| /* | |
| * Tests for the D3DX9 core interfaces | |
| * | |
| * Copyright 2009 Tony Wasserka | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #include "wine/test.h" | |
| #include <dxerr9.h> | |
| #include "d3dx9core.h" | |
| static inline int get_ref(IUnknown *obj) | |
| { | |
| IUnknown_AddRef(obj); | |
| return IUnknown_Release(obj); | |
| } | |
| #define check_ref(obj, exp) _check_ref(__LINE__, obj, exp) | |
| static inline void _check_ref(unsigned int line, IUnknown *obj, int exp) | |
| { | |
| int ref = get_ref(obj); | |
| ok_(__FILE__, line)(exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref); | |
| } | |
| #define check_release(obj, exp) _check_release(__LINE__, obj, exp) | |
| static inline void _check_release(unsigned int line, IUnknown *obj, int exp) | |
| { | |
| int ref = IUnknown_Release(obj); | |
| ok_(__FILE__, line)(ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); | |
| } | |
| #define admitted_error 0.0001f | |
| static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp) | |
| { | |
| int i, j, equal=1; | |
| for (i=0; i<4; i++) | |
| for (j=0; j<4; j++) | |
| if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error) | |
| equal=0; | |
| ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n" | |
| "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n", | |
| U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3], | |
| U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3], | |
| U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3], | |
| U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3], | |
| U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3], | |
| U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3], | |
| U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3], | |
| U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]); | |
| } | |
| static void test_ID3DXBuffer(void) | |
| { | |
| ID3DXBuffer *buffer; | |
| HRESULT hr; | |
| ULONG count; | |
| DWORD size; | |
| hr = D3DXCreateBuffer(10, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = D3DXCreateBuffer(0, &buffer); | |
| ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); | |
| size = ID3DXBuffer_GetBufferSize(buffer); | |
| ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0); | |
| count = ID3DXBuffer_Release(buffer); | |
| ok(!count, "ID3DXBuffer has %u references left\n", count); | |
| hr = D3DXCreateBuffer(3, &buffer); | |
| ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); | |
| size = ID3DXBuffer_GetBufferSize(buffer); | |
| ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3); | |
| count = ID3DXBuffer_Release(buffer); | |
| ok(!count, "ID3DXBuffer has %u references left\n", count); | |
| } | |
| static void test_ID3DXSprite(IDirect3DDevice9 *device) | |
| { | |
| ID3DXSprite *sprite; | |
| IDirect3D9 *d3d; | |
| IDirect3DDevice9 *cmpdev; | |
| IDirect3DTexture9 *tex1, *tex2; | |
| D3DXMATRIX mat, cmpmat; | |
| D3DVIEWPORT9 vp; | |
| RECT rect; | |
| D3DXVECTOR3 pos, center; | |
| HRESULT hr; | |
| IDirect3DDevice9_GetDirect3D(device, &d3d); | |
| hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); | |
| IDirect3D9_Release(d3d); | |
| ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n"); | |
| if (FAILED(hr)) return; | |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL); | |
| ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr); | |
| if (FAILED(hr)) return; | |
| hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL); | |
| ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr); | |
| if (FAILED(hr)) { | |
| IDirect3DTexture9_Release(tex1); | |
| return; | |
| } | |
| /* Test D3DXCreateSprite */ | |
| hr = D3DXCreateSprite(device, NULL); | |
| ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = D3DXCreateSprite(NULL, &sprite); | |
| ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = D3DXCreateSprite(device, &sprite); | |
| ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK); | |
| /* Test ID3DXSprite_GetDevice */ | |
| hr = ID3DXSprite_GetDevice(sprite, NULL); | |
| ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */ | |
| ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */ | |
| ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| IDirect3DDevice9_Release(device); | |
| IDirect3DDevice9_Release(device); | |
| /* Test ID3DXSprite_GetTransform */ | |
| hr = ID3DXSprite_GetTransform(sprite, NULL); | |
| ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXSprite_GetTransform(sprite, &mat); | |
| ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK); | |
| if(SUCCEEDED(hr)) { | |
| D3DXMATRIX identity; | |
| D3DXMatrixIdentity(&identity); | |
| check_mat(mat, identity); | |
| } | |
| /* Test ID3DXSprite_SetTransform */ | |
| /* Set a transform and test if it gets returned correctly */ | |
| U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f; | |
| U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f; | |
| U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f; | |
| U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f; | |
| hr = ID3DXSprite_SetTransform(sprite, NULL); | |
| ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXSprite_SetTransform(sprite, &mat); | |
| ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK); | |
| if(SUCCEEDED(hr)) { | |
| hr=ID3DXSprite_GetTransform(sprite, &cmpmat); | |
| if(SUCCEEDED(hr)) check_mat(cmpmat, mat); | |
| else skip("GetTransform returned %#x\n", hr); | |
| } | |
| /* Test ID3DXSprite_SetWorldViewLH/RH */ | |
| todo_wine { | |
| hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat); | |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat); | |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL); | |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL); | |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat); | |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat); | |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL); | |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL); | |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); | |
| } | |
| IDirect3DDevice9_BeginScene(device); | |
| /* Test ID3DXSprite_Begin*/ | |
| hr = ID3DXSprite_Begin(sprite, 0); | |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); | |
| IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat); | |
| D3DXMatrixIdentity(&cmpmat); | |
| check_mat(mat, cmpmat); | |
| IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); | |
| check_mat(mat, cmpmat); | |
| IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat); | |
| IDirect3DDevice9_GetViewport(device, &vp); | |
| D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ); | |
| check_mat(mat, cmpmat); | |
| /* Test ID3DXSprite_Flush and ID3DXSprite_End */ | |
| hr = ID3DXSprite_Flush(sprite); | |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_End(sprite); | |
| ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */ | |
| ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXSprite_End(sprite); | |
| ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| /* Test ID3DXSprite_Draw */ | |
| hr = ID3DXSprite_Begin(sprite, 0); | |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); | |
| if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n"); | |
| else { /* Feed the sprite batch */ | |
| int texref1, texref2; | |
| SetRect(&rect, 53, 12, 142, 165); | |
| pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f; | |
| center.x = 11.3f; center.y = 3.4f; center.z = 1.2f; | |
| texref1 = get_ref((IUnknown*)tex1); | |
| texref2 = get_ref((IUnknown*)tex2); | |
| hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); | |
| ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); | |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66)); | |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); | |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255)); | |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255)); | |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0); | |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); | |
| check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1); | |
| hr = ID3DXSprite_Flush(sprite); | |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */ | |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); | |
| check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2); | |
| hr = ID3DXSprite_End(sprite); | |
| ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); | |
| } | |
| /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */ | |
| /* Both can be called twice */ | |
| hr = ID3DXSprite_OnLostDevice(sprite); | |
| ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_OnLostDevice(sprite); | |
| ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_OnResetDevice(sprite); | |
| ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_OnResetDevice(sprite); | |
| ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| /* Make sure everything works like before */ | |
| hr = ID3DXSprite_Begin(sprite, 0); | |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); | |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_Flush(sprite); | |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_End(sprite); | |
| ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); | |
| /* OnResetDevice makes the interface "forget" the Begin call */ | |
| hr = ID3DXSprite_Begin(sprite, 0); | |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_OnResetDevice(sprite); | |
| ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXSprite_End(sprite); | |
| ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| IDirect3DDevice9_EndScene(device); | |
| check_release((IUnknown*)sprite, 0); | |
| check_release((IUnknown*)tex2, 0); | |
| check_release((IUnknown*)tex1, 0); | |
| } | |
| static void test_ID3DXFont(IDirect3DDevice9 *device) | |
| { | |
| D3DXFONT_DESCA desc; | |
| ID3DXFont *font; | |
| HRESULT hr; | |
| int ref; | |
| int i; | |
| static const struct { | |
| INT font_height; | |
| UINT expected_size; | |
| DWORD expected_levels; | |
| } texture_tests[] = { | |
| { 6, 128, 4 }, | |
| { 8, 128, 4 }, | |
| { 10, 256, 5 }, | |
| { 12, 256, 5 }, | |
| { 72, 256, 8 } | |
| }; | |
| /* D3DXCreateFont */ | |
| ref = get_ref((IUnknown*)device); | |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); | |
| ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); | |
| check_ref((IUnknown*)device, ref + 1); | |
| check_release((IUnknown*)font, 0); | |
| check_ref((IUnknown*)device, ref); | |
| hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); | |
| ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); | |
| ID3DXFont_Release(font); | |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font); | |
| ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); | |
| ID3DXFont_Release(font); | |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font); | |
| ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); | |
| ID3DXFont_Release(font); | |
| hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); | |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| /* D3DXCreateFontIndirect */ | |
| desc.Height = 12; | |
| desc.Width = 0; | |
| desc.Weight = FW_DONTCARE; | |
| desc.MipLevels = 0; | |
| desc.Italic = FALSE; | |
| desc.CharSet = DEFAULT_CHARSET; | |
| desc.OutputPrecision = OUT_DEFAULT_PRECIS; | |
| desc.Quality = DEFAULT_QUALITY; | |
| desc.PitchAndFamily = DEFAULT_PITCH; | |
| strcpy(desc.FaceName, "Arial"); | |
| hr = D3DXCreateFontIndirectA(device, &desc, &font); | |
| ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3D_OK); | |
| ID3DXFont_Release(font); | |
| hr = D3DXCreateFontIndirectA(NULL, &desc, &font); | |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = D3DXCreateFontIndirectA(device, NULL, &font); | |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = D3DXCreateFontIndirectA(device, &desc, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| /* ID3DXFont_GetDevice */ | |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); | |
| if(SUCCEEDED(hr)) { | |
| IDirect3DDevice9 *bufdev; | |
| hr = ID3DXFont_GetDevice(font, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| ref = get_ref((IUnknown*)device); | |
| hr = ID3DXFont_GetDevice(font, &bufdev); | |
| ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| check_release((IUnknown*)bufdev, ref); | |
| ID3DXFont_Release(font); | |
| } else skip("Failed to create a ID3DXFont object\n"); | |
| /* ID3DXFont_GetDesc */ | |
| hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial", &font); | |
| if(SUCCEEDED(hr)) { | |
| hr = ID3DXFont_GetDescA(font, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXFont_GetDescA(font, &desc); | |
| ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| ok(desc.Height == 12, "ID3DXFont_GetDesc returned font height %d, expected %d\n", desc.Height, 12); | |
| ok(desc.Width == 8, "ID3DXFont_GetDesc returned font width %d, expected %d\n", desc.Width, 8); | |
| ok(desc.Weight == FW_BOLD, "ID3DXFont_GetDesc returned font weight %d, expected %d\n", desc.Weight, FW_BOLD); | |
| ok(desc.MipLevels == 2, "ID3DXFont_GetDesc returned font miplevels %d, expected %d\n", desc.MipLevels, 2); | |
| ok(desc.Italic == TRUE, "ID3DXFont_GetDesc says Italic was %d, but Italic should be %d\n", desc.Italic, TRUE); | |
| ok(desc.CharSet == ANSI_CHARSET, "ID3DXFont_GetDesc returned font charset %d, expected %d\n", desc.CharSet, ANSI_CHARSET); | |
| ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc returned an output precision of %d, expected %d\n", desc.OutputPrecision, OUT_RASTER_PRECIS); | |
| ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY); | |
| ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH); | |
| ok(strcmp(desc.FaceName, "Arial") == 0, "ID3DXFont_GetDesc returned facename \"%s\", expected \"%s\"\n", desc.FaceName, "Arial"); | |
| ID3DXFont_Release(font); | |
| } else skip("Failed to create a ID3DXFont object\n"); | |
| /* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */ | |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); | |
| if(SUCCEEDED(hr)) { | |
| HDC hdc; | |
| hdc = ID3DXFont_GetDC(font); | |
| ok(hdc != NULL, "ID3DXFont_GetDC returned an invalid handle\n"); | |
| if(hdc) { | |
| TEXTMETRICA metrics, expmetrics; | |
| BOOL ret; | |
| ret = ID3DXFont_GetTextMetricsA(font, &metrics); | |
| ok(ret, "ID3DXFont_GetTextMetricsA failed\n"); | |
| ret = GetTextMetricsA(hdc, &expmetrics); | |
| ok(ret, "GetTextMetricsA failed\n"); | |
| ok(metrics.tmHeight == expmetrics.tmHeight, "Returned height %d, expected %d\n", metrics.tmHeight, expmetrics.tmHeight); | |
| ok(metrics.tmAscent == expmetrics.tmAscent, "Returned ascent %d, expected %d\n", metrics.tmAscent, expmetrics.tmAscent); | |
| ok(metrics.tmDescent == expmetrics.tmDescent, "Returned descent %d, expected %d\n", metrics.tmDescent, expmetrics.tmDescent); | |
| ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Returned internal leading %d, expected %d\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading); | |
| ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Returned external leading %d, expected %d\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading); | |
| ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Returned average char width %d, expected %d\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth); | |
| ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Returned maximum char width %d, expected %d\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth); | |
| ok(metrics.tmWeight == expmetrics.tmWeight, "Returned weight %d, expected %d\n", metrics.tmWeight, expmetrics.tmWeight); | |
| ok(metrics.tmOverhang == expmetrics.tmOverhang, "Returned overhang %d, expected %d\n", metrics.tmOverhang, expmetrics.tmOverhang); | |
| ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Returned digitized x aspect %d, expected %d\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX); | |
| ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Returned digitized y aspect %d, expected %d\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY); | |
| ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Returned first char %d, expected %d\n", metrics.tmFirstChar, expmetrics.tmFirstChar); | |
| ok(metrics.tmLastChar == expmetrics.tmLastChar, "Returned last char %d, expected %d\n", metrics.tmLastChar, expmetrics.tmLastChar); | |
| ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Returned default char %d, expected %d\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar); | |
| ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Returned break char %d, expected %d\n", metrics.tmBreakChar, expmetrics.tmBreakChar); | |
| ok(metrics.tmItalic == expmetrics.tmItalic, "Returned italic %d, expected %d\n", metrics.tmItalic, expmetrics.tmItalic); | |
| ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Returned underlined %d, expected %d\n", metrics.tmUnderlined, expmetrics.tmUnderlined); | |
| ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Returned struck out %d, expected %d\n", metrics.tmStruckOut, expmetrics.tmStruckOut); | |
| ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Returned pitch and family %d, expected %d\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily); | |
