| /* |
| * Copyright 2008 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include "initguid.h" |
| #include "d3d10.h" |
| #include "wine/test.h" |
| |
| static ULONG get_refcount(IUnknown *iface) |
| { |
| IUnknown_AddRef(iface); |
| return IUnknown_Release(iface); |
| } |
| |
| static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff) |
| { |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) |
| return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) |
| return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) |
| return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) |
| return FALSE; |
| return TRUE; |
| } |
| |
| static DWORD get_texture_color(ID3D10Texture2D *src_texture, unsigned int x, unsigned int y) |
| { |
| D3D10_MAPPED_TEXTURE2D mapped_texture; |
| D3D10_TEXTURE2D_DESC texture_desc; |
| ID3D10Texture2D *dst_texture; |
| ID3D10Device *device; |
| DWORD color; |
| HRESULT hr; |
| |
| ID3D10Texture2D_GetDevice(src_texture, &device); |
| |
| ID3D10Texture2D_GetDesc(src_texture, &texture_desc); |
| texture_desc.Usage = D3D10_USAGE_STAGING; |
| texture_desc.BindFlags = 0; |
| texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; |
| texture_desc.MiscFlags = 0; |
| hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &dst_texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| |
| ID3D10Device_CopyResource(device, (ID3D10Resource *)dst_texture, (ID3D10Resource *)src_texture); |
| hr = ID3D10Texture2D_Map(dst_texture, 0, D3D10_MAP_READ, 0, &mapped_texture); |
| ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); |
| color = *(DWORD *)(((BYTE *)mapped_texture.pData) + mapped_texture.RowPitch * y + x * 4); |
| ID3D10Texture2D_Unmap(dst_texture, 0); |
| |
| ID3D10Texture2D_Release(dst_texture); |
| ID3D10Device_Release(device); |
| |
| return color; |
| } |
| |
| static ID3D10Device *create_device(void) |
| { |
| ID3D10Device *device; |
| |
| if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device))) |
| return device; |
| if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, 0, D3D10_SDK_VERSION, &device))) |
| return device; |
| if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device))) |
| return device; |
| |
| return NULL; |
| } |
| |
| static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window, BOOL windowed) |
| { |
| IDXGISwapChain *swapchain; |
| DXGI_SWAP_CHAIN_DESC desc; |
| IDXGIDevice *dxgi_device; |
| IDXGIAdapter *adapter; |
| IDXGIFactory *factory; |
| HRESULT hr; |
| |
| hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); |
| ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr); |
| hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); |
| ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr); |
| IDXGIDevice_Release(dxgi_device); |
| hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); |
| ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr); |
| IDXGIAdapter_Release(adapter); |
| |
| desc.BufferDesc.Width = 640; |
| desc.BufferDesc.Height = 480; |
| desc.BufferDesc.RefreshRate.Numerator = 60; |
| desc.BufferDesc.RefreshRate.Denominator = 1; |
| desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; |
| desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
| desc.BufferCount = 1; |
| desc.OutputWindow = window; |
| desc.Windowed = windowed; |
| desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
| desc.Flags = 0; |
| |
| hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, &swapchain); |
| ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr); |
| IDXGIFactory_Release(factory); |
| |
| return swapchain; |
| } |
| |
| static void test_create_texture2d(void) |
| { |
| ULONG refcount, expected_refcount; |
| ID3D10Device *device, *tmp; |
| D3D10_TEXTURE2D_DESC desc; |
| ID3D10Texture2D *texture; |
| IDXGISurface *surface; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| desc.Width = 512; |
| desc.Height = 512; |
| desc.MipLevels = 1; |
| desc.ArraySize = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D10_USAGE_DEFAULT; |
| desc.BindFlags = D3D10_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10Texture2D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n"); |
| if (SUCCEEDED(hr)) IDXGISurface_Release(surface); |
| ID3D10Texture2D_Release(texture); |
