| /* |
| * Copyright (C) 2006 Henri Verbeet |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| #define COBJMACROS |
| #include <d3d8.h> |
| #include "wine/test.h" |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "d3d8_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d8_test_wc", "d3d8_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) |
| { |
| IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; |
| IDirect3D8 *d3d8_ptr = 0; |
| IDirect3DDevice8 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| D3DDISPLAYMODE d3ddm; |
| HRESULT hr; |
| |
| d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); |
| ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); |
| if (!d3d8_create) return NULL; |
| |
| d3d8_ptr = d3d8_create(D3D_SDK_VERSION); |
| if (!d3d8_ptr) |
| { |
| skip("could not create D3D8\n"); |
| return NULL; |
| } |
| |
| IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); |
| return NULL; |
| } |
| |
| return device_ptr; |
| } |
| |
| static void test_volume_get_container(IDirect3DDevice8 *device_ptr) |
| { |
| IDirect3DVolumeTexture8 *texture_ptr = 0; |
| IDirect3DVolume8 *volume_ptr = 0; |
| void *container_ptr; |
| HRESULT hr; |
| |
| hr = IDirect3DDevice8_CreateVolumeTexture(device_ptr, 128, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr); |
| ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateVolumeTexture returned: hr %#x, texture_ptr %p. " |
| "Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL); |
| if (!texture_ptr || FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture_ptr, 0, &volume_ptr); |
| ok(SUCCEEDED(hr) && volume_ptr != NULL, "GetVolumeLevel returned: hr %#x, volume_ptr %p. " |
| "Expected hr %#x, volume_ptr != %p\n", hr, volume_ptr, D3D_OK, NULL); |
| if (!volume_ptr || FAILED(hr)) goto cleanup; |
| |
| /* These should work... */ |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IUnknown, &container_ptr); |
| ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DResource8, &container_ptr); |
| ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DBaseTexture8, &container_ptr); |
| ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolumeTexture8, &container_ptr); |
| ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| /* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */ |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolume8, &container_ptr); |
| ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| cleanup: |
| if (texture_ptr) IDirect3DVolumeTexture8_Release(texture_ptr); |
| if (volume_ptr) IDirect3DVolume8_Release(volume_ptr); |
| } |
| |
| START_TEST(volume) |
| { |
| HMODULE d3d8_handle; |
| IDirect3DDevice8 *device_ptr; |
| ULONG refcount; |
| D3DCAPS8 caps; |
| |
| d3d8_handle = LoadLibraryA("d3d8.dll"); |
| if (!d3d8_handle) |
| { |
| skip("Could not load d3d8.dll\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d8(d3d8_handle); |
| if (!device_ptr) return; |
| |
| IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps); |
| if(!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) { |
| skip("Volume textures not supported\n"); |
| return; |
| } |
| |
| test_volume_get_container(device_ptr); |
| |
| refcount = IDirect3DDevice8_Release(device_ptr); |
| ok(!refcount, "Device has %u references left\n", refcount); |
| } |