| /* |
| * Copyright (c) 1998-2004 Lionel Ulmer |
| * Copyright (c) 2002-2005 Christian Costa |
| * Copyright (c) 2006 Stefan Dösinger |
| * Copyright (c) 2008 Alexander Dorofeyev |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed |
| * to WineD3D, some minimal DirectDraw specific management is handled here. |
| * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d |
| * is initialized when DirectDraw creates the primary surface. |
| * Some type management is necessary, because some D3D types changed between |
| * D3D7 and D3D9. |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "ddraw_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| WINE_DECLARE_DEBUG_CHANNEL(winediag); |
| |
| /* The device ID */ |
| const GUID IID_D3DDEVICE_WineD3D = { |
| 0xaef72d43, |
| 0xb09a, |
| 0x4b7b, |
| { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a } |
| }; |
| |
| static inline void set_fpu_control_word(WORD fpucw) |
| { |
| #if defined(__i386__) && defined(__GNUC__) |
| __asm__ volatile ("fldcw %0" : : "m" (fpucw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| __asm fldcw fpucw; |
| #endif |
| } |
| |
| static inline WORD d3d_fpu_setup(void) |
| { |
| WORD oldcw; |
| |
| #if defined(__i386__) && defined(__GNUC__) |
| __asm__ volatile ("fnstcw %0" : "=m" (oldcw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| __asm fnstcw oldcw; |
| #else |
| static BOOL warned = FALSE; |
| if(!warned) |
| { |
| FIXME("FPUPRESERVE not implemented for this platform / compiler\n"); |
| warned = TRUE; |
| } |
| return 0; |
| #endif |
| |
| set_fpu_control_word(0x37f); |
| |
| return oldcw; |
| } |
| |
| static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner); |
| } |
| |
| static HRESULT WINAPI d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out) |
| { |
| struct d3d_device *device = impl_from_IUnknown(iface); |
| |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (!riid) |
| { |
| *out = NULL; |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (IsEqualGUID(&IID_IUnknown, riid)) |
| { |
| IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface); |
| *out = &device->IDirect3DDevice7_iface; |
| return S_OK; |
| } |
| |
| if (device->version == 7) |
| { |
| if (IsEqualGUID(&IID_IDirect3DDevice7, riid)) |
| { |
| IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface); |
| *out = &device->IDirect3DDevice7_iface; |
| return S_OK; |
| } |
| } |
| else |
| { |
| if (IsEqualGUID(&IID_IDirect3DDevice3, riid) && device->version == 3) |
| { |
| IDirect3DDevice3_AddRef(&device->IDirect3DDevice3_iface); |
| *out = &device->IDirect3DDevice3_iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(&IID_IDirect3DDevice2, riid) && device->version >= 2) |
| { |
| IDirect3DDevice2_AddRef(&device->IDirect3DDevice2_iface); |
| *out = &device->IDirect3DDevice2_iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(&IID_IDirect3DDevice, riid)) |
| { |
| IDirect3DDevice_AddRef(&device->IDirect3DDevice_iface); |
| *out = &device->IDirect3DDevice_iface; |
| return S_OK; |
| } |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static HRESULT WINAPI d3d_device7_QueryInterface(IDirect3DDevice7 *iface, REFIID riid, void **out) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| return IUnknown_QueryInterface(device->outer_unknown, riid, out); |
| } |
| |
| static HRESULT WINAPI d3d_device3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid, void **out) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| return IUnknown_QueryInterface(device->outer_unknown, riid, out); |
| } |
| |
| static HRESULT WINAPI d3d_device2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid, void **out) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| return IUnknown_QueryInterface(device->outer_unknown, riid, out); |
| } |
| |
| static HRESULT WINAPI d3d_device1_QueryInterface(IDirect3DDevice *iface, REFIID riid, void **out) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| return IUnknown_QueryInterface(device->outer_unknown, riid, out); |
| } |
| |
| static ULONG WINAPI d3d_device_inner_AddRef(IUnknown *iface) |
| { |
| struct d3d_device *device = impl_from_IUnknown(iface); |
| ULONG ref = InterlockedIncrement(&device->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", device, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d_device7_AddRef(IDirect3DDevice7 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_AddRef(device->outer_unknown); |
| } |
| |
| static ULONG WINAPI d3d_device3_AddRef(IDirect3DDevice3 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_AddRef(device->outer_unknown); |
| } |
| |
| static ULONG WINAPI d3d_device2_AddRef(IDirect3DDevice2 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_AddRef(device->outer_unknown); |
| } |
| |
| static ULONG WINAPI d3d_device1_AddRef(IDirect3DDevice *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_AddRef(device->outer_unknown); |
| } |
| |
