| /* |
| * Server-side debugger functions |
| * |
| * Copyright (C) 1999 Alexandre Julliard |
| */ |
| |
| #include <assert.h> |
| #include <string.h> |
| |
| #include "winbase.h" |
| #include "winerror.h" |
| |
| #include "handle.h" |
| #include "process.h" |
| #include "thread.h" |
| #include "request.h" |
| |
| struct debug_event |
| { |
| struct debug_event *next; /* event queue */ |
| struct debug_event *prev; |
| struct thread *thread; /* thread which sent this event */ |
| int sent; /* already sent to the debugger? */ |
| int code; /* event code */ |
| union debug_event_data data; /* event data */ |
| }; |
| |
| struct debug_ctx |
| { |
| struct thread *owner; /* thread owning this debug context */ |
| int waiting; /* is thread waiting for an event? */ |
| struct timeout_user *timeout; /* timeout user for wait timeout */ |
| struct debug_event *event_head; /* head of pending events queue */ |
| struct debug_event *event_tail; /* tail of pending events queue */ |
| }; |
| |
| /* size of the event data */ |
| static const int event_sizes[] = |
| { |
| 0, |
| sizeof(struct debug_event_exception), /* EXCEPTION_DEBUG_EVENT */ |
| sizeof(struct debug_event_create_thread), /* CREATE_THREAD_DEBUG_EVENT */ |
| sizeof(struct debug_event_create_process), /* CREATE_PROCESS_DEBUG_EVENT */ |
| sizeof(struct debug_event_exit), /* EXIT_THREAD_DEBUG_EVENT */ |
| sizeof(struct debug_event_exit), /* EXIT_PROCESS_DEBUG_EVENT */ |
| sizeof(struct debug_event_load_dll), /* LOAD_DLL_DEBUG_EVENT */ |
| sizeof(struct debug_event_unload_dll), /* UNLOAD_DLL_DEBUG_EVENT */ |
| sizeof(struct debug_event_output_string), /* OUTPUT_DEBUG_STRING_EVENT */ |
| sizeof(struct debug_event_rip_info) /* RIP_EVENT */ |
| }; |
| |
| |
| /* initialise the fields that do not need to be filled by the client */ |
| static int fill_debug_event( struct thread *debugger, struct thread *thread, |
| struct debug_event *event ) |
| { |
| int handle; |
| |
| /* some events need special handling */ |
| switch(event->code) |
| { |
| case CREATE_THREAD_DEBUG_EVENT: |
| if ((event->data.create_thread.handle = alloc_handle( debugger->process, thread, |
| /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ |
| THREAD_ALL_ACCESS, FALSE )) == -1) |
| return 0; |
| break; |
| case CREATE_PROCESS_DEBUG_EVENT: |
| if ((handle = event->data.create_process.file) != -1) |
| { |
| if ((handle = duplicate_handle( thread->process, handle, debugger->process, |
| GENERIC_READ, FALSE, 0 )) == -1) |
| return 0; |
| event->data.create_process.file = handle; |
| } |
| if ((event->data.create_process.process = alloc_handle( debugger->process, thread->process, |
| /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */ |
| PROCESS_ALL_ACCESS, FALSE )) == -1) |
| { |
| if (handle != -1) close_handle( debugger->process, handle ); |
| return 0; |
| } |
| if ((event->data.create_process.thread = alloc_handle( debugger->process, thread, |
| /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ |
| THREAD_ALL_ACCESS, FALSE )) == -1) |
| { |
| if (handle != -1) close_handle( debugger->process, handle ); |
| close_handle( debugger->process, event->data.create_process.process ); |
| return 0; |
| } |
| break; |
| case LOAD_DLL_DEBUG_EVENT: |
| if ((handle = event->data.load_dll.handle) != -1) |
| { |
| if ((handle = duplicate_handle( thread->process, handle, debugger->process, |
| GENERIC_READ, FALSE, 0 )) == -1) |
| return 0; |
| event->data.load_dll.handle = handle; |
| } |
| break; |
| } |
| return 1; |
| } |
| |
| /* free a debug event structure */ |
| static void free_event( struct thread *debugger, struct debug_event *event ) |
| { |
| /* If the event has been sent already, the handles are now under the */ |
| /* responsibility of the debugger process, so we don't touch them */ |
| if (!event->sent) |
| { |
| switch(event->code) |
| { |
| case CREATE_THREAD_DEBUG_EVENT: |
| close_handle( debugger->process, event->data.create_thread.handle ); |
| break; |
| case CREATE_PROCESS_DEBUG_EVENT: |
| if (event->data.create_process.file != -1) |
| close_handle( debugger->process, event->data.create_process.file ); |
| close_handle( debugger->process, event->data.create_process.thread ); |
| close_handle( debugger->process, event->data.create_process.process ); |
| break; |
| case LOAD_DLL_DEBUG_EVENT: |
| if (event->data.load_dll.handle != -1) |
| close_handle( debugger->process, event->data.load_dll.handle ); |
| break; |
| } |
| } |
| event->thread->debug_event = NULL; |
