| TOPSRCDIR = @top_srcdir@ |
| TOPOBJDIR = ../.. |
| SRCDIR = @srcdir@ |
| VPATH = @srcdir@ |
| MODULE = wined3d.dll |
| IMPORTLIB = wined3d |
| IMPORTS = uuid user32 gdi32 advapi32 kernel32 |
| |
| C_SRCS = \ |
| arb_program_shader.c \ |
| ati_fragment_shader.c \ |
| baseshader.c \ |
| basetexture.c \ |
| buffer.c \ |
| clipper.c \ |
| context.c \ |
| cubetexture.c \ |
| device.c \ |
| directx.c \ |
| drawprim.c \ |
| gl_compat.c \ |
| glsl_shader.c \ |
| nvidia_texture_shader.c \ |
| palette.c \ |
| pixelshader.c \ |
| query.c \ |
| resource.c \ |
| shader_sm1.c \ |
| shader_sm4.c \ |
| state.c \ |
| stateblock.c \ |
| surface_base.c \ |
| surface.c \ |
| surface_gdi.c \ |
| swapchain.c \ |
| swapchain_gdi.c \ |
| swapchain_base.c \ |
| texture.c \ |
| utils.c \ |
| vertexdeclaration.c \ |
| vertexshader.c \ |
| view.c \ |
| volume.c \ |
| volumetexture.c \ |
| wined3d_main.c |
| |
| @MAKE_DLL_RULES@ |
| |
| @DEPENDENCIES@ # everything below this line is overwritten by make depend |