|  | /* | 
|  | * Copyright (C) 2005 Henri Verbeet | 
|  | * Copyright (C) 2006 Ivan Gyurdiev | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #define COBJMACROS | 
|  | #include <d3d9.h> | 
|  | #include "wine/test.h" | 
|  |  | 
|  | static HMODULE d3d9_handle = 0; | 
|  |  | 
|  | #define VDECL_CHECK(fcall) \ | 
|  | if(fcall != S_OK) \ | 
|  | trace(" Test failed on line #%d\n", __LINE__); | 
|  |  | 
|  | static HWND create_window(void) | 
|  | { | 
|  | WNDCLASS wc = {0}; | 
|  | wc.lpfnWndProc = DefWindowProc; | 
|  | wc.lpszClassName = "d3d9_test_wc"; | 
|  | RegisterClass(&wc); | 
|  |  | 
|  | return CreateWindow("d3d9_test_wc", "d3d9_test", | 
|  | 0, 0, 0, 0, 0, 0, 0, 0, 0); | 
|  | } | 
|  |  | 
|  | static IDirect3DDevice9 *init_d3d9(void) | 
|  | { | 
|  | IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; | 
|  | IDirect3D9 *d3d9_ptr = 0; | 
|  | IDirect3DDevice9 *device_ptr = 0; | 
|  | D3DPRESENT_PARAMETERS present_parameters; | 
|  | HRESULT hres; | 
|  |  | 
|  | d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); | 
|  | ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); | 
|  | if (!d3d9_create) return NULL; | 
|  |  | 
|  | d3d9_ptr = d3d9_create(D3D_SDK_VERSION); | 
|  | if (!d3d9_ptr) | 
|  | { | 
|  | skip("could not create D3D9\n"); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | ZeroMemory(&present_parameters, sizeof(present_parameters)); | 
|  | present_parameters.Windowed = TRUE; | 
|  | present_parameters.hDeviceWindow = create_window(); | 
|  | present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | 
|  |  | 
|  | hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); | 
|  |  | 
|  | if(FAILED(hres)) | 
|  | { | 
|  | hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); | 
|  | if(FAILED(hres)) | 
|  | { | 
|  | trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres); | 
|  | return NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | return device_ptr; | 
|  | } | 
|  |  | 
|  | static int get_refcount(IUnknown *object) | 
|  | { | 
|  | IUnknown_AddRef(object); | 
|  | return IUnknown_Release(object); | 
|  | } | 
|  |  | 
|  | static inline void print_elements( | 
|  | D3DVERTEXELEMENT9 *elements) { | 
|  |  | 
|  | D3DVERTEXELEMENT9 last = D3DDECL_END(); | 
|  | D3DVERTEXELEMENT9 *ptr = elements; | 
|  | int count = 0; | 
|  |  | 
|  | while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) { | 
|  |  | 
|  | trace( | 
|  | "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n", | 
|  | count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex); | 
|  |  | 
|  | ptr++; | 
|  | count++; | 
|  | } | 
|  | } | 
|  |  | 
|  | static int compare_elements( | 
|  | IDirect3DVertexDeclaration9 *decl, | 
|  | const D3DVERTEXELEMENT9 *expected_elements) { | 
|  |  | 
|  | HRESULT hr; | 
|  | unsigned int i, size; | 
|  | D3DVERTEXELEMENT9 last = D3DDECL_END(); | 
|  | D3DVERTEXELEMENT9 *elements = NULL; | 
|  |  | 
|  | /* How many elements are there? */ | 
|  | hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, NULL, &size ); | 
|  | ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto fail; | 
|  |  | 
|  | /* Allocate buffer */ | 
|  | elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * size); | 
|  | ok (elements != NULL, "Out of memory, aborting test\n"); | 
|  | if (elements == NULL) goto fail; | 
|  |  | 
|  | /* Get the elements */ | 
|  | hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, elements, &size); | 
|  | ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto fail; | 
|  |  | 
|  | /* Compare one by one */ | 
|  | for (i = 0; i < size; i++) { | 
|  |  | 
|  | int status; | 
|  |  | 
|  | int end1 = memcmp(&elements[i], &last, sizeof(D3DVERTEXELEMENT9)); | 
|  | int end2 = memcmp(&expected_elements[i], &last, sizeof(D3DVERTEXELEMENT9)); | 
|  | status = ((end1 && !end2) || (!end1 && end2)); | 
|  | ok (!status, "Mismatch in size, test declaration is %s than expected\n", | 
|  | (end1 && !end2) ? "shorter" : "longer"); | 
|  | if (status) { print_elements(elements); goto fail; } | 
|  |  | 
|  | status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9)); | 
|  | ok (!status, "Mismatch in element %d\n", i); | 
|  | if (status) { print_elements(elements); goto fail; } | 
|  | } | 
|  |  | 
|  | HeapFree(GetProcessHeap(), 0, elements); | 
|  | return S_OK; | 
|  |  | 
|  | fail: | 
|  | HeapFree(GetProcessHeap(), 0, elements); | 
|  | return E_FAIL; | 
|  | } | 
|  |  | 
|  | static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl) | 
|  | { | 
|  | IDirect3DVertexDeclaration9 *decl_ptr = 0; | 
|  | HRESULT hret = 0; | 
|  |  | 
|  | hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr); | 