| static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface) |
| { |
| struct d3d_device *This = impl_from_IUnknown(iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| /* This method doesn't destroy the wined3d device, because it's still in |
| * use for 2D rendering. IDirectDrawSurface7::Release will destroy the |
| * wined3d device when the render target is released. */ |
| if (!ref) |
| { |
| DWORD i; |
| |
| wined3d_mutex_lock(); |
| |
| /* There is no need to unset any resources here, wined3d will take |
| * care of that on uninit_3d(). */ |
| |
| /* Free the index buffer. */ |
| wined3d_buffer_decref(This->indexbuffer); |
| |
| /* Set the device up to render to the front buffer since the back |
| * buffer will vanish soon. */ |
| wined3d_device_set_render_target(This->wined3d_device, 0, |
| This->ddraw->wined3d_frontbuffer, TRUE); |
| |
| /* Release the wined3d device. This won't destroy it. */ |
| if (!wined3d_device_decref(This->wined3d_device)) |
| ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device); |
| |
| /* The texture handles should be unset by now, but there might be some bits |
| * missing in our reference counting(needs test). Do a sanity check. */ |
| for (i = 0; i < This->handle_table.entry_count; ++i) |
| { |
| struct ddraw_handle_entry *entry = &This->handle_table.entries[i]; |
| |
| switch (entry->type) |
| { |
| case DDRAW_HANDLE_FREE: |
| break; |
| |
| case DDRAW_HANDLE_MATERIAL: |
| { |
| struct d3d_material *m = entry->object; |
| FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m); |
| m->Handle = 0; |
| break; |
| } |
| |
| case DDRAW_HANDLE_MATRIX: |
| { |
| /* No FIXME here because this might happen because of sloppy applications. */ |
| WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object); |
| IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1); |
| break; |
| } |
| |
| case DDRAW_HANDLE_STATEBLOCK: |
| { |
| /* No FIXME here because this might happen because of sloppy applications. */ |
| WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object); |
| IDirect3DDevice7_DeleteStateBlock(&This->IDirect3DDevice7_iface, i + 1); |
| break; |
| } |
| |
| case DDRAW_HANDLE_SURFACE: |
| { |
| struct ddraw_surface *surf = entry->object; |
| FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf); |
| surf->Handle = 0; |
| break; |
| } |
| |
| default: |
| FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type); |
| break; |
| } |
| } |
| |
| ddraw_handle_table_destroy(&This->handle_table); |
| |
| TRACE("Releasing target %p.\n", This->target); |
| /* Release the render target. */ |
| if (This->version != 1) |
| IDirectDrawSurface7_Release(&This->target->IDirectDrawSurface7_iface); |
| TRACE("Target release done\n"); |
| |
| This->ddraw->d3ddevice = NULL; |
| |
| /* Now free the structure */ |
| HeapFree(GetProcessHeap(), 0, This); |
| wined3d_mutex_unlock(); |
| } |
| |
| TRACE("Done\n"); |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d_device7_Release(IDirect3DDevice7 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_Release(device->outer_unknown); |
| } |
| |
| static ULONG WINAPI d3d_device3_Release(IDirect3DDevice3 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_Release(device->outer_unknown); |
| } |
| |
| static ULONG WINAPI d3d_device2_Release(IDirect3DDevice2 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_Release(device->outer_unknown); |
| } |
| |
| static ULONG WINAPI d3d_device1_Release(IDirect3DDevice *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_Release(device->outer_unknown); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DDevice::Initialize |
| * |
| * Initializes a Direct3DDevice. This implementation is a no-op, as all |
| * initialization is done at create time. |
| * |
| * Exists in Version 1 |
| * |
| * Parameters: |
| * No idea what they mean, as the MSDN page is gone |
| * |
| * Returns: DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device1_Initialize(IDirect3DDevice *iface, |
| IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc) |
| { |
| /* It shouldn't be crucial, but print a FIXME, I'm interested if |
| * any game calls it and when. */ |
| FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n", |
| iface, d3d, debugstr_guid(guid), device_desc); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetCaps |
| * |
| * Retrieves the device's capabilities |
| * |
| * This implementation is used for Version 7 only, the older versions have |
| * their own implementation. |
| * |
| * Parameters: |
| * Desc: Pointer to a D3DDEVICEDESC7 structure to fill |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_* if a problem occurs. See WineD3D |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetCaps(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *Desc) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| D3DDEVICEDESC OldDesc; |
| |
| TRACE("iface %p, device_desc %p.\n", iface, Desc); |