| ok(metrics.tmCharSet == expmetrics.tmCharSet, "Returned charset %d, expected %d\n", metrics.tmCharSet, expmetrics.tmCharSet); | |
| } | |
| ID3DXFont_Release(font); | |
| } else skip("Failed to create a ID3DXFont object\n"); | |
| /* ID3DXFont_PreloadText */ | |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); | |
| if(SUCCEEDED(hr)) { | |
| const WCHAR testW[] = {'t','e','s','t',0}; | |
| todo_wine { | |
| hr = ID3DXFont_PreloadTextA(font, NULL, -1); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXFont_PreloadTextA(font, NULL, 0); | |
| ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXFont_PreloadTextA(font, NULL, 1); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXFont_PreloadTextA(font, "test", -1); | |
| ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXFont_PreloadTextW(font, NULL, -1); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXFont_PreloadTextW(font, NULL, 0); | |
| ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXFont_PreloadTextW(font, NULL, 1); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXFont_PreloadTextW(font, testW, -1); | |
| ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK); | |
| } | |
| check_release((IUnknown*)font, 0); | |
| } else skip("Failed to create a ID3DXFont object\n"); | |
| /* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */ | |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); | |
| if(SUCCEEDED(hr)) { | |
| char c; | |
| HDC hdc; | |
| DWORD ret; | |
| HRESULT hr; | |
| RECT blackbox; | |
| POINT cellinc; | |
| IDirect3DTexture9 *texture; | |
| hdc = ID3DXFont_GetDC(font); | |
| todo_wine { | |
| hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc); | |
| ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc); | |
| if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1); | |
| ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL); | |
| if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1); | |
| ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); | |
| } | |
| hr = ID3DXFont_PreloadCharacters(font, 'b', 'a'); | |
| ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXFont_PreloadGlyphs(font, 1, 0); | |
| todo_wine ok(hr == D3D_OK, "ID3DXFont_PreloadGlyphs returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXFont_PreloadCharacters(font, 'a', 'a'); | |
| ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); | |
| for(c = 'b'; c <= 'z'; c++) { | |
| WORD glyph; | |
| ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); | |
| ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n"); | |
| hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc); | |
| todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); | |
| if(SUCCEEDED(hr)) { | |
| DWORD levels; | |
| D3DSURFACE_DESC desc; | |
| levels = IDirect3DTexture9_GetLevelCount(texture); | |
| ok(levels == 5, "Got levels %u, expected %u\n", levels, 5); | |
| hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); | |
| ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n"); | |
| ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8); | |
| ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0); | |
| ok(desc.Width == 256, "Got width %u, expected %u\n", desc.Width, 256); | |
| ok(desc.Height == 256, "Got height %u, expected %u\n", desc.Height, 256); | |
| ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED); | |
| check_release((IUnknown*)texture, 1); | |
| } | |
| } | |
| hr = ID3DXFont_PreloadCharacters(font, 'a', 'z'); | |
| ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); | |
| check_release((IUnknown*)font, 0); | |
| } else skip("Failed to create a ID3DXFont object\n"); | |
| for(i = 0; i < sizeof(texture_tests) / sizeof(texture_tests[0]); i++) { | |
| HDC hdc; | |
| DWORD ret; | |
| HRESULT hr; | |
| WORD glyph; | |
| char c = 'a'; | |
| IDirect3DTexture9 *texture; | |
| hr = D3DXCreateFontA(device, texture_tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); | |
| if(FAILED(hr)) { | |
| skip("Failed to create a ID3DXFont object\n"); | |
| continue; | |
| } | |
| hdc = ID3DXFont_GetDC(font); | |
| ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); | |
| ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n"); | |
| hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL); | |
| todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); | |
| if(SUCCEEDED(hr)) { | |
| DWORD levels; | |
| D3DSURFACE_DESC desc; | |
| levels = IDirect3DTexture9_GetLevelCount(texture); | |
| ok(levels == texture_tests[i].expected_levels, "Got levels %u, expected %u\n", levels, texture_tests[i].expected_levels); | |
| hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); | |
| ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n"); | |
| ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8); | |
| ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0); | |
| ok(desc.Width == texture_tests[i].expected_size, "Got width %u, expected %u\n", desc.Width, texture_tests[i].expected_size); | |
| ok(desc.Height == texture_tests[i].expected_size, "Got height %u, expected %u\n", desc.Height, texture_tests[i].expected_size); | |
| ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED); | |
| IDirect3DTexture9_Release(texture); | |
| } | |
| ID3DXFont_Release(font); | |
| } | |
| } | |
| static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device) | |
| { | |
| int i; | |
| HRESULT hr; | |
| ULONG ref_count; | |
| D3DXRTS_DESC desc; | |
| ID3DXRenderToSurface *render = (void *)0xdeadbeef; | |
| static const D3DXRTS_DESC tests[] = | |
| { | |
| { 0, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, | |
| { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, | |
| { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, | |
| { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, | |