| release_object( event->thread ); |
| free( event ); |
| } |
| |
| /* unlink the first event from the queue */ |
| static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event ) |
| { |
| if (event->prev) event->prev->next = event->next; |
| else debug_ctx->event_head = event->next; |
| if (event->next) event->next->prev = event->prev; |
| else debug_ctx->event_tail = event->prev; |
| event->next = event->prev = NULL; |
| } |
| |
| /* link an event at the end of the queue */ |
| static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event ) |
| { |
| event->next = NULL; |
| event->prev = debug_ctx->event_tail; |
| if (event->prev) event->prev->next = event; |
| else debug_ctx->event_head = event; |
| debug_ctx->event_tail = event; |
| } |
| |
| /* send the first queue event as a reply */ |
| static void build_event_reply( struct debug_ctx *debug_ctx ) |
| { |
| struct debug_event *event = debug_ctx->event_head; |
| struct thread *thread = event->thread; |
| struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner ); |
| |
| assert( event ); |
| assert( debug_ctx->waiting ); |
| |
| unlink_event( debug_ctx, event ); |
| event->sent = 1; |
| req->code = event->code; |
| req->pid = thread->process; |
| req->tid = thread; |
| debug_ctx->waiting = 0; |
| if (debug_ctx->timeout) |
| { |
| remove_timeout_user( debug_ctx->timeout ); |
| debug_ctx->timeout = NULL; |
| } |
| debug_ctx->owner->error = 0; |
| memcpy( req + 1, &event->data, event_sizes[event->code] ); |
| } |
| |
| /* timeout callback while waiting for a debug event */ |
| static void wait_event_timeout( void *ctx ) |
| { |
| struct debug_ctx *debug_ctx = (struct debug_ctx *)ctx; |
| struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner ); |
| |
| assert( debug_ctx->waiting ); |
| |
| req->code = 0; |
| req->pid = 0; |
| req->tid = 0; |
| debug_ctx->waiting = 0; |
| debug_ctx->timeout = NULL; |
| debug_ctx->owner->error = WAIT_TIMEOUT; |
| send_reply( debug_ctx->owner ); |
| } |
| |
| /* wait for a debug event (or send a reply at once if one is pending) */ |
| static int wait_for_debug_event( int timeout ) |
| { |
| struct debug_ctx *debug_ctx = current->debug_ctx; |
| struct timeval when; |
| |
| if (!debug_ctx) /* current thread is not a debugger */ |
| { |
| set_error( ERROR_INVALID_HANDLE ); |
| return 0; |
| } |
| assert( !debug_ctx->waiting ); |
| if (debug_ctx->event_head) /* already have a pending event */ |
| { |
| debug_ctx->waiting = 1; |
| build_event_reply( debug_ctx ); |
| return 1; |
| } |
| if (!timeout) /* no event and we don't want to wait */ |
| { |
| set_error( WAIT_TIMEOUT ); |
| return 0; |
| } |
| if (timeout != -1) /* start the timeout */ |
| { |
| gettimeofday( &when, 0 ); |
| add_timeout( &when, timeout ); |
| if (!(debug_ctx->timeout = add_timeout_user( &when, wait_event_timeout, debug_ctx ))) |
| return 0; |
| } |
| debug_ctx->waiting = 1; |
| current->state = SLEEPING; |
| return 1; |
| } |
| |
| /* continue a debug event */ |
| static int continue_debug_event( struct process *process, struct thread *thread, int status ) |
| { |
| struct debug_event *event = thread->debug_event; |
| |
| if (process->debugger != current || thread->process != process || !event || !event->sent) |
| { |
| /* not debugging this process, or no event pending */ |
| set_error( ERROR_ACCESS_DENIED ); /* FIXME */ |
| return 0; |
| } |
| if (thread->state != TERMINATED) |
| { |
| /* only send a reply if the thread is still there */ |
| /* (we can get a continue on an exit thread/process event) */ |
| struct send_debug_event_request *req = get_req_ptr( thread ); |
| req->status = status; |
| /* copy the context into the reply */ |
| if (event->code == EXCEPTION_DEBUG_EVENT) |
| memcpy( req + 1, &event->data, event_sizes[event->code] ); |
| send_reply( thread ); |
| } |
| |
| free_event( current, event ); |
| |
| if (thread->exit_event) |
| { |
| /* we still have a queued exit event, promote it to normal event */ |
| thread->debug_event = thread->exit_event; |
| thread->exit_event = NULL; |
| } |
| resume_process( process ); |
| return 1; |
| } |
| |
| /* queue a debug event for a debugger */ |
| static struct debug_event *queue_debug_event( struct thread *debugger, struct thread *thread, |
| int code, void *data ) |
| { |
| struct debug_ctx *debug_ctx = debugger->debug_ctx; |
| struct debug_event *event; |
| |
| assert( debug_ctx ); |
| /* cannot queue a debug event for myself */ |
| assert( debugger->process != thread->process ); |
