| /* |
| * GDI region objects. Shamelessly ripped out from the X11 distribution |
| * Thanks for the nice licence. |
| * |
| * Copyright 1993, 1994, 1995 Alexandre Julliard |
| * Modifications and additions: Copyright 1998 Huw Davies |
| * 1999 Alex Korobka |
| * |
| */ |
| |
| /************************************************************************ |
| |
| Copyright (c) 1987, 1988 X Consortium |
| |
| Permission is hereby granted, free of charge, to any person obtaining a copy |
| of this software and associated documentation files (the "Software"), to deal |
| in the Software without restriction, including without limitation the rights |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| copies of the Software, and to permit persons to whom the Software is |
| furnished to do so, subject to the following conditions: |
| |
| The above copyright notice and this permission notice shall be included in |
| all copies or substantial portions of the Software. |
| |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| Except as contained in this notice, the name of the X Consortium shall not be |
| used in advertising or otherwise to promote the sale, use or other dealings |
| in this Software without prior written authorization from the X Consortium. |
| |
| |
| Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts. |
| |
| All Rights Reserved |
| |
| Permission to use, copy, modify, and distribute this software and its |
| documentation for any purpose and without fee is hereby granted, |
| provided that the above copyright notice appear in all copies and that |
| both that copyright notice and this permission notice appear in |
| supporting documentation, and that the name of Digital not be |
| used in advertising or publicity pertaining to distribution of the |
| software without specific, written prior permission. |
| |
| DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING |
| ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL |
| DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR |
| ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, |
| WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, |
| ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS |
| SOFTWARE. |
| |
| ************************************************************************/ |
| /* |
| * The functions in this file implement the Region abstraction, similar to one |
| * used in the X11 sample server. A Region is simply an area, as the name |
| * implies, and is implemented as a "y-x-banded" array of rectangles. To |
| * explain: Each Region is made up of a certain number of rectangles sorted |
| * by y coordinate first, and then by x coordinate. |
| * |
| * Furthermore, the rectangles are banded such that every rectangle with a |
| * given upper-left y coordinate (y1) will have the same lower-right y |
| * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it |
| * will span the entire vertical distance of the band. This means that some |
| * areas that could be merged into a taller rectangle will be represented as |
| * several shorter rectangles to account for shorter rectangles to its left |
| * or right but within its "vertical scope". |
| * |
| * An added constraint on the rectangles is that they must cover as much |
| * horizontal area as possible. E.g. no two rectangles in a band are allowed |
| * to touch. |
| * |
| * Whenever possible, bands will be merged together to cover a greater vertical |
| * distance (and thus reduce the number of rectangles). Two bands can be merged |
| * only if the bottom of one touches the top of the other and they have |
| * rectangles in the same places (of the same width, of course). This maintains |
| * the y-x-banding that's so nice to have... |
| */ |
| |
| #include <stdlib.h> |
| #include <string.h> |
| #include "windef.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "debugtools.h" |
| #include "region.h" |
| #include "heap.h" |
| #include "dc.h" |
| |
| DEFAULT_DEBUG_CHANNEL(region); |
| |
| /* 1 if two RECTs overlap. |
| * 0 if two RECTs do not overlap. |
| */ |
| #define EXTENTCHECK(r1, r2) \ |
| ((r1)->right > (r2)->left && \ |
| (r1)->left < (r2)->right && \ |
| (r1)->bottom > (r2)->top && \ |
| (r1)->top < (r2)->bottom) |
| |
| /* |
| * Check to see if there is enough memory in the present region. |
| */ |
| #define MEMCHECK(reg, rect, firstrect){\ |
| if ((reg)->numRects >= ((reg)->size - 1)){\ |
| (firstrect) = HeapReAlloc( GetProcessHeap(), 0, \ |
| (firstrect), (2 * (sizeof(RECT)) * ((reg)->size)));\ |
| if ((firstrect) == 0)\ |
| return;\ |
| (reg)->size *= 2;\ |
| (rect) = &(firstrect)[(reg)->numRects];\ |
| }\ |
| } |
| |
| #define EMPTY_REGION(pReg) { \ |
| (pReg)->numRects = 0; \ |
| (pReg)->extents.left = (pReg)->extents.top = 0; \ |
| (pReg)->extents.right = (pReg)->extents.bottom = 0; \ |
| (pReg)->type = NULLREGION; \ |
| } |
| |
| #define REGION_NOT_EMPTY(pReg) pReg->numRects |
| |
| #define INRECT(r, x, y) \ |
| ( ( ((r).right > x)) && \ |
| ( ((r).left <= x)) && \ |
| ( ((r).bottom > y)) && \ |
| ( ((r).top <= y)) ) |
| |
| |
| /* |
| * number of points to buffer before sending them off |
| * to scanlines() : Must be an even number |
| */ |
| #define NUMPTSTOBUFFER 200 |
| |
| /* |
| * used to allocate buffers for points and link |
| * the buffers together |
| */ |
| |
| typedef struct _POINTBLOCK { |
| POINT pts[NUMPTSTOBUFFER]; |
| struct _POINTBLOCK *next; |
| } POINTBLOCK; |
| |
| |
| |
| /* |
| * This file contains a few macros to help track |
| * the edge of a filled object. The object is assumed |
| * to be filled in scanline order, and thus the |
| * algorithm used is an extension of Bresenham's line |
| * drawing algorithm which assumes that y is always the |
| * major axis. |
| * Since these pieces of code are the same for any filled shape, |
| * it is more convenient to gather the library in one |
| * place, but since these pieces of code are also in |
| * the inner loops of output primitives, procedure call |
| * overhead is out of the question. |
| * See the author for a derivation if needed. |
| */ |
| |
| |
| /* |
| * In scan converting polygons, we want to choose those pixels |
| * which are inside the polygon. Thus, we add .5 to the starting |
| * x coordinate for both left and right edges. Now we choose the |
| * first pixel which is inside the pgon for the left edge and the |
| * first pixel which is outside the pgon for the right edge. |
| * Draw the left pixel, but not the right. |
| * |
| * How to add .5 to the starting x coordinate: |
| * If the edge is moving to the right, then subtract dy from the |
| * error term from the general form of the algorithm. |
| * If the edge is moving to the left, then add dy to the error term. |
| * |
| * The reason for the difference between edges moving to the left |
| * and edges moving to the right is simple: If an edge is moving |
| * to the right, then we want the algorithm to flip immediately. |
| * If it is moving to the left, then we don't want it to flip until |
| * we traverse an entire pixel. |
| */ |
| #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \ |
| int dx; /* local storage */ \ |
| \ |
| /* \ |
| * if the edge is horizontal, then it is ignored \ |
| * and assumed not to be processed. Otherwise, do this stuff. \ |
| */ \ |
| if ((dy) != 0) { \ |
| xStart = (x1); \ |
| dx = (x2) - xStart; \ |
| if (dx < 0) { \ |
| m = dx / (dy); \ |
| m1 = m - 1; \ |
| incr1 = -2 * dx + 2 * (dy) * m1; \ |
| incr2 = -2 * dx + 2 * (dy) * m; \ |
| d = 2 * m * (dy) - 2 * dx - 2 * (dy); \ |
| } else { \ |
| m = dx / (dy); \ |
| m1 = m + 1; \ |
| incr1 = 2 * dx - 2 * (dy) * m1; \ |
| incr2 = 2 * dx - 2 * (dy) * m; \ |
| d = -2 * m * (dy) + 2 * dx; \ |
| } \ |
| } \ |
| } |
| |
| #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \ |
| if (m1 > 0) { \ |
| if (d > 0) { \ |
| minval += m1; \ |
| d += incr1; \ |
| } \ |
| else { \ |
| minval += m; \ |
| d += incr2; \ |
| } \ |
| } else {\ |
| if (d >= 0) { \ |
| minval += m1; \ |
| d += incr1; \ |
| } \ |
| else { \ |
| minval += m; \ |
| d += incr2; \ |
| } \ |
| } \ |
| } |
| |
| /* |
| * This structure contains all of the information needed |
| * to run the bresenham algorithm. |
| * The variables may be hardcoded into the declarations |
| * instead of using this structure to make use of |
| * register declarations. |
| */ |
| typedef struct { |
| INT minor_axis; /* minor axis */ |
| INT d; /* decision variable */ |
| INT m, m1; /* slope and slope+1 */ |
| INT incr1, incr2; /* error increments */ |
| } BRESINFO; |
| |
| |
| #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \ |
| BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \ |
| bres.m, bres.m1, bres.incr1, bres.incr2) |
| |
| #define BRESINCRPGONSTRUCT(bres) \ |
| BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2) |
| |
| |
| |
| /* |
| * These are the data structures needed to scan |
| * convert regions. Two different scan conversion |
| * methods are available -- the even-odd method, and |
| * the winding number method. |
| * The even-odd rule states that a point is inside |
| * the polygon if a ray drawn from that point in any |
| * direction will pass through an odd number of |
| * path segments. |
| * By the winding number rule, a point is decided |
| * to be inside the polygon if a ray drawn from that |
| * point in any direction passes through a different |
| * number of clockwise and counter-clockwise path |
| * segments. |
| * |
| * These data structures are adapted somewhat from |
| * the algorithm in (Foley/Van Dam) for scan converting |
| * polygons. |
| * The basic algorithm is to start at the top (smallest y) |
| * of the polygon, stepping down to the bottom of |
| * the polygon by incrementing the y coordinate. We |
| * keep a list of edges which the current scanline crosses, |
| * sorted by x. This list is called the Active Edge Table (AET) |
| * As we change the y-coordinate, we update each entry in |
| * in the active edge table to reflect the edges new xcoord. |
| * This list must be sorted at each scanline in case |
| * two edges intersect. |
| * We also keep a data structure known as the Edge Table (ET), |
| * which keeps track of all the edges which the current |
| * scanline has not yet reached. The ET is basically a |
| * list of ScanLineList structures containing a list of |
| * edges which are entered at a given scanline. There is one |
| * ScanLineList per scanline at which an edge is entered. |
| * When we enter a new edge, we move it from the ET to the AET. |
| * |
| * From the AET, we can implement the even-odd rule as in |
| * (Foley/Van Dam). |
| * The winding number rule is a little trickier. We also |
| * keep the EdgeTableEntries in the AET linked by the |
| * nextWETE (winding EdgeTableEntry) link. This allows |
| * the edges to be linked just as before for updating |
| * purposes, but only uses the edges linked by the nextWETE |
| * link as edges representing spans of the polygon to |
| * drawn (as with the even-odd rule). |
| */ |
| |
| /* |
| * for the winding number rule |
| */ |
| #define CLOCKWISE 1 |
| #define COUNTERCLOCKWISE -1 |
| |
| typedef struct _EdgeTableEntry { |
| INT ymax; /* ycoord at which we exit this edge. */ |
| BRESINFO bres; /* Bresenham info to run the edge */ |
| struct _EdgeTableEntry *next; /* next in the list */ |
| struct _EdgeTableEntry *back; /* for insertion sort */ |
