| /* |
| * Direct3D private include file |
| * |
| * Copyright (c) 1998-2004 Lionel Ulmer |
| * Copyright (c) 2002-2005 Christian Costa |
| * |
| * This file contains all the structure that are not exported |
| * through d3d.h and all common macros. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H |
| #define __GRAPHICS_WINE_D3D_PRIVATE_H |
| |
| /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */ |
| |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "d3d.h" |
| |
| #define MAX_TEXTURES 8 |
| #define MAX_LIGHTS 16 |
| |
| #define HIGHEST_RENDER_STATE 152 |
| #define HIGHEST_TEXTURE_STAGE_STATE 24 |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| typedef struct IDirect3DLightImpl IDirect3DLightImpl; |
| typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl; |
| typedef struct IDirect3DViewportImpl IDirect3DViewportImpl; |
| typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl; |
| typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; |
| |
| #include "ddraw_private.h" |
| |
| typedef struct STATEBLOCKFLAGS { |
| BOOL render_state[HIGHEST_RENDER_STATE]; |
| BOOL texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE]; |
| } STATEBLOCKFLAGS; |
| |
| typedef struct STATEBLOCK { |
| STATEBLOCKFLAGS set_flags; |
| DWORD render_state[HIGHEST_RENDER_STATE]; |
| DWORD texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE]; |
| } STATEBLOCK; |
| |
| |
| /***************************************************************************** |
| * IDirect3DLight implementation structure |
| */ |
| struct IDirect3DLightImpl |
| { |
| ICOM_VFIELD_MULTI(IDirect3DLight); |
| LONG ref; |
| /* IDirect3DLight fields */ |
| IDirectDrawImpl *d3d; |
| /* If this light is active for one viewport, put the viewport here */ |
| IDirect3DViewportImpl *active_viewport; |
| |
| D3DLIGHT2 light; |
| D3DLIGHT7 light7; |
| |
| DWORD dwLightIndex; |
| |
| /* Chained list used for adding / removing from viewports */ |
| IDirect3DLightImpl *next; |
| |
| /* Activation function */ |
| void (*activate)(IDirect3DLightImpl*); |
| void (*desactivate)(IDirect3DLightImpl*); |
| void (*update)(IDirect3DLightImpl*); |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DMaterial implementation structure |
| */ |
| struct IDirect3DMaterialImpl |
| { |
| ICOM_VFIELD_MULTI(IDirect3DMaterial3); |
| ICOM_VFIELD_MULTI(IDirect3DMaterial2); |
| ICOM_VFIELD_MULTI(IDirect3DMaterial); |
| LONG ref; |
| /* IDirect3DMaterial2 fields */ |
| IDirectDrawImpl *d3d; |
| IDirect3DDeviceImpl *active_device; |
| |
| D3DMATERIAL mat; |
| |
| void (*activate)(IDirect3DMaterialImpl* this); |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DViewport implementation structure |
| */ |
| struct IDirect3DViewportImpl |
| { |
| ICOM_VFIELD_MULTI(IDirect3DViewport3); |
| LONG ref; |
| /* IDirect3DViewport fields */ |
| IDirectDrawImpl *d3d; |
| /* If this viewport is active for one device, put the device here */ |
| IDirect3DDeviceImpl *active_device; |
| |
| DWORD num_lights; |
| DWORD map_lights; |
| |
| int use_vp2; |
| union { |
| D3DVIEWPORT vp1; |
| D3DVIEWPORT2 vp2; |
| } viewports; |
| |
| /* Activation function */ |
| void (*activate)(IDirect3DViewportImpl*); |
| |
| /* Field used to chain viewports together */ |
| IDirect3DViewportImpl *next; |
| |
| /* Lights list */ |
| IDirect3DLightImpl *lights; |
| |
| /* Background material */ |
| IDirect3DMaterialImpl *background; |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DExecuteBuffer implementation structure |
| */ |
| struct IDirect3DExecuteBufferImpl |
| { |
| ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer); |
| LONG ref; |
| /* IDirect3DExecuteBuffer fields */ |
| IDirectDrawImpl *d3d; |
| IDirect3DDeviceImpl* d3ddev; |
| |
| D3DEXECUTEBUFFERDESC desc; |
| D3DEXECUTEDATA data; |
| |
| /* This buffer will store the transformed vertices */ |
| void* vertex_data; |
| WORD* indices; |
| int nb_indices; |
| |
| /* This flags is set to TRUE if we allocated ourselves the |
| data buffer */ |
| BOOL need_free; |
| |
| void (*execute)(IDirect3DExecuteBufferImpl* this, |
| IDirect3DDeviceImpl* dev, |
| IDirect3DViewportImpl* vp); |
| }; |
| |
| /* Internal structure to store the state of the clipping planes */ |
| typedef struct d3d7clippingplane |
| { |
| D3DVALUE plane[4]; |
| } d3d7clippingplane; |
| |
| /***************************************************************************** |