| |
| desc.MipLevels = 0; |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10Texture2D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| ID3D10Texture2D_GetDesc(texture, &desc); |
| ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width); |
| ok(desc.Height == 512, "Got unexpected Height %u.\n", desc.Height); |
| ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels); |
| ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize); |
| ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format); |
| ok(desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", desc.SampleDesc.Count); |
| ok(desc.SampleDesc.Quality == 0, "Got unexpected SampleDesc.Quality %u.\n", desc.SampleDesc.Quality); |
| ok(desc.Usage == D3D10_USAGE_DEFAULT, "Got unexpected MipLevels %u.\n", desc.Usage); |
| ok(desc.BindFlags == D3D10_BIND_RENDER_TARGET, "Got unexpected BindFlags %u.\n", desc.BindFlags); |
| ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags); |
| ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags); |
| |
| hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface\n"); |
| if (SUCCEEDED(hr)) IDXGISurface_Release(surface); |
| ID3D10Texture2D_Release(texture); |
| |
| desc.MipLevels = 1; |
| desc.ArraySize = 2; |
| hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| |
| hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface\n"); |
| if (SUCCEEDED(hr)) IDXGISurface_Release(surface); |
| ID3D10Texture2D_Release(texture); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_texture3d(void) |
| { |
| ULONG refcount, expected_refcount; |
| ID3D10Device *device, *tmp; |
| D3D10_TEXTURE3D_DESC desc; |
| ID3D10Texture3D *texture; |
| IDXGISurface *surface; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| desc.Width = 64; |
| desc.Height = 64; |
| desc.Depth = 64; |
| desc.MipLevels = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.Usage = D3D10_USAGE_DEFAULT; |
| desc.BindFlags = D3D10_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateTexture3D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10Texture3D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| if (SUCCEEDED(hr)) IDXGISurface_Release(surface); |
| ID3D10Texture3D_Release(texture); |
| |
| desc.MipLevels = 0; |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateTexture3D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10Texture3D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| ID3D10Texture3D_GetDesc(texture, &desc); |
| ok(desc.Width == 64, "Got unexpected Width %u.\n", desc.Width); |
| ok(desc.Height == 64, "Got unexpected Height %u.\n", desc.Height); |
| ok(desc.Depth == 64, "Got unexpected Depth %u.\n", desc.Depth); |
| ok(desc.MipLevels == 7, "Got unexpected MipLevels %u.\n", desc.MipLevels); |
| ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format); |
| ok(desc.Usage == D3D10_USAGE_DEFAULT, "Got unexpected MipLevels %u.\n", desc.Usage); |
| ok(desc.BindFlags == D3D10_BIND_RENDER_TARGET, "Got unexpected BindFlags %u.\n", desc.BindFlags); |
| ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags); |
| ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags); |
| |
| hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| if (SUCCEEDED(hr)) IDXGISurface_Release(surface); |
| ID3D10Texture3D_Release(texture); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_depthstencil_view(void) |
| { |
| D3D10_DEPTH_STENCIL_VIEW_DESC dsv_desc; |
| D3D10_TEXTURE2D_DESC texture_desc; |
| ULONG refcount, expected_refcount; |
| ID3D10DepthStencilView *dsview; |
| ID3D10Device *device, *tmp; |
| ID3D10Texture2D *texture; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D10_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D10_BIND_DEPTH_STENCIL; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)texture, NULL, &dsview); |
| ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10DepthStencilView_GetDevice(dsview, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc); |
| ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format); |
| ok(dsv_desc.ViewDimension == D3D10_DSV_DIMENSION_TEXTURE2D, |
| "Got unexpected view dimension %#x.\n", dsv_desc.ViewDimension); |
| ok(U(dsv_desc).Texture2D.MipSlice == 0, "Got Unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice); |
| |
| ID3D10DepthStencilView_Release(dsview); |
| ID3D10Texture2D_Release(texture); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_rendertarget_view(void) |
| { |
| D3D10_RENDER_TARGET_VIEW_DESC rtv_desc; |
| D3D10_TEXTURE2D_DESC texture_desc; |
| ULONG refcount, expected_refcount; |
| D3D10_BUFFER_DESC buffer_desc; |
| ID3D10RenderTargetView *rtview; |
| ID3D10Device *device, *tmp; |
| ID3D10Texture2D *texture; |
| ID3D10Buffer *buffer; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| buffer_desc.ByteWidth = 1024; |
| buffer_desc.Usage = D3D10_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10Buffer_GetDevice(buffer, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; |
| rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER; |
| U(rtv_desc).Buffer.ElementOffset = 0; |
| U(rtv_desc).Buffer.ElementWidth = 64; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview); |
| ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10RenderTargetView_GetDevice(rtview, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| ID3D10RenderTargetView_Release(rtview); |
| ID3D10Buffer_Release(buffer); |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D10_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| |
| /* For texture resources it's allowed to specify NULL as desc */ |
| hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview); |
| ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr); |
| |
| ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc); |
| ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format); |
| ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D, |
| "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension); |
| ok(U(rtv_desc).Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", U(rtv_desc).Texture2D.MipSlice); |
| |
| ID3D10RenderTargetView_Release(rtview); |
| ID3D10Texture2D_Release(texture); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_shader_resource_view(void) |
| { |
| D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc; |
| D3D10_TEXTURE2D_DESC texture_desc; |
| ULONG refcount, expected_refcount; |
| ID3D10ShaderResourceView *srview; |
| D3D10_BUFFER_DESC buffer_desc; |
| ID3D10Device *device, *tmp; |
| ID3D10Texture2D *texture; |
| ID3D10Buffer *buffer; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| buffer_desc.ByteWidth = 1024; |
| buffer_desc.Usage = D3D10_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| |
| hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr); |
| |
| hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, NULL, &srview); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; |
| srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER; |
| U(srv_desc).Buffer.ElementOffset = 0; |
| U(srv_desc).Buffer.ElementWidth = 64; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, &srv_desc, &srview); |
| ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10ShaderResourceView_GetDevice(srview, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| ID3D10ShaderResourceView_Release(srview); |
| ID3D10Buffer_Release(buffer); |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 0; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D10_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| |
| hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srview); |
| ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr); |
| |
| ID3D10ShaderResourceView_GetDesc(srview, &srv_desc); |
| ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format); |
| ok(srv_desc.ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2D, |
| "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension); |
| ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n", |
| U(srv_desc).Texture2D.MostDetailedMip); |
| ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels); |
| |
| ID3D10ShaderResourceView_Release(srview); |
| ID3D10Texture2D_Release(texture); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_shader(void) |
| { |
| #if 0 |
| float4 light; |
| float4x4 mat; |
| |
| struct input |
| { |
| float4 position : POSITION; |
| float3 normal : NORMAL; |
| }; |
| |
| struct output |
| { |
| float4 position : POSITION; |
| float4 diffuse : COLOR; |
| }; |
| |
