| /* DirectSound |
| * |
| * Copyright 1998 Marcus Meissner |
| * Copyright 1998 Rob Riggs |
| * Copyright 2000-2002 TransGaming Technologies, Inc. |
| * Copyright 2007 Peter Dons Tychsen |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| #include <math.h> /* Insomnia - pow() function */ |
| |
| #define NONAMELESSSTRUCT |
| #define NONAMELESSUNION |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "mmsystem.h" |
| #include "winternl.h" |
| #include "wine/debug.h" |
| #include "dsound.h" |
| #include "dsdriver.h" |
| #include "dsound_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(dsound); |
| |
| void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan) |
| { |
| double temp; |
| TRACE("(%p)\n",volpan); |
| |
| TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); |
| /* the AmpFactors are expressed in 16.16 fixed point */ |
| volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff); |
| /* FIXME: dwPan{Left|Right}AmpFactor */ |
| |
| /* FIXME: use calculated vol and pan ampfactors */ |
| temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0)); |
| volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); |
| temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0)); |
| volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); |
| |
| TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor); |
| } |
| |
| void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan) |
| { |
| double left,right; |
| TRACE("(%p)\n",volpan); |
| |
| TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor); |
| if (volpan->dwTotalLeftAmpFactor==0) |
| left=-10000; |
| else |
| left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2); |
| if (volpan->dwTotalRightAmpFactor==0) |
| right=-10000; |
| else |
| right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2); |
| if (left<right) |
| { |
| volpan->lVolume=right; |
| volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor; |
| } |
| else |
| { |
| volpan->lVolume=left; |
| volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor; |
| } |
| if (volpan->lVolume < -10000) |
| volpan->lVolume=-10000; |
| volpan->lPan=right-left; |
| if (volpan->lPan < -10000) |
| volpan->lPan=-10000; |
| |
| TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); |
| } |
| |
| void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb) |
| { |
| TRACE("(%p)\n",dsb); |
| |
| /* calculate the 10ms write lead */ |
| dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign; |
| } |
| |
| /** |
| * Check for application callback requests for when the play position |
| * reaches certain points. |
| * |
| * The offsets that will be triggered will be those between the recorded |
| * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes |
| * beyond that position. |
| */ |
| void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, DWORD playpos, int len) |
| { |
| int i; |
| DWORD offset; |
| LPDSBPOSITIONNOTIFY event; |
| TRACE("(%p,%d)\n",dsb,len); |
| |
| if (dsb->nrofnotifies == 0) |
| return; |
| |
| TRACE("(%p) buflen = %d, playpos = %d, len = %d\n", |
| dsb, dsb->buflen, playpos, len); |
| for (i = 0; i < dsb->nrofnotifies ; i++) { |
| event = dsb->notifies + i; |
| offset = event->dwOffset; |
| TRACE("checking %d, position %d, event = %p\n", |
| i, offset, event->hEventNotify); |
| /* DSBPN_OFFSETSTOP has to be the last element. So this is */ |
| /* OK. [Inside DirectX, p274] */ |
| /* */ |
| /* This also means we can't sort the entries by offset, */ |
| /* because DSBPN_OFFSETSTOP == -1 */ |
| if (offset == DSBPN_OFFSETSTOP) { |
| if (dsb->state == STATE_STOPPED) { |
| SetEvent(event->hEventNotify); |
| TRACE("signalled event %p (%d)\n", event->hEventNotify, i); |
| return; |
| } else |
| return; |
| } |
| if ((playpos + len) >= dsb->buflen) { |
| if ((offset < ((playpos + len) % dsb->buflen)) || |
| (offset >= playpos)) { |
| TRACE("signalled event %p (%d)\n", event->hEventNotify, i); |
| SetEvent(event->hEventNotify); |
| } |
| } else { |