| |
| if (!Desc) |
| { |
| WARN("Desc is NULL, returning DDERR_INVALIDPARAMS.\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Call the same function used by IDirect3D, this saves code */ |
| return IDirect3DImpl_GetCaps(device->ddraw->wined3d, &OldDesc, Desc); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc) |
| { |
| return d3d_device7_GetCaps(iface, desc); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetCaps(iface, desc); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| /***************************************************************************** |
| * IDirect3DDevice3::GetCaps |
| * |
| * Retrieves the capabilities of the hardware device and the emulation |
| * device. For Wine, hardware and emulation are the same (it's all HW). |
| * |
| * This implementation is used for Version 1, 2, and 3. Version 7 has its own |
| * |
| * Parameters: |
| * HWDesc: Structure to fill with the HW caps |
| * HelDesc: Structure to fill with the hardware emulation caps |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_* if a problem occurs. See WineD3D |
| * |
| *****************************************************************************/ |
| |
| /* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because |
| * Microsoft just expanded the existing structure without naming them |
| * D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends |
| * on the version of the DirectX SDK. DirectX 6+ and Wine use the latest |
| * one with 252 bytes. |
| * |
| * All 3 versions are allowed as parameters and only the specified amount of |
| * bytes is written. |
| * |
| * Note that Direct3D7 and earlier are not available in native Win64 |
| * ddraw.dll builds, so possible size differences between 32 bit and |
| * 64 bit are a non-issue. |
| */ |
| static inline BOOL check_d3ddevicedesc_size(DWORD size) |
| { |
| if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */ |
| || size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */ |
| || size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE; |
| return FALSE; |
| } |
| |
| static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface, |
| D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| D3DDEVICEDESC oldDesc; |
| D3DDEVICEDESC7 newDesc; |
| HRESULT hr; |
| |
| TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc); |
| |
| if (!HWDesc) |
| { |
| WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| if (!check_d3ddevicedesc_size(HWDesc->dwSize)) |
| { |
| WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize); |
| return DDERR_INVALIDPARAMS; |
| } |
| if (!HelDesc) |
| { |
| WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| if (!check_d3ddevicedesc_size(HelDesc->dwSize)) |
| { |
| WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| hr = IDirect3DImpl_GetCaps(device->ddraw->wined3d, &oldDesc, &newDesc); |
| if (hr != D3D_OK) |
| return hr; |
| |
| DD_STRUCT_COPY_BYSIZE(HWDesc, &oldDesc); |
| DD_STRUCT_COPY_BYSIZE(HelDesc, &oldDesc); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_GetCaps(IDirect3DDevice2 *iface, |
| D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc); |
| |
| return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc); |
| } |
| |
| static HRESULT WINAPI d3d_device1_GetCaps(IDirect3DDevice *iface, |
| D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| |
| TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc); |
| |
| return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice2::SwapTextureHandles |
| * |
| * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2 |
| * |
| * Parameters: |
| * Tex1, Tex2: The 2 Textures to swap |
| * |
| * Returns: |
| * D3D_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface, |
| IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture2(tex1); |
| struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture2(tex2); |
| DWORD h1, h2; |
| |
| TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2); |
| |
| wined3d_mutex_lock(); |
| |
| h1 = surf1->Handle - 1; |
| h2 = surf2->Handle - 1; |
| device->handle_table.entries[h1].object = surf2; |
| device->handle_table.entries[h2].object = surf1; |
| surf2->Handle = h1 + 1; |
| surf1->Handle = h2 + 1; |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device1_SwapTextureHandles(IDirect3DDevice *iface, |
| IDirect3DTexture *tex1, IDirect3DTexture *tex2) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture(tex1); |
| struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture(tex2); |
| IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL; |
| IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL; |
| |
| TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2); |
| |
| return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::GetStats |
| * |
| * This method seems to retrieve some stats from the device. |
| * The MSDN documentation doesn't exist any more, but the D3DSTATS |