| output main(const input v) |
| { |
| output o; |
| |
| o.position = mul(v.position, mat); |
| o.diffuse = dot((float3)light, v.normal); |
| |
| return o; |
| } |
| #endif |
| static const DWORD vs_4_0[] = |
| { |
| 0x43425844, 0x3ae813ca, 0x0f034b91, 0x790f3226, 0x6b4a718a, 0x00000001, 0x000001c0, |
| 0x00000003, 0x0000002c, 0x0000007c, 0x000000cc, 0x4e475349, 0x00000048, 0x00000002, |
| 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, |
| 0x00000041, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000707, 0x49534f50, |
| 0x4e4f4954, 0x524f4e00, 0x004c414d, 0x4e47534f, 0x00000048, 0x00000002, 0x00000008, |
| 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000041, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, |
| 0x4c4f4300, 0xab00524f, 0x52444853, 0x000000ec, 0x00010040, 0x0000003b, 0x04000059, |
| 0x00208e46, 0x00000000, 0x00000005, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, |
| 0x00101072, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x001020f2, |
| 0x00000001, 0x08000011, 0x00102012, 0x00000000, 0x00101e46, 0x00000000, 0x00208e46, |
| 0x00000000, 0x00000001, 0x08000011, 0x00102022, 0x00000000, 0x00101e46, 0x00000000, |
| 0x00208e46, 0x00000000, 0x00000002, 0x08000011, 0x00102042, 0x00000000, 0x00101e46, |
| 0x00000000, 0x00208e46, 0x00000000, 0x00000003, 0x08000011, 0x00102082, 0x00000000, |
| 0x00101e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000004, 0x08000010, 0x001020f2, |
| 0x00000001, 0x00208246, 0x00000000, 0x00000000, 0x00101246, 0x00000001, 0x0100003e, |
| }; |
| |
| static const DWORD vs_2_0[] = |
| { |
| 0xfffe0200, 0x002bfffe, 0x42415443, 0x0000001c, 0x00000077, 0xfffe0200, 0x00000002, |
| 0x0000001c, 0x00000100, 0x00000070, 0x00000044, 0x00040002, 0x00000001, 0x0000004c, |
| 0x00000000, 0x0000005c, 0x00000002, 0x00000004, 0x00000060, 0x00000000, 0x6867696c, |
| 0xabab0074, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x0074616d, 0x00030003, |
| 0x00040004, 0x00000001, 0x00000000, 0x325f7376, 0x4d00305f, 0x6f726369, 0x74666f73, |
| 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, |
| 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, |
| 0x80000003, 0x900f0001, 0x03000009, 0xc0010000, 0x90e40000, 0xa0e40000, 0x03000009, |
| 0xc0020000, 0x90e40000, 0xa0e40001, 0x03000009, 0xc0040000, 0x90e40000, 0xa0e40002, |
| 0x03000009, 0xc0080000, 0x90e40000, 0xa0e40003, 0x03000008, 0xd00f0000, 0xa0e40004, |
| 0x90e40001, 0x0000ffff, |
| }; |
| |
| static const DWORD vs_3_0[] = |
| { |
| 0xfffe0300, 0x002bfffe, 0x42415443, 0x0000001c, 0x00000077, 0xfffe0300, 0x00000002, |
| 0x0000001c, 0x00000100, 0x00000070, 0x00000044, 0x00040002, 0x00000001, 0x0000004c, |
| 0x00000000, 0x0000005c, 0x00000002, 0x00000004, 0x00000060, 0x00000000, 0x6867696c, |
| 0xabab0074, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x0074616d, 0x00030003, |
| 0x00040004, 0x00000001, 0x00000000, 0x335f7376, 0x4d00305f, 0x6f726369, 0x74666f73, |
| 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, |
| 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, |
| 0x80000003, 0x900f0001, 0x0200001f, 0x80000000, 0xe00f0000, 0x0200001f, 0x8000000a, |
| 0xe00f0001, 0x03000009, 0xe0010000, 0x90e40000, 0xa0e40000, 0x03000009, 0xe0020000, |
| 0x90e40000, 0xa0e40001, 0x03000009, 0xe0040000, 0x90e40000, 0xa0e40002, 0x03000009, |
| 0xe0080000, 0x90e40000, 0xa0e40003, 0x03000008, 0xe00f0001, 0xa0e40004, 0x90e40001, |
| 0x0000ffff, |
| }; |
| |
| #if 0 |
| float4 main(const float4 color : COLOR) : SV_TARGET |
| { |
| float4 o; |
| |
| o = color; |
| |
| return o; |
| } |
| #endif |
| static const DWORD ps_4_0[] = |
| { |
| 0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, |
| 0x00000005, 0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, |
| 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, |
| 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, |
| 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, |
| 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, |
| 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, |
| 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, |
| 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, |
| 0x0000000e, 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, |
| 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, |
| 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, |
| }; |
| |
| ULONG refcount, expected_refcount; |
| ID3D10VertexShader *vs = NULL; |
| ID3D10PixelShader *ps = NULL; |
| ID3D10Device *device, *tmp; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateVertexShader(device, vs_4_0, sizeof(vs_4_0), &vs); |
| ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10VertexShader_GetDevice(vs, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| ID3D10VertexShader_Release(vs); |
| |
| hr = ID3D10Device_CreateVertexShader(device, vs_2_0, sizeof(vs_2_0), &vs); |
| ok(hr == E_INVALIDARG, "Created a SM2 vertex shader, hr %#x\n", hr); |
| |
| hr = ID3D10Device_CreateVertexShader(device, vs_3_0, sizeof(vs_3_0), &vs); |
| ok(hr == E_INVALIDARG, "Created a SM3 vertex shader, hr %#x\n", hr); |
| |
| hr = ID3D10Device_CreateVertexShader(device, ps_4_0, sizeof(ps_4_0), &vs); |
| ok(hr == E_INVALIDARG, "Created a SM4 vertex shader from a pixel shader source, hr %#x\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreatePixelShader(device, ps_4_0, sizeof(ps_4_0), &ps); |
| ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10PixelShader_GetDevice(ps, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| ID3D10PixelShader_Release(ps); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_sampler_state(void) |
| { |
| ID3D10SamplerState *sampler_state1, *sampler_state2; |
| ULONG refcount, expected_refcount; |
| D3D10_SAMPLER_DESC sampler_desc; |
| ID3D10Device *device, *tmp; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| hr = ID3D10Device_CreateSamplerState(device, NULL, &sampler_state1); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR; |
| sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_WRAP; |
| sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_WRAP; |
| sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_WRAP; |
| sampler_desc.MipLODBias = 0.0f; |
| sampler_desc.MaxAnisotropy = 16; |
| sampler_desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS; |
| sampler_desc.BorderColor[0] = 0.0f; |
| sampler_desc.BorderColor[1] = 1.0f; |
| sampler_desc.BorderColor[2] = 0.0f; |
| sampler_desc.BorderColor[3] = 1.0f; |
| sampler_desc.MinLOD = 0.0f; |
| sampler_desc.MaxLOD = 16.0f; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state1); |
| ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); |
| hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state2); |
| ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); |
| ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10SamplerState_GetDevice(sampler_state1, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| refcount = ID3D10SamplerState_Release(sampler_state2); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D10SamplerState_Release(sampler_state1); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_blend_state(void) |
| { |
| ID3D10BlendState *blend_state1, *blend_state2; |
| ULONG refcount, expected_refcount; |
| D3D10_BLEND_DESC blend_desc; |
| ID3D10Device *device, *tmp; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| hr = ID3D10Device_CreateBlendState(device, NULL, &blend_state1); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| blend_desc.AlphaToCoverageEnable = FALSE; |
| blend_desc.BlendEnable[0] = FALSE; |
| blend_desc.BlendEnable[1] = FALSE; |
| blend_desc.BlendEnable[2] = FALSE; |
| blend_desc.BlendEnable[3] = FALSE; |
| blend_desc.BlendEnable[4] = FALSE; |
| blend_desc.BlendEnable[5] = FALSE; |
| blend_desc.BlendEnable[6] = FALSE; |
| blend_desc.BlendEnable[7] = FALSE; |
| blend_desc.SrcBlend = D3D10_BLEND_ONE; |
| blend_desc.DestBlend = D3D10_BLEND_ZERO; |
| blend_desc.BlendOp = D3D10_BLEND_OP_ADD; |
| blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE; |
| blend_desc.DestBlendAlpha = D3D10_BLEND_ZERO; |
| blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD; |
| blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL; |
| blend_desc.RenderTargetWriteMask[1] = D3D10_COLOR_WRITE_ENABLE_ALL; |
| blend_desc.RenderTargetWriteMask[2] = D3D10_COLOR_WRITE_ENABLE_ALL; |
| blend_desc.RenderTargetWriteMask[3] = D3D10_COLOR_WRITE_ENABLE_ALL; |
| blend_desc.RenderTargetWriteMask[4] = D3D10_COLOR_WRITE_ENABLE_ALL; |
