |
| MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB); |
| MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB); |
| MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB); |
| MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT); |
| MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB); |
| #undef MAP_GL_FUNCTION |
| #undef MAP_GL_FUNCTION_CAST |
| } |
| |
| static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) |
| { |
| unsigned int i, sampler_count; |
| GLfloat gl_floatv[2]; |
| GLint gl_max; |
| |
| gl_info->limits.blends = 1; |
| gl_info->limits.buffers = 1; |
| gl_info->limits.textures = 0; |
| gl_info->limits.texture_coords = 0; |
| for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i) |
| { |
| gl_info->limits.uniform_blocks[i] = 0; |
| gl_info->limits.samplers[i] = 0; |
| } |
| gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = 1; |
| gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]; |
| gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers; |
| gl_info->limits.vertex_attribs = 16; |
| gl_info->limits.texture_buffer_offset_alignment = 1; |
| gl_info->limits.glsl_vs_float_constants = 0; |
| gl_info->limits.glsl_ps_float_constants = 0; |
| gl_info->limits.arb_vs_float_constants = 0; |
| gl_info->limits.arb_vs_native_constants = 0; |
| gl_info->limits.arb_vs_instructions = 0; |
| gl_info->limits.arb_vs_temps = 0; |
| gl_info->limits.arb_ps_float_constants = 0; |
| gl_info->limits.arb_ps_local_constants = 0; |
| gl_info->limits.arb_ps_instructions = 0; |
| gl_info->limits.arb_ps_temps = 0; |
| |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max); |
| gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max); |
| TRACE("Clip plane support - max planes %d.\n", gl_max); |
| |
| if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max); |
| gl_info->limits.lights = gl_max; |
| TRACE("Light support - max lights %d.\n", gl_max); |
| } |
| |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max); |
| gl_info->limits.texture_size = gl_max; |
| TRACE("Maximum texture size support - max texture size %d.\n", gl_max); |
| |
| gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] |
| ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv); |
| gl_info->limits.pointsize_min = gl_floatv[0]; |
| gl_info->limits.pointsize_max = gl_floatv[1]; |
| TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]); |
| |
| if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max); |
| TRACE("Minimum buffer map alignment: %d.\n", gl_max); |
| } |
| else |
| { |
| WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n"); |
| } |
| if (gl_info->supported[NV_REGISTER_COMBINERS]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max); |
| gl_info->limits.general_combiners = gl_max; |
| TRACE("Max general combiners: %d.\n", gl_max); |
| } |
| if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max); |
| gl_info->limits.buffers = gl_max; |
| TRACE("Max draw buffers: %u.\n", gl_max); |
| } |
| if (gl_info->supported[ARB_MULTITEXTURE]) |
| { |
| if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); |
| gl_info->limits.textures = min(MAX_TEXTURES, gl_max); |
| TRACE("Max textures: %d.\n", gl_info->limits.textures); |
| |
| if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max); |
| gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max); |
| } |
| else |
| { |
| gl_info->limits.texture_coords = gl_info->limits.textures; |
| } |
| TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords); |
| } |
| |
| if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gl_max); |
| gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_max; |
| } |
| else |
| { |
| gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_info->limits.textures; |
| } |
| TRACE("Max fragment samplers: %d.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]); |
| |
| if (gl_info->supported[ARB_VERTEX_SHADER]) |
| { |
| unsigned int vertex_sampler_count; |
| |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &gl_max); |
| vertex_sampler_count = gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = gl_max; |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &gl_max); |
| gl_info->limits.combined_samplers = gl_max; |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max); |
| gl_info->limits.vertex_attribs = gl_max; |
| |
| /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup |
| * is known at shader link time. In a vertex shader + pixel shader combination this isn't |
| * an issue because then the sampler setup only depends on the two shaders. If a pixel |
| * shader is used with fixed function vertex processing we're fine too because fixed function |
| * vertex processing doesn't use any samplers. If fixed function fragment processing is |
| * used we have to make sure that all vertex sampler setups are valid together with all |
| * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES |
| * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards). |
| * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and |
| * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have |
| * a fixed function pipeline anymore. |
| * |
| * So this is just a check to check that our assumption holds true. If not, write a warning |
| * and reduce the number of vertex samplers or probably disable vertex texture fetch. */ |
| if (vertex_sampler_count && gl_info->limits.combined_samplers < 12 |
| && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers) |
| { |
| FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n", |
| vertex_sampler_count, gl_info->limits.combined_samplers); |
| FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n"); |
| if (gl_info->limits.combined_samplers > MAX_TEXTURES) |
| vertex_sampler_count = gl_info->limits.combined_samplers - MAX_TEXTURES; |
| else |
| vertex_sampler_count = 0; |
| gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = vertex_sampler_count; |
| } |
| } |
| else |
| { |
| gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]; |
| } |
| TRACE("Max vertex samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]); |
| TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers); |
| TRACE("Max vertex attributes: %u.\n", gl_info->limits.vertex_attribs); |
| } |
| else |
| { |
| gl_info->limits.textures = 1; |
| gl_info->limits.texture_coords = 1; |
| } |
| |
| if (gl_info->supported[ARB_VERTEX_BLEND]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max); |
| gl_info->limits.blends = gl_max; |
| TRACE("Max blends: %u.\n", gl_info->limits.blends); |
| } |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max); |
| gl_info->limits.texture3d_size = gl_max; |
| TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size); |
| } |
| if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &gl_max); |
| gl_info->limits.anisotropy = gl_max; |
| TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy); |
| } |
| if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) |
| { |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_ps_float_constants = gl_max; |
| TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants); |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_ps_native_constants = gl_max; |
| TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n", |
| gl_info->limits.arb_ps_native_constants); |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max)); |
| gl_info->limits.arb_ps_temps = gl_max; |
| TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps); |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max)); |
| gl_info->limits.arb_ps_instructions = gl_max; |
| TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions); |
| GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_ps_local_constants = gl_max; |
| TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions); |
| } |
| if (gl_info->supported[ARB_VERTEX_PROGRAM]) |
| { |
| GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_vs_float_constants = gl_max; |
| TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants); |
| GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max)); |
| gl_info->limits.arb_vs_native_constants = gl_max; |
| TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n", |
| gl_info->limits.arb_vs_native_constants); |
| GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max)); |
| gl_info->limits.arb_vs_temps = gl_max; |
| TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps); |
| GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max)); |
| gl_info->limits.arb_vs_instructions = gl_max; |
| TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions); |
| } |
| if (gl_info->supported[ARB_VERTEX_SHADER]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max); |
| gl_info->limits.glsl_vs_float_constants = gl_max / 4; |
| TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants); |
| |
| if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max); |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS); |
| TRACE("Max vertex uniform blocks: %u (%d).\n", |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max); |
| } |
| } |
| if (gl_info->supported[ARB_TESSELLATION_SHADER]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max); |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS); |
| TRACE("Max hull uniform blocks: %u (%d).\n", |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max); |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max); |
| gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max; |
| TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]); |
| |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max); |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS); |
| TRACE("Max domain uniform blocks: %u (%d).\n", |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max); |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max); |
| gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max; |
| TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]); |
| } |
| if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max); |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS); |
| TRACE("Max geometry uniform blocks: %u (%d).\n", |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY], gl_max); |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &gl_max); |
| gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY] = gl_max; |
| TRACE("Max geometry samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY]); |
| } |
| if (gl_info->supported[ARB_FRAGMENT_SHADER]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max); |
| gl_info->limits.glsl_ps_float_constants = gl_max / 4; |
| TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants); |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max); |
| gl_info->limits.glsl_varyings = gl_max; |
| TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4); |
| |
| if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max); |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL] = min(gl_max, WINED3D_MAX_CBS); |
| TRACE("Max fragment uniform blocks: %u (%d).\n", |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max); |
| } |
| } |
| if (gl_info->supported[ARB_COMPUTE_SHADER]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max); |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS); |
| TRACE("Max compute uniform blocks: %u (%d).\n", |
| gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max); |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max); |
| gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE] = gl_max; |
| TRACE("Max compute samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]); |
| } |
| if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max); |
| TRACE("Max combined uniform blocks: %d.\n", gl_max); |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max); |
| TRACE("Max uniform buffer bindings: %d.\n", gl_max); |
| } |
| if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &gl_max); |
| gl_info->limits.texture_buffer_offset_alignment = gl_max; |
| TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max); |
| } |
| if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS]) |
| { |
| GLint max_fragment_buffers, max_combined_buffers, max_bindings; |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers); |
| TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers); |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers); |
| TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers); |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings); |
| TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings); |
| if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS |
| || max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS |
| || max_bindings < MAX_UNORDERED_ACCESS_VIEWS) |
| { |
| WARN("Disabling ARB_shader_atomic_counters.\n"); |
| gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE; |
| } |
| } |
| if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max); |
| TRACE("Max vertex streams: %d.\n", gl_max); |
| } |
| |
| if (gl_info->supported[NV_LIGHT_MAX_EXPONENT]) |
| gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess); |
| else |
| gl_info->limits.shininess = 128.0f; |
| |
| if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE]) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max); |
| gl_info->limits.samples = gl_max; |
| } |
| |
| gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = |
| min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_GL_FRAGMENT_SAMPLERS); |
| sampler_count = 0; |
| for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i) |
| sampler_count += gl_info->limits.samplers[i]; |
| if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->limits.combined_samplers < sampler_count) |
| { |
| /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL |
| * 3.2 is 48 (16 per stage). When tessellation shaders are supported |
| * the minimum value is increased to 80. */ |
| WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n", |
| sampler_count, gl_info->limits.combined_samplers); |
| for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i) |
| gl_info->limits.samplers[i] = min(gl_info->limits.samplers[i], 16); |
| } |
| |
| /* A majority of OpenGL implementations allow us to statically partition |
| * the set of texture bindings into six separate sets. */ |
| gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers; |
| sampler_count = 0; |
| for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i) |
| sampler_count += gl_info->limits.samplers[i]; |
| if (gl_info->limits.combined_samplers >= sampler_count) |