| * IDirect3DDevice implementation structure |
| */ |
| |
| #define WORLDMAT_CHANGED (0x00000001 << 0) |
| #define VIEWMAT_CHANGED (0x00000001 << 1) |
| #define PROJMAT_CHANGED (0x00000001 << 2) |
| #define TEXMAT0_CHANGED (0x00000001 << 3) |
| #define TEXMAT1_CHANGED (0x00000001 << 4) |
| #define TEXMAT2_CHANGED (0x00000001 << 5) |
| #define TEXMAT3_CHANGED (0x00000001 << 6) |
| #define TEXMAT4_CHANGED (0x00000001 << 7) |
| #define TEXMAT5_CHANGED (0x00000001 << 8) |
| #define TEXMAT6_CHANGED (0x00000001 << 9) |
| #define TEXMAT7_CHANGED (0x00000001 << 10) |
| |
| struct IDirect3DDeviceImpl |
| { |
| ICOM_VFIELD_MULTI(IDirect3DDevice7); |
| ICOM_VFIELD_MULTI(IDirect3DDevice3); |
| ICOM_VFIELD_MULTI(IDirect3DDevice2); |
| ICOM_VFIELD_MULTI(IDirect3DDevice); |
| LONG ref; |
| |
| /* Version of the Direct3D object from which the device has been created */ |
| DWORD version; |
| |
| /* IDirect3DDevice fields */ |
| IDirectDrawImpl *d3d; |
| IDirectDrawSurfaceImpl *surface; |
| |
| IDirect3DViewportImpl *viewport_list; |
| IDirect3DViewportImpl *current_viewport; |
| D3DVIEWPORT7 active_viewport; |
| |
| IDirectDrawSurfaceImpl *current_texture[MAX_TEXTURES]; |
| IDirectDrawSurfaceImpl *current_zbuffer; |
| |
| /* Current transformation matrices */ |
| D3DMATRIX *world_mat; |
| D3DMATRIX *view_mat; |
| D3DMATRIX *proj_mat; |
| D3DMATRIX *tex_mat[MAX_TEXTURES]; |
| BOOLEAN tex_mat_is_identity[MAX_TEXTURES]; |
| |
| /* Current material used in D3D7 mode */ |
| D3DMATERIAL7 current_material; |
| |
| /* Light state */ |
| DWORD material; |
| |
| /* Light parameters */ |
| DWORD num_set_lights; |
| DWORD max_active_lights; |
| LPD3DLIGHT7 light_parameters; |
| DWORD *active_lights; |
| |
| /* Clipping planes */ |
| DWORD max_clipping_planes; |
| d3d7clippingplane *clipping_planes; |
| |
| void (*set_context)(IDirect3DDeviceImpl*); |
| HRESULT (*clear)(IDirect3DDeviceImpl *This, |
| DWORD dwCount, |
| LPD3DRECT lpRects, |
| DWORD dwFlags, |
| DWORD dwColor, |
| D3DVALUE dvZ, |
| DWORD dwStencil); |
| void (*matrices_updated)(IDirect3DDeviceImpl *This, DWORD matrices); |
| void (*set_matrices)(IDirect3DDeviceImpl *This, DWORD matrices, |
| D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat); |
| void (*flush_to_framebuffer)(IDirect3DDeviceImpl *This, LPCRECT pRect, IDirectDrawSurfaceImpl *surf); |
| |
| STATEBLOCK state_block; |
| |
| /* Used to prevent locks and rendering to overlap */ |
| CRITICAL_SECTION crit; |
| |
| /* Rendering functions */ |
| D3DPRIMITIVETYPE primitive_type; |
| DWORD vertex_type; |
| DWORD render_flags; |
| DWORD nb_vertices; |
| LPBYTE vertex_buffer; |
| DWORD vertex_size; |
| DWORD buffer_size; |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer implementation structure |
| */ |
| struct IDirect3DVertexBufferImpl |
| { |
| ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7); |
| ICOM_VFIELD_MULTI(IDirect3DVertexBuffer); |
| LONG ref; |
| IDirectDrawImpl *d3d; |
| D3DVERTEXBUFFERDESC desc; |
| LPVOID *vertices; |
| DWORD vertex_buffer_size; |
| |
| BOOLEAN processed; |
| }; |
| |
| /* Various dump and helper functions */ |
| #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \ |
| (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) |
| |
| #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ |
| (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) |
| |
| extern const char *_get_renderstate(D3DRENDERSTATETYPE type); |
| extern void dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat); |
| extern void dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol); |
| extern void dump_D3DLIGHT7(LPD3DLIGHT7 lpLight); |
| extern void dump_DPFLAGS(DWORD dwFlags); |
| extern void dump_D3DMATRIX(D3DMATRIX *mat); |
| extern void dump_D3DVECTOR(D3DVECTOR *lpVec); |
| extern void dump_flexible_vertex(DWORD d3dvtVertexType); |
| extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType); |
| extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex); |
| extern void dump_D3DVOP(DWORD dwVertexOp); |
| extern void dump_D3DPV(DWORD dwFlags); |
| extern void multiply_matrix(LPD3DMATRIX,LPD3DMATRIX,LPD3DMATRIX); |
| extern void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version); |
| |
| extern const float id_mat[16]; |
| |
| /***************************************************************************** |
| * IDirect3D object methods |
| */ |
| HRESULT WINAPI |
| Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface, |
| LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, |
| LPVOID lpUserArg); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface, |
| REFCLSID rclsid, |
| LPDIRECTDRAWSURFACE7 lpDDS, |
| LPDIRECT3DDEVICE7* lplpD3DDevice); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface, |
| LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, |
| LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface, |
| REFCLSID riidDevice, |
| LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, |
| LPVOID lpContext); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface, |
| LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, |
| LPVOID lpUserArg); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface, |
| LPDIRECT3DLIGHT* lplpDirect3DLight, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface, |
| LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface, |
| LPDIRECT3DVIEWPORT3* lplpD3DViewport3, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface, |
| LPD3DFINDDEVICESEARCH lpD3DDFS, |
| LPD3DFINDDEVICERESULT lpD3DFDR); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface, |
| REFCLSID rclsid, |
| LPDIRECTDRAWSURFACE4 lpDDS, |
| LPDIRECT3DDEVICE3* lplpD3DDevice3, |
| LPUNKNOWN lpUnk); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface, |
| LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, |
| LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf, |
| DWORD dwFlags, |
| LPUNKNOWN lpUnk); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface, |
| LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface, |
| LPDIRECT3DVIEWPORT2* lplpD3DViewport2, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface, |
| REFCLSID rclsid, |
| LPDIRECTDRAWSURFACE lpDDS, |
| LPDIRECT3DDEVICE2* lplpD3DDevice2); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface, |
| REFIID riid); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface, |
| LPDIRECT3DMATERIAL* lplpDirect3DMaterial, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface, |
| LPDIRECT3DVIEWPORT* lplpD3DViewport, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Main_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface, |
| LPD3DFINDDEVICESEARCH lpD3DDFS, |
| LPD3DFINDDEVICERESULT lplpD3DDevice); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_7_QueryInterface(LPDIRECT3D7 iface, |
| REFIID riid, |
| LPVOID* obp); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface, |
| REFIID riid, |
| LPVOID* obp); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface, |
| REFIID riid, |
| LPVOID* obp); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface, |
| REFIID riid, |
| LPVOID* obp); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DImpl_7_AddRef(LPDIRECT3D7 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DImpl_7_Release(LPDIRECT3D7 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface, |
| REFCLSID riidDevice, |
| LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, |
| LPVOID lpContext); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface, |
| LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, |
| LPVOID lpUserArg); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface, |
| LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, |
| LPVOID lpUserArg); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface, |
| LPDIRECT3DLIGHT* lplpDirect3DLight, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface, |
| LPDIRECT3DLIGHT* lplpDirect3DLight, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface, |
| LPD3DFINDDEVICESEARCH lpD3DDFS, |
| LPD3DFINDDEVICERESULT lplpD3DDevice); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface, |
| LPD3DFINDDEVICESEARCH lpD3DDFS, |
| LPD3DFINDDEVICERESULT lpD3DFDR); |
| |
| /***************************************************************************** |
| * IDirect3DDevice object methods |
| */ |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3DDEVICE7 iface, |
| REFIID riid, |
| LPVOID* obp); |
| |
| ULONG WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef(LPDIRECT3DDEVICE7 iface); |
| |
| ULONG WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface, |
| LPD3DDEVICEDESC7 lpD3DHELDevDesc); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface, |
| LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, |
