| /* |
| * Copyright (C) 2006 Vitaliy Margolen |
| * Copyright (C) 2006 Chris Robinson |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <windowsx.h> |
| #include <initguid.h> |
| #include <d3d8.h> |
| #include "wine/test.h" |
| |
| static INT screen_width; |
| static INT screen_height; |
| |
| static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT); |
| |
| static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO); |
| |
| static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ |
| 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000FFFF}; /* END */ |
| static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ |
| 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xB00F0000, /* tex t0 */ |
| 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ |
| 0x0000FFFF}; /* END */ |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef( object ); |
| return IUnknown_Release( object ); |
| } |
| |
| /* try to make sure pending X events have been processed before continuing */ |
| static void flush_events(void) |
| { |
| MSG msg; |
| int diff = 200; |
| int min_timeout = 100; |
| DWORD time = GetTickCount() + diff; |
| |
| while (diff > 0) |
| { |
| if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break; |
| while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg ); |
| diff = time - GetTickCount(); |
| } |
| } |
| |
| static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND device_window, HWND focus_window, BOOL windowed) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| IDirect3DDevice8 *device; |
| |
| present_parameters.Windowed = windowed; |
| present_parameters.hDeviceWindow = device_window; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferWidth = screen_width; |
| present_parameters.BackBufferHeight = screen_height; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; |
| |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; |
| if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; |
| |
| if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; |
| |
| return NULL; |
| } |
| |
| static HRESULT reset_device(IDirect3DDevice8 *device, HWND device_window, BOOL windowed) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| |
| present_parameters.Windowed = windowed; |
| present_parameters.hDeviceWindow = device_window; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferWidth = screen_width; |
| present_parameters.BackBufferHeight = screen_height; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| return IDirect3DDevice8_Reset(device, &present_parameters); |
| } |
| |
| #define CHECK_CALL(r,c,d,rc) \ |
| if (SUCCEEDED(r)) {\ |
| int tmp1 = get_refcount( (IUnknown *)d ); \ |
| int rc_new = rc; \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } else {\ |
| trace("%s failed: %#08x\n", c, r); \ |
| } |
| |
| #define CHECK_RELEASE(obj,d,rc) \ |
| if (obj) { \ |
| int tmp1, rc_new = rc; \ |
| IUnknown_Release( obj ); \ |
| tmp1 = get_refcount( (IUnknown *)d ); \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } |
| |
| #define CHECK_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = get_refcount( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_RELEASE_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_Release( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_ADDREF_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_AddRef( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ |
| { \ |
| void *container_ptr = (void *)0x1337c0d3; \ |
| hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \ |
| ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \ |
| "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ |
| } |
| |
| static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count) |
| { |
| IDirect3DBaseTexture8* texture = NULL; |
| HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture ); |
| |
| if (SUCCEEDED(hr)) { |
| DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture); |
| ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); |
| } else |
| trace("CreateTexture failed: %#08x\n", hr); |
| |
| if (texture) IUnknown_Release( texture ); |
| } |
| |
| static void test_mipmap_levels(void) |
| { |
| |
| HRESULT hr; |
| HWND hwnd = NULL; |
| |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| check_mipmap_levels(pDevice, 32, 32, 6); |
| check_mipmap_levels(pDevice, 256, 1, 9); |
| check_mipmap_levels(pDevice, 1, 256, 9); |
| check_mipmap_levels(pDevice, 1, 1, 1); |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IUnknown_Release( pDevice ); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IUnknown_Release( pD3d ); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_swapchain(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| IDirect3DSwapChain8 *swapchain1 = NULL; |
| IDirect3DSwapChain8 *swapchain2 = NULL; |
| IDirect3DSwapChain8 *swapchain3 = NULL; |
| IDirect3DSurface8 *backbuffer = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.BackBufferCount = 0; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| /* Check if the back buffer count was modified */ |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| /* Create a bunch of swapchains */ |
| d3dpp.BackBufferCount = 0; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr); |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| d3dpp.BackBufferCount = 1; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr); |
| |
| d3dpp.BackBufferCount = 2; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| /* Swapchain 3, created with backbuffercount 2 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| } |
| |
| /* Check the back buffers of the swapchains */ |
| /* Swapchain 1, created with backbuffercount 0 */ |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr); |
| if(backbuffer) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| /* Swapchain 2 - created with backbuffercount 1 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| cleanup: |
| if(swapchain1) IDirect3DSwapChain8_Release(swapchain1); |
| if(swapchain2) IDirect3DSwapChain8_Release(swapchain2); |
| if(swapchain3) IDirect3DSwapChain8_Release(swapchain3); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice8_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D8_Release(pD3d); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_refcount(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3D8 *pD3d2 = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| IDirect3DVertexBuffer8 *pVertexBuffer = NULL; |
| IDirect3DIndexBuffer8 *pIndexBuffer = NULL; |
| DWORD dVertexShader = -1; |
| DWORD dPixelShader = -1; |
| IDirect3DCubeTexture8 *pCubeTexture = NULL; |
| IDirect3DTexture8 *pTexture = NULL; |
| IDirect3DVolumeTexture8 *pVolumeTexture = NULL; |
| IDirect3DVolume8 *pVolumeLevel = NULL; |
| IDirect3DSurface8 *pStencilSurface = NULL; |
| IDirect3DSurface8 *pImageSurface = NULL; |
| IDirect3DSurface8 *pRenderTarget = NULL; |
| IDirect3DSurface8 *pRenderTarget2 = NULL; |
| IDirect3DSurface8 *pRenderTarget3 = NULL; |
| IDirect3DSurface8 *pTextureLevel = NULL; |
| IDirect3DSurface8 *pBackBuffer = NULL; |
| DWORD dStateBlock = -1; |
| IDirect3DSwapChain8 *pSwapChain = NULL; |
| D3DCAPS8 caps; |
| |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| int refcount = 0, tmp; |
| |
| DWORD decl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */ |
| D3DVSD_END() |
| }; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| CHECK_REFCOUNT( pD3d, 1 ); |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| IDirect3DDevice8_GetDeviceCaps(pDevice, &caps); |
| |
| refcount = get_refcount( (IUnknown *)pDevice ); |
| ok(refcount == 1, "Invalid device RefCount %d\n", refcount); |
| |
| CHECK_REFCOUNT( pD3d, 2 ); |
| |
| hr = IDirect3DDevice8_GetDirect3D(pDevice, &pD3d2); |
| CHECK_CALL( hr, "GetDirect3D", pDevice, refcount ); |
| |
| ok(pD3d2 == pD3d, "Expected IDirect3D8 pointers to be equal\n"); |
| CHECK_REFCOUNT( pD3d, 3 ); |
| CHECK_RELEASE_REFCOUNT( pD3d, 2 ); |
| |
| /** |
| * Check refcount of implicit surfaces. Findings: |
| * - the container is the device |
| * - they hold a reference to the device |
| * - they are created with a refcount of 0 (Get/Release returns original refcount) |
| * - they are not freed if refcount reaches 0. |
