| /* MESA private include file |
| * Copyright (c) 1998 Lionel ULMER |
| * |
| * This file contains all structures that are not exported |
| * through d3d.h and all common macros. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H |
| #define __GRAPHICS_WINE_MESA_PRIVATE_H |
| |
| #include "d3d_private.h" |
| |
| #ifdef HAVE_OPENGL |
| |
| #include "gl_private.h" |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| |
| extern const GUID IID_D3DDEVICE_OpenGL; |
| |
| typedef enum { |
| SURFACE_GL, |
| SURFACE_MEMORY, |
| SURFACE_MEMORY_DIRTY |
| } SURFACE_STATE; |
| |
| /* This structure is used for the 'd3d_private' field of the IDirectDraw structure */ |
| typedef struct IDirect3DGLImpl |
| { |
| DWORD free_lights; |
| void (*light_released)(IDirectDrawImpl *, GLenum light_num); |
| } IDirect3DGLImpl; |
| |
| typedef struct IDirect3DLightGLImpl |
| { |
| struct IDirect3DLightImpl parent; |
| GLenum light_num; |
| } IDirect3DLightGLImpl; |
| |
| /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */ |
| typedef struct IDirect3DTextureGLImpl |
| { |
| GLuint tex_name; |
| BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */ |
| |
| /* Texture upload management */ |
| BOOLEAN initial_upload_done; |
| SURFACE_STATE dirty_flag; |
| |
| /* This is used to optimize dirty checking in case of mipmapping. |
| Note that a bitmap could have been used but it was not worth the pain as it will be very rare |
| to have only one mipmap level change... |
| |
| The __global_dirty_flag will only be set for the main mipmap level. |
| */ |
| SURFACE_STATE __global_dirty_flag; |
| SURFACE_STATE *global_dirty_flag; |
| |
| /* This is to optimize the 'per-texture' parameters. */ |
| DWORD *tex_parameters; |
| |
| /* Surface optimization */ |
| void *surface_ptr; |
| |
| /* Used to detect a change in internal format when going from non-CK texture to CK-ed texture */ |
| GLenum current_internal_format; |
| |
| /* This is for now used to override 'standard' surface stuff to be as transparent as possible */ |
| void (*final_release)(struct IDirectDrawSurfaceImpl *This); |
| void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags); |
| void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect); |
| void (*set_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal); |
| } IDirect3DTextureGLImpl; |
| |
| typedef enum { |
| GL_TRANSFORM_NONE = 0, |
| GL_TRANSFORM_ORTHO, |
| GL_TRANSFORM_NORMAL, |
| GL_TRANSFORM_VERTEXBUFFER |
| } GL_TRANSFORM_STATE; |
| |
| typedef enum { |
| WINE_GL_BUFFER_BACK = 0, |
| WINE_GL_BUFFER_FRONT |
| } WINE_GL_BUFFER_TYPE; |
| |
| typedef struct IDirect3DDeviceGLImpl |
| { |
| struct IDirect3DDeviceImpl parent; |
| |
| GLXContext gl_context; |
| |
| /* This stores the textures which are actually bound to the GL context */ |
| IDirectDrawSurfaceImpl *current_bound_texture[MAX_TEXTURES]; |
| |
| /* The last type of vertex drawn */ |
| GL_TRANSFORM_STATE transform_state; |
| |
| /* Used to handle fogging faster... */ |
| BYTE fog_table[3 * 0x10000]; /* 3 is for R, G and B |
| 0x10000 is 0xFF for the vertex color and |
| 0xFF for the fog intensity */ |
| |
| Display *display; |
| Drawable drawable; |
| |
| /* Variables used for the flush to frame-buffer code using the texturing code */ |
| GLuint unlock_tex; |
| void *surface_ptr; |
| GLenum current_internal_format; |
| |
| /* 0 is back-buffer, 1 is front-buffer */ |
| SURFACE_STATE state[2]; |
| IDirectDrawSurfaceImpl *lock_surf[2]; |
| RECT lock_rect[2]; |
| /* This is just here to print-out a nice warning if we have two successive locks */ |
| BOOLEAN lock_rect_valid[2]; |
| |
| /* This is used to optimize some stuff */ |
| DWORD prev_clear_color; |
| DWORD prev_clear_stencil; |
| D3DVALUE prev_clear_Z; |
| BOOLEAN depth_mask, depth_test, alpha_test, stencil_test, cull_face, lighting, blending, fogging; |
| GLenum current_tex_env; |
| } IDirect3DDeviceGLImpl; |
| |
| /* This is for the OpenGL additions... */ |
| typedef struct { |
| struct IDirect3DVertexBufferImpl parent; |
| |
| DWORD dwVertexTypeDesc; |
| D3DMATRIX world_mat, view_mat, proj_mat; |
| LPVOID vertices; |
| } IDirect3DVertexBufferGLImpl; |
| |
| /* This is for GL extension support. |
| |
| This can contain either only a boolean if no function pointer exists or a set |
| of function pointers. |
| */ |
| typedef struct { |
| /* Mirrored Repeat */ |
| BOOLEAN mirrored_repeat; |
| BOOLEAN mipmap_lodbias; |
| } GL_EXTENSIONS_LIST; |
| extern GL_EXTENSIONS_LIST GL_extensions; |
| |
| /* All non-static functions 'exported' by various sub-objects */ |
| extern HRESULT direct3d_create(IDirectDrawImpl *This); |
| extern HRESULT d3dtexture_create(IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf); |
| extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d, GLenum light_num); |
| extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirectDrawImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc); |
| extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirectDrawImpl *d3d); |
| extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirectDrawImpl *d3d); |
| extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirectDrawImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags); |
| extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *surface); |
| |
| /* Used for Direct3D to request the device to enumerate itself */ |
| extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context, DWORD version) ; |
| extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ; |
| extern HRESULT d3ddevice_find(IDirectDrawImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice); |
| |
| /* Used by the DLL init routine to set-up the GL context and stuff properly */ |
| extern BOOL d3ddevice_init_at_startup(void *gl_handle); |
| |
| /* Used to upload the texture */ |
| extern HRESULT gltex_upload_texture(IDirectDrawSurfaceImpl *This, IDirect3DDeviceImpl *d3ddev, DWORD stage) ; |
| |
| /* Used to set-up our orthographic projection */ |
| extern void d3ddevice_set_ortho(IDirect3DDeviceImpl *This) ; |
| |
| /* Rendering state management functions */ |
| extern void set_render_state(IDirect3DDeviceImpl* This, D3DRENDERSTATETYPE dwRenderStateType, STATEBLOCK *lpStateBlock); |
| extern void store_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, STATEBLOCK* lpStateBlock); |
| extern void get_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState, STATEBLOCK* lpStateBlock); |
| extern void apply_render_state(IDirect3DDeviceImpl* This, STATEBLOCK* lpStateBlock); |
| |
| /* Memory to texture conversion code. Split in three functions to do some optimizations. */ |
| extern HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surface, GLuint level, GLenum *prev_internal_format, |
| BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height); |
| extern HRESULT upload_surface_to_tex_memory(RECT *rect, DWORD xoffset, DWORD yoffset, void **temp_buffer); |
| extern HRESULT upload_surface_to_tex_memory_release(void); |
| |
| /* Some utilities functions needed to be shared.. */ |
| extern GLenum convert_D3D_compare_to_GL(D3DCMPFUNC dwRenderState) ; |
| |
| #endif /* HAVE_OPENGL */ |
| |
| #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */ |