| /* | |
| * Copyright 2009 Henri Verbeet for CodeWeavers | |
| * Copyright 2009 Rico Schüller | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "d3d10_private.h" | |
| #include <float.h> | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10); | |
| #define D3D10_FX10_TYPE_COLUMN_SHIFT 11 | |
| #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT) | |
| #define D3D10_FX10_TYPE_ROW_SHIFT 8 | |
| #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT) | |
| #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3 | |
| #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT) | |
| #define D3D10_FX10_TYPE_CLASS_SHIFT 0 | |
| #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT) | |
| #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000 | |
| static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl; | |
| static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl; | |
| static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl; | |
| static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl; | |
| static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl; | |
| static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl; | |
| static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl; | |
| static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl; | |
| static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl; | |
| static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl; | |
| static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl; | |
| static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl; | |
| static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl; | |
| static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl; | |
| static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl; | |
| static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl; | |
| static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl; | |
| /* null objects - needed for invalid calls */ | |
| static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}}; | |
| static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}}; | |
| static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}}; | |
| static struct d3d10_effect_variable null_local_buffer = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_variable = {{&d3d10_effect_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_scalar_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_vector_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_matrix_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_string_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_shader_resource_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_render_target_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_depth_stencil_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_shader_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_blend_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_depth_stencil_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_rasterizer_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| static struct d3d10_effect_variable null_sampler_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl}, | |
| &null_local_buffer, &null_type}; | |
| /* anonymous_shader_type and anonymous_shader */ | |
| static char anonymous_name[] = "$Anonymous"; | |
| static char anonymous_vertexshader_name[] = "vertexshader"; | |
| static char anonymous_pixelshader_name[] = "pixelshader"; | |
| static char anonymous_geometryshader_name[] = "geometryshader"; | |
| static struct d3d10_effect_type anonymous_vs_type = {{&d3d10_effect_type_vtbl}, | |
| anonymous_vertexshader_name, D3D10_SVT_VERTEXSHADER, D3D10_SVC_OBJECT}; | |
| static struct d3d10_effect_type anonymous_ps_type = {{&d3d10_effect_type_vtbl}, | |
| anonymous_pixelshader_name, D3D10_SVT_PIXELSHADER, D3D10_SVC_OBJECT}; | |
| static struct d3d10_effect_type anonymous_gs_type = {{&d3d10_effect_type_vtbl}, | |
| anonymous_geometryshader_name, D3D10_SVT_GEOMETRYSHADER, D3D10_SVC_OBJECT}; | |
| static struct d3d10_effect_variable anonymous_vs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, | |
| &null_local_buffer, &anonymous_vs_type, anonymous_name}; | |
| static struct d3d10_effect_variable anonymous_ps = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, | |
| &null_local_buffer, &anonymous_ps_type, anonymous_name}; | |
| static struct d3d10_effect_variable anonymous_gs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl}, | |
| &null_local_buffer, &anonymous_gs_type, anonymous_name}; | |
| static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, | |
| const char *data, size_t data_size, DWORD offset); | |
| static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVariable(ID3D10EffectVariable *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); | |
| } | |
| struct d3d10_effect_state_property_info | |
| { | |
| UINT id; | |
| const char *name; | |
| D3D_SHADER_VARIABLE_TYPE type; | |
| UINT size; | |
| UINT count; | |
| D3D_SHADER_VARIABLE_TYPE container_type; | |
| LONG offset; | |
| }; | |
| static const struct d3d10_effect_state_property_info property_info[] = | |
| { | |
| {0x0c, "RasterizerState.FillMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FillMode) }, | |
| {0x0d, "RasterizerState.CullMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, CullMode) }, | |
| {0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FrontCounterClockwise) }, | |
| {0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBias) }, | |
| {0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBiasClamp) }, | |
| {0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, SlopeScaledDepthBias) }, | |
| {0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthClipEnable) }, | |
| {0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, ScissorEnable) }, | |
| {0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, MultisampleEnable) }, | |
| {0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, AntialiasedLineEnable) }, | |
| {0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthEnable) }, | |
| {0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthWriteMask) }, | |
| {0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthFunc) }, | |
| {0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilEnable) }, | |
| {0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilReadMask) }, | |
| {0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilWriteMask) }, | |
| {0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFailOp) }, | |
| {0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilDepthFailOp)}, | |
| {0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilPassOp) }, | |
| {0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFunc) }, | |
| {0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFailOp) }, | |
| {0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilDepthFailOp) }, | |
| {0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilPassOp) }, | |
| {0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFunc) }, | |
| {0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, AlphaToCoverageEnable) }, | |
| {0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendEnable) }, | |
| {0x26, "BlendState.SrcBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlend) }, | |
| {0x27, "BlendState.DestBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlend) }, | |
| {0x28, "BlendState.BlendOp", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOp) }, | |
| {0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlendAlpha) }, | |
| {0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlendAlpha) }, | |
| {0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOpAlpha) }, | |
| {0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, RenderTargetWriteMask) }, | |
| {0x2d, "SamplerState.Filter", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, Filter) }, | |
| {0x2e, "SamplerState.AddressU", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressU) }, | |
| {0x2f, "SamplerState.AddressV", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressV) }, | |
| {0x30, "SamplerState.AddressW", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressW) }, | |
| {0x31, "SamplerState.MipMapLODBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MipLODBias) }, | |
| {0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxAnisotropy) }, | |
| {0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, ComparisonFunc) }, | |
| {0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT, 4, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, BorderColor) }, | |
| {0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MinLOD) }, | |
| {0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxLOD) }, | |
| }; | |
| static const D3D10_RASTERIZER_DESC default_rasterizer_desc = | |
| { | |
| D3D10_FILL_SOLID, | |
| D3D10_CULL_BACK, | |
| FALSE, | |
| 0, | |
| 0.0f, | |
| 0.0f, | |
| TRUE, | |
| FALSE, | |
| FALSE, | |
| FALSE, | |
| }; | |
| static const D3D10_DEPTH_STENCIL_DESC default_depth_stencil_desc = | |
| { | |
| TRUE, | |
| D3D10_DEPTH_WRITE_MASK_ALL, | |
| D3D10_COMPARISON_LESS, | |
| FALSE, | |
| D3D10_DEFAULT_STENCIL_READ_MASK, | |
| D3D10_DEFAULT_STENCIL_WRITE_MASK, | |
| {D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS}, | |
| {D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS}, | |
| }; | |
| static const D3D10_BLEND_DESC default_blend_desc = | |
| { | |
| FALSE, | |
| {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, | |
| D3D10_BLEND_SRC_ALPHA, | |
| D3D10_BLEND_INV_SRC_ALPHA, | |
| D3D10_BLEND_OP_ADD, | |
| D3D10_BLEND_SRC_ALPHA, | |
| D3D10_BLEND_INV_SRC_ALPHA, | |
| D3D10_BLEND_OP_ADD, | |
| {0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf}, | |
| }; | |
| static const D3D10_SAMPLER_DESC default_sampler_desc = | |
| { | |
| D3D10_FILTER_MIN_MAG_MIP_POINT, | |
| D3D10_TEXTURE_ADDRESS_WRAP, | |
| D3D10_TEXTURE_ADDRESS_WRAP, | |
| D3D10_TEXTURE_ADDRESS_WRAP, | |
| 0.0f, | |
| 16, | |
| D3D10_COMPARISON_NEVER, | |
| {0.0f, 0.0f, 0.0f, 0.0f}, | |
| 0.0f, | |
| FLT_MAX, | |
| }; | |
| struct d3d10_effect_state_storage_info | |
| { | |
| D3D_SHADER_VARIABLE_TYPE id; | |
| SIZE_T size; | |
| const void *default_state; | |
| }; | |
| static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_info[] = | |
| { | |
| {D3D10_SVT_RASTERIZER, sizeof(default_rasterizer_desc), &default_rasterizer_desc }, | |
| {D3D10_SVT_DEPTHSTENCIL, sizeof(default_depth_stencil_desc), &default_depth_stencil_desc}, | |
| {D3D10_SVT_BLEND, sizeof(default_blend_desc), &default_blend_desc }, | |
| {D3D10_SVT_SAMPLER, sizeof(default_sampler_desc), &default_sampler_desc }, | |
| }; | |
| static BOOL fx10_get_string(const char *data, size_t data_size, DWORD offset, const char **s, size_t *l) | |
| { | |
| size_t len, max_len; | |
| if (offset >= data_size) | |
| { | |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); | |
| return FALSE; | |
| } | |
| max_len = data_size - offset; | |
| if (!(len = strnlen(data + offset, max_len))) | |
| { | |
| *s = NULL; | |
| *l = 0; | |
| return TRUE; | |
| } | |
| if (len == max_len) | |
| return FALSE; | |
| *s = data + offset; | |
| *l = ++len; | |
| return TRUE; | |
| } | |
| static BOOL fx10_copy_string(const char *data, size_t data_size, DWORD offset, char **s) | |
| { | |
| const char *p; | |
| size_t len; | |
| if (!fx10_get_string(data, data_size, offset, &p, &len)) | |
| return FALSE; | |
| if (!p) | |
| { | |
| *s = NULL; | |
| return TRUE; | |
| } | |
| if (!(*s = HeapAlloc(GetProcessHeap(), 0, len))) | |
| { | |
| ERR("Failed to allocate string memory.\n"); | |
| return FALSE; | |
| } | |
| memcpy(*s, p, len); | |
| return TRUE; | |
| } | |
| static BOOL copy_name(const char *ptr, char **name) | |
| { | |
| size_t name_len; | |
| if (!ptr) return TRUE; | |
| name_len = strlen(ptr) + 1; | |
| if (name_len == 1) | |
| { | |
| return TRUE; | |
| } | |
| *name = HeapAlloc(GetProcessHeap(), 0, name_len); | |
| if (!*name) | |
| { | |
| ERR("Failed to allocate name memory.\n"); | |
| return FALSE; | |
| } | |
| memcpy(*name, ptr, name_len); | |
| return TRUE; | |
| } | |
| static const char *shader_get_string(const char *data, size_t data_size, DWORD offset) | |
| { | |
| const char *s; | |
| size_t l; | |
| if (!fx10_get_string(data, data_size, offset, &s, &l)) | |
| return NULL; | |
| return l ? s : ""; | |
| } | |
| static HRESULT shader_parse_signature(const char *data, DWORD data_size, struct d3d10_effect_shader_signature *s) | |
| { | |
| D3D10_SIGNATURE_PARAMETER_DESC *e; | |
| const char *ptr = data; | |
| unsigned int i; | |
| DWORD count; | |
| if (!require_space(0, 2, sizeof(DWORD), data_size)) | |
| { | |
| WARN("Invalid data size %#x.\n", data_size); | |
| return E_INVALIDARG; | |
| } | |
| read_dword(&ptr, &count); | |
| TRACE("%u elements\n", count); | |
| skip_dword_unknown("shader signature", &ptr, 1); | |
| if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size)) | |
| { | |
| WARN("Invalid count %#x (data size %#x).\n", count, data_size); | |
| return E_INVALIDARG; | |
| } | |
| if (!(e = d3d10_calloc(count, sizeof(*e)))) | |
| { | |
| ERR("Failed to allocate signature memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < count; ++i) | |
| { | |
| UINT name_offset; | |
| UINT mask; | |
| read_dword(&ptr, &name_offset); | |
| if (!(e[i].SemanticName = shader_get_string(data, data_size, name_offset))) | |
| { | |
| WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size); | |
| HeapFree(GetProcessHeap(), 0, e); | |
| return E_INVALIDARG; | |
| } | |
| read_dword(&ptr, &e[i].SemanticIndex); | |
| read_dword(&ptr, &e[i].SystemValueType); | |
| read_dword(&ptr, &e[i].ComponentType); | |
| read_dword(&ptr, &e[i].Register); | |
| read_dword(&ptr, &mask); | |
| e[i].ReadWriteMask = mask >> 8; | |
| e[i].Mask = mask & 0xff; | |
| TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, " | |
| "type %u, register idx: %u, use_mask %#x, input_mask %#x\n", | |
| debugstr_a(e[i].SemanticName), e[i].SemanticIndex, e[i].SystemValueType, | |
| e[i].ComponentType, e[i].Register, e[i].Mask, e[i].ReadWriteMask); | |
| } | |
| s->elements = e; | |
| s->element_count = count; | |
| return S_OK; | |
| } | |
| static void shader_free_signature(struct d3d10_effect_shader_signature *s) | |
| { | |
| HeapFree(GetProcessHeap(), 0, s->signature); | |
| HeapFree(GetProcessHeap(), 0, s->elements); | |
| } | |
| static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) | |
| { | |
| struct d3d10_effect_shader_variable *s = ctx; | |
| HRESULT hr; | |
| TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); | |
| TRACE("chunk size: %#x\n", data_size); | |
| switch(tag) | |
| { | |
| case TAG_ISGN: | |
| case TAG_OSGN: | |
| { | |
| /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */ | |
| UINT size = 44 + data_size; | |
| struct d3d10_effect_shader_signature *sig; | |
| char *ptr; | |
| if (tag == TAG_ISGN) sig = &s->input_signature; | |
| else sig = &s->output_signature; | |
| sig->signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); | |
| if (!sig->signature) | |
| { | |
| ERR("Failed to allocate input signature data\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| sig->signature_size = size; | |
| ptr = sig->signature; | |
| write_dword(&ptr, TAG_DXBC); | |
| /* signature(?) */ | |
| write_dword_unknown(&ptr, 0); | |
| write_dword_unknown(&ptr, 0); | |
| write_dword_unknown(&ptr, 0); | |
| write_dword_unknown(&ptr, 0); | |
| /* seems to be always 1 */ | |
| write_dword_unknown(&ptr, 1); | |
| /* DXBC size */ | |
| write_dword(&ptr, size); | |
| /* chunk count */ | |
| write_dword(&ptr, 1); | |
| /* chunk index */ | |
| write_dword(&ptr, (ptr - sig->signature) + 4); | |
| /* chunk */ | |
| write_dword(&ptr, tag); | |
| write_dword(&ptr, data_size); | |
| memcpy(ptr, data, data_size); | |
| hr = shader_parse_signature(ptr, data_size, sig); | |
| if (FAILED(hr)) | |
| { | |
| ERR("Failed to parse shader, hr %#x\n", hr); | |
| shader_free_signature(sig); | |
| } | |
| break; | |
| } | |
| default: | |
| FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); | |
| break; | |
| } | |
| return S_OK; | |
| } | |
| static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_variable *v) | |
| { | |
| ID3D10Device *device = v->effect->device; | |
| DWORD dxbc_size; | |
| const char *ptr; | |
| HRESULT hr; | |
| if (v->effect->used_shader_current >= v->effect->used_shader_count) | |
| { | |
| WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v->effect->used_shader_current, v->effect->used_shader_count); | |
| return E_FAIL; | |
| } | |
| v->effect->used_shaders[v->effect->used_shader_current] = v; | |
| ++v->effect->used_shader_current; | |
| if (offset >= data_size || !require_space(offset, 1, sizeof(dxbc_size), data_size)) | |
| { | |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); | |
| return E_FAIL; | |
| } | |
| ptr = data + offset; | |
| read_dword(&ptr, &dxbc_size); | |
| TRACE("dxbc size: %#x\n", dxbc_size); | |
| if (!require_space(ptr - data, 1, dxbc_size, data_size)) | |
| { | |
| WARN("Invalid dxbc size %#x (data size %#lx, offset %#x).\n", offset, (long)data_size, offset); | |
| return E_FAIL; | |
| } | |
| /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */ | |
| if (!dxbc_size) return S_OK; | |
| switch (v->type->basetype) | |
| { | |
| case D3D10_SVT_VERTEXSHADER: | |
| hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &v->u.shader.shader.vs); | |
| if (FAILED(hr)) return hr; | |
| break; | |
| case D3D10_SVT_PIXELSHADER: | |
| hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &v->u.shader.shader.ps); | |
| if (FAILED(hr)) return hr; | |
| break; | |
| case D3D10_SVT_GEOMETRYSHADER: | |
| hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &v->u.shader.shader.gs); | |
| if (FAILED(hr)) return hr; | |
| break; | |
| default: | |
| ERR("This should not happen!\n"); | |
| return E_FAIL; | |
| } | |
| return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, &v->u.shader); | |
| } | |
| static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major) | |
| { | |
| switch (c) | |
| { | |
| case 1: return D3D10_SVC_SCALAR; | |
| case 2: return D3D10_SVC_VECTOR; | |
| case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS; | |
| else return D3D10_SVC_MATRIX_ROWS; | |
| default: | |
| FIXME("Unknown variable class %#x.\n", c); | |
| return 0; | |
| } | |
| } | |
| static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object) | |
| { | |
| if(is_object) | |
| { | |
| switch (t) | |
| { | |
| case 1: return D3D10_SVT_STRING; | |
| case 2: return D3D10_SVT_BLEND; | |