| { 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN }, | |
| { -1, -1, MAKEFOURCC('B','A','D','F'), TRUE, MAKEFOURCC('B','A','D','F') } | |
| }; | |
| hr = D3DXCreateRenderToSurface(NULL /* device */, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); | |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| ok(render == (void *)0xdeadbeef, "Got %p, expected %p\n", render, (void *)0xdeadbeef); | |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, NULL /* out */); | |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) | |
| { | |
| hr = D3DXCreateRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, | |
| tests[i].DepthStencilFormat, &render); | |
| ok(hr == D3D_OK, "%d: D3DXCreateRenderToSurface returned %#x, expected %#x\n", i, hr, D3D_OK); | |
| if (SUCCEEDED(hr)) | |
| { | |
| hr = ID3DXRenderToSurface_GetDesc(render, &desc); | |
| ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr); | |
| if (SUCCEEDED(hr)) | |
| { | |
| ok(desc.Width == tests[i].Width, "%d: Got width %u, expected %u\n", i, desc.Width, tests[i].Width); | |
| ok(desc.Height == tests[i].Height, "%d: Got height %u, expected %u\n", i, desc.Height, tests[i].Height); | |
| ok(desc.Format == tests[i].Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, tests[i].Format); | |
| ok(desc.DepthStencil == tests[i].DepthStencil, "%d: Got depth stencil %d, expected %d\n", | |
| i, desc.DepthStencil, tests[i].DepthStencil); | |
| ok(desc.DepthStencilFormat == tests[i].DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", | |
| i, desc.DepthStencilFormat, tests[i].DepthStencilFormat); | |
| } | |
| ID3DXRenderToSurface_Release(render); | |
| } | |
| } | |
| /* check device ref count */ | |
| ref_count = get_ref((IUnknown *)device); | |
| hr = D3DXCreateRenderToSurface(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render); | |
| check_ref((IUnknown *)device, ref_count + 1); | |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_Release(render); | |
| } | |
| /* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */ | |
| static void check_ID3DXRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format, | |
| BOOL depth_stencil, D3DFORMAT depth_stencil_format, BOOL render_target) | |
| { | |
| HRESULT hr; | |
| D3DFORMAT fmt; | |
| HRESULT expected_value; | |
| IDirect3DSurface9 *surface; | |
| ID3DXRenderToSurface *render; | |
| D3DVIEWPORT9 viewport = { 0, 0, width, height, 0.0, 1.0 }; | |
| hr = D3DXCreateRenderToSurface(device, width, height, format, depth_stencil, depth_stencil_format, &render); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create ID3DXRenderToSurface\n"); | |
| return; | |
| } | |
| if (render_target) | |
| hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); | |
| else | |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, D3DPOOL_DEFAULT, &surface, NULL); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create surface\n"); | |
| ID3DXRenderToSurface_Release(render); | |
| return; | |
| } | |
| /* viewport */ | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); | |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); | |
| check_ref((IUnknown *)surface, 2); | |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); | |
| /* invalid viewport */ | |
| viewport.Width = 2 * width; | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| viewport.X = width / 2; | |
| viewport.Width = width; | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| viewport.X = width; | |
| viewport.Width = width; | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| /* rendering to a part of a surface is only allowed for render target surfaces */ | |
| expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL; | |
| viewport.X = 0; | |
| viewport.Width = width / 2; | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); | |
| ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); | |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); | |
| viewport.X = width / 2; | |
| viewport.Width = width - width / 2; | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); | |
| ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); | |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); | |
| check_release((IUnknown *)surface, 0); | |
| /* surfaces with different sizes */ | |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width / 2, width / 2, format, D3DPOOL_DEFAULT, &surface, NULL); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create surface\n"); | |
| ID3DXRenderToSurface_Release(render); | |
| return; | |
| } | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| check_release((IUnknown *)surface, 0); | |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2 * width, 2 * height, format, D3DPOOL_DEFAULT, &surface, NULL); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create surface\n"); | |
| ID3DXRenderToSurface_Release(render); | |
| return; | |
| } | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| viewport.X = 0; | |
| viewport.Y = 0; | |
| viewport.Width = width; | |
| viewport.Height = height; | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| check_release((IUnknown *)surface, 0); | |
| /* surfaces with different formats */ | |
| for (fmt = D3DFMT_A8R8G8B8; fmt <= D3DFMT_X8R8G8B8; fmt++) | |
| { | |
| HRESULT expected_result = (fmt != format) ? D3DERR_INVALIDCALL : D3D_OK; | |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, fmt, D3DPOOL_DEFAULT, &surface, NULL); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create surface\n"); | |
| continue; | |
| } | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); | |
| ok(hr == expected_result, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_result); | |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); | |
| check_release((IUnknown *)surface, 0); | |
