| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode); |
| |
| #define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31) |
| |
| #define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1 |
| #define WINED3D_SM4_AOFFIMMI_U_SHIFT 9 |
| #define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT) |
| #define WINED3D_SM4_AOFFIMMI_V_SHIFT 13 |
| #define WINED3D_SM4_AOFFIMMI_V_MASK (0xfu << WINED3D_SM4_AOFFIMMI_V_SHIFT) |
| #define WINED3D_SM4_AOFFIMMI_W_SHIFT 17 |
| #define WINED3D_SM4_AOFFIMMI_W_MASK (0xfu << WINED3D_SM4_AOFFIMMI_W_SHIFT) |
| |
| #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24 |
| #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) |
| |
| #define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11 |
| #define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT) |
| |
| #define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11 |
| #define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT) |
| |
| #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11 |
| #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7u << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT) |
| |
| #define WINED3D_SM4_INDEX_TYPE_SHIFT 11 |
| #define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT) |
| |
| #define WINED3D_SM4_SAMPLER_MODE_SHIFT 11 |
| #define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT) |
| |
| #define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11 |
| #define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT) |
| |
| #define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11 |
| #define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT) |
| |
| #define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11 |
| #define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT) |
| |
| #define WINED3D_SM4_OPCODE_MASK 0xff |
| |
| #define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31) |
| |
| #define WINED3D_SM4_ADDRESSING_SHIFT1 25 |
| #define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1) |
| |
| #define WINED3D_SM4_ADDRESSING_SHIFT0 22 |
| #define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0) |
| |
| #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20 |
| #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT) |
| |
| #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12 |
| #define WINED3D_SM4_REGISTER_TYPE_MASK (0xfu << WINED3D_SM4_REGISTER_TYPE_SHIFT) |
| |
| #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2 |
| #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT) |
| |
| #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0 |
| #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT) |
| |
| #define WINED3D_SM4_WRITEMASK_SHIFT 4 |
| #define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT) |
| |
| #define WINED3D_SM4_SWIZZLE_SHIFT 4 |
| #define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT) |
| |
| #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf) |
| #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf) |
| |
| #define WINED3D_SM4_ADDRESSING_RELATIVE 0x2 |
| #define WINED3D_SM4_ADDRESSING_OFFSET 0x1 |
| |
| #define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4 |
| |
| enum wined3d_sm4_opcode |
| { |
| WINED3D_SM4_OP_ADD = 0x00, |
| WINED3D_SM4_OP_AND = 0x01, |
| WINED3D_SM4_OP_BREAK = 0x02, |
| WINED3D_SM4_OP_BREAKC = 0x03, |
| WINED3D_SM4_OP_CUT = 0x09, |
| WINED3D_SM4_OP_DERIV_RTX = 0x0b, |
| WINED3D_SM4_OP_DERIV_RTY = 0x0c, |
| WINED3D_SM4_OP_DISCARD = 0x0d, |
| WINED3D_SM4_OP_DIV = 0x0e, |
| WINED3D_SM4_OP_DP2 = 0x0f, |
| WINED3D_SM4_OP_DP3 = 0x10, |
| WINED3D_SM4_OP_DP4 = 0x11, |
| WINED3D_SM4_OP_ELSE = 0x12, |
| WINED3D_SM4_OP_EMIT = 0x13, |
| WINED3D_SM4_OP_ENDIF = 0x15, |
| WINED3D_SM4_OP_ENDLOOP = 0x16, |
| WINED3D_SM4_OP_EQ = 0x18, |
| WINED3D_SM4_OP_EXP = 0x19, |
| WINED3D_SM4_OP_FRC = 0x1a, |
| WINED3D_SM4_OP_FTOI = 0x1b, |
| WINED3D_SM4_OP_FTOU = 0x1c, |
| WINED3D_SM4_OP_GE = 0x1d, |
| WINED3D_SM4_OP_IADD = 0x1e, |
| WINED3D_SM4_OP_IF = 0x1f, |
| WINED3D_SM4_OP_IEQ = 0x20, |
| WINED3D_SM4_OP_IGE = 0x21, |
| WINED3D_SM4_OP_ILT = 0x22, |
| WINED3D_SM4_OP_IMAD = 0x23, |
| WINED3D_SM4_OP_IMAX = 0x24, |
| WINED3D_SM4_OP_IMIN = 0x25, |
| WINED3D_SM4_OP_IMUL = 0x26, |
| WINED3D_SM4_OP_INE = 0x27, |
| WINED3D_SM4_OP_INEG = 0x28, |
| WINED3D_SM4_OP_ISHL = 0x29, |
| WINED3D_SM4_OP_ITOF = 0x2b, |
| WINED3D_SM4_OP_LD = 0x2d, |
| WINED3D_SM4_OP_LOG = 0x2f, |
| WINED3D_SM4_OP_LOOP = 0x30, |