| case 3: return D3D10_SVT_DEPTHSTENCIL; | |
| case 4: return D3D10_SVT_RASTERIZER; | |
| case 5: return D3D10_SVT_PIXELSHADER; | |
| case 6: return D3D10_SVT_VERTEXSHADER; | |
| case 7: return D3D10_SVT_GEOMETRYSHADER; | |
| case 10: return D3D10_SVT_TEXTURE1D; | |
| case 11: return D3D10_SVT_TEXTURE1DARRAY; | |
| case 12: return D3D10_SVT_TEXTURE2D; | |
| case 13: return D3D10_SVT_TEXTURE2DARRAY; | |
| case 14: return D3D10_SVT_TEXTURE2DMS; | |
| case 15: return D3D10_SVT_TEXTURE2DMSARRAY; | |
| case 16: return D3D10_SVT_TEXTURE3D; | |
| case 17: return D3D10_SVT_TEXTURECUBE; | |
| case 19: return D3D10_SVT_RENDERTARGETVIEW; | |
| case 20: return D3D10_SVT_DEPTHSTENCILVIEW; | |
| case 21: return D3D10_SVT_SAMPLER; | |
| case 22: return D3D10_SVT_BUFFER; | |
| default: | |
| FIXME("Unknown variable type %#x.\n", t); | |
| return D3D10_SVT_VOID; | |
| } | |
| } | |
| else | |
| { | |
| switch (t) | |
| { | |
| case 1: return D3D10_SVT_FLOAT; | |
| case 2: return D3D10_SVT_INT; | |
| case 3: return D3D10_SVT_UINT; | |
| case 4: return D3D10_SVT_BOOL; | |
| default: | |
| FIXME("Unknown variable type %#x.\n", t); | |
| return D3D10_SVT_VOID; | |
| } | |
| } | |
| } | |
| static HRESULT parse_fx10_type(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_type *t) | |
| { | |
| const char *ptr; | |
| DWORD unknown0; | |
| DWORD typeinfo; | |
| unsigned int i; | |
| if (offset >= data_size || !require_space(offset, 6, sizeof(DWORD), data_size)) | |
| { | |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); | |
| return E_FAIL; | |
| } | |
| ptr = data + offset; | |
| read_dword(&ptr, &offset); | |
| TRACE("Type name at offset %#x.\n", offset); | |
| if (!fx10_copy_string(data, data_size, offset, &t->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Type name: %s.\n", debugstr_a(t->name)); | |
| read_dword(&ptr, &unknown0); | |
| TRACE("Unknown 0: %u.\n", unknown0); | |
| read_dword(&ptr, &t->element_count); | |
| TRACE("Element count: %u.\n", t->element_count); | |
| read_dword(&ptr, &t->size_unpacked); | |
| TRACE("Unpacked size: %#x.\n", t->size_unpacked); | |
| read_dword(&ptr, &t->stride); | |
| TRACE("Stride: %#x.\n", t->stride); | |
| read_dword(&ptr, &t->size_packed); | |
| TRACE("Packed size %#x.\n", t->size_packed); | |
| switch (unknown0) | |
| { | |
| case 1: | |
| if (!require_space(ptr - data, 1, sizeof(typeinfo), data_size)) | |
| { | |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); | |
| return E_FAIL; | |
| } | |
| read_dword(&ptr, &typeinfo); | |
| t->member_count = 0; | |
| t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT; | |
| t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT; | |
| t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE); | |
| t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK); | |
| TRACE("Type description: %#x.\n", typeinfo); | |
| TRACE("\tcolumns: %u.\n", t->column_count); | |
| TRACE("\trows: %u.\n", t->row_count); | |
| TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); | |
| TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); | |
| TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK | |
| | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK)); | |
| break; | |
| case 2: | |
| TRACE("Type is an object.\n"); | |
| if (!require_space(ptr - data, 1, sizeof(typeinfo), data_size)) | |
| { | |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); | |
| return E_FAIL; | |
| } | |
| read_dword(&ptr, &typeinfo); | |
| t->member_count = 0; | |
| t->column_count = 0; | |
| t->row_count = 0; | |
| t->basetype = d3d10_variable_type(typeinfo, TRUE); | |
| t->type_class = D3D10_SVC_OBJECT; | |
| TRACE("Type description: %#x.\n", typeinfo); | |
| TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); | |
| TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); | |
| break; | |
| case 3: | |
| TRACE("Type is a structure.\n"); | |
| if (!require_space(ptr - data, 1, sizeof(t->member_count), data_size)) | |
| { | |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); | |
| return E_FAIL; | |
| } | |
| read_dword(&ptr, &t->member_count); | |
| TRACE("Member count: %u.\n", t->member_count); | |
| t->column_count = 0; | |
| t->row_count = 0; | |
| t->basetype = 0; | |
| t->type_class = D3D10_SVC_STRUCT; | |
| if (!(t->members = d3d10_calloc(t->member_count, sizeof(*t->members)))) | |
| { | |
| ERR("Failed to allocate members memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| if (!require_space(ptr - data, t->member_count, 4 * sizeof(DWORD), data_size)) | |
| { | |
| WARN("Invalid member count %#x (data size %#lx, offset %#x).\n", | |
| t->member_count, (long)data_size, offset); | |
| return E_FAIL; | |
| } | |
| for (i = 0; i < t->member_count; ++i) | |
| { | |
| struct d3d10_effect_type_member *typem = &t->members[i]; | |
| read_dword(&ptr, &offset); | |
| TRACE("Member name at offset %#x.\n", offset); | |
| if (!fx10_copy_string(data, data_size, offset, &typem->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Member name: %s.\n", debugstr_a(typem->name)); | |
| read_dword(&ptr, &offset); | |
| TRACE("Member semantic at offset %#x.\n", offset); | |
| if (!fx10_copy_string(data, data_size, offset, &typem->semantic)) | |
| { | |
| ERR("Failed to copy semantic.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic)); | |
| read_dword(&ptr, &typem->buffer_offset); | |
| TRACE("Member offset in struct: %#x.\n", typem->buffer_offset); | |
| read_dword(&ptr, &offset); | |
| TRACE("Member type info at offset %#x.\n", offset); | |
| if (!(typem->type = get_fx10_type(t->effect, data, data_size, offset))) | |
| { | |
| ERR("Failed to get variable type.\n"); | |
| return E_FAIL; | |
| } | |
| } | |
| break; | |
| default: | |
| FIXME("Unhandled case %#x.\n", unknown0); | |
| return E_FAIL; | |
| } | |
| if (t->element_count) | |
| { | |
| TRACE("Elementtype for type at offset: %#x\n", t->id); | |
| /* allocate elementtype - we need only one, because all elements have the same type */ | |
| t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype)); | |
| if (!t->elementtype) | |
| { | |
| ERR("Failed to allocate members memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| /* create a copy of the original type with some minor changes */ | |
| t->elementtype->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; | |
| t->elementtype->effect = t->effect; | |
| if (!copy_name(t->name, &t->elementtype->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name)); | |
| t->elementtype->element_count = 0; | |
| TRACE("\tElement count: %u.\n", t->elementtype->element_count); | |
| /* | |
| * Not sure if this calculation is 100% correct, but a test | |
| * shows that these values work. | |
| */ | |
| t->elementtype->size_unpacked = t->size_packed / t->element_count; | |
| TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked); | |
| t->elementtype->stride = t->stride; | |
| TRACE("\tStride: %#x.\n", t->elementtype->stride); | |
| t->elementtype->size_packed = t->size_packed / t->element_count; | |
| TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed); | |
| t->elementtype->member_count = t->member_count; | |
| TRACE("\tMember count: %u.\n", t->elementtype->member_count); | |
| t->elementtype->column_count = t->column_count; | |
| TRACE("\tColumns: %u.\n", t->elementtype->column_count); | |
| t->elementtype->row_count = t->row_count; | |
| TRACE("\tRows: %u.\n", t->elementtype->row_count); | |
| t->elementtype->basetype = t->basetype; | |
| TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype)); | |
| t->elementtype->type_class = t->type_class; | |
| TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class)); | |
| t->elementtype->members = t->members; | |
| } | |
| return S_OK; | |
| } | |
| static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, | |
| const char *data, size_t data_size, DWORD offset) | |
| { | |
| struct d3d10_effect_type *type; | |
| struct wine_rb_entry *entry; | |
| HRESULT hr; | |
| entry = wine_rb_get(&effect->types, &offset); | |
| if (entry) | |
| { | |
| TRACE("Returning existing type.\n"); | |
| return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry); | |
| } | |
| type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type)); | |
| if (!type) | |
| { | |
| ERR("Failed to allocate type memory.\n"); | |
| return NULL; | |
| } | |
| type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; | |
| type->id = offset; | |
| type->effect = effect; | |
| if (FAILED(hr = parse_fx10_type(data, data_size, offset, type))) | |
| { | |
| ERR("Failed to parse type info, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, type); | |
| return NULL; | |
| } | |
| if (wine_rb_put(&effect->types, &offset, &type->entry) == -1) | |
| { | |
| ERR("Failed to insert type entry.\n"); | |
| HeapFree(GetProcessHeap(), 0, type); | |
| return NULL; | |
| } | |
| return type; | |
| } | |
| static void set_variable_vtbl(struct d3d10_effect_variable *v) | |
| { | |
| const ID3D10EffectVariableVtbl **vtbl = &v->ID3D10EffectVariable_iface.lpVtbl; | |
| switch (v->type->type_class) | |
| { | |
| case D3D10_SVC_SCALAR: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl; | |
| break; | |
| case D3D10_SVC_VECTOR: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl; | |
| break; | |
| case D3D10_SVC_MATRIX_ROWS: | |
| case D3D10_SVC_MATRIX_COLUMNS: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl; | |
| break; | |
| case D3D10_SVC_STRUCT: | |
| *vtbl = &d3d10_effect_variable_vtbl; | |
| break; | |
| case D3D10_SVC_OBJECT: | |
| switch(v->type->basetype) | |
| { | |
| case D3D10_SVT_STRING: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl; | |
| break; | |
| case D3D10_SVT_TEXTURE1D: | |
| case D3D10_SVT_TEXTURE1DARRAY: | |
| case D3D10_SVT_TEXTURE2D: | |
| case D3D10_SVT_TEXTURE2DARRAY: | |
| case D3D10_SVT_TEXTURE2DMS: | |
| case D3D10_SVT_TEXTURE2DMSARRAY: | |
| case D3D10_SVT_TEXTURE3D: | |
| case D3D10_SVT_TEXTURECUBE: | |
| case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */ | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl; | |
| break; | |
| case D3D10_SVT_RENDERTARGETVIEW: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl; | |
| break; | |
| case D3D10_SVT_DEPTHSTENCILVIEW: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl; | |
| break; | |
| case D3D10_SVT_DEPTHSTENCIL: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl; | |
| break; | |
| case D3D10_SVT_VERTEXSHADER: | |
| case D3D10_SVT_GEOMETRYSHADER: | |
| case D3D10_SVT_PIXELSHADER: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl; | |
| break; | |
| case D3D10_SVT_BLEND: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl; | |
| break; | |
| case D3D10_SVT_RASTERIZER: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl; | |
| break; | |
| case D3D10_SVT_SAMPLER: | |
| *vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl; | |
| break; | |
| default: | |
| FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); | |
| *vtbl = &d3d10_effect_variable_vtbl; | |
| break; | |
| } | |
| break; | |
| default: | |
| FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class)); | |
| *vtbl = &d3d10_effect_variable_vtbl; | |
| break; | |
| } | |
| } | |
| static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v) | |
| { | |
| unsigned int i; | |
| HRESULT hr; | |
| if (v->type->member_count) | |
| { | |
| if (!(v->members = d3d10_calloc(v->type->member_count, sizeof(*v->members)))) | |
| { | |
| ERR("Failed to allocate members memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < v->type->member_count; ++i) | |
| { | |
| struct d3d10_effect_variable *var = &v->members[i]; | |
| struct d3d10_effect_type_member *typem = &v->type->members[i]; | |
| var->buffer = v->buffer; | |
| var->effect = v->effect; | |
| var->type = typem->type; | |
| set_variable_vtbl(var); | |
| if (!copy_name(typem->name, &var->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable name: %s.\n", debugstr_a(var->name)); | |
| if (!copy_name(typem->semantic, &var->semantic)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic)); | |
| var->buffer_offset = v->buffer_offset + typem->buffer_offset; | |
| TRACE("Variable buffer offset: %u.\n", var->buffer_offset); | |
| hr = copy_variableinfo_from_type(var); | |
| if (FAILED(hr)) return hr; | |
| } | |
| } | |
| if (v->type->element_count) | |
| { | |
| unsigned int bufferoffset = v->buffer_offset; | |
| if (!(v->elements = d3d10_calloc(v->type->element_count, sizeof(*v->elements)))) | |
| { | |
| ERR("Failed to allocate elements memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < v->type->element_count; ++i) | |
| { | |
| struct d3d10_effect_variable *var = &v->elements[i]; | |
| var->buffer = v->buffer; | |
| var->effect = v->effect; | |
| var->type = v->type->elementtype; | |
| set_variable_vtbl(var); | |
| if (!copy_name(v->name, &var->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable name: %s.\n", debugstr_a(var->name)); | |
| if (!copy_name(v->semantic, &var->semantic)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic)); | |
| if (i != 0) | |
| { | |
| bufferoffset += v->type->stride; | |
| } | |
| var->buffer_offset = bufferoffset; | |
| TRACE("Variable buffer offset: %u.\n", var->buffer_offset); | |
| hr = copy_variableinfo_from_type(var); | |
| if (FAILED(hr)) return hr; | |
| } | |
| } | |
| return S_OK; | |
| } | |
| static HRESULT parse_fx10_variable_head(const char *data, size_t data_size, | |
| const char **ptr, struct d3d10_effect_variable *v) | |
| { | |
| DWORD offset; | |
| read_dword(ptr, &offset); | |
| TRACE("Variable name at offset %#x.\n", offset); | |
| if (!fx10_copy_string(data, data_size, offset, &v->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable name: %s.\n", debugstr_a(v->name)); | |
| read_dword(ptr, &offset); | |
| TRACE("Variable type info at offset %#x.\n", offset); | |
| if (!(v->type = get_fx10_type(v->effect, data, data_size, offset))) | |
| { | |
| ERR("Failed to get variable type.\n"); | |
| return E_FAIL; | |
| } | |
| set_variable_vtbl(v); | |
| return copy_variableinfo_from_type(v); | |
| } | |
| static HRESULT parse_fx10_annotation(const char *data, size_t data_size, | |
| const char **ptr, struct d3d10_effect_variable *a) | |
| { | |
| HRESULT hr; | |
| if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, a))) | |
| return hr; | |
| skip_dword_unknown("annotation", ptr, 1); | |
| /* mark the variable as annotation */ | |
| a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION; | |
| return S_OK; | |
| } | |
| static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s, | |
| enum d3d10_effect_object_type otype) | |
| { | |
| struct d3d10_effect_variable *v = &s->shader; | |
| struct d3d10_effect_type *t = &s->type; | |
| const char *shader = NULL; | |
| switch (otype) | |
| { | |
| case D3D10_EOT_VERTEXSHADER: | |
| shader = "vertexshader"; | |
| t->basetype = D3D10_SVT_VERTEXSHADER; | |
| break; | |
| case D3D10_EOT_PIXELSHADER: | |
| shader = "pixelshader"; | |
| t->basetype = D3D10_SVT_PIXELSHADER; | |
| break; | |
| case D3D10_EOT_GEOMETRYSHADER: | |
| shader = "geometryshader"; | |
| t->basetype = D3D10_SVT_GEOMETRYSHADER; | |
| break; | |
| default: | |
| FIXME("Unhandled object type %#x.\n", otype); | |
| return E_FAIL; | |
| } | |
| if (!copy_name(shader, &t->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Type name: %s.\n", debugstr_a(t->name)); | |
| t->type_class = D3D10_SVC_OBJECT; | |
| t->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; | |
| v->type = t; | |
| v->effect = e; | |
| set_variable_vtbl(v); | |
| if (!copy_name("$Anonymous", &v->name)) | |
| { | |
| ERR("Failed to copy semantic.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable name: %s.\n", debugstr_a(v->name)); | |
| if (!copy_name(NULL, &v->semantic)) | |
| { | |
| ERR("Failed to copy semantic.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); | |
| return S_OK; | |
| } | |
| static const struct d3d10_effect_state_property_info *get_property_info(UINT id) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < sizeof(property_info) / sizeof(*property_info); ++i) | |
| { | |
| if (property_info[i].id == id) | |
| return &property_info[i]; | |
| } | |
| return NULL; | |
| } | |
| static const struct d3d10_effect_state_storage_info *get_storage_info(D3D_SHADER_VARIABLE_TYPE id) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < sizeof(d3d10_effect_state_storage_info) / sizeof(*d3d10_effect_state_storage_info); ++i) | |
| { | |
| if (d3d10_effect_state_storage_info[i].id == id) | |
| return &d3d10_effect_state_storage_info[i]; | |
| } | |
| return NULL; | |
| } | |
| static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, float *out_data, UINT idx) | |
| { | |
| switch (in_type) | |
| { | |
| case D3D10_SVT_FLOAT: | |
| out_data[idx] = *(float *)&value; | |
| return TRUE; | |
| case D3D10_SVT_INT: | |
| out_data[idx] = (INT)value; | |
| return TRUE; | |
| default: | |
| FIXME("Unhandled in_type %#x.\n", in_type); | |
| return FALSE; | |
| } | |
| } | |
| static BOOL read_int32_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT *out_data, UINT idx) | |
| { | |
| switch (in_type) | |
| { | |
| case D3D10_SVT_FLOAT: | |
| out_data[idx] = *(float *)&value; | |
| return TRUE; | |
| case D3D10_SVT_INT: | |
| case D3D10_SVT_UINT: | |
| case D3D10_SVT_BOOL: | |
| out_data[idx] = value; | |
| return TRUE; | |
| default: | |
| FIXME("Unhandled in_type %#x.\n", in_type); | |
| return FALSE; | |
| } | |
| } | |
| static BOOL read_int8_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT8 *out_data, UINT idx) | |
| { | |
| switch (in_type) | |
| { | |
| case D3D10_SVT_INT: | |
| case D3D10_SVT_UINT: | |
| out_data[idx] = value; | |
| return TRUE; | |
| default: | |
| FIXME("Unhandled in_type %#x.\n", in_type); | |
| return FALSE; | |
| } | |
| } | |
| static BOOL read_value_list(const char *data, size_t data_size, DWORD offset, | |
| D3D_SHADER_VARIABLE_TYPE out_type, UINT out_base, UINT out_size, void *out_data) | |
| { | |
| D3D_SHADER_VARIABLE_TYPE in_type; | |
| const char *ptr; | |
| DWORD t, value; | |
| DWORD count, i; | |
| if (offset >= data_size || !require_space(offset, 1, sizeof(count), data_size)) | |
| { | |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); | |
| return FALSE; | |
| } | |
| ptr = data + offset; | |
| read_dword(&ptr, &count); | |
| if (count != out_size) | |
| return FALSE; | |
| if (!require_space(ptr - data, count, 2 * sizeof(DWORD), data_size)) | |
| { | |
| WARN("Invalid value count %#x (offset %#x, data size %#lx).\n", count, offset, (long)data_size); | |
| return FALSE; | |
| } | |