| LPVOID lpArg); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene(LPDIRECT3DDEVICE7 iface); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene(LPDIRECT3DDEVICE7 iface); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D(LPDIRECT3DDEVICE7 iface, |
| LPDIRECT3D7* lplpDirect3D3); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget(LPDIRECT3DDEVICE7 iface, |
| LPDIRECTDRAWSURFACE7 lpNewRenderTarget, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget(LPDIRECT3DDEVICE7 iface, |
| LPDIRECTDRAWSURFACE7* lplpRenderTarget); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_Clear(LPDIRECT3DDEVICE7 iface, |
| DWORD dwCount, |
| LPD3DRECT lpRects, |
| DWORD dwFlags, |
| D3DCOLOR dwColor, |
| D3DVALUE dvZ, |
| DWORD dwStencil); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform(LPDIRECT3DDEVICE7 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface, |
| LPD3DVIEWPORT7 lpData); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform(LPDIRECT3DDEVICE7 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_GetViewport(LPDIRECT3DDEVICE7 iface, |
| LPD3DVIEWPORT7 lpData); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_SetMaterial(LPDIRECT3DDEVICE7 iface, |
| LPD3DMATERIAL7 lpMat); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_GetMaterial(LPDIRECT3DDEVICE7 iface, |
| LPD3DMATERIAL7 lpMat); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_SetLight(LPDIRECT3DDEVICE7 iface, |
| DWORD dwLightIndex, |
| LPD3DLIGHT7 lpLight); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_GetLight(LPDIRECT3DDEVICE7 iface, |
| DWORD dwLightIndex, |
| LPD3DLIGHT7 lpLight); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| LPDWORD lpdwRenderState); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_BeginStateBlock(LPDIRECT3DDEVICE7 iface); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_EndStateBlock(LPDIRECT3DDEVICE7 iface, |
| LPDWORD lpdwBlockHandle); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_PreLoad(LPDIRECT3DDEVICE7 iface, |
| LPDIRECTDRAWSURFACE7 lpddsTexture); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| LPWORD dwIndices, |
| DWORD dwIndexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus(LPDIRECT3DDEVICE7 iface, |
| LPD3DCLIPSTATUS lpD3DClipStatus); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus(LPDIRECT3DDEVICE7 iface, |
| LPD3DCLIPSTATUS lpD3DClipStatus); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD dwVertexType, |
| LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, |
| DWORD dwVertexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD dwVertexType, |
| LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, |
| DWORD dwVertexCount, |
| LPWORD lpIndex, |
| DWORD dwIndexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf, |
| DWORD dwStartVertex, |
| DWORD dwNumVertices, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf, |
| DWORD dwStartVertex, |
| DWORD dwNumVertices, |
| LPWORD lpwIndices, |
| DWORD dwIndexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface, |
| LPD3DVECTOR lpCenters, |
| LPD3DVALUE lpRadii, |
| DWORD dwNumSpheres, |
| DWORD dwFlags, |
| LPDWORD lpdwReturnValues); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface, |
| DWORD dwStage, |
| LPDIRECTDRAWSURFACE7* lpTexture); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface, |
| DWORD dwStage, |
| LPDIRECTDRAWSURFACE7 lpTexture); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface, |
| DWORD dwStage, |
| D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, |
| LPDWORD lpdwState); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface, |
| DWORD dwStage, |
| D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, |
| DWORD dwState); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface, |
| LPDWORD lpdwPasses); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_ApplyStateBlock(LPDIRECT3DDEVICE7 iface, |
| DWORD dwBlockHandle); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_CaptureStateBlock(LPDIRECT3DDEVICE7 iface, |
| DWORD dwBlockHandle); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_DeleteStateBlock(LPDIRECT3DDEVICE7 iface, |
| DWORD dwBlockHandle); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_CreateStateBlock(LPDIRECT3DDEVICE7 iface, |
| D3DSTATEBLOCKTYPE d3dsbType, |
| LPDWORD lpdwBlockHandle); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface, |
| LPDIRECTDRAWSURFACE7 lpDestTex, |
| LPPOINT lpDestPoint, |
| LPDIRECTDRAWSURFACE7 lpSrcTex, |
