| /* |
| * Direct3D wine internal private include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2002-2003, 2004 Jason Edmeades |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_WINED3D_PRIVATE_H |
| #define __WINE_WINED3D_PRIVATE_H |
| |
| #ifdef USE_WIN32_OPENGL |
| #define WINE_GLAPI __stdcall |
| #else |
| #define WINE_GLAPI |
| #endif |
| |
| #include <stdarg.h> |
| #include <math.h> |
| #include <limits.h> |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winreg.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "objbase.h" |
| #include "wine/wined3d.h" |
| #include "wined3d_gl.h" |
| #include "wine/list.h" |
| #include "wine/rbtree.h" |
| #include "wine/wgl_driver.h" |
| |
| #ifndef ARRAY_SIZE |
| #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0])) |
| #endif |
| |
| /* Driver quirks */ |
| #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001 |
| #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002 |
| #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004 |
| #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008 |
| #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010 |
| #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020 |
| #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040 |
| #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080 |
| #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100 |
| #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200 |
| |
| /* Texture format fixups */ |
| |
| enum fixup_channel_source |
| { |
| CHANNEL_SOURCE_ZERO = 0, |
| CHANNEL_SOURCE_ONE = 1, |
| CHANNEL_SOURCE_X = 2, |
| CHANNEL_SOURCE_Y = 3, |
| CHANNEL_SOURCE_Z = 4, |
| CHANNEL_SOURCE_W = 5, |
| CHANNEL_SOURCE_COMPLEX0 = 6, |
| CHANNEL_SOURCE_COMPLEX1 = 7, |
| }; |
| |
| enum complex_fixup |
| { |
| COMPLEX_FIXUP_NONE = 0, |
| COMPLEX_FIXUP_YUY2 = 1, |
| COMPLEX_FIXUP_UYVY = 2, |
| COMPLEX_FIXUP_YV12 = 3, |
| COMPLEX_FIXUP_P8 = 4, |
| COMPLEX_FIXUP_NV12 = 5, |
| }; |
| |
| #include <pshpack2.h> |
| struct color_fixup_desc |
| { |
| unsigned short x_sign_fixup : 1; |
| unsigned short x_source : 3; |
| unsigned short y_sign_fixup : 1; |
| unsigned short y_source : 3; |
| unsigned short z_sign_fixup : 1; |
| unsigned short z_source : 3; |
| unsigned short w_sign_fixup : 1; |
| unsigned short w_source : 3; |
| }; |
| #include <poppack.h> |
| |
| static const struct color_fixup_desc COLOR_FIXUP_IDENTITY = |
| {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W}; |
| |
| static inline struct color_fixup_desc create_color_fixup_desc( |
| int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1, |
| int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3) |
| { |
| struct color_fixup_desc fixup = |
| { |
| sign0, src0, |
| sign1, src1, |
| sign2, src2, |
| sign3, src3, |
| }; |
| return fixup; |
| } |
| |
| static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup) |
| { |
| struct color_fixup_desc fixup = |
| { |
| 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0, |
| 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0, |
| 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0, |
| 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0, |
| }; |
| return fixup; |
| } |
| |
| static inline BOOL is_identity_fixup(struct color_fixup_desc fixup) |
| { |
| return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup)); |
| } |
| |
| static inline BOOL is_complex_fixup(struct color_fixup_desc fixup) |
| { |
| return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1; |
| } |
| |
| static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup) |
| { |
| return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup; |
| } |
| |
| static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2) |
| { |
| return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source |
| && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source |
| && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source |
| && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source; |
| } |
| |
| static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup) |
| { |
| enum complex_fixup complex_fixup = 0; |
| if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0); |
| if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1); |
| if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2); |
| if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3); |
| return complex_fixup; |
| } |
| |
| void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN; |
| void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN; |
| void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN; |
| |
| /* Device caps */ |
| #define MAX_STREAM_OUT 4 |
| #define MAX_STREAMS 16 |
| #define MAX_TEXTURES 8 |
| #define MAX_FRAGMENT_SAMPLERS 16 |
| #define MAX_VERTEX_SAMPLERS 4 |
| #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) |
| #define MAX_ACTIVE_LIGHTS 8 |
| #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES |
| #define MAX_CONSTANT_BUFFERS 15 |
| #define MAX_SAMPLER_OBJECTS 16 |
| #define MAX_SHADER_RESOURCE_VIEWS 128 |
| #define MAX_VERTEX_BLENDS 4 |
| #define MAX_MULTISAMPLE_TYPES 8 |
| |
| struct min_lookup |
| { |
| GLenum mip[WINED3D_TEXF_LINEAR + 1]; |
| }; |
| |
| extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| |
| GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN; |
| |
| static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter) |
| { |
| return magLookup[mag_filter]; |
| } |
| |
| static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter, |
| enum wined3d_texture_filter_type mip_filter) |
| { |
| return minMipLookup[min_filter].mip[mip_filter]; |
| } |
| |
| /* float_16_to_32() and float_32_to_16() (see implementation in |
| * surface_base.c) convert 16 bit floats in the FLOAT16 data type |
| * to standard C floats and vice versa. They do not depend on the encoding |
| * of the C float, so they are platform independent, but slow. On x86 and |
| * other IEEE 754 compliant platforms the conversion can be accelerated by |
| * bit shifting the exponent and mantissa. There are also some SSE-based |
| * assembly routines out there. |
| * |
| * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format |
| */ |
| static inline float float_16_to_32(const unsigned short *in) |
| { |
| const unsigned short s = ((*in) & 0x8000u); |
| const unsigned short e = ((*in) & 0x7c00u) >> 10; |
| const unsigned short m = (*in) & 0x3ffu; |
| const float sgn = (s ? -1.0f : 1.0f); |
| |
| if(e == 0) { |
| if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */ |
| else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f); |
| } else if(e < 31) { |
| return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f)); |
| } else { |
| if(m == 0) return sgn * INFINITY; |
| else return NAN; |
| } |
| } |
| |
| static inline float float_24_to_32(DWORD in) |
| { |
| const float sgn = in & 0x800000u ? -1.0f : 1.0f; |
| const unsigned short e = (in & 0x780000u) >> 19; |
| const unsigned int m = in & 0x7ffffu; |
| |
| if (e == 0) |
| { |
| if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */ |
| else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f); |
| } |
| else if (e < 15) |
| { |
| return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f)); |
| } |
| else |
| { |
| if (m == 0) return sgn * INFINITY; |
| else return NAN; |
| } |
| } |
| |
| static inline unsigned int wined3d_popcount(unsigned int x) |
| { |
| #ifdef HAVE___BUILTIN_POPCOUNT |
| return __builtin_popcount(x); |
| #else |
| x -= x >> 1 & 0x55555555; |
| x = (x & 0x33333333) + (x >> 2 & 0x33333333); |
| return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24; |
| #endif |
| } |
| |
| #define ORM_BACKBUFFER 0 |
| #define ORM_FBO 1 |
| |
| #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */ |
| #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */ |
| |
| /* NOTE: When adding fields to this structure, make sure to update the default |
| * values in wined3d_main.c as well. */ |
| struct wined3d_settings |
| { |
| DWORD max_gl_version; |
| BOOL glslRequested; |
| int offscreen_rendering_mode; |
| unsigned short pci_vendor_id; |
| unsigned short pci_device_id; |
| /* Memory tracking and object counting. */ |
| UINT64 emulated_textureram; |
| char *logo; |
| int allow_multisampling; |
| unsigned int sample_count; |
| BOOL strict_draw_ordering; |
| BOOL always_offscreen; |
| BOOL check_float_constants; |
| unsigned int max_sm_vs; |
| unsigned int max_sm_gs; |
| unsigned int max_sm_ps; |
| BOOL no_3d; |
| }; |
| |
| extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN; |
| |
| enum wined3d_shader_resource_type |
| { |
| WINED3D_SHADER_RESOURCE_NONE, |
| WINED3D_SHADER_RESOURCE_BUFFER, |
| WINED3D_SHADER_RESOURCE_TEXTURE_1D, |
| WINED3D_SHADER_RESOURCE_TEXTURE_2D, |
| WINED3D_SHADER_RESOURCE_TEXTURE_2DMS, |
| WINED3D_SHADER_RESOURCE_TEXTURE_3D, |
| WINED3D_SHADER_RESOURCE_TEXTURE_CUBE, |
| WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY, |
| WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY, |
| WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, |
| }; |
| |
| #define WINED3D_SHADER_CONST_VS_F 0x00000001 |
| #define WINED3D_SHADER_CONST_VS_I 0x00000002 |
| #define WINED3D_SHADER_CONST_VS_B 0x00000004 |
| #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008 |
| #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010 |
| #define WINED3D_SHADER_CONST_PS_F 0x00000020 |
| #define WINED3D_SHADER_CONST_PS_I 0x00000040 |
| #define WINED3D_SHADER_CONST_PS_B 0x00000080 |
| #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100 |
| #define WINED3D_SHADER_CONST_PS_FOG 0x00000200 |
| #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400 |
| #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800 |
| #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000 |
| #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000 |
| #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000 |
| #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000 |
| #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000 |
| #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000 |
| #define WINED3D_SHADER_CONST_FFP_PS 0x00040000 |
| #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000 |
| |
| enum wined3d_shader_register_type |
| { |
| WINED3DSPR_TEMP = 0, |
| WINED3DSPR_INPUT = 1, |
| WINED3DSPR_CONST = 2, |
| WINED3DSPR_ADDR = 3, |
| WINED3DSPR_TEXTURE = 3, |
| WINED3DSPR_RASTOUT = 4, |
| WINED3DSPR_ATTROUT = 5, |
| WINED3DSPR_TEXCRDOUT = 6, |
| WINED3DSPR_OUTPUT = 6, |
| WINED3DSPR_CONSTINT = 7, |
| WINED3DSPR_COLOROUT = 8, |
| WINED3DSPR_DEPTHOUT = 9, |
| WINED3DSPR_SAMPLER = 10, |
| WINED3DSPR_CONST2 = 11, |
| WINED3DSPR_CONST3 = 12, |
| WINED3DSPR_CONST4 = 13, |
| WINED3DSPR_CONSTBOOL = 14, |
| WINED3DSPR_LOOP = 15, |
| WINED3DSPR_TEMPFLOAT16 = 16, |
| WINED3DSPR_MISCTYPE = 17, |
| WINED3DSPR_LABEL = 18, |
| WINED3DSPR_PREDICATE = 19, |
| WINED3DSPR_IMMCONST, |
| WINED3DSPR_CONSTBUFFER, |
| WINED3DSPR_IMMCONSTBUFFER, |
| WINED3DSPR_PRIMID, |
| WINED3DSPR_NULL, |
| WINED3DSPR_RESOURCE, |
| }; |
| |
| enum wined3d_data_type |
| { |
| WINED3D_DATA_FLOAT, |
| WINED3D_DATA_INT, |
| WINED3D_DATA_RESOURCE, |
| WINED3D_DATA_SAMPLER, |
| WINED3D_DATA_UINT, |
| WINED3D_DATA_UNORM, |
| WINED3D_DATA_SNORM, |
| }; |
| |
| enum wined3d_immconst_type |
| { |
| WINED3D_IMMCONST_SCALAR, |
| WINED3D_IMMCONST_VEC4, |
| }; |
| |
| #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6)) |
| |
| enum wined3d_shader_src_modifier |
| { |
| WINED3DSPSM_NONE = 0, |
| WINED3DSPSM_NEG = 1, |
| WINED3DSPSM_BIAS = 2, |
| WINED3DSPSM_BIASNEG = 3, |
| WINED3DSPSM_SIGN = 4, |
| WINED3DSPSM_SIGNNEG = 5, |
| WINED3DSPSM_COMP = 6, |
| WINED3DSPSM_X2 = 7, |
| WINED3DSPSM_X2NEG = 8, |
| WINED3DSPSM_DZ = 9, |
| WINED3DSPSM_DW = 10, |
| WINED3DSPSM_ABS = 11, |
| WINED3DSPSM_ABSNEG = 12, |
| WINED3DSPSM_NOT = 13, |
| }; |
| |
| #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */ |
| #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */ |
| #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */ |
| #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */ |
| #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */ |
| |
| enum wined3d_shader_dst_modifier |
| { |
| WINED3DSPDM_NONE = 0, |
| WINED3DSPDM_SATURATE = 1, |
| WINED3DSPDM_PARTIALPRECISION = 2, |
| WINED3DSPDM_MSAMPCENTROID = 4, |
| }; |
| |
| enum wined3d_shader_interpolation_mode |
| { |
| WINED3DSIM_CONSTANT = 1, |
| WINED3DSIM_LINEAR = 2, |
| WINED3DSIM_LINEAR_CENTROID = 3, |
| WINED3DSIM_LINEAR_NOPERSPECTIVE = 4, |
| WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5, |
| WINED3DSIM_LINEAR_SAMPLE = 6, |
| WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7, |
| }; |
| |
| enum wined3d_shader_global_flags |
| { |
| WINED3DSGF_REFACTORING_ALLOWED = 0x1, |
| WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8, |
| }; |
| |
| /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ |
| #define WINED3DSI_TEXLD_PROJECT 0x1 |
| #define WINED3DSI_TEXLD_BIAS 0x2 |
| #define WINED3DSI_INDEXED_DYNAMIC 0x4 |
| #define WINED3DSI_RESINFO_RCP_FLOAT 0x1 |
| #define WINED3DSI_RESINFO_UINT 0x2 |
| #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1 |
| |
| enum wined3d_shader_rel_op |
| { |
| WINED3D_SHADER_REL_OP_GT = 1, |
| WINED3D_SHADER_REL_OP_EQ = 2, |
| WINED3D_SHADER_REL_OP_GE = 3, |
| WINED3D_SHADER_REL_OP_LT = 4, |
| WINED3D_SHADER_REL_OP_NE = 5, |
| WINED3D_SHADER_REL_OP_LE = 6, |
| }; |
| |
| #define WINED3D_SM1_VS 0xfffeu |
| #define WINED3D_SM1_PS 0xffffu |
| #define WINED3D_SM4_PS 0x0000u |
| #define WINED3D_SM4_VS 0x0001u |
| #define WINED3D_SM4_GS 0x0002u |
| |
| /* Shader version tokens, and shader end tokens */ |
| #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor)) |
| #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor)) |
| |
| /* Shader backends */ |
| |
| /* TODO: Make this dynamic, based on shader limits ? */ |
| #define MAX_ATTRIBS 16 |