| gl_info->limits.graphics_samplers -= gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, |
| struct wined3d_caps_gl_ctx *caps_gl_ctx, DWORD wined3d_creation_flags) |
| { |
| static const struct |
| { |
| enum wined3d_gl_extension extension; |
| DWORD min_gl_version; |
| } |
| core_extensions[] = |
| { |
| {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)}, |
| {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)}, |
| {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)}, |
| {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)}, |
| {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)}, |
| {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)}, |
| {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)}, |
| {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)}, |
| {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)}, |
| {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)}, |
| {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)}, |
| {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)}, |
| {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)}, |
| {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)}, |
| {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)}, |
| {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)}, |
| {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)}, |
| {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)}, |
| {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)}, |
| {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)}, |
| {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)}, |
| {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)}, |
| {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)}, |
| {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)}, |
| {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)}, |
| {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)}, |
| {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)}, |
| {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)}, |
| {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)}, |
| {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)}, |
| {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)}, |
| {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)}, |
| {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)}, |
| {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)}, |
| {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)}, |
| {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)}, |
| {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)}, |
| {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)}, |
| {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)}, |
| {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)}, |
| {EXT_TEXTURE_SHARED_EXPONENT, MAKEDWORD_VERSION(3, 0)}, |
| /* We don't want to enable EXT_GPU_SHADER4: even though similar |
| * functionality is available in core GL 3.0 / GLSL 1.30, it's different |
| * enough that reusing the same flag for the new features hurts more |
| * than it helps. */ |
| /* EXT_framebuffer_object, EXT_framebuffer_blit, |
| * EXT_framebuffer_multisample and EXT_packed_depth_stencil |
| * are integrated into ARB_framebuffer_object. */ |
| |
| {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)}, |
| {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)}, |
| {ARB_TEXTURE_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)}, |
| {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)}, |
| {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)}, |
| /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */ |
| |
| {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)}, |
| /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2 |
| * core geometry shaders so it's not really correct to expose the |
| * extension for core-only support. */ |
| {ARB_FRAGMENT_COORD_CONVENTIONS, MAKEDWORD_VERSION(3, 2)}, |
| {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)}, |
| {ARB_SEAMLESS_CUBE_MAP, MAKEDWORD_VERSION(3, 2)}, |
| {ARB_SYNC, MAKEDWORD_VERSION(3, 2)}, |
| {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)}, |
| |
| {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)}, |
| {ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)}, |
| {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)}, |
| {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)}, |
| {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)}, |
| {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)}, |
| {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)}, |
| {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)}, |
| {ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)}, |
| |
| {ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)}, |
| {ARB_TESSELLATION_SHADER, MAKEDWORD_VERSION(4, 0)}, |
| {ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)}, |
| {ARB_TEXTURE_GATHER, MAKEDWORD_VERSION(4, 0)}, |
| {ARB_TRANSFORM_FEEDBACK2, MAKEDWORD_VERSION(4, 0)}, |
| {ARB_TRANSFORM_FEEDBACK3, MAKEDWORD_VERSION(4, 0)}, |
| |
| {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)}, |
| {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)}, |
| |
| {ARB_CONSERVATIVE_DEPTH, MAKEDWORD_VERSION(4, 2)}, |
| {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)}, |
| {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)}, |
| {ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)}, |
| {ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)}, |
| {ARB_SHADING_LANGUAGE_420PACK, MAKEDWORD_VERSION(4, 2)}, |
| {ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)}, |
| {ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)}, |
| {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)}, |
| |
| {ARB_CLEAR_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_FRAGMENT_LAYER_VIEWPORT, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_SHADER_STORAGE_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_STENCIL_TEXTURING, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_TEXTURE_BUFFER_RANGE, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)}, |
| {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)}, |
| |
| {ARB_CLEAR_TEXTURE, MAKEDWORD_VERSION(4, 4)}, |
| |
| {ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)}, |
| {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)}, |
| |
| {ARB_PIPELINE_STATISTICS_QUERY, MAKEDWORD_VERSION(4, 6)}, |
| {ARB_TEXTURE_FILTER_ANISOTROPIC, MAKEDWORD_VERSION(4, 6)}, |
| }; |
| struct wined3d_driver_info *driver_info = &adapter->driver_info; |
| const char *gl_vendor_str, *gl_renderer_str, *gl_version_str; |
| struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| const struct gpu_description *gpu_description; |
| struct wined3d_vertex_caps vertex_caps; |
| struct fragment_caps fragment_caps; |
| struct shader_caps shader_caps; |
| const char *WGL_Extensions = NULL; |
| enum wined3d_gl_vendor gl_vendor; |
| DWORD gl_version, gl_ext_emul_mask; |
| UINT64 vram_bytes = 0; |
| HDC hdc; |
| unsigned int i, j; |
| GLint context_profile = 0; |
| |
| TRACE("adapter %p.\n", adapter); |
| |
| gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER); |
| TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str)); |
| if (!gl_renderer_str) |
| { |
| ERR("Received a NULL GL_RENDERER.\n"); |
| return FALSE; |
| } |
| |
| gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR); |
| TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str)); |
| if (!gl_vendor_str) |
| { |
| ERR("Received a NULL GL_VENDOR.\n"); |
| return FALSE; |
| } |
| |
| /* Parse the GL_VERSION field into major and minor information */ |
| gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION); |
| TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str)); |
| if (!gl_version_str) |
| { |
| ERR("Received a NULL GL_VERSION.\n"); |
| return FALSE; |
| } |
| gl_version = wined3d_parse_gl_version(gl_version_str); |
| |
| load_gl_funcs(gl_info); |
| |
| memset(gl_info->supported, 0, sizeof(gl_info->supported)); |
| gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE; |
| |
| if (gl_version >= MAKEDWORD_VERSION(3, 2)) |
| { |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile); |
| checkGLcall("Querying context profile"); |
| } |
| if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT) |
| TRACE("Got a core profile context.\n"); |
| else |
| gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE; |
| |
| TRACE("GL extensions reported:\n"); |
| if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) |
| { |
| const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS); |
| |
| if (!gl_extensions) |
| { |
| ERR("Received a NULL GL_EXTENSIONS.\n"); |
| return FALSE; |
| } |
| parse_extension_string(gl_info, gl_extensions, gl_extension_map, |
| sizeof(gl_extension_map) / sizeof(*gl_extension_map)); |
| } |
| else |
| { |
| enumerate_gl_extensions(gl_info, gl_extension_map, |
| sizeof(gl_extension_map) / sizeof(*gl_extension_map)); |
| } |
| |
| hdc = wglGetCurrentDC(); |
| /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */ |
| if (GL_EXTCALL(wglGetExtensionsStringARB)) |
| WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc)); |
| if (!WGL_Extensions) |
| WARN("WGL extensions not supported.\n"); |
| else |
| parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map, |
| sizeof(wgl_extension_map) / sizeof(*wgl_extension_map)); |
| |
| for (i = 0; i < ARRAY_SIZE(core_extensions); ++i) |
| { |
| if (!gl_info->supported[core_extensions[i].extension] |
| && gl_version >= core_extensions[i].min_gl_version) |
| { |
| for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j) |
| if (gl_extension_map[j].extension == core_extensions[i].extension) |
| break; |
| |
| if (j < ARRAY_SIZE(gl_extension_map)) |
| { |
| TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string); |
| gl_info->supported[core_extensions[i].extension] = TRUE; |
| } |
| else |
| { |
| FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension); |
| } |
| } |
| } |
| |
| if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT]) |
| gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE; |
| |
| if (gl_version >= MAKEDWORD_VERSION(2, 0)) |
| gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE; |
| if (gl_version >= MAKEDWORD_VERSION(3, 2)) |
| gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE; |
| |
| /* All the points are actually point sprites in core contexts, the APIs from |
| * ARB_point_sprite are not supported anymore. */ |
| if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) |
| gl_info->supported[ARB_POINT_SPRITE] = FALSE; |
| |
| if (gl_info->supported[APPLE_FENCE]) |
| { |
| /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically. |
| * The apple extension interacts with some other apple exts. Disable the NV |
| * extension if the apple one is support to prevent confusion in other parts |
| * of the code. */ |
| gl_info->supported[NV_FENCE] = FALSE; |
| } |
| if (gl_info->supported[APPLE_FLOAT_PIXELS]) |
| { |
| /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel |
| * |
| * The enums are the same: |
| * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a |
| * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b |
| * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814 |
| * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815 |
| * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b |
| */ |
| if (!gl_info->supported[ARB_TEXTURE_FLOAT]) |
| { |
| TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n"); |
| gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE; |
| } |
| if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL]) |
| { |
| TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n"); |
| gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE; |
| } |
| } |
| if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) |
| { |
| /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same |
| * functionality. Prefer the ARB extension */ |
| gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE; |
| } |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n"); |
| gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE; |
| } |
| if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA]) |
| { |
| TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n"); |
| gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE; |
| } |
| if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC]) |
| { |
| TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n"); |
| gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE; |
| } |
| if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC]) |
| { |
| TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n"); |
| gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE; |
| } |
| if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG]) |
| { |
| TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n"); |
| gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE; |
| } |
| if (gl_info->supported[NV_TEXTURE_SHADER2]) |
| { |
| if (gl_info->supported[NV_REGISTER_COMBINERS]) |
| { |
| /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2 |
| * are supported. The nv extensions provide the same functionality as the |
| * ATI one, and a bit more(signed pixelformats). */ |
| gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE; |
| } |
| } |
| if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| /* If we have full NP2 texture support, disable |
| * GL_ARB_texture_rectangle because we will never use it. |
| * This saves a few redundant glDisable calls. */ |
| gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE; |
| } |
| if (gl_info->supported[ATI_FRAGMENT_SHADER]) |
| { |
| /* Disable NV_register_combiners and fragment shader if this is supported. |
| * generally the NV extensions are preferred over the ATI ones, and this |
| * extension is disabled if register_combiners and texture_shader2 are both |
| * supported. So we reach this place only if we have incomplete NV dxlevel 8 |
| * fragment processing support. */ |
| gl_info->supported[NV_REGISTER_COMBINERS] = FALSE; |
| gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE; |
| gl_info->supported[NV_TEXTURE_SHADER] = FALSE; |
| gl_info->supported[NV_TEXTURE_SHADER2] = FALSE; |
| } |
| if (gl_info->supported[NV_HALF_FLOAT]) |
| { |
| /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */ |
| gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE; |
| } |
| if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) |