| blend_desc.RenderTargetWriteMask[5] = D3D10_COLOR_WRITE_ENABLE_ALL; |
| blend_desc.RenderTargetWriteMask[6] = D3D10_COLOR_WRITE_ENABLE_ALL; |
| blend_desc.RenderTargetWriteMask[7] = D3D10_COLOR_WRITE_ENABLE_ALL; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state1); |
| ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); |
| hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state2); |
| ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); |
| ok(blend_state1 == blend_state2, "Got different blend state objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10BlendState_GetDevice(blend_state1, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| refcount = ID3D10BlendState_Release(blend_state2); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D10BlendState_Release(blend_state1); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_depthstencil_state(void) |
| { |
| ID3D10DepthStencilState *ds_state1, *ds_state2; |
| ULONG refcount, expected_refcount; |
| D3D10_DEPTH_STENCIL_DESC ds_desc; |
| ID3D10Device *device, *tmp; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| hr = ID3D10Device_CreateDepthStencilState(device, NULL, &ds_state1); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| ds_desc.DepthEnable = TRUE; |
| ds_desc.DepthWriteMask = D3D10_DEPTH_WRITE_MASK_ALL; |
| ds_desc.DepthFunc = D3D10_COMPARISON_LESS; |
| ds_desc.StencilEnable = FALSE; |
| ds_desc.StencilReadMask = D3D10_DEFAULT_STENCIL_READ_MASK; |
| ds_desc.StencilWriteMask = D3D10_DEFAULT_STENCIL_WRITE_MASK; |
| ds_desc.FrontFace.StencilFailOp = D3D10_STENCIL_OP_KEEP; |
| ds_desc.FrontFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP; |
| ds_desc.FrontFace.StencilPassOp = D3D10_STENCIL_OP_KEEP; |
| ds_desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS; |
| ds_desc.BackFace.StencilFailOp = D3D10_STENCIL_OP_KEEP; |
| ds_desc.BackFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP; |
| ds_desc.BackFace.StencilPassOp = D3D10_STENCIL_OP_KEEP; |
| ds_desc.BackFace.StencilFunc = D3D10_COMPARISON_ALWAYS; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateDepthStencilState(device, &ds_desc, &ds_state1); |
| ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); |
| hr = ID3D10Device_CreateDepthStencilState(device, &ds_desc, &ds_state2); |
| ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); |
| ok(ds_state1 == ds_state2, "Got different depthstencil state objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10DepthStencilState_GetDevice(ds_state1, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| refcount = ID3D10DepthStencilState_Release(ds_state2); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D10DepthStencilState_Release(ds_state1); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_rasterizer_state(void) |
| { |
| ID3D10RasterizerState *rast_state1, *rast_state2; |
| ULONG refcount, expected_refcount; |
| D3D10_RASTERIZER_DESC rast_desc; |
| ID3D10Device *device, *tmp; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| hr = ID3D10Device_CreateRasterizerState(device, NULL, &rast_state1); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| rast_desc.FillMode = D3D10_FILL_SOLID; |
| rast_desc.CullMode = D3D10_CULL_BACK; |
| rast_desc.FrontCounterClockwise = FALSE; |
| rast_desc.DepthBias = 0; |
| rast_desc.DepthBiasClamp = 0.0f; |
| rast_desc.SlopeScaledDepthBias = 0.0f; |
| rast_desc.DepthClipEnable = TRUE; |
| rast_desc.ScissorEnable = FALSE; |
| rast_desc.MultisampleEnable = FALSE; |
| rast_desc.AntialiasedLineEnable = FALSE; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state1); |
| ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); |
| hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state2); |
| ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); |
| ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10RasterizerState_GetDevice(rast_state1, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| |
| refcount = ID3D10RasterizerState_Release(rast_state2); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D10RasterizerState_Release(rast_state1); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_predicate(void) |
| { |
| ULONG refcount, expected_refcount; |
| D3D10_QUERY_DESC query_desc; |
| ID3D10Predicate *predicate; |
