| /* |
| * IDirect3DPixelShader9 implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| /* IDirect3DPixelShader9 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) { |
| IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %ld\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) { |
| IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, ref); |
| |
| if (ref == 0) { |
| IWineD3DPixelShader_Release(This->wineD3DPixelShader); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DPixelShader9 Interface follow: */ |
| HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) { |
| IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; |
| IWineD3DDevice *myDevice = NULL; |
| |
| TRACE("(%p) : Relay\n", This); |
| |
| IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice); |
| IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); |
| IWineD3DDevice_Release(myDevice); |
| TRACE("(%p) returing (%p)", This, *ppDevice); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) { |
| IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData); |
| } |
| |
| |
| const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DPixelShader9Impl_QueryInterface, |
| IDirect3DPixelShader9Impl_AddRef, |
| IDirect3DPixelShader9Impl_Release, |
| /* IDirect3DPixelShader9 */ |
| IDirect3DPixelShader9Impl_GetDevice, |
| IDirect3DPixelShader9Impl_GetFunction |
| }; |
| |
| |
| /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */ |
| HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DPixelShader9Impl *object; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) Relay \n", This); |
| |
| if (ppShader == NULL) { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| |
| if (NULL == object) { |
| FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->ref = 1; |
| object->lpVtbl = &Direct3DPixelShader9_Vtbl; |
| hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object); |
| if (hrc != D3D_OK) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This); |
| HeapFree(GetProcessHeap(), 0 , object); |
| } else { |
| *ppShader = (IDirect3DPixelShader9*) object; |
| TRACE("(%p) : Created pixel shader %p\n", This, object); |
| } |
| |
| TRACE("(%p) : returning %p\n", This, *ppShader); |
| return hrc; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader; |
| TRACE("(%p) Relay\n", This); |
| IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IWineD3DPixelShader *object; |
| |
| HRESULT hrc = D3D_OK; |
| TRACE("(%p) Relay\n", This); |
| if (ppShader == NULL) { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); |
| if (hrc == D3D_OK && object != NULL) { |
| hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader); |
| IWineD3DPixelShader_Release(object); |
| } else { |
| *ppShader = NULL; |
| } |
| |
| TRACE("(%p) : returning %p\n", This, *ppShader); |
| return hrc; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount); |
| } |