| WINED3D_SM4_OP_LT = 0x31, |
| WINED3D_SM4_OP_MAD = 0x32, |
| WINED3D_SM4_OP_MIN = 0x33, |
| WINED3D_SM4_OP_MAX = 0x34, |
| WINED3D_SM4_OP_SHADER_DATA = 0x35, |
| WINED3D_SM4_OP_MOV = 0x36, |
| WINED3D_SM4_OP_MOVC = 0x37, |
| WINED3D_SM4_OP_MUL = 0x38, |
| WINED3D_SM4_OP_NE = 0x39, |
| WINED3D_SM4_OP_NOT = 0x3b, |
| WINED3D_SM4_OP_OR = 0x3c, |
| WINED3D_SM4_OP_RESINFO = 0x3d, |
| WINED3D_SM4_OP_RET = 0x3e, |
| WINED3D_SM4_OP_ROUND_NI = 0x41, |
| WINED3D_SM4_OP_ROUND_PI = 0x42, |
| WINED3D_SM4_OP_ROUND_Z = 0x43, |
| WINED3D_SM4_OP_RSQ = 0x44, |
| WINED3D_SM4_OP_SAMPLE = 0x45, |
| WINED3D_SM4_OP_SAMPLE_C = 0x46, |
| WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47, |
| WINED3D_SM4_OP_SAMPLE_LOD = 0x48, |
| WINED3D_SM4_OP_SAMPLE_GRAD = 0x49, |
| WINED3D_SM4_OP_SAMPLE_B = 0x4a, |
| WINED3D_SM4_OP_SQRT = 0x4b, |
| WINED3D_SM4_OP_SINCOS = 0x4d, |
| WINED3D_SM4_OP_UDIV = 0x4e, |
| WINED3D_SM4_OP_UGE = 0x50, |
| WINED3D_SM4_OP_USHR = 0x55, |
| WINED3D_SM4_OP_UTOF = 0x56, |
| WINED3D_SM4_OP_XOR = 0x57, |
| WINED3D_SM4_OP_DCL_RESOURCE = 0x58, |
| WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59, |
| WINED3D_SM4_OP_DCL_SAMPLER = 0x5a, |
| WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c, |
| WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d, |
| WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, |
| WINED3D_SM4_OP_DCL_INPUT = 0x5f, |
| WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60, |
| WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61, |
| WINED3D_SM4_OP_DCL_INPUT_PS = 0x62, |
| WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, |
| WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, |
| WINED3D_SM4_OP_DCL_OUTPUT = 0x65, |
| WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, |
| WINED3D_SM4_OP_DCL_TEMPS = 0x68, |
| WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, |
| WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a, |
| WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b, |
| WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c, |
| WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d, |
| WINED3D_SM5_OP_LD_STRUCTURED = 0xa7, |
| }; |
| |
| enum wined3d_sm4_register_type |
| { |
| WINED3D_SM4_RT_TEMP = 0x0, |
| WINED3D_SM4_RT_INPUT = 0x1, |
| WINED3D_SM4_RT_OUTPUT = 0x2, |
| WINED3D_SM4_RT_IMMCONST = 0x4, |
| WINED3D_SM4_RT_SAMPLER = 0x6, |
| WINED3D_SM4_RT_RESOURCE = 0x7, |
| WINED3D_SM4_RT_CONSTBUFFER = 0x8, |
| WINED3D_SM4_RT_IMMCONSTBUFFER = 0x9, |
| WINED3D_SM4_RT_PRIMID = 0xb, |
| WINED3D_SM4_RT_DEPTHOUT = 0xc, |
| WINED3D_SM4_RT_NULL = 0xd, |
| }; |
| |
| enum wined3d_sm4_output_primitive_type |
| { |
| WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1, |
| WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3, |
| WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5, |
| }; |
| |
| enum wined3d_sm4_input_primitive_type |
| { |
| WINED3D_SM4_INPUT_PT_POINT = 0x1, |
| WINED3D_SM4_INPUT_PT_LINE = 0x2, |
| WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3, |
| WINED3D_SM4_INPUT_PT_LINEADJ = 0x6, |
| WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7, |
| }; |
| |
| enum wined3d_sm4_swizzle_type |
| { |
| WINED3D_SM4_SWIZZLE_NONE = 0x0, |
| WINED3D_SM4_SWIZZLE_VEC4 = 0x1, |
| WINED3D_SM4_SWIZZLE_SCALAR = 0x2, |
| }; |
| |
| enum wined3d_sm4_immconst_type |
| { |
| WINED3D_SM4_IMMCONST_SCALAR = 0x1, |
| WINED3D_SM4_IMMCONST_VEC4 = 0x2, |
| }; |
| |
| enum wined3d_sm4_resource_type |
| { |
| WINED3D_SM4_RESOURCE_BUFFER = 0x1, |
| WINED3D_SM4_RESOURCE_TEXTURE_1D = 0x2, |
| WINED3D_SM4_RESOURCE_TEXTURE_2D = 0x3, |
| WINED3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4, |
| WINED3D_SM4_RESOURCE_TEXTURE_3D = 0x5, |
| WINED3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6, |
| WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7, |
| WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8, |
| WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9, |
| }; |
| |
| enum wined3d_sm4_data_type |
| { |
| WINED3D_SM4_DATA_UNORM = 0x1, |
| WINED3D_SM4_DATA_SNORM = 0x2, |
| WINED3D_SM4_DATA_INT = 0x3, |
| WINED3D_SM4_DATA_UINT = 0x4, |
| WINED3D_SM4_DATA_FLOAT = 0x5, |
| }; |
| |
| enum wined3d_sm4_sampler_mode |
| { |
| WINED3D_SM4_SAMPLER_DEFAULT = 0x0, |
| WINED3D_SM4_SAMPLER_COMPARISON = 0x1, |
| }; |
| |
| enum wined3d_sm4_shader_data_type |
| { |
| WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3, |
| WINED3D_SM4_SHADER_DATA_MESSAGE = 0x4, |