| #define MAX_REG_ADDR 1 |
| #define MAX_REG_TEMP 32 |
| #define MAX_REG_TEXCRD 8 |
| #define MAX_REG_INPUT 32 |
| #define MAX_REG_OUTPUT 32 |
| #define MAX_CONST_I 16 |
| #define MAX_CONST_B 16 |
| #define WINED3D_MAX_CBS 15 |
| |
| /* FIXME: This needs to go up to 2048 for |
| * Shader model 3 according to msdn (and for software shaders) */ |
| #define MAX_LABELS 16 |
| |
| #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096 |
| |
| struct wined3d_string_buffer |
| { |
| struct list entry; |
| char *buffer; |
| unsigned int buffer_size; |
| unsigned int content_size; |
| }; |
| |
| enum WINED3D_SHADER_INSTRUCTION_HANDLER |
| { |
| WINED3DSIH_ABS, |
| WINED3DSIH_ADD, |
| WINED3DSIH_AND, |
| WINED3DSIH_BEM, |
| WINED3DSIH_BREAK, |
| WINED3DSIH_BREAKC, |
| WINED3DSIH_BREAKP, |
| WINED3DSIH_CALL, |
| WINED3DSIH_CALLNZ, |
| WINED3DSIH_CMP, |
| WINED3DSIH_CND, |
| WINED3DSIH_CRS, |
| WINED3DSIH_CUT, |
| WINED3DSIH_DCL, |
| WINED3DSIH_DCL_CONSTANT_BUFFER, |
| WINED3DSIH_DCL_GLOBAL_FLAGS, |
| WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, |
| WINED3DSIH_DCL_INPUT, |
| WINED3DSIH_DCL_INPUT_PRIMITIVE, |
| WINED3DSIH_DCL_INPUT_PS, |
| WINED3DSIH_DCL_INPUT_PS_SGV, |
| WINED3DSIH_DCL_INPUT_PS_SIV, |
| WINED3DSIH_DCL_INPUT_SGV, |
| WINED3DSIH_DCL_INPUT_SIV, |
| WINED3DSIH_DCL_OUTPUT, |
| WINED3DSIH_DCL_OUTPUT_SIV, |
| WINED3DSIH_DCL_OUTPUT_TOPOLOGY, |
| WINED3DSIH_DCL_SAMPLER, |
| WINED3DSIH_DCL_TEMPS, |
| WINED3DSIH_DCL_VERTICES_OUT, |
| WINED3DSIH_DEF, |
| WINED3DSIH_DEFB, |
| WINED3DSIH_DEFI, |
| WINED3DSIH_DIV, |
| WINED3DSIH_DP2, |
| WINED3DSIH_DP2ADD, |
| WINED3DSIH_DP3, |
| WINED3DSIH_DP4, |
| WINED3DSIH_DST, |
| WINED3DSIH_DSX, |
| WINED3DSIH_DSX_COARSE, |
| WINED3DSIH_DSX_FINE, |
| WINED3DSIH_DSY, |
| WINED3DSIH_DSY_COARSE, |
| WINED3DSIH_DSY_FINE, |
| WINED3DSIH_ELSE, |
| WINED3DSIH_EMIT, |
| WINED3DSIH_ENDIF, |
| WINED3DSIH_ENDLOOP, |
| WINED3DSIH_ENDREP, |
| WINED3DSIH_EQ, |
| WINED3DSIH_EXP, |
| WINED3DSIH_EXPP, |
| WINED3DSIH_FRC, |
| WINED3DSIH_FTOI, |
| WINED3DSIH_FTOU, |
| WINED3DSIH_GE, |
| WINED3DSIH_IADD, |
| WINED3DSIH_IEQ, |
| WINED3DSIH_IF, |
| WINED3DSIH_IFC, |
| WINED3DSIH_IGE, |
| WINED3DSIH_ILT, |
| WINED3DSIH_IMAD, |
| WINED3DSIH_IMAX, |
| WINED3DSIH_IMIN, |
| WINED3DSIH_IMUL, |
| WINED3DSIH_INE, |
| WINED3DSIH_INEG, |
| WINED3DSIH_ISHL, |
| WINED3DSIH_ITOF, |
| WINED3DSIH_LABEL, |
| WINED3DSIH_LD, |
| WINED3DSIH_LD_STRUCTURED, |
| WINED3DSIH_LIT, |
| WINED3DSIH_LOG, |
| WINED3DSIH_LOGP, |
| WINED3DSIH_LOOP, |
| WINED3DSIH_LRP, |
| WINED3DSIH_LT, |
| WINED3DSIH_M3x2, |
| WINED3DSIH_M3x3, |
| WINED3DSIH_M3x4, |
| WINED3DSIH_M4x3, |
| WINED3DSIH_M4x4, |
| WINED3DSIH_MAD, |
| WINED3DSIH_MAX, |
| WINED3DSIH_MIN, |
| WINED3DSIH_MOV, |
| WINED3DSIH_MOVA, |
| WINED3DSIH_MOVC, |
| WINED3DSIH_MUL, |
| WINED3DSIH_NE, |
| WINED3DSIH_NOP, |
| WINED3DSIH_NOT, |
| WINED3DSIH_NRM, |
| WINED3DSIH_OR, |
| WINED3DSIH_PHASE, |
| WINED3DSIH_POW, |
| WINED3DSIH_RCP, |
| WINED3DSIH_REP, |
| WINED3DSIH_RESINFO, |
| WINED3DSIH_RET, |
| WINED3DSIH_ROUND_NI, |
| WINED3DSIH_ROUND_PI, |
| WINED3DSIH_ROUND_Z, |
| WINED3DSIH_RSQ, |
| WINED3DSIH_SAMPLE, |
| WINED3DSIH_SAMPLE_B, |
| WINED3DSIH_SAMPLE_C, |
| WINED3DSIH_SAMPLE_C_LZ, |
| WINED3DSIH_SAMPLE_GRAD, |
| WINED3DSIH_SAMPLE_LOD, |
| WINED3DSIH_SETP, |
| WINED3DSIH_SGE, |
| WINED3DSIH_SGN, |
| WINED3DSIH_SINCOS, |
| WINED3DSIH_SLT, |
| WINED3DSIH_SQRT, |
| WINED3DSIH_SUB, |
| WINED3DSIH_TEX, |
| WINED3DSIH_TEXBEM, |
| WINED3DSIH_TEXBEML, |
| WINED3DSIH_TEXCOORD, |
| WINED3DSIH_TEXDEPTH, |
| WINED3DSIH_TEXDP3, |
| WINED3DSIH_TEXDP3TEX, |
| WINED3DSIH_TEXKILL, |
| WINED3DSIH_TEXLDD, |
| WINED3DSIH_TEXLDL, |
| WINED3DSIH_TEXM3x2DEPTH, |
| WINED3DSIH_TEXM3x2PAD, |
| WINED3DSIH_TEXM3x2TEX, |
| WINED3DSIH_TEXM3x3, |
| WINED3DSIH_TEXM3x3DIFF, |
| WINED3DSIH_TEXM3x3PAD, |
| WINED3DSIH_TEXM3x3SPEC, |
| WINED3DSIH_TEXM3x3TEX, |
| WINED3DSIH_TEXM3x3VSPEC, |
| WINED3DSIH_TEXREG2AR, |
| WINED3DSIH_TEXREG2GB, |
| WINED3DSIH_TEXREG2RGB, |
| WINED3DSIH_UDIV, |
| WINED3DSIH_UGE, |
| WINED3DSIH_USHR, |
| WINED3DSIH_UTOF, |
| WINED3DSIH_XOR, |
| WINED3DSIH_TABLE_SIZE |
| }; |
| |
| enum wined3d_shader_type |
| { |
| WINED3D_SHADER_TYPE_PIXEL, |
| WINED3D_SHADER_TYPE_VERTEX, |
| WINED3D_SHADER_TYPE_GEOMETRY, |
| WINED3D_SHADER_TYPE_COUNT, |
| }; |
| |
| struct wined3d_shader_version |
| { |
| enum wined3d_shader_type type; |
| BYTE major; |
| BYTE minor; |
| }; |
| |
| struct wined3d_shader_resource_info |
| { |
| enum wined3d_shader_resource_type type; |
| enum wined3d_data_type data_type; |
| }; |
| |
| #define WINED3D_SAMPLER_DEFAULT ~0x0u |
| |
| struct wined3d_shader_sampler_map_entry |
| { |
| unsigned int resource_idx; |
| unsigned int sampler_idx; |
| unsigned int bind_idx; |
| }; |
| |
| struct wined3d_shader_sampler_map |
| { |
| struct wined3d_shader_sampler_map_entry *entries; |
| size_t size; |
| size_t count; |
| }; |
| |
| struct wined3d_shader_immediate_constant_buffer |
| { |
| UINT element_count; |
| DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]; |
| }; |
| |
| #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) |
| |
| struct wined3d_shader_reg_maps |
| { |
| struct wined3d_shader_version shader_version; |
| BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ |
| BYTE address; /* MAX_REG_ADDR, 1 */ |
| WORD labels; /* MAX_LABELS, 16 */ |
| DWORD temporary; /* MAX_REG_TEMP, 32 */ |
| DWORD *constf; /* pixel, vertex */ |
| const struct wined3d_shader_immediate_constant_buffer *icb; |
| union |
| { |
| DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */ |
| BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */ |
| } u; |
| DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */ |
| DWORD output_registers; /* MAX_REG_OUTPUT, 32 */ |
| WORD integer_constants; /* MAX_CONST_I, 16 */ |
| WORD boolean_constants; /* MAX_CONST_B, 16 */ |
| WORD local_int_consts; /* MAX_CONST_I, 16 */ |
| WORD local_bool_consts; /* MAX_CONST_B, 16 */ |
| UINT cb_sizes[WINED3D_MAX_CBS]; |
| |
| struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; |
| struct wined3d_shader_sampler_map sampler_map; |
| BYTE bumpmat; /* MAX_TEXTURES, 8 */ |
| BYTE luminanceparams; /* MAX_TEXTURES, 8 */ |
| |
| WORD usesnrm : 1; |
| WORD vpos : 1; |
| WORD usesdsx : 1; |
| WORD usesdsy : 1; |
| WORD usestexldd : 1; |
| WORD usesmova : 1; |
| WORD usesfacing : 1; |
| WORD usesrelconstF : 1; |
| WORD fog : 1; |
| WORD usestexldl : 1; |
| WORD usesifc : 1; |
| WORD usescall : 1; |
| WORD usespow : 1; |
| WORD point_size : 1; |
| WORD padding : 2; |
| |
| DWORD rt_mask; /* Used render targets, 32 max. */ |
| |
| /* Whether or not loops are used in this shader, and nesting depth */ |
| unsigned loop_depth; |
| UINT min_rel_offset, max_rel_offset; |
| }; |
| |
| /* Keeps track of details for TEX_M#x# instructions which need to maintain |
| * state information between multiple instructions. */ |
| struct wined3d_shader_tex_mx |
| { |
| unsigned int current_row; |
| DWORD texcoord_w[2]; |
| }; |
| |
| struct wined3d_shader_loop_state |
| { |
| UINT current_depth; |
| UINT current_reg; |
| }; |
| |
| struct wined3d_shader_context |
| { |
| const struct wined3d_shader *shader; |
| const struct wined3d_gl_info *gl_info; |
| const struct wined3d_shader_reg_maps *reg_maps; |
| struct wined3d_string_buffer *buffer; |
| struct wined3d_shader_tex_mx *tex_mx; |
| struct wined3d_shader_loop_state *loop_state; |
| void *backend_data; |
| }; |
| |
| struct wined3d_shader_register_index |
| { |
| const struct wined3d_shader_src_param *rel_addr; |
| unsigned int offset; |
| }; |
| |
| struct wined3d_shader_register |
| { |
| enum wined3d_shader_register_type type; |
| enum wined3d_data_type data_type; |
| struct wined3d_shader_register_index idx[2]; |
| enum wined3d_immconst_type immconst_type; |
| DWORD immconst_data[4]; |
| }; |
| |
| struct wined3d_shader_dst_param |
| { |
| struct wined3d_shader_register reg; |
| DWORD write_mask; |
| DWORD modifiers; |
| DWORD shift; |
| }; |
| |
| struct wined3d_shader_src_param |
| { |
| struct wined3d_shader_register reg; |
| DWORD swizzle; |
| enum wined3d_shader_src_modifier modifiers; |
| }; |
| |
| struct wined3d_shader_semantic |
| { |
| enum wined3d_decl_usage usage; |
| UINT usage_idx; |
| enum wined3d_shader_resource_type resource_type; |
| enum wined3d_data_type resource_data_type; |
| struct wined3d_shader_dst_param reg; |
| }; |
| |
| struct wined3d_shader_register_semantic |
| { |
| struct wined3d_shader_dst_param reg; |
| enum wined3d_sysval_semantic sysval_semantic; |
| }; |
| |
| struct wined3d_shader_texel_offset |
| { |
| signed char u, v, w; |
| }; |
| |
| struct wined3d_shader_instruction |
| { |
| const struct wined3d_shader_context *ctx; |
| enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; |
| DWORD flags; |
| BOOL coissue; |
| const struct wined3d_shader_src_param *predicate; |
| UINT dst_count; |
| const struct wined3d_shader_dst_param *dst; |
| UINT src_count; |
| const struct wined3d_shader_src_param *src; |
| struct wined3d_shader_texel_offset texel_offset; |
| union |
| { |
| struct wined3d_shader_semantic semantic; |
| struct wined3d_shader_register_semantic register_semantic; |
| enum wined3d_primitive_type primitive_type; |
| struct wined3d_shader_dst_param dst; |
| struct wined3d_shader_src_param src; |
| UINT count; |
| const struct wined3d_shader_immediate_constant_buffer *icb; |
| } declaration; |
| }; |
| |
| static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins) |
| { |
| return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w; |
| } |
| |
| struct wined3d_shader_attribute |
| { |
| enum wined3d_decl_usage usage; |
| UINT usage_idx; |
| }; |
| |
| struct wined3d_shader_loop_control |
| { |
| unsigned int count; |
| unsigned int start; |
| int step; |
| }; |
| |
| struct wined3d_shader_frontend |
| { |
| void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature); |
| void (*shader_free)(void *data); |
| void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version); |
| void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins); |
| BOOL (*shader_is_end)(void *data, const DWORD **ptr); |
| }; |
| |
| extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN; |
| extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN; |
| |
| typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *); |
| |
| #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001 |
| #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002 |
| |
| struct shader_caps |
| { |
| UINT vs_version; |
| UINT gs_version; |
| UINT ps_version; |
| |
| DWORD vs_uniform_count; |
| DWORD ps_uniform_count; |
| float ps_1x_max_value; |
| DWORD varying_count; |
| |
| DWORD wined3d_caps; |
| }; |
| |
| enum wined3d_gl_resource_type |
| { |
| WINED3D_GL_RES_TYPE_TEX_1D = 0, |
| WINED3D_GL_RES_TYPE_TEX_2D = 1, |
| WINED3D_GL_RES_TYPE_TEX_3D = 2, |
| WINED3D_GL_RES_TYPE_TEX_CUBE = 3, |
| WINED3D_GL_RES_TYPE_TEX_RECT = 4, |
| WINED3D_GL_RES_TYPE_BUFFER = 5, |
| WINED3D_GL_RES_TYPE_RB = 6, |
| WINED3D_GL_RES_TYPE_COUNT = 7, |
| }; |
| |
| enum vertexprocessing_mode { |
| fixedfunction, |
| vertexshader, |
| pretransformed |
| }; |
| |
| #define WINED3D_CONST_NUM_UNUSED ~0U |
| |
| enum wined3d_ffp_ps_fog_mode |
| { |
| WINED3D_FFP_PS_FOG_OFF, |
| WINED3D_FFP_PS_FOG_LINEAR, |
| WINED3D_FFP_PS_FOG_EXP, |
| WINED3D_FFP_PS_FOG_EXP2, |
| }; |
| |
| /* Stateblock dependent parameters which have to be hardcoded |
| * into the shader code |
| */ |
| |
| #define WINED3D_PSARGS_PROJECTED (1u << 3) |
| #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4 |
| #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu |
| #define WINED3D_PSARGS_TEXTYPE_SHIFT 2 |
| #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u |
| |
| /* Used for Shader Model 1 pixel shaders to track the bound texture |
| * type. 2D and RECT textures are separated through NP2 fixup. */ |
| enum wined3d_shader_tex_types |
| { |
| WINED3D_SHADER_TEX_2D = 0, |
| WINED3D_SHADER_TEX_3D = 1, |
| WINED3D_SHADER_TEX_CUBE = 2, |
| }; |
| |
| struct ps_compile_args { |
| struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS]; |
| enum vertexprocessing_mode vp_mode; |
| enum wined3d_ffp_ps_fog_mode fog; |
| WORD tex_transform; /* ps 1.0-1.3, 4 textures */ |
| WORD tex_types; /* ps 1.0 - 1.4, 6 textures */ |
| WORD srgb_correction; |
| /* Bitmap for NP2 texcoord fixups (16 samplers max currently). |
| D3D9 has a limit of 16 samplers and the fixup is superfluous |
| in D3D10 (unconditional NP2 support mandatory). */ |
| WORD np2_fixup; |
| WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */ |
| WORD texcoords_initialized; /* MAX_TEXTURES, 8 */ |
| BOOL pointsprite; |
| BOOL flatshading; |
| }; |
| |
| enum fog_src_type { |
| VS_FOG_Z = 0, |
| VS_FOG_COORD = 1 |
| }; |
| |
| struct vs_compile_args |
| { |
| BYTE fog_src; |
| BYTE clip_enabled : 1; |
| BYTE point_size : 1; |
| BYTE per_vertex_point_size : 1; |
| BYTE flatshading : 1; |
| BYTE padding : 4; |
| WORD swizzle_map; /* MAX_ATTRIBS, 16 */ |
| }; |
| |
| struct wined3d_context; |
| struct wined3d_state; |
| struct fragment_pipeline; |
| struct wined3d_vertex_pipe_ops; |
| |
| struct wined3d_shader_backend_ops |
| { |
| void (*shader_handle_instruction)(const struct wined3d_shader_instruction *); |
| void (*shader_select)(void *shader_priv, struct wined3d_context *context, |
| const struct wined3d_state *state); |
| void (*shader_disable)(void *shader_priv, struct wined3d_context *context); |
| void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info, |
| enum wined3d_gl_resource_type tex_type, const SIZE *ds_mask_size); |
| void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info); |
| void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count); |
| void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count); |
| void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context, |
| const struct wined3d_state *state); |
| void (*shader_destroy)(struct wined3d_shader *shader); |
| HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, |
| const struct fragment_pipeline *fragment_pipe); |
| void (*shader_free_private)(struct wined3d_device *device); |
| BOOL (*shader_allocate_context_data)(struct wined3d_context *context); |
| void (*shader_free_context_data)(struct wined3d_context *context); |
| void (*shader_init_context_state)(struct wined3d_context *context); |
| void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps); |
| BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup); |
| BOOL (*shader_has_ffp_proj_control)(void *shader_priv); |
| }; |
| |
| extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN; |
| extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN; |
| extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN; |
| |
| #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f) |
| |
| #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff) |
| #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff) |
| #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff) |
| #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff) |
| |
| static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color) |
| { |
| wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f; |
| wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f; |
| wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f; |
| wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f; |
| } |
| |
| #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */ |
| |
| /* Checking of API calls */ |
| /* --------------------- */ |
| #ifndef WINE_NO_DEBUG_MSGS |
| #define checkGLcall(A) \ |
| do { \ |
| GLint err; \ |
| if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \ |
| err = gl_info->gl_ops.gl.p_glGetError(); \ |
| if (err == GL_NO_ERROR) { \ |
| TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ |
| \ |
| } else do { \ |
| ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ |
| debug_glerror(err), err, A, __FILE__, __LINE__); \ |
| err = gl_info->gl_ops.gl.p_glGetError(); \ |
| } while (err != GL_NO_ERROR); \ |
| } while(0) |
| #else |
| #define checkGLcall(A) do {} while(0) |
| #endif |
| |
| enum wined3d_ffp_idx |
| { |
| WINED3D_FFP_POSITION = 0, |
| WINED3D_FFP_BLENDWEIGHT = 1, |
| WINED3D_FFP_BLENDINDICES = 2, |
| WINED3D_FFP_NORMAL = 3, |
| WINED3D_FFP_PSIZE = 4, |
| WINED3D_FFP_DIFFUSE = 5, |
| WINED3D_FFP_SPECULAR = 6, |
| WINED3D_FFP_TEXCOORD0 = 7, |
| WINED3D_FFP_TEXCOORD1 = 8, |
| WINED3D_FFP_TEXCOORD2 = 9, |
| WINED3D_FFP_TEXCOORD3 = 10, |
| WINED3D_FFP_TEXCOORD4 = 11, |
| WINED3D_FFP_TEXCOORD5 = 12, |
| WINED3D_FFP_TEXCOORD6 = 13, |
| WINED3D_FFP_TEXCOORD7 = 14, |
| WINED3D_FFP_ATTRIBS_COUNT = 15, |
| }; |
| |
| enum wined3d_ffp_emit_idx |
| { |
| WINED3D_FFP_EMIT_FLOAT1 = 0, |
| WINED3D_FFP_EMIT_FLOAT2 = 1, |
| WINED3D_FFP_EMIT_FLOAT3 = 2, |
| WINED3D_FFP_EMIT_FLOAT4 = 3, |
| WINED3D_FFP_EMIT_D3DCOLOR = 4, |
| WINED3D_FFP_EMIT_UBYTE4 = 5, |
| WINED3D_FFP_EMIT_SHORT2 = 6, |
| WINED3D_FFP_EMIT_SHORT4 = 7, |
| WINED3D_FFP_EMIT_UBYTE4N = 8, |
| WINED3D_FFP_EMIT_SHORT2N = 9, |
| WINED3D_FFP_EMIT_SHORT4N = 10, |
| WINED3D_FFP_EMIT_USHORT2N = 11, |
| WINED3D_FFP_EMIT_USHORT4N = 12, |
| WINED3D_FFP_EMIT_UDEC3 = 13, |
| WINED3D_FFP_EMIT_DEC3N = 14, |
| WINED3D_FFP_EMIT_FLOAT16_2 = 15, |
| WINED3D_FFP_EMIT_FLOAT16_4 = 16, |
| WINED3D_FFP_EMIT_INVALID = 17, |
| WINED3D_FFP_EMIT_COUNT = 18 |
| }; |
| |
| struct wined3d_bo_address |
| { |
| GLuint buffer_object; |
| BYTE *addr; |
| }; |
| |
| struct wined3d_const_bo_address |
| { |
| GLuint buffer_object; |
| const BYTE *addr; |
| }; |
| |
| static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data) |
| { |
| return (struct wined3d_const_bo_address *)data; |
| } |
| |
| struct wined3d_stream_info_element |
| { |
| const struct wined3d_format *format; |
| struct wined3d_bo_address data; |
| GLsizei stride; |
| unsigned int stream_idx; |
| unsigned int divisor; |
| }; |
| |
| struct wined3d_stream_info |
| { |
| struct wined3d_stream_info_element elements[MAX_ATTRIBS]; |
| DWORD position_transformed : 1; |
| DWORD all_vbo : 1; |
| WORD swizzle_map; /* MAX_ATTRIBS, 16 */ |
| WORD use_map; /* MAX_ATTRIBS, 16 */ |
| }; |
| |
| void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count, |
| UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN; |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN; |
| |
| #define eps 1e-8f |
| |
| #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ |
| (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) |
| |
| /* Routines and structures related to state management */ |
| |
| #define STATE_RENDER(a) (a) |
| #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE)) |
| |
| #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num)) |
| #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE)) |
| |
| /* + 1 because samplers start with 0 */ |
| #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num)) |
| #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1)) |
| |
| #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a)) |
| #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT)) |
| |
| #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a)) |
| #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT)) |
| |
| #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT)) |
| #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING) |
| |
| #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a)) |
| #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255))) |
| |
| #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1) |
| #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC) |
| #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) |
| #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER) |
| |
| #define STATE_VDECL (STATE_INDEXBUFFER + 1) |
| #define STATE_IS_VDECL(a) ((a) == STATE_VDECL) |
| |
| #define STATE_VIEWPORT (STATE_VDECL + 1) |
| #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT) |
| |
| #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1) |
| #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE) |
| #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a)) |
| #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS)) |
| |
| #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1) |
| #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT) |
| |
| #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a)) |
| #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1)) |
| |
| #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) |
| #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL) |
| |
| #define STATE_FRONTFACE (STATE_MATERIAL + 1) |
| #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE) |
| |
| #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1) |
| #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN) |
| |
| #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1) |
| #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX) |
| |
| #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1) |
| #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER) |
| |
| #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1) |
| #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE) |
| |
| #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1) |
| #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY) |
| |
| #define STATE_HIGHEST (STATE_COLOR_KEY) |
| |
| enum fogsource { |
| FOGSOURCE_FFP, |
| FOGSOURCE_VS, |
| FOGSOURCE_COORD, |
| }; |
| |
| struct wined3d_occlusion_query |
| { |
| struct list entry; |
| GLuint id; |
| struct wined3d_context *context; |
| }; |
| |
| union wined3d_gl_query_object |
| { |
| GLuint id; |
| GLsync sync; |
| }; |
| |
| struct wined3d_event_query |
| { |
| struct list entry; |
| union wined3d_gl_query_object object; |
| struct wined3d_context *context; |
| }; |
| |
| enum wined3d_event_query_result |
| { |
| WINED3D_EVENT_QUERY_OK, |
| WINED3D_EVENT_QUERY_WAITING, |
| WINED3D_EVENT_QUERY_NOT_STARTED, |
| WINED3D_EVENT_QUERY_WRONG_THREAD, |
| WINED3D_EVENT_QUERY_ERROR |
| }; |
| |
| void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN; |
| enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query, |
| const struct wined3d_device *device) DECLSPEC_HIDDEN; |
| void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN; |
| BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| |
| struct wined3d_timestamp_query |
| { |
| struct list entry; |
| GLuint id; |
| struct wined3d_context *context; |
| }; |
| |
| void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN; |
| void context_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN; |
| |
| struct wined3d_context |
| { |
| const struct wined3d_gl_info *gl_info; |
| const struct wined3d_d3d_info *d3d_info; |
| const struct StateEntry *state_table; |
| /* State dirtification |
| * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices |
| * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed, |
| * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states |
| * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. |
| */ |
| DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */ |
| DWORD numDirtyEntries; |
| DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */ |
| |
| struct wined3d_swapchain *swapchain; |
| struct wined3d_surface *current_rt; |
| DWORD tid; /* Thread ID which owns this context at the moment */ |
| |
| /* Stores some information about the context state for optimization */ |
| DWORD render_offscreen : 1; |
| DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */ |
| DWORD last_was_pshader : 1; |
| DWORD last_was_vshader : 1; |
| DWORD last_was_normal : 1; |
| DWORD namedArraysLoaded : 1; |
| DWORD numberedArraysLoaded : 1; |
| DWORD last_was_blit : 1; |
| DWORD last_was_ckey : 1; |
| DWORD fog_coord : 1; |
| DWORD fog_enabled : 1; |
| DWORD num_untracked_materials : 2; /* Max value 2 */ |
| DWORD current : 1; |
| DWORD destroyed : 1; |
| DWORD valid : 1; |
| DWORD texShaderBumpMap : 8; /* MAX_TEXTURES, 8 */ |
| DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */ |
| DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */ |
| DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */ |
| DWORD use_immediate_mode_draw : 1; |
| DWORD rebind_fbo : 1; |
| DWORD needs_set : 1; |
| DWORD hdc_is_private : 1; |
| DWORD hdc_has_format : 1; /* only meaningful if hdc_is_private */ |
| DWORD update_shader_resource_bindings : 1; |
| DWORD padding : 14; |
| DWORD shader_update_mask; |
| DWORD constant_update_mask; |
| DWORD numbered_array_mask; |
| GLenum tracking_parm; /* Which source is tracking current colour */ |
| GLenum untracked_materials[2]; |
| UINT blit_w, blit_h; |
| enum fogsource fog_source; |
| DWORD active_texture; |
| DWORD texture_type[MAX_COMBINED_SAMPLERS]; |
| |
| UINT instance_count; |
| |
| /* The actual opengl context */ |
| UINT level; |
| HGLRC restore_ctx; |
| HDC restore_dc; |
| int restore_pf; |
| HWND restore_pf_win; |
| HGLRC glCtx; |
| HWND win_handle; |
| HDC hdc; |
| int pixel_format; |
| GLint aux_buffers; |
| |
| void *shader_backend_data; |
| void *fragment_pipe_data; |
| |
| /* FBOs */ |
| UINT fbo_entry_count; |
| struct list fbo_list; |
| struct list fbo_destroy_list; |
| struct fbo_entry *current_fbo; |
| GLuint fbo_read_binding; |
| GLuint fbo_draw_binding; |
| struct wined3d_surface **blit_targets; |
| struct wined3d_fbo_entry_key *fbo_key; |
| GLenum *draw_buffers; |
| DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */ |
| |
| /* Queries */ |
| GLuint *free_occlusion_queries; |
| UINT free_occlusion_query_size; |
| UINT free_occlusion_query_count; |
| struct list occlusion_queries; |
| |
| union wined3d_gl_query_object *free_event_queries; |
| UINT free_event_query_size; |
| UINT free_event_query_count; |
| struct list event_queries; |
| |
| GLuint *free_timestamp_queries; |
| UINT free_timestamp_query_size; |
| UINT free_timestamp_query_count; |
| struct list timestamp_queries; |
| |
| struct wined3d_stream_info stream_info; |
| |
| /* Fences for GL_APPLE_flush_buffer_range */ |
| struct wined3d_event_query *buffer_queries[MAX_ATTRIBS]; |
| unsigned int num_buffer_queries; |
| |
| DWORD tex_unit_map[MAX_COMBINED_SAMPLERS]; |
| DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS]; |
| |
| /* Extension emulation */ |
| GLint gl_fog_source; |
| GLfloat fog_coord_value; |
| GLfloat color[4], fogstart, fogend, fogcolor[4]; |
| GLuint dummy_arbfp_prog; |
| }; |
| |
| struct wined3d_fb_state |
| { |
| struct wined3d_rendertarget_view **render_targets; |
| struct wined3d_rendertarget_view *depth_stencil; |
| }; |
| |
| typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id); |
| |
| struct StateEntry |
| { |
| DWORD representative; |
| APPLYSTATEFUNC apply; |
| }; |
| |
| struct StateEntryTemplate |
| { |
| DWORD state; |
| struct StateEntry content; |
| enum wined3d_gl_extension extension; |
| }; |
| |
| #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001 |
| #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002 |
| #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004 |
| |
| struct fragment_caps |
| { |
| DWORD wined3d_caps; |
| DWORD PrimitiveMiscCaps; |
| DWORD TextureOpCaps; |
| DWORD MaxTextureBlendStages; |
| DWORD MaxSimultaneousTextures; |
| }; |
| |
| #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001 |
| #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002 |
| |
| struct fragment_pipeline |
| { |
| void (*enable_extension)(const struct wined3d_gl_info *gl_info, BOOL enable); |
| void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps); |
| DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info); |
| void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv); |
| void (*free_private)(struct wined3d_device *device); |
| BOOL (*allocate_context_data)(struct wined3d_context *context); |
| void (*free_context_data)(struct wined3d_context *context); |