| |
| /* build the event */ |
| if (!(event = mem_alloc( sizeof(*event) - sizeof(event->data) + event_sizes[code] ))) |
| return NULL; |
| event->sent = 0; |
| event->code = code; |
| event->thread = (struct thread *)grab_object( thread ); |
| memcpy( &event->data, data, event_sizes[code] ); |
| |
| if (!fill_debug_event( debugger, thread, event )) |
| { |
| release_object( event->thread ); |
| free( event ); |
| return NULL; |
| } |
| |
| if (thread->debug_event) |
| { |
| /* exit events can happen while another one is still queued */ |
| assert( code == EXIT_THREAD_DEBUG_EVENT || code == EXIT_PROCESS_DEBUG_EVENT ); |
| thread->exit_event = event; |
| } |
| else thread->debug_event = event; |
| |
| link_event( debug_ctx, event ); |
| suspend_process( thread->process ); |
| if (debug_ctx->waiting) |
| { |
| build_event_reply( debug_ctx ); |
| send_reply( debug_ctx->owner ); |
| } |
| return event; |
| } |
| |
| /* attach a process to a debugger thread */ |
| int debugger_attach( struct process *process, struct thread *debugger ) |
| { |
| struct debug_ctx *debug_ctx; |
| struct thread *thread; |
| |
| if (process->debugger) /* already being debugged */ |
| { |
| set_error( ERROR_ACCESS_DENIED ); |
| return 0; |
| } |
| /* make sure we don't create a debugging loop */ |
| for (thread = debugger; thread; thread = thread->process->debugger) |
| if (thread->process == process) |
| { |
| set_error( ERROR_ACCESS_DENIED ); |
| return 0; |
| } |
| |
| if (!debugger->debug_ctx) /* need to allocate a context */ |
| { |
| if (!(debug_ctx = mem_alloc( sizeof(*debug_ctx) ))) return 0; |
| debug_ctx->owner = current; |
| debug_ctx->waiting = 0; |
| debug_ctx->timeout = NULL; |
| debug_ctx->event_head = NULL; |
| debug_ctx->event_tail = NULL; |
| debugger->debug_ctx = debug_ctx; |
| } |
| process->debugger = debugger; |
| return 1; |
| } |
| |
| /* a thread is exiting */ |
| void debug_exit_thread( struct thread *thread, int exit_code ) |
| { |
| struct thread *debugger = thread->process->debugger; |
| struct debug_ctx *debug_ctx = thread->debug_ctx; |
| |
| if (debugger) /* being debugged -> send an event to the debugger */ |
| { |
| struct debug_event_exit event; |
| event.exit_code = exit_code; |
| if (thread->process->running_threads == 1) |
| /* this is the last thread, send an exit process event */ |
| queue_debug_event( debugger, thread, EXIT_PROCESS_DEBUG_EVENT, &event ); |
| else |
| queue_debug_event( debugger, thread, EXIT_THREAD_DEBUG_EVENT, &event ); |
| } |
| |
| if (debug_ctx) /* this thread is a debugger */ |
| { |
| struct debug_event *event; |
| |
| /* kill all debugged processes */ |
| kill_debugged_processes( thread, exit_code ); |
| |
| /* free all pending events */ |
| while ((event = debug_ctx->event_head) != NULL) |
| { |
| unlink_event( debug_ctx, event ); |
| free_event( thread, event ); |
| } |
| /* remove the timeout */ |
| if (debug_ctx->timeout) remove_timeout_user( debug_ctx->timeout ); |
| thread->debug_ctx = NULL; |
| free( debug_ctx ); |
| } |
| } |
| |
| /* Wait for a debug event */ |
| DECL_HANDLER(wait_debug_event) |
| { |
| if (!wait_for_debug_event( req->timeout )) |
| { |
| req->code = 0; |
| req->pid = NULL; |
| req->tid = NULL; |
| } |
| } |
| |
| /* Continue a debug event */ |
| DECL_HANDLER(continue_debug_event) |
| { |
| struct process *process = get_process_from_id( req->pid ); |
| if (process) |
| { |
| struct thread *thread = get_thread_from_id( req->tid ); |
| if (thread) |
| { |
| continue_debug_event( process, thread, req->status ); |
| release_object( thread ); |
| } |
| release_object( process ); |
| } |
| } |
| |
| /* Start debugging an existing process */ |
| DECL_HANDLER(debug_process) |
| { |
| struct process *process = get_process_from_id( req->pid ); |
| if (process) |
| { |
| debugger_attach( process, current ); |
| /* FIXME: should notice the debugged process somehow */ |
| release_object( process ); |
| } |
| } |
| |
| /* Send a debug event */ |
| DECL_HANDLER(send_debug_event) |
| { |
| struct thread *debugger = current->process->debugger; |
| |
| assert( !current->debug_event ); |
| if ((req->code <= 0) || (req->code > RIP_EVENT)) |
| { |
| fatal_protocol_error( current, "send_debug_event: bad code %d\n", req->code ); |
| return; |
| } |
| req->status = 0; |
| if (debugger && queue_debug_event( debugger, current, req->code, req + 1 )) |
| { |
| /* wait for continue_debug_event */ |
| current->state = SLEEPING; |
| } |
| } |