| }; |
| |
| struct wined3d_shader_src_param_entry |
| { |
| struct list entry; |
| struct wined3d_shader_src_param param; |
| }; |
| |
| struct wined3d_sm4_data |
| { |
| struct wined3d_shader_version shader_version; |
| const DWORD *end; |
| |
| unsigned int output_map[MAX_REG_OUTPUT]; |
| |
| struct wined3d_shader_src_param src_param[5]; |
| struct wined3d_shader_dst_param dst_param[2]; |
| struct list src_free; |
| struct list src; |
| struct wined3d_shader_immediate_constant_buffer icb; |
| }; |
| |
| struct wined3d_sm4_opcode_info |
| { |
| enum wined3d_sm4_opcode opcode; |
| enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; |
| const char *dst_info; |
| const char *src_info; |
| }; |
| |
| /* |
| * F -> WINED3D_DATA_FLOAT |
| * I -> WINED3D_DATA_INT |
| * R -> WINED3D_DATA_RESOURCE |
| * S -> WINED3D_DATA_SAMPLER |
| * U -> WINED3D_DATA_UINT |
| */ |
| static const struct wined3d_sm4_opcode_info opcode_table[] = |
| { |
| {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "F", "FF"}, |
| {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "U", "UU"}, |
| {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""}, |
| {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "U"}, |
| {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""}, |
| {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "F", "F"}, |
| {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "F", "F"}, |
| {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "U"}, |
| {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "F", "FF"}, |
| {WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "F", "FF"}, |
| {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "F", "FF"}, |
| {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"}, |
| {WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""}, |
| {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""}, |
| {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""}, |
| {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""}, |
| {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "U", "FF"}, |
| {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "F", "F"}, |
| {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "F", "F"}, |
| {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "I", "F"}, |
| {WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "U", "F"}, |
| {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "U", "FF"}, |
| {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "I", "II"}, |
| {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"}, |
| {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"}, |
| {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"}, |
| {WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "U", "II"}, |
| {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "I", "III"}, |
| {WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"}, |
| {WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "I", "II"}, |
| {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"}, |
| {WINED3D_SM4_OP_INE, WINED3DSIH_INE, "U", "II"}, |
| {WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "I", "I"}, |
| {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "I", "II"}, |
| {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"}, |
| {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "IR"}, |
| {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"}, |
| {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""}, |
| {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "U", "FF"}, |
| {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "F", "FFF"}, |
| {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "F", "FF"}, |
| {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "F", "FF"}, |
| {WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", ""}, |
| {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"}, |
| {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"}, |
| {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"}, |
| {WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"}, |
| {WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "U", "U"}, |
| {WINED3D_SM4_OP_OR, WINED3DSIH_OR, "U", "UU"}, |
| {WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "F", "IR"}, |
| {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""}, |
| {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"}, |
| {WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "F", "F"}, |