| * - the refcount is not forwarded to the container. |
| */ |
| hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); |
| if(pRenderTarget) |
| { |
| CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice); |
| CHECK_REFCOUNT( pRenderTarget, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 2); |
| CHECK_REFCOUNT(pDevice, refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(pDevice, refcount); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount); |
| CHECK_REFCOUNT( pRenderTarget, 2); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 1); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The render target is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| } |
| |
| /* Render target and back buffer are identical. */ |
| hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer); |
| CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); |
| if(pBackBuffer) |
| { |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n", |
| pRenderTarget, pBackBuffer); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface); |
| CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount); |
| if(pStencilSurface) |
| { |
| CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice); |
| CHECK_REFCOUNT( pStencilSurface, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 2); |
| CHECK_REFCOUNT(pDevice, refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(pDevice, refcount); |
| |
| CHECK_RELEASE_REFCOUNT( pStencilSurface, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pStencilSurface = NULL; |
| } |
| |
| /* Buffers */ |
| hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer ); |
| CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); |
| if(pIndexBuffer) |
| { |
| tmp = get_refcount( (IUnknown *)pIndexBuffer ); |
| |
| hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| } |
| |
| hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer ); |
| CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount ); |
| if(pVertexBuffer) |
| { |
| IDirect3DVertexBuffer8 *pVBuf = (void*)~0; |
| UINT stride = ~0; |
| |
| tmp = get_refcount( (IUnknown *)pVertexBuffer ); |
| |
| hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float)); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| |
| hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride); |
| ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n"); |
| ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf); |
| ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride); |
| } |
| |
| /* Shaders */ |
| hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 ); |
| CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount ); |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0)) |
| { |
| hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader ); |
| CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount ); |
| } |
| /* Textures */ |
| hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture ); |
| CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); |
| if (pTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pTexture ); |
| |
| /* SetTexture should not increase refcounts */ |
| hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); |
| CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount ); |
| /* But should increment texture's refcount */ |
| CHECK_REFCOUNT( pTexture, tmp+1 ); |
| /* Because the texture and surface refcount are identical */ |
| if (pTextureLevel) |
| { |
| CHECK_REFCOUNT ( pTextureLevel, tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 ); |
| CHECK_REFCOUNT ( pTexture , tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 ); |
| CHECK_REFCOUNT ( pTexture , tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pTexture , tmp ); |
| CHECK_REFCOUNT ( pTextureLevel, tmp ); |
| } |
| } |
| if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture ); |
| CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount ); |
| } |
| else |
| { |
| skip("Cube textures not supported\n"); |
| } |
| if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) |
| { |
| hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture ); |
| CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount ); |
| } |
| else |
| { |
| skip("Volume textures not supported\n"); |
| } |
| |
| if (pVolumeTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pVolumeTexture ); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel); |
| CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount ); |
| /* But should increment volume texture's refcount */ |
| CHECK_REFCOUNT( pVolumeTexture, tmp+1 ); |
| /* Because the volume texture and volume refcount are identical */ |
| if (pVolumeLevel) |
| { |
| CHECK_REFCOUNT ( pVolumeLevel , tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp ); |
| CHECK_REFCOUNT ( pVolumeLevel , tmp ); |
| } |
| } |
| /* Surfaces */ |
| hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface ); |
| CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pStencilSurface, 1); |
| hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface ); |
| CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pImageSurface, 1); |
| hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 ); |
| CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pRenderTarget3, 1); |
| /* Misc */ |
| hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock ); |
| CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount ); |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); |
| CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); |
| if(pSwapChain) |
| { |
| /* check implicit back buffer */ |
| hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); |
| CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); |
| CHECK_REFCOUNT( pSwapChain, 1); |
| if(pBackBuffer) |
| { |
| CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice); |
| CHECK_REFCOUNT( pBackBuffer, 1); |
| CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pBackBuffer, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT( pSwapChain, 1); |
| } |
| |
| if(pVertexBuffer) |
| { |
| BYTE *data; |
| /* Vertex buffers can be locked multiple times */ |
| hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr); |
| hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr); |
| hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr); |
| hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr); |
| } |
| |
| /* The implicit render target is not freed if refcount reaches 0. |
| * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/ |
| hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); |
| if(pRenderTarget2) |
| { |
| CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); |
| ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n", |
| pRenderTarget, pRenderTarget2); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| pRenderTarget2 = NULL; |
| } |
| pRenderTarget = NULL; |
| |
| cleanup: |
| CHECK_RELEASE(pDevice, pDevice, --refcount); |
| |
| /* Buffers */ |
| CHECK_RELEASE(pVertexBuffer, pDevice, --refcount); |
| CHECK_RELEASE(pIndexBuffer, pDevice, --refcount); |
| /* Shaders */ |
| if (dVertexShader != ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader ); |
| if (dPixelShader != ~0U) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader ); |
| /* Textures */ |
| CHECK_RELEASE(pTexture, pDevice, --refcount); |
| CHECK_RELEASE(pCubeTexture, pDevice, --refcount); |
| CHECK_RELEASE(pVolumeTexture, pDevice, --refcount); |
| /* Surfaces */ |
| CHECK_RELEASE(pStencilSurface, pDevice, --refcount); |
| CHECK_RELEASE(pImageSurface, pDevice, --refcount); |
| CHECK_RELEASE(pRenderTarget3, pDevice, --refcount); |
| /* Misc */ |
| if (dStateBlock != ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock ); |
| /* This will destroy device - cannot check the refcount here */ |
| if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0); |
| |
| if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0); |
| |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_cursor(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| CURSORINFO info; |
| IDirect3DSurface8 *cursor = NULL; |
| HCURSOR cur; |
| HMODULE user32_handle = GetModuleHandleA("user32.dll"); |
| |
| pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo"); |