| } | |
| check_release((IUnknown *)render, 0); | |
| } | |
| struct device_state | |
| { | |
| IDirect3DSurface9 *render_target; | |
| IDirect3DSurface9 *depth_stencil; | |
| D3DVIEWPORT9 viewport; | |
| }; | |
| static void release_device_state(struct device_state *state) | |
| { | |
| if (state->render_target) IDirect3DSurface9_Release(state->render_target); | |
| if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil); | |
| memset(state, 0, sizeof(*state)); | |
| } | |
| static HRESULT retrieve_device_state(IDirect3DDevice9 *device, struct device_state *state) | |
| { | |
| HRESULT hr; | |
| memset(state, 0, sizeof(*state)); | |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &state->render_target); | |
| if (FAILED(hr)) goto cleanup; | |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil); | |
| if (hr == D3DERR_NOTFOUND) | |
| state->depth_stencil = NULL; | |
| else if (FAILED(hr)) | |
| goto cleanup; | |
| hr = IDirect3DDevice9_GetViewport(device, &state->viewport); | |
| if (SUCCEEDED(hr)) return hr; | |
| cleanup: | |
| release_device_state(state); | |
| return hr; | |
| } | |
| static HRESULT apply_device_state(IDirect3DDevice9 *device, struct device_state *state) | |
| { | |
| HRESULT hr; | |
| HRESULT status = D3D_OK; | |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, state->render_target); | |
| if (FAILED(hr)) status = hr; | |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil); | |
| if (FAILED(hr)) status = hr; | |
| hr = IDirect3DDevice9_SetViewport(device, &state->viewport); | |
| if (FAILED(hr)) status = hr; | |
| return status; | |
| } | |
| static void compare_device_state(struct device_state *state1, struct device_state *state2, BOOL equal) | |
| { | |
| BOOL cmp; | |
| const char *message = equal ? "differs" : "is the same"; | |
| cmp = state1->render_target == state2->render_target; | |
| ok(equal ? cmp : !cmp, "Render target %s %p, %p\n", message, state1->render_target, state2->render_target); | |
| cmp = state1->depth_stencil == state2->depth_stencil; | |
| ok(equal ? cmp : !cmp, "Depth stencil surface %s %p, %p\n", message, state1->depth_stencil, state2->depth_stencil); | |
| cmp = state1->viewport.X == state2->viewport.X && state1->viewport.Y == state2->viewport.Y | |
| && state1->viewport.Width == state2->viewport.Width && state1->viewport.Height == state2->viewport.Height; | |
| ok(equal ? cmp : !cmp, "Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u)\n", message, | |
| state1->viewport.X, state1->viewport.Y, state1->viewport.Width, state1->viewport.Height, | |
| state2->viewport.X, state2->viewport.Y, state2->viewport.Width, state2->viewport.Height); | |
| } | |
| static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device) | |
| { | |
| HRESULT hr; | |
| IDirect3DSurface9 *surface = NULL; | |
| ID3DXRenderToSurface *render = NULL; | |
| struct device_state pre_state; | |
| struct device_state current_state; | |
| IDirect3DSurface9 *depth_stencil_surface; | |
| /* make sure there is a depth stencil surface present */ | |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface); | |
| if (SUCCEEDED(hr)) | |
| { | |
| IDirect3DSurface9_Release(depth_stencil_surface); | |
| depth_stencil_surface = NULL; | |
| } | |
| else if (hr == D3DERR_NOTFOUND) | |
| { | |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8, | |
| D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL); | |
| if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface); | |
| } | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create depth stencil surface\n"); | |
| return; | |
| } | |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, | |
| FALSE, &surface, NULL); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create render target\n"); | |
| goto cleanup; | |
| } | |
| hr = retrieve_device_state(device, &pre_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render); | |
| ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); | |
| if (SUCCEEDED(hr)) | |
| { | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); | |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = retrieve_device_state(device, ¤t_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| compare_device_state(¤t_state, &pre_state, FALSE); | |
| release_device_state(¤t_state); | |
| hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); | |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = retrieve_device_state(device, ¤t_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| compare_device_state(¤t_state, &pre_state, TRUE); | |
| release_device_state(¤t_state); | |
| check_release((IUnknown *)render, 0); | |
| } | |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); | |
| if (SUCCEEDED(hr)) | |
| { | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); | |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = retrieve_device_state(device, ¤t_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| compare_device_state(¤t_state, &pre_state, FALSE); | |
| release_device_state(¤t_state); | |
| hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); | |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = retrieve_device_state(device, ¤t_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| compare_device_state(¤t_state, &pre_state, TRUE); | |
| release_device_state(¤t_state); | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); | |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = retrieve_device_state(device, ¤t_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| compare_device_state(¤t_state, &pre_state, FALSE); | |
| release_device_state(¤t_state); | |
| check_release((IUnknown *)render, 0); | |
| /* if EndScene isn't called, the device state isn't restored */ | |