|  | ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%x, decl_ptr %p. " | 
|  | "Expected hret 0x%x, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL); | 
|  |  | 
|  | return decl_ptr; | 
|  | } | 
|  |  | 
|  | static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr) | 
|  | { | 
|  | IDirect3DVertexDeclaration9 *current_decl_ptr = 0; | 
|  | HRESULT hret = 0; | 
|  | int decl_refcount = 0; | 
|  | int i = 0; | 
|  |  | 
|  | /* SetVertexDeclaration should not touch the declaration's refcount. */ | 
|  | i = get_refcount((IUnknown *)decl_ptr); | 
|  | hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr); | 
|  | decl_refcount = get_refcount((IUnknown *)decl_ptr); | 
|  | ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%x, refcount %d. " | 
|  | "Expected hret 0x%x, refcount %d.\n", hret, decl_refcount, D3D_OK, i); | 
|  |  | 
|  | /* GetVertexDeclaration should increase the declaration's refcount by one. */ | 
|  | i = decl_refcount+1; | 
|  | hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, ¤t_decl_ptr); | 
|  | decl_refcount = get_refcount((IUnknown *)decl_ptr); | 
|  | ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr, | 
|  | "GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. " | 
|  | "Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i); | 
|  | IDirect3DVertexDeclaration9_Release(current_decl_ptr); | 
|  | } | 
|  |  | 
|  | static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements) | 
|  | { | 
|  | int i; | 
|  | UINT num_elements = 0; | 
|  | D3DVERTEXELEMENT9 *decl = 0; | 
|  | HRESULT hret = 0; | 
|  |  | 
|  | /* First test only getting the number of elements */ | 
|  | num_elements = 0x1337c0de; | 
|  | hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements); | 
|  | ok(hret == D3D_OK && num_elements == expected_num_elements, | 
|  | "GetDeclaration returned: hret 0x%x, num_elements %d. " | 
|  | "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); | 
|  |  | 
|  | num_elements = 0; | 
|  | hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements); | 
|  | ok(hret == D3D_OK && num_elements == expected_num_elements, | 
|  | "GetDeclaration returned: hret 0x%x, num_elements %d. " | 
|  | "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); | 
|  |  | 
|  | /* Also test the returned data */ | 
|  | decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements); | 
|  |  | 
|  | num_elements = 0x1337c0de; | 
|  | hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements); | 
|  | ok(hret == D3D_OK && num_elements == expected_num_elements, | 
|  | "GetDeclaration returned: hret 0x%x, num_elements %d. " | 
|  | "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); | 
|  | i = memcmp(decl, vertex_decl, num_elements * sizeof(*vertex_decl)); | 
|  | ok (!i, "Original and returned vertexdeclarations are not the same\n"); | 
|  | ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements); | 
|  |  | 
|  | num_elements = 0; | 
|  | hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements); | 
|  | ok(hret == D3D_OK && num_elements == expected_num_elements, | 
|  | "GetDeclaration returned: hret 0x%x, num_elements %d. " | 
|  | "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); | 
|  | i = memcmp(decl, vertex_decl, num_elements * sizeof(*vertex_decl)); | 
|  | ok (!i, "Original and returned vertexdeclarations are not the same\n"); | 
|  |  | 
|  | HeapFree(GetProcessHeap(), 0, decl); | 
|  | } | 
|  |  | 
|  | /* FIXME: also write a test, which shows that attempting to set | 
|  | * an invalid vertex declaration returns E_FAIL */ | 
|  | static HRESULT test_fvf_to_decl(IDirect3DDevice9 *device, IDirect3DVertexDeclaration9 *default_decl, | 
|  | DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], char object_should_change) | 
|  | { | 
|  |  | 
|  | HRESULT hr; | 
|  | IDirect3DVertexDeclaration9 *result_decl = NULL; | 
|  |  | 
|  | /* Set a default declaration to make sure it is changed */ | 
|  | hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl ); | 
|  | ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto fail; | 
|  |  | 
|  | /* Set an FVF */ | 
|  | hr = IDirect3DDevice9_SetFVF( device, test_fvf); | 
|  | ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto fail; | 
|  |  | 
|  | /* Check if the declaration object changed underneath */ | 
|  | hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl); | 
|  | ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto fail; | 
|  | if (object_should_change) { | 
|  | ok(result_decl != default_decl, "result declaration matches original\n"); | 
|  | if (result_decl == default_decl) goto fail; | 
|  | } else { | 