| { |
| /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode |
| * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode |
| * we never render to sRGB surfaces). */ |
| TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n"); |
| gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE; |
| } |
| if (gl_info->supported[ARB_OCCLUSION_QUERY]) |
| { |
| GLint counter_bits; |
| |
| GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits)); |
| TRACE("Occlusion query counter has %d bits.\n", counter_bits); |
| if (!counter_bits) |
| gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE; |
| } |
| if (gl_info->supported[ARB_TIMER_QUERY]) |
| { |
| GLint counter_bits; |
| |
| GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits)); |
| TRACE("Timestamp query counter has %d bits.\n", counter_bits); |
| if (!counter_bits) |
| gl_info->supported[ARB_TIMER_QUERY] = FALSE; |
| } |
| if (gl_version >= MAKEDWORD_VERSION(3, 0)) |
| { |
| GLint counter_bits; |
| |
| gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = TRUE; |
| |
| GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, &counter_bits)); |
| TRACE("Primitives query counter has %d bits.\n", counter_bits); |
| if (!counter_bits) |
| gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE; |
| |
| GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_QUERY_COUNTER_BITS, &counter_bits)); |
| TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits); |
| if (!counter_bits) |
| gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE; |
| } |
| if (gl_info->supported[ARB_VIEWPORT_ARRAY]) |
| { |
| GLint subpixel_bits; |
| |
| gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits); |
| TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits); |
| if (subpixel_bits < 8 && gl_info->supported[ARB_CLIP_CONTROL]) |
| { |
| TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n"); |
| gl_info->supported[ARB_CLIP_CONTROL] = FALSE; |
| } |
| } |
| if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY]) |
| { |
| /* When using ARB_clip_control we need the float viewport parameters |
| * introduced by ARB_viewport_array to take care of the shifted pixel |
| * coordinates. */ |
| TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n"); |
| gl_info->supported[ARB_CLIP_CONTROL] = FALSE; |
| } |
| if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE]) |
| { |
| /* The stencil value needs to be placed in the green channel. */ |
| TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n"); |
| gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE; |
| } |
| if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP]) |
| { |
| TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n"); |
| gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE; |
| } |
| if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE]) |
| { |
| TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n"); |
| gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE; |
| } |
| if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422]) |
| { |
| /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */ |
| FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n"); |
| gl_info->supported[APPLE_YCBCR_422] = FALSE; |
| } |
| |
| wined3d_adapter_init_limits(gl_info); |
| |
| if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info)) |
| gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT; |
| |
| if (gl_info->supported[ARB_SHADING_LANGUAGE_100]) |
| { |
| const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); |
| unsigned int major, minor; |
| |
| TRACE("GLSL version string: %s.\n", debugstr_a(str)); |
| |
| /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */ |
| sscanf(str, "%u.%u", &major, &minor); |
| gl_info->glsl_version = MAKEDWORD_VERSION(major, minor); |
| if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30)) |
| gl_info->supported[WINED3D_GLSL_130] = TRUE; |
| } |
| |
| checkGLcall("extension detection"); |
| |
| adapter->shader_backend = select_shader_backend(gl_info); |
| adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend); |
| adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend); |
| |
| adapter->shader_backend->shader_get_caps(gl_info, &shader_caps); |
| adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING; |
| adapter->d3d_info.limits.vs_version = shader_caps.vs_version; |
| adapter->d3d_info.limits.hs_version = shader_caps.hs_version; |
| adapter->d3d_info.limits.ds_version = shader_caps.ds_version; |
| adapter->d3d_info.limits.gs_version = shader_caps.gs_version; |
| adapter->d3d_info.limits.ps_version = shader_caps.ps_version; |
| adapter->d3d_info.limits.cs_version = shader_caps.cs_version; |
| adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count; |
| adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count; |
| adapter->d3d_info.limits.varying_count = shader_caps.varying_count; |
| adapter->d3d_info.shader_double_precision = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION; |
| |
| adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps); |
| adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw; |
| adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes; |
| adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices; |
| adapter->d3d_info.limits.active_light_count = vertex_caps.max_active_lights; |
| adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading; |
| |
| adapter->fragment_pipe->get_caps(gl_info, &fragment_caps); |
| adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages; |
| adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures; |
| adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY; |
| adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags; |
| TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages); |
| |
| adapter->d3d_info.valid_rt_mask = 0; |
| for (i = 0; i < gl_info->limits.buffers; ++i) |
| adapter->d3d_info.valid_rt_mask |= (1u << i); |
| |
| if (!adapter->d3d_info.shader_color_key) |
| { |
| /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */ |
| WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n"); |
| gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE; |
| } |
| |
| if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]) |
| { |
| gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer; |
| gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer; |
| gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers; |
| gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers; |
| gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage; |
| gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample; |
| gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv; |
| gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer; |
| gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer; |
| gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers; |
| gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers; |
| gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus; |
| gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D; |
| gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D; |
| gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D; |
| gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer; |
| gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer; |
| gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv |
| = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv; |
| gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer; |
| gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap; |
| gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTexture; |
| } |
| else |
| { |
| if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) |
| { |
| gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT; |
| gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT; |
| gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT; |
| gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT; |
| gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT; |
| gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT; |
| gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT; |
| gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT; |
| gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT; |
| gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT; |
| gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT; |
| gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT; |
| gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT; |
| gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT; |
| gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT; |
| gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv |
| = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT; |
| gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT; |
| } |
| else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n"); |
| wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; |
| } |
| |
| if (gl_info->supported[ARB_GEOMETRY_SHADER4]) |
| { |
| gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTextureARB; |
| gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB; |
| } |
| if (gl_info->supported[EXT_FRAMEBUFFER_BLIT]) |
| { |
| gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT; |
| } |
| if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE]) |
| { |
| gl_info->fbo_ops.glRenderbufferStorageMultisample |
| = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT; |
| } |
| } |
| |
| gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT; |
| gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] = |
| gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT; |
| gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE; |
| gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] = |
| gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT; |
| gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] = |
| gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT; |
| |
| if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) |
| { |
| GLuint vao; |
| |
| GL_EXTCALL(glGenVertexArrays(1, &vao)); |
| GL_EXTCALL(glBindVertexArray(vao)); |
| checkGLcall("creating VAO"); |
| } |
| |
| gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str); |
| TRACE("Guessed GL vendor %#x.\n", gl_vendor); |
| |
| if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes))) |
| { |
| enum wined3d_pci_vendor vendor; |
| enum wined3d_pci_device device; |
| |
| vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str); |
| TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor); |
| |
| device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version, |
| gl_renderer_str, &gl_vendor, &vendor); |
| TRACE("Guessed device PCI ID 0x%04x.\n", device); |
| |
| if (!(gpu_description = get_gpu_description(vendor, device))) |
| { |
| ERR("Card %04x:%04x not found in driver DB.\n", vendor, device); |
| return FALSE; |
| } |
| } |
| fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor, |
| gpu_description->vendor, gpu_description->card); |
| init_driver_info(driver_info, gpu_description, vram_bytes); |
| |
| gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info) |
| | adapter->fragment_pipe->get_emul_mask(gl_info); |
| if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE) |
| install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE); |
| if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD) |
| install_gl_compat_wrapper(gl_info, EXT_FOG_COORD); |
| |
| return TRUE; |
| } |
| |
| UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d) |
| { |
| TRACE("wined3d %p, reporting %u adapters.\n", |
| wined3d, wined3d->adapter_count); |
| |
| return wined3d->adapter_count; |
| } |
| |
| HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function) |
| { |
| FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function); |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx, |
| struct wined3d_output_desc *desc) |
| { |
| enum wined3d_display_rotation rotation; |
| const struct wined3d_adapter *adapter; |
| struct wined3d_display_mode mode; |
| HMONITOR monitor; |
| HRESULT hr; |
| |
| TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| |
| adapter = &wined3d->adapters[adapter_idx]; |
| if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY))) |
| return WINED3DERR_INVALIDCALL; |
| |
| if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation))) |
| return hr; |
| |
| memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name)); |
| SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height); |
| OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y); |
| /* FIXME: We should get this from EnumDisplayDevices() when the adapters |
| * are created. */ |
| desc->attached_to_desktop = TRUE; |
| desc->rotation = rotation; |
| desc->monitor = monitor; |
| |
| return WINED3D_OK; |
| } |
| |
| /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes |
| of the same bpp but different resolutions */ |
| |
| /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ |
| UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx, |
| enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering) |
| { |
| const struct wined3d_adapter *adapter; |
| const struct wined3d_format *format; |
| unsigned int i = 0; |
| unsigned int j = 0; |
| UINT format_bits; |
| DEVMODEW mode; |
| |
| TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n", |
| wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return 0; |
| |
| adapter = &wined3d->adapters[adapter_idx]; |
| format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET); |
| format_bits = format->byte_count * CHAR_BIT; |
| |
| memset(&mode, 0, sizeof(mode)); |
| mode.dmSize = sizeof(mode); |
| |
| while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0)) |
| { |
| if (mode.dmFields & DM_DISPLAYFLAGS) |
| { |
| if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE |
| && (mode.u2.dmDisplayFlags & DM_INTERLACED)) |
| continue; |
| |
| if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED |
| && !(mode.u2.dmDisplayFlags & DM_INTERLACED)) |
| continue; |
| } |
| |
| if (format_id == WINED3DFMT_UNKNOWN) |
| { |
| /* This is for d3d8, do not enumerate P8 here. */ |
| if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i; |
| } |
| else if (mode.dmBitsPerPel == format_bits) |
| { |
| ++i; |
| } |
| } |
| |
| TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx); |
| |
| return i; |
| } |
| |
| /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ |
| HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, |
| enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, |
| UINT mode_idx, struct wined3d_display_mode *mode) |
| { |
| const struct wined3d_adapter *adapter; |
| const struct wined3d_format *format; |
| UINT format_bits; |
| DEVMODEW m; |
| UINT i = 0; |
| int j = 0; |
| |
| TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n", |
| wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode); |
| |
| if (!mode || adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| |
| adapter = &wined3d->adapters[adapter_idx]; |
| format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET); |
| format_bits = format->byte_count * CHAR_BIT; |
| |
| memset(&m, 0, sizeof(m)); |
| m.dmSize = sizeof(m); |
| |
| while (i <= mode_idx) |
| { |
| if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0)) |
| { |
| WARN("Invalid mode_idx %u.\n", mode_idx); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (m.dmFields & DM_DISPLAYFLAGS) |
| { |
| if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE |
| && (m.u2.dmDisplayFlags & DM_INTERLACED)) |
| continue; |
| |
| if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED |
| && !(m.u2.dmDisplayFlags & DM_INTERLACED)) |
| continue; |
| } |
| |
| if (format_id == WINED3DFMT_UNKNOWN) |
| { |
| /* This is for d3d8, do not enumerate P8 here. */ |
| if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i; |
| } |
| else if (m.dmBitsPerPel == format_bits) |
| { |
| ++i; |
| } |
| } |
| |
| mode->width = m.dmPelsWidth; |
| mode->height = m.dmPelsHeight; |
| mode->refresh_rate = DEFAULT_REFRESH_RATE; |
| if (m.dmFields & DM_DISPLAYFREQUENCY) |
| mode->refresh_rate = m.dmDisplayFrequency; |
| |
| if (format_id == WINED3DFMT_UNKNOWN) |
| mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); |
| else |
| mode->format_id = format_id; |
| |
| if (!(m.dmFields & DM_DISPLAYFLAGS)) |
| mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; |
| else if (m.u2.dmDisplayFlags & DM_INTERLACED) |
| mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; |
| else |
| mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; |
| |
| TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate, |
| m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering); |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d, |
| unsigned int adapter_idx, struct wined3d_display_mode *mode) |
| { |
| unsigned int i, j, mode_count, matching_mode_count, closest; |
| struct wined3d_display_mode **matching_modes; |
| struct wined3d_display_mode *modes; |
| HRESULT hr; |
| |
| TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); |
| |
| if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, |
| mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN))) |
| { |
| WARN("Adapter has 0 matching modes.\n"); |
| return E_FAIL; |
| } |
| |
| if (!(modes = wined3d_calloc(mode_count, sizeof(*modes)))) |
| return E_OUTOFMEMORY; |
| if (!(matching_modes = wined3d_calloc(mode_count, sizeof(*matching_modes)))) |
| { |
| HeapFree(GetProcessHeap(), 0, modes); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < mode_count; ++i) |
| { |
| if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx, |
| mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i]))) |
| { |
| HeapFree(GetProcessHeap(), 0, matching_modes); |
| HeapFree(GetProcessHeap(), 0, modes); |
| return hr; |
| } |
| matching_modes[i] = &modes[i]; |
| } |
| |
| matching_mode_count = mode_count; |
| |
| if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) |
| { |
| for (i = 0, j = 0; i < matching_mode_count; ++i) |
| { |
| if (matching_modes[i]->scanline_ordering == mode->scanline_ordering) |
| matching_modes[j++] = matching_modes[i]; |
| } |
| if (j > 0) |
| matching_mode_count = j; |
| } |
| |
| if (mode->refresh_rate) |
| { |
| for (i = 0, j = 0; i < matching_mode_count; ++i) |
| { |
| if (matching_modes[i]->refresh_rate == mode->refresh_rate) |
| matching_modes[j++] = matching_modes[i]; |
| } |
| if (j > 0) |
| matching_mode_count = j; |
| } |
| |
| if (!mode->width || !mode->height) |
| { |
| struct wined3d_display_mode current_mode; |
| if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, |
| ¤t_mode, NULL))) |
| { |
| HeapFree(GetProcessHeap(), 0, matching_modes); |
| HeapFree(GetProcessHeap(), 0, modes); |
| return hr; |
| } |
| mode->width = current_mode.width; |
| mode->height = current_mode.height; |
| } |
| |
| closest = ~0u; |
| for (i = 0, j = 0; i < matching_mode_count; ++i) |
| { |
| unsigned int d = abs(mode->width - matching_modes[i]->width) |
| + abs(mode->height - matching_modes[i]->height); |
| |
| if (closest > d) |
| { |
| closest = d; |
| j = i; |
| } |
| } |
| |
| *mode = *matching_modes[j]; |
| |
| HeapFree(GetProcessHeap(), 0, matching_modes); |
| HeapFree(GetProcessHeap(), 0, modes); |
| |
| TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, |
| mode->refresh_rate, debug_d3dformat(mode->format_id), |
| mode->scanline_ordering); |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, |
| struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation) |
| { |
| const struct wined3d_adapter *adapter; |
| DEVMODEW m; |
| |
| TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n", |
| wined3d, adapter_idx, mode, rotation); |
| |
| if (!mode || adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| |
| adapter = &wined3d->adapters[adapter_idx]; |
| |
| memset(&m, 0, sizeof(m)); |
| m.dmSize = sizeof(m); |
| |
| EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0); |
| mode->width = m.dmPelsWidth; |
| mode->height = m.dmPelsHeight; |
| mode->refresh_rate = DEFAULT_REFRESH_RATE; |
| if (m.dmFields & DM_DISPLAYFREQUENCY) |
| mode->refresh_rate = m.dmDisplayFrequency; |
| mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); |
| |
| /* Lie about the format. X11 can't change the color depth, and some apps |
| * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out |
| * that GetDisplayMode still returns 24 bpp. This should probably be |
| * handled in winex11 instead. */ |
| if (adapter->screen_format && adapter->screen_format != mode->format_id) |
| { |
| WARN("Overriding format %s with stored format %s.\n", |
| debug_d3dformat(mode->format_id), |
| debug_d3dformat(adapter->screen_format)); |
| mode->format_id = adapter->screen_format; |
| } |
| |
| if (!(m.dmFields & DM_DISPLAYFLAGS)) |
| mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; |
| else if (m.u2.dmDisplayFlags & DM_INTERLACED) |
| mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; |
| else |
| mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; |
| |
| if (rotation) |
| { |
| switch (m.u1.s2.dmDisplayOrientation) |
| { |
| case DMDO_DEFAULT: |
| *rotation = WINED3D_DISPLAY_ROTATION_0; |
| break; |
| case DMDO_90: |
| *rotation = WINED3D_DISPLAY_ROTATION_90; |
| break; |
| case DMDO_180: |
| *rotation = WINED3D_DISPLAY_ROTATION_180; |
| break; |
| case DMDO_270: |
| *rotation = WINED3D_DISPLAY_ROTATION_270; |
| break; |
| default: |
| FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation); |
| *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED; |
| break; |
| } |
| } |
| |
| TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, |
| mode->refresh_rate, debug_d3dformat(mode->format_id), |
| mode->scanline_ordering); |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d, |
| UINT adapter_idx, const struct wined3d_display_mode *mode) |
| { |
| struct wined3d_adapter *adapter; |
| DEVMODEW new_mode, current_mode; |
| RECT clip_rc; |
| LONG ret; |
| enum wined3d_format_id new_format_id; |
| |
| TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| adapter = &wined3d->adapters[adapter_idx]; |
| |
| memset(&new_mode, 0, sizeof(new_mode)); |
| new_mode.dmSize = sizeof(new_mode); |
| memset(¤t_mode, 0, sizeof(current_mode)); |
| current_mode.dmSize = sizeof(current_mode); |
| if (mode) |
| { |
| const struct wined3d_format *format; |
| |
| TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate, |
| debug_d3dformat(mode->format_id), mode->scanline_ordering); |
| |
| format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET); |
| |
| new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; |
| new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT; |
| new_mode.dmPelsWidth = mode->width; |
| new_mode.dmPelsHeight = mode->height; |
| |
| new_mode.dmDisplayFrequency = mode->refresh_rate; |
| if (mode->refresh_rate) |
| new_mode.dmFields |= DM_DISPLAYFREQUENCY; |
| |
| if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) |
| { |
| new_mode.dmFields |= DM_DISPLAYFLAGS; |
| if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED) |
| new_mode.u2.dmDisplayFlags |= DM_INTERLACED; |
| } |
| new_format_id = mode->format_id; |
| } |
| else |
| { |
| if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode)) |
| { |
| ERR("Failed to read mode from registry.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel); |
| } |
| |
| /* Only change the mode if necessary. */ |
| if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, ¤t_mode)) |
| { |
| ERR("Failed to get current display mode.\n"); |
| } |
| else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth |
| && current_mode.dmPelsHeight == new_mode.dmPelsHeight |
| && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel |
| && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency |
| || !(new_mode.dmFields & DM_DISPLAYFREQUENCY)) |
| && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags |
| || !(new_mode.dmFields & DM_DISPLAYFLAGS))) |
| { |
| TRACE("Skipping redundant mode setting call.\n"); |
| adapter->screen_format = new_format_id; |
| return WINED3D_OK; |
| } |
| |
| ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL); |
| if (ret != DISP_CHANGE_SUCCESSFUL) |
| { |
| if (new_mode.dmFields & DM_DISPLAYFREQUENCY) |
| { |
| WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n"); |
| new_mode.dmFields &= ~DM_DISPLAYFREQUENCY; |
| new_mode.dmDisplayFrequency = 0; |
| ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL); |
| } |
| if (ret != DISP_CHANGE_SUCCESSFUL) |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* Store the new values. */ |
| adapter->screen_format = new_format_id; |
| |
| /* And finally clip mouse to our screen. */ |
| SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight); |
| ClipCursor(&clip_rc); |
| |
| return WINED3D_OK; |
| } |
| |
| /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, |
| and fields being inserted in the middle, a new structure is used in place */ |
| HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d, |
| UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier) |
| { |
| const struct wined3d_adapter *adapter; |
| size_t len; |
| |
| TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n", |
| wined3d, adapter_idx, flags, identifier); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| |
| adapter = &wined3d->adapters[adapter_idx]; |
| |
| if (identifier->driver_size) |
| { |
| const char *name = adapter->driver_info.name; |
| len = min(strlen(name), identifier->driver_size - 1); |
| memcpy(identifier->driver, name, len); |
| memset(&identifier->driver[len], 0, identifier->driver_size - len); |
| } |
| |
| if (identifier->description_size) |
| { |
| const char *description = adapter->driver_info.description; |
| len = min(strlen(description), identifier->description_size - 1); |
| memcpy(identifier->description, description, len); |
| memset(&identifier->description[len], 0, identifier->description_size - len); |
| } |
| |
| /* Note that d3d8 doesn't supply a device name. */ |
| if (identifier->device_name_size) |
| { |
| if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name, |
| identifier->device_name_size, NULL, NULL)) |
| { |
| ERR("Failed to convert device name, last error %#x.\n", GetLastError()); |
| return WINED3DERR_INVALIDCALL; |
| } |
| } |
| |
| identifier->driver_version.u.HighPart = adapter->driver_info.version_high; |
| identifier->driver_version.u.LowPart = adapter->driver_info.version_low; |
| identifier->vendor_id = adapter->driver_info.vendor; |
| identifier->device_id = adapter->driver_info.device; |
| identifier->subsystem_id = 0; |
| identifier->revision = 0; |
| memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier)); |
| identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1; |
| memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid)); |
| identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes); |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx, |
| struct wined3d_raster_status *raster_status) |
| { |
| LONGLONG freq_per_frame, freq_per_line; |
| LARGE_INTEGER counter, freq_per_sec; |
| struct wined3d_display_mode mode; |
| static UINT once; |
| |
| if (!once++) |
| FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", |
| wined3d, adapter_idx, raster_status); |
| else |
| WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", |
| wined3d, adapter_idx, raster_status); |
| |
| /* Obtaining the raster status is a widely implemented but optional |
| * feature. When this method returns OK StarCraft 2 expects the |
| * raster_status->InVBlank value to actually change over time. |
| * And Endless Alice Crysis doesn't care even if this method fails. |
| * Thus this method returns OK and fakes raster_status by |
| * QueryPerformanceCounter. */ |
| |
| if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec)) |
| return WINED3DERR_INVALIDCALL; |
| if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL))) |
| return WINED3DERR_INVALIDCALL; |
| if (mode.refresh_rate == DEFAULT_REFRESH_RATE) |
| mode.refresh_rate = 60; |
| |
| freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate; |
| /* Assume 20 scan lines in the vertical blank. */ |
| freq_per_line = freq_per_frame / (mode.height + 20); |
| raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line; |
| if (raster_status->scan_line < mode.height) |
| raster_status->in_vblank = FALSE; |
| else |
| { |
| raster_status->scan_line = 0; |
| raster_status->in_vblank = TRUE; |
| } |
| |
| TRACE("Returning fake value, in_vblank %u, scan_line %u.\n", |
| raster_status->in_vblank, raster_status->scan_line); |
| |
| return WINED3D_OK; |
| } |
| |
| static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info, |
| const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) |
| { |
| /* Float formats need FBOs. If FBOs are used this function isn't called */ |
| if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) |
| return FALSE; |
| |
| /* Probably a RGBA_float or color index mode. */ |
| if (cfg->iPixelType != WGL_TYPE_RGBA_ARB) |