| * structure suggests that the amount of drawn primitives and processed |
| * vertices is returned. |
| * |
| * Exists in Version 1, 2 and 3 |
| * |
| * Parameters: |
| * Stats: Pointer to a D3DSTATS structure to be filled |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Stats == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats) |
| { |
| FIXME("iface %p, stats %p stub!\n", iface, Stats); |
| |
| if(!Stats) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Fill the Stats with 0 */ |
| Stats->dwTrianglesDrawn = 0; |
| Stats->dwLinesDrawn = 0; |
| Stats->dwPointsDrawn = 0; |
| Stats->dwSpansDrawn = 0; |
| Stats->dwVerticesProcessed = 0; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *stats) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, stats %p.\n", iface, stats); |
| |
| return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats); |
| } |
| |
| static HRESULT WINAPI d3d_device1_GetStats(IDirect3DDevice *iface, D3DSTATS *stats) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| |
| TRACE("iface %p, stats %p.\n", iface, stats); |
| |
| return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::CreateExecuteBuffer |
| * |
| * Creates an IDirect3DExecuteBuffer, used for rendering with a |
| * Direct3DDevice. |
| * |
| * Version 1 only. |
| * |
| * Params: |
| * Desc: Buffer description |
| * ExecuteBuffer: Address to return the Interface pointer at |
| * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't |
| * support |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * DDERR_OUTOFMEMORY if we ran out of memory |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device1_CreateExecuteBuffer(IDirect3DDevice *iface, |
| D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| struct d3d_execute_buffer *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n", |
| iface, buffer_desc, ExecuteBuffer, outer_unknown); |
| |
| if (outer_unknown) |
| return CLASS_E_NOAGGREGATION; |
| |
| /* Allocate the new Execute Buffer */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if(!object) |
| { |
| ERR("Failed to allocate execute buffer memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| hr = d3d_execute_buffer_init(object, device, buffer_desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize execute buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface; |
| |
| TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::Execute |
| * |
| * Executes all the stuff in an execute buffer. |
| * |
| * Params: |
| * ExecuteBuffer: The buffer to execute |
| * Viewport: The viewport used for rendering |
| * Flags: Some flags |
| * |
| * Returns: |
| * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface, |
| IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| struct d3d_execute_buffer *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer); |
| struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport); |
| HRESULT hr; |
| |
| TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, viewport, flags); |
| |
| if(!buffer) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Execute... */ |
| wined3d_mutex_lock(); |
| hr = d3d_execute_buffer_execute(buffer, device, viewport_impl); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::AddViewport |
| * |
| * Add a Direct3DViewport to the device's viewport list. These viewports |
| * are wrapped to IDirect3DDevice7 viewports in viewport.c |
| * |
| * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3 |
| * are the same interfaces. |
| * |
| * Params: |
| * Viewport: The viewport to add |
| * |
| * Returns: |
| * DDERR_INVALIDPARAMS if Viewport == NULL |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport); |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| /* Sanity check */ |
| if(!vp) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| list_add_head(&device->viewport_list, &vp->entry); |
| /* Viewport must be usable for Clear() after AddViewport, so set active_device here. */ |
| vp->active_device = device; |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_AddViewport(IDirect3DDevice2 *iface, |
| IDirect3DViewport2 *viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); |
| } |
| |
| static HRESULT WINAPI d3d_device1_AddViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport); |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::DeleteViewport |
| * |
| * Deletes a Direct3DViewport from the device's viewport list. |
| * |
| * Exists in Version 1, 2 and 3. Note that all Viewport interface versions |
| * are equal. |
| * |
| * Params: |
| * Viewport: The viewport to delete |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the viewport wasn't found in the list |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport); |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| wined3d_mutex_lock(); |
| |
| if (vp->active_device != device) |
| { |