| TRACE("%u values:\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| UINT out_idx = out_base * out_size + i; | |
| read_dword(&ptr, &t); | |
| read_dword(&ptr, &value); | |
| in_type = d3d10_variable_type(t, FALSE); | |
| TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type), value); | |
| switch (out_type) | |
| { | |
| case D3D10_SVT_FLOAT: | |
| if (!read_float_value(value, in_type, out_data, out_idx)) | |
| return FALSE; | |
| break; | |
| case D3D10_SVT_INT: | |
| case D3D10_SVT_UINT: | |
| case D3D10_SVT_BOOL: | |
| if (!read_int32_value(value, in_type, out_data, out_idx)) | |
| return FALSE; | |
| break; | |
| case D3D10_SVT_UINT8: | |
| if (!read_int8_value(value, in_type, out_data, out_idx)) | |
| return FALSE; | |
| break; | |
| default: | |
| FIXME("Unhandled out_type %#x.\n", out_type); | |
| return FALSE; | |
| } | |
| } | |
| return TRUE; | |
| } | |
| static BOOL parse_fx10_state_group(const char *data, size_t data_size, | |
| const char **ptr, D3D_SHADER_VARIABLE_TYPE container_type, void *container) | |
| { | |
| const struct d3d10_effect_state_property_info *property_info; | |
| UINT value_offset; | |
| unsigned int i; | |
| DWORD count; | |
| UINT idx; | |
| UINT id; | |
| read_dword(ptr, &count); | |
| TRACE("Property count: %#x.\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| read_dword(ptr, &id); | |
| read_dword(ptr, &idx); | |
| skip_dword_unknown("read property", ptr, 1); | |
| read_dword(ptr, &value_offset); | |
| if (!(property_info = get_property_info(id))) | |
| { | |
| FIXME("Failed to find property info for property %#x.\n", id); | |
| return FALSE; | |
| } | |
| TRACE("Property %s[%#x] = value list @ offset %#x.\n", | |
| property_info->name, idx, value_offset); | |
| if (property_info->container_type != container_type) | |
| { | |
| ERR("Invalid container type %#x for property %#x.\n", container_type, id); | |
| return FALSE; | |
| } | |
| if (idx >= property_info->count) | |
| { | |
| ERR("Invalid index %#x for property %#x.\n", idx, id); | |
| return FALSE; | |
| } | |
| if (!read_value_list(data, data_size, value_offset, property_info->type, idx, | |
| property_info->size, (char *)container + property_info->offset)) | |
| { | |
| ERR("Failed to read values for property %#x.\n", id); | |
| return FALSE; | |
| } | |
| } | |
| return TRUE; | |
| } | |
| static HRESULT parse_fx10_object(const char *data, size_t data_size, | |
| const char **ptr, struct d3d10_effect_object *o) | |
| { | |
| ID3D10EffectVariable *variable = &null_variable.ID3D10EffectVariable_iface; | |
| const char *data_ptr = NULL; | |
| DWORD offset; | |
| enum d3d10_effect_object_operation operation; | |
| HRESULT hr; | |
| struct d3d10_effect *effect = o->pass->technique->effect; | |
| ID3D10Effect *e = &effect->ID3D10Effect_iface; | |
| struct d3d10_effect_variable *v; | |
| DWORD tmp, variable_idx = 0; | |
| const char *name; | |
| size_t name_len; | |
| if (!require_space(*ptr - data, 4, sizeof(DWORD), data_size)) | |
| { | |
| WARN("Invalid offset %#lx (data size %#lx).\n", (long)(*ptr - data), (long)data_size); | |
| return E_FAIL; | |
| } | |
| read_dword(ptr, &o->type); | |
| TRACE("Effect object is of type %#x.\n", o->type); | |
| read_dword(ptr, &tmp); | |
| TRACE("Effect object index %#x.\n", tmp); | |
| read_dword(ptr, &operation); | |
| TRACE("Effect object operation %#x.\n", operation); | |
| read_dword(ptr, &offset); | |
| TRACE("Effect object idx is at offset %#x.\n", offset); | |
| switch(operation) | |
| { | |
| case D3D10_EOO_VALUE: | |
| TRACE("Copy variable values\n"); | |
| switch (o->type) | |
| { | |
| case D3D10_EOT_VERTEXSHADER: | |
| TRACE("Vertex shader\n"); | |
| variable = &anonymous_vs.ID3D10EffectVariable_iface; | |
| break; | |
| case D3D10_EOT_PIXELSHADER: | |
| TRACE("Pixel shader\n"); | |
| variable = &anonymous_ps.ID3D10EffectVariable_iface; | |
| break; | |
| case D3D10_EOT_GEOMETRYSHADER: | |
| TRACE("Geometry shader\n"); | |
| variable = &anonymous_gs.ID3D10EffectVariable_iface; | |
| break; | |
| case D3D10_EOT_STENCIL_REF: | |
| if (!read_value_list(data, data_size, offset, D3D10_SVT_UINT, 0, 1, &o->pass->stencil_ref)) | |
| { | |
| ERR("Failed to read stencil ref.\n"); | |
| return E_FAIL; | |
| } | |
| break; | |
| case D3D10_EOT_SAMPLE_MASK: | |
| if (!read_value_list(data, data_size, offset, D3D10_SVT_UINT, 0, 1, &o->pass->sample_mask)) | |
| { | |
| FIXME("Failed to read sample mask.\n"); | |
| return E_FAIL; | |
| } | |
| break; | |
| case D3D10_EOT_BLEND_FACTOR: | |
| if (!read_value_list(data, data_size, offset, D3D10_SVT_FLOAT, 0, 4, &o->pass->blend_factor[0])) | |
| { | |
| FIXME("Failed to read blend factor.\n"); | |
| return E_FAIL; | |
| } | |
| break; | |
| default: | |
| FIXME("Unhandled object type %#x\n", o->type); | |
| return E_FAIL; | |
| } | |
| break; | |
| case D3D10_EOO_PARSED_OBJECT: | |
| /* This is a local object, we've parsed in parse_fx10_local_object. */ | |
| if (!fx10_get_string(data, data_size, offset, &name, &name_len)) | |
| { | |
| WARN("Failed to get variable name.\n"); | |
| return E_FAIL; | |
| } | |
| TRACE("Variable name %s.\n", debugstr_a(name)); | |
| variable = e->lpVtbl->GetVariableByName(e, name); | |
| break; | |
| case D3D10_EOO_PARSED_OBJECT_INDEX: | |
| /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */ | |
| if (offset >= data_size || !require_space(offset, 2, sizeof(DWORD), data_size)) | |
| { | |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); | |
| return E_FAIL; | |
| } | |
| data_ptr = data + offset; | |
| read_dword(&data_ptr, &offset); | |
| read_dword(&data_ptr, &variable_idx); | |
| if (!fx10_get_string(data, data_size, offset, &name, &name_len)) | |
| { | |
| WARN("Failed to get variable name.\n"); | |
| return E_FAIL; | |
| } | |
| TRACE("Variable name %s[%u].\n", debugstr_a(name), variable_idx); | |
| variable = e->lpVtbl->GetVariableByName(e, name); | |
| break; | |
| case D3D10_EOO_ANONYMOUS_SHADER: | |
| TRACE("Anonymous shader\n"); | |
| /* check anonymous_shader_current for validity */ | |
| if (effect->anonymous_shader_current >= effect->anonymous_shader_count) | |
| { | |
| ERR("Anonymous shader count is wrong!\n"); | |
| return E_FAIL; | |
| } | |
| if (offset >= data_size || !require_space(offset, 1, sizeof(DWORD), data_size)) | |
| { | |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); | |
| return E_FAIL; | |
| } | |
| data_ptr = data + offset; | |
| read_dword(&data_ptr, &offset); | |
| TRACE("Effect object starts at offset %#x.\n", offset); | |
| if (FAILED(hr = parse_fx10_anonymous_shader(effect, | |
| &effect->anonymous_shaders[effect->anonymous_shader_current], o->type))) | |
| return hr; | |
| v = &effect->anonymous_shaders[effect->anonymous_shader_current].shader; | |
| variable = &v->ID3D10EffectVariable_iface; | |
| ++effect->anonymous_shader_current; | |
| switch (o->type) | |
| { | |
| case D3D10_EOT_VERTEXSHADER: | |
| case D3D10_EOT_PIXELSHADER: | |
| case D3D10_EOT_GEOMETRYSHADER: | |
| if (FAILED(hr = parse_fx10_shader(data, data_size, offset, v))) | |
| return hr; | |
| break; | |
| default: | |
| FIXME("Unhandled object type %#x\n", o->type); | |
| return E_FAIL; | |
| } | |
| break; | |
| default: | |
| FIXME("Unhandled operation %#x.\n", operation); | |
| return E_FAIL; | |
| } | |
| switch (o->type) | |
| { | |
| case D3D10_EOT_RASTERIZER_STATE: | |
| { | |
| ID3D10EffectRasterizerVariable *rv = variable->lpVtbl->AsRasterizer(variable); | |
| if (FAILED(hr = rv->lpVtbl->GetRasterizerState(rv, variable_idx, &o->object.rs))) | |
| return hr; | |
| break; | |
| } | |
| case D3D10_EOT_DEPTH_STENCIL_STATE: | |
| { | |
| ID3D10EffectDepthStencilVariable *dv = variable->lpVtbl->AsDepthStencil(variable); | |
| if (FAILED(hr = dv->lpVtbl->GetDepthStencilState(dv, variable_idx, &o->object.ds))) | |
| return hr; | |
| break; | |
| } | |
| case D3D10_EOT_BLEND_STATE: | |
| { | |
| ID3D10EffectBlendVariable *bv = variable->lpVtbl->AsBlend(variable); | |
| if (FAILED(hr = bv->lpVtbl->GetBlendState(bv, variable_idx, &o->object.bs))) | |
| return hr; | |
| break; | |
| } | |
| case D3D10_EOT_VERTEXSHADER: | |
| { | |
| ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); | |
| if (FAILED(hr = sv->lpVtbl->GetVertexShader(sv, variable_idx, &o->object.vs))) | |
| return hr; | |
| o->pass->vs.pShaderVariable = sv; | |
| o->pass->vs.ShaderIndex = variable_idx; | |
| break; | |
| } | |
| case D3D10_EOT_PIXELSHADER: | |
| { | |
| ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); | |
| if (FAILED(hr = sv->lpVtbl->GetPixelShader(sv, variable_idx, &o->object.ps))) | |
| return hr; | |
| o->pass->ps.pShaderVariable = sv; | |
| o->pass->ps.ShaderIndex = variable_idx; | |
| break; | |
| } | |
| case D3D10_EOT_GEOMETRYSHADER: | |
| { | |
| ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable); | |
| if (FAILED(hr = sv->lpVtbl->GetGeometryShader(sv, variable_idx, &o->object.gs))) | |
| return hr; | |
| o->pass->gs.pShaderVariable = sv; | |
| o->pass->gs.ShaderIndex = variable_idx; | |
| break; | |
| } | |
| case D3D10_EOT_STENCIL_REF: | |
| case D3D10_EOT_BLEND_FACTOR: | |
| case D3D10_EOT_SAMPLE_MASK: | |
| break; | |
| default: | |
| FIXME("Unhandled object type %#x.\n", o->type); | |
| return E_FAIL; | |
| } | |
| return S_OK; | |
| } | |
| static HRESULT parse_fx10_pass(const char *data, size_t data_size, | |
| const char **ptr, struct d3d10_effect_pass *p) | |
| { | |
| HRESULT hr = S_OK; | |
| unsigned int i; | |
| DWORD offset; | |
| read_dword(ptr, &offset); | |
| TRACE("Pass name at offset %#x.\n", offset); | |
| if (!fx10_copy_string(data, data_size, offset, &p->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Pass name: %s.\n", debugstr_a(p->name)); | |
| read_dword(ptr, &p->object_count); | |
| TRACE("Pass has %u effect objects.\n", p->object_count); | |
| read_dword(ptr, &p->annotation_count); | |
| TRACE("Pass has %u annotations.\n", p->annotation_count); | |
| if (!(p->annotations = d3d10_calloc(p->annotation_count, sizeof(*p->annotations)))) | |
| { | |
| ERR("Failed to allocate pass annotations memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < p->annotation_count; ++i) | |
| { | |
| struct d3d10_effect_variable *a = &p->annotations[i]; | |
| a->effect = p->technique->effect; | |
| a->buffer = &null_local_buffer; | |
| if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) | |
| return hr; | |
| } | |
| if (!(p->objects = d3d10_calloc(p->object_count, sizeof(*p->objects)))) | |
| { | |
| ERR("Failed to allocate effect objects memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| p->vs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; | |
| p->ps.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; | |
| p->gs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; | |
| for (i = 0; i < p->object_count; ++i) | |
| { | |
| struct d3d10_effect_object *o = &p->objects[i]; | |
| o->pass = p; | |
| if (FAILED(hr = parse_fx10_object(data, data_size, ptr, o))) | |
| return hr; | |
| } | |
| return hr; | |
| } | |
| static HRESULT parse_fx10_technique(const char *data, size_t data_size, | |
| const char **ptr, struct d3d10_effect_technique *t) | |
| { | |
| unsigned int i; | |
| DWORD offset; | |
| HRESULT hr; | |
| read_dword(ptr, &offset); | |
| TRACE("Technique name at offset %#x.\n", offset); | |
| if (!fx10_copy_string(data, data_size, offset, &t->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Technique name: %s.\n", debugstr_a(t->name)); | |
| read_dword(ptr, &t->pass_count); | |
| TRACE("Technique has %u passes\n", t->pass_count); | |
| read_dword(ptr, &t->annotation_count); | |
| TRACE("Technique has %u annotations.\n", t->annotation_count); | |
| if (!(t->annotations = d3d10_calloc(t->annotation_count, sizeof(*t->annotations)))) | |
| { | |
| ERR("Failed to allocate technique annotations memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < t->annotation_count; ++i) | |
| { | |
| struct d3d10_effect_variable *a = &t->annotations[i]; | |
| a->effect = t->effect; | |
| a->buffer = &null_local_buffer; | |
| if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) | |
| return hr; | |
| } | |
| if (!(t->passes = d3d10_calloc(t->pass_count, sizeof(*t->passes)))) | |
| { | |
| ERR("Failed to allocate passes memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < t->pass_count; ++i) | |
| { | |
| struct d3d10_effect_pass *p = &t->passes[i]; | |
| p->ID3D10EffectPass_iface.lpVtbl = &d3d10_effect_pass_vtbl; | |
| p->technique = t; | |
| if (FAILED(hr = parse_fx10_pass(data, data_size, ptr, p))) | |
| return hr; | |
| } | |
| return S_OK; | |
| } | |
| static HRESULT parse_fx10_variable(const char *data, size_t data_size, | |
| const char **ptr, struct d3d10_effect_variable *v) | |
| { | |
| DWORD offset; | |
| unsigned int i; | |
| HRESULT hr; | |
| if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, v))) | |
| return hr; | |
| read_dword(ptr, &offset); | |
| TRACE("Variable semantic at offset %#x.\n", offset); | |
| if (!fx10_copy_string(data, data_size, offset, &v->semantic)) | |
| { | |
| ERR("Failed to copy semantic.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); | |
| read_dword(ptr, &v->buffer_offset); | |
| TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset); | |
| skip_dword_unknown("variable", ptr, 1); | |
| read_dword(ptr, &v->flag); | |
| TRACE("Variable flag: %#x.\n", v->flag); | |
| read_dword(ptr, &v->annotation_count); | |
| TRACE("Variable has %u annotations.\n", v->annotation_count); | |
| if (!(v->annotations = d3d10_calloc(v->annotation_count, sizeof(*v->annotations)))) | |
| { | |
| ERR("Failed to allocate variable annotations memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < v->annotation_count; ++i) | |
| { | |
| struct d3d10_effect_variable *a = &v->annotations[i]; | |
| a->effect = v->effect; | |
| a->buffer = &null_local_buffer; | |
| if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) | |
| return hr; | |
| } | |
| return S_OK; | |
| } | |
| static HRESULT create_state_object(struct d3d10_effect_variable *v) | |
| { | |
| ID3D10Device *device = v->effect->device; | |
| HRESULT hr; | |
| switch (v->type->basetype) | |
| { | |
| case D3D10_SVT_DEPTHSTENCIL: | |
| if (FAILED(hr = ID3D10Device_CreateDepthStencilState(device, | |
| &v->u.state.desc.depth_stencil, &v->u.state.object.depth_stencil))) | |
| return hr; | |
| break; | |
| case D3D10_SVT_BLEND: | |
| if (FAILED(hr = ID3D10Device_CreateBlendState(device, | |
| &v->u.state.desc.blend, &v->u.state.object.blend))) | |
| return hr; | |
| break; | |
| case D3D10_SVT_RASTERIZER: | |
| if (FAILED(hr = ID3D10Device_CreateRasterizerState(device, | |
| &v->u.state.desc.rasterizer, &v->u.state.object.rasterizer))) | |
| return hr; | |
| break; | |
| case D3D10_SVT_SAMPLER: | |
| if (FAILED(hr = ID3D10Device_CreateSamplerState(device, | |
| &v->u.state.desc.sampler, &v->u.state.object.sampler))) | |
| return hr; | |
| break; | |
| default: | |
| ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); | |
| return E_FAIL; | |
| } | |
| return S_OK; | |
| } | |
| static HRESULT parse_fx10_local_variable(const char *data, size_t data_size, | |
| const char **ptr, struct d3d10_effect_variable *v) | |
| { | |
| unsigned int i; | |
| HRESULT hr; | |
| DWORD offset; | |
| if (FAILED(hr = parse_fx10_variable_head(data, data_size, ptr, v))) | |
| return hr; | |
| read_dword(ptr, &offset); | |
| TRACE("Variable semantic at offset %#x.\n", offset); | |
| if (!fx10_copy_string(data, data_size, offset, &v->semantic)) | |
| { | |
| ERR("Failed to copy semantic.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); | |
| skip_dword_unknown("local variable", ptr, 1); | |
| switch (v->type->basetype) | |
| { | |
| case D3D10_SVT_TEXTURE1D: | |
| case D3D10_SVT_TEXTURE1DARRAY: | |
| case D3D10_SVT_TEXTURE2D: | |
| case D3D10_SVT_TEXTURE2DARRAY: | |
| case D3D10_SVT_TEXTURE2DMS: | |
| case D3D10_SVT_TEXTURE2DMSARRAY: | |
| case D3D10_SVT_TEXTURE3D: | |
| case D3D10_SVT_TEXTURECUBE: | |
| case D3D10_SVT_RENDERTARGETVIEW: | |
| case D3D10_SVT_DEPTHSTENCILVIEW: | |
| case D3D10_SVT_BUFFER: | |
| TRACE("SVT could not have elements.\n"); | |
| break; | |
| case D3D10_SVT_VERTEXSHADER: | |
| case D3D10_SVT_PIXELSHADER: | |
| case D3D10_SVT_GEOMETRYSHADER: | |
| TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v->type->basetype)); | |
| for (i = 0; i < max(v->type->element_count, 1); ++i) | |
| { | |
| DWORD shader_offset; | |
| struct d3d10_effect_variable *var; | |
| if (!v->type->element_count) | |
| { | |
| var = v; | |
| } | |
| else | |
| { | |
| var = &v->elements[i]; | |
| } | |
| read_dword(ptr, &shader_offset); | |
| TRACE("Shader offset: %#x.\n", shader_offset); | |
| if (FAILED(hr = parse_fx10_shader(data, data_size, shader_offset, var))) | |
| return hr; | |
| } | |
| break; | |
| case D3D10_SVT_DEPTHSTENCIL: | |
| case D3D10_SVT_BLEND: | |
| case D3D10_SVT_RASTERIZER: | |
| case D3D10_SVT_SAMPLER: | |
| { | |
| const struct d3d10_effect_state_storage_info *storage_info; | |
| unsigned int count = max(v->type->element_count, 1); | |
| if (!(storage_info = get_storage_info(v->type->basetype))) | |
| { | |
| FIXME("Failed to get backing store info for type %s.\n", | |
| debug_d3d10_shader_variable_type(v->type->basetype)); | |
| return E_FAIL; | |
| } | |
| if (storage_info->size > sizeof(v->u.state.desc)) | |
| { | |
| ERR("Invalid storage size %#lx.\n", storage_info->size); | |
| return E_FAIL; | |
| } | |
| for (i = 0; i < count; ++i) | |
| { | |
| struct d3d10_effect_variable *var; | |
| if (v->type->element_count) | |
| var = &v->elements[i]; | |
| else | |
| var = v; | |
| memcpy(&var->u.state.desc, storage_info->default_state, storage_info->size); | |
| if (!parse_fx10_state_group(data, data_size, ptr, var->type->basetype, &var->u.state.desc)) | |
| { | |
| ERR("Failed to read property list.\n"); | |
| return E_FAIL; | |
| } | |
| if (FAILED(hr = create_state_object(v))) | |
| return hr; | |
| } | |
| } | |
| break; | |
| default: | |
| FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); | |
| return E_FAIL; | |
| } | |
| read_dword(ptr, &v->annotation_count); | |
| TRACE("Variable has %u annotations.\n", v->annotation_count); | |
| if (!(v->annotations = d3d10_calloc(v->annotation_count, sizeof(*v->annotations)))) | |
| { | |
| ERR("Failed to allocate variable annotations memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < v->annotation_count; ++i) | |
| { | |
| struct d3d10_effect_variable *a = &v->annotations[i]; | |
| a->effect = v->effect; | |
| a->buffer = &null_local_buffer; | |
| if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) | |
