commit | e4882b1548c0d196d594e5182c6210be1ba64ce9 | [log] [tgz] |
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author | Raphael Junqueira <fenix@club-internet.fr> | Wed Jun 04 23:05:46 2003 +0000 |
committer | Alexandre Julliard <julliard@winehq.org> | Wed Jun 04 23:05:46 2003 +0000 |
tree | 7a8d95d30a6262921671c1618636bfbfa5b20336 | |
parent | 713013a9786986da331db14cf8250b6c8882a856 [diff] |
- cleaning of volume.c/volumetexture.c as done previously for surface.c/*texture.c (with add of lockable, locked and Dirty flags) - add of dirtyRect/dirtyBox for better dirtification management (not used yet, but huge optimisation can be possible now) - fix some debug traces (well it's better to use debug_d3dpool) - fix some stupid regression on point parameters (forgot to check extension on fillcaps)