|  | /* | 
|  | * IDirect3DTexture9 implementation | 
|  | * | 
|  | * Copyright 2002-2005 Jason Edmeades | 
|  | * Copyright 2002-2005 Raphael Junqueira | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | 
|  |  | 
|  | /* IDirect3DTexture9 IUnknown parts follow: */ | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DTexture9)) { | 
|  | IUnknown_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | IWineD3DTexture_Release(This->wineD3DTexture); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */ | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_GetPriority(This->wineD3DTexture); | 
|  | } | 
|  |  | 
|  | void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_PreLoad(This->wineD3DTexture); | 
|  | } | 
|  |  | 
|  | D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_GetType(This->wineD3DTexture); | 
|  | } | 
|  |  | 
|  | /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */ | 
|  | DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_GetLOD(This->wineD3DTexture); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_GetLevelCount(This->wineD3DTexture); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType); | 
|  | } | 
|  |  | 
|  | D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture); | 
|  | } | 
|  |  | 
|  | void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture); | 
|  | } | 
|  |  | 
|  | /* IDirect3DTexture9 Interface follow: */ | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  |  | 
|  | WINED3DSURFACE_DESC    wined3ddesc; | 
|  | UINT                   tmpInt = -1; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ | 
|  | wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format; | 
|  | wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type; | 
|  | wined3ddesc.Usage               = &pDesc->Usage; | 
|  | wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool; | 
|  | wined3ddesc.Size                = &tmpInt; /* required for d3d8 */ | 
|  | wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType; | 
|  | wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality; | 
|  | wined3ddesc.Width               = &pDesc->Width; | 
|  | wined3ddesc.Height              = &pDesc->Height; | 
|  |  | 
|  | return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | HRESULT hrc = D3D_OK; | 
|  | IWineD3DSurface *mySurface = NULL; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  | hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface); | 
|  | if (hrc == D3D_OK && NULL != ppSurfaceLevel) { | 
|  | IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel); | 
|  | IWineD3DSurface_Release(mySurface); | 
|  | } | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) { | 
|  | IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect); | 
|  | } | 
|  |  | 
|  | const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DTexture9Impl_QueryInterface, | 
|  | IDirect3DTexture9Impl_AddRef, | 
|  | IDirect3DTexture9Impl_Release, | 
|  | /* IDirect3DResource9 */ | 
|  | IDirect3DTexture9Impl_GetDevice, | 
|  | IDirect3DTexture9Impl_SetPrivateData, | 
|  | IDirect3DTexture9Impl_GetPrivateData, | 
|  | IDirect3DTexture9Impl_FreePrivateData, | 
|  | IDirect3DTexture9Impl_SetPriority, | 
|  | IDirect3DTexture9Impl_GetPriority, | 
|  | IDirect3DTexture9Impl_PreLoad, | 
|  | IDirect3DTexture9Impl_GetType, | 
|  | /* IDirect3dBaseTexture9 */ | 
|  | IDirect3DTexture9Impl_SetLOD, | 
|  | IDirect3DTexture9Impl_GetLOD, | 
|  | IDirect3DTexture9Impl_GetLevelCount, | 
|  | IDirect3DTexture9Impl_SetAutoGenFilterType, | 
|  | IDirect3DTexture9Impl_GetAutoGenFilterType, | 
|  | IDirect3DTexture9Impl_GenerateMipSubLevels, | 
|  | /* IDirect3DTexture9 */ | 
|  | IDirect3DTexture9Impl_GetLevelDesc, | 
|  | IDirect3DTexture9Impl_GetSurfaceLevel, | 
|  | IDirect3DTexture9Impl_LockRect, | 
|  | IDirect3DTexture9Impl_UnlockRect, | 
|  | IDirect3DTexture9Impl_AddDirtyRect | 
|  | }; | 
|  |  | 
|  |  | 
|  | /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */ | 
|  | HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, | 
|  | D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) { | 
|  | IDirect3DTexture9Impl *object; | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | HRESULT hrc = D3D_OK; | 
|  |  | 
|  | TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool); | 
|  |  | 
|  | /* Allocate the storage for the device */ | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl)); | 
|  |  | 
|  | if (NULL == object) { | 
|  | FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | object->lpVtbl = &Direct3DTexture9_Vtbl; | 
|  | object->ref = 1; | 
|  | hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage, | 
|  | (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface); | 
|  |  | 
|  | if (FAILED(hrc)) { | 
|  |  | 
|  | /* free up object */ | 
|  | FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | } else { | 
|  |  | 
|  | *ppTexture= (LPDIRECT3DTEXTURE9) object; | 
|  | TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture); | 
|  | } | 
|  |  | 
|  | return hrc; | 
|  | } |