| {WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "F", "F"}, |
| {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"}, |
| {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"}, |
| {WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "F", "FRSF"}, |
| {WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "F", "FRSF"}, |
| {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"}, |
| {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"}, |
| {WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "U", "FRSF"}, |
| {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"}, |
| {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "FF", "F"}, |
| {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "UU", "UU"}, |
| {WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "U", "UU"}, |
| {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"}, |
| {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"}, |
| {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"}, |
| {WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", ""}, |
| {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""}, |
| {WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", ""}, |
| {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""}, |
| {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""}, |
| {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""}, |
| {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""}, |
| {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""}, |
| {WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", ""}, |
| {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""}, |
| {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""}, |
| {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""}, |
| {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""}, |
| {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""}, |
| {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""}, |
| {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""}, |
| {WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "F", "F"}, |
| {WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "F", "F"}, |
| {WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "F", "F"}, |
| {WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "F", "F"}, |
| {WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "U", "UUR"}, |
| }; |
| |
| static const enum wined3d_shader_register_type register_type_table[] = |
| { |
| /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP, |
| /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT, |
| /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT, |
| /* UNKNOWN */ 0, |
| /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST, |
| /* UNKNOWN */ 0, |
| /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER, |
| /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE, |
| /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER, |
| /* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER, |
| /* UNKNOWN */ 0, |
| /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID, |
| /* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT, |
| /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL, |
| }; |
| |
| static const enum wined3d_primitive_type output_primitive_type_table[] = |
| { |
| /* UNKNOWN */ WINED3D_PT_UNDEFINED, |
| /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST, |
| /* UNKNOWN */ WINED3D_PT_UNDEFINED, |
| /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST, |
| /* UNKNOWN */ WINED3D_PT_UNDEFINED, |
| /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP, |
| }; |
| |
| static const enum wined3d_primitive_type input_primitive_type_table[] = |
| { |
| /* UNKNOWN */ WINED3D_PT_UNDEFINED, |
| /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST, |
| /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST, |
| /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST, |
| /* UNKNOWN */ WINED3D_PT_UNDEFINED, |
| /* UNKNOWN */ WINED3D_PT_UNDEFINED, |
| /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ, |
| /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ, |
| }; |
| |
| static const enum wined3d_shader_resource_type resource_type_table[] = |
| { |
| /* 0 */ WINED3D_SHADER_RESOURCE_NONE, |
| /* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER, |
| /* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D, |
| /* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D, |