| struct _EdgeTableEntry *nextWETE; /* for winding num rule */ |
| int ClockWise; /* flag for winding number rule */ |
| } EdgeTableEntry; |
| |
| |
| typedef struct _ScanLineList{ |
| INT scanline; /* the scanline represented */ |
| EdgeTableEntry *edgelist; /* header node */ |
| struct _ScanLineList *next; /* next in the list */ |
| } ScanLineList; |
| |
| |
| typedef struct { |
| INT ymax; /* ymax for the polygon */ |
| INT ymin; /* ymin for the polygon */ |
| ScanLineList scanlines; /* header node */ |
| } EdgeTable; |
| |
| |
| /* |
| * Here is a struct to help with storage allocation |
| * so we can allocate a big chunk at a time, and then take |
| * pieces from this heap when we need to. |
| */ |
| #define SLLSPERBLOCK 25 |
| |
| typedef struct _ScanLineListBlock { |
| ScanLineList SLLs[SLLSPERBLOCK]; |
| struct _ScanLineListBlock *next; |
| } ScanLineListBlock; |
| |
| |
| /* |
| * |
| * a few macros for the inner loops of the fill code where |
| * performance considerations don't allow a procedure call. |
| * |
| * Evaluate the given edge at the given scanline. |
| * If the edge has expired, then we leave it and fix up |
| * the active edge table; otherwise, we increment the |
| * x value to be ready for the next scanline. |
| * The winding number rule is in effect, so we must notify |
| * the caller when the edge has been removed so he |
| * can reorder the Winding Active Edge Table. |
| */ |
| #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \ |
| if (pAET->ymax == y) { /* leaving this edge */ \ |
| pPrevAET->next = pAET->next; \ |
| pAET = pPrevAET->next; \ |
| fixWAET = 1; \ |
| if (pAET) \ |
| pAET->back = pPrevAET; \ |
| } \ |
| else { \ |
| BRESINCRPGONSTRUCT(pAET->bres); \ |
| pPrevAET = pAET; \ |
| pAET = pAET->next; \ |
| } \ |
| } |
| |
| |
| /* |
| * Evaluate the given edge at the given scanline. |
| * If the edge has expired, then we leave it and fix up |
| * the active edge table; otherwise, we increment the |
| * x value to be ready for the next scanline. |
| * The even-odd rule is in effect. |
| */ |
| #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \ |
| if (pAET->ymax == y) { /* leaving this edge */ \ |
| pPrevAET->next = pAET->next; \ |
| pAET = pPrevAET->next; \ |
| if (pAET) \ |
| pAET->back = pPrevAET; \ |
| } \ |
| else { \ |
| BRESINCRPGONSTRUCT(pAET->bres); \ |
| pPrevAET = pAET; \ |
| pAET = pAET->next; \ |
| } \ |
| } |
| |
| typedef void (*voidProcp)(); |
| |
| /* Note the parameter order is different from the X11 equivalents */ |
| |
| static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s); |
| static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2); |
| static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2); |
| static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2); |
| static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2); |
| static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn); |
| |
| #define RGN_DEFAULT_RECTS 2 |
| |
| /*********************************************************************** |
| * REGION_DumpRegion |
| * Outputs the contents of a WINEREGION |
| */ |
| static void REGION_DumpRegion(WINEREGION *pReg) |
| { |
| RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects; |
| |
| TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg, |
| pReg->extents.left, pReg->extents.top, |
| pReg->extents.right, pReg->extents.bottom, pReg->numRects); |
| for(pRect = pReg->rects; pRect < pRectEnd; pRect++) |
| TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top, |
| pRect->right, pRect->bottom); |
| return; |
| } |
| |
| |
| /*********************************************************************** |
| * REGION_AllocWineRegion |
| * Create a new empty WINEREGION. |
| */ |
| static WINEREGION *REGION_AllocWineRegion( INT n ) |
| { |
| WINEREGION *pReg; |
| |
| if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION )))) |
| { |
| if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT )))) |
| { |
| pReg->size = n; |
| EMPTY_REGION(pReg); |
| return pReg; |
| } |
| HeapFree(GetProcessHeap(), 0, pReg); |
| } |
| return NULL; |
| } |
| |
| |
| /*********************************************************************** |
| * REGION_CreateRegion |
| * Create a new empty region. |
| */ |
| static HRGN REGION_CreateRegion( INT n ) |
| { |
| HRGN hrgn; |
| RGNOBJ *obj; |
| |
| if(!(hrgn = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC ))) |
| return 0; |
| obj = (RGNOBJ *) GDI_HEAP_LOCK( hrgn ); |
| if(!(obj->rgn = REGION_AllocWineRegion(n))) { |
| GDI_FreeObject( hrgn ); |
| return 0; |
| } |
| GDI_HEAP_UNLOCK( hrgn ); |
| return hrgn; |
| } |
| |
| |
| /*********************************************************************** |
| * REGION_DestroyWineRegion |
| */ |
| static void REGION_DestroyWineRegion( WINEREGION* pReg ) |
| { |
| HeapFree( GetProcessHeap(), 0, pReg->rects ); |
| HeapFree( GetProcessHeap(), 0, pReg ); |
| return; |
| } |
| |
| /*********************************************************************** |
| * REGION_DeleteObject |
| */ |
| BOOL REGION_DeleteObject( HRGN hrgn, RGNOBJ * obj ) |
| { |
| TRACE(" %04x\n", hrgn ); |
| |
| REGION_DestroyWineRegion( obj->rgn ); |
| return GDI_FreeObject( hrgn ); |
| } |
| |
| /*********************************************************************** |
| * OffsetRgn16 (GDI.101) |
| */ |
| INT16 WINAPI OffsetRgn16( HRGN16 hrgn, INT16 x, INT16 y ) |
| { |
| return OffsetRgn( hrgn, x, y ); |
| } |
| |
| /*********************************************************************** |
| * OffsetRgn32 (GDI32.256) |
| */ |
| INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y ) |
| { |
| RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); |
| |
| if (obj && (x || y)) |
| { |
| INT ret; |
| int nbox = obj->rgn->numRects; |
| RECT *pbox = obj->rgn->rects; |
| |
| TRACE(" %04x %d,%d\n", hrgn, x, y ); |
| if(nbox) { |
| while(nbox--) { |
| pbox->left += x; |
| pbox->right += x; |
| pbox->top += y; |
| pbox->bottom += y; |
| pbox++; |
| } |
| obj->rgn->extents.left += x; |
| obj->rgn->extents.right += x; |
| obj->rgn->extents.top += y; |
| obj->rgn->extents.bottom += y; |
| } |
| ret = obj->rgn->type; |
| GDI_HEAP_UNLOCK( hrgn ); |
| return ret; |
| } |
| return ERROR; |
| } |
| |
| |
| /*********************************************************************** |
| * GetRgnBox16 (GDI.134) |
| */ |
| INT16 WINAPI GetRgnBox16( HRGN16 hrgn, LPRECT16 rect ) |
| { |
| RECT r; |
| INT16 ret = (INT16)GetRgnBox( hrgn, &r ); |
| CONV_RECT32TO16( &r, rect ); |
| return ret; |
| } |
| |
| /*********************************************************************** |
| * GetRgnBox32 (GDI32.219) |
| */ |
| INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect ) |
| { |
| RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); |
| if (obj) |
| { |
| INT ret; |
| TRACE(" %04x\n", hrgn ); |
| rect->left = obj->rgn->extents.left; |
| rect->top = obj->rgn->extents.top; |
| rect->right = obj->rgn->extents.right; |
| rect->bottom = obj->rgn->extents.bottom; |
| ret = obj->rgn->type; |
| GDI_HEAP_UNLOCK(hrgn); |
| return ret; |
| } |
| return ERROR; |
| } |
| |
| |
| /*********************************************************************** |
| * CreateRectRgn16 (GDI.64) |
| * |
| * NOTE: Doesn't call CreateRectRgn32 because of differences in SetRectRgn16/32 |
| */ |
| HRGN16 WINAPI CreateRectRgn16(INT16 left, INT16 top, INT16 right, INT16 bottom) |
| { |
| HRGN16 hrgn; |
| |
| if (!(hrgn = (HRGN16)REGION_CreateRegion(RGN_DEFAULT_RECTS))) |
| return 0; |
| TRACE("\n"); |
| SetRectRgn16(hrgn, left, top, right, bottom); |
| return hrgn; |
| } |
| |
| |
| /*********************************************************************** |
| * CreateRectRgn32 (GDI32.59) |
| */ |
| HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom) |
| { |
| HRGN hrgn; |
| |
| /* Allocate 2 rects by default to reduce the number of reallocs */ |
| |
| if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS))) |
| return 0; |
| TRACE("\n"); |
| SetRectRgn(hrgn, left, top, right, bottom); |
| return hrgn; |
| } |
| |
| /*********************************************************************** |
| * CreateRectRgnIndirect16 (GDI.65) |
| */ |
| HRGN16 WINAPI CreateRectRgnIndirect16( const RECT16* rect ) |
| { |
| return CreateRectRgn16( rect->left, rect->top, rect->right, rect->bottom ); |
| } |
| |
| |
| /*********************************************************************** |
| * CreateRectRgnIndirect32 (GDI32.60) |
| */ |
| HRGN WINAPI CreateRectRgnIndirect( const RECT* rect ) |
| { |
| return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom ); |
| } |
| |
| |
| /*********************************************************************** |
| * SetRectRgn16 (GDI.172) |
| * |
| * NOTE: Win 3.1 sets region to empty if left > right |
| */ |
| VOID WINAPI SetRectRgn16( HRGN16 hrgn, INT16 left, INT16 top, |
| INT16 right, INT16 bottom ) |
| { |
| if(left < right) |
| SetRectRgn( hrgn, left, top, right, bottom ); |
| else |
| SetRectRgn( hrgn, 0, 0, 0, 0 ); |
| } |
| |
| |
| /*********************************************************************** |
| * SetRectRgn32 (GDI32.332) |
| * |
| * Allows either or both left and top to be greater than right or bottom. |
| */ |
| BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top, |
| INT right, INT bottom ) |
| { |
| RGNOBJ * obj; |
| |
| TRACE(" %04x %d,%d-%d,%d\n", |
| hrgn, left, top, right, bottom ); |
| |
| if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE; |
| |
| if (left > right) { INT tmp = left; left = right; right = tmp; } |
| if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; } |
| |
| if((left != right) && (top != bottom)) |
| { |
| obj->rgn->rects->left = obj->rgn->extents.left = left; |
| obj->rgn->rects->top = obj->rgn->extents.top = top; |
| obj->rgn->rects->right = obj->rgn->extents.right = right; |
| obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom; |
| obj->rgn->numRects = 1; |
| obj->rgn->type = SIMPLEREGION; |
| } |
| else |
| EMPTY_REGION(obj->rgn); |
| |
| GDI_HEAP_UNLOCK( hrgn ); |
| return TRUE; |
| } |
| |
| |
| /*********************************************************************** |
| * CreateRoundRectRgn16 (GDI.444) |
| * |
| * If either ellipse dimension is zero we call CreateRectRgn16 for its |
| * `special' behaviour. -ve ellipse dimensions can result in GPFs under win3.1 |
| * we just let CreateRoundRectRgn32 convert them to +ve values. |
| */ |
| |
| HRGN16 WINAPI CreateRoundRectRgn16( INT16 left, INT16 top, |
| INT16 right, INT16 bottom, |
| INT16 ellipse_width, INT16 ellipse_height ) |
| { |
| if( ellipse_width == 0 || ellipse_height == 0 ) |
| return CreateRectRgn16( left, top, right, bottom ); |
| else |
| return (HRGN16)CreateRoundRectRgn( left, top, right, bottom, |
| ellipse_width, ellipse_height ); |
| } |
| |
| /*********************************************************************** |
| * CreateRoundRectRgn32 (GDI32.61) |
| */ |
| HRGN WINAPI CreateRoundRectRgn( INT left, INT top, |
| INT right, INT bottom, |
| INT ellipse_width, INT ellipse_height ) |
| { |
| RGNOBJ * obj; |
| HRGN hrgn; |
| int asq, bsq, d, xd, yd; |
| RECT rect; |
| |
| /* Check if we can do a normal rectangle instead */ |
| |
| if ((ellipse_width == 0) || (ellipse_height == 0)) |
| return CreateRectRgn( left, top, right, bottom ); |
| |
| /* Make the dimensions sensible */ |
| |
| if (left > right) { INT tmp = left; left = right; right = tmp; } |
| if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; } |
| |
| ellipse_width = abs(ellipse_width); |
| ellipse_height = abs(ellipse_height); |
| |
| /* Create region */ |
| |
| d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64; |
| if (!(hrgn = REGION_CreateRegion(d))) return 0; |
| obj = (RGNOBJ *) GDI_HEAP_LOCK( hrgn ); |
| TRACE("(%d,%d-%d,%d %dx%d): ret=%04x\n", |
| left, top, right, bottom, ellipse_width, ellipse_height, hrgn ); |
| |
| /* Check parameters */ |
| |
| if (ellipse_width > right-left) ellipse_width = right-left; |
| if (ellipse_height > bottom-top) ellipse_height = bottom-top; |
| |
| /* Ellipse algorithm, based on an article by K. Porter */ |
| /* in DDJ Graphics Programming Column, 8/89 */ |
| |
| asq = ellipse_width * ellipse_width / 4; /* a^2 */ |
| bsq = ellipse_height * ellipse_height / 4; /* b^2 */ |
| d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */ |
| xd = 0; |
| yd = asq * ellipse_height; /* 2a^2b */ |
| |
| rect.left = left + ellipse_width / 2; |
| rect.right = right - ellipse_width / 2; |
| |
| /* Loop to draw first half of quadrant */ |
| |
| while (xd < yd) |
| { |
| if (d > 0) /* if nearest pixel is toward the center */ |
| { |
| /* move toward center */ |
| rect.top = top++; |
| rect.bottom = rect.top + 1; |
| REGION_UnionRectWithRegion( &rect, obj->rgn ); |
| rect.top = --bottom; |
| rect.bottom = rect.top + 1; |
| REGION_UnionRectWithRegion( &rect, obj->rgn ); |
| yd -= 2*asq; |
| d -= yd; |
| } |
| rect.left--; /* next horiz point */ |
| rect.right++; |
| xd += 2*bsq; |
| d += bsq + xd; |
| } |
| |
| /* Loop to draw second half of quadrant */ |
| |
| d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2; |
| while (yd >= 0) |
| { |
| /* next vertical point */ |
| rect.top = top++; |
| rect.bottom = rect.top + 1; |
| REGION_UnionRectWithRegion( &rect, obj->rgn ); |
| rect.top = --bottom; |
| rect.bottom = rect.top + 1; |
| REGION_UnionRectWithRegion( &rect, obj->rgn ); |
| if (d < 0) /* if nearest pixel is outside ellipse */ |
| { |
| rect.left--; /* move away from center */ |
| rect.right++; |
| xd += 2*bsq; |
| d += xd; |
| } |
| yd -= 2*asq; |
| d += asq - yd; |
| } |
| |
| /* Add the inside rectangle */ |
| |
| if (top <= bottom) |
| { |
| rect.top = top; |
| rect.bottom = bottom; |
| REGION_UnionRectWithRegion( &rect, obj->rgn ); |
| } |
| obj->rgn->type = SIMPLEREGION; /* FIXME? */ |
| GDI_HEAP_UNLOCK( hrgn ); |
| return hrgn; |
| } |
| |
| |
| /*********************************************************************** |
| * CreateEllipticRgn16 (GDI.54) |
| */ |
| HRGN16 WINAPI CreateEllipticRgn16( INT16 left, INT16 top, |
| INT16 right, INT16 bottom ) |
| { |
| return (HRGN16)CreateRoundRectRgn( left, top, right, bottom, |
| right-left, bottom-top ); |
| } |
| |
| |
| /*********************************************************************** |
| * CreateEllipticRgn32 (GDI32.39) |
| */ |
| HRGN WINAPI CreateEllipticRgn( INT left, INT top, |
| INT right, INT bottom ) |
| { |
| return CreateRoundRectRgn( left, top, right, bottom, |
| right-left, bottom-top ); |
| } |
| |
| |
| /*********************************************************************** |
| * CreateEllipticRgnIndirect16 (GDI.55) |
| */ |
| HRGN16 WINAPI CreateEllipticRgnIndirect16( const RECT16 *rect ) |
| { |
| return CreateRoundRectRgn( rect->left, rect->top, rect->right, |
| rect->bottom, rect->right - rect->left, |
| rect->bottom - rect->top ); |
| } |
| |
| |
| /*********************************************************************** |
| * CreateEllipticRgnIndirect32 (GDI32.40) |
| */ |
| HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect ) |
| { |
| return CreateRoundRectRgn( rect->left, rect->top, rect->right, |
| rect->bottom, rect->right - rect->left, |
| rect->bottom - rect->top ); |
| } |
| |
| /*********************************************************************** |
| * GetRegionData32 (GDI32.217) |
| * |
| */ |
| DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata) |
| { |
| DWORD size; |
| RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); |
| |
| TRACE(" %04x count = %ld, rgndata = %p\n", |
| hrgn, count, rgndata); |
| |
| if(!obj) return 0; |
| |
| size = obj->rgn->numRects * sizeof(RECT); |
| if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL) |
| { |
| GDI_HEAP_UNLOCK( hrgn ); |
| return size + sizeof(RGNDATAHEADER); |
| } |
| |
| rgndata->rdh.dwSize = sizeof(RGNDATAHEADER); |
| rgndata->rdh.iType = RDH_RECTANGLES; |
| rgndata->rdh.nCount = obj->rgn->numRects; |
| rgndata->rdh.nRgnSize = size; |
| rgndata->rdh.rcBound.left = obj->rgn->extents.left; |
| rgndata->rdh.rcBound.top = obj->rgn->extents.top; |
| rgndata->rdh.rcBound.right = obj->rgn->extents.right; |
| rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom; |
| |
| memcpy( rgndata->Buffer, obj->rgn->rects, size ); |
| |
| GDI_HEAP_UNLOCK( hrgn ); |
| return 1; |
| } |
| |
| /*********************************************************************** |
| * GetRegionData16 (GDI.607) |
| * FIXME: is LPRGNDATA the same in Win16 and Win32 ? |
| */ |
| DWORD WINAPI GetRegionData16(HRGN16 hrgn, DWORD count, LPRGNDATA rgndata) |
| { |
| return GetRegionData((HRGN)hrgn, count, rgndata); |
| } |
| |
| /*********************************************************************** |
| * ExtCreateRegion (GDI32.94) |
| * |
| */ |
| HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata) |
| { |
| HRGN hrgn; |
| |
| TRACE(" %p %ld %p = ", lpXform, dwCount, rgndata ); |
| |
| if( lpXform ) |
| WARN("(Xform not implemented - ignored) "); |
| |
| if( rgndata->rdh.iType != RDH_RECTANGLES ) |
| { |
| /* FIXME: We can use CreatePolyPolygonRgn() here |
| * for trapezoidal data */ |
| |
| WARN("(Unsupported region data) "); |
| goto fail; |
| } |
| |
| if( (hrgn = REGION_CreateRegion( rgndata->rdh.nCount )) ) |
| { |
| RECT *pCurRect, *pEndRect; |
| RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); |
| |
| pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount; |
| for(pCurRect = (RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++) |
| REGION_UnionRectWithRegion( pCurRect, obj->rgn ); |
| GDI_HEAP_UNLOCK( hrgn ); |
| |
| TRACE("%04x\n", hrgn ); |
| return hrgn; |
| } |
| fail: |
| WARN("Failed\n"); |
| return 0; |
| } |
| |
| /*********************************************************************** |
| * PtInRegion16 (GDI.161) |
| */ |
| BOOL16 WINAPI PtInRegion16( HRGN16 hrgn, INT16 x, INT16 y ) |
| { |
| return PtInRegion( hrgn, x, y ); |
| } |
| |
| |
| /*********************************************************************** |
| * PtInRegion32 (GDI32.278) |
| */ |
| BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y ) |
| { |
| RGNOBJ * obj; |
| |
| if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) |
| { |
| BOOL ret = FALSE; |
| int i; |
| |
| if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y)) |
| for (i = 0; i < obj->rgn->numRects; i++) |
| if (INRECT (obj->rgn->rects[i], x, y)) |
| ret = TRUE; |
| GDI_HEAP_UNLOCK( hrgn ); |
| return ret; |
| } |
| return FALSE; |
| } |
| |
| |
| /*********************************************************************** |
| * RectInRegion16 (GDI.181) |
| */ |
| BOOL16 WINAPI RectInRegion16( HRGN16 hrgn, const RECT16 *rect ) |
| { |
| RECT r32; |
| |
| CONV_RECT16TO32(rect, &r32); |
| return (BOOL16)RectInRegion(hrgn, &r32); |
| } |
| |
| |
| /*********************************************************************** |
| * RectInRegion32 (GDI32.281) |
| * |
| * Returns TRUE if rect is at least partly inside hrgn |
| */ |
| BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect ) |
| { |
| RGNOBJ * obj; |
| |
| if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) |
| { |
| RECT *pCurRect, *pRectEnd; |
| BOOL ret = FALSE; |
| |
| /* this is (just) a useful optimization */ |
| if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents, |
| rect)) |
| { |
| for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect + |
| obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++) |
| { |
| if (pCurRect->bottom <= rect->top) |
| continue; /* not far enough down yet */ |
| |
| if (pCurRect->top >= rect->bottom) { |
| ret = FALSE; /* too far down */ |
| break; |
| } |
| |
| if (pCurRect->right <= rect->left) |
| continue; /* not far enough over yet */ |
| |
| if (pCurRect->left >= rect->right) { |
| continue; |
| } |
| |
| ret = TRUE; |
| break; |
| } |
| } |
| GDI_HEAP_UNLOCK(hrgn); |
| return ret; |
| } |
| return FALSE; |
| } |
| |
| /*********************************************************************** |
| * EqualRgn16 (GDI.72) |
| */ |
| BOOL16 WINAPI EqualRgn16( HRGN16 rgn1, HRGN16 rgn2 ) |
| { |
| return EqualRgn( rgn1, rgn2 ); |
| } |
| |
| |
| /*********************************************************************** |
| * EqualRgn32 (GDI32.90) |
| */ |
| BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 ) |
| { |
| RGNOBJ *obj1, *obj2; |
| BOOL ret = FALSE; |
| |
| if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC ))) |
| { |
| if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC ))) |
| { |
| int i; |
| |
| if ( obj1->rgn->numRects != obj2->rgn->numRects ) goto done; |
| if ( obj1->rgn->numRects == 0 ) |
| { |
| ret = TRUE; |
| goto done; |
| |
| } |
| if (obj1->rgn->extents.left != obj2->rgn->extents.left) goto done; |
| if (obj1->rgn->extents.right != obj2->rgn->extents.right) goto done; |
| if (obj1->rgn->extents.top != obj2->rgn->extents.top) goto done; |
| if (obj1->rgn->extents.bottom != obj2->rgn->extents.bottom) goto done; |
| for( i = 0; i < obj1->rgn->numRects; i++ ) |
| { |
| if (obj1->rgn->rects[i].left != obj2->rgn->rects[i].left) goto done; |
| if (obj1->rgn->rects[i].right != obj2->rgn->rects[i].right) goto done; |
| if (obj1->rgn->rects[i].top != obj2->rgn->rects[i].top) goto done; |
| if (obj1->rgn->rects[i].bottom != obj2->rgn->rects[i].bottom) goto done; |
| } |
| ret = TRUE; |
| done: |
| GDI_HEAP_UNLOCK(hrgn2); |
| } |
| GDI_HEAP_UNLOCK(hrgn1); |
| } |
| return ret; |
| } |
| /*********************************************************************** |
| * REGION_UnionRectWithRegion |
| * Adds a rectangle to a WINEREGION |
| * See below for REGION_UnionRectWithRgn |
| */ |
| static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn) |
| { |
| WINEREGION region; |
| |
| region.rects = ®ion.extents; |
| region.numRects = 1; |
| region.size = 1; |
| region.type = SIMPLEREGION; |
| region.extents = *rect; |
| REGION_UnionRegion(rgn, rgn, ®ion); |
| return; |
| } |
| |
| /*********************************************************************** |
| * REGION_UnionRectWithRgn |
| * Adds a rectangle to a HRGN32 |
| * A helper used by scroll.c |
| */ |
| BOOL REGION_UnionRectWithRgn( HRGN hrgn, const RECT *lpRect ) |
| { |
| RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); |
| |
| if(!obj) return FALSE; |
| REGION_UnionRectWithRegion( lpRect, obj->rgn ); |
| GDI_HEAP_UNLOCK(hrgn); |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * REGION_CreateFrameRgn |
| * |
| * Create a region that is a frame around another region. |
| * Expand all rectangles by +/- x and y, then subtract original region. |
| */ |
| BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y ) |
| { |
| BOOL bRet; |
| RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC ); |
| |
| if (srcObj->rgn->numRects != 0) |