| WARN("Viewport %p active device is %p.\n", vp, vp->active_device); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| vp->active_device = NULL; |
| list_remove(&vp->entry); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_DeleteViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); |
| } |
| |
| static HRESULT WINAPI d3d_device1_DeleteViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport); |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::NextViewport |
| * |
| * Returns a viewport from the viewport list, depending on the |
| * passed viewport and the flags. |
| * |
| * Exists in Version 1, 2 and 3. Note that all Viewport interface versions |
| * are equal. |
| * |
| * Params: |
| * Viewport: Viewport to use for beginning the search |
| * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface, |
| IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags) |
| { |
| struct d3d_device *This = impl_from_IDirect3DDevice3(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3); |
| struct d3d_viewport *next; |
| struct list *entry; |
| |
| TRACE("iface %p, viewport %p, next %p, flags %#x.\n", |
| iface, Viewport3, lplpDirect3DViewport3, flags); |
| |
| if(!vp) |
| { |
| *lplpDirect3DViewport3 = NULL; |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| |
| wined3d_mutex_lock(); |
| switch (flags) |
| { |
| case D3DNEXT_NEXT: |
| entry = list_next(&This->viewport_list, &vp->entry); |
| break; |
| |
| case D3DNEXT_HEAD: |
| entry = list_head(&This->viewport_list); |
| break; |
| |
| case D3DNEXT_TAIL: |
| entry = list_tail(&This->viewport_list); |
| break; |
| |
| default: |
| WARN("Invalid flags %#x.\n", flags); |
| *lplpDirect3DViewport3 = NULL; |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (entry) |
| { |
| next = LIST_ENTRY(entry, struct d3d_viewport, entry); |
| *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface; |
| } |
| else |
| *lplpDirect3DViewport3 = NULL; |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_NextViewport(IDirect3DDevice2 *iface, |
| IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); |
| IDirect3DViewport3 *res; |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p, next %p, flags %#x.\n", |
| iface, viewport, next, flags); |
| |
| hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface, |
| &vp->IDirect3DViewport3_iface, &res, flags); |
| *next = (IDirect3DViewport2 *)res; |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device1_NextViewport(IDirect3DDevice *iface, |
| IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport); |
| IDirect3DViewport3 *res; |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p, next %p, flags %#x.\n", |
| iface, viewport, next, flags); |
| |
| hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface, |
| &vp->IDirect3DViewport3_iface, &res, flags); |
| *next = (IDirect3DViewport *)res; |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::Pick |
| * |
| * Executes an execute buffer without performing rendering. Instead, a |
| * list of primitives that intersect with (x1,y1) of the passed rectangle |
| * is created. IDirect3DDevice::GetPickRecords can be used to retrieve |
| * this list. |
| * |
| * Version 1 only |
| * |
| * Params: |
| * ExecuteBuffer: Buffer to execute |
| * Viewport: Viewport to use for execution |
| * Flags: None are defined, according to the SDK |
| * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used, |
| * x2 and y2 are ignored. |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device1_Pick(IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer, |
| IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect) |
| { |
| FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n", |
| iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect)); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::GetPickRecords |
| * |
| * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords |
| * |
| * Version 1 only |
| * |
| * Params: |
| * Count: Pointer to a DWORD containing the numbers of pick records to |
| * retrieve |
| * D3DPickRec: Address to store the resulting D3DPICKRECORD array. |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface, |
| DWORD *count, D3DPICKRECORD *records) |
| { |
| FIXME("iface %p, count %p, records %p stub!\n", iface, count, records); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::EnumTextureformats |
| * |
| * Enumerates the supported texture formats. It has a list of all possible |
| * formats and calls IWineD3D::CheckDeviceFormat for each format to see if |
| * WineD3D supports it. If so, then it is passed to the app. |
| * |
| * This is for Version 7 and 3, older versions have a different |
| * callback function and their own implementation |
| * |
| * Params: |
| * Callback: Callback to call for each enumerated format |
| * Arg: Argument to pass to the callback |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Callback == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface, |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct wined3d_display_mode mode; |