| if ((offset >= playpos) && (offset < (playpos + len))) { |
| TRACE("signalled event %p (%d)\n", event->hEventNotify, i); |
| SetEvent(event->hEventNotify); |
| } |
| } |
| } |
| } |
| |
| /* WAV format info can be found at: |
| * |
| * http://www.cwi.nl/ftp/audio/AudioFormats.part2 |
| * ftp://ftp.cwi.nl/pub/audio/RIFF-format |
| * |
| * Import points to remember: |
| * 8-bit WAV is unsigned |
| * 16-bit WAV is signed |
| */ |
| /* Use the same formulas as pcmconverter.c */ |
| static inline INT16 cvtU8toS16(BYTE b) |
| { |
| return (short)((b+(b << 8))-32768); |
| } |
| |
| static inline BYTE cvtS16toU8(INT16 s) |
| { |
| return (s >> 8) ^ (unsigned char)0x80; |
| } |
| |
| /** |
| * Copy a single frame from the given input buffer to the given output buffer. |
| * Translate 8 <-> 16 bits and mono <-> stereo |
| */ |
| static inline void cp_fields(const IDirectSoundBufferImpl *dsb, const BYTE *ibuf, BYTE *obuf ) |
| { |
| DirectSoundDevice * device = dsb->device; |
| INT fl,fr; |
| |
| if (dsb->pwfx->wBitsPerSample == 8) { |
| if (device->pwfx->wBitsPerSample == 8 && |
| device->pwfx->nChannels == dsb->pwfx->nChannels) { |
| /* avoid needless 8->16->8 conversion */ |
| *obuf=*ibuf; |
| if (dsb->pwfx->nChannels==2) |
| *(obuf+1)=*(ibuf+1); |
| return; |
| } |
| fl = cvtU8toS16(*ibuf); |
| fr = (dsb->pwfx->nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl); |
| } else { |
| fl = *((const INT16 *)ibuf); |
| fr = (dsb->pwfx->nChannels==2 ? *(((const INT16 *)ibuf) + 1) : fl); |
| } |
| |
| if (device->pwfx->nChannels == 2) { |
| if (device->pwfx->wBitsPerSample == 8) { |
| *obuf = cvtS16toU8(fl); |
| *(obuf + 1) = cvtS16toU8(fr); |
| return; |
| } |
| if (device->pwfx->wBitsPerSample == 16) { |
| *((INT16 *)obuf) = fl; |
| *(((INT16 *)obuf) + 1) = fr; |
| return; |
| } |
| } |
| if (device->pwfx->nChannels == 1) { |
| fl = (fl + fr) >> 1; |
| if (device->pwfx->wBitsPerSample == 8) { |
| *obuf = cvtS16toU8(fl); |
| return; |
| } |
| if (device->pwfx->wBitsPerSample == 16) { |
| *((INT16 *)obuf) = fl; |
| return; |
| } |
| } |
| } |
| |
| /** |
| * Mix at most the given amount of data into the given device buffer from the |
| * given secondary buffer, starting from the dsb's first currently unmixed |
| * frame (buf_mixpos), translating frequency (pitch), stereo/mono and |
| * bits-per-sample. The secondary buffer sample is looped if it is not |
| * long enough and it is a looping buffer. |
| * (Doesn't perform any mixing - this is a straight copy operation). |
| * |
| * Now with PerfectPitch (tm) technology |
| * |
| * dsb = the secondary buffer |
| * buf = the device buffer |
| * len = number of bytes to store in the device buffer |
| * |
| * Returns: the number of bytes read from the secondary buffer |
| * (ie. len, adjusted for frequency, number of channels and sample size, |
| * and limited by buffer length for non-looping buffers) |
| */ |
| static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len) |
| { |
| INT i, size, ipos, ilen; |
| BYTE *ibp, *obp; |
| INT iAdvance = dsb->pwfx->nBlockAlign; |
| INT oAdvance = dsb->device->pwfx->nBlockAlign; |
| |
| ibp = dsb->buffer->memory + dsb->buf_mixpos; |
| obp = buf; |
| |
| TRACE("(%p, %p, %p), buf_mixpos=%d\n", dsb, ibp, obp, dsb->buf_mixpos); |
| /* Check for the best case */ |
| if ((dsb->freq == dsb->device->pwfx->nSamplesPerSec) && |
| (dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) && |
| (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels)) { |
| INT bytesleft = dsb->buflen - dsb->buf_mixpos; |
| TRACE("(%p) Best case\n", dsb); |
| if (len <= bytesleft ) |
| CopyMemory(obp, ibp, len); |
| else { /* wrap */ |
| CopyMemory(obp, ibp, bytesleft); |
| CopyMemory(obp + bytesleft, dsb->buffer->memory, len - bytesleft); |
| } |
| return len; |
| } |
| |
| /* Check for same sample rate */ |
| if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) { |
| TRACE("(%p) Same sample rate %d = primary %d\n", dsb, |
| dsb->freq, dsb->device->pwfx->nSamplesPerSec); |
| ilen = 0; |