| BOOL (*color_fixup_supported)(struct color_fixup_desc fixup); |
| const struct StateEntryTemplate *states; |
| }; |
| |
| struct wined3d_vertex_caps |
| { |
| BOOL xyzrhw; |
| BOOL emulated_flatshading; |
| BOOL ffp_generic_attributes; |
| DWORD max_active_lights; |
| DWORD max_vertex_blend_matrices; |
| DWORD max_vertex_blend_matrix_index; |
| DWORD vertex_processing_caps; |
| DWORD fvf_caps; |
| DWORD max_user_clip_planes; |
| DWORD raster_caps; |
| }; |
| |
| struct wined3d_vertex_pipe_ops |
| { |
| void (*vp_enable)(const struct wined3d_gl_info *gl_info, BOOL enable); |
| void (*vp_get_caps)(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps); |
| DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info); |
| void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv); |
| void (*vp_free)(struct wined3d_device *device); |
| const struct StateEntryTemplate *vp_states; |
| }; |
| |
| extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN; |
| |
| extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN; |
| extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN; |
| extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN; |
| |
| /* "Base" state table */ |
| HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, |
| const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, |
| const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment, |
| const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN; |
| |
| enum wined3d_blit_op |
| { |
| WINED3D_BLIT_OP_COLOR_BLIT, |
| WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST, |
| WINED3D_BLIT_OP_COLOR_BLIT_CKEY, |
| WINED3D_BLIT_OP_COLOR_FILL, |
| WINED3D_BLIT_OP_DEPTH_FILL, |
| WINED3D_BLIT_OP_DEPTH_BLIT, |
| }; |
| |
| /* Shaders for color conversions in blits. Do not do blit operations while |
| * already under the GL lock. */ |
| struct blit_shader |
| { |
| HRESULT (*alloc_private)(struct wined3d_device *device); |
| void (*free_private)(struct wined3d_device *device); |
| HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface, |
| const struct wined3d_color_key *color_key); |
| void (*unset_shader)(const struct wined3d_gl_info *gl_info); |
| BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, |
| const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op, |
| const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format, |
| const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format); |
| HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view, |
| const RECT *rect, const struct wined3d_color *color); |
| HRESULT (*depth_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view, |
| const RECT *rect, DWORD clear_flags, float depth, DWORD stencil); |
| void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter, |
| struct wined3d_surface *src_surface, const RECT *src_rect, |
| struct wined3d_surface *dst_surface, const RECT *dst_rect, |
| const struct wined3d_color_key *color_key); |
| }; |
| |
| extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN; |
| extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN; |
| extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN; |
| |
| BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN; |
| const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, |
| const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op, |
| const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format, |
| const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format) |
| DECLSPEC_HIDDEN; |
| |
| struct wined3d_context *context_acquire(const struct wined3d_device *device, |
| struct wined3d_surface *target) DECLSPEC_HIDDEN; |
| void context_alloc_event_query(struct wined3d_context *context, |
| struct wined3d_event_query *query) DECLSPEC_HIDDEN; |
| void context_alloc_occlusion_query(struct wined3d_context *context, |
| struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; |
| void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN; |
| BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device, |
| UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN; |
| BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN; |
| void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, |
| struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN; |
| void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info, |
| unsigned int unit) DECLSPEC_HIDDEN; |
| void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN; |
| void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN; |
| struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target, |
| const struct wined3d_format *ds_format) DECLSPEC_HIDDEN; |
| HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN; |
| void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN; |
| void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; |
| struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN; |
| GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context) DECLSPEC_HIDDEN; |
| DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN; |
| void context_gl_resource_released(struct wined3d_device *device, |
| GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN; |
| void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN; |
| void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void context_resource_released(const struct wined3d_device *device, |
| struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN; |
| void context_restore(struct wined3d_context *context, struct wined3d_surface *restore) DECLSPEC_HIDDEN; |
| BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN; |
| void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN; |
| void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN; |
| void context_state_drawbuf(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void context_state_fb(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| void context_stream_info_from_declaration(struct wined3d_context *context, |
| const struct wined3d_state *state, struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * Internal representation of a light |
| */ |
| struct wined3d_light_info |
| { |
| struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */ |
| DWORD OriginalIndex; |
| LONG glIndex; |
| BOOL enabled; |
| |
| /* Converted parms to speed up swapping lights */ |
| struct wined3d_vec4 position; |
| struct wined3d_vec4 direction; |
| float exponent; |
| float cutoff; |
| |
| struct list entry; |
| }; |
| |
| /* The default light parameters */ |
| extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN; |
| |
| struct wined3d_pixel_format |
| { |
| int iPixelFormat; /* WGL pixel format */ |
| int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */ |
| int redSize, greenSize, blueSize, alphaSize, colorSize; |
| int depthSize, stencilSize; |
| BOOL windowDrawable; |
| BOOL doubleBuffer; |
| int auxBuffers; |
| int numSamples; |
| }; |
| |
| enum wined3d_pci_vendor |
| { |
| HW_VENDOR_SOFTWARE = 0x0000, |
| HW_VENDOR_AMD = 0x1002, |
| HW_VENDOR_NVIDIA = 0x10de, |
| HW_VENDOR_VMWARE = 0x15ad, |
| HW_VENDOR_INTEL = 0x8086, |
| }; |
| |
| enum wined3d_pci_device |
| { |
| CARD_WINE = 0x0000, |
| |
| CARD_AMD_RAGE_128PRO = 0x5246, |
| CARD_AMD_RADEON_7200 = 0x5144, |
| CARD_AMD_RADEON_8500 = 0x514c, |
| CARD_AMD_RADEON_9500 = 0x4144, |
| CARD_AMD_RADEON_XPRESS_200M = 0x5955, |
| CARD_AMD_RADEON_X700 = 0x5e4c, |
| CARD_AMD_RADEON_X1600 = 0x71c2, |
| CARD_AMD_RADEON_HD2350 = 0x94c7, |
| CARD_AMD_RADEON_HD2600 = 0x9581, |
| CARD_AMD_RADEON_HD2900 = 0x9400, |
| CARD_AMD_RADEON_HD3200 = 0x9620, |
| CARD_AMD_RADEON_HD3850 = 0x9515, |
| CARD_AMD_RADEON_HD4200M = 0x9712, |
| CARD_AMD_RADEON_HD4350 = 0x954f, |
| CARD_AMD_RADEON_HD4600 = 0x9495, |
| CARD_AMD_RADEON_HD4700 = 0x944e, |
| CARD_AMD_RADEON_HD4800 = 0x944c, |
| CARD_AMD_RADEON_HD5400 = 0x68f9, |
| CARD_AMD_RADEON_HD5600 = 0x68d8, |
| CARD_AMD_RADEON_HD5700 = 0x68be, |
| CARD_AMD_RADEON_HD5800 = 0x6898, |
| CARD_AMD_RADEON_HD5900 = 0x689c, |
| CARD_AMD_RADEON_HD6300 = 0x9803, |
| CARD_AMD_RADEON_HD6400 = 0x6770, |
| CARD_AMD_RADEON_HD6410D = 0x9644, |
| CARD_AMD_RADEON_HD6550D = 0x9640, |
| CARD_AMD_RADEON_HD6600 = 0x6758, |
| CARD_AMD_RADEON_HD6600M = 0x6741, |
| CARD_AMD_RADEON_HD6700 = 0x68ba, |
| CARD_AMD_RADEON_HD6800 = 0x6739, |
| CARD_AMD_RADEON_HD6900 = 0x6719, |
| CARD_AMD_RADEON_HD7660D = 0x9901, |
| CARD_AMD_RADEON_HD7700 = 0x683d, |
| CARD_AMD_RADEON_HD7800 = 0x6819, |
| CARD_AMD_RADEON_HD7900 = 0x679a, |
| CARD_AMD_RADEON_HD8600M = 0x6660, |
| CARD_AMD_RADEON_HD8670 = 0x6610, |
| CARD_AMD_RADEON_HD8770 = 0x665c, |
| CARD_AMD_RADEON_R3 = 0x9830, |
| CARD_AMD_RADEON_R7 = 0x130f, |
| CARD_AMD_RADEON_R9 = 0x67b1, |
| |
| CARD_NVIDIA_RIVA_128 = 0x0018, |
| CARD_NVIDIA_RIVA_TNT = 0x0020, |
| CARD_NVIDIA_RIVA_TNT2 = 0x0028, |
| CARD_NVIDIA_GEFORCE = 0x0100, |
| CARD_NVIDIA_GEFORCE2_MX = 0x0110, |
| CARD_NVIDIA_GEFORCE2 = 0x0150, |
| CARD_NVIDIA_GEFORCE3 = 0x0200, |
| CARD_NVIDIA_GEFORCE4_MX = 0x0170, |
| CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253, |
| CARD_NVIDIA_GEFORCEFX_5200 = 0x0320, |
| CARD_NVIDIA_GEFORCEFX_5600 = 0x0312, |
| CARD_NVIDIA_GEFORCEFX_5800 = 0x0302, |
| CARD_NVIDIA_GEFORCE_6200 = 0x014f, |
| CARD_NVIDIA_GEFORCE_6600GT = 0x0140, |
| CARD_NVIDIA_GEFORCE_6800 = 0x0041, |
| CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */ |
| CARD_NVIDIA_GEFORCE_7400 = 0x01d8, |
| CARD_NVIDIA_GEFORCE_7600 = 0x0391, |
| CARD_NVIDIA_GEFORCE_7800GT = 0x0092, |
| CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */ |
| CARD_NVIDIA_GEFORCE_8300GS = 0x0423, |
| CARD_NVIDIA_GEFORCE_8400GS = 0x0404, |
| CARD_NVIDIA_GEFORCE_8500GT = 0x0421, |
| CARD_NVIDIA_GEFORCE_8600GT = 0x0402, |
| CARD_NVIDIA_GEFORCE_8600MGT = 0x0407, |
| CARD_NVIDIA_GEFORCE_8800GTS = 0x0193, |
| CARD_NVIDIA_GEFORCE_8800GTX = 0x0191, |
| CARD_NVIDIA_GEFORCE_9200 = 0x086d, |
| CARD_NVIDIA_GEFORCE_9300 = 0x086c, |
| CARD_NVIDIA_GEFORCE_9400M = 0x0863, |
| CARD_NVIDIA_GEFORCE_9400GT = 0x042c, |
| CARD_NVIDIA_GEFORCE_9500GT = 0x0640, |
| CARD_NVIDIA_GEFORCE_9600GT = 0x0622, |
| CARD_NVIDIA_GEFORCE_9800GT = 0x0614, |
| CARD_NVIDIA_GEFORCE_210 = 0x0a23, |
| CARD_NVIDIA_GEFORCE_GT220 = 0x0a20, |
| CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3, |
| CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2, |
| CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6, |
| CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1, |
| CARD_NVIDIA_GEFORCE_315M = 0x0a7a, |
| CARD_NVIDIA_GEFORCE_320M = 0x08a3, |
| CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d, |
| CARD_NVIDIA_GEFORCE_GT325M = 0x0a35, |
| CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0, |
| CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0, |
| CARD_NVIDIA_GEFORCE_410M = 0x1055, |
| CARD_NVIDIA_GEFORCE_GT420 = 0x0de2, |
| CARD_NVIDIA_GEFORCE_GT430 = 0x0de1, |
| CARD_NVIDIA_GEFORCE_GT440 = 0x0de0, |
| CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4, |
| CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22, |
| CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1, |
| CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4, |
| CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd, |
| CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0, |
| CARD_NVIDIA_GEFORCE_GT520 = 0x1040, |
| CARD_NVIDIA_GEFORCE_GT540M = 0x0df4, |
| CARD_NVIDIA_GEFORCE_GTX550 = 0x1244, |
| CARD_NVIDIA_GEFORCE_GT555M = 0x04b8, |
| CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200, |
| CARD_NVIDIA_GEFORCE_GTX560 = 0x1201, |
| CARD_NVIDIA_GEFORCE_GTX570 = 0x1081, |
| CARD_NVIDIA_GEFORCE_GTX580 = 0x1080, |
| CARD_NVIDIA_GEFORCE_GT610 = 0x104a, |
| CARD_NVIDIA_GEFORCE_GT630 = 0x0f00, |
| CARD_NVIDIA_GEFORCE_GT630M = 0x0de9, |
| CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2, |
| CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1, |
| CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6, |
| CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6, |
| CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0, |
| CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4, |
| CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183, |
| CARD_NVIDIA_GEFORCE_GTX670 = 0x1189, |
| CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1, |
| CARD_NVIDIA_GEFORCE_GTX680 = 0x1180, |
| CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9, |
| CARD_NVIDIA_GEFORCE_GTX750 = 0x1381, |
| CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380, |
| CARD_NVIDIA_GEFORCE_GTX760 = 0x1187, |
| CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2, |
| CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0, |
| CARD_NVIDIA_GEFORCE_GTX770 = 0x1184, |
| CARD_NVIDIA_GEFORCE_GTX780 = 0x1004, |
| CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a, |
| CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2, |
| CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8, |
| |
| CARD_VMWARE_SVGA3D = 0x0405, |
| |
| CARD_INTEL_830M = 0x3577, |
| CARD_INTEL_855GM = 0x3582, |
| CARD_INTEL_845G = 0x2562, |
| CARD_INTEL_865G = 0x2572, |
| CARD_INTEL_915G = 0x2582, |
| CARD_INTEL_E7221G = 0x258a, |
| CARD_INTEL_915GM = 0x2592, |
| CARD_INTEL_945G = 0x2772, |
| CARD_INTEL_945GM = 0x27a2, |
| CARD_INTEL_945GME = 0x27ae, |
| CARD_INTEL_Q35 = 0x29b2, |
| CARD_INTEL_G33 = 0x29c2, |
| CARD_INTEL_Q33 = 0x29d2, |
| CARD_INTEL_PNVG = 0xa001, |
| CARD_INTEL_PNVM = 0xa011, |
| CARD_INTEL_965Q = 0x2992, |
| CARD_INTEL_965G = 0x2982, |
| CARD_INTEL_946GZ = 0x2972, |
| CARD_INTEL_965GM = 0x2a02, |
| CARD_INTEL_965GME = 0x2a12, |
| CARD_INTEL_GM45 = 0x2a42, |
| CARD_INTEL_IGD = 0x2e02, |
| CARD_INTEL_Q45 = 0x2e12, |
| CARD_INTEL_G45 = 0x2e22, |
| CARD_INTEL_G41 = 0x2e32, |
| CARD_INTEL_B43 = 0x2e92, |
| CARD_INTEL_ILKD = 0x0042, |
| CARD_INTEL_ILKM = 0x0046, |
| CARD_INTEL_SNBD = 0x0122, |
| CARD_INTEL_SNBM = 0x0126, |
| CARD_INTEL_SNBS = 0x010a, |
| CARD_INTEL_IVBD = 0x0162, |
| CARD_INTEL_IVBM = 0x0166, |
| CARD_INTEL_IVBS = 0x015a, |