| if (!pGetCursorInfo) |
| { |
| win_skip("GetCursorInfo is not available\n"); |
| return; |
| } |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(pGetCursorInfo(&info), "GetCursorInfo failed\n"); |
| cur = info.hCursor; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor); |
| ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr); |
| |
| /* Initially hidden */ |
| hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr); |
| |
| /* Not enabled without a surface*/ |
| hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr); |
| |
| /* Fails */ |
| hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr); |
| |
| IDirect3DSurface8_Release(cursor); |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(pGetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| /* Still hidden */ |
| hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr); |
| |
| /* Enabled now*/ |
| hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); |
| ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr); |
| |
| /* GDI cursor unchanged */ |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(pGetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice8_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D8_Release(pD3d); |
| DestroyWindow(hwnd); |
| } |
| |
| static const POINT *expect_pos; |
| |
| static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (message == WM_MOUSEMOVE) |
| { |
| if (expect_pos && expect_pos->x && expect_pos->y) |
| { |
| POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)}; |
| |
| ClientToScreen(window, &p); |
| if (expect_pos->x == p.x && expect_pos->y == p.y) |
| ++expect_pos; |
| } |
| } |
| |
| return DefWindowProcA(window, message, wparam, lparam); |
| } |
| |
| static void test_cursor_pos(void) |
| { |
| IDirect3DSurface8 *cursor; |
| IDirect3DDevice8 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D8 *d3d8; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| BOOL ret; |
| |
| /* Note that we don't check for movement we're not supposed to receive. |
| * That's because it's hard to distinguish from the user accidentally |
| * moving the mouse. */ |
| static const POINT points[] = |
| { |
| {50, 50}, |
| {75, 75}, |
| {100, 100}, |
| {125, 125}, |
| {150, 150}, |
| {125, 125}, |
| {150, 150}, |
| {150, 150}, |
| {0, 0}, |
| }; |
| |
| if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D8 object, skipping cursor tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_cursor_proc; |
| wc.lpszClassName = "d3d8_test_cursor_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| window = CreateWindow("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 320, 240, NULL, NULL, NULL, NULL); |
| ShowWindow(window, SW_SHOW); |
| |
| device = create_device(d3d8, window, window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor); |
| ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor); |
| ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr); |
| IDirect3DSurface8_Release(cursor); |
| ret = IDirect3DDevice8_ShowCursor(device, TRUE); |
| ok(!ret, "Failed to show cursor, hr %#x.\n", ret); |
| |
| flush_events(); |
| expect_pos = points; |
| |
| ret = SetCursorPos(50, 50); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| |
| IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0); |
| flush_events(); |
| /* SetCursorPosition() eats duplicates. */ |
| IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0); |
| flush_events(); |
| |
| ret = SetCursorPos(100, 100); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| /* Even if the position was set with SetCursorPos(). */ |
| IDirect3DDevice8_SetCursorPosition(device, 100, 100, 0); |
| flush_events(); |
| |
| IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0); |
| flush_events(); |
| ret = SetCursorPos(150, 150); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0); |
| flush_events(); |
| |
| IDirect3DDevice8_SetCursorPosition(device, 150, 150, 0); |
| flush_events(); |
| /* SetCursorPos() doesn't. */ |
| ret = SetCursorPos(150, 150); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| |
| ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n", |
| (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| DestroyWindow(window); |
| UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL)); |
| if (d3d8) |
| IDirect3D8_Release(d3d8); |
| } |
| |
| static void test_states(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = screen_width; |
| d3dpp.BackBufferHeight = screen_height; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr); |
| hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr); |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice8_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D8_Release(pD3d); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_shader_versions(void) |
| { |
| HRESULT hr; |
| IDirect3D8 *pD3d = NULL; |
| D3DCAPS8 d3dcaps; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| if (pD3d != NULL) { |
| hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps); |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get D3D8 caps (%#08x)\n", hr); |
| if (SUCCEEDED(hr)) { |
| ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1)); |
| ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4)); |
| } else { |
| skip("No Direct3D support\n"); |
| } |
| IDirect3D8_Release(pD3d); |
| } |
| } |
| |
| |
| /* Test adapter display modes */ |
| static void test_display_modes(void) |
| { |
| UINT max_modes, i; |
| D3DDISPLAYMODE dmode; |
| HRESULT res; |
| IDirect3D8 *pD3d; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| if(!pD3d) return; |
| |
| max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT); |
| ok(max_modes > 0 || |
| broken(max_modes == 0), /* VMware */ |
| "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n"); |
| |
| for(i=0; i<max_modes;i++) { |
| res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode); |
| ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i); |
| if(res != D3D_OK) |
| continue; |
| |
| ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5, |
| "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format); |
| } |
| |
| IDirect3D8_Release(pD3d); |
| } |
| |
| static void test_reset(void) |
| { |
| UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN); |
| UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN); |
| IDirect3DDevice8 *device1 = NULL; |
| IDirect3DDevice8 *device2 = NULL; |
| D3DDISPLAYMODE d3ddm, d3ddm2; |
| D3DSURFACE_DESC surface_desc; |
| D3DPRESENT_PARAMETERS d3dpp; |
| IDirect3DSurface8 *surface; |
| IDirect3DTexture8 *texture; |
| UINT adapter_mode_count; |
| D3DLOCKED_RECT lockrect; |
| IDirect3D8 *d3d8 = NULL; |
| UINT mode_count = 0; |
| HWND window = NULL; |
| D3DVIEWPORT8 vp; |
| D3DCAPS8 caps; |
| DWORD shader; |
| HRESULT hr; |
| UINT i; |
| |
| static const DWORD decl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4), |
| D3DVSD_END(), |
| }; |
| |
| struct |
| { |
| UINT w; |
| UINT h; |
| } *modes = NULL; |
| |
| d3d8 = pDirect3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create IDirect3D8 object.\n"); |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(!!window, "Failed to create window.\n"); |
| if (!d3d8 || !window) |
| goto cleanup; |
| |
| hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm); |
| ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr); |
| adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT); |
| modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); |
| for (i = 0; i < adapter_mode_count; ++i) |
| { |
| UINT j; |
| |
| memset(&d3ddm2, 0, sizeof(d3ddm2)); |
| hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2); |
| ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr); |
| |
| if (d3ddm2.Format != d3ddm.Format) |
| continue; |
| |
| for (j = 0; j < mode_count; ++j) |
| { |
| if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) |
| break; |
| } |
| if (j == mode_count) |
| { |
| modes[j].w = d3ddm2.Width; |
| modes[j].h = d3ddm2.Height; |
| ++mode_count; |
| } |
| |
| /* We use them as invalid modes. */ |
| if ((d3ddm2.Width == 801 && d3ddm2.Height == 600) |
| || (d3ddm2.Width == 32 && d3ddm2.Height == 32)) |
| { |
| skip("This system supports a screen resolution of %dx%d, not running mode tests.\n", |
