| /* |
| * Copyright 2009, 2011 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view) |
| { |
| ULONG refcount = InterlockedIncrement(&view->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", view, refcount); |
| |
| return refcount; |
| } |
| |
| ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view) |
| { |
| ULONG refcount = InterlockedDecrement(&view->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", view, refcount); |
| |
| if (!refcount) |
| HeapFree(GetProcessHeap(), 0, view); |
| |
| return refcount; |
| } |
| |
| void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view) |
| { |
| TRACE("view %p.\n", view); |
| |
| return view->parent; |
| } |
| |
| struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view) |
| { |
| TRACE("view %p.\n", view); |
| |
| return view->resource; |
| } |
| |
| static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view, |
| struct wined3d_resource *resource, void *parent) |
| { |
| view->refcount = 1; |
| view->resource = resource; |
| view->parent = parent; |
| } |
| |
| HRESULT CDECL wined3d_rendertarget_view_create(struct wined3d_resource *resource, |
| void *parent, struct wined3d_rendertarget_view **rendertarget_view) |
| { |
| struct wined3d_rendertarget_view *object; |
| |
| TRACE("resource %p, parent %p, rendertarget_view %p.\n", |
| resource, parent, rendertarget_view); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| wined3d_rendertarget_view_init(object, resource, parent); |
| |
| TRACE("Created render target view %p.\n", object); |
| *rendertarget_view = object; |
| |
| return WINED3D_OK; |
| } |