| ID3D10Device *device, *tmp; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| hr = ID3D10Device_CreatePredicate(device, NULL, &predicate); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| query_desc.Query = D3D10_QUERY_OCCLUSION; |
| query_desc.MiscFlags = 0; |
| hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| query_desc.Query = D3D10_QUERY_OCCLUSION_PREDICATE; |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate); |
| ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D10Predicate_GetDevice(predicate, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D10Device_Release(tmp); |
| ID3D10Predicate_Release(predicate); |
| |
| query_desc.Query = D3D10_QUERY_SO_OVERFLOW_PREDICATE; |
| hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate); |
| todo_wine ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| ID3D10Predicate_Release(predicate); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_device_removed_reason(void) |
| { |
| ID3D10Device *device; |
| ULONG refcount; |
| HRESULT hr; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| hr = ID3D10Device_GetDeviceRemovedReason(device); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = ID3D10Device_GetDeviceRemovedReason(device); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_scissor(void) |
| { |
| D3D10_SUBRESOURCE_DATA buffer_data; |
| ID3D10InputLayout *input_layout; |
| D3D10_RASTERIZER_DESC rs_desc; |
| D3D10_BUFFER_DESC buffer_desc; |
| ID3D10RenderTargetView *rtv; |
| ID3D10Texture2D *backbuffer; |
| unsigned int stride, offset; |
| ID3D10RasterizerState *rs; |
| IDXGISwapChain *swapchain; |
| D3D10_RECT scissor_rect; |
| ID3D10VertexShader *vs; |
| ID3D10PixelShader *ps; |
| ID3D10Device *device; |
| D3D10_VIEWPORT vp; |
| ID3D10Buffer *vb; |
| ULONG refcount; |
| DWORD color; |
| HWND window; |
| HRESULT hr; |
| |
| static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f}; |
| static const D3D10_INPUT_ELEMENT_DESC layout_desc[] = |
| { |
| {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, |
| }; |
| static const DWORD vs_code[] = |
| { |
| /* float4 main(float4 position : POSITION) : SV_POSITION |
| * { |
| * return position; |
| * } */ |
| 0x43425844, 0x1fa8c27f, 0x52d2f21d, 0xc196fdb7, 0x376f283a, 0x00000001, 0x000001b4, 0x00000005, |
| 0x00000034, 0x0000008c, 0x000000c0, 0x000000f4, 0x00000138, 0x46454452, 0x00000050, 0x00000000, |
| 0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, |
| 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e30332e, |
| 0x30303239, 0x3336312e, 0xab003438, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, |
| 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040, |
| 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, |
| 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, |
| 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| }; |
| static const DWORD ps_code[] = |
| { |
| /* float4 main(float4 position : SV_POSITION) : SV_Target |
| * { |
| * return float4(0.0, 1.0, 0.0, 1.0); |
| * } */ |
| 0x43425844, 0xe70802a0, 0xee334047, 0x7bfd0c79, 0xaeff7804, 0x00000001, 0x000001b0, 0x00000005, |
| 0x00000034, 0x0000008c, 0x000000c0, 0x000000f4, 0x00000134, 0x46454452, 0x00000050, 0x00000000, |
| 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, |
| 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e30332e, |
| 0x30303239, 0x3336312e, 0xab003438, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, |
| 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, |
| 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, |
| 0x0000000e, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, |
| 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, |
| 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| }; |
| static const struct |
| { |
| float x, y; |
| } |
| quad[] = |
| { |
| {-1.0f, -1.0f}, |
| {-1.0f, 1.0f}, |
| { 1.0f, -1.0f}, |
| { 1.0f, 1.0f}, |
| }; |
| |
| if (!(device = create_device())) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); |
| swapchain = create_swapchain(device, window, TRUE); |
| hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D10Texture2D, (void **)&backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); |
| |