| d3ddm2.Width, d3ddm2.Height); |
| goto cleanup; |
| } |
| } |
| |
| if (mode_count < 2) |
| { |
| skip("Less than 2 modes supported, skipping mode tests.\n"); |
| goto cleanup; |
| } |
| |
| i = 0; |
| if (modes[i].w == orig_width && modes[i].h == orig_height) ++i; |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.Windowed = FALSE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = modes[i].w; |
| d3dpp.BackBufferHeight = modes[i].h; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create device, hr %#x.\n", hr); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps); |
| ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice8_GetViewport(device1, &vp); |
| ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ); |
| } |
| |
| i = 1; |
| vp.X = 10; |
| vp.Y = 20; |
| vp.Width = modes[i].w / 2; |
| vp.Height = modes[i].h / 2; |
| vp.MinZ = 0.2f; |
| vp.MaxZ = 0.3f; |
| hr = IDirect3DDevice8_SetViewport(device1, &vp); |
| ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = modes[i].w; |
| d3dpp.BackBufferHeight = modes[i].h; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| memset(&vp, 0, sizeof(vp)); |
| hr = IDirect3DDevice8_GetViewport(device1, &vp); |
| ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ); |
| } |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device1, &surface); |
| ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); |
| ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr); |
| ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n", |
| surface_desc.Width, modes[i].w); |
| ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n", |
| surface_desc.Height, modes[i].h); |
| IDirect3DSurface8_Release(surface); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| memset(&vp, 0, sizeof(vp)); |
| hr = IDirect3DDevice8_GetViewport(device1, &vp); |
| ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y); |
| ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width); |
| ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ); |
| } |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width); |
| ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device1, &surface); |
| ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); |
| ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr); |
| ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n", |
| surface_desc.Width); |
| ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n", |
| surface_desc.Height); |
| IDirect3DSurface8_Release(surface); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| /* Reset fails if there is a resource in the default pool. */ |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); |
| IDirect3DTexture8_Release(texture); |
| /* Reset again to get the device out of the lost state. */ |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) |
| { |
| IDirect3DVolumeTexture8 *volume_texture; |
| |
| hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0, |
| D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture); |
| ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", |
| hr, D3DERR_DEVICENOTRESET); |
| IDirect3DVolumeTexture8_Release(volume_texture); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| } |
| else |
| { |
| skip("Volume textures not supported.\n"); |
| } |
| |
| /* Scratch, sysmem and managed pool resources are fine. */ |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| /* The depth stencil should get reset to the auto depth stencil when present. */ |
| hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL); |
| ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND); |
| ok(!surface, "Depth / stencil buffer should be NULL.\n"); |
| |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface); |
| ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr); |
| ok(!!surface, "Depth / stencil buffer should not be NULL.\n"); |
| if (surface) IDirect3DSurface8_Release(surface); |
| |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND); |
| ok(!surface, "Depth / stencil buffer should be NULL.\n"); |
| |
| /* Will a sysmem or scratch resource survive while locked? */ |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_UnlockRect(texture, 0); |
| IDirect3DTexture8_Release(texture); |
| |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_UnlockRect(texture, 0); |
| IDirect3DTexture8_Release(texture); |
| |
| hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture); |
| ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| IDirect3DTexture8_Release(texture); |
| |
| /* A reference held to an implicit surface causes failures as well. */ |
| hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface); |
| ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); |
| IDirect3DSurface8_Release(surface); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| /* Shaders are fine as well. */ |
| hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0); |
| ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_DeleteVertexShader(device1, shader); |
| ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr); |
| |
| /* Try setting invalid modes. */ |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 32; |
| d3dpp.BackBufferHeight = 32; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 801; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice8_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| hr = IDirect3DDevice8_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); |
| |
| hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm); |
| ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr); |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create device, hr %#x.\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_TestCooperativeLevel(device2); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3DDevice8_Reset(device2, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| if (FAILED(hr)) |
| goto cleanup; |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface); |
| ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr); |
| ok(!!surface, "Depth / stencil buffer should not be NULL.\n"); |
| if (surface) |
| IDirect3DSurface8_Release(surface); |
| |
| cleanup: |
| HeapFree(GetProcessHeap(), 0, modes); |
| if (device2) |
| IDirect3DDevice8_Release(device2); |
| if (device1) |
| IDirect3DDevice8_Release(device1); |
| if (d3d8) |
| IDirect3D8_Release(d3d8); |
| if (window) |
| DestroyWindow(window); |
| } |
| |
| static void test_scene(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr); |
| if(!pDevice) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| /* Test an EndScene without BeginScene. Should return an error */ |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr); |
| |
| /* Test a normal BeginScene / EndScene pair, this should work */ |
| hr = IDirect3DDevice8_BeginScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr); |
| } |
| |
| /* Test another EndScene without having begun a new scene. Should return an error */ |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr); |
| |
| /* Two nested BeginScene and EndScene calls */ |
| hr = IDirect3DDevice8_BeginScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr); |
| hr = IDirect3DDevice8_BeginScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr); |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr); |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr); |
| |
| /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */ |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice8_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D8_Release(pD3d); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_shader(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| DWORD hPixelShader = 0, hVertexShader = 0; |
| DWORD hPixelShader2 = 0, hVertexShader2 = 0; |
| DWORD hTempHandle; |
| D3DCAPS8 caps; |
| DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; |
| DWORD data_size; |
| void *data; |
| |
| static DWORD dwVertexDecl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), |
| D3DVSD_END() |
| }; |
| DWORD decl_normal_float2[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */ |
| D3DVSD_END() |
| }; |
| DWORD decl_normal_float4[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */ |
| D3DVSD_END() |
| }; |