| /* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS, |
| /* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D, |
| /* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE, |
| /* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY, |
| /* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY, |
| /* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, |
| }; |
| |
| static const enum wined3d_data_type data_type_table[] = |
| { |
| /* 0 */ WINED3D_DATA_FLOAT, |
| /* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM, |
| /* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM, |
| /* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT, |
| /* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT, |
| /* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT, |
| }; |
| |
| static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, |
| enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param); |
| |
| static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i) |
| { |
| if (opcode == opcode_table[i].opcode) return &opcode_table[i]; |
| } |
| |
| return NULL; |
| } |
| |
| static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg) |
| { |
| switch (priv->shader_version.type) |
| { |
| case WINED3D_SHADER_TYPE_PIXEL: |
| if (reg->type == WINED3DSPR_OUTPUT) |
| { |
| unsigned int reg_idx = reg->idx[0].offset; |
| |
| if (reg_idx >= ARRAY_SIZE(priv->output_map)) |
| { |
| ERR("Invalid output index %u.\n", reg_idx); |
| break; |
| } |
| |
| reg->type = WINED3DSPR_COLOROUT; |
| reg->idx[0].offset = priv->output_map[reg_idx]; |
| } |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| static enum wined3d_data_type map_data_type(char t) |
| { |
| switch (t) |
| { |
| case 'F': |
| return WINED3D_DATA_FLOAT; |
| case 'I': |
| return WINED3D_DATA_INT; |
| case 'R': |
| return WINED3D_DATA_RESOURCE; |
| case 'S': |
| return WINED3D_DATA_SAMPLER; |
| case 'U': |
| return WINED3D_DATA_UINT; |
| default: |
| ERR("Invalid data type '%c'.\n", t); |
| return WINED3D_DATA_FLOAT; |
| } |
| } |
| |
| static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature) |
| { |
| struct wined3d_sm4_data *priv; |
| unsigned int i; |
| |
| if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv)))) |
| { |
| ERR("Failed to allocate private data\n"); |
| return NULL; |
| } |
| |
| memset(priv->output_map, 0xff, sizeof(priv->output_map)); |
| for (i = 0; i < output_signature->element_count; ++i) |
| { |
| struct wined3d_shader_signature_element *e = &output_signature->elements[i]; |
| |
| if (e->register_idx >= ARRAY_SIZE(priv->output_map)) |
| { |
| WARN("Invalid output index %u.\n", e->register_idx); |
| continue; |
| } |
| |
| priv->output_map[e->register_idx] = e->semantic_idx; |
| } |
| |
| list_init(&priv->src_free); |
| list_init(&priv->src); |
| |
| return priv; |
| } |
| |
| static void shader_sm4_free(void *data) |
| { |
| struct wined3d_shader_src_param_entry *e1, *e2; |
| struct wined3d_sm4_data *priv = data; |
| |
| list_move_head(&priv->src_free, &priv->src); |
| LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry) |
| { |
| HeapFree(GetProcessHeap(), 0, e1); |
| } |
| HeapFree(GetProcessHeap(), 0, priv); |
| } |
| |
| static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv) |
| { |
| struct wined3d_shader_src_param_entry *e; |
| struct list *elem; |
| |
| if (!list_empty(&priv->src_free)) |
| { |
| elem = list_head(&priv->src_free); |
| list_remove(elem); |
| } |
| else |
| { |
| if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e)))) |
| return NULL; |
| elem = &e->entry; |
| } |
| |
| list_add_tail(&priv->src, elem); |
| e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry); |
| return &e->param; |
| } |
| |
| static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) |
| { |
| struct wined3d_sm4_data *priv = data; |
| DWORD version_token; |
| |
| priv->end = *ptr; |
| |
| version_token = *(*ptr)++; |
| TRACE("version: 0x%08x\n", version_token); |
| |
| TRACE("token count: %u\n", **ptr); |
| priv->end += *(*ptr)++; |
| |
| switch (version_token >> 16) |
| { |
| case WINED3D_SM4_PS: |
| priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL; |
| break; |
| |
| case WINED3D_SM4_VS: |
| priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX; |
| break; |
| |
| case WINED3D_SM4_GS: |
| priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY; |
| break; |
| |
| default: |