| CARD_INTEL_HWM = 0x0416, |
| }; |
| |
| struct wined3d_fbo_ops |
| { |
| GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer); |
| void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer); |
| void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); |
| void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers); |
| void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat, |
| GLsizei width, GLsizei height); |
| void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, |
| GLenum internalformat, GLsizei width, GLsizei height); |
| void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); |
| GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer); |
| void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer); |
| void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); |
| void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers); |
| GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target); |
| void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment, |
| GLenum textarget, GLuint texture, GLint level); |
| void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment, |
| GLenum textarget, GLuint texture, GLint level); |
| void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment, |
| GLenum textarget, GLuint texture, GLint level, GLint layer); |
| void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment, |
| GLenum renderbuffertarget, GLuint renderbuffer); |
| void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, |
| GLenum pname, GLint *params); |
| void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| void (WINE_GLAPI *glGenerateMipmap)(GLenum target); |
| }; |
| |
| struct wined3d_gl_limits |
| { |
| UINT buffers; |
| UINT lights; |
| UINT textures; |
| UINT texture_coords; |
| UINT vertex_uniform_blocks; |
| UINT geometry_uniform_blocks; |
| UINT fragment_uniform_blocks; |
| UINT fragment_samplers; |
| UINT vertex_samplers; |
| UINT combined_samplers; |
| UINT general_combiners; |
| UINT clipplanes; |
| UINT texture_size; |
| UINT texture3d_size; |
| float pointsize_max; |
| float pointsize_min; |
| UINT blends; |
| UINT anisotropy; |
| float shininess; |
| UINT samples; |
| UINT vertex_attribs; |
| |
| UINT glsl_varyings; |
| UINT glsl_vs_float_constants; |
| UINT glsl_ps_float_constants; |
| |
| UINT arb_vs_float_constants; |
| UINT arb_vs_native_constants; |
| UINT arb_vs_instructions; |
| UINT arb_vs_temps; |
| UINT arb_ps_float_constants; |
| UINT arb_ps_local_constants; |
| UINT arb_ps_native_constants; |
| UINT arb_ps_instructions; |
| UINT arb_ps_temps; |
| }; |
| |
| struct wined3d_gl_info |
| { |
| DWORD selected_gl_version; |
| DWORD glsl_version; |
| struct wined3d_gl_limits limits; |
| DWORD reserved_glsl_constants, reserved_arb_constants; |
| DWORD quirks; |
| BOOL supported[WINED3D_GL_EXT_COUNT]; |
| GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1]; |
| float fixed_polyoffset_scale, float_polyoffset_scale; |
| |
| HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs); |
| struct opengl_funcs gl_ops; |
| struct wined3d_fbo_ops fbo_ops; |
| |
| struct wined3d_format *formats; |
| unsigned int format_count; |
| }; |
| |
| struct wined3d_driver_info |
| { |
| enum wined3d_pci_vendor vendor; |
| enum wined3d_pci_device device; |
| const char *name; |
| const char *description; |
| UINT64 vram_bytes; |
| DWORD version_high; |
| DWORD version_low; |
| }; |
| |
| struct wined3d_d3d_limits |
| { |
| UINT vs_version, gs_version, ps_version; |
| DWORD vs_uniform_count; |
| DWORD ps_uniform_count; |
| UINT varying_count; |
| UINT ffp_textures; |
| UINT ffp_blend_stages; |
| UINT ffp_vertex_blend_matrices; |
| }; |
| |
| typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data); |
| typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data); |
| extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN; |
| |
| struct wined3d_ffp_attrib_ops |
| { |
| wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT]; |
| wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT]; |
| wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT]; |
| wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT]; |
| wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT]; |
| }; |
| |
| struct wined3d_d3d_info |
| { |
| struct wined3d_d3d_limits limits; |
| struct wined3d_ffp_attrib_ops ffp_attrib_ops; |
| BOOL xyzrhw; |
| BOOL emulated_flatshading; |
| BOOL ffp_generic_attributes; |
| BOOL vs_clipping; |
| BOOL shader_color_key; |
| DWORD valid_rt_mask; |
| DWORD wined3d_creation_flags; |
| }; |
| |
| /* The adapter structure */ |
| struct wined3d_adapter |
| { |
| UINT ordinal; |
| POINT monitor_position; |
| enum wined3d_format_id screen_format; |
| |
| struct wined3d_gl_info gl_info; |
| struct wined3d_d3d_info d3d_info; |
| struct wined3d_driver_info driver_info; |
| WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */ |
| unsigned int cfg_count; |
| struct wined3d_pixel_format *cfgs; |
| UINT64 vram_bytes; |
| UINT64 vram_bytes_used; |
| LUID luid; |
| |
| const struct wined3d_vertex_pipe_ops *vertex_pipe; |
| const struct fragment_pipeline *fragment_pipe; |
| const struct wined3d_shader_backend_ops *shader_backend; |
| const struct blit_shader *blitter; |
| }; |
| |
| struct wined3d_caps_gl_ctx |
| { |
| HDC dc; |
| HWND wnd; |
| HGLRC gl_ctx; |
| HDC restore_dc; |
| HGLRC restore_gl_ctx; |
| |
| const struct wined3d_gl_info *gl_info; |
| GLuint test_vbo; |
| GLuint test_program_id; |
| }; |
| |
| float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) DECLSPEC_HIDDEN; |
| BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, |
| struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN; |
| UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN; |
| |
| BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN; |
| |
| enum projection_types |
| { |
| proj_none = 0, |
| proj_count3 = 1, |
| proj_count4 = 2 |
| }; |
| |
| enum dst_arg |
| { |
| resultreg = 0, |
| tempreg = 1 |
| }; |
| |
| /***************************************************************************** |
| * Fixed function pipeline replacements |
| */ |
| #define ARG_UNUSED 0xff |
| struct texture_stage_op |
| { |
| unsigned cop : 8; |
| unsigned carg1 : 8; |
| unsigned carg2 : 8; |
| unsigned carg0 : 8; |
| |
| unsigned aop : 8; |
| unsigned aarg1 : 8; |
| unsigned aarg2 : 8; |
| unsigned aarg0 : 8; |
| |
| struct color_fixup_desc color_fixup; |
| unsigned tex_type : 3; |
| unsigned dst : 1; |
| unsigned projected : 2; |
| unsigned padding : 10; |
| }; |
| |
| struct ffp_frag_settings |
| { |
| struct texture_stage_op op[MAX_TEXTURES]; |
| enum wined3d_ffp_ps_fog_mode fog; |
| unsigned char sRGB_write; |
| unsigned char emul_clipplanes; |
| unsigned char texcoords_initialized; |
| unsigned char color_key_enabled : 1; |
| unsigned char pointsprite : 1; |
| unsigned char flatshading : 1; |
| unsigned char padding : 5; |
| }; |
| |
| struct ffp_frag_desc |
| { |
| struct wine_rb_entry entry; |
| struct ffp_frag_settings settings; |
| }; |
| |
| extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN; |
| extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN; |
| extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN; |
| |
| unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state, |
| struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN; |
| const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders, |
| const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN; |
| void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN; |
| void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) DECLSPEC_HIDDEN; |
| void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN; |
| |
| extern const float wined3d_srgb_const0[] DECLSPEC_HIDDEN; |
| extern const float wined3d_srgb_const1[] DECLSPEC_HIDDEN; |
| |
| enum wined3d_ffp_vs_fog_mode |
| { |
| WINED3D_FFP_VS_FOG_OFF = 0, |
| WINED3D_FFP_VS_FOG_FOGCOORD = 1, |
| WINED3D_FFP_VS_FOG_DEPTH = 2, |
| WINED3D_FFP_VS_FOG_RANGE = 3, |
| }; |
| |
| #define WINED3D_FFP_TCI_SHIFT 16 |
| #define WINED3D_FFP_TCI_MASK 0xffu |
| |
| #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx)) |
| #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u |
| |
| struct wined3d_ffp_vs_settings |
| { |
| DWORD light_type : 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */ |
| DWORD diffuse_source : 2; |
| DWORD emissive_source : 2; |
| DWORD ambient_source : 2; |
| DWORD specular_source : 2; |
| |
| DWORD transformed : 1; |
| DWORD vertexblends : 2; |
| DWORD clipping : 1; |
| DWORD normal : 1; |
| DWORD normalize : 1; |
| DWORD lighting : 1; |
| DWORD localviewer : 1; |
| DWORD point_size : 1; |
| DWORD per_vertex_point_size : 1; |
| DWORD fog_mode : 2; |
| DWORD texcoords : 8; /* MAX_TEXTURES */ |
| DWORD ortho_fog : 1; |
| DWORD flatshading : 1; |
| DWORD padding : 10; |
| |
| DWORD texgen[MAX_TEXTURES]; |
| }; |
| |
| struct wined3d_ffp_vs_desc |
| { |
| struct wine_rb_entry entry; |
| struct wined3d_ffp_vs_settings settings; |
| }; |
| |
| void wined3d_ffp_get_vs_settings(const struct wined3d_context *context, |
| const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN; |
| |
| struct wined3d |
| { |
| LONG ref; |
| DWORD flags; |
| UINT adapter_count; |
| struct wined3d_adapter adapters[1]; |
| }; |
| |
| HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN; |
| BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN; |
| void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN; |
| |
| struct wined3d_stream_output |
| { |
| struct wined3d_buffer *buffer; |
| UINT offset; |
| }; |
| |
| struct wined3d_stream_state |
| { |
| struct wined3d_buffer *buffer; |
| UINT offset; |
| UINT stride; |
| UINT frequency; |
| UINT flags; |
| }; |
| |
| #define WINED3D_STATE_NO_REF 0x00000001 |
| #define WINED3D_STATE_INIT_DEFAULT 0x00000002 |
| |
| struct wined3d_state |
| { |
| DWORD flags; |
| const struct wined3d_fb_state *fb; |
| |
| struct wined3d_vertex_declaration *vertex_declaration; |
| struct wined3d_stream_output stream_output[MAX_STREAM_OUT]; |
| struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */]; |
| struct wined3d_buffer *index_buffer; |
| enum wined3d_format_id index_format; |
| INT base_vertex_index; |
| INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */ |
| GLenum gl_primitive_type; |
| struct wined3d_query *predicate; |
| BOOL predicate_value; |
| |
| struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT]; |
| struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS]; |
| struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS]; |
| struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS]; |
| |
| BOOL vs_consts_b[MAX_CONST_B]; |
| INT vs_consts_i[MAX_CONST_I * 4]; |
| float *vs_consts_f; |
| |
| BOOL ps_consts_b[MAX_CONST_B]; |
| INT ps_consts_i[MAX_CONST_I * 4]; |
| float *ps_consts_f; |
| |
| struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS]; |
| DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; |
| DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; |
| |
| struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1]; |
| struct wined3d_vec4 clip_planes[MAX_CLIPPLANES]; |
| struct wined3d_material material; |
| struct wined3d_viewport viewport; |
| RECT scissor_rect; |
| |
| /* Light hashmap. Collisions are handled using linked lists. */ |
| #define LIGHTMAP_SIZE 43 |
| #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) |
| struct list light_map[LIGHTMAP_SIZE]; |
| const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; |
| |
| DWORD render_states[WINEHIGHEST_RENDER_STATE + 1]; |
| }; |
| |
| #define WINED3D_UNMAPPED_STAGE ~0U |
| |
| /* Multithreaded flag. Removed from the public header to signal that |
| * wined3d_device_create() ignores it. */ |
| #define WINED3DCREATE_MULTITHREADED 0x00000004 |
| |
| struct wined3d_device |
| { |
| LONG ref; |
| |
| /* WineD3D Information */ |
| struct wined3d_device_parent *device_parent; |
| struct wined3d *wined3d; |
| struct wined3d_adapter *adapter; |
| |
| /* Window styles to restore when switching fullscreen mode */ |
| LONG style; |
| LONG exStyle; |
| |
| const struct wined3d_shader_backend_ops *shader_backend; |
| void *shader_priv; |
| void *fragment_priv; |
| void *vertex_priv; |
| void *blit_priv; |
| struct StateEntry StateTable[STATE_HIGHEST + 1]; |
| /* Array of functions for states which are handled by more than one pipeline part */ |
| APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; |
| const struct blit_shader *blitter; |
| |
| BYTE vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */ |
| BYTE bCursorVisible : 1; |
| BYTE d3d_initialized : 1; |
| BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */ |
| BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */ |
| BYTE filter_messages : 1; |
| BYTE padding : 2; |
| |
| unsigned char surface_alignment; /* Line Alignment of surfaces */ |
| |
| WORD padding2 : 16; |
| |
| struct wined3d_state state; |
| struct wined3d_state *update_state; |
| struct wined3d_stateblock *recording; |
| |
| /* Internal use fields */ |
| struct wined3d_device_creation_parameters create_parms; |
| HWND focus_window; |
| |
| struct wined3d_rendertarget_view *back_buffer_view; |
| struct wined3d_swapchain **swapchains; |
| UINT swapchain_count; |
| |
| struct list resources; /* a linked list to track resources created by the device */ |
| struct list shaders; /* a linked list to track shaders (pixel and vertex) */ |
| struct wine_rb_tree samplers; |
| |
| /* Render Target Support */ |
| struct wined3d_fb_state fb; |
| struct wined3d_surface *onscreen_depth_stencil; |
| struct wined3d_rendertarget_view *auto_depth_stencil_view; |
| |
| /* For rendering to a texture using glCopyTexImage */ |
| GLuint depth_blt_texture; |
| |
| /* Cursor management */ |
| UINT xHotSpot; |
| UINT yHotSpot; |
| UINT xScreenSpace; |
| UINT yScreenSpace; |
| UINT cursorWidth, cursorHeight; |
| struct wined3d_texture *cursor_texture; |
