| /* |
| * Copyright 2006-2007 Henri Verbeet |
| * Copyright 2011 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| #define COBJMACROS |
| #include <d3d8.h> |
| #include "wine/test.h" |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "d3d8_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d8_test_wc", "d3d8_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) |
| { |
| IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; |
| IDirect3D8 *d3d8_ptr = 0; |
| IDirect3DDevice8 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| D3DDISPLAYMODE d3ddm; |
| HRESULT hr; |
| |
| d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); |
| ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); |
| if (!d3d8_create) return NULL; |
| |
| d3d8_ptr = d3d8_create(D3D_SDK_VERSION); |
| if (!d3d8_ptr) |
| { |
| skip("could not create D3D8\n"); |
| return NULL; |
| } |
| |
| IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferFormat = d3ddm.Format; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); |
| return NULL; |
| } |
| |
| return device_ptr; |
| } |
| |
| /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface method. |
| |
| Expected behaviour (and also documented in the original DX8 docs) is that the |
| call returns a surface with the SYSTEMMEM pool type. Games like Max Payne 1 |
| and 2 which use Direct3D8 calls depend on this behaviour. |
| |
| A short remark in the DX9 docs however states that the pool of the |
| returned surface object is of type SCRATCH. This is misinformation and results |
| in screenshots not appearing in the savegame loading menu of both games |
| mentioned above (engine tries to display a texture from the scratch pool). |
| |
| This test verifies that the behaviour described in the original D3D8 docs is |
| the correct one. For more information about this issue, see the MSDN: |
| |
| D3D9 docs: "Converting to Direct3D 9" |
| D3D9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface" |
| D3D8 reference: "IDirect3DDevice8::CreateImageSurface" |
| */ |
| |
| static void test_image_surface_pool(IDirect3DDevice8 *device) { |
| IDirect3DSurface8 *surface = 0; |
| D3DSURFACE_DESC surf_desc; |
| HRESULT hr; |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface); |
| ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DSurface8_GetDesc(surface, &surf_desc); |
| ok(SUCCEEDED(hr), "GetDesc failed (0x%08x)\n", hr); |
| |
| ok((surf_desc.Pool == D3DPOOL_SYSTEMMEM), |
| "CreateImageSurface returns surface with unexpected pool type %u (should be SYSTEMMEM = 2)\n", surf_desc.Pool); |
| |
| IDirect3DSurface8_Release(surface); |
| } |
| |
| static void test_surface_get_container(IDirect3DDevice8 *device_ptr) |
| { |
| IDirect3DTexture8 *texture_ptr = 0; |
| IDirect3DSurface8 *surface_ptr = 0; |
| void *container_ptr; |
| HRESULT hr; |
| |
| hr = IDirect3DDevice8_CreateTexture(device_ptr, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr); |
| ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. " |
| "Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL); |
| if (!texture_ptr || FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture_ptr, 0, &surface_ptr); |
| ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. " |
| "Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL); |
| if (!surface_ptr || FAILED(hr)) goto cleanup; |
| |
| /* These should work... */ |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr); |
| ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DResource8, &container_ptr); |
| ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture8, &container_ptr); |
| ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DTexture8, &container_ptr); |
| ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| /* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */ |
| container_ptr = (void *)0x1337c0d3; |
| hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DSurface8, &container_ptr); |
| ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. " |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL); |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); |
| |
| cleanup: |
| if (texture_ptr) IDirect3DTexture8_Release(texture_ptr); |
| if (surface_ptr) IDirect3DSurface8_Release(surface_ptr); |
| } |
| |
| static void test_lockrect_invalid(IDirect3DDevice8 *device) |
| { |
| IDirect3DSurface8 *surface = 0; |
| D3DLOCKED_RECT locked_rect; |
| unsigned int i; |
| BYTE *base; |
| HRESULT hr; |
| |
| const RECT valid[] = { |
| {60, 60, 68, 68}, |
| {120, 60, 128, 68}, |
| {60, 120, 68, 128}, |
| }; |
| |
| const RECT invalid[] = { |