| FIXME("Unrecognized shader type %#x\n", version_token >> 16); |
| } |
| priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token); |
| priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token); |
| |
| *shader_version = priv->shader_version; |
| } |
| |
| static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, |
| DWORD addressing, struct wined3d_shader_register_index *reg_idx) |
| { |
| if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE) |
| { |
| struct wined3d_shader_src_param *rel_addr = get_src_param(priv); |
| |
| if (!(reg_idx->rel_addr = rel_addr)) |
| { |
| ERR("Failed to get src param for relative addressing.\n"); |
| return FALSE; |
| } |
| |
| if (addressing & WINED3D_SM4_ADDRESSING_OFFSET) |
| reg_idx->offset = *(*ptr)++; |
| else |
| reg_idx->offset = 0; |
| shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr); |
| } |
| else |
| { |
| reg_idx->rel_addr = NULL; |
| reg_idx->offset = *(*ptr)++; |
| } |
| |
| return TRUE; |
| } |
| |
| static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, |
| enum wined3d_data_type data_type, struct wined3d_shader_register *param, |
| enum wined3d_shader_src_modifier *modifier) |
| { |
| enum wined3d_sm4_register_type register_type; |
| DWORD token = *(*ptr)++; |
| DWORD order; |
| |
| register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT; |
| if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table)) |
| { |
| FIXME("Unhandled register type %#x.\n", register_type); |
| param->type = WINED3DSPR_TEMP; |
| } |
| else |
| { |
| param->type = register_type_table[register_type]; |
| } |
| param->data_type = data_type; |
| |
| if (token & WINED3D_SM4_REGISTER_MODIFIER) |
| { |
| DWORD m = *(*ptr)++; |
| |
| switch (m) |
| { |
| case 0x41: |
| *modifier = WINED3DSPSM_NEG; |
| break; |
| |
| case 0x81: |
| *modifier = WINED3DSPSM_ABS; |
| break; |
| |
| case 0xc1: |
| *modifier = WINED3DSPSM_ABSNEG; |
| break; |
| |
| default: |
| FIXME("Skipping modifier 0x%08x.\n", m); |
| *modifier = WINED3DSPSM_NONE; |
| break; |
| } |
| } |
| else |
| { |
| *modifier = WINED3DSPSM_NONE; |
| } |
| |
| order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT; |
| |
| if (order < 1) |
| param->idx[0].offset = ~0U; |
| else |
| { |
| DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0; |
| if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[0]))) |
| { |
| ERR("Failed to read register index.\n"); |
| return FALSE; |
| } |
| } |
| |
| if (order < 2) |
| param->idx[1].offset = ~0U; |
| else |
| { |
| DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1; |
| if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[1]))) |
| { |
| ERR("Failed to read register index.\n"); |
| return FALSE; |
| } |
| } |
| |
| if (order > 2) |
| FIXME("Unhandled order %u.\n", order); |
| |
| if (register_type == WINED3D_SM4_RT_IMMCONST) |
| { |
| enum wined3d_sm4_immconst_type immconst_type = |
| (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT; |
| |
| switch (immconst_type) |
| { |
| case WINED3D_SM4_IMMCONST_SCALAR: |
| param->immconst_type = WINED3D_IMMCONST_SCALAR; |
| memcpy(param->immconst_data, *ptr, 1 * sizeof(DWORD)); |
| *ptr += 1; |
| break; |
| |
| case WINED3D_SM4_IMMCONST_VEC4: |
| param->immconst_type = WINED3D_IMMCONST_VEC4; |
| memcpy(param->immconst_data, *ptr, 4 * sizeof(DWORD)); |
| *ptr += 4; |
| break; |
| |
| default: |
| FIXME("Unhandled immediate constant type %#x.\n", immconst_type); |
| break; |
| } |
| } |
| |
| map_register(priv, param); |
| |
| return TRUE; |
| } |
| |
| static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, |
| enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param) |
| { |
| DWORD token = **ptr; |
| |
| if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers)) |
| { |
| ERR("Failed to read parameter.\n"); |
| return FALSE; |
| } |
| |
| if (src_param->reg.type == WINED3DSPR_IMMCONST) |
| { |
| src_param->swizzle = WINED3DSP_NOSWIZZLE; |
| } |
| else |
| { |
| enum wined3d_sm4_swizzle_type swizzle_type = |
| (token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT; |
| |
| switch (swizzle_type) |
| { |
| case WINED3D_SM4_SWIZZLE_NONE: |
| src_param->swizzle = WINED3DSP_NOSWIZZLE; |
| break; |
| |
| case WINED3D_SM4_SWIZZLE_SCALAR: |
| src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT; |
| src_param->swizzle = (src_param->swizzle & 0x3) * 0x55; |
| break; |
| |
| case WINED3D_SM4_SWIZZLE_VEC4: |
| src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT; |