| DWORD decl_normal_d3dcolor[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */ |
| D3DVSD_END() |
| }; |
| const DWORD vertex_decl_size = sizeof(dwVertexDecl); |
| const DWORD simple_vs_size = sizeof(simple_vs); |
| const DWORD simple_ps_size = sizeof(simple_ps); |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr); |
| if(!pDevice) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| IDirect3DDevice8_GetDeviceCaps(pDevice, &caps); |
| |
| /* Test setting and retrieving a FVF */ |
| hr = IDirect3DDevice8_SetVertexShader(pDevice, fvf); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf); |
| |
| /* First create a vertex shader */ |
| hr = IDirect3DDevice8_SetVertexShader(pDevice, 0); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, simple_vs, &hVertexShader, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */ |
| hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| /* Assign the shader, then verify that GetVertexShader works */ |
| hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader); |
| /* Verify that we can retrieve the declaration */ |
| hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, NULL, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr); |
| ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size); |
| data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size); |
| data_size = 1; |
| hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), " |
| "expected D3DERR_INVALIDCALL\n", hr); |
| ok(data_size == 1, "Got data_size %u, expected 1\n", data_size); |
| data_size = vertex_decl_size; |
| hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr); |
| ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size); |
| ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n"); |
| HeapFree(GetProcessHeap(), 0, data); |
| /* Verify that we can retrieve the shader function */ |
| hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, NULL, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size); |
| data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size); |
| data_size = 1; |
| hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), " |
| "expected D3DERR_INVALIDCALL\n", hr); |
| ok(data_size == 1, "Got data_size %u, expected 1\n", data_size); |
| data_size = simple_vs_size; |
| hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size); |
| ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n"); |
| HeapFree(GetProcessHeap(), 0, data); |
| /* Delete the assigned shader. This is supposed to work */ |
| hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| /* The shader should be unset now */ |
| hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| |
| /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components |
| * First try the fixed function shader function, then a custom one |
| */ |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, 0, &hVertexShader, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader); |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float4, 0, &hVertexShader, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader); |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_d3dcolor, 0, &hVertexShader, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader); |
| |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, simple_vs, &hVertexShader, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader); |
| |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0)) |
| { |
| /* The same with a pixel shader */ |
| hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */ |
| hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| /* Assign the shader, then verify that GetPixelShader works */ |
| hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader); |
| /* Verify that we can retrieve the shader function */ |
| hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, NULL, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size); |
| data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size); |
| data_size = 1; |
| hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), " |
| "expected D3DERR_INVALIDCALL\n", hr); |
| ok(data_size == 1, "Got data_size %u, expected 1\n", data_size); |
| data_size = simple_ps_size; |
| hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size); |
| ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n"); |
| HeapFree(GetProcessHeap(), 0, data); |
| /* Delete the assigned shader. This is supposed to work */ |
| hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| /* The shader should be unset now */ |
| hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| |
| /* What happens if a non-bound shader is deleted? */ |
| hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader2); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader); |
| hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| |
| /* Check for double delete. */ |
| hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2); |
| ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader); |
| ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| } |
| else |
| { |
| skip("Pixel shaders not supported\n"); |
| } |
| |
| /* What happens if a non-bound shader is deleted? */ |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader2, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader); |
| hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| |
| /* Check for double delete. */ |
| hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice8_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D8_Release(pD3d); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_limits(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3DTexture8 *pTexture = NULL; |
| int i; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr); |
| if(!pDevice) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr); |
| if(!pTexture) goto cleanup; |
| |
| /* There are 8 texture stages. We should be able to access all of them */ |
| for(i = 0; i < 8; i++) { |
| hr = IDirect3DDevice8_SetTexture(pDevice, i, (IDirect3DBaseTexture8 *) pTexture); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr); |
| hr = IDirect3DDevice8_SetTexture(pDevice, i, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr); |
| hr = IDirect3DDevice8_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr); |
| } |
| |
| /* Investigations show that accessing higher textures stage states does not return an error either. Writing |
| * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no |
| * bounds checking but how do I test that? |
| */ |
| |
| cleanup: |
| if(pTexture) IDirect3DTexture8_Release(pTexture); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice8_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D8_Release(pD3d); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_lights(void) |
| { |
| D3DPRESENT_PARAMETERS d3dpp; |
| IDirect3DDevice8 *device = NULL; |
| IDirect3D8 *d3d8; |
| HWND hwnd; |
| HRESULT hr; |
| unsigned int i; |
| BOOL enabled; |
| D3DCAPS8 caps; |
| D3DDISPLAYMODE d3ddm; |
| |
| d3d8 = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d8 || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, |
| "IDirect3D8_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice8_LightEnable(device, i, TRUE); |
| ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr); |
| hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled); |
| ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), |
| "GetLightEnable on light %u failed with %08x\n", i, hr); |
| ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); |
| } |
| |
| /* TODO: Test the rendering results in this situation */ |
| hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE); |
| ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr); |
| hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled); |
| ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr); |
| ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); |
| hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE); |
| ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice8_LightEnable(device, i, FALSE); |
| ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr); |
| } |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (d3d8) IDirect3D8_Release(d3d8); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_render_zero_triangles(void) |