| hr = retrieve_device_state(device, ¤t_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| compare_device_state(¤t_state, &pre_state, FALSE); | |
| release_device_state(¤t_state); | |
| hr = apply_device_state(device, &pre_state); | |
| ok(SUCCEEDED(hr), "Failed to restore previous device state\n"); | |
| IDirect3DDevice9_EndScene(device); | |
| } | |
| release_device_state(&pre_state); | |
| cleanup: | |
| if (depth_stencil_surface) | |
| { | |
| IDirect3DDevice9_SetDepthStencilSurface(device, NULL); | |
| IDirect3DSurface9_Release(depth_stencil_surface); | |
| } | |
| if (surface) check_release((IUnknown *)surface, 0); | |
| } | |
| static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device) | |
| { | |
| int i; | |
| HRESULT hr; | |
| ULONG ref_count; | |
| IDirect3DDevice9 *out_device; | |
| ID3DXRenderToSurface *render; | |
| IDirect3DSurface9 *surface; | |
| D3DVIEWPORT9 viewport = { 0, 0, 256, 256, 0.0, 1.0 }; | |
| D3DXRTS_DESC tests[] = { | |
| { 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, | |
| { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24S8 }, | |
| { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8 }, | |
| { 512, 512, D3DFMT_X8R8G8B8, FALSE, D3DFMT_X8R8G8B8 }, | |
| { 1024, 1024, D3DFMT_X8R8G8B8, TRUE, D3DFMT_D24S8 } | |
| }; | |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); | |
| ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); | |
| if (FAILED(hr)) return; | |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL); | |
| if (SUCCEEDED(hr)) | |
| { | |
| ID3DXRenderToSurface *render_surface; | |
| /* GetDevice */ | |
| hr = ID3DXRenderToSurface_GetDevice(render, NULL /* device */); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| ref_count = get_ref((IUnknown *)device); | |
| hr = ID3DXRenderToSurface_GetDevice(render, &out_device); | |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| check_release((IUnknown *)out_device, ref_count); | |
| /* BeginScene and EndScene */ | |
| hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXRenderToSurface_BeginScene(render, NULL /* surface */, &viewport); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| ref_count = get_ref((IUnknown *)surface); | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); | |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); | |
| if (SUCCEEDED(hr)) | |
| { | |
| check_ref((IUnknown *)surface, ref_count + 1); | |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); | |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); | |
| check_ref((IUnknown *)surface, ref_count); | |
| } | |
| /* error handling is deferred to BeginScene */ | |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_UNKNOWN, &render_surface); | |
| ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXRenderToSurface_BeginScene(render_surface, surface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| check_release((IUnknown *)render_surface, 0); | |
| check_release((IUnknown *)surface, 0); | |
| } | |
| else skip("Failed to create surface\n"); | |
| check_release((IUnknown *)render, 0); | |
| for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) | |
| { | |
| check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, TRUE); | |
| check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, FALSE); | |
| } | |
| test_ID3DXRenderToSurface_device_state(device); | |
| } | |
| static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device) | |
| { | |
| int i; | |
| HRESULT hr; | |
| ULONG ref_count; | |
| D3DXRTE_DESC desc; | |
| ID3DXRenderToEnvMap *render; | |
| static const struct { | |
| D3DXRTE_DESC parameters; | |
| D3DXRTE_DESC expected_values; | |
| } tests[] = { | |
| { { 0, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 1, 1, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } }, | |
| { { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } }, | |
| { { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 } }, | |
| { { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_R8G8B8 } }, | |
| { { -1, -1, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 }, { 256, 9, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 } }, | |
| { { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN }, { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN } } | |
| }; | |
| for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) | |
| { | |
| const D3DXRTE_DESC *parameters = &tests[i].parameters; | |
| const D3DXRTE_DESC *expected = &tests[i].expected_values; | |
| hr = D3DXCreateRenderToEnvMap(device, parameters->Size, parameters->MipLevels, parameters->Format, | |
| parameters->DepthStencil, parameters->DepthStencilFormat, &render); | |
| ok(hr == D3D_OK, "%d: D3DXCreateRenderToEnvMap returned %#x, expected %#x\n", i, hr, D3D_OK); | |
| if (SUCCEEDED(hr)) | |
| { | |
| hr = ID3DXRenderToEnvMap_GetDesc(render, &desc); | |
| ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr); | |
| if (SUCCEEDED(hr)) | |
| { | |
| ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size); | |
| ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels); | |
| ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format); | |
| ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n", | |
| i, expected->DepthStencil, expected->DepthStencil); | |
| ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", | |
| i, expected->DepthStencilFormat, expected->DepthStencilFormat); | |
| } | |
| check_release((IUnknown *)render, 0); | |
| } | |
| } | |
| /* check device ref count */ | |
| ref_count = get_ref((IUnknown *)device); | |
| hr = D3DXCreateRenderToEnvMap(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render); | |
| check_ref((IUnknown *)device, ref_count + 1); | |
| if (SUCCEEDED(hr)) ID3DXRenderToEnvMap_Release(render); | |