|  | ok(result_decl == default_decl, "result declaration does not match original\n"); | 
|  | if (result_decl != default_decl) goto fail; | 
|  | } | 
|  |  | 
|  | /* Declaration content/size test */ | 
|  | ok(result_decl != NULL, "result declaration was null\n"); | 
|  | if (result_decl == NULL) | 
|  | goto fail; | 
|  | else if (compare_elements(result_decl, expected_elements) != S_OK) | 
|  | goto fail; | 
|  |  | 
|  | if (result_decl) IUnknown_Release( result_decl ); | 
|  | return S_OK; | 
|  |  | 
|  | fail: | 
|  | if (result_decl) IUnknown_Release( result_decl ); | 
|  | return E_FAIL; | 
|  | } | 
|  |  | 
|  | static HRESULT test_decl_to_fvf(IDirect3DDevice9* device, DWORD default_fvf, | 
|  | const D3DVERTEXELEMENT9 test_decl[], DWORD test_fvf, BOOL todo) | 
|  | { | 
|  |  | 
|  | HRESULT hr; | 
|  | IDirect3DVertexDeclaration9 *vdecl = NULL; | 
|  |  | 
|  | DWORD result_fvf = 0xdeadbeef; | 
|  |  | 
|  | /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */ | 
|  | hr = IDirect3DDevice9_SetFVF( device, default_fvf); | 
|  | ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto fail; | 
|  |  | 
|  | /* Create a testing declaration */ | 
|  | hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl ); | 
|  | ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto fail; | 
|  |  | 
|  | /* Set the declaration */ | 
|  | hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl ); | 
|  | ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto fail; | 
|  |  | 
|  | /* Check the FVF */ | 
|  | hr = IDirect3DDevice9_GetFVF( device, &result_fvf); | 
|  | ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto fail; | 
|  | if (todo) todo_wine ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf); | 
|  | else ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf); | 
|  | if (test_fvf != result_fvf) goto fail; | 
|  |  | 
|  | IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); | 
|  | if (vdecl) IUnknown_Release( vdecl ); | 
|  | return S_OK; | 
|  |  | 
|  | fail: | 
|  | IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); | 
|  | if (vdecl) IUnknown_Release( vdecl ); | 
|  | return E_FAIL; | 
|  | } | 
|  |  | 
|  | static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice) | 
|  | { | 
|  |  | 
|  | HRESULT hr; | 
|  | unsigned int i; | 
|  |  | 
|  | IDirect3DVertexDeclaration9* default_decl = NULL; | 
|  | DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE; | 
|  | D3DVERTEXELEMENT9 default_elements[] = | 
|  | { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, | 
|  | { 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; | 
|  |  | 
|  | /* Create a default declaration and FVF that does not match any of the tests */ | 
|  | hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl ); | 
|  | ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) goto cleanup; | 
|  |  | 
|  | /* Test conversions from vertex declaration to an FVF. | 
|  | * For some reason those seem to occur only for POSITION/POSITIONT, | 
|  | * Otherwise the FVF is forced to 0 - maybe this is configuration specific */ | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ, TRUE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW, TRUE)); | 
|  | } | 
|  | for (i = 0; i < 4; i++) { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  |  | 
|  | /* Make sure textures of different sizes work */ | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  |  | 
|  | /* Make sure the TEXCOORD index works correctly - try several textures */ | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, | 
|  | { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, | 
|  | { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 }, | 
|  | { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  |  | 
|  | /* No FVF mapping available */ | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  |  | 
|  | /* Try empty declaration */ | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  |  | 
|  | /* Now try a combination test */ | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, | 
|  | { 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, | 
|  | { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, | 
|  | { 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, | 
|  | { 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); | 
|  | } | 
|  |  | 
|  | /* Test conversions from FVF to a vertex declaration | 
|  | * These seem to always occur internally. A new declaration object is created if necessary */ | 
|  |  | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZW, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, 1)); | 
|  | } | 
|  |  | 
|  | /* Make sure textures of different sizes work */ | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, test_buffer, 1)); | 