| LPRECT lprcSrcRect, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_LightEnable(LPDIRECT3DDEVICE7 iface, |
| DWORD dwLightIndex, |
| BOOL bEnable); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_GetLightEnable(LPDIRECT3DDEVICE7 iface, |
| DWORD dwLightIndex, |
| BOOL* pbEnable); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface, |
| DWORD dwIndex, |
| D3DVALUE* pPlaneEquation); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_GetClipPlane(LPDIRECT3DDEVICE7 iface, |
| DWORD dwIndex, |
| D3DVALUE* pPlaneEquation); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface, |
| DWORD dwDevInfoID, |
| LPVOID pDevInfoStruct, |
| DWORD dwSize); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface, |
| LPD3DDEVICEDESC lpD3DHWDevDesc, |
| LPD3DDEVICEDESC lpD3DHELDevDesc); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_1T_GetStats(LPDIRECT3DDEVICE3 iface, |
| LPD3DSTATS lpD3DStats); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport(LPDIRECT3DDEVICE3 iface, |
| LPDIRECT3DVIEWPORT3 lpDirect3DViewport3); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport(LPDIRECT3DDEVICE3 iface, |
| LPDIRECT3DVIEWPORT3 lpDirect3DViewport3); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport(LPDIRECT3DDEVICE3 iface, |
| LPDIRECT3DVIEWPORT3 lpDirect3DViewport3, |
| LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface, |
| LPDIRECT3DVIEWPORT3 lpDirect3DViewport3); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport(LPDIRECT3DDEVICE3 iface, |
| LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_Begin(LPDIRECT3DDEVICE3 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD dwVertexTypeDesc, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_BeginIndexed(LPDIRECT3DDEVICE3 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwNumVertices, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_Vertex(LPDIRECT3DDEVICE3 iface, |
| LPVOID lpVertexType); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_Index(LPDIRECT3DDEVICE3 iface, |
| WORD wVertexIndex); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_End(LPDIRECT3DDEVICE3 iface, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface, |
| D3DLIGHTSTATETYPE dwLightStateType, |
| LPDWORD lpdwLightState); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface, |
| D3DLIGHTSTATETYPE dwLightStateType, |
| DWORD dwLightState); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface, |
| LPDIRECT3DTEXTURE2 lpD3DTex1, |
| LPDIRECT3DTEXTURE2 lpD3DTex2); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface, |
| LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, |
| LPVOID lpArg); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_2_Begin(LPDIRECT3DDEVICE2 iface, |
| D3DPRIMITIVETYPE d3dpt, |
| D3DVERTEXTYPE dwVertexTypeDesc, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_2_BeginIndexed(LPDIRECT3DDEVICE2 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| D3DVERTEXTYPE d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwNumVertices, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| D3DVERTEXTYPE d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| D3DVERTEXTYPE d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| LPWORD dwIndices, |
| DWORD dwIndexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface, |
| LPDIRECT3D lpDirect3D, |
| LPGUID lpGUID, |
| LPD3DDEVICEDESC lpD3DDVDesc); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface, |
| LPD3DEXECUTEBUFFERDESC lpDesc, |
| LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer, |
| IUnknown* pUnkOuter); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_1_Execute(LPDIRECT3DDEVICE iface, |
| LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, |
| LPDIRECT3DVIEWPORT lpDirect3DViewport, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_1_Pick(LPDIRECT3DDEVICE iface, |
| LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, |
| LPDIRECT3DVIEWPORT lpDirect3DViewport, |
| DWORD dwFlags, |
| LPD3DRECT lpRect); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_1_GetPickRecords(LPDIRECT3DDEVICE iface, |
| LPDWORD lpCount, |
| LPD3DPICKRECORD lpD3DPickRec); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_1_CreateMatrix(LPDIRECT3DDEVICE iface, |
| LPD3DMATRIXHANDLE lpD3DMatHandle); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface, |
| D3DMATRIXHANDLE D3DMatHandle, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_1_GetMatrix(LPDIRECT3DDEVICE iface, |