| HCURSOR hardwareCursor; |
| |
| /* The Wine logo texture */ |
| struct wined3d_texture *logo_texture; |
| |
| /* Textures for when no other textures are mapped */ |
| UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS]; |
| UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS]; |
| UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS]; |
| UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS]; |
| |
| /* Default sampler used to emulate the direct resource access without using wined3d_sampler */ |
| GLuint default_sampler; |
| |
| /* Command stream */ |
| struct wined3d_cs *cs; |
| |
| /* Context management */ |
| struct wined3d_context **contexts; |
| UINT context_count; |
| }; |
| |
| void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb, |
| UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags, |
| const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; |
| BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; |
| HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, |
| UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags, |
| BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN; |
| LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode, |
| UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN; |
| void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context, |
| struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN; |
| void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN; |
| |
| static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) |
| { |
| DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT); |
| BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1); |
| return context->isStateDirty[idx] & (1u << shift); |
| } |
| |
| #define WINED3D_RESOURCE_ACCESS_GPU 0x1 |
| #define WINED3D_RESOURCE_ACCESS_CPU 0x2 |
| |
| struct wined3d_resource_ops |
| { |
| ULONG (*resource_incref)(struct wined3d_resource *resource); |
| ULONG (*resource_decref)(struct wined3d_resource *resource); |
| void (*resource_unload)(struct wined3d_resource *resource); |
| HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx, |
| struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags); |
| HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx); |
| }; |
| |
| struct wined3d_resource |
| { |
| LONG ref; |
| LONG bind_count; |
| LONG map_count; |
| struct wined3d_device *device; |
| enum wined3d_resource_type type; |
| enum wined3d_gl_resource_type gl_type; |
| const struct wined3d_format *format; |
| unsigned int format_flags; |
| enum wined3d_multisample_type multisample_type; |
| UINT multisample_quality; |
| DWORD usage; |
| enum wined3d_pool pool; |
| DWORD access_flags; |
| DWORD draw_binding; |
| DWORD map_binding; |
| UINT width; |
| UINT height; |
| UINT depth; |
| UINT size; |
| DWORD priority; |
| void *heap_memory; |
| struct list resource_list_entry; |
| |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| const struct wined3d_resource_ops *resource_ops; |
| }; |
| |
| static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource) |
| { |
| return resource->resource_ops->resource_incref(resource); |
| } |
| |
| static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource) |
| { |
| return resource->resource_ops->resource_decref(resource); |
| } |
| |
| void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device, |
| enum wined3d_resource_type type, const struct wined3d_format *format, |
| enum wined3d_multisample_type multisample_type, UINT multisample_quality, |
| DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size, |
| void *parent, const struct wined3d_parent_ops *parent_ops, |
| const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN; |
| void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; |
| GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; |
| BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN; |
| void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| |
| /* Tests show that the start address of resources is 32 byte aligned */ |
| #define RESOURCE_ALIGNMENT 16 |
| |
| struct gl_texture |
| { |
| struct wined3d_sampler_desc sampler_desc; |
| unsigned int base_level; |
| GLuint name; |
| }; |
| |
| struct wined3d_texture_ops |
| { |
| void (*texture_sub_resource_load)(struct wined3d_resource *sub_resource, |
| struct wined3d_context *context, BOOL srgb); |
| void (*texture_sub_resource_invalidate_location)(struct wined3d_resource *sub_resource, DWORD location); |
| void (*texture_sub_resource_validate_location)(struct wined3d_resource *sub_resource, DWORD location); |
| void (*texture_sub_resource_upload_data)(struct wined3d_resource *sub_resource, |
| const struct wined3d_context *context, const struct wined3d_sub_resource_data *data); |
| BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx, |
| struct wined3d_context *context, DWORD location); |
| BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx, |
| struct wined3d_context *context, DWORD location); |
| void (*texture_prepare_texture)(struct wined3d_texture *texture, |
| struct wined3d_context *context, BOOL srgb); |
| void (*texture_cleanup_sub_resources)(struct wined3d_texture *texture); |
| }; |
| |
| #define WINED3D_TEXTURE_COND_NP2 0x00000001 |
| #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002 |
| #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004 |
| #define WINED3D_TEXTURE_IS_SRGB 0x00000008 |
| #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010 |
| #define WINED3D_TEXTURE_RGB_VALID 0x00000020 |
| #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040 |
| #define WINED3D_TEXTURE_SRGB_VALID 0x00000080 |
| #define WINED3D_TEXTURE_CONVERTED 0x00000100 |
| #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200 |
| #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400 |
| |
| #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001 |
| |
| struct wined3d_texture |
| { |
| struct wined3d_resource resource; |
| const struct wined3d_texture_ops *texture_ops; |
| struct gl_texture texture_rgb, texture_srgb; |
| struct wined3d_swapchain *swapchain; |
| UINT layer_count; |
| UINT level_count; |
| unsigned int download_count; |
| float pow2_matrix[16]; |
| UINT lod; |
| enum wined3d_texture_filter_type filter_type; |
| DWORD sampler; |
| DWORD flags; |
| GLenum target; |
| |
| void *user_memory; |
| unsigned int row_pitch; |
| unsigned int slice_pitch; |
| |
| /* May only be accessed from the command stream worker thread. */ |
| struct wined3d_texture_async |
| { |
| DWORD flags; |
| |
| /* Color keys for DDraw */ |
| struct wined3d_color_key dst_blt_color_key; |
| struct wined3d_color_key src_blt_color_key; |
| struct wined3d_color_key dst_overlay_color_key; |
| struct wined3d_color_key src_overlay_color_key; |
| struct wined3d_color_key gl_color_key; |
| DWORD color_key_flags; |
| } async; |
| |
| struct |
| { |
| struct wined3d_resource *resource; |
| union |
| { |
| struct wined3d_surface *surface; |
| struct wined3d_volume *volume; |
| } u; |
| |
| GLuint buffer_object; |
| } sub_resources[1]; |
| }; |
| |
| static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource) |
| { |
| return CONTAINING_RECORD(resource, struct wined3d_texture, resource); |
| } |
| |
| static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture, |
| BOOL srgb) |
| { |
| return srgb ? &texture->texture_srgb : &texture->texture_rgb; |
| } |
| |
| static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture, |
| unsigned int level) |
| { |
| return max(1, texture->resource.width >> level); |
| } |
| |
| static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture, |
| unsigned int level) |
| { |
| return max(1, texture->resource.height >> level); |
| } |
| |
| static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture, |
| unsigned int level) |
| { |
| return max(1, texture->resource.depth >> level); |
| } |
| |
| void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture, |
| const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void wined3d_texture_bind(struct wined3d_texture *texture, |
| struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; |
| void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, |
| struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; |
| BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture, |
| unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN; |
| void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN; |
| struct wined3d_resource *wined3d_texture_get_sub_resource(const struct wined3d_texture *texture, |
| UINT sub_resource_idx) DECLSPEC_HIDDEN; |
| void wined3d_texture_load(struct wined3d_texture *texture, |
| struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; |
| void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture, |
| unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| void wined3d_texture_prepare_texture(struct wined3d_texture *texture, |
| struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; |
| void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture, |
| unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN; |
| void wined3d_texture_set_swapchain(struct wined3d_texture *texture, |
| struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, |
| const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| |
| #define WINED3D_LOCATION_DISCARDED 0x00000001 |
| #define WINED3D_LOCATION_SYSMEM 0x00000002 |
| #define WINED3D_LOCATION_USER_MEMORY 0x00000004 |
| #define WINED3D_LOCATION_DIB 0x00000008 |
| #define WINED3D_LOCATION_BUFFER 0x00000010 |
| #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020 |
| #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040 |
| #define WINED3D_LOCATION_DRAWABLE 0x00000080 |
| #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100 |
| #define WINED3D_LOCATION_RB_RESOLVED 0x00000200 |
| |
| const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN; |
| |
| struct wined3d_volume |
| { |
| struct wined3d_resource resource; |
| struct wined3d_texture *container; |
| |
| DWORD locations; |
| GLint texture_level; |
| }; |
| |
| static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource) |
| { |
| return CONTAINING_RECORD(resource, struct wined3d_volume, resource); |
| } |
| |
| void wined3d_volume_cleanup(struct wined3d_volume *volume) DECLSPEC_HIDDEN; |
| HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container, |
| const struct wined3d_resource_desc *desc, UINT level) DECLSPEC_HIDDEN; |
| void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN; |
| void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context, |
| BOOL srgb_mode) DECLSPEC_HIDDEN; |
| BOOL wined3d_volume_load_location(struct wined3d_volume *volume, |
| struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; |
| BOOL wined3d_volume_prepare_location(struct wined3d_volume *volume, |
| struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; |
| void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN; |
| void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context, |
| const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; |
| |
| struct wined3d_surface_dib |
| { |
| HBITMAP DIBsection; |
| void *bitmap_data; |
| UINT bitmap_size; |
| }; |
| |
| struct wined3d_renderbuffer_entry |
| { |
| struct list entry; |
| GLuint id; |
| UINT width; |
| UINT height; |
| }; |
| |
| struct wined3d_fbo_resource |
| { |
| GLuint object; |
| GLuint level, target; |
| }; |
| |
| #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1 |
| #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2 |
| #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4 |
| |
| struct fbo_entry |
| { |
| struct list entry; |
| DWORD flags; |
| DWORD rt_mask; |
| GLuint id; |
| struct wined3d_fbo_entry_key |
| { |
| DWORD rb_namespace; |
| struct wined3d_fbo_resource objects[1]; |
| } key; |
| }; |
| |
| struct wined3d_surface_ops |
| { |
| HRESULT (*surface_private_setup)(struct wined3d_surface *surface); |
| }; |
| |
| struct wined3d_surface |
| { |
| struct wined3d_resource resource; |
| const struct wined3d_surface_ops *surface_ops; |
| struct wined3d_texture *container; |
| DWORD locations; |
| |
| DWORD flags; |
| |
| UINT pow2Width; |
| UINT pow2Height; |
| GLuint rb_multisample; |
| GLuint rb_resolved; |
| GLenum texture_target; |
| unsigned int texture_level; |
| unsigned int texture_layer; |
| |
| /* For GetDC */ |
| struct wined3d_surface_dib dib; |
| HDC hDC; |
| |
| struct list renderbuffers; |
| const struct wined3d_renderbuffer_entry *current_renderbuffer; |
| SIZE ds_current_size; |
| |
| /* DirectDraw Overlay handling */ |
| RECT overlay_srcrect; |
| RECT overlay_destrect; |
| struct wined3d_surface *overlay_dest; |
| struct list overlays; |
| struct list overlay_entry; |
| }; |
| |
| static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource) |
| { |
| return CONTAINING_RECORD(resource, struct wined3d_surface, resource); |
| } |
| |
| static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context) |
| { |
| return !context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE] |
| && context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL; |
| } |
| |
| static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface, |
| const struct wined3d_context *context, BOOL srgb) |
| { |
| return srgb && needs_separate_srgb_gl_texture(context) |
| ? surface->container->texture_srgb.name : surface->container->texture_rgb.name; |
| } |
| |
| HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect, |
| struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, |
| const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; |
| void wined3d_surface_cleanup(struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| HRESULT surface_color_fill(struct wined3d_surface *s, |
| const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN; |
| HRESULT surface_create_dib_section(struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context, |
| unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN; |
| HRESULT wined3d_surface_init(struct wined3d_surface *surface, |
| struct wined3d_texture *container, const struct wined3d_resource_desc *desc, |
| GLenum target, unsigned int level, unsigned int layer, DWORD flags) DECLSPEC_HIDDEN; |
| void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; |
| void surface_load(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; |
| void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, |
| struct wined3d_context *context) DECLSPEC_HIDDEN; |
| HRESULT surface_load_location(struct wined3d_surface *surface, |
| struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; |
| void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN; |
| void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, |
| DWORD location) DECLSPEC_HIDDEN; |
| void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, |
| const struct wined3d_surface *rt) DECLSPEC_HIDDEN; |
| void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN; |
| void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN; |
| HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, |
| struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN; |
| void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; |
| void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, |
| const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point, |
| BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; |
| |
| void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, |
| const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; |
| |
| /* Surface flags: */ |
| #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */ |
| #define SFLAG_DISCARD 0x00000002 /* ??? */ |
| #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */ |
| |
| struct wined3d_sampler |
| { |
| struct wine_rb_entry entry; |
| LONG refcount; |
| struct wined3d_device *device; |
| void *parent; |
| struct wined3d_sampler_desc desc; |
| GLuint name; |
| }; |
| |
| struct wined3d_vertex_declaration_element |
| { |
| const struct wined3d_format *format; |
| BOOL ffp_valid; |
| unsigned int input_slot; |
| unsigned int offset; |
| unsigned int output_slot; |
| enum wined3d_input_classification input_slot_class; |
| unsigned int instance_data_step_rate; |
| BYTE method; |
| BYTE usage; |
| BYTE usage_idx; |
| }; |
| |
| struct wined3d_vertex_declaration |
| { |
| LONG ref; |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| struct wined3d_device *device; |
| |
| struct wined3d_vertex_declaration_element *elements; |
| UINT element_count; |
| |
| BOOL position_transformed; |
| BOOL half_float_conv_needed; |
| }; |
| |
| struct wined3d_saved_states |
| { |
| DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1]; |
| WORD streamSource; /* MAX_STREAMS, 16 */ |
| WORD streamFreq; /* MAX_STREAMS, 16 */ |
| DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; |
| DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ |
| WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */ |
| DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */ |
| WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */ |
| WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */ |
| BOOL *pixelShaderConstantsF; |
| WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */ |
| WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */ |
| BOOL *vertexShaderConstantsF; |
| DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ |
| DWORD primitive_type : 1; |
| DWORD indices : 1; |
| DWORD material : 1; |
| DWORD viewport : 1; |
| DWORD vertexDecl : 1; |
| DWORD pixelShader : 1; |
| DWORD vertexShader : 1; |
| DWORD scissorRect : 1; |
| DWORD padding : 4; |
| }; |
| |
| struct StageState { |
| DWORD stage; |
| DWORD state; |
| }; |
| |
| struct wined3d_stateblock |
| { |
| LONG ref; /* Note: Ref counting not required */ |
| struct wined3d_device *device; |
| |
| /* Array indicating whether things have been set or changed */ |
| struct wined3d_saved_states changed; |
| struct wined3d_state state; |
| |
| /* Contained state management */ |
| DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; |
| unsigned int num_contained_render_states; |
| DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; |
| unsigned int num_contained_transform_states; |
| DWORD contained_vs_consts_i[MAX_CONST_I]; |
| unsigned int num_contained_vs_consts_i; |
| DWORD contained_vs_consts_b[MAX_CONST_B]; |
| unsigned int num_contained_vs_consts_b; |
| DWORD *contained_vs_consts_f; |
| unsigned int num_contained_vs_consts_f; |
| DWORD contained_ps_consts_i[MAX_CONST_I]; |
| unsigned int num_contained_ps_consts_i; |
| DWORD contained_ps_consts_b[MAX_CONST_B]; |
| unsigned int num_contained_ps_consts_b; |
| DWORD *contained_ps_consts_f; |
| unsigned int num_contained_ps_consts_f; |
| struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)]; |
| unsigned int num_contained_tss_states; |
| struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE]; |
| unsigned int num_contained_sampler_states; |
| }; |
| |
| void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; |
| |
| void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN; |
| HRESULT state_init(struct wined3d_state *state, struct wined3d_fb_state *fb, |
| const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, |
| DWORD flags) DECLSPEC_HIDDEN; |
| void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN; |
| |
| struct wined3d_cs_ops |
| { |
| void *(*require_space)(struct wined3d_cs *cs, size_t size); |
| void (*submit)(struct wined3d_cs *cs); |
| }; |
| |
| struct wined3d_cs |
| { |
| const struct wined3d_cs_ops *ops; |
| struct wined3d_device *device; |
| struct wined3d_fb_state fb; |
| struct wined3d_state state; |
| |
| size_t data_size; |
| void *data; |
| }; |
| |
| struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN; |
| void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN; |
| |
| void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects, |
| DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_count, |
| UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, |
| const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, |
| const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, |
| const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, |
| WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type, |
| UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, |
| struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer, |
| enum wined3d_format_id format_id) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, |
| struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, |
| enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx, |
| struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type, |
| UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type, |
| UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, |
| enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type, |
| struct wined3d_shader *shader) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, |
| struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, |
| struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, |
| UINT frequency, UINT flags) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, |
| enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, |
| const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, |
| struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; |
| void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; |
| |
| /* Direct3D terminology with little modifications. We do not have an issued state |
| * because only the driver knows about it, but we have a created state because d3d |
| * allows GetData on a created issue, but opengl doesn't |
| */ |
| enum query_state { |
| QUERY_CREATED, |
| QUERY_SIGNALLED, |
| QUERY_BUILDING |
| }; |
| |
| struct wined3d_query_ops |
| { |
| HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags); |
| HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags); |
| }; |
| |
| struct wined3d_query |
| { |
| LONG ref; |
| |
| void *parent; |
| const struct wined3d_query_ops *query_ops; |
| struct wined3d_device *device; |
| enum query_state state; |
| enum wined3d_query_type type; |
| DWORD data_size; |
| void *extendedData; |
| }; |
| |
| /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other |
| * fixed function semantics as D3DCOLOR or FLOAT16 */ |
| enum wined3d_buffer_conversion_type |
| { |
| CONV_NONE, |
| CONV_D3DCOLOR, |
| CONV_POSITIONT, |
| }; |
| |
| struct wined3d_map_range |
| { |
| UINT offset; |
| UINT size; |
| }; |
| |
| struct wined3d_buffer |
| { |
| struct wined3d_resource resource; |
| |
| struct wined3d_buffer_desc desc; |
| |
| GLuint buffer_object; |
| GLenum buffer_object_usage; |
| GLenum buffer_type_hint; |
| DWORD flags; |
| void *map_ptr; |
| |
| struct wined3d_map_range *maps; |
| ULONG maps_size, modified_areas; |
| struct wined3d_event_query *query; |
| |
| /* conversion stuff */ |
| UINT decl_change_count, full_conversion_count; |
| UINT draw_count; |
| UINT stride; /* 0 if no conversion */ |
| UINT conversion_stride; /* 0 if no shifted conversion */ |
| enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */ |
| }; |
| |
| static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource) |
| { |
| return CONTAINING_RECORD(resource, struct wined3d_buffer, resource); |
| } |
| |
| void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context, |
| struct wined3d_bo_address *data) DECLSPEC_HIDDEN; |
| BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, |
| const struct wined3d_state *state) DECLSPEC_HIDDEN; |
| void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; |
| HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, |
| const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN; |
| |
| struct wined3d_rendertarget_view |
| { |
| LONG refcount; |
| |
| struct wined3d_resource *resource; |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| |
| const struct wined3d_format *format; |
| unsigned int format_flags; |
| unsigned int sub_resource_idx; |
| unsigned int buffer_offset; |
| |
| unsigned int width; |
| unsigned int height; |
| unsigned int depth; |
| }; |
| |
| static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface( |
| const struct wined3d_rendertarget_view *view) |
| { |
| struct wined3d_resource *resource; |
| struct wined3d_texture *texture; |
| |
| if (!view || view->resource->type != WINED3D_RTYPE_TEXTURE_2D) |
| return NULL; |
| |
| texture = wined3d_texture_from_resource(view->resource); |
| if (!(resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx))) |
| return NULL; |
| |
| return surface_from_resource(resource); |
| } |
| |
| struct wined3d_shader_resource_view |
| { |
| LONG refcount; |
| |
| struct wined3d_resource *resource; |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| }; |
| |
| struct wined3d_swapchain_ops |
| { |
| void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect, |
| const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags); |
| void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swaphchain); |
| }; |
| |
| struct wined3d_swapchain |
| { |
| LONG ref; |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| const struct wined3d_swapchain_ops *swapchain_ops; |
| struct wined3d_device *device; |
| |
| struct wined3d_texture **back_buffers; |
| struct wined3d_texture *front_buffer; |
| struct wined3d_swapchain_desc desc; |
| struct wined3d_display_mode original_mode, d3d_mode; |
| struct wined3d_gamma_ramp orig_gamma; |
| BOOL render_to_fbo, reapply_mode; |
| const struct wined3d_format *ds_format; |
| struct wined3d_palette *palette; |
| RECT front_buffer_update; |
| |
| LONG prev_time, frames; /* Performance tracking */ |
| |
| struct wined3d_context **context; |
| unsigned int num_contexts; |
| |
| HWND win_handle; |
| HWND device_window; |
| |
| HDC backup_dc; |
| HWND backup_wnd; |
| }; |
| |
| void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN; |
| struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * Utility function prototypes |
| */ |
| |
| /* Trace routines */ |
| const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN; |
| const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN; |
| const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN; |
| const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN; |
| const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN; |
| const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN; |
| const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN; |
| const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN; |
| const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN; |
| const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN; |
| const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN; |
| const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN; |
| const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN; |
| const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN; |
| const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN; |
| const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN; |
| const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN; |
| const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN; |
| const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN; |
| const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN; |
| const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN; |
| const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN; |
| const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN; |
| void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN; |
| |
| BOOL is_invalid_op(const struct wined3d_state *state, int stage, |
| enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN; |
| void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, |
| BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3, |
| INT texture_idx, DWORD dst) DECLSPEC_HIDDEN; |
| void texture_activate_dimensions(const struct wined3d_texture *texture, |
| const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| void sampler_texdim(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void tex_alphaop(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void apply_pixelshader(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_alpha_test(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_fogcolor(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_fogdensity(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_fogstartend(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_fog_fragpart(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_nop(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_srgbwrite(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| |
| void state_clipping(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void clipplane(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_pointsprite_w(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_pointsprite(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_shademode(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| |
| GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN; |
| |
| /* Math utils */ |
| void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1, |
| const struct wined3d_matrix *src2) DECLSPEC_HIDDEN; |
| |
| void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN; |
| |
| struct wined3d_shader_lconst |
| { |
| struct list entry; |
| unsigned int idx; |
| DWORD value[4]; |
| }; |
| |
| struct wined3d_shader_limits |
| { |
| unsigned int sampler; |
| unsigned int constant_int; |
| unsigned int constant_float; |
| unsigned int constant_bool; |
| unsigned int packed_output; |
| unsigned int packed_input; |
| }; |
| |
| #ifdef __GNUC__ |
| #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args))) |
| #else |
| #define PRINTF_ATTR(fmt,args) |
| #endif |
| |
| struct wined3d_string_buffer_list |
| { |
| struct list list; |
| }; |
| |
| struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN; |
| void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN; |
| void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN; |
| void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN; |
| void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN; |
| |
| int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; |
| BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN; |
| int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN; |
| |
| /* Vertex shader utility functions */ |
| BOOL vshader_get_input(const struct wined3d_shader *shader, |
| BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN; |
| |
| struct wined3d_vertex_shader |
| { |
| struct wined3d_shader_attribute attributes[MAX_ATTRIBS]; |
| }; |
| |
| struct wined3d_geometry_shader |
| { |
| enum wined3d_primitive_type input_type; |
| enum wined3d_primitive_type output_type; |
| UINT vertices_out; |
| }; |
| |
| struct wined3d_pixel_shader |
| { |
| /* Pixel shader input semantics */ |
| DWORD input_reg_map[MAX_REG_INPUT]; |
| BOOL input_reg_used[MAX_REG_INPUT]; |
| unsigned int declared_in_count; |
| |
| /* Some information about the shader behavior */ |
| BOOL color0_mov; |
| DWORD color0_reg; |
| }; |
| |
| struct wined3d_shader |
| { |
| LONG ref; |
| const struct wined3d_shader_limits *limits; |
| DWORD *function; |
| UINT functionLength; |
| BOOL load_local_constsF; |
| const struct wined3d_shader_frontend *frontend; |
| void *frontend_data; |
| void *backend_data; |
| |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| |
| /* Programs this shader is linked with */ |
| struct list linked_programs; |
| |
| /* Immediate constants (override global ones) */ |
| struct list constantsB; |
| struct list constantsF; |
| struct list constantsI; |
| struct wined3d_shader_reg_maps reg_maps; |
| BOOL lconst_inf_or_nan; |
| |
| struct wined3d_shader_signature input_signature; |
| struct wined3d_shader_signature output_signature; |
| char *signature_strings; |
| |
| /* Pointer to the parent device */ |
| struct wined3d_device *device; |
| struct list shader_list_entry; |
| |
| union |
| { |
| struct wined3d_vertex_shader vs; |
| struct wined3d_geometry_shader gs; |
| struct wined3d_pixel_shader ps; |
| } u; |
| }; |
| |
| void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN; |
| void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, |
| BOOL position_transformed, struct ps_compile_args *args, |
| const struct wined3d_context *context) DECLSPEC_HIDDEN; |
| |
| void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader, |
| WORD swizzle_map, struct vs_compile_args *args, |
| const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN; |
| |
| void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN; |
| BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN; |
| void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN; |
| unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps, |
| unsigned int max) DECLSPEC_HIDDEN; |
| void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer, |
| const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN; |
| BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN; |
| |
| static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg) |
| { |
| switch (reg->type) |
| { |
| case WINED3DSPR_RASTOUT: |
| /* oFog & oPts */ |
| if (reg->idx[0].offset) |
| return TRUE; |
| /* oPos */ |
| return FALSE; |
| |
| case WINED3DSPR_DEPTHOUT: /* oDepth */ |
| case WINED3DSPR_CONSTBOOL: /* b# */ |
| case WINED3DSPR_LOOP: /* aL */ |
| case WINED3DSPR_PREDICATE: /* p0 */ |
| case WINED3DSPR_PRIMID: /* primID */ |
| return TRUE; |
| |
| case WINED3DSPR_MISCTYPE: |
| switch (reg->idx[0].offset) |
| { |
| case 0: /* vPos */ |
| return FALSE; |
| case 1: /* vFace */ |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DSPR_IMMCONST: |
| return reg->immconst_type == WINED3D_IMMCONST_SCALAR; |
| |
| default: |
| return FALSE; |
| } |
| } |
| |
| static inline void shader_get_position_fixup(const struct wined3d_context *context, |
| const struct wined3d_state *state, float *position_fixup) |
| { |
| float center_offset; |
| |
| if (context->swapchain->device->wined3d->flags & WINED3D_PIXEL_CENTER_INTEGER) |
| center_offset = 63.0f / 64.0f; |
| else |
| center_offset = -1.0f / 64.0f; |
| |
| position_fixup[0] = 1.0f; |
| position_fixup[1] = 1.0f; |
| position_fixup[2] = center_offset / state->viewport.width; |
| position_fixup[3] = -center_offset / state->viewport.height; |
| |
| if (context->render_offscreen) |
| { |
| position_fixup[1] *= -1.0f; |
| position_fixup[3] *= -1.0f; |
| } |
| } |
| |
| static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg) |
| { |
| struct wined3d_shader_lconst *lconst; |
| |
| if (shader->load_local_constsF) |
| return FALSE; |
| |
| LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry) |
| { |
| if (lconst->idx == reg) |
| return TRUE; |
| } |
| |
| return FALSE; |
| } |
| |
| void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN; |
| void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state, |
| unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN; |
| void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state, |
| struct wined3d_matrix *mat) DECLSPEC_HIDDEN; |
| void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state, |
| unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN; |
| void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state, |
| float *out_min, float *out_max) DECLSPEC_HIDDEN; |
| void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state, |
| float *out_pointsize, float *out_att) DECLSPEC_HIDDEN; |
| void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state, |
| float *start, float *end) DECLSPEC_HIDDEN; |
| |
| /* Using additional shader constants (uniforms in GLSL / program environment |
| * or local parameters in ARB) is costly: |
| * ARB only knows float4 parameters and GLSL compiler are not really smart |
| * when it comes to efficiently pack float2 uniforms, so no space is wasted |
| * (in fact most compilers map a float2 to a full float4 uniform). |
| * |
| * For NP2 texcoord fixup we only need 2 floats (width and height) for each |
| * 2D texture used in the shader. We therefore pack fixup info for 2 textures |
| * into a single shader constant (uniform / program parameter). |
| * |
| * This structure is shared between the GLSL and the ARB backend.*/ |
| struct ps_np2fixup_info { |
| unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */ |
| WORD active; /* bitfield indicating if we can apply the fixup */ |
| WORD num_consts; |
| }; |
| |
| void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN; |
| void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN; |
| |
| struct wined3d_palette |
| { |
| LONG ref; |
| struct wined3d_device *device; |
| |
| unsigned int size; |
| RGBQUAD colors[256]; |
| DWORD flags; |
| }; |
| |
| /* DirectDraw utility functions */ |
| extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * Pixel format management |
| */ |
| |
| /* WineD3D pixel format flags */ |
| #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001 |
| #define WINED3DFMT_FLAG_FILTERING 0x00000002 |
| #define WINED3DFMT_FLAG_DEPTH 0x00000004 |
| #define WINED3DFMT_FLAG_STENCIL 0x00000008 |
| #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010 |
| #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040 |
| #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080 |
| #define WINED3DFMT_FLAG_GETDC 0x00000100 |
| #define WINED3DFMT_FLAG_FLOAT 0x00000200 |
| #define WINED3DFMT_FLAG_BUMPMAP 0x00000400 |
| #define WINED3DFMT_FLAG_SRGB_READ 0x00000800 |
| #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000 |
| #define WINED3DFMT_FLAG_VTF 0x00002000 |
| #define WINED3DFMT_FLAG_SHADOW 0x00004000 |
| #define WINED3DFMT_FLAG_COMPRESSED 0x00008000 |
| #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000 |
| #define WINED3DFMT_FLAG_BLOCKS 0x00020000 |
| #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000 |
| #define WINED3DFMT_FLAG_TEXTURE 0x00080000 |
| #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000 |
| #define WINED3DFMT_FLAG_INTEGER 0x00200000 |
| |
| struct wined3d_rational |
| { |
| UINT numerator; |
| UINT denominator; |
| }; |
| |
| struct wined3d_color_key_conversion |
| { |
| enum wined3d_format_id dst_format; |
| void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width, |
| unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key); |
| }; |
| |
| struct wined3d_format |
| { |
| enum wined3d_format_id id; |
| |
| DWORD red_size; |
| DWORD green_size; |
| DWORD blue_size; |
| DWORD alpha_size; |
| DWORD red_offset; |
| DWORD green_offset; |
| DWORD blue_offset; |
| DWORD alpha_offset; |
| UINT byte_count; |
| BYTE depth_size; |
| BYTE stencil_size; |
| |
| UINT block_width; |
| UINT block_height; |
| UINT block_byte_count; |
| |
| enum wined3d_ffp_emit_idx emit_idx; |
| GLint component_count; |
| GLenum gl_vtx_type; |
| GLint gl_vtx_format; |
| GLboolean gl_normalized; |
| unsigned int component_size; |
| |
| GLint glInternal; |
| GLint glGammaInternal; |
| GLint rtInternal; |
| GLint glFormat; |
| GLint glType; |
| UINT conv_byte_count; |
| DWORD multisample_types; |
| unsigned int flags[WINED3D_GL_RES_TYPE_COUNT]; |
| struct wined3d_rational height_scale; |
| struct color_fixup_desc color_fixup; |
| void (*convert)(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch, |
| UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth); |
| }; |
| |
| const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info, |
| enum wined3d_format_id format_id) DECLSPEC_HIDDEN; |
| void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment, |
| unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN; |
| UINT wined3d_format_calculate_size(const struct wined3d_format *format, |
| UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN; |
| DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, |
| const struct wined3d_color *color) DECLSPEC_HIDDEN; |
| BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format, |
| const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) DECLSPEC_HIDDEN; |
| void wined3d_format_get_float_color_key(const struct wined3d_format *format, |
| const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN; |
| const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion( |
| const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN; |
| |
| static inline BOOL use_vs(const struct wined3d_state *state) |
| { |
| /* Check state->vertex_declaration to allow this to be used before the |
| * stream info is validated, for example in device_update_tex_unit_map(). */ |
| return state->shader[WINED3D_SHADER_TYPE_VERTEX] && !state->vertex_declaration->position_transformed; |
| } |
| |
| static inline BOOL use_ps(const struct wined3d_state *state) |
| { |
| return !!state->shader[WINED3D_SHADER_TYPE_PIXEL]; |
| } |
| |
| static inline void context_apply_state(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) |
| { |
| const struct StateEntry *state_table = context->state_table; |
| DWORD rep = state_table[state_id].representative; |
| state_table[rep].apply(context, state, rep); |
| } |
| |
| static inline BOOL needs_srgb_write(const struct wined3d_context *context, |
| const struct wined3d_state *state, const struct wined3d_fb_state *fb) |
| { |
| return (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL) |
| || state->render_states[WINED3D_RS_SRGBWRITEENABLE]) |
| && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE; |
| } |
| |
| /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */ |
| #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL" |
| |
| #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu)) |
| |
| #endif |