| return hr; | |
| } | |
| return S_OK; | |
| } | |
| static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size, | |
| const char **ptr, struct d3d10_effect_variable *l) | |
| { | |
| unsigned int i; | |
| DWORD offset; | |
| D3D10_CBUFFER_TYPE d3d10_cbuffer_type; | |
| HRESULT hr; | |
| unsigned int stride = 0; | |
| /* Generate our own type, it isn't in the fx blob. */ | |
| l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type)); | |
| if (!l->type) | |
| { | |
| ERR("Failed to allocate local buffer type memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| l->type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl; | |
| l->type->type_class = D3D10_SVC_OBJECT; | |
| l->type->effect = l->effect; | |
| read_dword(ptr, &offset); | |
| TRACE("Local buffer name at offset %#x.\n", offset); | |
| if (!fx10_copy_string(data, data_size, offset, &l->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Local buffer name: %s.\n", debugstr_a(l->name)); | |
| read_dword(ptr, &l->data_size); | |
| TRACE("Local buffer data size: %#x.\n", l->data_size); | |
| read_dword(ptr, &d3d10_cbuffer_type); | |
| TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type); | |
| switch(d3d10_cbuffer_type) | |
| { | |
| case D3D10_CT_CBUFFER: | |
| l->type->basetype = D3D10_SVT_CBUFFER; | |
| if (!copy_name("cbuffer", &l->type->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| break; | |
| case D3D10_CT_TBUFFER: | |
| l->type->basetype = D3D10_SVT_TBUFFER; | |
| if (!copy_name("tbuffer", &l->type->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| break; | |
| default: | |
| ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type); | |
| return E_FAIL; | |
| } | |
| read_dword(ptr, &l->type->member_count); | |
| TRACE("Local buffer member count: %#x.\n", l->type->member_count); | |
| skip_dword_unknown("local buffer", ptr, 1); | |
| read_dword(ptr, &l->annotation_count); | |
| TRACE("Local buffer has %u annotations.\n", l->annotation_count); | |
| if (!(l->annotations = d3d10_calloc(l->annotation_count, sizeof(*l->annotations)))) | |
| { | |
| ERR("Failed to allocate local buffer annotations memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < l->annotation_count; ++i) | |
| { | |
| struct d3d10_effect_variable *a = &l->annotations[i]; | |
| a->effect = l->effect; | |
| a->buffer = &null_local_buffer; | |
| if (FAILED(hr = parse_fx10_annotation(data, data_size, ptr, a))) | |
| return hr; | |
| } | |
| if (!(l->members = d3d10_calloc(l->type->member_count, sizeof(*l->members)))) | |
| { | |
| ERR("Failed to allocate members memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| if (!(l->type->members = d3d10_calloc(l->type->member_count, sizeof(*l->type->members)))) | |
| { | |
| ERR("Failed to allocate type members memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < l->type->member_count; ++i) | |
| { | |
| struct d3d10_effect_variable *v = &l->members[i]; | |
| struct d3d10_effect_type_member *typem = &l->type->members[i]; | |
| v->buffer = l; | |
| v->effect = l->effect; | |
| if (FAILED(hr = parse_fx10_variable(data, data_size, ptr, v))) | |
| return hr; | |
| /* | |
| * Copy the values from the variable type to the constant buffers type | |
| * members structure, because it is our own generated type. | |
| */ | |
| typem->type = v->type; | |
| if (!copy_name(v->name, &typem->name)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable name: %s.\n", debugstr_a(typem->name)); | |
| if (!copy_name(v->semantic, &typem->semantic)) | |
| { | |
| ERR("Failed to copy name.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic)); | |
| typem->buffer_offset = v->buffer_offset; | |
| TRACE("Variable buffer offset: %u.\n", typem->buffer_offset); | |
| l->type->size_packed += v->type->size_packed; | |
| /* | |
| * For the complete constantbuffer the size_unpacked = stride, | |
| * the stride is calculated like this: | |
| * | |
| * 1) if the constant buffer variables are packed with packoffset | |
| * - stride = the highest used constant | |
| * - the complete stride has to be a multiple of 0x10 | |
| * | |
| * 2) if the constant buffer variables are NOT packed with packoffset | |
| * - sum of unpacked size for all variables which fit in a 0x10 part | |
| * - if the size exceeds a 0x10 part, the rest of the old part is skipped | |
| * and a new part is started | |
| * - if the variable is a struct it is always used a new part | |
| * - the complete stride has to be a multiple of 0x10 | |
| * | |
| * e.g.: | |
| * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4 | |
| * part 0x10 0x10 0x20 -> 0x40 | |
| */ | |
| if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) | |
| { | |
| if ((v->type->size_unpacked + v->buffer_offset) > stride) | |
| { | |
| stride = v->type->size_unpacked + v->buffer_offset; | |
| } | |
| } | |
| else | |
| { | |
| if (v->type->type_class == D3D10_SVC_STRUCT) | |
| { | |
| stride = (stride + 0xf) & ~0xf; | |
| } | |
| if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10) | |
| { | |
| stride = (stride + 0xf) & ~0xf; | |
| } | |
| stride += v->type->size_unpacked; | |
| } | |
| } | |
| l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf; | |
| TRACE("Constant buffer:\n"); | |
| TRACE("\tType name: %s.\n", debugstr_a(l->type->name)); | |
| TRACE("\tElement count: %u.\n", l->type->element_count); | |
| TRACE("\tMember count: %u.\n", l->type->member_count); | |
| TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked); | |
| TRACE("\tStride: %#x.\n", l->type->stride); | |
| TRACE("\tPacked size %#x.\n", l->type->size_packed); | |
| TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype)); | |
| TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class)); | |
| return S_OK; | |
| } | |
| static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem) | |
| { | |
| TRACE("effect type member %p.\n", typem); | |
| /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */ | |
| HeapFree(GetProcessHeap(), 0, typem->semantic); | |
| HeapFree(GetProcessHeap(), 0, typem->name); | |
| } | |
| static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context) | |
| { | |
| struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry); | |
| TRACE("effect type %p.\n", t); | |
| if (t->elementtype) | |
| { | |
| HeapFree(GetProcessHeap(), 0, t->elementtype->name); | |
| HeapFree(GetProcessHeap(), 0, t->elementtype); | |
| } | |
| if (t->members) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < t->member_count; ++i) | |
| { | |
| d3d10_effect_type_member_destroy(&t->members[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, t->members); | |
| } | |
| HeapFree(GetProcessHeap(), 0, t->name); | |
| HeapFree(GetProcessHeap(), 0, t); | |
| } | |
| static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size) | |
| { | |
| const char *ptr; | |
| unsigned int i; | |
| HRESULT hr; | |
| if (e->index_offset >= data_size) | |
| { | |
| WARN("Invalid index offset %#x (data size %#x).\n", e->index_offset, data_size); | |
| return E_FAIL; | |
| } | |
| ptr = data + e->index_offset; | |
| if (!(e->local_buffers = d3d10_calloc(e->local_buffer_count, sizeof(*e->local_buffers)))) | |
| { | |
| ERR("Failed to allocate local buffer memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| if (!(e->local_variables = d3d10_calloc(e->local_variable_count, sizeof(*e->local_variables)))) | |
| { | |
| ERR("Failed to allocate local variable memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| if (!(e->anonymous_shaders = d3d10_calloc(e->anonymous_shader_count, sizeof(*e->anonymous_shaders)))) | |
| { | |
| ERR("Failed to allocate anonymous shaders memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| if (!(e->used_shaders = d3d10_calloc(e->used_shader_count, sizeof(*e->used_shaders)))) | |
| { | |
| ERR("Failed to allocate used shaders memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| if (!(e->techniques = d3d10_calloc(e->technique_count, sizeof(*e->techniques)))) | |
| { | |
| ERR("Failed to allocate techniques memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < e->local_buffer_count; ++i) | |
| { | |
| struct d3d10_effect_variable *l = &e->local_buffers[i]; | |
| l->ID3D10EffectVariable_iface.lpVtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl; | |
| l->effect = e; | |
| l->buffer = &null_local_buffer; | |
| if (FAILED(hr = parse_fx10_local_buffer(data, data_size, &ptr, l))) | |
| return hr; | |
| } | |
| for (i = 0; i < e->local_variable_count; ++i) | |
| { | |
| struct d3d10_effect_variable *v = &e->local_variables[i]; | |
| v->effect = e; | |
| v->ID3D10EffectVariable_iface.lpVtbl = &d3d10_effect_variable_vtbl; | |
| v->buffer = &null_local_buffer; | |
| if (FAILED(hr = parse_fx10_local_variable(data, data_size, &ptr, v))) | |
| return hr; | |
| } | |
| for (i = 0; i < e->technique_count; ++i) | |
| { | |
| struct d3d10_effect_technique *t = &e->techniques[i]; | |
| t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl; | |
| t->effect = e; | |
| if (FAILED(hr = parse_fx10_technique(data, data_size, &ptr, t))) | |
| return hr; | |
| } | |
| return S_OK; | |
| } | |
| static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size) | |
| { | |
| const char *ptr = data; | |
| DWORD unknown; | |
| if (!require_space(0, 19, sizeof(DWORD), data_size)) | |
| { | |
| WARN("Invalid data size %#x.\n", data_size); | |
| return E_INVALIDARG; | |
| } | |
| /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */ | |
| read_dword(&ptr, &e->version); | |
| TRACE("Target: %#x\n", e->version); | |
| read_dword(&ptr, &e->local_buffer_count); | |
| TRACE("Local buffer count: %u.\n", e->local_buffer_count); | |
| read_dword(&ptr, &e->variable_count); | |
| TRACE("Variable count: %u\n", e->variable_count); | |
| read_dword(&ptr, &e->local_variable_count); | |
| TRACE("Object count: %u\n", e->local_variable_count); | |
| read_dword(&ptr, &e->sharedbuffers_count); | |
| TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count); | |
| /* Number of variables in shared buffers? */ | |
| read_dword(&ptr, &unknown); | |
| FIXME("Unknown 0: %u\n", unknown); | |
| read_dword(&ptr, &e->sharedobjects_count); | |
| TRACE("Sharedobjects count: %u\n", e->sharedobjects_count); | |
| read_dword(&ptr, &e->technique_count); | |
| TRACE("Technique count: %u\n", e->technique_count); | |
| read_dword(&ptr, &e->index_offset); | |
| TRACE("Index offset: %#x\n", e->index_offset); | |
| read_dword(&ptr, &unknown); | |
| FIXME("Unknown 1: %u\n", unknown); | |
| read_dword(&ptr, &e->texture_count); | |
| TRACE("Texture count: %u\n", e->texture_count); | |
| read_dword(&ptr, &e->depthstencilstate_count); | |
| TRACE("Depthstencilstate count: %u\n", e->depthstencilstate_count); | |
| read_dword(&ptr, &e->blendstate_count); | |
| TRACE("Blendstate count: %u\n", e->blendstate_count); | |
| read_dword(&ptr, &e->rasterizerstate_count); | |
| TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count); | |
| read_dword(&ptr, &e->samplerstate_count); | |
| TRACE("Samplerstate count: %u\n", e->samplerstate_count); | |
| read_dword(&ptr, &e->rendertargetview_count); | |
| TRACE("Rendertargetview count: %u\n", e->rendertargetview_count); | |
| read_dword(&ptr, &e->depthstencilview_count); | |
| TRACE("Depthstencilview count: %u\n", e->depthstencilview_count); | |
| read_dword(&ptr, &e->used_shader_count); | |
| TRACE("Used shader count: %u\n", e->used_shader_count); | |
| read_dword(&ptr, &e->anonymous_shader_count); | |
| TRACE("Anonymous shader count: %u\n", e->anonymous_shader_count); | |
| return parse_fx10_body(e, ptr, data_size - (ptr - data)); | |
| } | |
| static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) | |
| { | |
| struct d3d10_effect *e = ctx; | |
| TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); | |
| TRACE("chunk size: %#x\n", data_size); | |
| switch(tag) | |
| { | |
| case TAG_FX10: | |
| return parse_fx10(e, data, data_size); | |
| default: | |
| FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); | |
| return S_OK; | |
| } | |
| } | |
| HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) | |
| { | |
| return parse_dxbc(data, data_size, fx10_chunk_handler, This); | |
| } | |
| static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) | |
| { | |
| ID3D10Device *device = o->pass->technique->effect->device; | |
| TRACE("effect object %p, type %#x.\n", o, o->type); | |
| switch(o->type) | |
| { | |
| case D3D10_EOT_RASTERIZER_STATE: | |
| ID3D10Device_RSSetState(device, o->object.rs); | |
| return S_OK; | |
| case D3D10_EOT_DEPTH_STENCIL_STATE: | |
| ID3D10Device_OMSetDepthStencilState(device, o->object.ds, o->pass->stencil_ref); | |
| return S_OK; | |
| case D3D10_EOT_BLEND_STATE: | |
| ID3D10Device_OMSetBlendState(device, o->object.bs, o->pass->blend_factor, o->pass->sample_mask); | |
| return S_OK; | |
| case D3D10_EOT_VERTEXSHADER: | |
| ID3D10Device_VSSetShader(device, o->object.vs); | |
| return S_OK; | |
| case D3D10_EOT_PIXELSHADER: | |
| ID3D10Device_PSSetShader(device, o->object.ps); | |
| return S_OK; | |
| case D3D10_EOT_GEOMETRYSHADER: | |
| ID3D10Device_GSSetShader(device, o->object.gs); | |
| return S_OK; | |
| case D3D10_EOT_STENCIL_REF: | |
| case D3D10_EOT_BLEND_FACTOR: | |
| case D3D10_EOT_SAMPLE_MASK: | |
| return S_OK; | |
| default: | |
| FIXME("Unhandled effect object type %#x.\n", o->type); | |
| return E_FAIL; | |
| } | |
| } | |
| static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable *s, | |
| D3D10_SHADER_VARIABLE_TYPE type) | |
| { | |
| shader_free_signature(&s->input_signature); | |
| shader_free_signature(&s->output_signature); | |
| switch (type) | |
| { | |
| case D3D10_SVT_VERTEXSHADER: | |
| if (s->shader.vs) | |
| ID3D10VertexShader_Release(s->shader.vs); | |
| break; | |
| case D3D10_SVT_PIXELSHADER: | |
| if (s->shader.ps) | |
| ID3D10PixelShader_Release(s->shader.ps); | |
| break; | |
| case D3D10_SVT_GEOMETRYSHADER: | |
| if (s->shader.gs) | |
| ID3D10GeometryShader_Release(s->shader.gs); | |
| break; | |
| default: | |
| FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type)); | |
| break; | |
| } | |
| } | |
| static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v) | |
| { | |
| unsigned int i; | |
| TRACE("variable %p.\n", v); | |
| HeapFree(GetProcessHeap(), 0, v->name); | |
| HeapFree(GetProcessHeap(), 0, v->semantic); | |
| if (v->annotations) | |
| { | |
| for (i = 0; i < v->annotation_count; ++i) | |
| { | |
| d3d10_effect_variable_destroy(&v->annotations[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, v->annotations); | |
| } | |
| if (v->members) | |
| { | |
| for (i = 0; i < v->type->member_count; ++i) | |
| { | |
| d3d10_effect_variable_destroy(&v->members[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, v->members); | |
| } | |
| if (v->elements) | |
| { | |
| for (i = 0; i < v->type->element_count; ++i) | |
| { | |
| d3d10_effect_variable_destroy(&v->elements[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, v->elements); | |
| } | |
| if (v->type) | |
| { | |
| switch (v->type->basetype) | |
| { | |
| case D3D10_SVT_VERTEXSHADER: | |
| case D3D10_SVT_PIXELSHADER: | |
| case D3D10_SVT_GEOMETRYSHADER: | |
| d3d10_effect_shader_variable_destroy(&v->u.shader, v->type->basetype); | |
| break; | |
| case D3D10_SVT_DEPTHSTENCIL: | |
| if (v->u.state.object.depth_stencil) | |
| ID3D10DepthStencilState_Release(v->u.state.object.depth_stencil); | |
| break; | |
| case D3D10_SVT_BLEND: | |
| if (v->u.state.object.blend) | |
| ID3D10BlendState_Release(v->u.state.object.blend); | |
| break; | |
| case D3D10_SVT_RASTERIZER: | |
| if (v->u.state.object.rasterizer) | |
| ID3D10RasterizerState_Release(v->u.state.object.rasterizer); | |
| break; | |
| case D3D10_SVT_SAMPLER: | |
| if (v->u.state.object.sampler) | |
| ID3D10SamplerState_Release(v->u.state.object.sampler); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| } | |
| static void d3d10_effect_object_destroy(struct d3d10_effect_object *o) | |
| { | |
| switch (o->type) | |
| { | |
| case D3D10_EOT_RASTERIZER_STATE: | |
| if (o->object.rs) | |
| ID3D10RasterizerState_Release(o->object.rs); | |
| break; | |
| case D3D10_EOT_DEPTH_STENCIL_STATE: | |
| if (o->object.ds) | |
| ID3D10DepthStencilState_Release(o->object.ds); | |
| break; | |
| case D3D10_EOT_BLEND_STATE: | |
| if (o->object.bs) | |
| ID3D10BlendState_Release(o->object.bs); | |
| break; | |
| case D3D10_EOT_VERTEXSHADER: | |
| if (o->object.vs) | |
| ID3D10VertexShader_Release(o->object.vs); | |
| break; | |
| case D3D10_EOT_PIXELSHADER: | |
| if (o->object.ps) | |
| ID3D10PixelShader_Release(o->object.ps); | |
| break; | |
| case D3D10_EOT_GEOMETRYSHADER: | |
| if (o->object.gs) | |
| ID3D10GeometryShader_Release(o->object.gs); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p) | |
| { | |
| unsigned int i; | |
| TRACE("pass %p\n", p); | |
| HeapFree(GetProcessHeap(), 0, p->name); | |
| if (p->objects) | |
| { | |
| for (i = 0; i < p->object_count; ++i) | |
| { | |
| d3d10_effect_object_destroy(&p->objects[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, p->objects); | |
| } | |
| if (p->annotations) | |
| { | |
| for (i = 0; i < p->annotation_count; ++i) | |
| { | |
| d3d10_effect_variable_destroy(&p->annotations[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, p->annotations); | |
| } | |
| } | |
| static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t) | |
| { | |
| unsigned int i; | |
| TRACE("technique %p\n", t); | |
| HeapFree(GetProcessHeap(), 0, t->name); | |
| if (t->passes) | |
| { | |
| for (i = 0; i < t->pass_count; ++i) | |
| { | |
| d3d10_effect_pass_destroy(&t->passes[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, t->passes); | |
| } | |
| if (t->annotations) | |
| { | |
| for (i = 0; i < t->annotation_count; ++i) | |
| { | |
| d3d10_effect_variable_destroy(&t->annotations[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, t->annotations); | |
| } | |
| } | |
| static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l) | |
| { | |
| unsigned int i; | |
| TRACE("local buffer %p.\n", l); | |
| HeapFree(GetProcessHeap(), 0, l->name); | |
| if (l->members) | |
| { | |
| for (i = 0; i < l->type->member_count; ++i) | |
| { | |
| d3d10_effect_variable_destroy(&l->members[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, l->members); | |
| } | |
| if (l->type) | |
| d3d10_effect_type_destroy(&l->type->entry, NULL); | |
| if (l->annotations) | |
| { | |
| for (i = 0; i < l->annotation_count; ++i) | |
| { | |
| d3d10_effect_variable_destroy(&l->annotations[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, l->annotations); | |
| } | |
| } | |