| D3DMATRIXHANDLE D3DMatHandle, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Main_IDirect3DDeviceImpl_1_DeleteMatrix(LPDIRECT3DDEVICE iface, |
| D3DMATRIXHANDLE D3DMatHandle); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_QueryInterface(LPDIRECT3DDEVICE3 iface, |
| REFIID riid, |
| LPVOID* obp); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_QueryInterface(LPDIRECT3DDEVICE2 iface, |
| REFIID riid, |
| LPVOID* obp); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_QueryInterface(LPDIRECT3DDEVICE iface, |
| REFIID riid, |
| LPVOID* obp); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_3_AddRef(LPDIRECT3DDEVICE3 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_2_AddRef(LPDIRECT3DDEVICE2 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_1_AddRef(LPDIRECT3DDEVICE iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_3_Release(LPDIRECT3DDEVICE3 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_2_Release(LPDIRECT3DDEVICE2 iface); |
| |
| ULONG WINAPI |
| Thunk_IDirect3DDeviceImpl_1_Release(LPDIRECT3DDEVICE iface); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_AddViewport(LPDIRECT3DDEVICE2 iface, |
| LPDIRECT3DVIEWPORT2 lpDirect3DViewport2); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_AddViewport(LPDIRECT3DDEVICE iface, |
| LPDIRECT3DVIEWPORT lpDirect3DViewport); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_DeleteViewport(LPDIRECT3DDEVICE2 iface, |
| LPDIRECT3DVIEWPORT2 lpDirect3DViewport2); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_DeleteViewport(LPDIRECT3DDEVICE iface, |
| LPDIRECT3DVIEWPORT lpDirect3DViewport); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE2 iface, |
| LPDIRECT3DVIEWPORT2 lpDirect3DViewport2, |
| LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE iface, |
| LPDIRECT3DVIEWPORT lpDirect3DViewport, |
| LPDIRECT3DVIEWPORT* lplpDirect3DViewport, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetDirect3D(LPDIRECT3DDEVICE3 iface, |
| LPDIRECT3D3* lplpDirect3D3); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetDirect3D(LPDIRECT3DDEVICE2 iface, |
| LPDIRECT3D2* lplpDirect3D2); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_GetDirect3D(LPDIRECT3DDEVICE iface, |
| LPDIRECT3D* lplpDirect3D); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(LPDIRECT3DDEVICE2 iface, |
| LPDIRECT3DVIEWPORT2 lpDirect3DViewport2); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(LPDIRECT3DDEVICE2 iface, |
| LPDIRECT3DVIEWPORT2* lpDirect3DViewport2); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(LPDIRECT3DDEVICE3 iface, |
| LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, |
| LPVOID lpArg); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_BeginScene(LPDIRECT3DDEVICE3 iface); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_BeginScene(LPDIRECT3DDEVICE2 iface); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_BeginScene(LPDIRECT3DDEVICE iface); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_EndScene(LPDIRECT3DDEVICE3 iface); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_EndScene(LPDIRECT3DDEVICE2 iface); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_EndScene(LPDIRECT3DDEVICE iface); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetTransform(LPDIRECT3DDEVICE3 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetTransform(LPDIRECT3DDEVICE2 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetTransform(LPDIRECT3DDEVICE3 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetTransform(LPDIRECT3DDEVICE2 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(LPDIRECT3DDEVICE3 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(LPDIRECT3DDEVICE2 iface, |
| D3DTRANSFORMSTATETYPE dtstTransformStateType, |
| LPD3DMATRIX lpD3DMatrix); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetRenderState(LPDIRECT3DDEVICE3 iface, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetRenderState(LPDIRECT3DDEVICE2 iface, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetRenderState(LPDIRECT3DDEVICE3 iface, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| LPDWORD lpdwRenderState); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetRenderState(LPDIRECT3DDEVICE2 iface, |
| D3DRENDERSTATETYPE dwRenderStateType, |
| LPDWORD lpdwRenderState); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(LPDIRECT3DDEVICE3 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(LPDIRECT3DDEVICE3 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD d3dvtVertexType, |