|  | } | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, test_buffer, 1)); | 
|  | } | 
|  |  | 
|  | /* Make sure the TEXCOORD index works correctly - try several textures */ | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, | 
|  | { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, | 
|  | { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 }, | 
|  | { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, | 
|  | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) | | 
|  | D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, 1)); | 
|  | } | 
|  |  | 
|  | /* Now try a combination test  */ | 
|  | { | 
|  | CONST D3DVERTEXELEMENT9 test_buffer[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, | 
|  | { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, | 
|  | { 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, | 
|  | { 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, | 
|  | { 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() }; | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE | | 
|  | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, 1)); | 
|  | } | 
|  |  | 
|  | /* Setting the FVF to 0 should result in no change to the default decl */ | 
|  | VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, 0)); | 
|  |  | 
|  | cleanup: | 
|  | IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL ); | 
|  | if ( default_decl ) IUnknown_Release (default_decl); | 
|  | } | 
|  |  | 
|  | /* Check whether a declaration converted from FVF is shared. | 
|  | * Check whether refcounts behave as expected */ | 
|  | static void test_fvf_decl_management( | 
|  | IDirect3DDevice9* device) { | 
|  |  | 
|  | HRESULT hr; | 
|  | IDirect3DVertexDeclaration9* result_decl1 = NULL; | 
|  | IDirect3DVertexDeclaration9* result_decl2 = NULL; | 
|  | IDirect3DVertexDeclaration9* result_decl3 = NULL; | 
|  | IDirect3DVertexDeclaration9* result_decl4 = NULL; | 
|  | int ref1, ref2, ref3, ref4; | 
|  |  | 
|  | DWORD test_fvf1 = D3DFVF_XYZRHW; | 
|  | DWORD test_fvf2 = D3DFVF_NORMAL; | 
|  | CONST D3DVERTEXELEMENT9 test_elements1[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; | 
|  | CONST D3DVERTEXELEMENT9 test_elements2[] = | 
|  | { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; | 
|  |  | 
|  | /* Clear down any current vertex declaration */ | 
|  | hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); | 
|  | ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) return; | 
|  |  | 
|  | /* Conversion */ | 
|  | hr = IDirect3DDevice9_SetFVF( device, test_fvf1); | 
|  | ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) return; | 
|  |  | 
|  | /* Get converted decl (#1) */ | 
|  | hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl1); | 
|  | ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) return; | 
|  |  | 
|  | /* Get converted decl again (#2) */ | 
|  | hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl2); | 
|  | ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) return; | 
|  |  | 
|  | /* Conversion */ | 
|  | hr = IDirect3DDevice9_SetFVF( device, test_fvf2); | 
|  | ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) return; | 
|  |  | 
|  | /* The contents should correspond to the first conversion */ | 
|  | VDECL_CHECK(compare_elements(result_decl1, test_elements1)); | 
|  |  | 
|  | /* Get converted decl (#3) */ | 
|  | hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl3); | 
|  | ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) return; | 
|  |  | 
|  | /* The object should be the same */ | 
|  | ok (result_decl1 == result_decl2, "Declaration object changes on the second Get() call\n"); | 
|  | ok (result_decl2 != result_decl3, "Declaration object did not change during conversion\n"); | 
|  |  | 
|  | /* The contents should correspond to the second conversion */ | 
|  | VDECL_CHECK(compare_elements(result_decl3, test_elements2)); | 
|  | /* Re-Check if the first decl was overwritten by the new Get() */ | 
|  | VDECL_CHECK(compare_elements(result_decl1, test_elements1)); | 
|  |  | 
|  | hr = IDirect3DDevice9_SetFVF( device, test_fvf1); | 
|  | ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) return; | 
|  |  | 
|  | hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl4); | 
|  | ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) return; | 
|  |  | 
|  | ok(result_decl4 == result_decl1, "Setting an already used FVF over results in a different vertexdeclaration\n"); | 
|  |  | 
|  | ref1 = get_refcount((IUnknown*) result_decl1); | 
|  | ref2 = get_refcount((IUnknown*) result_decl2); | 
|  | ref3 = get_refcount((IUnknown*) result_decl3); | 
|  | ref4 = get_refcount((IUnknown*) result_decl4); | 
|  | ok (ref1 == 3, "Refcount #1 is %d, expected 3\n", ref1); | 
|  | ok (ref2 == 3, "Refcount #2 is %d, expected 3\n", ref2); | 
|  | ok (ref3 == 1, "Refcount #3 is %d, expected 1\n", ref3); | 
|  | ok (ref4 == 3, "Refcount #4 is %d, expected 3\n", ref4); | 
|  |  | 
|  | /* Clear down any current vertex declaration */ | 
|  | hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); | 
|  | ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); | 
|  | if (FAILED(hr)) return; | 
|  |  | 
|  | IDirect3DVertexDeclaration9_Release(result_decl1); | 
|  | IDirect3DVertexDeclaration9_Release(result_decl2); | 
|  | IDirect3DVertexDeclaration9_Release(result_decl3); | 
|  | IDirect3DVertexDeclaration9_Release(result_decl4); | 
|  |  | 
|  | return; | 
|  | } | 
|  |  | 
|  | static void test_vertex_declaration_alignment( | 
|  | IDirect3DDevice9* device) { | 
|  |  | 
|  | HRESULT hr; | 
|  | IDirect3DVertexDeclaration9* result_decl = NULL; | 
|  | unsigned int i; | 
|  |  | 
|  | CONST D3DVERTEXELEMENT9 test_elements[5][3] = | 
|  | { | 
|  | { | 
|  | { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 }, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 17, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 }, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 18, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 }, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 19, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 }, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 }, | 
|  | D3DDECL_END() | 
|  | } | 
|  | }; | 
|  | HRESULT results[5] = {D3D_OK, E_FAIL, E_FAIL, E_FAIL, D3D_OK}; | 
|  |  | 
|  | for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) { | 
|  | result_decl = NULL; | 
|  | hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl); | 
|  | ok(hr == results[i], "CreateVertexDeclaration for declaration %d returned %#x, expected %#x\n", | 
|  | i, hr, results[i]); | 
|  | if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void test_unused_type( | 
|  | IDirect3DDevice9* device) { | 
|  |  | 
|  | HRESULT hr; | 
|  | IDirect3DVertexDeclaration9* result_decl = NULL; | 
|  | unsigned int i; | 
|  |  | 
|  | static const D3DVERTEXELEMENT9 test_elements[][3] = | 
|  | { | 
|  | { | 
|  | { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_COLOR   , 0 }, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 0 }, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 1 }, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12}, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12}, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 }, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | { | 
|  | { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, | 
|  | { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 }, | 
|  | D3DDECL_END() | 
|  | }, | 
|  | }; | 
|  |  | 
|  | for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) { | 
|  | result_decl = NULL; | 
|  | hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl); | 
|  | ok(hr == E_FAIL, "CreateVertexDeclaration for declaration %d returned %#x, expected E_FAIL(%#x)\n", | 
|  | i, hr, E_FAIL); | 
|  | if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl); | 
|  | } | 
|  | } | 
|  | START_TEST(vertexdeclaration) | 
|  | { | 
|  | static D3DVERTEXELEMENT9 simple_decl[] = { | 
|  | { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, | 
|  | D3DDECL_END()}; | 
|  | UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl); | 
|  | IDirect3DDevice9 *device_ptr = 0; | 
|  | IDirect3DVertexDeclaration9 *decl_ptr = 0; | 
|  | ULONG refcount; | 
|  |  | 
|  | d3d9_handle = LoadLibraryA("d3d9.dll"); | 
|  | if (!d3d9_handle) | 
|  | { | 
|  | skip("Could not load d3d9.dll\n"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | device_ptr = init_d3d9(); | 
|  | if (!device_ptr) | 
|  | { | 
|  | skip("Failed to initialise d3d9\n"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl); | 
|  | if (!decl_ptr) | 
|  | { | 
|  | skip("Failed to create a vertex declaration\n"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | test_get_set_vertex_declaration(device_ptr, decl_ptr); | 
|  | test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements); | 
|  | test_fvf_decl_conversion(device_ptr); | 
|  | test_fvf_decl_management(device_ptr); | 
|  | test_vertex_declaration_alignment(device_ptr); | 
|  | test_unused_type(device_ptr); | 
|  |  | 
|  | IDirect3DVertexDeclaration9_Release(decl_ptr); | 
|  |  | 
|  | refcount = IDirect3DDevice9_Release(device_ptr); | 
|  | ok(!refcount, "Device has %u references left\n", refcount); | 
|  | } |