| return FALSE; |
| |
| if (cfg->redSize < format->red_size |
| || cfg->greenSize < format->green_size |
| || cfg->blueSize < format->blue_size |
| || cfg->alphaSize < format->alpha_size) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info, |
| const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) |
| { |
| BOOL lockable = FALSE; |
| |
| /* Float formats need FBOs. If FBOs are used this function isn't called */ |
| if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) |
| return FALSE; |
| |
| if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT)) |
| lockable = TRUE; |
| |
| /* On some modern cards like the Geforce8/9, GLX doesn't offer some |
| * depth/stencil formats which D3D9 reports. We can safely report |
| * "compatible" formats (e.g. D24 can be used for D16) as long as we |
| * aren't dealing with a lockable format. This also helps D3D <= 7 as they |
| * expect D16 which isn't offered without this on Geforce8 cards. */ |
| if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size))) |
| return FALSE; |
| |
| /* Some cards like Intel i915 ones only offer D24S8 but lots of games also |
| * need a format without stencil. We can allow a mismatch if the format |
| * doesn't have any stencil bits. If it does have stencil bits the size |
| * must match, or stencil wrapping would break. */ |
| if (format->stencil_size && cfg->stencilSize != format->stencil_size) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d, |
| UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, |
| enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id) |
| { |
| const struct wined3d_format *rt_format; |
| const struct wined3d_format *ds_format; |
| const struct wined3d_adapter *adapter; |
| |
| TRACE("wined3d %p, adapter_idx %u, device_type %s,\n" |
| "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n", |
| wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), |
| debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id)); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| |
| adapter = &wined3d->adapters[adapter_idx]; |
| rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET); |
| ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL); |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET) |
| && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) |
| { |
| TRACE("Formats match.\n"); |
| return WINED3D_OK; |
| } |
| } |
| else |
| { |
| const struct wined3d_pixel_format *cfgs; |
| unsigned int cfg_count; |
| unsigned int i; |
| |
| cfgs = adapter->cfgs; |
| cfg_count = adapter->cfg_count; |
| for (i = 0; i < cfg_count; ++i) |
| { |
| if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format) |
| && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) |
| { |
| TRACE("Formats match.\n"); |
| return WINED3D_OK; |
| } |
| } |
| } |
| |
| TRACE("Unsupported format pair: %s and %s.\n", |
| debug_d3dformat(render_target_format_id), |
| debug_d3dformat(depth_stencil_format_id)); |
| |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx, |
| enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed, |
| enum wined3d_multisample_type multisample_type, DWORD *quality_levels) |
| { |
| const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info; |
| const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0); |
| HRESULT hr = WINED3D_OK; |
| |
| TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, " |
| "windowed %#x, multisample_type %#x, quality_levels %p.\n", |
| wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id), |
| windowed, multisample_type, quality_levels); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| if (surface_format_id == WINED3DFMT_UNKNOWN) |
| return WINED3DERR_INVALIDCALL; |
| if (multisample_type < WINED3D_MULTISAMPLE_NONE) |
| return WINED3DERR_INVALIDCALL; |
| if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES) |
| { |
| FIXME("multisample_type %u not handled yet.\n", multisample_type); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1))) |
| hr = WINED3DERR_NOTAVAILABLE; |
| |
| if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types)) |
| { |
| if (quality_levels) |
| { |
| if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE) |
| *quality_levels = wined3d_popcount(format->multisample_types); |
| else |
| *quality_levels = 1; |
| } |
| return WINED3D_OK; |
| } |
| |
| TRACE("Returning not supported.\n"); |
| return hr; |
| } |
| |
| /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */ |
| static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter, |
| const struct wined3d_format *display_format, const struct wined3d_format *ds_format, |
| enum wined3d_gl_resource_type gl_type) |
| { |
| /* Only allow depth/stencil formats */ |
| if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE; |
| |
| /* Blacklist formats not supported on Windows */ |
| switch (ds_format->id) |
| { |
| case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */ |
| case WINED3DFMT_S4X4_UINT_D24_UNORM: |
| TRACE("[FAILED] - not supported on windows.\n"); |
| return FALSE; |
| |
| default: |
| break; |
| } |
| |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */ |
| if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) |
| return TRUE; |
| } |
| else |
| { |
| unsigned int i; |
| |
| /* Walk through all WGL pixel formats to find a match */ |
| for (i = 0; i < adapter->cfg_count; ++i) |
| { |
| const struct wined3d_pixel_format *cfg = &adapter->cfgs[i]; |
| if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format) |
| && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) |
| return TRUE; |
| } |
| } |
| |
| return FALSE; |
| } |
| |
| /* Check the render target capabilities of a format */ |
| static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter, |
| const struct wined3d_format *adapter_format, const struct wined3d_format *check_format, |
| enum wined3d_gl_resource_type gl_type) |
| { |
| /* Filter out non-RT formats */ |
| if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET)) |
| return FALSE; |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| return TRUE; |
| if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) |
| { |
| const struct wined3d_pixel_format *cfgs = adapter->cfgs; |
| unsigned int i; |
| |
| /* In backbuffer mode the front and backbuffer share the same WGL |
| * pixelformat. The format must match in RGB, alpha is allowed to be |
| * different. (Only the backbuffer can have alpha.) */ |
| if (adapter_format->red_size != check_format->red_size |
| || adapter_format->green_size != check_format->green_size |
| || adapter_format->blue_size != check_format->blue_size) |
| { |
| TRACE("[FAILED]\n"); |
| return FALSE; |
| } |
| |
| /* Check if there is a WGL pixel format matching the requirements, the format should also be window |
| * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */ |
| for (i = 0; i < adapter->cfg_count; ++i) |
| { |
| if (cfgs[i].windowDrawable |
| && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format)) |
| { |
| TRACE("Pixel format %d is compatible with format %s.\n", |
| cfgs[i].iPixelFormat, debug_d3dformat(check_format->id)); |
| return TRUE; |
| } |
| } |
| } |
| return FALSE; |
| } |
| |
| static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d) |
| { |
| if (no3d) |
| { |
| switch (format->id) |
| { |
| case WINED3DFMT_B8G8R8_UNORM: |
| TRACE("[FAILED] - Not enumerated on Windows.\n"); |
| return FALSE; |
| case WINED3DFMT_B8G8R8A8_UNORM: |
| case WINED3DFMT_B8G8R8X8_UNORM: |
| case WINED3DFMT_B5G6R5_UNORM: |
| case WINED3DFMT_B5G5R5X1_UNORM: |
| case WINED3DFMT_B5G5R5A1_UNORM: |
| case WINED3DFMT_B4G4R4A4_UNORM: |
| case WINED3DFMT_B2G3R3_UNORM: |
| case WINED3DFMT_A8_UNORM: |
| case WINED3DFMT_B2G3R3A8_UNORM: |
| case WINED3DFMT_B4G4R4X4_UNORM: |
| case WINED3DFMT_R10G10B10A2_UNORM: |
| case WINED3DFMT_R8G8B8A8_UNORM: |
| case WINED3DFMT_R8G8B8X8_UNORM: |
| case WINED3DFMT_R16G16_UNORM: |
| case WINED3DFMT_B10G10R10A2_UNORM: |
| case WINED3DFMT_R16G16B16A16_UNORM: |
| case WINED3DFMT_P8_UINT: |
| TRACE("[OK]\n"); |
| return TRUE; |
| default: |
| TRACE("[FAILED] - Not available on GDI surfaces.\n"); |
| return FALSE; |
| } |
| } |
| |
| if (format->glInternal) |
| { |
| TRACE("[OK]\n"); |
| return TRUE; |
| } |
| |
| if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) |
| == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) |
| { |
| TRACE("[OK]\n"); |
| return TRUE; |
| } |
| |
| /* Reject other formats */ |
| TRACE("[FAILED]\n"); |
| return FALSE; |
| } |
| |
| /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we |
| * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that |
| * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to |
| * show that wrapping is supported. The lack of filtering will sort out the |
| * mipmapping capability anyway. |
| * |
| * For now lets report this on all formats, but in the future we may want to |
| * restrict it to some should applications need that. */ |
| HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx, |
| enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage, |
| enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id) |
| { |
| const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id, |
| WINED3DUSAGE_RENDERTARGET); |
| const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id, usage); |
| enum wined3d_gl_resource_type gl_type, gl_type_end; |
| DWORD format_flags = 0; |
| DWORD allowed_usage; |
| |
| TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, " |
| "resource_type %s, check_format %s.\n", |
| wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), |
| debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type), |
| debug_d3dformat(check_format_id)); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| |
| switch (resource_type) |
| { |
| case WINED3D_RTYPE_NONE: |
| allowed_usage = WINED3DUSAGE_DEPTHSTENCIL |
| | WINED3DUSAGE_RENDERTARGET; |
| gl_type = WINED3D_GL_RES_TYPE_TEX_2D; |
| gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; |
| break; |
| |
| case WINED3D_RTYPE_TEXTURE_2D: |
| allowed_usage = WINED3DUSAGE_DEPTHSTENCIL |
| | WINED3DUSAGE_RENDERTARGET |
| | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING; |
| if (usage & WINED3DUSAGE_RENDERTARGET) |
| allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE; |
| if (!(usage & WINED3DUSAGE_TEXTURE)) |
| { |
| if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D)) |
| { |
| TRACE("[FAILED] - Not supported for plain surfaces.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB; |
| break; |
| } |
| allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP |
| | WINED3DUSAGE_DYNAMIC |
| | WINED3DUSAGE_LEGACY_CUBEMAP |
| | WINED3DUSAGE_SOFTWAREPROCESSING |
| | WINED3DUSAGE_TEXTURE |
| | WINED3DUSAGE_QUERY_FILTER |
| | WINED3DUSAGE_QUERY_LEGACYBUMPMAP |
| | WINED3DUSAGE_QUERY_SRGBREAD |
| | WINED3DUSAGE_QUERY_SRGBWRITE |
| | WINED3DUSAGE_QUERY_VERTEXTEXTURE |
| | WINED3DUSAGE_QUERY_WRAPANDMIP; |
| gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D; |
| if (usage & WINED3DUSAGE_LEGACY_CUBEMAP) |
| { |
| allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP); |
| gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE; |
| } |
| else if ((usage & WINED3DUSAGE_DEPTHSTENCIL) |
| && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW) |
| && !gl_info->supported[ARB_SHADOW]) |
| { |
| TRACE("[FAILED] - No shadow sampler support.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| break; |
| |
| case WINED3D_RTYPE_TEXTURE_3D: |
| allowed_usage = WINED3DUSAGE_DYNAMIC |
| | WINED3DUSAGE_SOFTWAREPROCESSING |
| | WINED3DUSAGE_TEXTURE |
| | WINED3DUSAGE_QUERY_FILTER |
| | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING |
| | WINED3DUSAGE_QUERY_SRGBREAD |
| | WINED3DUSAGE_QUERY_SRGBWRITE |
| | WINED3DUSAGE_QUERY_VERTEXTEXTURE |
| | WINED3DUSAGE_QUERY_WRAPANDMIP; |
| gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; |
| break; |
| |
| default: |
| FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if ((usage & allowed_usage) != usage) |
| { |
| TRACE("Requested usage %#x, but resource type %s only allows %#x.\n", |
| usage, debug_d3dresourcetype(resource_type), allowed_usage); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (usage & WINED3DUSAGE_TEXTURE) |
| format_flags |= WINED3DFMT_FLAG_TEXTURE; |
| if (usage & WINED3DUSAGE_QUERY_FILTER) |
| format_flags |= WINED3DFMT_FLAG_FILTERING; |
| if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) |
| format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; |
| if (usage & WINED3DUSAGE_QUERY_SRGBREAD) |
| format_flags |= WINED3DFMT_FLAG_SRGB_READ; |
| if (usage & WINED3DUSAGE_QUERY_SRGBWRITE) |
| format_flags |= WINED3DFMT_FLAG_SRGB_WRITE; |
| if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) |
| format_flags |= WINED3DFMT_FLAG_VTF; |
| if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) |
| format_flags |= WINED3DFMT_FLAG_BUMPMAP; |
| |
| if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D)) |
| { |
| TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && (!gl_info->supported[SGIS_GENERATE_MIPMAP] |
| || (format->flags[gl_type] & (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING)) |
| != (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FILTERING))) |
| { |
| TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); |
| return WINED3DOK_NOAUTOGEN; |
| } |
| |
| for (; gl_type <= gl_type_end; ++gl_type) |
| { |
| if ((format->flags[gl_type] & format_flags) != format_flags) |
| { |
| TRACE("Requested format flags %#x, but format %s only has %#x.\n", |
| format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if ((usage & WINED3DUSAGE_RENDERTARGET) |
| && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type)) |
| { |
| TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n", |
| debug_d3dformat(check_format_id)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| /* 3D depth / stencil textures are never supported. */ |
| if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D) |
| continue; |
| |
| if ((usage & WINED3DUSAGE_DEPTHSTENCIL) |
| && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type)) |
| { |
| TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n", |
| debug_d3dformat(check_format_id)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx, |
| enum wined3d_format_id format_id, UINT width) |
| { |
| const struct wined3d_gl_info *gl_info; |
| unsigned int row_pitch, slice_pitch; |
| |
| TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n", |
| wined3d, adapter_idx, debug_d3dformat(format_id), width); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return ~0u; |
| |
| gl_info = &wined3d->adapters[adapter_idx].gl_info; |
| wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0), |
| 1, width, 1, &row_pitch, &slice_pitch); |
| |
| return row_pitch; |
| } |
| |
| HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx, |
| enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format) |
| { |
| FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n", |
| wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format), |
| debug_d3dformat(dst_format)); |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, |
| enum wined3d_device_type device_type, enum wined3d_format_id display_format, |
| enum wined3d_format_id backbuffer_format, BOOL windowed) |
| { |
| BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION; |
| |
| TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n", |
| wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format), |
| debug_d3dformat(backbuffer_format), windowed); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| |
| /* The task of this function is to check whether a certain display / backbuffer format |
| * combination is available on the given adapter. In fullscreen mode microsoft specified |
| * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer |
| * and display format should match exactly. |
| * In windowed mode format conversion can occur and this depends on the driver. */ |
| |
| /* There are only 4 display formats. */ |
| if (!(display_format == WINED3DFMT_B5G6R5_UNORM |
| || display_format == WINED3DFMT_B5G5R5X1_UNORM |
| || display_format == WINED3DFMT_B8G8R8X8_UNORM |
| || display_format == WINED3DFMT_B10G10R10A2_UNORM)) |
| { |
| TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (!windowed) |
| { |
| /* If the requested display format is not available, don't continue. */ |
| if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx, |
| display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN)) |
| { |
| TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| present_conversion = FALSE; |
| } |
| else if (display_format == WINED3DFMT_B10G10R10A2_UNORM) |
| { |
| /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */ |
| TRACE("Unsupported format combination %s / %s in windowed mode.\n", |
| debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (present_conversion) |
| { |
| /* Use the display format as back buffer format if the latter is |
| * WINED3DFMT_UNKNOWN. */ |
| if (backbuffer_format == WINED3DFMT_UNKNOWN) |
| backbuffer_format = display_format; |
| |
| if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx, |
| device_type, backbuffer_format, display_format))) |
| { |
| TRACE("Format conversion from %s to %s not supported.\n", |
| debug_d3dformat(backbuffer_format), debug_d3dformat(display_format)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| } |
| else |
| { |
| /* When format conversion from the back buffer format to the display |
| * format is not allowed, only a limited number of combinations are |
| * valid. */ |
| |
| if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM) |
| { |
| TRACE("Unsupported format combination %s / %s.\n", |
| debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (display_format == WINED3DFMT_B5G5R5X1_UNORM |
| && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM)) |
| { |
| TRACE("Unsupported format combination %s / %s.\n", |
| debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (display_format == WINED3DFMT_B8G8R8X8_UNORM |
| && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM)) |
| { |
| TRACE("Unsupported format combination %s / %s.\n", |
| debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| if (display_format == WINED3DFMT_B10G10R10A2_UNORM |
| && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM) |
| { |
| TRACE("Unsupported format combination %s / %s.\n", |
| debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| } |
| |
| /* Validate that the back buffer format is usable for render targets. */ |
| if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format, |
| WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format))) |
| { |
| TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format)); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, |
| enum wined3d_device_type device_type, WINED3DCAPS *caps) |
| { |
| const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; |
| const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| struct wined3d_vertex_caps vertex_caps; |
| DWORD ckey_caps, blit_caps, fx_caps; |
| struct fragment_caps fragment_caps; |
| struct shader_caps shader_caps; |
| |
| TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n", |
| wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps); |
| |
| if (adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| |
| caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF; |
| caps->AdapterOrdinal = adapter_idx; |
| |
| caps->Caps = 0; |
| caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED | |
| WINED3DCAPS2_FULLSCREENGAMMA | |
| WINED3DCAPS2_DYNAMICTEXTURES; |
| if (gl_info->supported[SGIS_GENERATE_MIPMAP]) |
| caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP; |
| |
| caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | |
| WINED3DCAPS3_COPY_TO_VIDMEM | |
| WINED3DCAPS3_COPY_TO_SYSTEMMEM; |
| |
| caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE | |
| WINED3DPRESENT_INTERVAL_ONE; |
| |
| caps->CursorCaps = WINED3DCURSORCAPS_COLOR | |
| WINED3DCURSORCAPS_LOWRES; |
| |
| caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX | |
| WINED3DDEVCAPS_EXECUTESYSTEMMEMORY | |
| WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY| |
| WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY | |
| WINED3DDEVCAPS_DRAWPRIMTLVERTEX | |
| WINED3DDEVCAPS_HWTRANSFORMANDLIGHT | |
| WINED3DDEVCAPS_EXECUTEVIDEOMEMORY | |
| WINED3DDEVCAPS_PUREDEVICE | |
| WINED3DDEVCAPS_HWRASTERIZATION | |
| WINED3DDEVCAPS_TEXTUREVIDEOMEMORY | |
| WINED3DDEVCAPS_TEXTURESYSTEMMEMORY | |
| WINED3DDEVCAPS_CANRENDERAFTERFLIP | |
| WINED3DDEVCAPS_DRAWPRIMITIVES2 | |
| WINED3DDEVCAPS_DRAWPRIMITIVES2EX; |
| |
| caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE | |
| WINED3DPMISCCAPS_CULLCCW | |
| WINED3DPMISCCAPS_CULLCW | |
| WINED3DPMISCCAPS_COLORWRITEENABLE | |
| WINED3DPMISCCAPS_CLIPTLVERTS | |
| WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS | |
| WINED3DPMISCCAPS_MASKZ | |
| WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING; |
| /* TODO: |
| WINED3DPMISCCAPS_NULLREFERENCE |
| WINED3DPMISCCAPS_FOGANDSPECULARALPHA |
| WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS |
| WINED3DPMISCCAPS_FOGVERTEXCLAMPED */ |
| |
| if (gl_info->supported[WINED3D_GL_BLEND_EQUATION]) |
| caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP; |
| if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE]) |
| caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND; |
| if (gl_info->supported[EXT_DRAW_BUFFERS2]) |
| caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS; |
| if (gl_info->supported[ARB_FRAMEBUFFER_SRGB]) |
| caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT; |
| |
| caps->RasterCaps = WINED3DPRASTERCAPS_DITHER | |
| WINED3DPRASTERCAPS_PAT | |
| WINED3DPRASTERCAPS_WFOG | |
| WINED3DPRASTERCAPS_ZFOG | |
| WINED3DPRASTERCAPS_FOGVERTEX | |
| WINED3DPRASTERCAPS_FOGTABLE | |
| WINED3DPRASTERCAPS_STIPPLE | |
| WINED3DPRASTERCAPS_SUBPIXEL | |
| WINED3DPRASTERCAPS_ZTEST | |
| WINED3DPRASTERCAPS_SCISSORTEST | |
| WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | |
| WINED3DPRASTERCAPS_DEPTHBIAS; |
| |
| if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) |
| { |
| caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY | |
| WINED3DPRASTERCAPS_ZBIAS | |
| WINED3DPRASTERCAPS_MIPMAPLODBIAS; |
| } |
| |
| caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS | |
| WINED3DPCMPCAPS_EQUAL | |
| WINED3DPCMPCAPS_GREATER | |
| WINED3DPCMPCAPS_GREATEREQUAL | |
| WINED3DPCMPCAPS_LESS | |
| WINED3DPCMPCAPS_LESSEQUAL | |
| WINED3DPCMPCAPS_NEVER | |
| WINED3DPCMPCAPS_NOTEQUAL; |
| |
| /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA |
| * are legacy settings for srcblend only. */ |
| caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA | |
| WINED3DPBLENDCAPS_BOTHSRCALPHA | |
| WINED3DPBLENDCAPS_DESTALPHA | |
| WINED3DPBLENDCAPS_DESTCOLOR | |
| WINED3DPBLENDCAPS_INVDESTALPHA | |
| WINED3DPBLENDCAPS_INVDESTCOLOR | |
| WINED3DPBLENDCAPS_INVSRCALPHA | |
| WINED3DPBLENDCAPS_INVSRCCOLOR | |
| WINED3DPBLENDCAPS_ONE | |
| WINED3DPBLENDCAPS_SRCALPHA | |
| WINED3DPBLENDCAPS_SRCALPHASAT | |
| WINED3DPBLENDCAPS_SRCCOLOR | |
| WINED3DPBLENDCAPS_ZERO; |
| |
| caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA | |
| WINED3DPBLENDCAPS_DESTCOLOR | |
| WINED3DPBLENDCAPS_INVDESTALPHA | |
| WINED3DPBLENDCAPS_INVDESTCOLOR | |
| WINED3DPBLENDCAPS_INVSRCALPHA | |
| WINED3DPBLENDCAPS_INVSRCCOLOR | |
| WINED3DPBLENDCAPS_ONE | |
| WINED3DPBLENDCAPS_SRCALPHA | |
| WINED3DPBLENDCAPS_SRCCOLOR | |
| WINED3DPBLENDCAPS_ZERO; |
| |
| if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED]) |
| caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT; |
| |
| if (gl_info->supported[EXT_BLEND_COLOR]) |
| { |
| caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; |
| caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; |
| } |
| |
| |
| caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS | |
| WINED3DPCMPCAPS_EQUAL | |
| WINED3DPCMPCAPS_GREATER | |
| WINED3DPCMPCAPS_GREATEREQUAL | |
| WINED3DPCMPCAPS_LESS | |
| WINED3DPCMPCAPS_LESSEQUAL | |
| WINED3DPCMPCAPS_NEVER | |
| WINED3DPCMPCAPS_NOTEQUAL; |
| |
| caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB | |
| WINED3DPSHADECAPS_COLORGOURAUDRGB | |
| WINED3DPSHADECAPS_ALPHAFLATBLEND | |
| WINED3DPSHADECAPS_ALPHAGOURAUDBLEND | |
| WINED3DPSHADECAPS_COLORFLATRGB | |
| WINED3DPSHADECAPS_FOGFLAT | |
| WINED3DPSHADECAPS_FOGGOURAUD | |
| WINED3DPSHADECAPS_SPECULARFLATRGB; |
| |
| caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA | |
| WINED3DPTEXTURECAPS_ALPHAPALETTE | |
| WINED3DPTEXTURECAPS_TRANSPARENCY | |
| WINED3DPTEXTURECAPS_BORDER | |
| WINED3DPTEXTURECAPS_MIPMAP | |
| WINED3DPTEXTURECAPS_PROJECTED | |
| WINED3DPTEXTURECAPS_PERSPECTIVE; |
| |
| if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2; |
| if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE]) |
| caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL; |
| } |
| |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| { |
| caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP | |
| WINED3DPTEXTURECAPS_MIPVOLUMEMAP; |
| if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2; |
| } |
| } |
| |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP | |
| WINED3DPTEXTURECAPS_MIPCUBEMAP; |
| if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2; |
| } |
| } |
| |
| caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | |
| WINED3DPTFILTERCAPS_MAGFPOINT | |
| WINED3DPTFILTERCAPS_MINFLINEAR | |
| WINED3DPTFILTERCAPS_MINFPOINT | |
| WINED3DPTFILTERCAPS_MIPFLINEAR | |
| WINED3DPTFILTERCAPS_MIPFPOINT | |
| WINED3DPTFILTERCAPS_LINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST | |
| WINED3DPTFILTERCAPS_MIPLINEAR | |
| WINED3DPTFILTERCAPS_MIPNEAREST | |
| WINED3DPTFILTERCAPS_NEAREST; |
| |
| if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) |
| { |
| caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | |
| WINED3DPTFILTERCAPS_MINFANISOTROPIC; |
| } |
| |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | |
| WINED3DPTFILTERCAPS_MAGFPOINT | |
| WINED3DPTFILTERCAPS_MINFLINEAR | |
| WINED3DPTFILTERCAPS_MINFPOINT | |
| WINED3DPTFILTERCAPS_MIPFLINEAR | |
| WINED3DPTFILTERCAPS_MIPFPOINT | |
| WINED3DPTFILTERCAPS_LINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST | |
| WINED3DPTFILTERCAPS_MIPLINEAR | |
| WINED3DPTFILTERCAPS_MIPNEAREST | |
| WINED3DPTFILTERCAPS_NEAREST; |
| |
| if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) |
| { |
| caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | |
| WINED3DPTFILTERCAPS_MINFANISOTROPIC; |
| } |
| } |
| else |
| { |
| caps->CubeTextureFilterCaps = 0; |
| } |
| |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| { |
| caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | |
| WINED3DPTFILTERCAPS_MAGFPOINT | |
| WINED3DPTFILTERCAPS_MINFLINEAR | |
| WINED3DPTFILTERCAPS_MINFPOINT | |
| WINED3DPTFILTERCAPS_MIPFLINEAR | |
| WINED3DPTFILTERCAPS_MIPFPOINT | |
| WINED3DPTFILTERCAPS_LINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR | |
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST | |
| WINED3DPTFILTERCAPS_MIPLINEAR | |
| WINED3DPTFILTERCAPS_MIPNEAREST | |
| WINED3DPTFILTERCAPS_NEAREST; |
| } |
| else |
| { |
| caps->VolumeTextureFilterCaps = 0; |
| } |
| |
| caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | |
| WINED3DPTADDRESSCAPS_CLAMP | |
| WINED3DPTADDRESSCAPS_WRAP; |
| |
| if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) |
| { |
| caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; |
| } |
| if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) |
| { |
| caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; |
| } |
| if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) |
| { |
| caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; |
| } |
| |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| { |
| caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | |
| WINED3DPTADDRESSCAPS_CLAMP | |
| WINED3DPTADDRESSCAPS_WRAP; |
| if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) |
| { |
| caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; |
| } |
| if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) |
| { |
| caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; |
| } |
| if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) |
| { |
| caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; |
| } |
| } |
| else |
| { |
| caps->VolumeTextureAddressCaps = 0; |
| } |
| |
| caps->LineCaps = WINED3DLINECAPS_TEXTURE | |
| WINED3DLINECAPS_ZTEST | |
| WINED3DLINECAPS_BLEND | |
| WINED3DLINECAPS_ALPHACMP | |
| WINED3DLINECAPS_FOG; |
| /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different |
| * idea how generating the smoothing alpha values works; the result is different |
| */ |
| |
| caps->MaxTextureWidth = gl_info->limits.texture_size; |
| caps->MaxTextureHeight = gl_info->limits.texture_size; |
| |
| if (gl_info->supported[EXT_TEXTURE3D]) |
| caps->MaxVolumeExtent = gl_info->limits.texture3d_size; |
| else |