| LPVOID lpvVertices, |
| DWORD dwVertexCount, |
| LPWORD dwIndices, |
| DWORD dwIndexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetClipStatus(LPDIRECT3DDEVICE3 iface, |
| LPD3DCLIPSTATUS lpD3DClipStatus); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetClipStatus(LPDIRECT3DDEVICE2 iface, |
| LPD3DCLIPSTATUS lpD3DClipStatus); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetClipStatus(LPDIRECT3DDEVICE3 iface, |
| LPD3DCLIPSTATUS lpD3DClipStatus); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetClipStatus(LPDIRECT3DDEVICE2 iface, |
| LPD3DCLIPSTATUS lpD3DClipStatus); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(LPDIRECT3DDEVICE3 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD dwVertexType, |
| LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, |
| DWORD dwVertexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE3 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| DWORD dwVertexType, |
| LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, |
| DWORD dwVertexCount, |
| LPWORD lpIndex, |
| DWORD dwIndexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(LPDIRECT3DDEVICE3 iface, |
| LPD3DVECTOR lpCenters, |
| LPD3DVALUE lpRadii, |
| DWORD dwNumSpheres, |
| DWORD dwFlags, |
| LPDWORD lpdwReturnValues); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(LPDIRECT3DDEVICE3 iface, |
| DWORD dwStage, |
| D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, |
| LPDWORD lpdwState); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(LPDIRECT3DDEVICE3 iface, |
| DWORD dwStage, |
| D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, |
| DWORD dwState); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_ValidateDevice(LPDIRECT3DDEVICE3 iface, |
| LPDWORD lpdwPasses); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetCaps(LPDIRECT3DDEVICE2 iface, |
| LPD3DDEVICEDESC lpD3DHWDevDesc, |
| LPD3DDEVICEDESC lpD3DHELDevDesc); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface, |
| LPD3DDEVICEDESC lpD3DHWDevDesc, |
| LPD3DDEVICEDESC lpD3DHELDevDesc); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface, |
| LPDIRECT3DTEXTURE lpD3Dtex1, |
| LPDIRECT3DTEXTURE lpD3DTex2); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface, |
| LPD3DSTATS lpD3DStats); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_GetStats(LPDIRECT3DDEVICE iface, |
| LPD3DSTATS lpD3DStats); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(LPDIRECT3DDEVICE3 iface, |
| LPDIRECTDRAWSURFACE4 lpNewRenderTarget, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(LPDIRECT3DDEVICE3 iface, |
| LPDIRECTDRAWSURFACE4* lplpRenderTarget); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(LPDIRECT3DDEVICE2 iface, |
| LPDIRECTDRAWSURFACE lpNewRenderTarget, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(LPDIRECT3DDEVICE2 iface, |
| LPDIRECTDRAWSURFACE* lplpRenderTarget); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_Vertex(LPDIRECT3DDEVICE2 iface, |
| LPVOID lpVertexType); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_Index(LPDIRECT3DDEVICE2 iface, |
| WORD wVertexIndex); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_End(LPDIRECT3DDEVICE2 iface, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_GetLightState(LPDIRECT3DDEVICE2 iface, |
| D3DLIGHTSTATETYPE dwLightStateType, |
| LPDWORD lpdwLightState); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_2_SetLightState(LPDIRECT3DDEVICE2 iface, |
| D3DLIGHTSTATETYPE dwLightStateType, |
| DWORD dwLightState); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface, |
| LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, |
| LPVOID lpArg); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface, |
| DWORD dwStage, |
| LPDIRECT3DTEXTURE2 lpTexture2); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(LPDIRECT3DDEVICE3 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf, |
| DWORD dwStartVertex, |
| DWORD dwNumVertices, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface, |
| D3DPRIMITIVETYPE d3dptPrimitiveType, |
| LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf, |
| LPWORD lpwIndices, |
| DWORD dwIndexCount, |
| DWORD dwFlags); |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface, |
| DWORD dwStage, |
| LPDIRECT3DTEXTURE2* lplpTexture2); |
| |
| #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */ |