| /* |
| * Copyright 2012, 2015 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler) |
| { |
| ULONG refcount = InterlockedIncrement(&sampler->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", sampler, refcount); |
| |
| return refcount; |
| } |
| |
| ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler) |
| { |
| ULONG refcount = InterlockedDecrement(&sampler->refcount); |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| TRACE("%p decreasing refcount to %u.\n", sampler, refcount); |
| |
| if (!refcount) |
| { |
| context = context_acquire(sampler->device, NULL); |
| gl_info = context->gl_info; |
| GL_EXTCALL(glDeleteSamplers(1, &sampler->name)); |
| context_release(context); |
| |
| HeapFree(GetProcessHeap(), 0, sampler); |
| } |
| |
| return refcount; |
| } |
| |
| void * CDECL wined3d_sampler_get_parent(const struct wined3d_sampler *sampler) |
| { |
| TRACE("sampler %p.\n", sampler); |
| |
| return sampler->parent; |
| } |
| |
| static void wined3d_sampler_init(struct wined3d_sampler *sampler, struct wined3d_device *device, |
| const struct wined3d_sampler_desc *desc, void *parent) |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| sampler->refcount = 1; |
| sampler->device = device; |
| sampler->parent = parent; |
| sampler->desc = *desc; |
| |
| context = context_acquire(device, NULL); |
| gl_info = context->gl_info; |
| |
| GL_EXTCALL(glGenSamplers(1, &sampler->name)); |
| GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_WRAP_S, |
| gl_info->wrap_lookup[desc->address_u - WINED3D_TADDRESS_WRAP])); |
| GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_WRAP_T, |
| gl_info->wrap_lookup[desc->address_v - WINED3D_TADDRESS_WRAP])); |
| GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_WRAP_R, |
| gl_info->wrap_lookup[desc->address_w - WINED3D_TADDRESS_WRAP])); |
| GL_EXTCALL(glSamplerParameterfv(sampler->name, GL_TEXTURE_BORDER_COLOR, &desc->border_color[0])); |
| GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_MAG_FILTER, |
| wined3d_gl_mag_filter(desc->mag_filter))); |
| GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_MIN_FILTER, |
| wined3d_gl_min_mip_filter(desc->min_filter, desc->mip_filter))); |
| GL_EXTCALL(glSamplerParameterf(sampler->name, GL_TEXTURE_LOD_BIAS, desc->lod_bias)); |
| GL_EXTCALL(glSamplerParameterf(sampler->name, GL_TEXTURE_MIN_LOD, desc->min_lod)); |
| GL_EXTCALL(glSamplerParameterf(sampler->name, GL_TEXTURE_MAX_LOD, desc->max_lod)); |
| if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC]) |
| GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_MAX_ANISOTROPY_EXT, desc->max_anisotropy)); |
| if (desc->compare) |
| GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE)); |
| GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_COMPARE_FUNC, |
| wined3d_gl_compare_func(desc->comparison_func))); |
| if ((context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL) |
| && gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && !desc->srgb_decode) |
| GL_EXTCALL(glSamplerParameteri(sampler->name, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT)); |
| checkGLcall("sampler creation"); |
| |
| TRACE("Created sampler %u.\n", sampler->name); |
| |
| context_release(context); |
| } |
| |
| HRESULT CDECL wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc, |
| void *parent, struct wined3d_sampler **sampler) |
| { |
| struct wined3d_sampler *object; |
| |
| TRACE("device %p, desc %p, parent %p, sampler %p.\n", device, desc, parent, sampler); |
| |
| if (!device->adapter->gl_info.supported[ARB_SAMPLER_OBJECTS]) |
| return WINED3DERR_INVALIDCALL; |
| |
| if (desc->address_u < WINED3D_TADDRESS_WRAP || desc->address_u > WINED3D_TADDRESS_MIRROR_ONCE |
| || desc->address_v < WINED3D_TADDRESS_WRAP || desc->address_v > WINED3D_TADDRESS_MIRROR_ONCE |
| || desc->address_w < WINED3D_TADDRESS_WRAP || desc->address_w > WINED3D_TADDRESS_MIRROR_ONCE) |
| return WINED3DERR_INVALIDCALL; |
| |
| if (desc->mag_filter < WINED3D_TEXF_POINT || desc->mag_filter > WINED3D_TEXF_LINEAR |
| || desc->min_filter < WINED3D_TEXF_POINT || desc->min_filter > WINED3D_TEXF_LINEAR |
| || desc->mip_filter > WINED3D_TEXF_LINEAR) |
| return WINED3DERR_INVALIDCALL; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| wined3d_sampler_init(object, device, desc, parent); |
| |
| TRACE("Created sampler %p.\n", object); |
| *sampler = object; |
| |
| return WINED3D_OK; |
| } |