| for (i = 0; i < len; i += oAdvance) { |
| cp_fields(dsb, ibp, obp ); |
| ibp += iAdvance; |
| ilen += iAdvance; |
| obp += oAdvance; |
| if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen)) |
| ibp = dsb->buffer->memory; /* wrap */ |
| } |
| return (ilen); |
| } |
| |
| /* Mix in different sample rates */ |
| /* */ |
| /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */ |
| /* Patent Pending :-] */ |
| |
| /* Patent enhancements (c) 2000 Ove K�ven, |
| * TransGaming Technologies Inc. */ |
| |
| /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n", |
| dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); */ |
| |
| size = len / oAdvance; |
| ilen = 0; |
| ipos = dsb->buf_mixpos; |
| for (i = 0; i < size; i++) { |
| cp_fields(dsb, (dsb->buffer->memory + ipos), obp); |
| obp += oAdvance; |
| dsb->freqAcc += dsb->freqAdjust; |
| if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) { |
| ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance; |
| dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1; |
| ipos += adv; ilen += adv; |
| ipos %= dsb->buflen; |
| } |
| } |
| return ilen; |
| } |
| |
| static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len) |
| { |
| INT i; |
| BYTE *bpc = buf; |
| INT16 *bps = (INT16 *) buf; |
| |
| TRACE("(%p,%p,%d)\n",dsb,buf,len); |
| TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor, |
| dsb->volpan.dwTotalRightAmpFactor); |
| |
| if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) && |
| (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) && |
| !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D)) |
| return; /* Nothing to do */ |
| |
| /* If we end up with some bozo coder using panning or 3D sound */ |
| /* with a mono primary buffer, it could sound very weird using */ |
| /* this method. Oh well, tough patooties. */ |
| |
| switch (dsb->device->pwfx->wBitsPerSample) { |
| case 8: |
| /* 8-bit WAV is unsigned, but we need to operate */ |
| /* on signed data for this to work properly */ |
| switch (dsb->device->pwfx->nChannels) { |
| case 1: |
| for (i = 0; i < len; i++) { |
| INT val = *bpc - 128; |
| val = (val * dsb->volpan.dwTotalLeftAmpFactor) >> 16; |
| *bpc = val + 128; |
| bpc++; |
| } |
| break; |
| case 2: |
| for (i = 0; i < len; i+=2) { |
| INT val = *bpc - 128; |
| val = (val * dsb->volpan.dwTotalLeftAmpFactor) >> 16; |
| *bpc++ = val + 128; |
| val = *bpc - 128; |
| val = (val * dsb->volpan.dwTotalRightAmpFactor) >> 16; |
| *bpc = val + 128; |
| bpc++; |
| } |
| break; |
| default: |
| FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels); |
| break; |
| } |
| break; |
| case 16: |
| /* 16-bit WAV is signed -- much better */ |
| switch (dsb->device->pwfx->nChannels) { |
| case 1: |
| for (i = 0; i < len; i += 2) { |
| *bps = (*bps * dsb->volpan.dwTotalLeftAmpFactor) >> 16; |
| bps++; |
| } |
| break; |
| case 2: |
| for (i = 0; i < len; i += 4) { |
| *bps = (*bps * dsb->volpan.dwTotalLeftAmpFactor) >> 16; |
| bps++; |
| *bps = (*bps * dsb->volpan.dwTotalRightAmpFactor) >> 16; |
| bps++; |
| } |
| break; |
| default: |
| FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels); |
| break; |
| } |
| break; |
| default: |
| FIXME("doesn't support %d bit samples\n", dsb->device->pwfx->wBitsPerSample); |
| break; |
| } |
| } |
| |
| /** |
| * Make sure the device's tmp_buffer is at least the given size. Return a |
| * pointer to it. |
| */ |
| static LPBYTE DSOUND_tmpbuffer(DirectSoundDevice *device, DWORD len) |
| { |
| TRACE("(%p,%d)\n", device, len); |
| |
| if (len > device->tmp_buffer_len) { |
| if (device->tmp_buffer) |
| device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, device->tmp_buffer, len); |
| else |
| device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len); |
| |
| device->tmp_buffer_len = len; |
| } |
| |
| return device->tmp_buffer; |
| } |
| |
| /** |
| * Mix (at most) the given number of bytes into the given position of the |
| * device buffer, from the secondary buffer "dsb" (starting at the current |
