| /* Direct3D Vertex Buffer |
| * Copyright (c) 2002 Lionel ULMER |
| * Copyright (c) 2006 Stefan DÖSINGER |
| * |
| * This file contains the implementation of Direct3DVertexBuffer COM object |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "ddraw_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer_iface); |
| } |
| |
| static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer7_iface); |
| } |
| |
| /***************************************************************************** |
| * IUnknown Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::QueryInterface |
| * |
| * The QueryInterface Method for Vertex Buffers |
| * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface |
| * |
| * Params |
| * riid: Queried Interface id |
| * obj: Address to return the interface pointer |
| * |
| * Returns: |
| * S_OK on success |
| * E_NOINTERFACE if the interface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7 *iface, REFIID riid, void **obj) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj); |
| |
| /* By default, set the object pointer to NULL */ |
| *obj = NULL; |
| |
| if ( IsEqualGUID( &IID_IUnknown, riid ) ) |
| { |
| IDirect3DVertexBuffer7_AddRef(iface); |
| *obj = iface; |
| TRACE(" Creating IUnknown interface at %p.\n", *obj); |
| return S_OK; |
| } |
| if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) ) |
| { |
| IDirect3DVertexBuffer7_AddRef(iface); |
| *obj = &buffer->IDirect3DVertexBuffer_iface; |
| TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj); |
| return S_OK; |
| } |
| if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) ) |
| { |
| IDirect3DVertexBuffer7_AddRef(iface); |
| *obj = iface; |
| TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj); |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static HRESULT WINAPI d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer *iface, REFIID riid, void **obj) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj); |
| |
| return d3d_vertex_buffer7_QueryInterface(&buffer->IDirect3DVertexBuffer7_iface, riid, obj); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::AddRef |
| * |
| * AddRef for Vertex Buffers |
| * |
| * Returns: |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7 *iface) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); |
| ULONG ref = InterlockedIncrement(&buffer->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", buffer, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer *iface) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d_vertex_buffer7_AddRef(&buffer->IDirect3DVertexBuffer7_iface); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Release |
| * |
| * Release for Vertex Buffers |
| * |
| * Returns: |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); |
| ULONG ref = InterlockedDecrement(&buffer->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", buffer, ref); |
| |
| if (ref == 0) |
| { |
| struct wined3d_buffer *curVB = NULL; |
| UINT offset, stride; |
| |
| /* D3D7 Vertex buffers don't stay bound in the device, they are passed |
| * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the |
| * stream source in wined3d, and they should get unset there before |
| * they are destroyed. */ |
| wined3d_mutex_lock(); |
| wined3d_device_get_stream_source(buffer->ddraw->wined3d_device, |
| 0, &curVB, &offset, &stride); |
| if (curVB == buffer->wineD3DVertexBuffer) |
| wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0); |
| if (curVB) |
| wined3d_buffer_decref(curVB); /* For the GetStreamSource */ |
| |
| wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration); |
| wined3d_buffer_decref(buffer->wineD3DVertexBuffer); |
| wined3d_mutex_unlock(); |
| |
| HeapFree(GetProcessHeap(), 0, buffer); |
| } |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d_vertex_buffer1_Release(IDirect3DVertexBuffer *iface) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d_vertex_buffer7_Release(&buffer->IDirect3DVertexBuffer7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Lock |
| * |
| * Locks the vertex buffer and returns a pointer to the vertex data |
| * Locking vertex buffers is similar to locking surfaces, because Windows |
| * uses surfaces to store vertex data internally (According to the DX sdk) |
| * |
| * Params: |
| * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY, |
| * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE. |
| * Data: Returns a pointer to the vertex data |
| * Size: Returns the size of the buffer if not NULL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface, |
| DWORD flags, void **data, DWORD *data_size) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); |
| struct wined3d_resource_desc wined3d_desc; |
| struct wined3d_resource *wined3d_resource; |
| HRESULT hr; |
| DWORD wined3d_flags = 0; |
| |
| TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size); |
| |
| /* Writeonly: Pointless. Event: Unsupported by native according to the sdk |
| * nosyslock: Not applicable |
| */ |
| if (!(flags & DDLOCK_WAIT)) |
| wined3d_flags |= WINED3D_MAP_DONOTWAIT; |
| if (flags & DDLOCK_READONLY) |
| wined3d_flags |= WINED3D_MAP_READONLY; |
| if (flags & DDLOCK_NOOVERWRITE) |
| wined3d_flags |= WINED3D_MAP_NOOVERWRITE; |
| if (flags & DDLOCK_DISCARDCONTENTS) |
| wined3d_flags |= WINED3D_MAP_DISCARD; |
| |
| wined3d_mutex_lock(); |
| if (data_size) |
| { |