| } | |
| static void test_ID3DXRenderToEnvMap_cube_map(IDirect3DDevice9 *device) | |
| { | |
| HRESULT hr; | |
| IDirect3DCubeTexture9 *cube_texture = NULL; | |
| ID3DXRenderToEnvMap *render = NULL; | |
| struct device_state pre_state; | |
| struct device_state current_state; | |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 0, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, | |
| &cube_texture, NULL); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create cube texture\n"); | |
| return; | |
| } | |
| hr = retrieve_device_state(device, &pre_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render); | |
| ok(hr == D3D_OK, "D3DCreateRenderToEnvMap returned %#x, expected %#x\n", hr, D3D_OK); | |
| if (SUCCEEDED(hr)) | |
| { | |
| DWORD face; | |
| hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXRenderToEnvMap_BeginCube(render, cube_texture); | |
| ok(hr == D3D_OK, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = retrieve_device_state(device, ¤t_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| compare_device_state(¤t_state, &pre_state, TRUE); | |
| release_device_state(¤t_state); | |
| for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++) | |
| { | |
| hr = ID3DXRenderToEnvMap_Face(render, face, D3DX_FILTER_POINT); | |
| ok(hr == D3D_OK, "ID3DXRenderToEnvMap::Face returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = retrieve_device_state(device, ¤t_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| compare_device_state(¤t_state, &pre_state, FALSE); | |
| release_device_state(¤t_state); | |
| } | |
| hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_POINT); | |
| ok(hr == D3D_OK, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = retrieve_device_state(device, ¤t_state); | |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); | |
| compare_device_state(¤t_state, &pre_state, TRUE); | |
| release_device_state(¤t_state); | |
| check_release((IUnknown *)render, 0); | |
| } | |
| release_device_state(&pre_state); | |
| check_release((IUnknown *)cube_texture, 0); | |
| } | |
| static void test_ID3DXRenderToEnvMap(IDirect3DDevice9 *device) | |
| { | |
| HRESULT hr; | |
| ID3DXRenderToEnvMap *render; | |
| IDirect3DSurface9 *depth_stencil_surface; | |
| hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); | |
| if (SUCCEEDED(hr)) | |
| { | |
| ULONG ref_count; | |
| IDirect3DDevice9 *out_device; | |
| hr = ID3DXRenderToEnvMap_GetDesc(render, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXRenderToEnvMap_GetDevice(render, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| ref_count = get_ref((IUnknown *)device); | |
| hr = ID3DXRenderToEnvMap_GetDevice(render, &out_device); | |
| ok(hr == D3D_OK, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3D_OK); | |
| ok(out_device == device, "ID3DXRenderToEnvMap::GetDevice returned different device\n"); | |
| check_release((IUnknown *)device, ref_count); | |
| hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK); | |
| hr = ID3DXRenderToEnvMap_BeginCube(render, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXRenderToEnvMap_BeginHemisphere(render, NULL, NULL); | |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginHemisphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXRenderToEnvMap_BeginParabolic(render, NULL, NULL); | |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginParabolic returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| hr = ID3DXRenderToEnvMap_BeginSphere(render, NULL); | |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginSphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); | |
| check_release((IUnknown *)render, 0); | |
| } else skip("Failed to create ID3DXRenderToEnvMap\n"); | |
| /* make sure there is a depth stencil surface present */ | |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface); | |
| if (SUCCEEDED(hr)) | |
| { | |
| IDirect3DSurface9_Release(depth_stencil_surface); | |
| depth_stencil_surface = NULL; | |
| } | |
| else if (hr == D3DERR_NOTFOUND) | |
| { | |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8, | |
| D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL); | |
| if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface); | |
| } | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create depth stencil surface\n"); | |
| return; | |
| } | |
| test_ID3DXRenderToEnvMap_cube_map(device); | |
| if (depth_stencil_surface) | |
| { | |
| IDirect3DDevice9_SetDepthStencilSurface(device, NULL); | |
| IDirect3DSurface9_Release(depth_stencil_surface); | |
| } | |
| } | |
| START_TEST(core) | |
| { | |
| HWND wnd; | |
| IDirect3D9 *d3d; | |
| IDirect3DDevice9 *device; | |
| D3DPRESENT_PARAMETERS d3dpp; | |
| HRESULT hr; | |
| if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, | |
| 640, 480, NULL, NULL, NULL, NULL))) | |
| { | |
| skip("Couldn't create application window\n"); | |
| return; | |
| } | |
| if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) | |
| { | |
| skip("Couldn't create IDirect3D9 object\n"); | |
| DestroyWindow(wnd); | |
| return; | |
| } | |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); | |
| d3dpp.Windowed = TRUE; | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); | |
| if(FAILED(hr)) { | |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); | |
| IDirect3D9_Release(d3d); | |
| DestroyWindow(wnd); | |
| return; | |
| } | |
| test_ID3DXBuffer(); | |
| test_ID3DXSprite(device); | |
| test_ID3DXFont(device); | |
| test_D3DXCreateRenderToSurface(device); | |
| test_ID3DXRenderToSurface(device); | |
| test_D3DXCreateRenderToEnvMap(device); | |
| test_ID3DXRenderToEnvMap(device); | |
| check_release((IUnknown*)device, 0); | |
| check_release((IUnknown*)d3d, 0); | |
| if (wnd) DestroyWindow(wnd); | |
| } |