| /* IUnknown methods */ | |
| static inline struct d3d10_effect *impl_from_ID3D10Effect(ID3D10Effect *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d10_effect, ID3D10Effect_iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object) | |
| { | |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); | |
| if (IsEqualGUID(riid, &IID_ID3D10Effect) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IUnknown_AddRef(iface); | |
| *object = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); | |
| *object = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| ULONG refcount = InterlockedIncrement(&This->refcount); | |
| TRACE("%p increasing refcount to %u\n", This, refcount); | |
| return refcount; | |
| } | |
| static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| ULONG refcount = InterlockedDecrement(&This->refcount); | |
| TRACE("%p decreasing refcount to %u\n", This, refcount); | |
| if (!refcount) | |
| { | |
| unsigned int i; | |
| if (This->techniques) | |
| { | |
| for (i = 0; i < This->technique_count; ++i) | |
| { | |
| d3d10_effect_technique_destroy(&This->techniques[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, This->techniques); | |
| } | |
| if (This->local_variables) | |
| { | |
| for (i = 0; i < This->local_variable_count; ++i) | |
| { | |
| d3d10_effect_variable_destroy(&This->local_variables[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, This->local_variables); | |
| } | |
| if (This->local_buffers) | |
| { | |
| for (i = 0; i < This->local_buffer_count; ++i) | |
| { | |
| d3d10_effect_local_buffer_destroy(&This->local_buffers[i]); | |
| } | |
| HeapFree(GetProcessHeap(), 0, This->local_buffers); | |
| } | |
| if (This->anonymous_shaders) | |
| { | |
| for (i = 0; i < This->anonymous_shader_count; ++i) | |
| { | |
| d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader); | |
| HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name); | |
| } | |
| HeapFree(GetProcessHeap(), 0, This->anonymous_shaders); | |
| } | |
| HeapFree(GetProcessHeap(), 0, This->used_shaders); | |
| wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL); | |
| ID3D10Device_Release(This->device); | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } | |
| return refcount; | |
| } | |
| /* ID3D10Effect methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return FALSE; | |
| } | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return FALSE; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| TRACE("iface %p, device %p\n", iface, device); | |
| ID3D10Device_AddRef(This->device); | |
| *device = This->device; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc) | |
| { | |
| FIXME("iface %p, desc %p stub!\n", iface, desc); | |
| return E_NOTIMPL; | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface, | |
| UINT index) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| struct d3d10_effect_variable *l; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->local_buffer_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return (ID3D10EffectConstantBuffer *)&null_local_buffer; | |
| } | |
| l = &This->local_buffers[index]; | |
| TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name)); | |
| return (ID3D10EffectConstantBuffer *)l; | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface, | |
| const char *name) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| for (i = 0; i < This->local_buffer_count; ++i) | |
| { | |
| struct d3d10_effect_variable *l = &This->local_buffers[i]; | |
| if (l->name && !strcmp(l->name, name)) | |
| { | |
| TRACE("Returning buffer %p.\n", l); | |
| return (ID3D10EffectConstantBuffer *)l; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return (ID3D10EffectConstantBuffer *)&null_local_buffer; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| unsigned int i; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| for (i = 0; i < This->local_buffer_count; ++i) | |
| { | |
| struct d3d10_effect_variable *l = &This->local_buffers[i]; | |
| if (index < l->type->member_count) | |
| { | |
| struct d3d10_effect_variable *v = &l->members[index]; | |
| TRACE("Returning variable %p.\n", v); | |
| return &v->ID3D10EffectVariable_iface; | |
| } | |
| index -= l->type->member_count; | |
| } | |
| if (index < This->local_variable_count) | |
| { | |
| struct d3d10_effect_variable *v = &This->local_variables[index]; | |
| TRACE("Returning variable %p.\n", v); | |
| return &v->ID3D10EffectVariable_iface; | |
| } | |
| WARN("Invalid index specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, | |
| const char *name) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| if (!name) | |
| { | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| for (i = 0; i < This->local_buffer_count; ++i) | |
| { | |
| struct d3d10_effect_variable *l = &This->local_buffers[i]; | |
| unsigned int j; | |
| for (j = 0; j < l->type->member_count; ++j) | |
| { | |
| struct d3d10_effect_variable *v = &l->members[j]; | |
| if (v->name && !strcmp(v->name, name)) | |
| { | |
| TRACE("Returning variable %p.\n", v); | |
| return &v->ID3D10EffectVariable_iface; | |
| } | |
| } | |
| } | |
| for (i = 0; i < This->local_variable_count; ++i) | |
| { | |
| struct d3d10_effect_variable *v = &This->local_variables[i]; | |
| if (v->name && !strcmp(v->name, name)) | |
| { | |
| TRACE("Returning variable %p.\n", v); | |
| return &v->ID3D10EffectVariable_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface, | |
| const char *semantic) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| unsigned int i; | |
| TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic)); | |
| if (!semantic) | |
| { | |
| WARN("Invalid semantic specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| for (i = 0; i < This->local_buffer_count; ++i) | |
| { | |
| struct d3d10_effect_variable *l = &This->local_buffers[i]; | |
| unsigned int j; | |
| for (j = 0; j < l->type->member_count; ++j) | |
| { | |
| struct d3d10_effect_variable *v = &l->members[j]; | |
| if (v->semantic && !strcmp(v->semantic, semantic)) | |
| { | |
| TRACE("Returning variable %p.\n", v); | |
| return &v->ID3D10EffectVariable_iface; | |
| } | |
| } | |
| } | |
| for (i = 0; i < This->local_variable_count; ++i) | |
| { | |
| struct d3d10_effect_variable *v = &This->local_variables[i]; | |
| if (v->semantic && !strcmp(v->semantic, semantic)) | |
| { | |
| TRACE("Returning variable %p.\n", v); | |
| return &v->ID3D10EffectVariable_iface; | |
| } | |
| } | |
| WARN("Invalid semantic specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface, | |
| UINT index) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| struct d3d10_effect_technique *t; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->technique_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_technique.ID3D10EffectTechnique_iface; | |
| } | |
| t = &This->techniques[index]; | |
| TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name)); | |
| return &t->ID3D10EffectTechnique_iface; | |
| } | |
| static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface, | |
| const char *name) | |
| { | |
| struct d3d10_effect *This = impl_from_ID3D10Effect(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| if (!name) | |
| { | |
| WARN("Invalid name specified\n"); | |
| return &null_technique.ID3D10EffectTechnique_iface; | |
| } | |
| for (i = 0; i < This->technique_count; ++i) | |
| { | |
| struct d3d10_effect_technique *t = &This->techniques[i]; | |
| if (t->name && !strcmp(t->name, name)) | |
| { | |
| TRACE("Returning technique %p\n", t); | |
| return &t->ID3D10EffectTechnique_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_technique.ID3D10EffectTechnique_iface; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return E_NOTIMPL; | |
| } | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return FALSE; | |
| } | |
| const struct ID3D10EffectVtbl d3d10_effect_vtbl = | |
| { | |
| /* IUnknown methods */ | |
| d3d10_effect_QueryInterface, | |
| d3d10_effect_AddRef, | |
| d3d10_effect_Release, | |
| /* ID3D10Effect methods */ | |
| d3d10_effect_IsValid, | |
| d3d10_effect_IsPool, | |
| d3d10_effect_GetDevice, | |
| d3d10_effect_GetDesc, | |
| d3d10_effect_GetConstantBufferByIndex, | |
| d3d10_effect_GetConstantBufferByName, | |
| d3d10_effect_GetVariableByIndex, | |
| d3d10_effect_GetVariableByName, | |
| d3d10_effect_GetVariableBySemantic, | |
| d3d10_effect_GetTechniqueByIndex, | |
| d3d10_effect_GetTechniqueByName, | |
| d3d10_effect_Optimize, | |
| d3d10_effect_IsOptimized, | |
| }; | |
| /* ID3D10EffectTechnique methods */ | |
| static inline struct d3d10_effect_technique *impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d10_effect_technique, ID3D10EffectTechnique_iface); | |
| } | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface) | |
| { | |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); | |
| TRACE("iface %p\n", iface); | |
| return This != &null_technique; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface, | |
| D3D10_TECHNIQUE_DESC *desc) | |
| { | |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); | |
| TRACE("iface %p, desc %p\n", iface, desc); | |
| if(This == &null_technique) | |
| { | |
| WARN("Null technique specified\n"); | |
| return E_FAIL; | |
| } | |
| if(!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| desc->Name = This->name; | |
| desc->Passes = This->pass_count; | |
| desc->Annotations = This->annotation_count; | |
| return S_OK; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex( | |
| ID3D10EffectTechnique *iface, UINT index) | |
| { | |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); | |
| struct d3d10_effect_variable *a; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->annotation_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| a = &This->annotations[index]; | |
| TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); | |
| return &a->ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName( | |
| ID3D10EffectTechnique *iface, const char *name) | |
| { | |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| for (i = 0; i < This->annotation_count; ++i) | |
| { | |
| struct d3d10_effect_variable *a = &This->annotations[i]; | |
| if (a->name && !strcmp(a->name, name)) | |
| { | |
| TRACE("Returning annotation %p\n", a); | |
| return &a->ID3D10EffectVariable_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface, | |
| UINT index) | |
| { | |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); | |
| struct d3d10_effect_pass *p; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->pass_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_pass.ID3D10EffectPass_iface; | |
| } | |
| p = &This->passes[index]; | |
| TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name)); | |
| return &p->ID3D10EffectPass_iface; | |
| } | |
| static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface, | |
| const char *name) | |
| { | |
| struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| /* Do not check for name==NULL, W7/DX10 crashes in that case. */ | |
| for (i = 0; i < This->pass_count; ++i) | |
| { | |
| struct d3d10_effect_pass *p = &This->passes[i]; | |
| if (p->name && !strcmp(p->name, name)) | |
| { | |
| TRACE("Returning pass %p\n", p); | |
| return &p->ID3D10EffectPass_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_pass.ID3D10EffectPass_iface; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface, | |
| D3D10_STATE_BLOCK_MASK *mask) | |
| { | |
| FIXME("iface %p,mask %p stub!\n", iface, mask); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl = | |
| { | |
| /* ID3D10EffectTechnique methods */ | |
| d3d10_effect_technique_IsValid, | |
| d3d10_effect_technique_GetDesc, | |
| d3d10_effect_technique_GetAnnotationByIndex, | |
| d3d10_effect_technique_GetAnnotationByName, | |
| d3d10_effect_technique_GetPassByIndex, | |
| d3d10_effect_technique_GetPassByName, | |
| d3d10_effect_technique_ComputeStateBlockMask, | |
| }; | |
| /* ID3D10EffectPass methods */ | |
| static inline struct d3d10_effect_pass *impl_from_ID3D10EffectPass(ID3D10EffectPass *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d10_effect_pass, ID3D10EffectPass_iface); | |
| } | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface) | |
| { | |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); | |
| TRACE("iface %p\n", iface); | |
| return This != &null_pass; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, | |
| D3D10_PASS_DESC *desc) | |
| { | |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); | |
| struct d3d10_effect_shader_variable *s; | |
| FIXME("iface %p, desc %p partial stub!\n", iface, desc); | |
| if(This == &null_pass) | |
| { | |
| WARN("Null pass specified\n"); | |
| return E_FAIL; | |
| } | |
| if(!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| memset(desc, 0, sizeof(*desc)); | |
| desc->Name = This->name; | |
| s = &impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)This->vs.pShaderVariable)->u.shader; | |
| desc->pIAInputSignature = (BYTE *)s->input_signature.signature; | |
| desc->IAInputSignatureSize = s->input_signature.signature_size; | |
| desc->StencilRef = This->stencil_ref; | |
| desc->SampleMask = This->sample_mask; | |
| memcpy(desc->BlendFactor, This->blend_factor, 4 * sizeof(float)); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface, | |
| D3D10_PASS_SHADER_DESC *desc) | |
| { | |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); | |
| TRACE("iface %p, desc %p\n", iface, desc); | |
| if (This == &null_pass) | |
| { | |
| WARN("Null pass specified\n"); | |
| return E_FAIL; | |
| } | |
| if (!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| *desc = This->vs; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface, | |
| D3D10_PASS_SHADER_DESC *desc) | |
| { | |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); | |
| TRACE("iface %p, desc %p\n", iface, desc); | |
| if (This == &null_pass) | |
| { | |
| WARN("Null pass specified\n"); | |
| return E_FAIL; | |
| } | |
| if (!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| *desc = This->gs; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface, | |
| D3D10_PASS_SHADER_DESC *desc) | |
| { | |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); | |
| TRACE("iface %p, desc %p\n", iface, desc); | |
| if (This == &null_pass) | |
| { | |
| WARN("Null pass specified\n"); | |
| return E_FAIL; | |
| } | |
| if (!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| *desc = This->ps; | |
| return S_OK; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface, | |
| UINT index) | |
| { | |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); | |
| struct d3d10_effect_variable *a; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->annotation_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| a = &This->annotations[index]; | |
| TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); | |
| return &a->ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface, | |
| const char *name) | |
| { | |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| for (i = 0; i < This->annotation_count; ++i) | |
| { | |
| struct d3d10_effect_variable *a = &This->annotations[i]; | |
| if (a->name && !strcmp(a->name, name)) | |
| { | |
| TRACE("Returning annotation %p\n", a); | |
| return &a->ID3D10EffectVariable_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags) | |
| { | |
| struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); | |
| HRESULT hr = S_OK; | |
| unsigned int i; | |
| TRACE("iface %p, flags %#x\n", iface, flags); | |
| if (flags) FIXME("Ignoring flags (%#x)\n", flags); | |
| for (i = 0; i < This->object_count; ++i) | |
| { | |
| hr = d3d10_effect_object_apply(&This->objects[i]); | |
| if (FAILED(hr)) break; | |
| } | |
| return hr; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface, | |
| D3D10_STATE_BLOCK_MASK *mask) | |
| { | |
| FIXME("iface %p, mask %p stub!\n", iface, mask); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl = | |
| { | |
| /* ID3D10EffectPass methods */ | |
| d3d10_effect_pass_IsValid, | |
| d3d10_effect_pass_GetDesc, | |
| d3d10_effect_pass_GetVertexShaderDesc, | |
| d3d10_effect_pass_GetGeometryShaderDesc, | |
| d3d10_effect_pass_GetPixelShaderDesc, | |
| d3d10_effect_pass_GetAnnotationByIndex, | |
| d3d10_effect_pass_GetAnnotationByName, | |
| d3d10_effect_pass_Apply, | |
| d3d10_effect_pass_ComputeStateBlockMask, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return impl_from_ID3D10EffectVariable(iface) != &null_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| return &This->type->ID3D10EffectType_iface; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p, desc %p\n", iface, desc); | |
| if (!iface->lpVtbl->IsValid(iface)) | |
| { | |
| WARN("Null variable specified\n"); | |
| return E_FAIL; | |
| } | |
| if (!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */ | |
| memset(desc, 0, sizeof(*desc)); | |
| desc->Name = This->name; | |
| desc->Semantic = This->semantic; | |
| desc->Flags = This->flag; | |
| desc->Annotations = This->annotation_count; | |
| desc->BufferOffset = This->buffer_offset; | |
| if (This->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) | |
| { | |
| desc->ExplicitBindPoint = This->buffer_offset; | |
| } | |
| return S_OK; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex( | |
| ID3D10EffectVariable *iface, UINT index) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| struct d3d10_effect_variable *a; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->annotation_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| a = &This->annotations[index]; | |
| TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); | |
| return &a->ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName( | |
| ID3D10EffectVariable *iface, const char *name) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| for (i = 0; i < This->annotation_count; ++i) | |
| { | |
| struct d3d10_effect_variable *a = &This->annotations[i]; | |
| if (a->name && !strcmp(a->name, name)) | |
| { | |
| TRACE("Returning annotation %p\n", a); | |
| return &a->ID3D10EffectVariable_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex( | |
| ID3D10EffectVariable *iface, UINT index) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| struct d3d10_effect_variable *m; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->type->member_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| m = &This->members[index]; | |
| TRACE("Returning member %p, %s\n", m, debugstr_a(m->name)); | |
| return &m->ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName( | |
| ID3D10EffectVariable *iface, const char *name) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); | |
| if (!name) | |
| { | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| for (i = 0; i < This->type->member_count; ++i) | |
| { | |
| struct d3d10_effect_variable *m = &This->members[i]; | |
| if (m->name && !strcmp(m->name, name)) | |
| { | |
| TRACE("Returning member %p\n", m); | |
| return &m->ID3D10EffectVariable_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic( | |
| ID3D10EffectVariable *iface, const char *semantic) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| unsigned int i; | |
| TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic)); | |
| if (!semantic) | |
| { | |
| WARN("Invalid semantic specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| for (i = 0; i < This->type->member_count; ++i) | |
| { | |
| struct d3d10_effect_variable *m = &This->members[i]; | |
| if (m->semantic && !strcmp(m->semantic, semantic)) | |
| { | |
| TRACE("Returning member %p\n", m); | |
| return &m->ID3D10EffectVariable_iface; | |
| } | |
| } | |
| WARN("Invalid semantic specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement( | |
| ID3D10EffectVariable *iface, UINT index) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| struct d3d10_effect_variable *v; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->type->element_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_variable.ID3D10EffectVariable_iface; | |
| } | |
| v = &This->elements[index]; | |
| TRACE("Returning element %p, %s\n", v, debugstr_a(v->name)); | |
| return &v->ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| return (ID3D10EffectConstantBuffer *)This->buffer; | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl) | |
| return (ID3D10EffectScalarVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectScalarVariable *)&null_scalar_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl) | |
| return (ID3D10EffectVectorVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectVectorVariable *)&null_vector_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl) | |
| return (ID3D10EffectMatrixVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectMatrixVariable *)&null_matrix_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl) | |
| return (ID3D10EffectStringVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectStringVariable *)&null_string_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl) | |
| return (ID3D10EffectShaderResourceVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl) | |
| return (ID3D10EffectRenderTargetViewVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl) | |
| return (ID3D10EffectDepthStencilViewVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl) | |
| return (ID3D10EffectConstantBuffer *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl) | |
| return (ID3D10EffectShaderVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl) | |
| return (ID3D10EffectBlendVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectBlendVariable *)&null_blend_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl) | |
| return (ID3D10EffectDepthStencilVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl) | |
| return (ID3D10EffectRasterizerVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable.ID3D10EffectVariable_iface; | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler( | |
| ID3D10EffectVariable *iface) | |
| { | |
| struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface); | |
| TRACE("iface %p\n", iface); | |
| if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl) | |
| return (ID3D10EffectSamplerVariable *)&This->ID3D10EffectVariable_iface; | |
| return (ID3D10EffectSamplerVariable *)&null_sampler_variable.ID3D10EffectVariable_iface; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_variable_IsValid, | |
| d3d10_effect_variable_GetType, | |
| d3d10_effect_variable_GetDesc, | |
| d3d10_effect_variable_GetAnnotationByIndex, | |
| d3d10_effect_variable_GetAnnotationByName, | |
| d3d10_effect_variable_GetMemberByIndex, | |
| d3d10_effect_variable_GetMemberByName, | |
| d3d10_effect_variable_GetMemberBySemantic, | |
| d3d10_effect_variable_GetElement, | |
| d3d10_effect_variable_GetParentConstantBuffer, | |
| d3d10_effect_variable_AsScalar, | |
| d3d10_effect_variable_AsVector, | |
| d3d10_effect_variable_AsMatrix, | |
| d3d10_effect_variable_AsString, | |
| d3d10_effect_variable_AsShaderResource, | |
| d3d10_effect_variable_AsRenderTargetView, | |
| d3d10_effect_variable_AsDepthStencilView, | |
| d3d10_effect_variable_AsConstantBuffer, | |
| d3d10_effect_variable_AsShader, | |
| d3d10_effect_variable_AsBlend, | |
| d3d10_effect_variable_AsDepthStencil, | |
| d3d10_effect_variable_AsRasterizer, | |
| d3d10_effect_variable_AsSampler, | |
| d3d10_effect_variable_SetRawValue, | |
| d3d10_effect_variable_GetRawValue, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_local_buffer; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex( | |
| ID3D10EffectConstantBuffer *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName( | |
| ID3D10EffectConstantBuffer *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex( | |
| ID3D10EffectConstantBuffer *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName( | |
| ID3D10EffectConstantBuffer *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic( | |
| ID3D10EffectConstantBuffer *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement( | |
| ID3D10EffectConstantBuffer *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler( | |
| ID3D10EffectConstantBuffer *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectConstantBuffer methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface, | |
| ID3D10Buffer *buffer) | |
| { | |
| FIXME("iface %p, buffer %p stub!\n", iface, buffer); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface, | |
| ID3D10Buffer **buffer) | |
| { | |
| FIXME("iface %p, buffer %p stub!\n", iface, buffer); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface, | |
| ID3D10ShaderResourceView *view) | |
| { | |
| FIXME("iface %p, view %p stub!\n", iface, view); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface, | |
| ID3D10ShaderResourceView **view) | |
| { | |
| FIXME("iface %p, view %p stub!\n", iface, view); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_constant_buffer_IsValid, | |
| d3d10_effect_constant_buffer_GetType, | |
| d3d10_effect_constant_buffer_GetDesc, | |
| d3d10_effect_constant_buffer_GetAnnotationByIndex, | |
| d3d10_effect_constant_buffer_GetAnnotationByName, | |
| d3d10_effect_constant_buffer_GetMemberByIndex, | |
| d3d10_effect_constant_buffer_GetMemberByName, | |
| d3d10_effect_constant_buffer_GetMemberBySemantic, | |
| d3d10_effect_constant_buffer_GetElement, | |
| d3d10_effect_constant_buffer_GetParentConstantBuffer, | |
| d3d10_effect_constant_buffer_AsScalar, | |
| d3d10_effect_constant_buffer_AsVector, | |
| d3d10_effect_constant_buffer_AsMatrix, | |
| d3d10_effect_constant_buffer_AsString, | |
| d3d10_effect_constant_buffer_AsShaderResource, | |
| d3d10_effect_constant_buffer_AsRenderTargetView, | |
| d3d10_effect_constant_buffer_AsDepthStencilView, | |
| d3d10_effect_constant_buffer_AsConstantBuffer, | |
| d3d10_effect_constant_buffer_AsShader, | |
| d3d10_effect_constant_buffer_AsBlend, | |
| d3d10_effect_constant_buffer_AsDepthStencil, | |
| d3d10_effect_constant_buffer_AsRasterizer, | |
| d3d10_effect_constant_buffer_AsSampler, | |
| d3d10_effect_constant_buffer_SetRawValue, | |
| d3d10_effect_constant_buffer_GetRawValue, | |
| /* ID3D10EffectConstantBuffer methods */ | |
| d3d10_effect_constant_buffer_SetConstantBuffer, | |
| d3d10_effect_constant_buffer_GetConstantBuffer, | |
| d3d10_effect_constant_buffer_SetTextureBuffer, | |
| d3d10_effect_constant_buffer_GetTextureBuffer, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_scalar_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex( | |
| ID3D10EffectScalarVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName( | |
| ID3D10EffectScalarVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex( | |
| ID3D10EffectScalarVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName( | |
| ID3D10EffectScalarVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic( | |
| ID3D10EffectScalarVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement( | |
| ID3D10EffectScalarVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler( | |
| ID3D10EffectScalarVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectScalarVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface, | |
| float value) | |
| { | |
| FIXME("iface %p, value %.8e stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface, | |
| float *value) | |
| { | |
| FIXME("iface %p, value %p stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface, | |
| float *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface, | |
| float *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface, | |
| int value) | |
| { | |
| FIXME("iface %p, value %d stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface, | |
| int *value) | |
| { | |
| FIXME("iface %p, value %p stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface, | |
| int *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface, | |
| int *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface, | |
| BOOL value) | |
| { | |
| FIXME("iface %p, value %d stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface, | |
| BOOL *value) | |
| { | |
| FIXME("iface %p, value %p stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface, | |
| BOOL *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface, | |
| BOOL *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_scalar_variable_IsValid, | |
| d3d10_effect_scalar_variable_GetType, | |
| d3d10_effect_scalar_variable_GetDesc, | |
| d3d10_effect_scalar_variable_GetAnnotationByIndex, | |
| d3d10_effect_scalar_variable_GetAnnotationByName, | |
| d3d10_effect_scalar_variable_GetMemberByIndex, | |
| d3d10_effect_scalar_variable_GetMemberByName, | |
| d3d10_effect_scalar_variable_GetMemberBySemantic, | |
| d3d10_effect_scalar_variable_GetElement, | |
| d3d10_effect_scalar_variable_GetParentConstantBuffer, | |
| d3d10_effect_scalar_variable_AsScalar, | |
| d3d10_effect_scalar_variable_AsVector, | |
| d3d10_effect_scalar_variable_AsMatrix, | |
| d3d10_effect_scalar_variable_AsString, | |
| d3d10_effect_scalar_variable_AsShaderResource, | |
| d3d10_effect_scalar_variable_AsRenderTargetView, | |
| d3d10_effect_scalar_variable_AsDepthStencilView, | |
| d3d10_effect_scalar_variable_AsConstantBuffer, | |
| d3d10_effect_scalar_variable_AsShader, | |
| d3d10_effect_scalar_variable_AsBlend, | |
| d3d10_effect_scalar_variable_AsDepthStencil, | |
| d3d10_effect_scalar_variable_AsRasterizer, | |
| d3d10_effect_scalar_variable_AsSampler, | |
| d3d10_effect_scalar_variable_SetRawValue, | |
| d3d10_effect_scalar_variable_GetRawValue, | |
| /* ID3D10EffectScalarVariable methods */ | |
| d3d10_effect_scalar_variable_SetFloat, | |
| d3d10_effect_scalar_variable_GetFloat, | |
| d3d10_effect_scalar_variable_SetFloatArray, | |
| d3d10_effect_scalar_variable_GetFloatArray, | |
| d3d10_effect_scalar_variable_SetInt, | |
| d3d10_effect_scalar_variable_GetInt, | |
| d3d10_effect_scalar_variable_SetIntArray, | |
| d3d10_effect_scalar_variable_GetIntArray, | |
| d3d10_effect_scalar_variable_SetBool, | |
| d3d10_effect_scalar_variable_GetBool, | |
| d3d10_effect_scalar_variable_SetBoolArray, | |
| d3d10_effect_scalar_variable_GetBoolArray, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_vector_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex( | |
| ID3D10EffectVectorVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName( | |
| ID3D10EffectVectorVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex( | |
| ID3D10EffectVectorVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName( | |
| ID3D10EffectVectorVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic( | |
| ID3D10EffectVectorVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement( | |
| ID3D10EffectVectorVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler( | |
| ID3D10EffectVectorVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectVectorVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface, | |
| BOOL *value) | |
| { | |
| FIXME("iface %p, value %p stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface, | |
| int *value) | |
| { | |
| FIXME("iface %p, value %p stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface, | |
| float *value) | |
| { | |
| FIXME("iface %p, value %p stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, | |
| BOOL *value) | |
| { | |
| FIXME("iface %p, value %p stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface, | |
| int *value) | |
| { | |
| FIXME("iface %p, value %p stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface, | |
| float *value) | |
| { | |
| FIXME("iface %p, value %p stub!\n", iface, value); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, | |
| BOOL *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface, | |
| int *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface, | |
| float *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface, | |
| BOOL *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface, | |
| int *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface, | |
| float *values, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_vector_variable_IsValid, | |
| d3d10_effect_vector_variable_GetType, | |
| d3d10_effect_vector_variable_GetDesc, | |
| d3d10_effect_vector_variable_GetAnnotationByIndex, | |
| d3d10_effect_vector_variable_GetAnnotationByName, | |
| d3d10_effect_vector_variable_GetMemberByIndex, | |
| d3d10_effect_vector_variable_GetMemberByName, | |
| d3d10_effect_vector_variable_GetMemberBySemantic, | |
| d3d10_effect_vector_variable_GetElement, | |
| d3d10_effect_vector_variable_GetParentConstantBuffer, | |
| d3d10_effect_vector_variable_AsScalar, | |
| d3d10_effect_vector_variable_AsVector, | |
| d3d10_effect_vector_variable_AsMatrix, | |
| d3d10_effect_vector_variable_AsString, | |
| d3d10_effect_vector_variable_AsShaderResource, | |
| d3d10_effect_vector_variable_AsRenderTargetView, | |
| d3d10_effect_vector_variable_AsDepthStencilView, | |
| d3d10_effect_vector_variable_AsConstantBuffer, | |
| d3d10_effect_vector_variable_AsShader, | |
| d3d10_effect_vector_variable_AsBlend, | |
| d3d10_effect_vector_variable_AsDepthStencil, | |
| d3d10_effect_vector_variable_AsRasterizer, | |
| d3d10_effect_vector_variable_AsSampler, | |
| d3d10_effect_vector_variable_SetRawValue, | |
| d3d10_effect_vector_variable_GetRawValue, | |
| /* ID3D10EffectVectorVariable methods */ | |
| d3d10_effect_vector_variable_SetBoolVector, | |
| d3d10_effect_vector_variable_SetIntVector, | |
| d3d10_effect_vector_variable_SetFloatVector, | |
| d3d10_effect_vector_variable_GetBoolVector, | |
| d3d10_effect_vector_variable_GetIntVector, | |
| d3d10_effect_vector_variable_GetFloatVector, | |
| d3d10_effect_vector_variable_SetBoolVectorArray, | |
| d3d10_effect_vector_variable_SetIntVectorArray, | |
| d3d10_effect_vector_variable_SetFloatVectorArray, | |
| d3d10_effect_vector_variable_GetBoolVectorArray, | |
| d3d10_effect_vector_variable_GetIntVectorArray, | |
| d3d10_effect_vector_variable_GetFloatVectorArray, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_matrix_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex( | |
| ID3D10EffectMatrixVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName( | |
| ID3D10EffectMatrixVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex( | |
| ID3D10EffectMatrixVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName( | |
| ID3D10EffectMatrixVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic( | |
| ID3D10EffectMatrixVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement( | |
| ID3D10EffectMatrixVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler( | |
| ID3D10EffectMatrixVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectMatrixVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface, | |
| float *data) | |
| { | |
| FIXME("iface %p, data %p stub!\n", iface, data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface, | |
| float *data) | |
| { | |
| FIXME("iface %p, data %p stub!\n", iface, data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface, | |
| float *data, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface, | |
| float *data, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface, | |
| float *data) | |
| { | |
| FIXME("iface %p, data %p stub!\n", iface, data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface, | |
| float *data) | |
| { | |
| FIXME("iface %p, data %p stub!\n", iface, data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, | |
| float *data, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, | |
| float *data, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_matrix_variable_IsValid, | |
| d3d10_effect_matrix_variable_GetType, | |
| d3d10_effect_matrix_variable_GetDesc, | |
| d3d10_effect_matrix_variable_GetAnnotationByIndex, | |
| d3d10_effect_matrix_variable_GetAnnotationByName, | |
| d3d10_effect_matrix_variable_GetMemberByIndex, | |
| d3d10_effect_matrix_variable_GetMemberByName, | |
| d3d10_effect_matrix_variable_GetMemberBySemantic, | |
| d3d10_effect_matrix_variable_GetElement, | |
| d3d10_effect_matrix_variable_GetParentConstantBuffer, | |
| d3d10_effect_matrix_variable_AsScalar, | |
| d3d10_effect_matrix_variable_AsVector, | |
| d3d10_effect_matrix_variable_AsMatrix, | |
| d3d10_effect_matrix_variable_AsString, | |
| d3d10_effect_matrix_variable_AsShaderResource, | |
| d3d10_effect_matrix_variable_AsRenderTargetView, | |
| d3d10_effect_matrix_variable_AsDepthStencilView, | |
| d3d10_effect_matrix_variable_AsConstantBuffer, | |
| d3d10_effect_matrix_variable_AsShader, | |
| d3d10_effect_matrix_variable_AsBlend, | |
| d3d10_effect_matrix_variable_AsDepthStencil, | |
| d3d10_effect_matrix_variable_AsRasterizer, | |
| d3d10_effect_matrix_variable_AsSampler, | |
| d3d10_effect_matrix_variable_SetRawValue, | |
| d3d10_effect_matrix_variable_GetRawValue, | |
| /* ID3D10EffectMatrixVariable methods */ | |
| d3d10_effect_matrix_variable_SetMatrix, | |
| d3d10_effect_matrix_variable_GetMatrix, | |
| d3d10_effect_matrix_variable_SetMatrixArray, | |
| d3d10_effect_matrix_variable_GetMatrixArray, | |
| d3d10_effect_matrix_variable_SetMatrixTranspose, | |
| d3d10_effect_matrix_variable_GetMatrixTranspose, | |
| d3d10_effect_matrix_variable_SetMatrixTransposeArray, | |
| d3d10_effect_matrix_variable_GetMatrixTransposeArray, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_string_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex( | |
| ID3D10EffectStringVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName( | |
| ID3D10EffectStringVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex( | |
| ID3D10EffectStringVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName( | |
| ID3D10EffectStringVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic( | |
| ID3D10EffectStringVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement( | |
| ID3D10EffectStringVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler( | |
| ID3D10EffectStringVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectStringVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface, | |
| const char **str) | |
| { | |
| FIXME("iface %p, str %p stub!\n", iface, str); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface, | |
| const char **strs, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_string_variable_IsValid, | |
| d3d10_effect_string_variable_GetType, | |
| d3d10_effect_string_variable_GetDesc, | |
| d3d10_effect_string_variable_GetAnnotationByIndex, | |
| d3d10_effect_string_variable_GetAnnotationByName, | |
| d3d10_effect_string_variable_GetMemberByIndex, | |
| d3d10_effect_string_variable_GetMemberByName, | |
| d3d10_effect_string_variable_GetMemberBySemantic, | |
| d3d10_effect_string_variable_GetElement, | |
| d3d10_effect_string_variable_GetParentConstantBuffer, | |
| d3d10_effect_string_variable_AsScalar, | |
| d3d10_effect_string_variable_AsVector, | |
| d3d10_effect_string_variable_AsMatrix, | |
| d3d10_effect_string_variable_AsString, | |
| d3d10_effect_string_variable_AsShaderResource, | |
| d3d10_effect_string_variable_AsRenderTargetView, | |
| d3d10_effect_string_variable_AsDepthStencilView, | |
| d3d10_effect_string_variable_AsConstantBuffer, | |
| d3d10_effect_string_variable_AsShader, | |
| d3d10_effect_string_variable_AsBlend, | |
| d3d10_effect_string_variable_AsDepthStencil, | |
| d3d10_effect_string_variable_AsRasterizer, | |
| d3d10_effect_string_variable_AsSampler, | |
| d3d10_effect_string_variable_SetRawValue, | |
| d3d10_effect_string_variable_GetRawValue, | |
| /* ID3D10EffectStringVariable methods */ | |
| d3d10_effect_string_variable_GetString, | |
| d3d10_effect_string_variable_GetStringArray, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc( | |
| ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex( | |
| ID3D10EffectShaderResourceVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName( | |
| ID3D10EffectShaderResourceVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex( | |
| ID3D10EffectShaderResourceVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName( | |
| ID3D10EffectShaderResourceVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic( | |
| ID3D10EffectShaderResourceVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement( | |
| ID3D10EffectShaderResourceVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler( | |
| ID3D10EffectShaderResourceVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue( | |
| ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue( | |
| ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectShaderResourceVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource( | |
| ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource) | |
| { | |
| FIXME("iface %p, resource %p stub!\n", iface, resource); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource( | |
| ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource) | |
| { | |
| FIXME("iface %p, resource %p stub!\n", iface, resource); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray( | |
| ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray( | |
| ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_shader_resource_variable_IsValid, | |
| d3d10_effect_shader_resource_variable_GetType, | |
| d3d10_effect_shader_resource_variable_GetDesc, | |
| d3d10_effect_shader_resource_variable_GetAnnotationByIndex, | |
| d3d10_effect_shader_resource_variable_GetAnnotationByName, | |
| d3d10_effect_shader_resource_variable_GetMemberByIndex, | |
| d3d10_effect_shader_resource_variable_GetMemberByName, | |
| d3d10_effect_shader_resource_variable_GetMemberBySemantic, | |
| d3d10_effect_shader_resource_variable_GetElement, | |
| d3d10_effect_shader_resource_variable_GetParentConstantBuffer, | |
| d3d10_effect_shader_resource_variable_AsScalar, | |
| d3d10_effect_shader_resource_variable_AsVector, | |
| d3d10_effect_shader_resource_variable_AsMatrix, | |
| d3d10_effect_shader_resource_variable_AsString, | |
| d3d10_effect_shader_resource_variable_AsShaderResource, | |
| d3d10_effect_shader_resource_variable_AsRenderTargetView, | |
| d3d10_effect_shader_resource_variable_AsDepthStencilView, | |
| d3d10_effect_shader_resource_variable_AsConstantBuffer, | |
| d3d10_effect_shader_resource_variable_AsShader, | |
| d3d10_effect_shader_resource_variable_AsBlend, | |
| d3d10_effect_shader_resource_variable_AsDepthStencil, | |
| d3d10_effect_shader_resource_variable_AsRasterizer, | |
| d3d10_effect_shader_resource_variable_AsSampler, | |
| d3d10_effect_shader_resource_variable_SetRawValue, | |
| d3d10_effect_shader_resource_variable_GetRawValue, | |
| /* ID3D10EffectShaderResourceVariable methods */ | |
| d3d10_effect_shader_resource_variable_SetResource, | |
| d3d10_effect_shader_resource_variable_GetResource, | |
| d3d10_effect_shader_resource_variable_SetResourceArray, | |
| d3d10_effect_shader_resource_variable_GetResourceArray, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc( | |
| ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex( | |
| ID3D10EffectRenderTargetViewVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName( | |
| ID3D10EffectRenderTargetViewVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex( | |
| ID3D10EffectRenderTargetViewVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName( | |
| ID3D10EffectRenderTargetViewVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic( | |
| ID3D10EffectRenderTargetViewVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement( | |
| ID3D10EffectRenderTargetViewVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler( | |
| ID3D10EffectRenderTargetViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue( | |
| ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue( | |
| ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectRenderTargetViewVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget( | |
| ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view) | |
| { | |
| FIXME("iface %p, view %p stub!\n", iface, view); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget( | |
| ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view) | |
| { | |
| FIXME("iface %p, view %p stub!\n", iface, view); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray( | |
| ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray( | |
| ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_render_target_view_variable_IsValid, | |
| d3d10_effect_render_target_view_variable_GetType, | |
| d3d10_effect_render_target_view_variable_GetDesc, | |
| d3d10_effect_render_target_view_variable_GetAnnotationByIndex, | |
| d3d10_effect_render_target_view_variable_GetAnnotationByName, | |
| d3d10_effect_render_target_view_variable_GetMemberByIndex, | |
| d3d10_effect_render_target_view_variable_GetMemberByName, | |
| d3d10_effect_render_target_view_variable_GetMemberBySemantic, | |
| d3d10_effect_render_target_view_variable_GetElement, | |
| d3d10_effect_render_target_view_variable_GetParentConstantBuffer, | |
| d3d10_effect_render_target_view_variable_AsScalar, | |
| d3d10_effect_render_target_view_variable_AsVector, | |
| d3d10_effect_render_target_view_variable_AsMatrix, | |
| d3d10_effect_render_target_view_variable_AsString, | |
| d3d10_effect_render_target_view_variable_AsShaderResource, | |
| d3d10_effect_render_target_view_variable_AsRenderTargetView, | |
| d3d10_effect_render_target_view_variable_AsDepthStencilView, | |
| d3d10_effect_render_target_view_variable_AsConstantBuffer, | |
| d3d10_effect_render_target_view_variable_AsShader, | |
| d3d10_effect_render_target_view_variable_AsBlend, | |
| d3d10_effect_render_target_view_variable_AsDepthStencil, | |
| d3d10_effect_render_target_view_variable_AsRasterizer, | |
| d3d10_effect_render_target_view_variable_AsSampler, | |
| d3d10_effect_render_target_view_variable_SetRawValue, | |
| d3d10_effect_render_target_view_variable_GetRawValue, | |
| /* ID3D10EffectRenderTargetViewVariable methods */ | |
| d3d10_effect_render_target_view_variable_SetRenderTarget, | |
| d3d10_effect_render_target_view_variable_GetRenderTarget, | |
| d3d10_effect_render_target_view_variable_SetRenderTargetArray, | |
| d3d10_effect_render_target_view_variable_GetRenderTargetArray, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc( | |
| ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex( | |
| ID3D10EffectDepthStencilViewVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName( | |
| ID3D10EffectDepthStencilViewVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex( | |
| ID3D10EffectDepthStencilViewVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName( | |
| ID3D10EffectDepthStencilViewVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic( | |
| ID3D10EffectDepthStencilViewVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement( | |
| ID3D10EffectDepthStencilViewVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler( | |
| ID3D10EffectDepthStencilViewVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue( | |
| ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue( | |
| ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectDepthStencilViewVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil( | |
| ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view) | |
| { | |
| FIXME("iface %p, view %p stub!\n", iface, view); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil( | |
| ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view) | |
| { | |
| FIXME("iface %p, view %p stub!\n", iface, view); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray( | |
| ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray( | |
| ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count) | |
| { | |
| FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_depth_stencil_view_variable_IsValid, | |
| d3d10_effect_depth_stencil_view_variable_GetType, | |
| d3d10_effect_depth_stencil_view_variable_GetDesc, | |
| d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex, | |
| d3d10_effect_depth_stencil_view_variable_GetAnnotationByName, | |
| d3d10_effect_depth_stencil_view_variable_GetMemberByIndex, | |
| d3d10_effect_depth_stencil_view_variable_GetMemberByName, | |
| d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic, | |
| d3d10_effect_depth_stencil_view_variable_GetElement, | |
| d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer, | |
| d3d10_effect_depth_stencil_view_variable_AsScalar, | |
| d3d10_effect_depth_stencil_view_variable_AsVector, | |
| d3d10_effect_depth_stencil_view_variable_AsMatrix, | |
| d3d10_effect_depth_stencil_view_variable_AsString, | |
| d3d10_effect_depth_stencil_view_variable_AsShaderResource, | |
| d3d10_effect_depth_stencil_view_variable_AsRenderTargetView, | |
| d3d10_effect_depth_stencil_view_variable_AsDepthStencilView, | |
| d3d10_effect_depth_stencil_view_variable_AsConstantBuffer, | |
| d3d10_effect_depth_stencil_view_variable_AsShader, | |
| d3d10_effect_depth_stencil_view_variable_AsBlend, | |
| d3d10_effect_depth_stencil_view_variable_AsDepthStencil, | |
| d3d10_effect_depth_stencil_view_variable_AsRasterizer, | |
| d3d10_effect_depth_stencil_view_variable_AsSampler, | |
| d3d10_effect_depth_stencil_view_variable_SetRawValue, | |
| d3d10_effect_depth_stencil_view_variable_GetRawValue, | |
| /* ID3D10EffectDepthStencilViewVariable methods */ | |
| d3d10_effect_depth_stencil_view_variable_SetDepthStencil, | |
| d3d10_effect_depth_stencil_view_variable_GetDepthStencil, | |
| d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray, | |
| d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_shader_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex( | |
| ID3D10EffectShaderVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName( | |
| ID3D10EffectShaderVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex( | |
| ID3D10EffectShaderVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName( | |
| ID3D10EffectShaderVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic( | |
| ID3D10EffectShaderVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement( | |
| ID3D10EffectShaderVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler( | |
| ID3D10EffectShaderVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue( | |
| ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue( | |
| ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectShaderVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc( | |
| ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc) | |
| { | |
| FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader( | |
| ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| if (v->type->basetype != D3D10_SVT_VERTEXSHADER) | |
| { | |
| WARN("Shader is not a vertex shader.\n"); | |
| return E_FAIL; | |
| } | |
| if ((*shader = v->u.shader.shader.vs)) | |
| ID3D10VertexShader_AddRef(*shader); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader( | |
| ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| if (v->type->basetype != D3D10_SVT_GEOMETRYSHADER) | |
| { | |
| WARN("Shader is not a geometry shader.\n"); | |
| return E_FAIL; | |
| } | |
| if ((*shader = v->u.shader.shader.gs)) | |
| ID3D10GeometryShader_AddRef(*shader); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader( | |
| ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| if (v->type->basetype != D3D10_SVT_PIXELSHADER) | |
| { | |
| WARN("Shader is not a pixel shader.\n"); | |
| return E_FAIL; | |
| } | |
| if ((*shader = v->u.shader.shader.ps)) | |
| ID3D10PixelShader_AddRef(*shader); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc( | |
| ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index, | |
| D3D10_SIGNATURE_PARAMETER_DESC *desc) | |
| { | |
| struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; | |
| struct d3d10_effect_shader_variable *s; | |
| D3D10_SIGNATURE_PARAMETER_DESC *d; | |
| TRACE("iface %p, shader_index %u, element_index %u, desc %p\n", | |
| iface, shader_index, element_index, desc); | |
| if (!iface->lpVtbl->IsValid(iface)) | |
| { | |
| WARN("Null variable specified\n"); | |
| return E_FAIL; | |
| } | |
| /* Check shader_index, this crashes on W7/DX10 */ | |
| if (shader_index >= This->effect->used_shader_count) | |
| { | |
| WARN("This should crash on W7/DX10!\n"); | |
| return E_FAIL; | |
| } | |
| s = &This->effect->used_shaders[shader_index]->u.shader; | |
| if (!s->input_signature.signature) | |
| { | |
| WARN("No shader signature\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| /* Check desc for NULL, this crashes on W7/DX10 */ | |
| if (!desc) | |
| { | |
| WARN("This should crash on W7/DX10!\n"); | |
| return E_FAIL; | |
| } | |
| if (element_index >= s->input_signature.element_count) | |
| { | |
| WARN("Invalid element index specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| d = &s->input_signature.elements[element_index]; | |
| desc->SemanticName = d->SemanticName; | |
| desc->SemanticIndex = d->SemanticIndex; | |
| desc->SystemValueType = d->SystemValueType; | |
| desc->ComponentType = d->ComponentType; | |
| desc->Register = d->Register; | |
| desc->ReadWriteMask = d->ReadWriteMask; | |
| desc->Mask = d->Mask; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc( | |
| ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index, | |
| D3D10_SIGNATURE_PARAMETER_DESC *desc) | |
| { | |
| struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; | |
| struct d3d10_effect_shader_variable *s; | |
| D3D10_SIGNATURE_PARAMETER_DESC *d; | |
| TRACE("iface %p, shader_index %u, element_index %u, desc %p\n", | |
| iface, shader_index, element_index, desc); | |
| if (!iface->lpVtbl->IsValid(iface)) | |
| { | |
| WARN("Null variable specified\n"); | |
| return E_FAIL; | |
| } | |
| /* Check shader_index, this crashes on W7/DX10 */ | |
| if (shader_index >= This->effect->used_shader_count) | |
| { | |
| WARN("This should crash on W7/DX10!\n"); | |
| return E_FAIL; | |
| } | |
| s = &This->effect->used_shaders[shader_index]->u.shader; | |
| if (!s->output_signature.signature) | |
| { | |
| WARN("No shader signature\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| /* Check desc for NULL, this crashes on W7/DX10 */ | |
| if (!desc) | |
| { | |
| WARN("This should crash on W7/DX10!\n"); | |
| return E_FAIL; | |
| } | |
| if (element_index >= s->output_signature.element_count) | |
| { | |
| WARN("Invalid element index specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| d = &s->output_signature.elements[element_index]; | |
| desc->SemanticName = d->SemanticName; | |
| desc->SemanticIndex = d->SemanticIndex; | |
| desc->SystemValueType = d->SystemValueType; | |
| desc->ComponentType = d->ComponentType; | |
| desc->Register = d->Register; | |
| desc->ReadWriteMask = d->ReadWriteMask; | |
| desc->Mask = d->Mask; | |
| return S_OK; | |
| } | |
| static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_shader_variable_IsValid, | |
| d3d10_effect_shader_variable_GetType, | |
| d3d10_effect_shader_variable_GetDesc, | |
| d3d10_effect_shader_variable_GetAnnotationByIndex, | |
| d3d10_effect_shader_variable_GetAnnotationByName, | |
| d3d10_effect_shader_variable_GetMemberByIndex, | |
| d3d10_effect_shader_variable_GetMemberByName, | |
| d3d10_effect_shader_variable_GetMemberBySemantic, | |
| d3d10_effect_shader_variable_GetElement, | |
| d3d10_effect_shader_variable_GetParentConstantBuffer, | |
| d3d10_effect_shader_variable_AsScalar, | |
| d3d10_effect_shader_variable_AsVector, | |
| d3d10_effect_shader_variable_AsMatrix, | |
| d3d10_effect_shader_variable_AsString, | |
| d3d10_effect_shader_variable_AsShaderResource, | |
| d3d10_effect_shader_variable_AsRenderTargetView, | |
| d3d10_effect_shader_variable_AsDepthStencilView, | |
| d3d10_effect_shader_variable_AsConstantBuffer, | |
| d3d10_effect_shader_variable_AsShader, | |
| d3d10_effect_shader_variable_AsBlend, | |
| d3d10_effect_shader_variable_AsDepthStencil, | |
| d3d10_effect_shader_variable_AsRasterizer, | |
| d3d10_effect_shader_variable_AsSampler, | |