| {60, 60, 60, 68}, /* 0 height */ |
| {60, 60, 68, 60}, /* 0 width */ |
| {68, 60, 60, 68}, /* left > right */ |
| {60, 68, 68, 60}, /* top > bottom */ |
| {-8, 60, 0, 68}, /* left < surface */ |
| {60, -8, 68, 0}, /* top < surface */ |
| {-16, 60, -8, 68}, /* right < surface */ |
| {60, -16, 68, -8}, /* bottom < surface */ |
| {60, 60, 136, 68}, /* right > surface */ |
| {60, 60, 68, 136}, /* bottom > surface */ |
| {136, 60, 144, 68}, /* left > surface */ |
| {60, 136, 68, 144}, /* top > surface */ |
| }; |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface); |
| ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr); |
| |
| base = locked_rect.pBits; |
| |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); |
| |
| for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i) |
| { |
| unsigned int offset, expected_offset; |
| const RECT *rect = &valid[i]; |
| |
| locked_rect.pBits = (BYTE *)0xdeadbeef; |
| locked_rect.Pitch = 0xdeadbeef; |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0); |
| ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]\n", |
| hr, rect->left, rect->top, rect->right, rect->bottom); |
| |
| offset = (BYTE *)locked_rect.pBits - base; |
| expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; |
| ok(offset == expected_offset, "Got offset %u, expected offset %u for rect [%d, %d]->[%d, %d]\n", |
| offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom); |
| |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); |
| } |
| |
| for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i) |
| { |
| const RECT *rect = &invalid[i]; |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0); |
| ok(hr == D3DERR_INVALIDCALL, "LockRect returned 0x%08x for rect [%d, %d]->[%d, %d]" |
| ", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, rect->left, rect->top, |
| rect->right, rect->bottom, D3DERR_INVALIDCALL); |
| } |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect NULL\n", hr); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Double LockRect returned 0x%08x for rect NULL\n", hr); |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0); |
| ok(hr == D3D_OK, "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]" |
| ", expected D3D_OK (0x%08x)\n", hr, valid[0].left, valid[0].top, |
| valid[0].right, valid[0].bottom, D3D_OK); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0); |
| ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]" |
| ", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, valid[0].left, valid[0].top, |
| valid[0].right, valid[0].bottom,D3DERR_INVALIDCALL); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0); |
| ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]" |
| ", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, valid[1].left, valid[1].top, |
| valid[1].right, valid[1].bottom, D3DERR_INVALIDCALL); |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); |
| |
| IDirect3DSurface8_Release(surface); |
| } |
| |
| static ULONG getref(IUnknown *iface) |
| { |
| IUnknown_AddRef(iface); |
| return IUnknown_Release(iface); |
| } |
| |
| static void test_private_data(IDirect3DDevice8 *device) |
| { |
| HRESULT hr; |
| IDirect3DSurface8 *surface; |
| ULONG ref, ref2; |
| IUnknown *ptr; |
| DWORD size = sizeof(IUnknown *); |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface); |
| ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr); |
| if(!surface) |
| { |
| return; |
| } |
| |
| /* This fails */ |
| hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, 0, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr); |
| hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, 5, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr); |
| hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr); |
| |
| ref = getref((IUnknown *) device); |
| hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr); |
| ref2 = getref((IUnknown *) device); |
| ok(ref2 == ref + 1, "Object reference is %d, expected %d\n", ref2, ref + 1); |
| hr = IDirect3DSurface8_FreePrivateData(surface, &IID_IDirect3DSurface8); |
| ok(hr == D3D_OK, "IDirect3DSurface8_FreePrivateData returned %08x\n", hr); |
| ref2 = getref((IUnknown *) device); |
| ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref); |
| |
| hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr); |
| hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr); |
| ref2 = getref((IUnknown *) device); |
| ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref); |
| |
| hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr); |