| /* Get the size, for returning it, and for locking */ |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| *data_size = wined3d_desc.size; |
| } |
| |
| hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer *iface, |
| DWORD flags, void **data, DWORD *data_size) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size); |
| |
| return d3d_vertex_buffer7_Lock(&buffer->IDirect3DVertexBuffer7_iface, flags, data, data_size); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Unlock |
| * |
| * Unlocks a vertex Buffer |
| * |
| * Returns: |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_buffer_unmap(buffer->wineD3DVertexBuffer); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer *iface) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d_vertex_buffer7_Unlock(&buffer->IDirect3DVertexBuffer7_iface); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::ProcessVertices |
| * |
| * Processes untransformed Vertices into a transformed or optimized vertex |
| * buffer. It can also perform other operations, such as lighting or clipping |
| * |
| * Params |
| * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM |
| * DestIndex: Index in the destination buffer(This), where the vertices are |
| * placed |
| * Count: Number of Vertices in the Source buffer to process |
| * SrcBuffer: Source vertex buffer |
| * SrcIndex: Index of the first vertex in the src buffer to process |
| * D3DDevice: Device to use for transformation |
| * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying |
| * unchaned vertices |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7 *iface, |
| DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer7 *src_buffer, |
| DWORD src_idx, IDirect3DDevice7 *device, DWORD flags) |
| { |
| struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer7(iface); |
| struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer); |
| struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice7(device); |
| BOOL oldClip, doClip; |
| HRESULT hr; |
| |
| TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n", |
| iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags); |
| |
| /* Vertex operations: |
| * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information |
| * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP) |
| * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices |
| * D3DVOP_LIGHT: Lights the vertices |
| * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary |
| * |
| * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT |
| * are not implemented. Clipping is disabled ATM, because of unsure conditions. |
| */ |
| if (!(vertex_op & D3DVOP_TRANSFORM)) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| /* WineD3D doesn't know d3d7 vertex operation, it uses |
| * render states instead. Set the render states according to |
| * the vertex ops |
| */ |
| doClip = !!(vertex_op & D3DVOP_CLIP); |
| wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, (DWORD *)&oldClip); |
| if (doClip != oldClip) |
| wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip); |
| |
| wined3d_device_set_stream_source(device_impl->wined3d_device, |
| 0, src_buffer_impl->wineD3DVertexBuffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf)); |
| wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration); |
| hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx, |
| count, dst_buffer_impl->wineD3DVertexBuffer, NULL, flags, dst_buffer_impl->fvf); |
| |
| /* Restore the states if needed */ |
| if (doClip != oldClip) |
| wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer *iface, |
| DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer *src_buffer, |
| DWORD src_idx, IDirect3DDevice3 *device, DWORD flags) |
| { |
| struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer(iface); |
| struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer(src_buffer); |
| struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device); |
| |
| TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n", |
| iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags); |
| |
| return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl->IDirect3DVertexBuffer7_iface, vertex_op, |
| dst_idx, count, &src_buffer_impl->IDirect3DVertexBuffer7_iface, src_idx, |
| device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::GetVertexBufferDesc |
| * |
| * Returns the description of a vertex buffer |
| * |
| * Params: |
| * Desc: Address to write the description to |
| * |
| * Returns |
| * DDERR_INVALIDPARAMS if Desc is NULL |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *desc) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); |
| struct wined3d_resource_desc wined3d_desc; |
| struct wined3d_resource *wined3d_resource; |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| if (!desc) return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| wined3d_mutex_unlock(); |
| |
| /* Now fill the desc structure */ |
| desc->dwCaps = buffer->Caps; |
| desc->dwFVF = buffer->fvf; |
| desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(buffer->fvf); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, D3DVERTEXBUFFERDESC *desc) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer->IDirect3DVertexBuffer7_iface, desc); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Optimize |
| * |
| * Converts an unoptimized vertex buffer into an optimized buffer |
| * |
| * Params: |
| * D3DDevice: Device for which this buffer is optimized |
| * Flags: Not used, should be set to 0 |
| * |
| * Returns |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7 *iface, |
| IDirect3DDevice7 *device, DWORD flags) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); |
| static BOOL hide = FALSE; |
| |
| TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags); |
| |
| if (!hide) |
| { |
| FIXME("iface %p, device %p, flags %#x stub!\n", iface, device, flags); |
| hide = TRUE; |
| } |
| |
| /* We could forward this call to WineD3D and take advantage |
| * of it once we use OpenGL vertex buffers |
| */ |
| wined3d_mutex_lock(); |
| buffer->Caps |= D3DVBCAPS_OPTIMIZED; |
| wined3d_mutex_unlock(); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer *iface, |
| IDirect3DDevice3 *device, DWORD flags) |
| { |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface); |
| struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device); |
| |
| TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags); |
| |
| return d3d_vertex_buffer7_Optimize(&buffer->IDirect3DVertexBuffer7_iface, |
| device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::ProcessVerticesStrided |
| * |
| * This method processes untransformed strided vertices into a processed |
| * or optimized vertex buffer. |
| * |
| * For more details on the parameters, see |
| * IDirect3DVertexBuffer7::ProcessVertices |
| * |
| * Params: |
| * VertexOp: Operations to perform |
| * DestIndex: Destination index to write the vertices to |
| * Count: Number of input vertices |
| * StrideData: Array containing the input vertices |
| * VertexTypeDesc: Vertex Description or source index????????? |
| * D3DDevice: IDirect3DDevice7 to use for processing |
| * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices |
| * |
| * Returns |
| * D3D_OK on success, or DDERR_* |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface, |
| DWORD vertex_op, DWORD dst_idx, DWORD count, D3DDRAWPRIMITIVESTRIDEDDATA *data, |
| DWORD fvf, IDirect3DDevice7 *device, DWORD flags) |
| { |
| FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n", |
| iface, vertex_op, dst_idx, count, data, fvf, device, flags); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * The VTables |
| *****************************************************************************/ |
| |
| static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl = |
| { |
| d3d_vertex_buffer7_QueryInterface, |
| d3d_vertex_buffer7_AddRef, |
| d3d_vertex_buffer7_Release, |
| d3d_vertex_buffer7_Lock, |
| d3d_vertex_buffer7_Unlock, |
| d3d_vertex_buffer7_ProcessVertices, |
| d3d_vertex_buffer7_GetVertexBufferDesc, |
| d3d_vertex_buffer7_Optimize, |
| d3d_vertex_buffer7_ProcessVerticesStrided, |
| }; |
| |
| static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl = |
| { |
| d3d_vertex_buffer1_QueryInterface, |
| d3d_vertex_buffer1_AddRef, |
| d3d_vertex_buffer1_Release, |
| d3d_vertex_buffer1_Lock, |
| d3d_vertex_buffer1_Unlock, |
| d3d_vertex_buffer1_ProcessVertices, |
| d3d_vertex_buffer1_GetVertexBufferDesc, |
| d3d_vertex_buffer1_Optimize, |
| }; |
| |
| HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf, |
| struct ddraw *ddraw, D3DVERTEXBUFFERDESC *desc) |
| { |
| struct d3d_vertex_buffer *buffer; |
| DWORD usage; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("Vertex buffer description:\n"); |
| TRACE(" dwSize %u\n", desc->dwSize); |
| TRACE(" dwCaps %#x\n", desc->dwCaps); |
| TRACE(" FVF %#x\n", desc->dwFVF); |
| TRACE(" dwNumVertices %u\n", desc->dwNumVertices); |
| |
| buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*buffer)); |
| if (!buffer) |
| return DDERR_OUTOFMEMORY; |
| |
| buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl; |
| buffer->IDirect3DVertexBuffer_iface.lpVtbl = &d3d_vertex_buffer1_vtbl; |
| buffer->ref = 1; |
| |
| buffer->ddraw = ddraw; |
| buffer->Caps = desc->dwCaps; |
| buffer->fvf = desc->dwFVF; |
| |
| usage = desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0; |
| usage |= WINED3DUSAGE_STATICDECL; |
| |
| wined3d_mutex_lock(); |
| |
| hr = wined3d_buffer_create_vb(ddraw->wined3d_device, |
| get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices, |
| usage, desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3D_POOL_SYSTEM_MEM : WINED3D_POOL_DEFAULT, |
| buffer, &ddraw_null_wined3d_parent_ops, &buffer->wineD3DVertexBuffer); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr); |
| if (hr == WINED3DERR_INVALIDCALL) |
| hr = DDERR_INVALIDPARAMS; |
| goto end; |
| } |
| |
| buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF); |
| if (!buffer->wineD3DVertexDeclaration) |
| { |
| ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF); |
| wined3d_buffer_decref(buffer->wineD3DVertexBuffer); |
| hr = DDERR_INVALIDPARAMS; |
| goto end; |
| } |
| wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration); |
| |
| end: |
| wined3d_mutex_unlock(); |
| if (hr == D3D_OK) |
| *vertex_buf = buffer; |
| else |
| HeapFree(GetProcessHeap(), 0, buffer); |
| |
| return hr; |
| } |
| |
| struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d_vertex_buffer1_vtbl); |
| |
| return impl_from_IDirect3DVertexBuffer(iface); |
| } |
| |
| struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d_vertex_buffer7_vtbl); |
| |
| return impl_from_IDirect3DVertexBuffer7(iface); |
| } |