| caps->MaxVolumeExtent = 0; |
| |
| caps->MaxTextureRepeat = 32768; |
| caps->MaxTextureAspectRatio = gl_info->limits.texture_size; |
| caps->MaxVertexW = 1.0f; |
| |
| caps->GuardBandLeft = 0.0f; |
| caps->GuardBandTop = 0.0f; |
| caps->GuardBandRight = 0.0f; |
| caps->GuardBandBottom = 0.0f; |
| |
| caps->ExtentsAdjust = 0.0f; |
| |
| caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT | |
| WINED3DSTENCILCAPS_INCRSAT | |
| WINED3DSTENCILCAPS_INVERT | |
| WINED3DSTENCILCAPS_KEEP | |
| WINED3DSTENCILCAPS_REPLACE | |
| WINED3DSTENCILCAPS_ZERO; |
| if (gl_info->supported[EXT_STENCIL_WRAP]) |
| { |
| caps->StencilCaps |= WINED3DSTENCILCAPS_DECR | |
| WINED3DSTENCILCAPS_INCR; |
| } |
| if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE] |
| || gl_info->supported[ATI_SEPARATE_STENCIL]) |
| { |
| caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED; |
| } |
| |
| caps->MaxAnisotropy = gl_info->limits.anisotropy; |
| caps->MaxPointSize = gl_info->limits.pointsize_max; |
| |
| caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ |
| caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ |
| caps->MaxStreams = MAX_STREAMS; |
| caps->MaxStreamStride = 1024; |
| |
| /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */ |
| caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET | |
| WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; |
| caps->MaxNpatchTessellationLevel = 0; |
| caps->MasterAdapterOrdinal = 0; |
| caps->AdapterOrdinalInGroup = 0; |
| caps->NumberOfAdaptersInGroup = 1; |
| |
| caps->NumSimultaneousRTs = gl_info->limits.buffers; |
| |
| caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | |
| WINED3DPTFILTERCAPS_MAGFPOINT | |
| WINED3DPTFILTERCAPS_MINFLINEAR | |
| WINED3DPTFILTERCAPS_MAGFLINEAR; |
| caps->VertexTextureFilterCaps = 0; |
| |
| adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps); |
| adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps); |
| adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps); |
| |
| /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */ |
| caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps; |
| |
| caps->VertexShaderVersion = shader_caps.vs_version; |
| caps->MaxVertexShaderConst = shader_caps.vs_uniform_count; |
| |
| caps->PixelShaderVersion = shader_caps.ps_version; |
| caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value; |
| |
| caps->TextureOpCaps = fragment_caps.TextureOpCaps; |
| caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages; |
| caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures; |
| |
| caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes; |
| caps->MaxActiveLights = vertex_caps.max_active_lights; |
| caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices; |
| caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index; |
| caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps; |
| caps->FVFCaps = vertex_caps.fvf_caps; |
| caps->RasterCaps |= vertex_caps.raster_caps; |
| |
| /* The following caps are shader specific, but they are things we cannot detect, or which |
| * are the same among all shader models. So to avoid code duplication set the shader version |
| * specific, but otherwise constant caps here |
| */ |
| if (caps->VertexShaderVersion >= 3) |
| { |
| /* Where possible set the caps based on OpenGL extensions and if they |
| * aren't set (in case of software rendering) use the VS 3.0 from |
| * MSDN or else if there's OpenGL spec use a hardcoded value minimum |
| * VS3.0 value. */ |
| caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION; |
| /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ |
| caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
| caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps); |
| /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */ |
| caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH; |
| |
| caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */ |
| caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions); |
| caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT; |
| } |
| else if (caps->VertexShaderVersion == 2) |
| { |
| caps->VS20Caps.caps = 0; |
| caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH; |
| caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps); |
| caps->VS20Caps.static_flow_control_depth = 1; |
| |
| caps->MaxVShaderInstructionsExecuted = 65535; |
| caps->MaxVertexShader30InstructionSlots = 0; |
| } |
| else |
| { /* VS 1.x */ |
| caps->VS20Caps.caps = 0; |
| caps->VS20Caps.dynamic_flow_control_depth = 0; |
| caps->VS20Caps.temp_count = 0; |
| caps->VS20Caps.static_flow_control_depth = 0; |
| |
| caps->MaxVShaderInstructionsExecuted = 0; |
| caps->MaxVertexShader30InstructionSlots = 0; |
| } |
| |
| if (caps->PixelShaderVersion >= 3) |
| { |
| /* Where possible set the caps based on OpenGL extensions and if they |
| * aren't set (in case of software rendering) use the PS 3.0 from |
| * MSDN or else if there's OpenGL spec use a hardcoded value minimum |
| * PS 3.0 value. */ |
| |
| /* Caps is more or less undocumented on MSDN but it appears to be |
| * used for PS20Caps based on results from R9600/FX5900/Geforce6800 |
| * cards from Windows */ |
| caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE | |
| WINED3DPS20CAPS_GRADIENTINSTRUCTIONS | |
| WINED3DPS20CAPS_PREDICATION | |
| WINED3DPS20CAPS_NODEPENDENTREADLIMIT | |
| WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; |
| /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ |
| caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
| caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps); |
| /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */ |
| caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; |
| /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */ |
| caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; |
| |
| caps->MaxPShaderInstructionsExecuted = 65535; |
| caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS, |
| adapter->gl_info.limits.arb_ps_instructions); |
| } |
| else if(caps->PixelShaderVersion == 2) |
| { |
| /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */ |
| caps->PS20Caps.caps = 0; |
| caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */ |
| caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps); |
| caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */ |
| /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */ |
| caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; |
| |
| caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */ |
| caps->MaxPixelShader30InstructionSlots = 0; |
| } |
| else /* PS 1.x */ |
| { |
| caps->PS20Caps.caps = 0; |
| caps->PS20Caps.dynamic_flow_control_depth = 0; |
| caps->PS20Caps.temp_count = 0; |
| caps->PS20Caps.static_flow_control_depth = 0; |
| caps->PS20Caps.instruction_slot_count = 0; |
| |
| caps->MaxPShaderInstructionsExecuted = 0; |
| caps->MaxPixelShader30InstructionSlots = 0; |
| } |
| |
| if (caps->VertexShaderVersion >= 2) |
| { |
| /* OpenGL supports all the formats below, perhaps not always |
| * without conversion, but it supports them. |
| * Further GLSL doesn't seem to have an official unsigned type so |
| * don't advertise it yet as I'm not sure how we handle it. |
| * We might need to add some clamping in the shader engine to |
| * support it. |
| * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */ |
| caps->DeclTypes = WINED3DDTCAPS_UBYTE4 | |
| WINED3DDTCAPS_UBYTE4N | |
| WINED3DDTCAPS_SHORT2N | |
| WINED3DDTCAPS_SHORT4N; |
| if (gl_info->supported[ARB_HALF_FLOAT_VERTEX]) |
| { |
| caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | |
| WINED3DDTCAPS_FLOAT16_4; |
| } |
| } |
| else |
| { |
| caps->DeclTypes = 0; |
| } |
| |
| /* Set DirectDraw helper Caps */ |
| ckey_caps = WINEDDCKEYCAPS_DESTBLT | |
| WINEDDCKEYCAPS_SRCBLT; |
| fx_caps = WINEDDFXCAPS_BLTALPHA | |
| WINEDDFXCAPS_BLTMIRRORLEFTRIGHT | |
| WINEDDFXCAPS_BLTMIRRORUPDOWN | |
| WINEDDFXCAPS_BLTROTATION90 | |
| WINEDDFXCAPS_BLTSHRINKX | |
| WINEDDFXCAPS_BLTSHRINKXN | |
| WINEDDFXCAPS_BLTSHRINKY | |
| WINEDDFXCAPS_BLTSHRINKYN | |
| WINEDDFXCAPS_BLTSTRETCHX | |
| WINEDDFXCAPS_BLTSTRETCHXN | |
| WINEDDFXCAPS_BLTSTRETCHY | |
| WINEDDFXCAPS_BLTSTRETCHYN; |
| blit_caps = WINEDDCAPS_BLT | |
| WINEDDCAPS_BLTCOLORFILL | |
| WINEDDCAPS_BLTDEPTHFILL | |
| WINEDDCAPS_BLTSTRETCH | |
| WINEDDCAPS_CANBLTSYSMEM | |
| WINEDDCAPS_CANCLIP | |
| WINEDDCAPS_CANCLIPSTRETCHED | |
| WINEDDCAPS_COLORKEY | |
| WINEDDCAPS_COLORKEYHWASSIST; |
| |
| /* Fill the ddraw caps structure */ |
| caps->ddraw_caps.caps = WINEDDCAPS_GDI | |
| WINEDDCAPS_PALETTE | |
| blit_caps; |
| caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED | |
| WINEDDCAPS2_NOPAGELOCKREQUIRED | |
| WINEDDCAPS2_PRIMARYGAMMA | |
| WINEDDCAPS2_WIDESURFACES | |
| WINEDDCAPS2_CANRENDERWINDOWED; |
| caps->ddraw_caps.color_key_caps = ckey_caps; |
| caps->ddraw_caps.fx_caps = fx_caps; |
| caps->ddraw_caps.svb_caps = blit_caps; |
| caps->ddraw_caps.svb_color_key_caps = ckey_caps; |
| caps->ddraw_caps.svb_fx_caps = fx_caps; |
| caps->ddraw_caps.vsb_caps = blit_caps; |
| caps->ddraw_caps.vsb_color_key_caps = ckey_caps; |
| caps->ddraw_caps.vsb_fx_caps = fx_caps; |
| caps->ddraw_caps.ssb_caps = blit_caps; |
| caps->ddraw_caps.ssb_color_key_caps = ckey_caps; |
| caps->ddraw_caps.ssb_fx_caps = fx_caps; |
| |
| caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA | |
| WINEDDSCAPS_BACKBUFFER | |
| WINEDDSCAPS_FLIP | |
| WINEDDSCAPS_FRONTBUFFER | |
| WINEDDSCAPS_OFFSCREENPLAIN | |
| WINEDDSCAPS_PALETTE | |
| WINEDDSCAPS_PRIMARYSURFACE | |
| WINEDDSCAPS_SYSTEMMEMORY | |
| WINEDDSCAPS_VIDEOMEMORY | |
| WINEDDSCAPS_VISIBLE; |
| |
| if (!(wined3d->flags & WINED3D_NO3D)) |
| { |
| caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE | |
| WINEDDSCAPS_MIPMAP | |
| WINEDDSCAPS_TEXTURE | |
| WINEDDSCAPS_ZBUFFER; |
| caps->ddraw_caps.caps |= WINEDDCAPS_3D; |
| } |
| |
| caps->shader_double_precision = d3d_info->shader_double_precision; |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, |
| HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent, |
| struct wined3d_device **device) |
| { |
| struct wined3d_device *object; |
| HRESULT hr; |
| |
| TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n", |
| wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device); |
| |
| /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter |
| * number and create a device without a 3D adapter for 2D only operation. */ |
| if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count) |
| return WINED3DERR_INVALIDCALL; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = device_init(object, wined3d, adapter_idx, device_type, |
| focus_window, flags, surface_alignment, device_parent); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize device, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created device %p.\n", object); |
| *device = object; |
| |
| device_parent->ops->wined3d_device_created(device_parent, *device); |
| |
| return WINED3D_OK; |
| } |
| |
| static void WINE_GLAPI invalid_func(const void *data) |
| { |
| ERR("Invalid vertex attribute function called.\n"); |
| DebugBreak(); |
| } |
| |
| static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data) |
| { |
| ERR("Invalid texcoord function called.\n"); |
| DebugBreak(); |
| } |
| |
| static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data) |
| { |
| ERR("Invalid attribute function called.\n"); |
| DebugBreak(); |
| } |
| |
| /* Helper functions for providing vertex data to OpenGL. The arrays are |
| * initialised based on the extension detection and are used in |
| * draw_primitive_immediate_mode(). */ |
| static void WINE_GLAPI position_d3dcolor(const void *data) |
| { |
| DWORD pos = *((const DWORD *)data); |
| |
| FIXME("Add a test for fixed function position from d3dcolor type.\n"); |
| context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos), |
| D3DCOLOR_B_G(pos), |
| D3DCOLOR_B_B(pos), |
| D3DCOLOR_B_A(pos)); |
| } |
| |
| static void WINE_GLAPI position_float4(const void *data) |
| { |
| const GLfloat *pos = data; |
| |
| if (pos[3] != 0.0f && pos[3] != 1.0f) |
| { |
| float w = 1.0f / pos[3]; |
| |
| context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w); |
| } |
| else |
| { |
| context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos); |
| } |
| } |
| |
| static void WINE_GLAPI diffuse_d3dcolor(const void *data) |
| { |
| DWORD diffuseColor = *((const DWORD *)data); |
| |
| context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor), |
| D3DCOLOR_B_G(diffuseColor), |
| D3DCOLOR_B_B(diffuseColor), |
| D3DCOLOR_B_A(diffuseColor)); |
| } |
| |
| static void WINE_GLAPI specular_d3dcolor(const void *data) |
| { |
| DWORD specularColor = *((const DWORD *)data); |
| GLubyte d[] = |
| { |
| D3DCOLOR_B_R(specularColor), |
| D3DCOLOR_B_G(specularColor), |
| D3DCOLOR_B_B(specularColor) |
| }; |
| |
| context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d); |
| } |
| |
| static void WINE_GLAPI warn_no_specular_func(const void *data) |
| { |
| WARN("GL_EXT_secondary_color not supported.\n"); |
| } |
| |
| static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data) |
| { |
| DWORD color = *((const DWORD *)data); |
| |
| context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx, |
| D3DCOLOR_B_R(color), D3DCOLOR_B_G(color), |
| D3DCOLOR_B_B(color), D3DCOLOR_B_A(color)); |
| } |
| |
| static void WINE_GLAPI generic_short2n(GLuint idx, const void *data) |
| { |
| const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1}; |
| |
| context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s); |
| } |
| |
| static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data) |
| { |
| const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1}; |
| |
| context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s); |
| } |
| |
| static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data) |
| { |
| float x = float_16_to_32(((const unsigned short *)data) + 0); |
| float y = float_16_to_32(((const unsigned short *)data) + 1); |
| |
| context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y); |
| } |
| |
| static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data) |
| { |
| float x = float_16_to_32(((const unsigned short *)data) + 0); |
| float y = float_16_to_32(((const unsigned short *)data) + 1); |
| float z = float_16_to_32(((const unsigned short *)data) + 2); |
| float w = float_16_to_32(((const unsigned short *)data) + 3); |
| |
| context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w); |