| * mix position for that buffer). |
| * |
| * Returns the number of bytes actually mixed into the device buffer. This |
| * will match fraglen unless the end of the secondary buffer is reached |
| * (and it is not looping). |
| * |
| * dsb = the secondary buffer to mix from |
| * writepos = position (offset) in device buffer to write at |
| * fraglen = number of bytes to mix |
| */ |
| static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) |
| { |
| INT i, len, ilen, field, todo; |
| BYTE *buf, *ibuf; |
| |
| TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); |
| |
| len = fraglen; |
| if (!(dsb->playflags & DSBPLAY_LOOPING)) { |
| /* This buffer is not looping, so make sure the requested |
| * length will not take us past the end of the buffer */ |
| int secondary_remainder = dsb->buflen - dsb->buf_mixpos; |
| int adjusted_remainder = MulDiv(dsb->device->pwfx->nAvgBytesPerSec, secondary_remainder, dsb->nAvgBytesPerSec); |
| assert(adjusted_remainder >= 0); |
| /* The adjusted remainder must be at least one sample, |
| * otherwise we will never reach the end of the |
| * secondary buffer, as there will perpetually be a |
| * fractional remainder */ |
| TRACE("secondary_remainder = %d, adjusted_remainder = %d, len = %d\n", secondary_remainder, adjusted_remainder, len); |
| if (adjusted_remainder < len) { |
| TRACE("clipping len to remainder of secondary buffer\n"); |
| len = adjusted_remainder; |
| } |
| if (len == 0) |
| return 0; |
| } |
| |
| if (len % dsb->device->pwfx->nBlockAlign) { |
| INT nBlockAlign = dsb->device->pwfx->nBlockAlign; |
| ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); |
| len -= len % nBlockAlign; /* data alignment */ |
| } |
| |
| /* Create temp buffer to hold actual resulting data */ |
| if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL) |
| return 0; |
| |
| TRACE("MixInBuffer (%p) len = %d, dest = %d\n", dsb, len, writepos); |
| |
| /* first, copy the data from the DirectSoundBuffer into the temporary |
| buffer, translating frequency/bits-per-sample/number-of-channels |
| to match the device settings */ |
| ilen = DSOUND_MixerNorm(dsb, ibuf, len); |
| |
| /* then apply the correct volume, if necessary */ |
| if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || |
| (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || |
| (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D)) |
| DSOUND_MixerVol(dsb, ibuf, len); |
| |
| /* Now mix the temporary buffer into the devices main buffer */ |
| if (dsb->device->pwfx->wBitsPerSample == 8) { |
| BYTE *obuf = dsb->device->buffer + writepos; |
| |
| if ((writepos + len) <= dsb->device->buflen) |
| todo = len; |
| else |
| todo = dsb->device->buflen - writepos; |
| |
| for (i = 0; i < todo; i++) { |
| /* 8-bit WAV is unsigned */ |
| field = (*ibuf++ - 128); |
| field += (*obuf - 128); |
| if (field > 127) field = 127; |
| else if (field < -128) field = -128; |
| *obuf++ = field + 128; |
| } |
| |
| if (todo < len) { |
| todo = len - todo; |
| obuf = dsb->device->buffer; |
| |
| for (i = 0; i < todo; i++) { |
| /* 8-bit WAV is unsigned */ |
| field = (*ibuf++ - 128); |
| field += (*obuf - 128); |
| if (field > 127) field = 127; |
| else if (field < -128) field = -128; |
| *obuf++ = field + 128; |
| } |
| } |
| } else { |
| INT16 *ibufs, *obufs; |
| |
| ibufs = (INT16 *) ibuf; |
| obufs = (INT16 *)(dsb->device->buffer + writepos); |
| |
| if ((writepos + len) <= dsb->device->buflen) |
| todo = len / 2; |
| else |
| todo = (dsb->device->buflen - writepos) / 2; |
| |
| for (i = 0; i < todo; i++) { |
| /* 16-bit WAV is signed */ |
| field = *ibufs++; |
| field += *obufs; |
| if (field > 32767) field = 32767; |
| else if (field < -32768) field = -32768; |
| *obufs++ = field; |
| } |
| |
| if (todo < (len / 2)) { |
| todo = (len / 2) - todo; |
| obufs = (INT16 *)dsb->device->buffer; |
| |
| for (i = 0; i < todo; i++) { |
| /* 16-bit WAV is signed */ |
| field = *ibufs++; |
| field += *obufs; |