| { |
| D3DPRESENT_PARAMETERS d3dpp; |
| IDirect3DDevice8 *device = NULL; |
| IDirect3D8 *d3d8; |
| HWND hwnd; |
| HRESULT hr; |
| D3DDISPLAYMODE d3ddm; |
| |
| struct nvertex |
| { |
| float x, y, z; |
| float nx, ny, nz; |
| DWORD diffuse; |
| } quad[] = |
| { |
| { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| }; |
| |
| d3d8 = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d8 || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, |
| "IDirect3D8_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr); |
| if(hr == D3D_OK) |
| { |
| hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */, |
| 0 /*PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr); |
| } |
| |
| IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (d3d8) IDirect3D8_Release(d3d8); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_depth_stencil_reset(void) |
| { |
| D3DPRESENT_PARAMETERS present_parameters; |
| D3DDISPLAYMODE display_mode; |
| IDirect3DSurface8 *surface, *orig_rt; |
| IDirect3DDevice8 *device = NULL; |
| IDirect3D8 *d3d8; |
| UINT refcount; |
| HRESULT hr; |
| HWND hwnd; |
| |
| d3d8 = pDirect3DCreate8(D3D_SDK_VERSION); |
| ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d8 || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode); |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferFormat = display_mode.Format; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt); |
| ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL); |
| ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &surface); |
| ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr); |
| ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt); |
| if (surface) IDirect3DSurface8_Release(surface); |
| IDirect3DSurface8_Release(orig_rt); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| hr = IDirect3DDevice8_Reset(device, &present_parameters); |
| ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface8_Release(surface); |
| |
| present_parameters.EnableAutoDepthStencil = FALSE; |
| hr = IDirect3DDevice8_Reset(device, &present_parameters); |
| ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| device = NULL; |
| |
| IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode ); |
| |
| ZeroMemory( &present_parameters, sizeof(present_parameters) ); |
| present_parameters.Windowed = TRUE; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferFormat = display_mode.Format; |
| present_parameters.EnableAutoDepthStencil = FALSE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_TestCooperativeLevel(device); |
| ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr); |
| |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.Windowed = TRUE; |
| present_parameters.BackBufferWidth = 400; |
| present_parameters.BackBufferHeight = 300; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3DDevice8_Reset(device, &present_parameters); |
| ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr); |
| |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface8_Release(surface); |
| |
| cleanup: |
| if (device) |
| { |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (d3d8) IDirect3D8_Release(d3d8); |
| DestroyWindow(hwnd); |
| } |
| |
| static HWND filter_messages; |
| |
| enum message_window |
| { |
| DEVICE_WINDOW, |
| FOCUS_WINDOW, |
| }; |
| |
| struct message |
| { |
| UINT message; |
| enum message_window window; |
| }; |
| |
| static const struct message *expect_messages; |
| static HWND device_window, focus_window; |
| |
| struct wndproc_thread_param |
| { |
| HWND dummy_window; |
| HANDLE window_created; |
| HANDLE test_finished; |
| BOOL running_in_foreground; |
| }; |
| |
| static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (filter_messages && filter_messages == hwnd) |
| { |
| if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY) |
| todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd); |
| } |
| |
| if (expect_messages) |
| { |
| HWND w; |
| |
| switch (expect_messages->window) |
| { |
| case DEVICE_WINDOW: |
| w = device_window; |
| break; |
| |
| case FOCUS_WINDOW: |
| w = focus_window; |
| break; |
| |
| default: |
| w = NULL; |
| break; |
| }; |
| |
| if (hwnd == w && expect_messages->message == message) ++expect_messages; |
| } |
| |
| return DefWindowProcA(hwnd, message, wparam, lparam); |
| } |
| |
| static DWORD WINAPI wndproc_thread(void *param) |
| { |
| struct wndproc_thread_param *p = param; |
| DWORD res; |
| BOOL ret; |
| |
| p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| p->running_in_foreground = SetForegroundWindow(p->dummy_window); |
| |
| ret = SetEvent(p->window_created); |
| ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); |
| |
| for (;;) |
| { |
| MSG msg; |
| |
| while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg); |
| res = WaitForSingleObject(p->test_finished, 100); |
| if (res == WAIT_OBJECT_0) break; |
| if (res != WAIT_TIMEOUT) |
| { |
| ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| break; |
| } |
| } |
| |
| DestroyWindow(p->dummy_window); |
| |
| return 0; |
| } |
| |
| static void test_wndproc(void) |
| { |
| struct wndproc_thread_param thread_params; |
| IDirect3DDevice8 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D8 *d3d8; |
| HANDLE thread; |
| LONG_PTR proc; |
| ULONG ref; |
| DWORD res, tid; |
| HWND tmp; |
| |
| static const struct message messages[] = |
| { |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW}, |
| {WM_ACTIVATE, FOCUS_WINDOW}, |
| {WM_SETFOCUS, FOCUS_WINDOW}, |
| {WM_WINDOWPOSCHANGING, DEVICE_WINDOW}, |
| {WM_MOVE, DEVICE_WINDOW}, |
| {WM_SIZE, DEVICE_WINDOW}, |
| {0, 0}, |
| }; |
| |
| if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D8 object, skipping tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d8_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| |
| focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); |
| |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", |
| device_window, focus_window, thread_params.dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| if (thread_params.running_in_foreground) |
| { |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| } |
| else |
| skip("Not running in foreground, skip foreground window test\n"); |
| |
| flush_events(); |
| |
| expect_messages = messages; |
| |
| device = create_device(d3d8, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| expect_messages = NULL; |
| |
| if (0) /* Disabled until we can make this work in a reliable way on Wine. */ |
| { |
| tmp = GetFocus(); |
| ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); |
| tmp = GetForegroundWindow(); |
| ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); |
| } |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| |
| filter_messages = focus_window; |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| device = create_device(d3d8, focus_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| device = create_device(d3d8, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)DefWindowProcA, proc); |
| |
| done: |
| filter_messages = NULL; |
| IDirect3D8_Release(d3d8); |
| |
| SetEvent(thread_params.test_finished); |
| WaitForSingleObject(thread, INFINITE); |
| CloseHandle(thread_params.test_finished); |
| CloseHandle(thread_params.window_created); |
| CloseHandle(thread); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void test_wndproc_windowed(void) |
| { |
| struct wndproc_thread_param thread_params; |
| IDirect3DDevice8 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D8 *d3d8; |
| HANDLE thread; |
| LONG_PTR proc; |
| HRESULT hr; |
| ULONG ref; |
| DWORD res, tid; |
| HWND tmp; |
| |
| if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D8 object, skipping tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d8_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| |
| focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); |
| |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", |
| device_window, focus_window, thread_params.dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| if (thread_params.running_in_foreground) |
| { |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| } |
| else |