| break; |
| |
| default: |
| FIXME("Unhandled swizzle type %#x.\n", swizzle_type); |
| break; |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, |
| enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param) |
| { |
| enum wined3d_shader_src_modifier modifier; |
| DWORD token = **ptr; |
| |
| if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier)) |
| { |
| ERR("Failed to read parameter.\n"); |
| return FALSE; |
| } |
| |
| if (modifier != WINED3DSPSM_NONE) |
| { |
| ERR("Invalid source modifier %#x on destination register.\n", modifier); |
| return FALSE; |
| } |
| |
| dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT; |
| dst_param->modifiers = 0; |
| dst_param->shift = 0; |
| |
| return TRUE; |
| } |
| |
| static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins) |
| { |
| const struct wined3d_sm4_opcode_info *opcode_info; |
| struct wined3d_sm4_data *priv = data; |
| DWORD opcode_token, opcode; |
| const DWORD *p; |
| UINT i, len; |
| |
| list_move_head(&priv->src_free, &priv->src); |
| |
| opcode_token = *(*ptr)++; |
| opcode = opcode_token & WINED3D_SM4_OPCODE_MASK; |
| |
| len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT); |
| if (!len) |
| len = **ptr; |
| --len; |
| |
| if (TRACE_ON(d3d_bytecode)) |
| { |
| TRACE_(d3d_bytecode)("[ %08x ", opcode_token); |
| for (i = 0; i < len; ++i) |
| { |
| TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]); |
| } |
| TRACE_(d3d_bytecode)("]\n"); |
| } |
| |
| if (!(opcode_info = get_opcode_info(opcode))) |
| { |
| FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token); |
| ins->handler_idx = WINED3DSIH_TABLE_SIZE; |
| *ptr += len; |
| return; |
| } |
| |
| ins->handler_idx = opcode_info->handler_idx; |
| ins->flags = 0; |
| ins->coissue = 0; |
| ins->predicate = NULL; |
| ins->dst_count = strlen(opcode_info->dst_info); |
| ins->dst = priv->dst_param; |
| ins->src_count = strlen(opcode_info->src_info); |
| ins->src = priv->src_param; |
| memset(&ins->texel_offset, 0, sizeof(ins->texel_offset)); |
| |
| p = *ptr; |
| *ptr += len; |
| |
| if (opcode_token & WINED3D_SM4_INSTRUCTION_MODIFIER) |
| { |
| static const DWORD recognized_bits = WINED3D_SM4_MODIFIER_AOFFIMMI |
| | WINED3D_SM4_AOFFIMMI_U_MASK |
| | WINED3D_SM4_AOFFIMMI_V_MASK |
| | WINED3D_SM4_AOFFIMMI_W_MASK; |
| DWORD modifier = *p++; |
| /* Bit fields are used for sign extension */ |
| struct |
| { |
| int u : 4; |
| int v : 4; |
| int w : 4; |
| } |
| aoffimmi; |
| |
| if (modifier & ~recognized_bits) |
| { |
| FIXME("Skipping modifier 0x%08x.\n", modifier); |
| } |
| else |
| { |
| aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT; |
| aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT; |
| aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT; |
| ins->texel_offset.u = aoffimmi.u; |
| ins->texel_offset.v = aoffimmi.v; |
| ins->texel_offset.w = aoffimmi.w; |
| } |
| } |
| |
| if (opcode == WINED3D_SM4_OP_SHADER_DATA) |
| { |
| unsigned int icb_size; |
| enum wined3d_sm4_shader_data_type type; |
| |
| type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT; |
| if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER) |
| { |
| FIXME("Unhandled shader data type %#x.\n", type); |
| ins->handler_idx = WINED3DSIH_TABLE_SIZE; |
| return; |
| } |
| |
| ++p; |
| icb_size = len - 1; |
| if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE) |
| { |
| FIXME("Unexpected immediate constant buffer size %u.\n", len); |
| ins->handler_idx = WINED3DSIH_TABLE_SIZE; |
| return; |
| } |
| |
| priv->icb.element_count = len; |
| memcpy(priv->icb.data, p, sizeof(*p) * icb_size); |
| ins->declaration.icb = &priv->icb; |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_RESOURCE) |
| { |
| enum wined3d_sm4_resource_type resource_type; |
| enum wined3d_sm4_data_type data_type; |
| DWORD components; |
| |
| resource_type = (opcode_token & WINED3D_SM4_RESOURCE_TYPE_MASK) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT; |
| if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table))) |
| { |
| FIXME("Unhandled resource type %#x.\n", resource_type); |
| ins->declaration.semantic.resource_type = WINED3D_SHADER_RESOURCE_NONE; |
| } |
| else |
| { |
| ins->declaration.semantic.resource_type = resource_type_table[resource_type]; |
| } |
| shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_RESOURCE, &ins->declaration.semantic.reg); |
| |
| components = *p++; |