| { |
| RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC ); |
| RECT *pRect, *pEndRect; |
| RECT tempRect; |
| |
| EMPTY_REGION( destObj->rgn ); |
| |
| pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects; |
| for(pRect = srcObj->rgn->rects; pRect < pEndRect; pRect++) |
| { |
| tempRect.left = pRect->left - x; |
| tempRect.top = pRect->top - y; |
| tempRect.right = pRect->right + x; |
| tempRect.bottom = pRect->bottom + y; |
| REGION_UnionRectWithRegion( &tempRect, destObj->rgn ); |
| } |
| REGION_SubtractRegion( destObj->rgn, destObj->rgn, srcObj->rgn ); |
| GDI_HEAP_UNLOCK ( hDest ); |
| bRet = TRUE; |
| } |
| else |
| bRet = FALSE; |
| GDI_HEAP_UNLOCK( hSrc ); |
| return bRet; |
| } |
| |
| /*********************************************************************** |
| * REGION_LPTODP |
| * |
| * Convert region to device co-ords for the supplied dc. |
| */ |
| BOOL REGION_LPTODP( HDC hdc, HRGN hDest, HRGN hSrc ) |
| { |
| RECT *pCurRect, *pEndRect; |
| RGNOBJ *srcObj, *destObj; |
| DC * dc = DC_GetDCPtr( hdc ); |
| RECT tmpRect; |
| |
| TRACE(" hdc=%04x dest=%04x src=%04x\n", |
| hdc, hDest, hSrc) ; |
| |
| if (dc->w.MapMode == MM_TEXT) /* Requires only a translation */ |
| { |
| if( CombineRgn( hDest, hSrc, 0, RGN_COPY ) == ERROR ) return FALSE; |
| OffsetRgn( hDest, dc->vportOrgX - dc->wndOrgX, |
| dc->vportOrgY - dc->wndOrgY ); |
| return TRUE; |
| } |
| |
| if(!( srcObj = (RGNOBJ *) GDI_GetObjPtr( hSrc, REGION_MAGIC) )) |
| return FALSE; |
| if(!( destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC) )) |
| { |
| GDI_HEAP_UNLOCK( hSrc ); |
| return FALSE; |
| } |
| EMPTY_REGION( destObj->rgn ); |
| |
| pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects; |
| for(pCurRect = srcObj->rgn->rects; pCurRect < pEndRect; pCurRect++) |
| { |
| tmpRect = *pCurRect; |
| tmpRect.left = XLPTODP( dc, tmpRect.left ); |
| tmpRect.top = YLPTODP( dc, tmpRect.top ); |
| tmpRect.right = XLPTODP( dc, tmpRect.right ); |
| tmpRect.bottom = YLPTODP( dc, tmpRect.bottom ); |
| REGION_UnionRectWithRegion( &tmpRect, destObj->rgn ); |
| } |
| |
| GDI_HEAP_UNLOCK( hDest ); |
| GDI_HEAP_UNLOCK( hSrc ); |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * CombineRgn16 (GDI.451) |
| */ |
| INT16 WINAPI CombineRgn16(HRGN16 hDest, HRGN16 hSrc1, HRGN16 hSrc2, INT16 mode) |
| { |
| return (INT16)CombineRgn( hDest, hSrc1, hSrc2, mode ); |
| } |
| |
| |
| /*********************************************************************** |
| * CombineRgn32 (GDI32.19) |
| * |
| * Note: The behavior is correct even if src and dest regions are the same. |
| */ |
| INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode) |
| { |
| RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC); |
| INT result = ERROR; |
| |
| TRACE(" %04x,%04x -> %04x mode=%x\n", |
| hSrc1, hSrc2, hDest, mode ); |
| if (destObj) |
| { |
| RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC); |
| |
| if (src1Obj) |
| { |
| TRACE("dump:\n"); |
| if(TRACE_ON(region)) |
| REGION_DumpRegion(src1Obj->rgn); |
| if (mode == RGN_COPY) |
| { |
| REGION_CopyRegion( destObj->rgn, src1Obj->rgn ); |
| result = destObj->rgn->type; |
| } |
| else |
| { |
| RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC); |
| |
| if (src2Obj) |
| { |
| TRACE("dump:\n"); |
| if(TRACE_ON(region)) |
| REGION_DumpRegion(src2Obj->rgn); |
| switch (mode) |
| { |
| case RGN_AND: |
| REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn); |
| break; |
| case RGN_OR: |
| REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn ); |
| break; |
| case RGN_XOR: |
| REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn ); |
| break; |
| case RGN_DIFF: |
| REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn ); |
| break; |
| } |
| result = destObj->rgn->type; |
| GDI_HEAP_UNLOCK( hSrc2 ); |
| } |
| } |
| GDI_HEAP_UNLOCK( hSrc1 ); |
| } |
| TRACE("dump:\n"); |
| if(TRACE_ON(region)) |
| REGION_DumpRegion(destObj->rgn); |
| |
| GDI_HEAP_UNLOCK( hDest ); |
| } else { |
| ERR("Invalid rgn=%04x\n", hDest); |
| } |
| return result; |
| } |
| |
| /*********************************************************************** |
| * REGION_SetExtents |
| * Re-calculate the extents of a region |
| */ |
| static void REGION_SetExtents (WINEREGION *pReg) |
| { |
| RECT *pRect, *pRectEnd, *pExtents; |
| |
| if (pReg->numRects == 0) |
| { |
| pReg->extents.left = 0; |
| pReg->extents.top = 0; |
| pReg->extents.right = 0; |
| pReg->extents.bottom = 0; |
| return; |
| } |
| |
| pExtents = &pReg->extents; |
| pRect = pReg->rects; |
| pRectEnd = &pRect[pReg->numRects - 1]; |
| |
| /* |
| * Since pRect is the first rectangle in the region, it must have the |
| * smallest top and since pRectEnd is the last rectangle in the region, |
| * it must have the largest bottom, because of banding. Initialize left and |
| * right from pRect and pRectEnd, resp., as good things to initialize them |
| * to... |
| */ |
| pExtents->left = pRect->left; |
| pExtents->top = pRect->top; |
| pExtents->right = pRectEnd->right; |
| pExtents->bottom = pRectEnd->bottom; |
| |
| while (pRect <= pRectEnd) |
| { |
| if (pRect->left < pExtents->left) |
| pExtents->left = pRect->left; |
| if (pRect->right > pExtents->right) |
| pExtents->right = pRect->right; |
| pRect++; |
| } |
| } |
| |
| /*********************************************************************** |
| * REGION_CopyRegion |
| */ |
| static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src) |
| { |
| if (dst != src) /* don't want to copy to itself */ |
| { |
| if (dst->size < src->numRects) |
| { |
| if (! (dst->rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects, |
| src->numRects * sizeof(RECT) ))) |
| return; |
| dst->size = src->numRects; |
| } |
| dst->numRects = src->numRects; |
| dst->extents.left = src->extents.left; |
| dst->extents.top = src->extents.top; |
| dst->extents.right = src->extents.right; |
| dst->extents.bottom = src->extents.bottom; |
| dst->type = src->type; |
| |
| memcpy((char *) dst->rects, (char *) src->rects, |
| (int) (src->numRects * sizeof(RECT))); |
| } |
| return; |
| } |
| |
| /*********************************************************************** |
| * REGION_Coalesce |
| * |
| * Attempt to merge the rects in the current band with those in the |
| * previous one. Used only by REGION_RegionOp. |
| * |
| * Results: |
| * The new index for the previous band. |
| * |
| * Side Effects: |
| * If coalescing takes place: |
| * - rectangles in the previous band will have their bottom fields |
| * altered. |
| * - pReg->numRects will be decreased. |
| * |
| */ |
| static INT REGION_Coalesce ( |
| WINEREGION *pReg, /* Region to coalesce */ |
| INT prevStart, /* Index of start of previous band */ |
| INT curStart /* Index of start of current band */ |
| ) { |
| RECT *pPrevRect; /* Current rect in previous band */ |
| RECT *pCurRect; /* Current rect in current band */ |
| RECT *pRegEnd; /* End of region */ |
| INT curNumRects; /* Number of rectangles in current band */ |
| INT prevNumRects; /* Number of rectangles in previous band */ |
| INT bandtop; /* top coordinate for current band */ |
| |
| pRegEnd = &pReg->rects[pReg->numRects]; |
| |
| pPrevRect = &pReg->rects[prevStart]; |
| prevNumRects = curStart - prevStart; |
| |
| /* |
| * Figure out how many rectangles are in the current band. Have to do |
| * this because multiple bands could have been added in REGION_RegionOp |
| * at the end when one region has been exhausted. |
| */ |
| pCurRect = &pReg->rects[curStart]; |
| bandtop = pCurRect->top; |
| for (curNumRects = 0; |
| (pCurRect != pRegEnd) && (pCurRect->top == bandtop); |
| curNumRects++) |
| { |
| pCurRect++; |
| } |
| |
| if (pCurRect != pRegEnd) |
| { |
| /* |
| * If more than one band was added, we have to find the start |
| * of the last band added so the next coalescing job can start |
| * at the right place... (given when multiple bands are added, |
| * this may be pointless -- see above). |
| */ |
| pRegEnd--; |
| while (pRegEnd[-1].top == pRegEnd->top) |
| { |
| pRegEnd--; |
| } |
| curStart = pRegEnd - pReg->rects; |
| pRegEnd = pReg->rects + pReg->numRects; |
| } |
| |
| if ((curNumRects == prevNumRects) && (curNumRects != 0)) { |
| pCurRect -= curNumRects; |
| /* |
| * The bands may only be coalesced if the bottom of the previous |
| * matches the top scanline of the current. |
| */ |
| if (pPrevRect->bottom == pCurRect->top) |
| { |
| /* |
| * Make sure the bands have rects in the same places. This |
| * assumes that rects have been added in such a way that they |
| * cover the most area possible. I.e. two rects in a band must |
| * have some horizontal space between them. |
| */ |
| do |
| { |
| if ((pPrevRect->left != pCurRect->left) || |
| (pPrevRect->right != pCurRect->right)) |
| { |
| /* |
| * The bands don't line up so they can't be coalesced. |
| */ |
| return (curStart); |
| } |
| pPrevRect++; |
| pCurRect++; |
| prevNumRects -= 1; |
| } while (prevNumRects != 0); |
| |
| pReg->numRects -= curNumRects; |
| pCurRect -= curNumRects; |
| pPrevRect -= curNumRects; |
| |
| /* |
| * The bands may be merged, so set the bottom of each rect |
| * in the previous band to that of the corresponding rect in |
| * the current band. |
| */ |
| do |
| { |
| pPrevRect->bottom = pCurRect->bottom; |
| pPrevRect++; |
| pCurRect++; |
| curNumRects -= 1; |
| } while (curNumRects != 0); |
| |
| /* |
| * If only one band was added to the region, we have to backup |
| * curStart to the start of the previous band. |
| * |
| * If more than one band was added to the region, copy the |
| * other bands down. The assumption here is that the other bands |
| * came from the same region as the current one and no further |
| * coalescing can be done on them since it's all been done |
| * already... curStart is already in the right place. |
| */ |
| if (pCurRect == pRegEnd) |
| { |
| curStart = prevStart; |
| } |
| else |
| { |
| do |
| { |
| *pPrevRect++ = *pCurRect++; |
| } while (pCurRect != pRegEnd); |
| } |
| |
| } |
| } |
| return (curStart); |
| } |
| |
| /*********************************************************************** |
| * REGION_RegionOp |
| * |
| * Apply an operation to two regions. Called by REGION_Union, |
| * REGION_Inverse, REGION_Subtract, REGION_Intersect... |
| * |
| * Results: |
| * None. |
| * |
| * Side Effects: |
| * The new region is overwritten. |
| * |
| * Notes: |
| * The idea behind this function is to view the two regions as sets. |
| * Together they cover a rectangle of area that this function divides |
| * into horizontal bands where points are covered only by one region |
| * or by both. For the first case, the nonOverlapFunc is called with |
| * each the band and the band's upper and lower extents. For the |
| * second, the overlapFunc is called to process the entire band. It |
| * is responsible for clipping the rectangles in the band, though |
| * this function provides the boundaries. |
| * At the end of each band, the new region is coalesced, if possible, |
| * to reduce the number of rectangles in the region. |
| * |
| */ |
| static void REGION_RegionOp( |
| WINEREGION *newReg, /* Place to store result */ |
| WINEREGION *reg1, /* First region in operation */ |
| WINEREGION *reg2, /* 2nd region in operation */ |
| void (*overlapFunc)(), /* Function to call for over-lapping bands */ |
| void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */ |
| void (*nonOverlap2Func)() /* Function to call for non-overlapping bands in region 2 */ |
| ) { |
| RECT *r1; /* Pointer into first region */ |
| RECT *r2; /* Pointer into 2d region */ |
| RECT *r1End; /* End of 1st region */ |
| RECT *r2End; /* End of 2d region */ |
| INT ybot; /* Bottom of intersection */ |
| INT ytop; /* Top of intersection */ |
| RECT *oldRects; /* Old rects for newReg */ |
| INT prevBand; /* Index of start of |
| * previous band in newReg */ |
| INT curBand; /* Index of start of current |
| * band in newReg */ |
| RECT *r1BandEnd; /* End of current band in r1 */ |
| RECT *r2BandEnd; /* End of current band in r2 */ |
| INT top; /* Top of non-overlapping band */ |
| INT bot; /* Bottom of non-overlapping band */ |
| |
| /* |
| * Initialization: |
| * set r1, r2, r1End and r2End appropriately, preserve the important |
| * parts of the destination region until the end in case it's one of |
| * the two source regions, then mark the "new" region empty, allocating |
| * another array of rectangles for it to use. |
| */ |
| r1 = reg1->rects; |
| r2 = reg2->rects; |
| r1End = r1 + reg1->numRects; |
| r2End = r2 + reg2->numRects; |
| |
| |
| /* |
| * newReg may be one of the src regions so we can't empty it. We keep a |
| * note of its rects pointer (so that we can free them later), preserve its |
| * extents and simply set numRects to zero. |
| */ |
| |
| oldRects = newReg->rects; |
| newReg->numRects = 0; |
| |
| /* |
| * Allocate a reasonable number of rectangles for the new region. The idea |
| * is to allocate enough so the individual functions don't need to |
| * reallocate and copy the array, which is time consuming, yet we don't |
| * have to worry about using too much memory. I hope to be able to |
| * nuke the Xrealloc() at the end of this function eventually. |
| */ |
| newReg->size = MAX(reg1->numRects,reg2->numRects) * 2; |
| |
| if (! (newReg->rects = HeapAlloc( GetProcessHeap(), 0, |
| sizeof(RECT) * newReg->size ))) |
| { |
| newReg->size = 0; |
| return; |
| } |
| |
| /* |
| * Initialize ybot and ytop. |
| * In the upcoming loop, ybot and ytop serve different functions depending |
| * on whether the band being handled is an overlapping or non-overlapping |
| * band. |
| * In the case of a non-overlapping band (only one of the regions |
| * has points in the band), ybot is the bottom of the most recent |
| * intersection and thus clips the top of the rectangles in that band. |
| * ytop is the top of the next intersection between the two regions and |
| * serves to clip the bottom of the rectangles in the current band. |
| * For an overlapping band (where the two regions intersect), ytop clips |
| * the top of the rectangles of both regions and ybot clips the bottoms. |
| */ |
| if (reg1->extents.top < reg2->extents.top) |
| ybot = reg1->extents.top; |
| else |
| ybot = reg2->extents.top; |
| |
| /* |
| * prevBand serves to mark the start of the previous band so rectangles |
| * can be coalesced into larger rectangles. qv. miCoalesce, above. |
| * In the beginning, there is no previous band, so prevBand == curBand |
| * (curBand is set later on, of course, but the first band will always |
| * start at index 0). prevBand and curBand must be indices because of |
| * the possible expansion, and resultant moving, of the new region's |
| * array of rectangles. |
| */ |
| prevBand = 0; |
| |
| do |
| { |
| curBand = newReg->numRects; |
| |
| /* |
| * This algorithm proceeds one source-band (as opposed to a |
| * destination band, which is determined by where the two regions |
| * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the |
| * rectangle after the last one in the current band for their |
| * respective regions. |
| */ |
| r1BandEnd = r1; |
| while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top)) |
| { |
| r1BandEnd++; |
| } |
| |
| r2BandEnd = r2; |
| while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top)) |
| { |
| r2BandEnd++; |
| } |
| |
| /* |
| * First handle the band that doesn't intersect, if any. |
| * |
| * Note that attention is restricted to one band in the |
| * non-intersecting region at once, so if a region has n |
| * bands between the current position and the next place it overlaps |
| * the other, this entire loop will be passed through n times. |
| */ |
| if (r1->top < r2->top) |
| { |
| top = MAX(r1->top,ybot); |
| bot = MIN(r1->bottom,r2->top); |
| |
| if ((top != bot) && (nonOverlap1Func != (void (*)())NULL)) |
| { |
| (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot); |
| } |
| |
| ytop = r2->top; |
| } |
| else if (r2->top < r1->top) |
| { |
| top = MAX(r2->top,ybot); |
| bot = MIN(r2->bottom,r1->top); |
| |
| if ((top != bot) && (nonOverlap2Func != (void (*)())NULL)) |
| { |
| (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot); |
| } |
| |
| ytop = r1->top; |
| } |
| else |
| { |
| ytop = r1->top; |
| } |
| |
| /* |
| * If any rectangles got added to the region, try and coalesce them |
| * with rectangles from the previous band. Note we could just do |
| * this test in miCoalesce, but some machines incur a not |
| * inconsiderable cost for function calls, so... |
| */ |
| if (newReg->numRects != curBand) |
| { |
| prevBand = REGION_Coalesce (newReg, prevBand, curBand); |
| } |
| |
| /* |
| * Now see if we've hit an intersecting band. The two bands only |
| * intersect if ybot > ytop |
| */ |
| ybot = MIN(r1->bottom, r2->bottom); |
| curBand = newReg->numRects; |
| if (ybot > ytop) |
| { |
| (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot); |
| |
| } |
| |
| if (newReg->numRects != curBand) |
| { |
| prevBand = REGION_Coalesce (newReg, prevBand, curBand); |
| } |
| |
| /* |
| * If we've finished with a band (bottom == ybot) we skip forward |
| * in the region to the next band. |
| */ |
| if (r1->bottom == ybot) |
| { |
| r1 = r1BandEnd; |
| } |
| if (r2->bottom == ybot) |
| { |
| r2 = r2BandEnd; |
| } |
| } while ((r1 != r1End) && (r2 != r2End)); |
| |
| /* |
| * Deal with whichever region still has rectangles left. |
| */ |
| curBand = newReg->numRects; |
| if (r1 != r1End) |
| { |
| if (nonOverlap1Func != (void (*)())NULL) |
| { |
| do |
| { |
| r1BandEnd = r1; |
| while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top)) |
| { |
| r1BandEnd++; |
| } |
| (* nonOverlap1Func) (newReg, r1, r1BandEnd, |
| MAX(r1->top,ybot), r1->bottom); |
| r1 = r1BandEnd; |
| } while (r1 != r1End); |
| } |
| } |
| else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL)) |
| { |
| do |
| { |
| r2BandEnd = r2; |
| while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top)) |
| { |
| r2BandEnd++; |
| } |
| (* nonOverlap2Func) (newReg, r2, r2BandEnd, |
| MAX(r2->top,ybot), r2->bottom); |
| r2 = r2BandEnd; |
| } while (r2 != r2End); |
| } |
| |
| if (newReg->numRects != curBand) |
| { |
| (void) REGION_Coalesce (newReg, prevBand, curBand); |
| } |
| |
| /* |
| * A bit of cleanup. To keep regions from growing without bound, |
| * we shrink the array of rectangles to match the new number of |
| * rectangles in the region. This never goes to 0, however... |
| * |
| * Only do this stuff if the number of rectangles allocated is more than |
| * twice the number of rectangles in the region (a simple optimization...). |
| */ |
| if ((newReg->numRects < (newReg->size >> 1)) && (newReg->numRects > 2)) |
| { |
| if (REGION_NOT_EMPTY(newReg)) |
| { |
| RECT *prev_rects = newReg->rects; |
| newReg->size = newReg->numRects; |
| newReg->rects = HeapReAlloc( GetProcessHeap(), 0, newReg->rects, |
| sizeof(RECT) * newReg->size ); |
| if (! newReg->rects) |
| newReg->rects = prev_rects; |
| } |
| else |
| { |
| /* |
| * No point in doing the extra work involved in an Xrealloc if |
| * the region is empty |
| */ |
| newReg->size = 1; |
| HeapFree( GetProcessHeap(), 0, newReg->rects ); |
| newReg->rects = HeapAlloc( GetProcessHeap(), 0, sizeof(RECT) ); |
| } |
| } |
| HeapFree( GetProcessHeap(), 0, oldRects ); |
| return; |
| } |
| |
| /*********************************************************************** |
| * Region Intersection |
| ***********************************************************************/ |
| |
| |
| /*********************************************************************** |
| * REGION_IntersectO |
| * |
| * Handle an overlapping band for REGION_Intersect. |
| * |
| * Results: |
| * None. |
| * |
| * Side Effects: |
| * Rectangles may be added to the region. |
| * |
| */ |
| static void REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End, |
| RECT *r2, RECT *r2End, INT top, INT bottom) |
| |
| { |
| INT left, right; |
| RECT *pNextRect; |
| |
| pNextRect = &pReg->rects[pReg->numRects]; |
| |
| while ((r1 != r1End) && (r2 != r2End)) |
| { |
| left = MAX(r1->left, r2->left); |
| right = MIN(r1->right, r2->right); |
| |
| /* |
| * If there's any overlap between the two rectangles, add that |
| * overlap to the new region. |
| * There's no need to check for subsumption because the only way |
| * such a need could arise is if some region has two rectangles |
| * right next to each other. Since that should never happen... |
| */ |
| if (left < right) |
| { |
| MEMCHECK(pReg, pNextRect, pReg->rects); |
| pNextRect->left = left; |
| pNextRect->top = top; |
| pNextRect->right = right; |
| pNextRect->bottom = bottom; |
| pReg->numRects += 1; |
| pNextRect++; |
| } |
| |
| /* |
| * Need to advance the pointers. Shift the one that extends |
| * to the right the least, since the other still has a chance to |
| * overlap with that region's next rectangle, if you see what I mean. |
| */ |
| if (r1->right < r2->right) |
| { |
| r1++; |
| } |
| else if (r2->right < r1->right) |
| { |
| r2++; |
| } |
| else |
| { |
| r1++; |
| r2++; |
| } |
| } |
| return; |
| } |
| |
| /*********************************************************************** |
| * REGION_IntersectRegion |
| */ |
| static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1, |
| WINEREGION *reg2) |
| { |
| /* check for trivial reject */ |
| if ( (!(reg1->numRects)) || (!(reg2->numRects)) || |
| (!EXTENTCHECK(®1->extents, ®2->extents))) |
| newReg->numRects = 0; |
| else |
| REGION_RegionOp (newReg, reg1, reg2, |
| (voidProcp) REGION_IntersectO, (voidProcp) NULL, (voidProcp) NULL); |
| |
| /* |
| * Can't alter newReg's extents before we call miRegionOp because |
| * it might be one of the source regions and miRegionOp depends |
| * on the extents of those regions being the same. Besides, this |
| * way there's no checking against rectangles that will be nuked |
| * due to coalescing, so we have to examine fewer rectangles. |
| */ |
| REGION_SetExtents(newReg); |
| newReg->type = (newReg->numRects) ? |
| ((newReg->numRects > 1) ? COMPLEXREGION : SIMPLEREGION) |
| : NULLREGION ; |
| return; |
| } |
| |
| /*********************************************************************** |
| * Region Union |
| ***********************************************************************/ |
| |
| /*********************************************************************** |
| * REGION_UnionNonO |
| * |
| * Handle a non-overlapping band for the union operation. Just |
| * Adds the rectangles into the region. Doesn't have to check for |
| * subsumption or anything. |
| * |
| * Results: |
| * None. |
| * |
| * Side Effects: |
| * pReg->numRects is incremented and the final rectangles overwritten |
| * with the rectangles we're passed. |
| * |
| */ |
| static void REGION_UnionNonO (WINEREGION *pReg, RECT *r, RECT *rEnd, |
| INT top, INT bottom) |
| { |
| RECT *pNextRect; |
| |
| pNextRect = &pReg->rects[pReg->numRects]; |
| |
| while (r != rEnd) |
| { |
| MEMCHECK(pReg, pNextRect, pReg->rects); |
| pNextRect->left = r->left; |
| pNextRect->top = top; |
| pNextRect->right = r->right; |
| pNextRect->bottom = bottom; |
| pReg->numRects += 1; |
| pNextRect++; |
| r++; |
| } |
| return; |
| } |
| |
| /*********************************************************************** |
| * REGION_UnionO |
| * |
| * Handle an overlapping band for the union operation. Picks the |
| * left-most rectangle each time and merges it into the region. |
| * |
| * Results: |
| * None. |
| * |
| * Side Effects: |
| * Rectangles are overwritten in pReg->rects and pReg->numRects will |
| * be changed. |
| * |
| */ |
| static void REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End, |
| RECT *r2, RECT *r2End, INT top, INT bottom) |
| { |
| RECT *pNextRect; |
| |
| pNextRect = &pReg->rects[pReg->numRects]; |
| |
| #define MERGERECT(r) \ |
| if ((pReg->numRects != 0) && \ |
| (pNextRect[-1].top == top) && \ |
| (pNextRect[-1].bottom == bottom) && \ |
| (pNextRect[-1].right >= r->left)) \ |
| { \ |
| if (pNextRect[-1].right < r->right) \ |
| { \ |
| pNextRect[-1].right = r->right; \ |
| } \ |
| } \ |
| else \ |
| { \ |
| MEMCHECK(pReg, pNextRect, pReg->rects); \ |
| pNextRect->top = top; \ |
| pNextRect->bottom = bottom; \ |
| pNextRect->left = r->left; \ |
| pNextRect->right = r->right; \ |
| pReg->numRects += 1; \ |
| pNextRect += 1; \ |
| } \ |
| r++; |
| |
| while ((r1 != r1End) && (r2 != r2End)) |
| { |
| if (r1->left < r2->left) |
| { |
| MERGERECT(r1); |
| } |
| else |
| { |
| MERGERECT(r2); |
| } |
| } |
| |
| if (r1 != r1End) |
| { |
| do |
| { |
| MERGERECT(r1); |
| } while (r1 != r1End); |
| } |
| else while (r2 != r2End) |
| { |
| MERGERECT(r2); |
| } |
| return; |
| } |
| |
| /*********************************************************************** |
| * REGION_UnionRegion |
| */ |
| static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1, |
| WINEREGION *reg2) |
| { |
| /* checks all the simple cases */ |
| |
| /* |
| * Region 1 and 2 are the same or region 1 is empty |
| */ |
| if ( (reg1 == reg2) || (!(reg1->numRects)) ) |
| { |
| if (newReg != reg2) |
| REGION_CopyRegion(newReg, reg2); |
| return; |
| } |
| |
| /* |
| * if nothing to union (region 2 empty) |
| */ |
| if (!(reg2->numRects)) |
| { |
| if (newReg != reg1) |
| REGION_CopyRegion(newReg, reg1); |
| return; |
| } |
| |
| /* |
| * Region 1 completely subsumes region 2 |
| */ |
| if ((reg1->numRects == 1) && |
| (reg1->extents.left <= reg2->extents.left) && |
| (reg1->extents.top <= reg2->extents.top) && |
| (reg1->extents.right >= reg2->extents.right) && |
| (reg1->extents.bottom >= reg2->extents.bottom)) |
| { |
| if (newReg != reg1) |
| REGION_CopyRegion(newReg, reg1); |
| return; |
| } |
| |
| /* |
| * Region 2 completely subsumes region 1 |
| */ |
| if ((reg2->numRects == 1) && |
| (reg2->extents.left <= reg1->extents.left) && |
| (reg2->extents.top <= reg1->extents.top) && |
| (reg2->extents.right >= reg1->extents.right) && |
| (reg2->extents.bottom >= reg1->extents.bottom)) |
| { |
| if (newReg != reg2) |
| REGION_CopyRegion(newReg, reg2); |
| return; |
| } |
| |
| REGION_RegionOp (newReg, reg1, reg2, (voidProcp) REGION_UnionO, |
| (voidProcp) REGION_UnionNonO, (voidProcp) REGION_UnionNonO); |
| |
| newReg->extents.left = MIN(reg1->extents.left, reg2->extents.left); |
| newReg->extents.top = MIN(reg1->extents.top, reg2->extents.top); |
| newReg->extents.right = MAX(reg1->extents.right, reg2->extents.right); |
| newReg->extents.bottom = MAX(reg1->extents.bottom, reg2->extents.bottom); |
| newReg->type = (newReg->numRects) ? |
| ((newReg->numRects > 1) ? COMPLEXREGION : SIMPLEREGION) |
| : NULLREGION ; |
| return; |
| } |
| |
| /*********************************************************************** |
| * Region Subtraction |
| ***********************************************************************/ |
| |
| /*********************************************************************** |
| * REGION_SubtractNonO1 |
| * |
| * Deal with non-overlapping band for subtraction. Any parts from |
| * region 2 we discard. Anything from region 1 we add to the region. |
| * |
| * Results: |
| * None. |
| * |
| * Side Effects: |
| * pReg may be affected. |
| * |
| */ |
| static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd, |
| INT top, INT bottom) |
| { |
| RECT *pNextRect; |
| |
| pNextRect = &pReg->rects[pReg->numRects]; |
| |
| while (r != rEnd) |
| { |
| MEMCHECK(pReg, pNextRect, pReg->rects); |
| pNextRect->left = r->left; |
| pNextRect->top = top; |
| pNextRect->right = r->right; |
| pNextRect->bottom = bottom; |
| pReg->numRects += 1; |
| pNextRect++; |
| r++; |
| } |
| return; |
| } |
| |
| |
| /*********************************************************************** |
| * REGION_SubtractO |
| * |
| * Overlapping band subtraction. x1 is the left-most point not yet |
| * checked. |
| * |
| * Results: |
| * None. |
| * |
| * Side Effects: |
| * pReg may have rectangles added to it. |
| * |
| */ |
| static void REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End, |
| RECT *r2, RECT *r2End, INT top, INT bottom) |
| { |
| RECT *pNextRect; |
| INT left; |
| |
| left = r1->left; |
| pNextRect = &pReg->rects[pReg->numRects]; |
| |
| while ((r1 != r1End) && (r2 != r2End)) |
| { |
| if (r2->right <= left) |
| { |
| /* |
| * Subtrahend missed the boat: go to next subtrahend. |
| */ |
| r2++; |
| } |
| else if (r2->left <= left) |
| { |
| /* |
| * Subtrahend preceeds minuend: nuke left edge of minuend. |
| */ |
| left = r2->right; |
| if (left >= r1->right) |
| { |
| /* |
| * Minuend completely covered: advance to next minuend and |
| * reset left fence to edge of new minuend. |
| */ |
| r1++; |
| if (r1 != r1End) |
| left = r1->left; |
| } |
| else |
| { |
| /* |
| * Subtrahend now used up since it doesn't extend beyond |
| * minuend |
| */ |
| r2++; |
| } |
| } |
| else if (r2->left < r1->right) |
| { |
| /* |
| * Left part of subtrahend covers part of minuend: add uncovered |
| * part of minuend to region and skip to next subtrahend. |
| */ |
| MEMCHECK(pReg, pNextRect, pReg->rects); |
| pNextRect->left = left; |
| pNextRect->top = top; |
| pNextRect->right = r2->left; |
| pNextRect->bottom = bottom; |
| pReg->numRects += 1; |
| pNextRect++; |
| left = r2->right; |
| if (left >= r1->right) |
| { |
| /* |
| * Minuend used up: advance to new... |
| */ |
| r1++; |
| if (r1 != r1End) |
| left = r1->left; |
| } |
| else |
| { |
| /* |
| * Subtrahend used up |
| */ |
| r2++; |
| } |
| } |
| else |
| { |
| /* |
| * Minuend used up: add any remaining piece before advancing. |
| */ |
| if (r1->right > left) |
| { |
| MEMCHECK(pReg, pNextRect, pReg->rects); |
| pNextRect->left = left; |
| pNextRect->top = top; |
| pNextRect->right = r1->right; |
| pNextRect->bottom = bottom; |
| pReg->numRects += 1; |
| pNextRect++; |
| } |
| r1++; |
| left = r1->left; |
| } |
| } |
| |
| /* |
| * Add remaining minuend rectangles to region. |
| */ |
| while (r1 != r1End) |
| { |
| MEMCHECK(pReg, pNextRect, pReg->rects); |
| pNextRect->left = left; |
| pNextRect->top = top; |
| pNextRect->right = r1->right; |
| pNextRect->bottom = bottom; |
| pReg->numRects += 1; |
| pNextRect++; |
| r1++; |
| if (r1 != r1End) |
| { |
| left = r1->left; |
| } |
| } |
| return; |
| } |
| |
| /*********************************************************************** |
| * REGION_SubtractRegion |
| * |
| * Subtract regS from regM and leave the result in regD. |
| * S stands for subtrahend, M for minuend and D for difference. |
| * |
| * Results: |
| * TRUE. |
| * |
| * Side Effects: |
| * regD is overwritten. |
| * |
| */ |
| static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM, |
| WINEREGION *regS ) |
| { |
| /* check for trivial reject */ |
| if ( (!(regM->numRects)) || (!(regS->numRects)) || |
| (!EXTENTCHECK(®M->extents, ®S->extents)) ) |
| { |
| REGION_CopyRegion(regD, regM); |
| return; |
| } |
| |
| REGION_RegionOp (regD, regM, regS, (voidProcp) REGION_SubtractO, |
| (voidProcp) REGION_SubtractNonO1, (voidProcp) NULL); |
| |
| /* |
| * Can't alter newReg's extents before we call miRegionOp because |
| * it might be one of the source regions and miRegionOp depends |
| * on the extents of those regions being the unaltered. Besides, this |
| * way there's no checking against rectangles that will be nuked |
| * due to coalescing, so we have to examine fewer rectangles. |
| */ |
| REGION_SetExtents (regD); |
| regD->type = (regD->numRects) ? |
| ((regD->numRects > 1) ? COMPLEXREGION : SIMPLEREGION) |
| : NULLREGION ; |
| return; |
| } |
| |
| /*********************************************************************** |
| * REGION_XorRegion |
| */ |
| static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra, |
| WINEREGION *srb) |
| { |
| WINEREGION *tra, *trb; |
| |
| if ((! (tra = REGION_AllocWineRegion(sra->numRects + 1))) || |
| (! (trb = REGION_AllocWineRegion(srb->numRects + 1)))) |
| return; |
| REGION_SubtractRegion(tra,sra,srb); |
| REGION_SubtractRegion(trb,srb,sra); |
| REGION_UnionRegion(dr,tra,trb); |
| REGION_DestroyWineRegion(tra); |
| REGION_DestroyWineRegion(trb); |
| return; |
| } |
| |
| /************************************************************************** |
| * |
| * Poly Regions |
| * |
| *************************************************************************/ |
| |
| #define LARGE_COORDINATE 0x7fffffff /* FIXME */ |
| #define SMALL_COORDINATE 0x80000000 |
| |
| /*********************************************************************** |
| * REGION_InsertEdgeInET |
| * |
| * Insert the given edge into the edge table. |
| * First we must find the correct bucket in the |
| * Edge table, then find the right slot in the |
| * bucket. Finally, we can insert it. |
| * |
| */ |
| static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, |
| INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock) |
| |
| { |
| EdgeTableEntry *start, *prev; |
| ScanLineList *pSLL, *pPrevSLL; |
| ScanLineListBlock *tmpSLLBlock; |
| |
| /* |
| * find the right bucket to put the edge into |
| */ |
| pPrevSLL = &ET->scanlines; |
| pSLL = pPrevSLL->next; |
| while (pSLL && (pSLL->scanline < scanline)) |
| { |
| pPrevSLL = pSLL; |
| pSLL = pSLL->next; |
| } |
| |
| /* |
| * reassign pSLL (pointer to ScanLineList) if necessary |
| */ |
| if ((!pSLL) || (pSLL->scanline > scanline)) |
| { |
| if (*iSLLBlock > SLLSPERBLOCK-1) |
| { |
| tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock)); |
| if(!tmpSLLBlock) |
| { |
| WARN("Can't alloc SLLB\n"); |
| return; |
| } |
| (*SLLBlock)->next = tmpSLLBlock; |
| tmpSLLBlock->next = (ScanLineListBlock *)NULL; |
| *SLLBlock = tmpSLLBlock; |
| *iSLLBlock = 0; |
| } |
| pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]); |
| |
| pSLL->next = pPrevSLL->next; |
| pSLL->edgelist = (EdgeTableEntry *)NULL; |
| pPrevSLL->next = pSLL; |
| } |
| pSLL->scanline = scanline; |
| |
| /* |
| * now insert the edge in the right bucket |
| */ |
| prev = (EdgeTableEntry *)NULL; |
| start = pSLL->edgelist; |
| while (start && (start->bres.minor_axis < ETE->bres.minor_axis)) |
| { |
| prev = start; |
| start = start->next; |
| } |
| ETE->next = start; |