| hr = IDirect3DSurface8_GetPrivateData(surface, &IID_IDirect3DSurface8, &ptr, &size); |
| ok(hr == D3D_OK, "IDirect3DSurface8_GetPrivateData failed with %08x\n", hr); |
| ref2 = getref((IUnknown *) device); |
| /* Object is NOT being addrefed */ |
| ok(ptr == (IUnknown *) device, "Returned interface pointer is %p, expected %p\n", ptr, device); |
| ok(ref2 == ref + 2, "Object reference is %d, expected %d. ptr at %p, orig at %p\n", ref2, ref + 2, ptr, device); |
| IUnknown_Release(ptr); |
| |
| IDirect3DSurface8_Release(surface); |
| |
| /* Destroying the surface frees the held reference */ |
| ref2 = getref((IUnknown *) device); |
| /* -1 because the surface was released and held a reference before */ |
| ok(ref2 == (ref - 1), "Object reference is %d, expected %d\n", ref2, ref - 1); |
| } |
| |
| static void test_surface_dimensions(IDirect3DDevice8 *device) |
| { |
| IDirect3DSurface8 *surface; |
| HRESULT hr; |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "CreateOffscreenPlainSurface returned %#x, expected D3DERR_INVALIDCALL.\n", hr); |
| if (SUCCEEDED(hr)) IDirect3DSurface8_Release(surface); |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "CreateOffscreenPlainSurface returned %#x, expected D3DERR_INVALIDCALL.\n", hr); |
| if (SUCCEEDED(hr)) IDirect3DSurface8_Release(surface); |
| } |
| |
| static void test_surface_format_null(IDirect3DDevice8 *device) |
| { |
| static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L'); |
| IDirect3DTexture8 *texture; |
| IDirect3DSurface8 *surface; |
| IDirect3DSurface8 *rt, *ds; |
| D3DLOCKED_RECT locked_rect; |
| D3DSURFACE_DESC desc; |
| IDirect3D8 *d3d; |
| HRESULT hr; |
| |
| IDirect3DDevice8_GetDirect3D(device, &d3d); |
| |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL); |
| if (hr != D3D_OK) |
| { |
| skip("No D3DFMT_NULL support, skipping test.\n"); |
| IDirect3D8_Release(d3d); |
| return; |
| } |
| |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL); |
| ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr); |
| |
| hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DFMT_NULL, D3DFMT_D24S8); |
| ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr); |
| |
| IDirect3D8_Release(d3d); |
| |
| hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL, |
| D3DMULTISAMPLE_NONE, TRUE, &surface); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &rt); |
| ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds); |
| ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| IDirect3DSurface8_Release(rt); |
| IDirect3DSurface8_Release(ds); |
| |
| hr = IDirect3DSurface8_GetDesc(surface, &desc); |
| ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); |
| ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width); |
| ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height); |
| |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch); |
| ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits); |
| |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface8_Release(surface); |
| |
| hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET, |
| D3DFMT_NULL, D3DPOOL_DEFAULT, &texture); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| } |
| |
| static void test_surface_double_unlock(IDirect3DDevice8 *device) |
| { |
| static struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| } |
| pools[] = |
| { |
| { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT" }, |
| { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM" }, |
| }; |
| IDirect3DSurface8 *surface; |
| unsigned int i; |
| HRESULT hr; |
| D3DLOCKED_RECT lr; |
| IDirect3D8 *d3d; |
| |
| hr = IDirect3DDevice8_GetDirect3D(device, &d3d); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_GetDirect3D failed, hr = 0x%08x\n", hr); |
| |
| for (i = 0; i < (sizeof(pools) / sizeof(*pools)); i++) |
| { |
| switch (pools[i].pool) |
| { |
| case D3DPOOL_DEFAULT: |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, |
| D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8); |
| if (FAILED(hr)) |
| { |
| skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test\n"); |
| continue; |
| } |
| |
| hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8, |
| D3DMULTISAMPLE_NONE, TRUE, &surface); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr = 0x%08x, pool %s\n", |
| hr, pools[i].name); |
| break; |
| |
| case D3DPOOL_SYSTEMMEM: |
| hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateImageSurface failed, hr = 0x%08x, pool %s\n", |
| hr, pools[i].name); |
| break; |
| |
| default: |
| break; |
| } |
| |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Unlock without lock returned 0x%08x, expected 0x%08x, pool %s\n", |