| if ((components & 0xfff0) != (components & 0xf) * 0x1110) |
| FIXME("Components (%#x) have different data types.\n", components); |
| data_type = components & 0xf; |
| |
| if (!data_type || (data_type >= ARRAY_SIZE(data_type_table))) |
| { |
| FIXME("Unhandled data type %#x.\n", data_type); |
| ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT; |
| } |
| else |
| { |
| ins->declaration.semantic.resource_data_type = data_type_table[data_type]; |
| } |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_CONSTANT_BUFFER) |
| { |
| shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.src); |
| if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK) |
| ins->flags |= WINED3DSI_INDEXED_DYNAMIC; |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_SAMPLER) |
| { |
| ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT; |
| if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON) |
| FIXME("Unhandled sampler mode %#x.\n", ins->flags); |
| shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_SAMPLER, &ins->declaration.dst); |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY) |
| { |
| enum wined3d_sm4_output_primitive_type primitive_type; |
| |
| primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT; |
| if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table)) |
| { |
| FIXME("Unhandled output primitive type %#x.\n", primitive_type); |
| ins->declaration.primitive_type = WINED3D_PT_UNDEFINED; |
| } |
| else |
| { |
| ins->declaration.primitive_type = output_primitive_type_table[primitive_type]; |
| } |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE) |
| { |
| enum wined3d_sm4_input_primitive_type primitive_type; |
| |
| primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT; |
| if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table)) |
| { |
| FIXME("Unhandled input primitive type %#x.\n", primitive_type); |
| ins->declaration.primitive_type = WINED3D_PT_UNDEFINED; |
| } |
| else |
| { |
| ins->declaration.primitive_type = input_primitive_type_table[primitive_type]; |
| } |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS) |
| { |
| ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT; |
| shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst); |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV |
| || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV |
| || opcode == WINED3D_SM4_OP_DCL_INPUT_SIV |
| || opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV) |
| { |
| shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); |
| ins->declaration.register_semantic.sysval_semantic = *p++; |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SIV) |
| { |
| ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT; |
| shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); |
| ins->declaration.register_semantic.sysval_semantic = *p++; |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_INPUT |
| || opcode == WINED3D_SM4_OP_DCL_OUTPUT) |
| { |
| shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst); |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT |
| || opcode == WINED3D_SM4_OP_DCL_TEMPS) |
| { |
| ins->declaration.count = *p++; |
| } |
| else if (opcode == WINED3D_SM4_OP_DCL_GLOBAL_FLAGS) |
| { |
| ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT; |
| } |
| else |
| { |
| enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE; |
| |
| ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT; |
| |
| if (ins->flags & WINED3D_SM4_INSTRUCTION_FLAG_SATURATE) |
| { |
| ins->flags &= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE; |
| instruction_dst_modifier = WINED3DSPDM_SATURATE; |
| } |
| |
| for (i = 0; i < ins->dst_count; ++i) |
| { |
| if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i]))) |
| { |
| ins->handler_idx = WINED3DSIH_TABLE_SIZE; |
| return; |
| } |
| priv->dst_param[i].modifiers |= instruction_dst_modifier; |
| } |
| |
| for (i = 0; i < ins->src_count; ++i) |
| { |
| if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i]))) |
| { |
| ins->handler_idx = WINED3DSIH_TABLE_SIZE; |
| return; |
| } |
| } |
| } |
| } |
| |
| static BOOL shader_sm4_is_end(void *data, const DWORD **ptr) |
| { |
| struct wined3d_sm4_data *priv = data; |
| return *ptr == priv->end; |
| } |
| |
| const struct wined3d_shader_frontend sm4_shader_frontend = |
| { |
| shader_sm4_init, |
| shader_sm4_free, |
| shader_sm4_read_header, |
| shader_sm4_read_instruction, |
| shader_sm4_is_end, |
| }; |