| |
| if (prev) |
| prev->next = ETE; |
| else |
| pSLL->edgelist = ETE; |
| } |
| |
| /*********************************************************************** |
| * REGION_CreateEdgeTable |
| * |
| * This routine creates the edge table for |
| * scan converting polygons. |
| * The Edge Table (ET) looks like: |
| * |
| * EdgeTable |
| * -------- |
| * | ymax | ScanLineLists |
| * |scanline|-->------------>-------------->... |
| * -------- |scanline| |scanline| |
| * |edgelist| |edgelist| |
| * --------- --------- |
| * | | |
| * | | |
| * V V |
| * list of ETEs list of ETEs |
| * |
| * where ETE is an EdgeTableEntry data structure, |
| * and there is one ScanLineList per scanline at |
| * which an edge is initially entered. |
| * |
| */ |
| static void REGION_CreateETandAET(const INT *Count, INT nbpolygons, |
| const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET, |
| EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock) |
| { |
| const POINT *top, *bottom; |
| const POINT *PrevPt, *CurrPt, *EndPt; |
| INT poly, count; |
| int iSLLBlock = 0; |
| int dy; |
| |
| |
| /* |
| * initialize the Active Edge Table |
| */ |
| AET->next = (EdgeTableEntry *)NULL; |
| AET->back = (EdgeTableEntry *)NULL; |
| AET->nextWETE = (EdgeTableEntry *)NULL; |
| AET->bres.minor_axis = SMALL_COORDINATE; |
| |
| /* |
| * initialize the Edge Table. |
| */ |
| ET->scanlines.next = (ScanLineList *)NULL; |
| ET->ymax = SMALL_COORDINATE; |
| ET->ymin = LARGE_COORDINATE; |
| pSLLBlock->next = (ScanLineListBlock *)NULL; |
| |
| EndPt = pts - 1; |
| for(poly = 0; poly < nbpolygons; poly++) |
| { |
| count = Count[poly]; |
| EndPt += count; |
| if(count < 2) |
| continue; |
| |
| PrevPt = EndPt; |
| |
| /* |
| * for each vertex in the array of points. |
| * In this loop we are dealing with two vertices at |
| * a time -- these make up one edge of the polygon. |
| */ |
| while (count--) |
| { |
| CurrPt = pts++; |
| |
| /* |
| * find out which point is above and which is below. |
| */ |
| if (PrevPt->y > CurrPt->y) |
| { |
| bottom = PrevPt, top = CurrPt; |
| pETEs->ClockWise = 0; |
| } |
| else |
| { |
| bottom = CurrPt, top = PrevPt; |
| pETEs->ClockWise = 1; |
| } |
| |
| /* |
| * don't add horizontal edges to the Edge table. |
| */ |
| if (bottom->y != top->y) |
| { |
| pETEs->ymax = bottom->y-1; |
| /* -1 so we don't get last scanline */ |
| |
| /* |
| * initialize integer edge algorithm |
| */ |
| dy = bottom->y - top->y; |
| BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres); |
| |
| REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock, |
| &iSLLBlock); |
| |
| if (PrevPt->y > ET->ymax) |
| ET->ymax = PrevPt->y; |
| if (PrevPt->y < ET->ymin) |
| ET->ymin = PrevPt->y; |
| pETEs++; |
| } |
| |
| PrevPt = CurrPt; |
| } |
| } |
| } |
| |
| /*********************************************************************** |
| * REGION_loadAET |
| * |
| * This routine moves EdgeTableEntries from the |
| * EdgeTable into the Active Edge Table, |
| * leaving them sorted by smaller x coordinate. |
| * |
| */ |
| static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs) |
| { |
| EdgeTableEntry *pPrevAET; |
| EdgeTableEntry *tmp; |
| |
| pPrevAET = AET; |
| AET = AET->next; |
| while (ETEs) |
| { |
| while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis)) |
| { |
| pPrevAET = AET; |
| AET = AET->next; |
| } |
| tmp = ETEs->next; |
| ETEs->next = AET; |
| if (AET) |
| AET->back = ETEs; |
| ETEs->back = pPrevAET; |
| pPrevAET->next = ETEs; |
| pPrevAET = ETEs; |
| |
| ETEs = tmp; |
| } |
| } |
| |
| /*********************************************************************** |
| * REGION_computeWAET |
| * |
| * This routine links the AET by the |
| * nextWETE (winding EdgeTableEntry) link for |
| * use by the winding number rule. The final |
| * Active Edge Table (AET) might look something |
| * like: |
| * |
| * AET |
| * ---------- --------- --------- |
| * |ymax | |ymax | |ymax | |
| * | ... | |... | |... | |
| * |next |->|next |->|next |->... |
| * |nextWETE| |nextWETE| |nextWETE| |
| * --------- --------- ^-------- |
| * | | | |
| * V-------------------> V---> ... |
| * |
| */ |
| static void REGION_computeWAET(EdgeTableEntry *AET) |
| { |
| register EdgeTableEntry *pWETE; |
| register int inside = 1; |
| register int isInside = 0; |
| |
| AET->nextWETE = (EdgeTableEntry *)NULL; |
| pWETE = AET; |
| AET = AET->next; |
| while (AET) |
| { |
| if (AET->ClockWise) |
| isInside++; |
| else |
| isInside--; |
| |
| if ((!inside && !isInside) || |
| ( inside && isInside)) |
| { |
| pWETE->nextWETE = AET; |
| pWETE = AET; |
| inside = !inside; |
| } |
| AET = AET->next; |
| } |
| pWETE->nextWETE = (EdgeTableEntry *)NULL; |
| } |
| |
| /*********************************************************************** |
| * REGION_InsertionSort |
| * |
| * Just a simple insertion sort using |
| * pointers and back pointers to sort the Active |
| * Edge Table. |
| * |
| */ |
| static BOOL REGION_InsertionSort(EdgeTableEntry *AET) |
| { |
| EdgeTableEntry *pETEchase; |
| EdgeTableEntry *pETEinsert; |
| EdgeTableEntry *pETEchaseBackTMP; |
| BOOL changed = FALSE; |
| |
| AET = AET->next; |
| while (AET) |
| { |
| pETEinsert = AET; |
| pETEchase = AET; |
| while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis) |
| pETEchase = pETEchase->back; |
| |
| AET = AET->next; |
| if (pETEchase != pETEinsert) |
| { |
| pETEchaseBackTMP = pETEchase->back; |
| pETEinsert->back->next = AET; |
| if (AET) |
| AET->back = pETEinsert->back; |
| pETEinsert->next = pETEchase; |
| pETEchase->back->next = pETEinsert; |
| pETEchase->back = pETEinsert; |
| pETEinsert->back = pETEchaseBackTMP; |
| changed = TRUE; |
| } |
| } |
| return changed; |
| } |
| |
| /*********************************************************************** |
| * REGION_FreeStorage |
| * |
| * Clean up our act. |
| */ |
| static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock) |
| { |
| ScanLineListBlock *tmpSLLBlock; |
| |
| while (pSLLBlock) |
| { |
| tmpSLLBlock = pSLLBlock->next; |
| HeapFree( GetProcessHeap(), 0, pSLLBlock ); |
| pSLLBlock = tmpSLLBlock; |
| } |
| } |
| |
| |
| /*********************************************************************** |
| * REGION_PtsToRegion |
| * |
| * Create an array of rectangles from a list of points. |
| */ |
| static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock, |
| POINTBLOCK *FirstPtBlock, WINEREGION *reg) |
| { |
| RECT *rects; |
| POINT *pts; |
| POINTBLOCK *CurPtBlock; |
| int i; |
| RECT *extents; |
| INT numRects; |
| |
| extents = ®->extents; |
| |
| numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1; |
| |
| if (!(reg->rects = HeapReAlloc( GetProcessHeap(), 0, reg->rects, |
| sizeof(RECT) * numRects ))) |
| return(0); |
| |
| reg->size = numRects; |
| CurPtBlock = FirstPtBlock; |
| rects = reg->rects - 1; |
| numRects = 0; |
| extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE; |
| |
| for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) { |
| /* the loop uses 2 points per iteration */ |
| i = NUMPTSTOBUFFER >> 1; |
| if (!numFullPtBlocks) |
| i = iCurPtBlock >> 1; |
| for (pts = CurPtBlock->pts; i--; pts += 2) { |
| if (pts->x == pts[1].x) |
| continue; |
| if (numRects && pts->x == rects->left && pts->y == rects->bottom && |
| pts[1].x == rects->right && |
| (numRects == 1 || rects[-1].top != rects->top) && |
| (i && pts[2].y > pts[1].y)) { |
| rects->bottom = pts[1].y + 1; |
| continue; |
| } |
| numRects++; |
| rects++; |
| rects->left = pts->x; rects->top = pts->y; |
| rects->right = pts[1].x; rects->bottom = pts[1].y + 1; |
| if (rects->left < extents->left) |
| extents->left = rects->left; |
| if (rects->right > extents->right) |
| extents->right = rects->right; |
| } |
| CurPtBlock = CurPtBlock->next; |
| } |
| |
| if (numRects) { |
| extents->top = reg->rects->top; |
| extents->bottom = rects->bottom; |
| } else { |
| extents->left = 0; |
| extents->top = 0; |
| extents->right = 0; |
| extents->bottom = 0; |
| } |
| reg->numRects = numRects; |
| |
| return(TRUE); |
| } |
| |
| /*********************************************************************** |
| * CreatePolyPolygonRgn32 (GDI32.57) |
| */ |
| HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count, |
| INT nbpolygons, INT mode) |
| { |
| HRGN hrgn; |
| RGNOBJ *obj; |
| WINEREGION *region; |
| register EdgeTableEntry *pAET; /* Active Edge Table */ |
| register INT y; /* current scanline */ |
| register int iPts = 0; /* number of pts in buffer */ |
| register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/ |
| register ScanLineList *pSLL; /* current scanLineList */ |
| register POINT *pts; /* output buffer */ |
| EdgeTableEntry *pPrevAET; /* ptr to previous AET */ |
| EdgeTable ET; /* header node for ET */ |
| EdgeTableEntry AET; /* header node for AET */ |
| EdgeTableEntry *pETEs; /* EdgeTableEntries pool */ |
| ScanLineListBlock SLLBlock; /* header for scanlinelist */ |
| int fixWAET = FALSE; |
| POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */ |
| POINTBLOCK *tmpPtBlock; |
| int numFullPtBlocks = 0; |
| INT poly, total; |
| |
| if(!(hrgn = REGION_CreateRegion(nbpolygons))) |
| return 0; |
| obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); |
| region = obj->rgn; |
| |
| /* special case a rectangle */ |
| |
| if (((nbpolygons == 1) && ((*Count == 4) || |
| ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) && |
| (((Pts[0].y == Pts[1].y) && |
| (Pts[1].x == Pts[2].x) && |
| (Pts[2].y == Pts[3].y) && |
| (Pts[3].x == Pts[0].x)) || |
| ((Pts[0].x == Pts[1].x) && |
| (Pts[1].y == Pts[2].y) && |
| (Pts[2].x == Pts[3].x) && |
| (Pts[3].y == Pts[0].y)))) |
| { |
| SetRectRgn( hrgn, MIN(Pts[0].x, Pts[2].x), MIN(Pts[0].y, Pts[2].y), |
| MAX(Pts[0].x, Pts[2].x), MAX(Pts[0].y, Pts[2].y) ); |
| GDI_HEAP_UNLOCK( hrgn ); |
| return hrgn; |
| } |
| |
| for(poly = total = 0; poly < nbpolygons; poly++) |
| total += Count[poly]; |
| if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total ))) |
| { |
| REGION_DeleteObject( hrgn, obj ); |
| return 0; |
| } |
| pts = FirstPtBlock.pts; |
| REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock); |
| pSLL = ET.scanlines.next; |
| curPtBlock = &FirstPtBlock; |
| |
| if (mode != WINDING) { |
| /* |
| * for each scanline |
| */ |
| for (y = ET.ymin; y < ET.ymax; y++) { |
| /* |
| * Add a new edge to the active edge table when we |
| * get to the next edge. |
| */ |
| if (pSLL != NULL && y == pSLL->scanline) { |
| REGION_loadAET(&AET, pSLL->edgelist); |
| pSLL = pSLL->next; |
| } |
| pPrevAET = &AET; |
| pAET = AET.next; |
| |
| /* |
| * for each active edge |
| */ |
| while (pAET) { |
| pts->x = pAET->bres.minor_axis, pts->y = y; |
| pts++, iPts++; |
| |
| /* |
| * send out the buffer |
| */ |
| if (iPts == NUMPTSTOBUFFER) { |
| tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK)); |
| if(!tmpPtBlock) { |
| WARN("Can't alloc tPB\n"); |
| return 0; |
| } |
| curPtBlock->next = tmpPtBlock; |
| curPtBlock = tmpPtBlock; |
| pts = curPtBlock->pts; |
| numFullPtBlocks++; |
| iPts = 0; |
| } |
| EVALUATEEDGEEVENODD(pAET, pPrevAET, y); |
| } |
| REGION_InsertionSort(&AET); |
| } |
| } |
| else { |
| /* |
| * for each scanline |
| */ |
| for (y = ET.ymin; y < ET.ymax; y++) { |
| /* |
| * Add a new edge to the active edge table when we |
| * get to the next edge. |
| */ |
| if (pSLL != NULL && y == pSLL->scanline) { |