| d3d10_effect_shader_variable_SetRawValue, | |
| d3d10_effect_shader_variable_GetRawValue, | |
| /* ID3D10EffectShaderVariable methods */ | |
| d3d10_effect_shader_variable_GetShaderDesc, | |
| d3d10_effect_shader_variable_GetVertexShader, | |
| d3d10_effect_shader_variable_GetGeometryShader, | |
| d3d10_effect_shader_variable_GetPixelShader, | |
| d3d10_effect_shader_variable_GetInputSignatureElementDesc, | |
| d3d10_effect_shader_variable_GetOutputSignatureElementDesc, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_blend_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex( | |
| ID3D10EffectBlendVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName( | |
| ID3D10EffectBlendVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex( | |
| ID3D10EffectBlendVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName( | |
| ID3D10EffectBlendVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic( | |
| ID3D10EffectBlendVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement( | |
| ID3D10EffectBlendVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler( | |
| ID3D10EffectBlendVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectBlendVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface, | |
| UINT index, ID3D10BlendState **blend_state) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, blend_state %p.\n", iface, index, blend_state); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| else if (index) | |
| return E_FAIL; | |
| if (v->type->basetype != D3D10_SVT_BLEND) | |
| { | |
| WARN("Variable is not a blend state.\n"); | |
| return E_FAIL; | |
| } | |
| if ((*blend_state = v->u.state.object.blend)) | |
| ID3D10BlendState_AddRef(*blend_state); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface, | |
| UINT index, D3D10_BLEND_DESC *desc) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| if (v->type->basetype != D3D10_SVT_BLEND) | |
| { | |
| WARN("Variable is not a blend state.\n"); | |
| return E_FAIL; | |
| } | |
| *desc = v->u.state.desc.blend; | |
| return S_OK; | |
| } | |
| static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_blend_variable_IsValid, | |
| d3d10_effect_blend_variable_GetType, | |
| d3d10_effect_blend_variable_GetDesc, | |
| d3d10_effect_blend_variable_GetAnnotationByIndex, | |
| d3d10_effect_blend_variable_GetAnnotationByName, | |
| d3d10_effect_blend_variable_GetMemberByIndex, | |
| d3d10_effect_blend_variable_GetMemberByName, | |
| d3d10_effect_blend_variable_GetMemberBySemantic, | |
| d3d10_effect_blend_variable_GetElement, | |
| d3d10_effect_blend_variable_GetParentConstantBuffer, | |
| d3d10_effect_blend_variable_AsScalar, | |
| d3d10_effect_blend_variable_AsVector, | |
| d3d10_effect_blend_variable_AsMatrix, | |
| d3d10_effect_blend_variable_AsString, | |
| d3d10_effect_blend_variable_AsShaderResource, | |
| d3d10_effect_blend_variable_AsRenderTargetView, | |
| d3d10_effect_blend_variable_AsDepthStencilView, | |
| d3d10_effect_blend_variable_AsConstantBuffer, | |
| d3d10_effect_blend_variable_AsShader, | |
| d3d10_effect_blend_variable_AsBlend, | |
| d3d10_effect_blend_variable_AsDepthStencil, | |
| d3d10_effect_blend_variable_AsRasterizer, | |
| d3d10_effect_blend_variable_AsSampler, | |
| d3d10_effect_blend_variable_SetRawValue, | |
| d3d10_effect_blend_variable_GetRawValue, | |
| /* ID3D10EffectBlendVariable methods */ | |
| d3d10_effect_blend_variable_GetBlendState, | |
| d3d10_effect_blend_variable_GetBackingStore, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex( | |
| ID3D10EffectDepthStencilVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName( | |
| ID3D10EffectDepthStencilVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex( | |
| ID3D10EffectDepthStencilVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName( | |
| ID3D10EffectDepthStencilVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic( | |
| ID3D10EffectDepthStencilVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement( | |
| ID3D10EffectDepthStencilVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler( | |
| ID3D10EffectDepthStencilVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectDepthStencilVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface, | |
| UINT index, ID3D10DepthStencilState **depth_stencil_state) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface, index, depth_stencil_state); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| else if (index) | |
| return E_FAIL; | |
| if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL) | |
| { | |
| WARN("Variable is not a depth stencil state.\n"); | |
| return E_FAIL; | |
| } | |
| if ((*depth_stencil_state = v->u.state.object.depth_stencil)) | |
| ID3D10DepthStencilState_AddRef(*depth_stencil_state); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface, | |
| UINT index, D3D10_DEPTH_STENCIL_DESC *desc) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL) | |
| { | |
| WARN("Variable is not a depth stencil state.\n"); | |
| return E_FAIL; | |
| } | |
| *desc = v->u.state.desc.depth_stencil; | |
| return S_OK; | |
| } | |
| static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_depth_stencil_variable_IsValid, | |
| d3d10_effect_depth_stencil_variable_GetType, | |
| d3d10_effect_depth_stencil_variable_GetDesc, | |
| d3d10_effect_depth_stencil_variable_GetAnnotationByIndex, | |
| d3d10_effect_depth_stencil_variable_GetAnnotationByName, | |
| d3d10_effect_depth_stencil_variable_GetMemberByIndex, | |
| d3d10_effect_depth_stencil_variable_GetMemberByName, | |
| d3d10_effect_depth_stencil_variable_GetMemberBySemantic, | |
| d3d10_effect_depth_stencil_variable_GetElement, | |
| d3d10_effect_depth_stencil_variable_GetParentConstantBuffer, | |
| d3d10_effect_depth_stencil_variable_AsScalar, | |
| d3d10_effect_depth_stencil_variable_AsVector, | |
| d3d10_effect_depth_stencil_variable_AsMatrix, | |
| d3d10_effect_depth_stencil_variable_AsString, | |
| d3d10_effect_depth_stencil_variable_AsShaderResource, | |
| d3d10_effect_depth_stencil_variable_AsRenderTargetView, | |
| d3d10_effect_depth_stencil_variable_AsDepthStencilView, | |
| d3d10_effect_depth_stencil_variable_AsConstantBuffer, | |
| d3d10_effect_depth_stencil_variable_AsShader, | |
| d3d10_effect_depth_stencil_variable_AsBlend, | |
| d3d10_effect_depth_stencil_variable_AsDepthStencil, | |
| d3d10_effect_depth_stencil_variable_AsRasterizer, | |
| d3d10_effect_depth_stencil_variable_AsSampler, | |
| d3d10_effect_depth_stencil_variable_SetRawValue, | |
| d3d10_effect_depth_stencil_variable_GetRawValue, | |
| /* ID3D10EffectDepthStencilVariable methods */ | |
| d3d10_effect_depth_stencil_variable_GetDepthStencilState, | |
| d3d10_effect_depth_stencil_variable_GetBackingStore, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex( | |
| ID3D10EffectRasterizerVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName( | |
| ID3D10EffectRasterizerVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex( | |
| ID3D10EffectRasterizerVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName( | |
| ID3D10EffectRasterizerVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic( | |
| ID3D10EffectRasterizerVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement( | |
| ID3D10EffectRasterizerVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler( | |
| ID3D10EffectRasterizerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectRasterizerVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface, | |
| UINT index, ID3D10RasterizerState **rasterizer_state) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, rasterizer_state %p.\n", iface, index, rasterizer_state); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| else if (index) | |
| return E_FAIL; | |
| if (v->type->basetype != D3D10_SVT_RASTERIZER) | |
| { | |
| WARN("Variable is not a rasterizer state.\n"); | |
| return E_FAIL; | |
| } | |
| if ((*rasterizer_state = v->u.state.object.rasterizer)) | |
| ID3D10RasterizerState_AddRef(*rasterizer_state); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface, | |
| UINT index, D3D10_RASTERIZER_DESC *desc) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| if (v->type->basetype != D3D10_SVT_RASTERIZER) | |
| { | |
| WARN("Variable is not a rasterizer state.\n"); | |
| return E_FAIL; | |
| } | |
| *desc = v->u.state.desc.rasterizer; | |
| return S_OK; | |
| } | |
| static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_rasterizer_variable_IsValid, | |
| d3d10_effect_rasterizer_variable_GetType, | |
| d3d10_effect_rasterizer_variable_GetDesc, | |
| d3d10_effect_rasterizer_variable_GetAnnotationByIndex, | |
| d3d10_effect_rasterizer_variable_GetAnnotationByName, | |
| d3d10_effect_rasterizer_variable_GetMemberByIndex, | |
| d3d10_effect_rasterizer_variable_GetMemberByName, | |
| d3d10_effect_rasterizer_variable_GetMemberBySemantic, | |
| d3d10_effect_rasterizer_variable_GetElement, | |
| d3d10_effect_rasterizer_variable_GetParentConstantBuffer, | |
| d3d10_effect_rasterizer_variable_AsScalar, | |
| d3d10_effect_rasterizer_variable_AsVector, | |
| d3d10_effect_rasterizer_variable_AsMatrix, | |
| d3d10_effect_rasterizer_variable_AsString, | |
| d3d10_effect_rasterizer_variable_AsShaderResource, | |
| d3d10_effect_rasterizer_variable_AsRenderTargetView, | |
| d3d10_effect_rasterizer_variable_AsDepthStencilView, | |
| d3d10_effect_rasterizer_variable_AsConstantBuffer, | |
| d3d10_effect_rasterizer_variable_AsShader, | |
| d3d10_effect_rasterizer_variable_AsBlend, | |
| d3d10_effect_rasterizer_variable_AsDepthStencil, | |
| d3d10_effect_rasterizer_variable_AsRasterizer, | |
| d3d10_effect_rasterizer_variable_AsSampler, | |
| d3d10_effect_rasterizer_variable_SetRawValue, | |
| d3d10_effect_rasterizer_variable_GetRawValue, | |
| /* ID3D10EffectRasterizerVariable methods */ | |
| d3d10_effect_rasterizer_variable_GetRasterizerState, | |
| d3d10_effect_rasterizer_variable_GetBackingStore, | |
| }; | |
| /* ID3D10EffectVariable methods */ | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface) | |
| { | |
| TRACE("iface %p\n", iface); | |
| return (struct d3d10_effect_variable *)iface != &null_sampler_variable; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface, | |
| D3D10_EFFECT_VARIABLE_DESC *desc) | |
| { | |
| return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex( | |
| ID3D10EffectSamplerVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName( | |
| ID3D10EffectSamplerVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex( | |
| ID3D10EffectSamplerVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName( | |
| ID3D10EffectSamplerVariable *iface, const char *name) | |
| { | |
| return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic( | |
| ID3D10EffectSamplerVariable *iface, const char *semantic) | |
| { | |
| return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); | |
| } | |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement( | |
| ID3D10EffectSamplerVariable *iface, UINT index) | |
| { | |
| return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); | |
| } | |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler( | |
| ID3D10EffectSamplerVariable *iface) | |
| { | |
| return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface, | |
| void *data, UINT offset, UINT count) | |
| { | |
| return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); | |
| } | |
| /* ID3D10EffectSamplerVariable methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface, | |
| UINT index, ID3D10SamplerState **sampler) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, sampler %p.\n", iface, index, sampler); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| else if (index) | |
| return E_FAIL; | |
| if (v->type->basetype != D3D10_SVT_SAMPLER) | |
| { | |
| WARN("Variable is not a sampler state.\n"); | |
| return E_FAIL; | |
| } | |
| if ((*sampler = v->u.state.object.sampler)) | |
| ID3D10SamplerState_AddRef(*sampler); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface, | |
| UINT index, D3D10_SAMPLER_DESC *desc) | |
| { | |
| struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); | |
| TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); | |
| if (v->type->element_count) | |
| v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); | |
| if (v->type->basetype != D3D10_SVT_SAMPLER) | |
| { | |
| WARN("Variable is not a sampler state.\n"); | |
| return E_FAIL; | |
| } | |
| *desc = v->u.state.desc.sampler; | |
| return S_OK; | |
| } | |
| static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl = | |
| { | |
| /* ID3D10EffectVariable methods */ | |
| d3d10_effect_sampler_variable_IsValid, | |
| d3d10_effect_sampler_variable_GetType, | |
| d3d10_effect_sampler_variable_GetDesc, | |
| d3d10_effect_sampler_variable_GetAnnotationByIndex, | |
| d3d10_effect_sampler_variable_GetAnnotationByName, | |
| d3d10_effect_sampler_variable_GetMemberByIndex, | |
| d3d10_effect_sampler_variable_GetMemberByName, | |
| d3d10_effect_sampler_variable_GetMemberBySemantic, | |
| d3d10_effect_sampler_variable_GetElement, | |
| d3d10_effect_sampler_variable_GetParentConstantBuffer, | |
| d3d10_effect_sampler_variable_AsScalar, | |
| d3d10_effect_sampler_variable_AsVector, | |
| d3d10_effect_sampler_variable_AsMatrix, | |
| d3d10_effect_sampler_variable_AsString, | |
| d3d10_effect_sampler_variable_AsShaderResource, | |
| d3d10_effect_sampler_variable_AsRenderTargetView, | |
| d3d10_effect_sampler_variable_AsDepthStencilView, | |
| d3d10_effect_sampler_variable_AsConstantBuffer, | |
| d3d10_effect_sampler_variable_AsShader, | |
| d3d10_effect_sampler_variable_AsBlend, | |
| d3d10_effect_sampler_variable_AsDepthStencil, | |
| d3d10_effect_sampler_variable_AsRasterizer, | |
| d3d10_effect_sampler_variable_AsSampler, | |
| d3d10_effect_sampler_variable_SetRawValue, | |
| d3d10_effect_sampler_variable_GetRawValue, | |
| /* ID3D10EffectSamplerVariable methods */ | |
| d3d10_effect_sampler_variable_GetSampler, | |
| d3d10_effect_sampler_variable_GetBackingStore, | |
| }; | |
| /* ID3D10EffectType methods */ | |
| static inline struct d3d10_effect_type *impl_from_ID3D10EffectType(ID3D10EffectType *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d10_effect_type, ID3D10EffectType_iface); | |
| } | |
| static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface) | |
| { | |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); | |
| TRACE("iface %p\n", iface); | |
| return This != &null_type; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc) | |
| { | |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); | |
| TRACE("iface %p, desc %p\n", iface, desc); | |
| if (This == &null_type) | |
| { | |
| WARN("Null type specified\n"); | |
| return E_FAIL; | |
| } | |
| if (!desc) | |
| { | |
| WARN("Invalid argument specified\n"); | |
| return E_INVALIDARG; | |
| } | |
| desc->TypeName = This->name; | |
| desc->Class = This->type_class; | |
| desc->Type = This->basetype; | |
| desc->Elements = This->element_count; | |
| desc->Members = This->member_count; | |
| desc->Rows = This->row_count; | |
| desc->Columns = This->column_count; | |
| desc->PackedSize = This->size_packed; | |
| desc->UnpackedSize = This->size_unpacked; | |
| desc->Stride = This->stride; | |
| return S_OK; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface, | |
| UINT index) | |
| { | |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); | |
| struct d3d10_effect_type *t; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->member_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return &null_type.ID3D10EffectType_iface; | |
| } | |
| t = (&This->members[index])->type; | |
| TRACE("Returning member %p, %s\n", t, debugstr_a(t->name)); | |
| return &t->ID3D10EffectType_iface; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface, | |
| const char *name) | |
| { | |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); | |
| unsigned int i; | |
| TRACE("iface %p, name %s\n", iface, debugstr_a(name)); | |
| if (!name) | |
| { | |
| WARN("Invalid name specified\n"); | |
| return &null_type.ID3D10EffectType_iface; | |
| } | |
| for (i = 0; i < This->member_count; ++i) | |
| { | |
| struct d3d10_effect_type_member *typem = &This->members[i]; | |
| if (typem->name && !strcmp(typem->name, name)) | |
| { | |
| TRACE("Returning type %p.\n", typem->type); | |
| return &typem->type->ID3D10EffectType_iface; | |
| } | |
| } | |
| WARN("Invalid name specified\n"); | |
| return &null_type.ID3D10EffectType_iface; | |
| } | |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface, | |
| const char *semantic) | |
| { | |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); | |
| unsigned int i; | |
| TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic)); | |
| if (!semantic) | |
| { | |
| WARN("Invalid semantic specified\n"); | |
| return &null_type.ID3D10EffectType_iface; | |
| } | |
| for (i = 0; i < This->member_count; ++i) | |
| { | |
| struct d3d10_effect_type_member *typem = &This->members[i]; | |
| if (typem->semantic && !strcmp(typem->semantic, semantic)) | |
| { | |
| TRACE("Returning type %p.\n", typem->type); | |
| return &typem->type->ID3D10EffectType_iface; | |
| } | |
| } | |
| WARN("Invalid semantic specified\n"); | |
| return &null_type.ID3D10EffectType_iface; | |
| } | |
| static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index) | |
| { | |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); | |
| struct d3d10_effect_type_member *typem; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->member_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return NULL; | |
| } | |
| typem = &This->members[index]; | |
| TRACE("Returning name %s\n", debugstr_a(typem->name)); | |
| return typem->name; | |
| } | |
| static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index) | |
| { | |
| struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface); | |
| struct d3d10_effect_type_member *typem; | |
| TRACE("iface %p, index %u\n", iface, index); | |
| if (index >= This->member_count) | |
| { | |
| WARN("Invalid index specified\n"); | |
| return NULL; | |
| } | |
| typem = &This->members[index]; | |
| TRACE("Returning semantic %s\n", debugstr_a(typem->semantic)); | |
| return typem->semantic; | |
| } | |
| static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl = | |
| { | |
| /* ID3D10EffectType */ | |
| d3d10_effect_type_IsValid, | |
| d3d10_effect_type_GetDesc, | |
| d3d10_effect_type_GetMemberTypeByIndex, | |
| d3d10_effect_type_GetMemberTypeByName, | |
| d3d10_effect_type_GetMemberTypeBySemantic, | |
| d3d10_effect_type_GetMemberName, | |
| d3d10_effect_type_GetMemberSemantic, | |
| }; |