| hr = ID3D10Device_CreateInputLayout(device, layout_desc, sizeof(layout_desc) / sizeof(*layout_desc), |
| vs_code, sizeof(vs_code), &input_layout); |
| ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); |
| |
| buffer_desc.ByteWidth = sizeof(quad); |
| buffer_desc.Usage = D3D10_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| |
| buffer_data.pSysMem = quad; |
| buffer_data.SysMemPitch = 0; |
| buffer_data.SysMemSlicePitch = 0; |
| |
| hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &buffer_data, &vb); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| hr = ID3D10Device_CreateVertexShader(device, vs_code, sizeof(vs_code), &vs); |
| ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); |
| hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps); |
| ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); |
| |
| rs_desc.FillMode = D3D10_FILL_SOLID; |
| rs_desc.CullMode = D3D10_CULL_BACK; |
| rs_desc.FrontCounterClockwise = FALSE; |
| rs_desc.DepthBias = 0; |
| rs_desc.DepthBiasClamp = 0.0f; |
| rs_desc.SlopeScaledDepthBias = 0.0f; |
| rs_desc.DepthClipEnable = TRUE; |
| rs_desc.ScissorEnable = TRUE; |
| rs_desc.MultisampleEnable = FALSE; |
| rs_desc.AntialiasedLineEnable = FALSE; |
| hr = ID3D10Device_CreateRasterizerState(device, &rs_desc, &rs); |
| ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); |
| |
| hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)backbuffer, NULL, &rtv); |
| ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr); |
| |
| ID3D10Device_IASetInputLayout(device, input_layout); |
| ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
| stride = sizeof(*quad); |
| offset = 0; |
| ID3D10Device_IASetVertexBuffers(device, 0, 1, &vb, &stride, &offset); |
| ID3D10Device_VSSetShader(device, vs); |
| ID3D10Device_PSSetShader(device, ps); |
| |
| vp.TopLeftX = 0; |
| vp.TopLeftY = 0; |
| vp.Width = 640; |
| vp.Height = 480; |
| vp.MinDepth = 0.0f; |
| vp.MaxDepth = 1.0f; |
| ID3D10Device_RSSetViewports(device, 1, &vp); |
| |
| scissor_rect.left = 160; |
| scissor_rect.top = 120; |
| scissor_rect.right = 480; |
| scissor_rect.bottom = 360; |
| ID3D10Device_RSSetScissorRects(device, 1, &scissor_rect); |
| |
| ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL); |
| |
| ID3D10Device_ClearRenderTargetView(device, rtv, red); |
| color = get_texture_color(backbuffer, 320, 240); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D10Device_Draw(device, 4, 0); |
| color = get_texture_color(backbuffer, 320, 60); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(backbuffer, 80, 240); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(backbuffer, 320, 240); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(backbuffer, 560, 240); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(backbuffer, 320, 420); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D10Device_ClearRenderTargetView(device, rtv, red); |
| ID3D10Device_RSSetState(device, rs); |
| ID3D10Device_Draw(device, 4, 0); |
| color = get_texture_color(backbuffer, 320, 60); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(backbuffer, 80, 240); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(backbuffer, 320, 240); |
| ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(backbuffer, 560, 240); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| color = get_texture_color(backbuffer, 320, 420); |
| ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color); |
| |
| ID3D10RenderTargetView_Release(rtv); |
| ID3D10RasterizerState_Release(rs); |
| ID3D10PixelShader_Release(ps); |
| ID3D10VertexShader_Release(vs); |
| ID3D10Buffer_Release(vb); |
| ID3D10InputLayout_Release(input_layout); |
| ID3D10Texture2D_Release(backbuffer); |
| IDXGISwapChain_Release(swapchain); |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| DestroyWindow(window); |
| } |
| |
| START_TEST(device) |
| { |
| test_create_texture2d(); |
| test_create_texture3d(); |
| test_create_depthstencil_view(); |
| test_create_rendertarget_view(); |
| test_create_shader_resource_view(); |
| test_create_shader(); |
| test_create_sampler_state(); |
| test_create_blend_state(); |
| test_create_depthstencil_state(); |
| test_create_rasterizer_state(); |
| test_create_predicate(); |
| test_device_removed_reason(); |
| test_scissor(); |
| } |