| } |
| |
| static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter) |
| { |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; |
| struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops; |
| unsigned int i; |
| |
| for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i) |
| { |
| ops->position[i] = invalid_func; |
| ops->diffuse[i] = invalid_func; |
| ops->specular[i] = invalid_func; |
| ops->normal[i] = invalid_func; |
| ops->texcoord[i] = invalid_texcoord_func; |
| ops->generic[i] = invalid_generic_attrib_func; |
| } |
| |
| ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv; |
| if (!d3d_info->xyzrhw) |
| ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4; |
| else |
| ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv; |
| ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor; |
| ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv; |
| |
| ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv; |
| ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv; |
| ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor; |
| ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv; |
| ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv; |
| ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv; |
| |
| /* No 4 component entry points here. */ |
| if (gl_info->supported[EXT_SECONDARY_COLOR]) |
| ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT); |
| else |
| ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func; |
| if (gl_info->supported[EXT_SECONDARY_COLOR]) |
| ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor; |
| else |
| ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func; |
| |
| /* Only 3 component entry points here. Test how others behave. Float4 |
| * normals are used by one of our tests, trying to pass it to the pixel |
| * shader, which fails on Windows. */ |
| ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv; |
| /* Just ignore the 4th value. */ |
| ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv; |
| |
| ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB; |
| ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB; |
| ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB; |
| ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB; |
| ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB; |
| ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB; |
| if (gl_info->supported[NV_HALF_FLOAT]) |
| { |
| /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */ |
| ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = |
| (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV; |
| ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = |
| (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV; |
| } |
| |
| ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv; |
| ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv; |
| ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv; |
| ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv; |
| if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA]) |
| ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor; |
| else |
| ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = |
| (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv; |
| ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv; |
| ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv; |
| ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv; |
| ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv; |
| ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n; |
| ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv; |
| ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n; |
| ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv; |
| if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM]) |
| { |
| ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = |
| (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV; |
| ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = |
| (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV; |
| } |
| else |
| { |
| ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2; |
| ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4; |
| } |
| } |
| |
| static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc) |
| { |
| const struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| int i; |
| |
| if (gl_info->supported[WGL_ARB_PIXEL_FORMAT]) |
| { |
| UINT attrib_count = 0; |
| GLint cfg_count; |
| int attribs[11]; |
| int values[11]; |
| int attribute; |
| |
| attribute = WGL_NUMBER_PIXEL_FORMATS_ARB; |
| GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count)); |
| |
| adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs)); |
| attribs[attrib_count++] = WGL_RED_BITS_ARB; |
| attribs[attrib_count++] = WGL_GREEN_BITS_ARB; |
| attribs[attrib_count++] = WGL_BLUE_BITS_ARB; |
| attribs[attrib_count++] = WGL_ALPHA_BITS_ARB; |
| attribs[attrib_count++] = WGL_COLOR_BITS_ARB; |
| attribs[attrib_count++] = WGL_DEPTH_BITS_ARB; |
| attribs[attrib_count++] = WGL_STENCIL_BITS_ARB; |
| attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB; |
| attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB; |
| attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB; |
| attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB; |
| |
| for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i) |
| { |
| struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count]; |
| int format_id = i + 1; |
| |
| if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values))) |
| continue; |
| |
| cfg->iPixelFormat = format_id; |
| cfg->redSize = values[0]; |
| cfg->greenSize = values[1]; |
| cfg->blueSize = values[2]; |
| cfg->alphaSize = values[3]; |
| cfg->colorSize = values[4]; |
| cfg->depthSize = values[5]; |
| cfg->stencilSize = values[6]; |
| cfg->windowDrawable = values[7]; |
| cfg->iPixelType = values[8]; |
| cfg->doubleBuffer = values[9]; |
| cfg->auxBuffers = values[10]; |
| |
| cfg->numSamples = 0; |
| /* Check multisample support. */ |
| if (gl_info->supported[ARB_MULTISAMPLE]) |
| { |
| int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB}; |
| int values[2]; |
| |
| if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values))) |
| { |
| /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether |
| * multisampling is supported. values[1] = number of |
| * multisample buffers. */ |
| if (values[0]) |
| cfg->numSamples = values[1]; |
| } |
| } |
| |
| TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " |
| "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n", |
| cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer, |
| cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize, |
| cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable); |
| |
| ++adapter->cfg_count; |
| } |
| } |
| else |
| { |
| int cfg_count; |
| |
| cfg_count = DescribePixelFormat(dc, 0, 0, 0); |
| adapter->cfgs = wined3d_calloc(cfg_count, sizeof(*adapter->cfgs)); |
| |
| for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i) |
| { |
| struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count]; |
| PIXELFORMATDESCRIPTOR pfd; |
| int format_id = i + 1; |
| |
| if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd)) |
| continue; |
| |
| /* We only want HW acceleration using an OpenGL ICD driver. |
| * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering. |
| * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD |
| * driver (e.g. 3dfx minigl). */ |
| if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED)) |
| { |
| TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id); |
| continue; |
| } |
| |
| cfg->iPixelFormat = format_id; |
| cfg->redSize = pfd.cRedBits; |
| cfg->greenSize = pfd.cGreenBits; |
| cfg->blueSize = pfd.cBlueBits; |
| cfg->alphaSize = pfd.cAlphaBits; |
| cfg->colorSize = pfd.cColorBits; |
| cfg->depthSize = pfd.cDepthBits; |
| cfg->stencilSize = pfd.cStencilBits; |
| cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0; |
| cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB; |
| cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0; |
| cfg->auxBuffers = pfd.cAuxBuffers; |
| cfg->numSamples = 0; |
| |
| TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, " |
| "depth=%d, stencil=%d, windowDrawable=%d\n", |
| cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer, |
| cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize, |
| cfg->depthSize, cfg->stencilSize, cfg->windowDrawable); |
| |
| ++adapter->cfg_count; |
| } |
| } |
| } |
| |
| static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags) |
| { |
| static const DWORD supported_gl_versions[] = |
| { |
| MAKEDWORD_VERSION(3, 2), |
| MAKEDWORD_VERSION(1, 0), |
| }; |
| struct wined3d_gl_info *gl_info = &adapter->gl_info; |
| struct wined3d_caps_gl_ctx caps_gl_ctx = {0}; |
| unsigned int i; |
| DISPLAY_DEVICEW display_device; |
| |
| TRACE("adapter %p, ordinal %u.\n", adapter, ordinal); |
| |
| adapter->ordinal = ordinal; |
| |
| /* Dynamically load all GL core functions */ |
| #ifdef USE_WIN32_OPENGL |
| { |
| HMODULE mod_gl = GetModuleHandleA("opengl32.dll"); |
| #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f); |
| ALL_WGL_FUNCS |
| #undef USE_GL_FUNC |
| gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers"); |
| gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat"); |
| } |
| #else |
| /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */ |
| { |
| HDC hdc = GetDC( 0 ); |
| const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION ); |
| ReleaseDC( 0, hdc ); |
| if (!wgl_driver || wgl_driver == (void *)-1) return FALSE; |
| gl_info->gl_ops.wgl = wgl_driver->wgl; |
| gl_info->gl_ops.gl = wgl_driver->gl; |
| } |
| #endif |
| |
| glEnableWINE = gl_info->gl_ops.gl.p_glEnable; |
| glDisableWINE = gl_info->gl_ops.gl.p_glDisable; |
| |
| if (!AllocateLocallyUniqueId(&adapter->luid)) |
| { |
| ERR("Failed to set adapter LUID (%#x).\n", GetLastError()); |
| return FALSE; |
| } |
| TRACE("Allocated LUID %08x:%08x for adapter %p.\n", |
| adapter->luid.HighPart, adapter->luid.LowPart, adapter); |
| |
| if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx)) |
| { |
| ERR("Failed to get a GL context for adapter %p.\n", adapter); |
| return FALSE; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i) |
| { |
| if (supported_gl_versions[i] <= wined3d_settings.max_gl_version) |
| break; |
| } |
| if (i == ARRAY_SIZE(supported_gl_versions)) |
| { |
| ERR_(winediag)("Requested invalid GL version %u.%u.\n", |
| wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff); |
| i = ARRAY_SIZE(supported_gl_versions) - 1; |
| } |
| |
| for (; i < ARRAY_SIZE(supported_gl_versions); ++i) |
| { |
| gl_info->selected_gl_version = supported_gl_versions[i]; |
| |
| if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info)) |
| break; |
| |
| WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n", |
| supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff); |
| } |
| |
| if (!wined3d_adapter_init_gl_caps(adapter, &caps_gl_ctx, wined3d_creation_flags)) |
| { |
| ERR("Failed to initialize GL caps for adapter %p.\n", adapter); |
| wined3d_caps_gl_ctx_destroy(&caps_gl_ctx); |
| return FALSE; |
| } |
| |
| if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) |
| ERR_(winediag)("You are using the backbuffer for offscreen rendering. " |
| "This is unsupported, and will be removed in a future version.\n"); |
| |
| wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc); |
| /* We haven't found any suitable formats. This should only happen in |
| * case of GDI software rendering, which is pretty useless anyway. */ |
| if (!adapter->cfg_count) |
| { |
| WARN("No suitable pixel formats found.\n"); |
| wined3d_caps_gl_ctx_destroy(&caps_gl_ctx); |
| HeapFree(GetProcessHeap(), 0, adapter->cfgs); |
| return FALSE; |
| } |
| |
| if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx)) |
| { |
| ERR("Failed to initialize GL format info.\n"); |
| wined3d_caps_gl_ctx_destroy(&caps_gl_ctx); |
| HeapFree(GetProcessHeap(), 0, adapter->cfgs); |
| return FALSE; |
| } |
| |
| gl_info->fixed_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH_COMPONENT); |
| if (gl_info->supported[ARB_DEPTH_BUFFER_FLOAT]) |
| gl_info->float_polyoffset_scale = wined3d_adapter_find_polyoffset_scale(&caps_gl_ctx, GL_DEPTH32F_STENCIL8); |
| |
| adapter->vram_bytes = adapter->driver_info.vram_bytes; |
| adapter->vram_bytes_used = 0; |
| TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes)); |
| |
| display_device.cb = sizeof(display_device); |
| EnumDisplayDevicesW(NULL, ordinal, &display_device, 0); |
| TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName)); |
| strcpyW(adapter->DeviceName, display_device.DeviceName); |
| |
| wined3d_caps_gl_ctx_destroy(&caps_gl_ctx); |
| |
| wined3d_adapter_init_ffp_attrib_ops(adapter); |
| |
| return TRUE; |
| } |
| |
| static BOOL wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal) |
| { |
| DISPLAY_DEVICEW display_device; |
| |
| memset(adapter, 0, sizeof(*adapter)); |
| adapter->ordinal = ordinal; |
| |
| adapter->driver_info.name = "Display"; |
| adapter->driver_info.description = "WineD3D DirectDraw Emulation"; |
| if (wined3d_settings.emulated_textureram) |
| adapter->vram_bytes = wined3d_settings.emulated_textureram; |
| else |
| adapter->vram_bytes = 128 * 1024 * 1024; |
| |
| if (!wined3d_adapter_init_format_info(adapter, NULL)) |
| return FALSE; |
| |
| adapter->vertex_pipe = &none_vertex_pipe; |
| adapter->fragment_pipe = &none_fragment_pipe; |
| adapter->shader_backend = &none_shader_backend; |
| |
| display_device.cb = sizeof(display_device); |
| EnumDisplayDevicesW(NULL, ordinal, &display_device, 0); |
| TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName)); |
| strcpyW(adapter->DeviceName, display_device.DeviceName); |
| |
| return TRUE; |
| } |
| |
| static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {} |
| |
| const struct wined3d_parent_ops wined3d_null_parent_ops = |
| { |
| wined3d_null_wined3d_object_destroyed, |
| }; |
| |
| HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) |
| { |
| BOOL ret; |
| |
| wined3d->ref = 1; |
| wined3d->flags = flags; |
| |
| TRACE("Initializing adapters.\n"); |
| |
| if (flags & WINED3D_NO3D) |
| ret = wined3d_adapter_init_nogl(&wined3d->adapters[0], 0); |
| else |
| ret = wined3d_adapter_init(&wined3d->adapters[0], 0, flags); |
| if (!ret) |
| { |
| WARN("Failed to initialize adapter.\n"); |
| return E_FAIL; |
| } |
| wined3d->adapter_count = 1; |
| |
| return WINED3D_OK; |
| } |