| if (field > 32767) field = 32767; |
| else if (field < -32768) field = -32768; |
| *obufs++ = field; |
| } |
| } |
| } |
| |
| if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) { |
| /* HACK... leadin should be reset when the PLAY position reaches the startpos, |
| * not the MIX position... but if the sound buffer is bigger than our prebuffering |
| * (which must be the case for the streaming buffers that need this hack anyway) |
| * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */ |
| dsb->leadin = FALSE; |
| } |
| |
| dsb->buf_mixpos += ilen; |
| |
| if (dsb->buf_mixpos >= dsb->buflen) { |
| if (dsb->playflags & DSBPLAY_LOOPING) { |
| /* wrap */ |
| dsb->buf_mixpos %= dsb->buflen; |
| if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos)) |
| dsb->leadin = FALSE; /* HACK: see above */ |
| } else if (dsb->buf_mixpos > dsb->buflen) { |
| ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb->buf_mixpos, dsb->buflen); |
| dsb->buf_mixpos = dsb->buflen; |
| } |
| } |
| |
| return len; |
| } |
| |
| /** |
| * Calculate the distance between two buffer offsets, taking wraparound |
| * into account. |
| */ |
| static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2) |
| { |
| if (ptr1 >= ptr2) { |
| return ptr1 - ptr2; |
| } else { |
| return buflen + ptr1 - ptr2; |
| } |
| } |
| |
| /** |
| * Mix some frames from the given secondary buffer "dsb" into the device |
| * primary buffer. |
| * |
| * dsb = the secondary buffer |
| * playpos = the current play position in the device buffer (primary buffer) |
| * writepos = the current safe-to-write position in the device buffer |
| * mixlen = the maximum number of bytes in the primary buffer to mix, from the |
| * current writepos. |
| * |
| * Returns: the number of bytes beyond the writepos that were mixed. |
| */ |
| static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen) |
| { |
| /* The buffer's primary_mixpos may be before or after the the device |
| * buffer's mixpos, but both must be ahead of writepos. */ |
| DWORD primary_done; |
| |
| TRACE("(%p,%d,%d,%d)\n",dsb,playpos,writepos,mixlen); |
| TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen); |
| TRACE("looping=%d, startpos=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->startpos, dsb->leadin, dsb->buflen); |
| |
| /* calculate how much pre-buffering has already been done for this buffer */ |
| primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); |
| |
| /* sanity */ |
| if(mixlen < primary_done) |
| { |
| /* Should *NEVER* happen */ |
| ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d, primary_mixpos=%d, writepos=%d, playpos=%d\n", primary_done,dsb->buf_mixpos,dsb->primary_mixpos, writepos, playpos); |
| return 0; |
| } |
| |
| /* take into acount already mixed data */ |
| mixlen = mixlen - primary_done; |
| |
| TRACE("mixlen (primary) = %i\n", mixlen); |
| |
| /* clip to valid length */ |
| mixlen = (dsb->buflen < mixlen) ? dsb->buflen : mixlen; |
| |
| TRACE("primary_done=%d, mixlen (buffer)=%d\n", primary_done, mixlen); |
| |
| /* mix more data */ |
| mixlen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen); |
| |
| /* check for notification positions */ |
| if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && |
| dsb->state != STATE_STARTING) { |
| DSOUND_CheckEvent(dsb, writepos, mixlen); |
| } |
| |
| /* increase mix position */ |
| dsb->primary_mixpos += mixlen; |
| dsb->primary_mixpos %= dsb->device->buflen; |
| |
| TRACE("new primary_mixpos=%d, mixed data len=%d, buffer left = %d\n", |
| dsb->primary_mixpos, mixlen, (dsb->buflen - dsb->buf_mixpos)); |
| |
| /* re-calculate the primary done */ |
| primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); |
| |
| /* check if buffer should be considered complete */ |
| if (((dsb->buflen - dsb->buf_mixpos) < dsb->writelead) && |
| !(dsb->playflags & DSBPLAY_LOOPING)) { |
| |
| TRACE("Buffer reached end. Stopped\n"); |
| |
| dsb->state = STATE_STOPPED; |
| dsb->buf_mixpos = 0; |
| dsb->leadin = FALSE; |