| skip("Not running in foreground, skip foreground window test\n"); |
| |
| filter_messages = focus_window; |
| |
| device = create_device(d3d8, device_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = NULL; |
| |
| hr = reset_device(device, device_window, FALSE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| hr = reset_device(device, device_window, TRUE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = focus_window; |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| filter_messages = device_window; |
| |
| device = create_device(d3d8, focus_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| filter_messages = NULL; |
| |
| hr = reset_device(device, focus_window, FALSE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| hr = reset_device(device, focus_window, TRUE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = device_window; |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| device = create_device(d3d8, device_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| filter_messages = NULL; |
| |
| hr = reset_device(device, device_window, FALSE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| hr = reset_device(device, device_window, TRUE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = device_window; |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| filter_messages = NULL; |
| IDirect3D8_Release(d3d8); |
| |
| SetEvent(thread_params.test_finished); |
| WaitForSingleObject(thread, INFINITE); |
| CloseHandle(thread_params.test_finished); |
| CloseHandle(thread_params.window_created); |
| CloseHandle(thread); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static inline void set_fpu_cw(WORD cw) |
| { |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| #define D3D8_TEST_SET_FPU_CW 1 |
| __asm__ volatile ("fnclex"); |
| __asm__ volatile ("fldcw %0" : : "m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| #define D3D8_TEST_SET_FPU_CW 1 |
| __asm fnclex; |
| __asm fldcw cw; |
| #endif |
| } |
| |
| static inline WORD get_fpu_cw(void) |
| { |
| WORD cw = 0; |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| #define D3D8_TEST_GET_FPU_CW 1 |
| __asm__ volatile ("fnstcw %0" : "=m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| #define D3D8_TEST_GET_FPU_CW 1 |
| __asm fnstcw cw; |
| #endif |
| return cw; |
| } |
| |
| static void test_fpu_setup(void) |
| { |
| #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW) |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice8 *device; |
| D3DDISPLAYMODE d3ddm; |
| HWND window = NULL; |
| IDirect3D8 *d3d8; |
| HRESULT hr; |
| WORD cw; |
| |
| d3d8 = pDirect3DCreate8(D3D_SDK_VERSION); |
| ok(!!d3d8, "Failed to create a d3d8 object.\n"); |
| if (!d3d8) return; |
| |
| window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| ok(!!window, "Failed to create a window.\n"); |
| if (!window) goto done; |
| |
| hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm); |
| ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr); |
| |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = window; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferFormat = d3ddm.Format; |
| |
| set_fpu_cw(0xf60); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create a device, hr %#x.\n", hr); |
| set_fpu_cw(0x37f); |
| goto done; |
| } |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); |
| |
| IDirect3DDevice8_Release(device); |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); |
| set_fpu_cw(0xf60); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device); |
| ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr); |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| set_fpu_cw(0x37f); |
| |
| IDirect3DDevice8_Release(device); |
| |
| done: |
| if (window) DestroyWindow(window); |
| if (d3d8) IDirect3D8_Release(d3d8); |
| #endif |
| } |
| |
| static void test_ApplyStateBlock(void) |
| { |
| D3DPRESENT_PARAMETERS d3dpp; |
| IDirect3DDevice8 *device = NULL; |
| IDirect3D8 *d3d8; |
| HWND hwnd; |
| HRESULT hr; |
| D3DDISPLAYMODE d3ddm; |
| DWORD received, token; |
| |
| d3d8 = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d8 || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, |
| "IDirect3D8_CreateDevice failed with %#x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| IDirect3DDevice8_BeginStateBlock(device); |
| IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE); |
| IDirect3DDevice8_EndStateBlock(device, &token); |
| ok(token, "Received zero stateblock handle.\n"); |
| IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE); |
| |
| hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| ok(!received, "Expected = FALSE, received TRUE.\n"); |
| |
| hr = IDirect3DDevice8_ApplyStateBlock(device, 0); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| ok(!received, "Expected FALSE, received TRUE.\n"); |
| |
| hr = IDirect3DDevice8_ApplyStateBlock(device, token); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received); |
| ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr); |
| ok(received, "Expected TRUE, received FALSE.\n"); |
| |
| IDirect3DDevice8_DeleteStateBlock(device, token); |
| IDirect3DDevice8_Release(device); |
| cleanup: |
| if (d3d8) IDirect3D8_Release(d3d8); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_depth_stencil_size(void) |
| { |
| IDirect3DDevice8 *device; |
| IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2; |
| IDirect3DSurface8 *surf; |
| IDirect3D8 *d3d8; |
| HRESULT hr; |
| HWND hwnd; |
| |
| d3d8 = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d8 || !hwnd) goto cleanup; |
| |
| device = create_device(d3d8, hwnd, hwnd, TRUE); |
| if (!device) goto cleanup; |
| |
| hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr); |
| hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr); |
| |
| /* try to set the small ds without changing the render target at the same time */ |
| hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr); |
| hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &surf); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr); |
| ok(surf == rt, "The render target is %p, expected %p\n", surf, rt); |
| IDirect3DSurface8_Release(surf); |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr); |
| ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2); |
| IDirect3DSurface8_Release(surf); |
| |
| hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL); |
| ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf); |
| ok(FAILED(hr), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr); |
| ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf); |
| if (surf) IDirect3DSurface8_Release(surf); |
| |
| IDirect3DSurface8_Release(rt); |
| IDirect3DSurface8_Release(ds); |
| IDirect3DSurface8_Release(ds_bigger); |
| IDirect3DSurface8_Release(ds_bigger2); |
| |
| cleanup: |
| if (d3d8) IDirect3D8_Release(d3d8); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_window_style(void) |
| { |
| RECT focus_rect, fullscreen_rect, r; |
| LONG device_style, device_exstyle; |
| LONG focus_style, focus_exstyle; |
| LONG style, expected_style; |
| IDirect3DDevice8 *device; |
| IDirect3D8 *d3d8; |
| ULONG ref; |
| |
| |
| if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D8 object, skipping tests.\n"); |
| return; |
| } |
| |
| focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| |
| device_style = GetWindowLongA(device_window, GWL_STYLE); |
| device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); |
| focus_style = GetWindowLongA(focus_window, GWL_STYLE); |
| focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| |
| SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); |
| GetWindowRect(focus_window, &focus_rect); |
| |
| device = create_device(d3d8, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| style = GetWindowLongA(device_window, GWL_STYLE); |
| expected_style = device_style | WS_VISIBLE; |
| todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n", |
| expected_style, style); |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); |
| expected_style = device_exstyle | WS_EX_TOPMOST; |
| todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", |
| expected_style, style); |
| |
| style = GetWindowLongA(focus_window, GWL_STYLE); |
| ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", |