| hr, D3DERR_INVALIDCALL, pools[i].name); |
| |
| hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0); |
| ok(SUCCEEDED(hr), "IDirect3DSurface8_LockRect failed, hr = 0x%08x, pool %s\n", |
| hr, pools[i].name); |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed, hr = 0x%08x, pool %s\n", |
| hr, pools[i].name); |
| |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Double unlock returned 0x%08x, expected 0x%08x, pool %s\n", |
| hr, D3DERR_INVALIDCALL, pools[i].name); |
| |
| IDirect3DSurface8_Release(surface); |
| } |
| |
| IDirect3D8_Release(d3d); |
| } |
| |
| static void test_surface_lockrect_blocks(IDirect3DDevice8 *device) |
| { |
| IDirect3DTexture8 *texture; |
| IDirect3DSurface8 *surface; |
| IDirect3D8 *d3d; |
| D3DLOCKED_RECT locked_rect; |
| unsigned int i, j; |
| HRESULT hr; |
| RECT rect; |
| |
| const struct |
| { |
| D3DFORMAT fmt; |
| const char *name; |
| unsigned int block_width; |
| unsigned int block_height; |
| BOOL broken; |
| } |
| formats[] = |
| { |
| {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE}, |
| {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE}, |
| {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE}, |
| {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE}, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE}, |
| /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards, |
| * which doesn't match the format spec. On newer Nvidia cards |
| * it has the correct 4x4 block size */ |
| {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE}, |
| /* YUY2 and UYVY are not supported in d3d8, there is no way |
| * to use them with this API considering their restrictions */ |
| }; |
| const struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats |
| * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */ |
| BOOL success; |
| } |
| pools[] = |
| { |
| {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE}, |
| {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE}, |
| {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE}, |
| {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE}, |
| }; |
| |
| hr = IDirect3DDevice8_GetDirect3D(device, &d3d); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_GetDirect3D failed (%08x)\n", hr); |
| |
| for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) { |
| hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, |
| D3DRTYPE_TEXTURE, formats[i].fmt); |
| if (FAILED(hr)) |
| { |
| skip("Format %s not supported, skipping lockrect offset test\n", formats[i].name); |
| continue; |
| } |
| |
| for (j = 0; j < (sizeof(pools) / sizeof(*pools)); j++) |
| { |
| hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, |
| pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0, |
| formats[i].fmt, pools[j].pool, &texture); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateTexture failed (%08x)\n", hr); |
| hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "IDirect3DTexture8_GetSurfaceLevel failed (%08x)\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| if (formats[i].block_width > 1) |
| { |
| SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr); |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr); |
| } |
| } |
| |
| if (formats[i].block_height > 1) |
| { |
| SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr); |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr); |
| } |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0); |
| ok(hr == D3D_OK, "Full block lock returned %08x, expected %08x, format %s, pool %s\n", |
| hr, D3D_OK, formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface8_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr); |
| } |
| |
| IDirect3DSurface8_Release(surface); |
| } |
| } |
| IDirect3D8_Release(d3d); |
| } |
| |
| START_TEST(surface) |
| { |
| HMODULE d3d8_handle; |
| IDirect3DDevice8 *device_ptr; |
| ULONG refcount; |
| |
| d3d8_handle = LoadLibraryA("d3d8.dll"); |
| if (!d3d8_handle) |
| { |
| skip("Could not load d3d8.dll\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d8(d3d8_handle); |
| if (!device_ptr) return; |
| |
| test_image_surface_pool(device_ptr); |
| test_surface_get_container(device_ptr); |
| test_lockrect_invalid(device_ptr); |
| test_private_data(device_ptr); |
| test_surface_dimensions(device_ptr); |
| test_surface_format_null(device_ptr); |
| test_surface_double_unlock(device_ptr); |
| test_surface_lockrect_blocks(device_ptr); |
| |
| refcount = IDirect3DDevice8_Release(device_ptr); |
| ok(!refcount, "Device has %u references left\n", refcount); |
| } |