| } |
| |
| /* Report back the total prebuffered amount for this buffer */ |
| return primary_done; |
| } |
| |
| /** |
| * For a DirectSoundDevice, go through all the currently playing buffers and |
| * mix them in to the device buffer. |
| * |
| * playpos = the current play position in the primary buffer |
| * writepos = the current safe-to-write position in the primary buffer |
| * mixlen = the maximum amount to mix into the primary buffer |
| * (beyond the current writepos) |
| * recover = true if the sound device may have been reset and the write |
| * position in the device buffer changed |
| * all_stopped = reports back if all buffers have stopped |
| * |
| * Returns: the length beyond the writepos that was mixed to. |
| */ |
| |
| static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD playpos, DWORD writepos, |
| DWORD mixlen, BOOL recover, BOOL *all_stopped) |
| { |
| INT i, len; |
| DWORD minlen = 0; |
| IDirectSoundBufferImpl *dsb; |
| |
| /* unless we find a running buffer, all have stopped */ |
| *all_stopped = TRUE; |
| |
| TRACE("(%d,%d,%d,%d)\n", playpos, writepos, mixlen, recover); |
| for (i = 0; i < device->nrofbuffers; i++) { |
| dsb = device->buffers[i]; |
| |
| TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state); |
| |
| if (dsb->buflen && dsb->state && !dsb->hwbuf) { |
| TRACE("Checking %p, mixlen=%d\n", dsb, mixlen); |
| EnterCriticalSection(&(dsb->lock)); |
| |
| /* if buffer is stopping it is stopped now */ |
| if (dsb->state == STATE_STOPPING) { |
| dsb->state = STATE_STOPPED; |
| DSOUND_CheckEvent(dsb, 0, 0); |
| } else { |
| |
| /* if recovering, reset the mix position */ |
| if ((dsb->state == STATE_STARTING) || recover) { |
| dsb->primary_mixpos = writepos; |
| } |
| |
| /* mix next buffer into the main buffer */ |
| len = DSOUND_MixOne(dsb, playpos, writepos, mixlen); |
| |
| /* if the buffer was starting, it must be playing now */ |
| if (dsb->state == STATE_STARTING) |
| dsb->state = STATE_PLAYING; |
| |
| /* check if min-len should be initialized */ |
| if(minlen == 0) minlen = len; |
| |
| /* record the minimum length mixed from all buffers */ |
| /* we only want to return the length which *all* buffers have mixed */ |
| if(len != 0) minlen = (len < minlen) ? len : minlen; |
| } |
| |
| if(dsb->state != STATE_STOPPED){ |
| *all_stopped = FALSE; |
| } |
| |
| LeaveCriticalSection(&(dsb->lock)); |
| } |
| } |
| |
| TRACE("Mixed at least %d from all buffers\n", minlen); |
| |
| return minlen; |
| } |
| |
| /** |
| * Add buffers to the emulated wave device system. |
| * |
| * device = The current dsound playback device |
| * force = If TRUE, the function will buffer up as many frags as possible, |
| * even though and will ignore the actual state of the primary buffer. |
| * |
| * Returns: None |
| */ |
| |
| static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force) |
| { |
| DWORD prebuf_frags, wave_writepos, wave_fragpos, i; |
| TRACE("(%p)\n", device); |
| |
| /* calculate the current wave frag position */ |
| wave_fragpos = (device->pwplay + device->pwqueue) % DS_HEL_FRAGS; |
| |
| /* calculte the current wave write position */ |
| wave_writepos = wave_fragpos * device->fraglen; |
| |
| TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, prebuf = %i\n", |
| wave_fragpos, wave_writepos, device->pwqueue, device->prebuf); |
| |
| if(force == FALSE){ |
| /* check remaining prebuffered frags */ |
| prebuf_frags = DSOUND_BufPtrDiff(device->buflen, device->mixpos, wave_writepos); |
| prebuf_frags = prebuf_frags / device->fraglen; |
| } |
| else{ |
| /* buffer the maximum amount of frags */ |
| prebuf_frags = device->prebuf; |
| } |
| |
| /* limit to the queue we have left */ |
| if((prebuf_frags + device->pwqueue) > device->prebuf) |
| prebuf_frags = device->prebuf - device->pwqueue; |
| |
| TRACE("prebuf_frags = %i\n", prebuf_frags); |
| |
| /* adjust queue */ |
| device->pwqueue += prebuf_frags; |
| |
| /* get out of CS when calling the wave system */ |
| LeaveCriticalSection(&(device->mixlock)); |
| /* **** */ |
| |
| /* queue up the new buffers */ |
| for(i=0; i<prebuf_frags; i++){ |
| TRACE("queueing wave buffer %i\n", wave_fragpos); |
| waveOutWrite(device->hwo, device->pwave[wave_fragpos], sizeof(WAVEHDR)); |
| wave_fragpos++; |
| wave_fragpos %= DS_HEL_FRAGS; |
| } |
| |
| /* **** */ |
| EnterCriticalSection(&(device->mixlock)); |
| |
| TRACE("queue now = %i\n", device->pwqueue); |
| } |
| |
| /** |
| * Perform mixing for a Direct Sound device. That is, go through all the |
| * secondary buffers (the sound bites currently playing) and mix them in |
| * to the primary buffer (the device buffer). |
| */ |
| static void DSOUND_PerformMix(DirectSoundDevice *device) |
| { |
| |
| TRACE("(%p)\n", device); |
| |
| /* **** */ |
| EnterCriticalSection(&(device->mixlock)); |
| |
| if (device->priolevel != DSSCL_WRITEPRIMARY) { |
| BOOL recover = FALSE, all_stopped = FALSE; |
| DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2; |
| LPVOID buf1, buf2; |
| BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK)); |
| int nfiller; |
| |
| /* the sound of silence */ |
| nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; |
| |
| /* get the position in the primary buffer */ |
| if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ |
| LeaveCriticalSection(&(device->mixlock)); |
| return; |
| } |
| |
| TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", |
| playpos,writepos,device->playpos,device->mixpos,device->buflen); |
| assert(device->playpos < device->buflen); |
| |
| /* wipe out just-played sound data */ |
| if (playpos < device->playpos) { |
| buf1 = device->buffer + device->playpos; |
| buf2 = device->buffer; |
| size1 = device->buflen - device->playpos; |
| size2 = playpos; |
| if (lock) |
| IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); |
| FillMemory(buf1, size1, nfiller); |
| if (playpos && (!buf2 || !size2)) |
| FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); |
| FillMemory(buf2, size2, nfiller); |
| if (lock) |
| IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); |
| } else { |
| buf1 = device->buffer + device->playpos; |
| buf2 = NULL; |
| size1 = playpos - device->playpos; |
| size2 = 0; |
| if (lock) |
| IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); |
| FillMemory(buf1, size1, nfiller); |
| if (buf2 && size2) |
| { |
| FIXME("%d: There should be no additional buffer here!!\n", __LINE__); |
| FillMemory(buf2, size2, nfiller); |
| } |
| if (lock) |
| IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); |
| } |
| device->playpos = playpos; |
| |
| /* calc maximum prebuff */ |
| prebuff_max = (device->prebuf * device->fraglen); |
| |
| /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ |
| prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); |
| |
| writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); |
| |
| /* find the maximum we can prebuffer from current write position */ |
| maxq = prebuff_max - prebuff_left; |
| maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; |
| |
| TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", |
| prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); |
| |
| /* check for underrun. underrun occurs when the write position passes the mix position */ |
| if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ |
| TRACE("Buffer starting or buffer underrun\n"); |
| |
| /* recover mixing for all buffers */ |
| recover = TRUE; |
| |
| /* reset mix position to write position */ |
| device->mixpos = writepos; |
| } |
| |
| if (lock) |
| IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->mixpos, maxq, 0); |
| |
| /* do the mixing */ |
| frag = DSOUND_MixToPrimary(device, playpos, writepos, maxq, recover, &all_stopped); |
| |
| /* update the mix position, taking wrap-around into acount */ |
| device->mixpos = writepos + frag; |
| device->mixpos %= device->buflen; |
| |
| if (lock) |
| { |
| DWORD frag2 = (frag > size1 ? frag - size1 : 0); |
| frag -= frag2; |