| REGION_loadAET(&AET, pSLL->edgelist); |
| REGION_computeWAET(&AET); |
| pSLL = pSLL->next; |
| } |
| pPrevAET = &AET; |
| pAET = AET.next; |
| pWETE = pAET; |
| |
| /* |
| * for each active edge |
| */ |
| while (pAET) { |
| /* |
| * add to the buffer only those edges that |
| * are in the Winding active edge table. |
| */ |
| if (pWETE == pAET) { |
| pts->x = pAET->bres.minor_axis, pts->y = y; |
| pts++, iPts++; |
| |
| /* |
| * send out the buffer |
| */ |
| if (iPts == NUMPTSTOBUFFER) { |
| tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, |
| sizeof(POINTBLOCK) ); |
| if(!tmpPtBlock) { |
| WARN("Can't alloc tPB\n"); |
| return 0; |
| } |
| curPtBlock->next = tmpPtBlock; |
| curPtBlock = tmpPtBlock; |
| pts = curPtBlock->pts; |
| numFullPtBlocks++; iPts = 0; |
| } |
| pWETE = pWETE->nextWETE; |
| } |
| EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET); |
| } |
| |
| /* |
| * recompute the winding active edge table if |
| * we just resorted or have exited an edge. |
| */ |
| if (REGION_InsertionSort(&AET) || fixWAET) { |
| REGION_computeWAET(&AET); |
| fixWAET = FALSE; |
| } |
| } |
| } |
| REGION_FreeStorage(SLLBlock.next); |
| REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region); |
| region->type = (region->numRects) ? |
| ((region->numRects > 1) ? COMPLEXREGION : SIMPLEREGION) |
| : NULLREGION; |
| |
| for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) { |
| tmpPtBlock = curPtBlock->next; |
| HeapFree( GetProcessHeap(), 0, curPtBlock ); |
| curPtBlock = tmpPtBlock; |
| } |
| HeapFree( GetProcessHeap(), 0, pETEs ); |
| GDI_HEAP_UNLOCK( hrgn ); |
| return hrgn; |
| } |
| |
| |
| /*********************************************************************** |
| * CreatePolygonRgn16 (GDI.63) |
| */ |
| HRGN16 WINAPI CreatePolygonRgn16( const POINT16 * points, INT16 count, |
| INT16 mode ) |
| { |
| return CreatePolyPolygonRgn16( points, &count, 1, mode ); |
| } |
| |
| /*********************************************************************** |
| * CreatePolyPolygonRgn16 (GDI.451) |
| */ |
| HRGN16 WINAPI CreatePolyPolygonRgn16( const POINT16 *points, |
| const INT16 *count, INT16 nbpolygons, INT16 mode ) |
| { |
| HRGN hrgn; |
| int i, npts = 0; |
| INT *count32; |
| POINT *points32; |
| |
| for (i = 0; i < nbpolygons; i++) |
| npts += count[i]; |
| points32 = HeapAlloc( GetProcessHeap(), 0, npts * sizeof(POINT) ); |
| for (i = 0; i < npts; i++) |
| CONV_POINT16TO32( &(points[i]), &(points32[i]) ); |
| |
| count32 = HeapAlloc( GetProcessHeap(), 0, nbpolygons * sizeof(INT) ); |
| for (i = 0; i < nbpolygons; i++) |
| count32[i] = count[i]; |
| hrgn = CreatePolyPolygonRgn( points32, count32, nbpolygons, mode ); |
| HeapFree( GetProcessHeap(), 0, count32 ); |
| HeapFree( GetProcessHeap(), 0, points32 ); |
| return hrgn; |
| } |
| |
| /*********************************************************************** |
| * CreatePolygonRgn32 (GDI32.58) |
| */ |
| HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count, |
| INT mode ) |
| { |
| return CreatePolyPolygonRgn( points, &count, 1, mode ); |
| } |
| |
| |
| /*********************************************************************** |
| * GetRandomRgn [GDI32.215] |
| * |
| * NOTES |
| * This function is documented in MSDN online |
| */ |
| INT WINAPI GetRandomRgn(HDC hDC, HRGN hRgn, DWORD dwCode) |
| { |
| switch (dwCode) |
| { |
| case 4: /* == SYSRGN ? */ |
| { |
| DC *dc = DC_GetDCPtr (hDC); |
| OSVERSIONINFOA vi; |
| POINT org; |
| CombineRgn (hRgn, dc->w.hVisRgn, 0, RGN_COPY); |
| /* |
| * On Windows NT/2000, |
| * the region returned is in screen coordinates. |
| * On Windows 95/98, |
| * the region returned is in window coordinates |
| */ |
| vi.dwOSVersionInfoSize = sizeof(vi); |
| if (GetVersionExA( &vi ) && vi.dwPlatformId == VER_PLATFORM_WIN32_NT) |
| GetDCOrgEx(hDC, &org); |
| else |
| org.x = org.y = 0; |
| org.x -= dc->w.DCOrgX; |
| org.y -= dc->w.DCOrgY; |
| OffsetRgn (hRgn, org.x, org.y); |
| |
| return 1; |
| } |
| /* case 1: |
| return GetClipRgn (hDC, hRgn); |
| */ |
| default: |
| WARN("Unknown dwCode %ld\n", dwCode); |
| return -1; |
| } |
| |
| return -1; |
| } |
| |
| /*********************************************************************** |
| * REGION_CropAndOffsetRegion |
| */ |
| static BOOL REGION_CropAndOffsetRegion(const POINT* off, const RECT *rect, WINEREGION *rgnSrc, WINEREGION* rgnDst) |
| { |
| |
| if( !rect ) /* just copy and offset */ |
| { |
| RECT *xrect; |
| if( rgnDst == rgnSrc ) |
| { |
| if( off->x || off->y ) |
| xrect = rgnDst->rects; |
| else |
| return TRUE; |
| } |
| else |
| xrect = HeapReAlloc( GetProcessHeap(), 0, rgnDst->rects, |
| rgnSrc->size * sizeof( RECT )); |
| if( xrect ) |
| { |
| INT i; |
| |
| if( rgnDst != rgnSrc ) |
| memcpy( rgnDst, rgnSrc, sizeof( WINEREGION )); |
| |
| if( off->x || off->y ) |
| { |
| for( i = 0; i < rgnDst->numRects; i++ ) |
| { |
| xrect[i].left = rgnSrc->rects[i].left + off->x; |
| xrect[i].right = rgnSrc->rects[i].right + off->x; |
| xrect[i].top = rgnSrc->rects[i].top + off->y; |
| xrect[i].bottom = rgnSrc->rects[i].bottom + off->y; |
| } |
| rgnDst->extents.left += off->x; |
| rgnDst->extents.right += off->x; |
| rgnDst->extents.top += off->y; |
| rgnDst->extents.bottom += off->y; |
| } |
| else |
| memcpy( xrect, rgnSrc->rects, rgnDst->numRects * sizeof(RECT)); |
| rgnDst->rects = xrect; |
| } else |
| return FALSE; |
| } |
| else if ((rect->left >= rect->right) || |
| (rect->top >= rect->bottom) || |
| !EXTENTCHECK(rect, &rgnSrc->extents)) |
| { |
| empty: |
| if( !rgnDst->rects ) |
| { |
| rgnDst->rects = HeapAlloc(GetProcessHeap(), 0, RGN_DEFAULT_RECTS * sizeof( RECT )); |
| if( rgnDst->rects ) |
| rgnDst->size = RGN_DEFAULT_RECTS; |
| else |
| return FALSE; |
| } |
| |
| TRACE("cropped to empty!\n"); |
| EMPTY_REGION(rgnDst); |
| } |
| else /* region box and clipping rect appear to intersect */ |
| { |
| RECT *lpr; |
| INT i, j, clipa, clipb; |
| INT left = rgnSrc->extents.right + off->x; |
| INT right = rgnSrc->extents.left + off->x; |
| |
| for( clipa = 0; rgnSrc->rects[clipa].bottom <= rect->top; clipa++ ) |
| ; /* skip bands above the clipping rectangle */ |
| |
| for( clipb = clipa; clipb < rgnSrc->numRects; clipb++ ) |
| if( rgnSrc->rects[clipb].top >= rect->bottom ) |
| break; /* and below it */ |
| |
| /* clipa - index of the first rect in the first intersecting band |
| * clipb - index of the last rect in the last intersecting band |
| */ |
| |
| if((rgnDst != rgnSrc) && (rgnDst->size < (i = (clipb - clipa)))) |
| { |
| rgnDst->rects = HeapReAlloc( GetProcessHeap(), 0, |
| rgnDst->rects, i * sizeof(RECT)); |
| if( !rgnDst->rects ) return FALSE; |
| rgnDst->size = i; |
| } |
| |
| if( TRACE_ON(region) ) |
| { |
| REGION_DumpRegion( rgnSrc ); |
| TRACE("\tclipa = %i, clipb = %i\n", clipa, clipb ); |
| } |
| |
| for( i = clipa, j = 0; i < clipb ; i++ ) |
| { |
| /* i - src index, j - dst index, j is always <= i for obvious reasons */ |
| |
| lpr = rgnSrc->rects + i; |
| if( lpr->left < rect->right && lpr->right > rect->left ) |
| { |
| rgnDst->rects[j].top = lpr->top + off->y; |
| rgnDst->rects[j].bottom = lpr->bottom + off->y; |
| rgnDst->rects[j].left = ((lpr->left > rect->left) ? lpr->left : rect->left) + off->x; |
| rgnDst->rects[j].right = ((lpr->right < rect->right) ? lpr->right : rect->right) + off->x; |
| |
| if( rgnDst->rects[j].left < left ) left = rgnDst->rects[j].left; |
| if( rgnDst->rects[j].right > right ) right = rgnDst->rects[j].right; |
| |
| j++; |
| } |
| } |
| |
| if( j == 0 ) goto empty; |
| |
| rgnDst->extents.left = left; |
| rgnDst->extents.right = right; |
| |
| left = rect->top + off->y; |
| right = rect->bottom + off->y; |
| |
| rgnDst->numRects = j--; |
| for( i = 0; i <= j; i++ ) /* fixup top band */ |
| if( rgnDst->rects[i].top < left ) |
| rgnDst->rects[i].top = left; |
| else |
| break; |
| |
| for( i = j; i >= 0; i-- ) /* fixup bottom band */ |
| if( rgnDst->rects[i].bottom > right ) |
| rgnDst->rects[i].bottom = right; |
| else |
| break; |
| |
| rgnDst->extents.top = rgnDst->rects[0].top; |
| rgnDst->extents.bottom = rgnDst->rects[j].bottom; |
| |
| rgnDst->type = (j >= 1) ? COMPLEXREGION : SIMPLEREGION; |
| |
| if( TRACE_ON(region) ) |
| { |
| TRACE("result:\n"); |
| REGION_DumpRegion( rgnDst ); |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * REGION_CropRgn |
| * |
| * |
| * hSrc: Region to crop and offset. |
| * lpRect: Clipping rectangle. Can be NULL (no clipping). |
| * lpPt: Points to offset the cropped region. Can be NULL (no offset). |
| * |
| * hDst: Region to hold the result (a new region is created if it's 0). |
| * Allowed to be the same region as hSrc in which case everything |
| * will be done in place, with no memory reallocations. |
| * |
| * Returns: hDst if success, 0 otherwise. |
| */ |
| HRGN REGION_CropRgn( HRGN hDst, HRGN hSrc, const RECT *lpRect, const POINT *lpPt ) |
| { |
| /* Optimization of the following generic code: |
| |
| HRGN h; |
| |
| if( lpRect ) |
| h = CreateRectRgn( lpRect->left, lpRect->top, lpRect->right, lpRect->bottom ); |
| else |
| h = CreateRectRgn( 0, 0, 0, 0 ); |
| if( hDst == 0 ) hDst = h; |
| if( lpRect ) |
| CombineRgn( hDst, hSrc, h, RGN_AND ); |
| else |
| CombineRgn( hDst, hSrc, 0, RGN_COPY ); |
| if( lpPt ) |
| OffsetRgn( hDst, lpPt->x, lpPt->y ); |
| if( hDst != h ) |
| DeleteObject( h ); |
| return hDst; |
| |
| */ |
| |
| RGNOBJ *objSrc = (RGNOBJ *) GDI_GetObjPtr( hSrc, REGION_MAGIC ); |
| |
| if(objSrc) |
| { |
| RGNOBJ *objDst; |
| WINEREGION *rgnDst; |
| |
| if( hDst ) |
| { |
| if (!(objDst = (RGNOBJ *) GDI_GetObjPtr( hDst, REGION_MAGIC ))) |
| { |
| hDst = 0; |
| goto done; |
| } |
| rgnDst = objDst->rgn; |
| } |
| else |
| { |
| if ((rgnDst = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION )))) |
| { |
| rgnDst->size = rgnDst->numRects = 0; |
| rgnDst->rects = NULL; /* back end will allocate exact number */ |
| } |
| } |
| |
| if( rgnDst ) |
| { |
| POINT pt = { 0, 0 }; |
| |
| if( !lpPt ) lpPt = &pt; |
| |
| if( lpRect ) |
| TRACE("src %p -> dst %p (%i,%i)-(%i,%i) by (%li,%li)\n", objSrc->rgn, rgnDst, |
| lpRect->left, lpRect->top, lpRect->right, lpRect->bottom, lpPt->x, lpPt->y ); |
| else |
| TRACE("src %p -> dst %p by (%li,%li)\n", objSrc->rgn, rgnDst, lpPt->x, lpPt->y ); |
| |
| if( REGION_CropAndOffsetRegion( lpPt, lpRect, objSrc->rgn, rgnDst ) == FALSE ) |
| { |
| if( hDst ) /* existing rgn */ |
| { |
| GDI_HEAP_UNLOCK(hDst); |
| hDst = 0; |
| goto done; |
| } |
| goto fail; |
| } |
| else if( hDst == 0 ) |
| { |
| if(!(hDst = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC ))) |
| { |
| fail: |
| if( rgnDst->rects ) |
| HeapFree( GetProcessHeap(), 0, rgnDst->rects ); |
| HeapFree( GetProcessHeap(), 0, rgnDst ); |
| goto done; |
| } |
| |
| objDst = (RGNOBJ *) GDI_HEAP_LOCK( hDst ); |
| objDst->rgn = rgnDst; |
| } |
| |
| GDI_HEAP_UNLOCK(hDst); |
| } |
| else hDst = 0; |
| done: |
| GDI_HEAP_UNLOCK(hSrc); |
| return hDst; |
| } |
| return 0; |
| } |
| |
| /*********************************************************************** |
| * GetMetaRgn (GDI.328) |
| */ |
| INT WINAPI GetMetaRgn( HDC hdc, HRGN hRgn ) |
| { |
| FIXME( "stub\n" ); |
| |
| return 0; |
| } |
| |
| |
| /*********************************************************************** |
| * SetMetaRgn (GDI.455) |
| */ |
| INT WINAPI SetMetaRgn( HDC hdc ) |
| { |
| FIXME( "stub\n" ); |
| |
| return ERROR; |
| } |