| focus_style, style); |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", |
| focus_exstyle, style); |
| |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetClientRect(device_window, &r); |
| todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n"); |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D8_Release(d3d8); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| } |
| |
| static void test_wrong_shader(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *d3d = NULL; |
| IDirect3DDevice8 *device = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| DWORD vs, ps; |
| |
| static const DWORD vs_2_0[] = |
| { |
| 0xfffe0200, /* vs_2_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */ |
| 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const DWORD ps_2_0[] = |
| { |
| 0xffff0200, /* ps_2_0 */ |
| 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */ |
| 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ |
| 0x0000ffff /* end */ |
| }; |
| |
| static const DWORD decl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), |
| D3DVSD_END() |
| }; |
| |
| d3d = pDirect3DCreate8(D3D_SDK_VERSION); |
| ok(d3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d || !hwnd) |
| goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &d3ddm); |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr); |
| if (!device) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_ps, &vs, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_CreatePixelShader(device, simple_vs, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_2_0, &vs, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_CreatePixelShader(device, ps_2_0, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (d3d) |
| IDirect3D8_Release(d3d); |
| DestroyWindow(hwnd); |
| } |
| |
| static void test_mode_change(void) |
| { |
| RECT fullscreen_rect, focus_rect, r; |
| IDirect3DSurface8 *backbuffer; |
| IDirect3DDevice8 *device; |
| D3DSURFACE_DESC desc; |
| IDirect3D8 *d3d8; |
| DEVMODEW devmode; |
| UINT refcount; |
| HRESULT hr; |
| DWORD ret; |
| |
| if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D8 object, skipping mode change tests.\n"); |
| return; |
| } |
| |
| focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| |
| SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); |
| GetWindowRect(focus_window, &focus_rect); |
| |
| device = create_device(d3d8, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = 640; |
| devmode.dmPelsHeight = 480; |
| |
| ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == 640, "Got unexpect width %u.\n", devmode.dmPelsWidth); |
| ok(devmode.dmPelsHeight == 480, "Got unexpect height %u.\n", devmode.dmPelsHeight); |
| |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| hr = IDirect3DSurface8_GetDesc(backbuffer, &desc); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr); |
| ok(desc.Width == screen_width, "Got unexpected backbuffer width %u.\n", desc.Width); |
| ok(desc.Height == screen_height, "Got unexpected backbuffer height %u.\n", desc.Height); |
| IDirect3DSurface8_Release(backbuffer); |
| |
| refcount = IDirect3DDevice8_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth); |
| ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight); |
| |
| done: |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| if (d3d8) |
| IDirect3D8_Release(d3d8); |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth); |
| ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight); |
| } |
| |
| static void test_device_window_reset(void) |
| { |
| RECT fullscreen_rect, device_rect, r; |
| IDirect3DDevice8 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D8 *d3d8; |
| LONG_PTR proc; |
| HRESULT hr; |
| ULONG ref; |
| |
| if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D8 object, skipping tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d8_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| |
| SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); |
| GetWindowRect(device_window, &device_rect); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| device = create_device(d3d8, NULL, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| device_rect.left, device_rect.top, device_rect.right, device_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| hr = reset_device(device, device_window, FALSE); |
| ok(SUCCEEDED(hr), "Failed to reset device.\n"); |
| |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| ref = IDirect3DDevice8_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D8_Release(d3d8); |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void depth_blit_test(void) |
| { |
| HWND hwnd = NULL; |
| IDirect3D8 *d3d8 = NULL; |
| IDirect3DDevice8 *device = NULL; |
| IDirect3DSurface8 *backbuffer, *ds1, *ds2, *ds3; |
| RECT src_rect; |
| const POINT dst_point = {0, 0}; |
| HRESULT hr; |
| |
| d3d8 = pDirect3DCreate8(D3D_SDK_VERSION); |
| ok(d3d8 != NULL, "Direct3DCreate8 failed.\n"); |
| hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(hwnd != NULL, "CreateWindow failed.\n"); |
| if (!d3d8 || !hwnd) |
| goto done; |
| |
| device = create_device(d3d8, hwnd, hwnd, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice8_GetRenderTarget(device, &backbuffer); |
| ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds1); |
| ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds2); |
| ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds3); |
| ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); |
| |
| /* Partial blit. */ |
| SetRect(&src_rect, 0, 0, 320, 240); |
| hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Flipped. */ |
| SetRect(&src_rect, 0, 480, 640, 0); |
| hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Full, explicit. */ |
| SetRect(&src_rect, 0, 0, 640, 480); |
| hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Depth -> color blit.*/ |
| hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, backbuffer, &dst_point); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Full, NULL rects, current depth stencil -> unbound depth stencil */ |
| hr = IDirect3DDevice8_CopyRects(device, ds1, NULL, 0, ds2, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Full, NULL rects, unbound depth stencil -> current depth stencil */ |
| hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds1, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| /* Full, NULL rects, unbound depth stencil -> unbound depth stencil */ |
| hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds3, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| |
| IDirect3DSurface8_Release(backbuffer); |
| IDirect3DSurface8_Release(ds3); |
| IDirect3DSurface8_Release(ds2); |
| IDirect3DSurface8_Release(ds1); |
| |
| done: |
| if (device) IDirect3DDevice8_Release(device); |
| if (d3d8) IDirect3D8_Release(d3d8); |
| if (hwnd) DestroyWindow(hwnd); |
| } |
| |
| START_TEST(device) |
| { |
| HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); |
| WNDCLASS wc = {0}; |
| if (!d3d8_handle) |
| { |
| skip("Could not load d3d8.dll\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "d3d8_test_wc"; |
| RegisterClass(&wc); |
| |
| pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" ); |
| ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n"); |
| if (pDirect3DCreate8) |
| { |
| IDirect3D8 *d3d8; |
| d3d8 = pDirect3DCreate8( D3D_SDK_VERSION ); |
| if(!d3d8) |
| { |
| skip("could not create D3D8\n"); |
| return; |
| } |
| IDirect3D8_Release(d3d8); |
| |
| screen_width = GetSystemMetrics(SM_CXSCREEN); |
| screen_height = GetSystemMetrics(SM_CYSCREEN); |
| |
| test_fpu_setup(); |
| test_display_modes(); |
| test_shader_versions(); |
| test_swapchain(); |
| test_refcount(); |
| test_mipmap_levels(); |
| test_cursor(); |
| test_cursor_pos(); |
| test_states(); |
| test_reset(); |
| test_scene(); |
| test_shader(); |
| test_limits(); |
| test_lights(); |
| test_ApplyStateBlock(); |
| test_render_zero_triangles(); |
| test_depth_stencil_reset(); |
| test_wndproc(); |
| test_wndproc_windowed(); |
| test_depth_stencil_size(); |
| test_window_style(); |
| test_wrong_shader(); |
| test_mode_change(); |
| test_device_window_reset(); |
| depth_blit_test(); |
| } |
| UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL)); |
| } |