| if (frag2 > size2) |
| { |
| FIXME("Buffering too much! (%d, %d, %d, %d)\n", maxq, frag, size2, frag2 - size2); |
| frag2 = size2; |
| } |
| IDsDriverBuffer_Unlock(device->hwbuf, buf1, frag, buf2, frag2); |
| } |
| |
| /* update prebuff left */ |
| prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); |
| |
| /* check if have a whole fragment */ |
| if (prebuff_left >= device->fraglen){ |
| |
| /* update the wave queue if using wave system */ |
| if(device->hwbuf == NULL){ |
| DSOUND_WaveQueue(device,TRUE); |
| } |
| |
| /* buffers are full. start playing if applicable */ |
| if(device->state == STATE_STARTING){ |
| TRACE("started primary buffer\n"); |
| if(DSOUND_PrimaryPlay(device) != DS_OK){ |
| WARN("DSOUND_PrimaryPlay failed\n"); |
| } |
| else{ |
| /* we are playing now */ |
| device->state = STATE_PLAYING; |
| } |
| } |
| |
| /* buffers are full. start stopping if applicable */ |
| if(device->state == STATE_STOPPED){ |
| TRACE("restarting primary buffer\n"); |
| if(DSOUND_PrimaryPlay(device) != DS_OK){ |
| WARN("DSOUND_PrimaryPlay failed\n"); |
| } |
| else{ |
| /* start stopping again. as soon as there is no more data, it will stop */ |
| device->state = STATE_STOPPING; |
| } |
| } |
| } |
| |
| /* if device was stopping, its for sure stopped when all buffers have stopped */ |
| else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ |
| TRACE("All buffers have stopped. Stopping primary buffer\n"); |
| device->state = STATE_STOPPED; |
| |
| /* stop the primary buffer now */ |
| DSOUND_PrimaryStop(device); |
| } |
| |
| } else { |
| |
| /* update the wave queue if using wave system */ |
| if(device->hwbuf == NULL){ |
| DSOUND_WaveQueue(device, TRUE); |
| } |
| |
| /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ |
| if (device->state == STATE_STARTING) { |
| if (DSOUND_PrimaryPlay(device) != DS_OK) |
| WARN("DSOUND_PrimaryPlay failed\n"); |
| else |
| device->state = STATE_PLAYING; |
| } |
| else if (device->state == STATE_STOPPING) { |
| if (DSOUND_PrimaryStop(device) != DS_OK) |
| WARN("DSOUND_PrimaryStop failed\n"); |
| else |
| device->state = STATE_STOPPED; |
| } |
| } |
| |
| LeaveCriticalSection(&(device->mixlock)); |
| /* **** */ |
| } |
| |
| void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD_PTR dwUser, |
| DWORD_PTR dw1, DWORD_PTR dw2) |
| { |
| DirectSoundDevice * device = (DirectSoundDevice*)dwUser; |
| DWORD start_time = GetTickCount(); |
| DWORD end_time; |
| TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2); |
| TRACE("entering at %d\n", start_time); |
| |
| if (DSOUND_renderer[device->drvdesc.dnDevNode] != device) { |
| ERR("dsound died without killing us?\n"); |
| timeKillEvent(timerID); |
| timeEndPeriod(DS_TIME_RES); |
| return; |
| } |
| |
| RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE); |
| |
| if (device->ref) |
| DSOUND_PerformMix(device); |
| |
| RtlReleaseResource(&(device->buffer_list_lock)); |
| |
| end_time = GetTickCount(); |
| TRACE("completed processing at %d, duration = %d\n", end_time, end_time - start_time); |
| } |
| |
| void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2) |
| { |
| DirectSoundDevice * device = (DirectSoundDevice*)dwUser; |
| TRACE("(%p,%x,%x,%x,%x)\n",hwo,msg,dwUser,dw1,dw2); |
| TRACE("entering at %d, msg=%08x(%s)\n", GetTickCount(), msg, |
| msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" : |
| msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN"); |
| |
| /* check if packet completed from wave driver */ |
| if (msg == MM_WOM_DONE) { |
| |
| /* **** */ |
| EnterCriticalSection(&(device->mixlock)); |
| |
| TRACE("done playing primary pos=%d\n", device->pwplay * device->fraglen); |
| |
| /* update playpos */ |
| device->pwplay++; |
| device->pwplay %= DS_HEL_FRAGS; |
| |
| /* sanity */ |
| if(device->pwqueue == 0){ |
| ERR("Wave queue corrupted!\n"); |
| } |
| |
| /* update queue */ |
| device->pwqueue--; |
| |
| LeaveCriticalSection(&(device->mixlock)); |
| /* **** */ |
| } |
| TRACE("completed\n"); |
| } |