| HRESULT hr; |
| unsigned int i; |
| |
| static const enum wined3d_format_id FormatList[] = |
| { |
| /* 16 bit */ |
| WINED3DFMT_B5G5R5X1_UNORM, |
| WINED3DFMT_B5G5R5A1_UNORM, |
| WINED3DFMT_B4G4R4A4_UNORM, |
| WINED3DFMT_B5G6R5_UNORM, |
| /* 32 bit */ |
| WINED3DFMT_B8G8R8X8_UNORM, |
| WINED3DFMT_B8G8R8A8_UNORM, |
| /* 8 bit */ |
| WINED3DFMT_B2G3R3_UNORM, |
| WINED3DFMT_P8_UINT, |
| /* FOURCC codes */ |
| WINED3DFMT_DXT1, |
| WINED3DFMT_DXT3, |
| WINED3DFMT_DXT5, |
| }; |
| |
| static const enum wined3d_format_id BumpFormatList[] = |
| { |
| WINED3DFMT_R8G8_SNORM, |
| WINED3DFMT_R5G5_SNORM_L6_UNORM, |
| WINED3DFMT_R8G8_SNORM_L8X8_UNORM, |
| WINED3DFMT_R16G16_SNORM, |
| WINED3DFMT_R10G11B11_SNORM, |
| WINED3DFMT_R10G10B10_SNORM_A2_UNORM |
| }; |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| if (!callback) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| memset(&mode, 0, sizeof(mode)); |
| if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL))) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Cannot get the current adapter format\n"); |
| return hr; |
| } |
| |
| for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i) |
| { |
| hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL, |
| mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL); |
| if (hr == D3D_OK) |
| { |
| DDPIXELFORMAT pformat; |
| |
| memset(&pformat, 0, sizeof(pformat)); |
| pformat.dwSize = sizeof(pformat); |
| PixelFormat_WineD3DtoDD(&pformat, FormatList[i]); |
| |
| TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); |
| hr = callback(&pformat, context); |
| if(hr != DDENUMRET_OK) |
| { |
| TRACE("Format enumeration cancelled by application\n"); |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| } |
| } |
| |
| for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i) |
| { |
| hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, |
| WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP, |
| WINED3D_RTYPE_TEXTURE, BumpFormatList[i], WINED3D_SURFACE_TYPE_OPENGL); |
| if (hr == D3D_OK) |
| { |
| DDPIXELFORMAT pformat; |
| |
| memset(&pformat, 0, sizeof(pformat)); |
| pformat.dwSize = sizeof(pformat); |
| PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]); |
| |
| TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]); |
| hr = callback(&pformat, context); |
| if(hr != DDENUMRET_OK) |
| { |
| TRACE("Format enumeration cancelled by application\n"); |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| } |
| } |
| TRACE("End of enumeration\n"); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface, |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) |
| { |
| return d3d_device7_EnumTextureFormats(iface, callback, context); |
| } |
| |
| static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface, |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_EnumTextureFormats(iface, callback, context); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_EnumTextureFormats(IDirect3DDevice3 *iface, |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice2::EnumTextureformats |
| * |
| * EnumTextureFormats for Version 1 and 2, see |
| * IDirect3DDevice7::EnumTexureFormats for a more detailed description. |
| * |
| * This version has a different callback and does not enumerate FourCC |
| * formats |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface, |
| LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| struct wined3d_display_mode mode; |
| HRESULT hr; |
| unsigned int i; |
| |
| static const enum wined3d_format_id FormatList[] = |
| { |
| /* 16 bit */ |
| WINED3DFMT_B5G5R5X1_UNORM, |
| WINED3DFMT_B5G5R5A1_UNORM, |
| WINED3DFMT_B4G4R4A4_UNORM, |
| WINED3DFMT_B5G6R5_UNORM, |
| /* 32 bit */ |
| WINED3DFMT_B8G8R8X8_UNORM, |
| WINED3DFMT_B8G8R8A8_UNORM, |
| /* 8 bit */ |
| WINED3DFMT_B2G3R3_UNORM, |
| WINED3DFMT_P8_UINT, |
| /* FOURCC codes - Not in this version*/ |
| }; |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| if (!callback) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| memset(&mode, 0, sizeof(mode)); |
| if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL))) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Cannot get the current adapter format\n"); |
| return hr; |
| } |
| |
| for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i) |
| { |
| hr = wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, |
| mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL); |
| if (hr == D3D_OK) |
| { |
| DDSURFACEDESC sdesc; |
| |
| memset(&sdesc, 0, sizeof(sdesc)); |
| sdesc.dwSize = sizeof(sdesc); |
| sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS; |
| sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat); |
| PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]); |
| |
| TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); |
| hr = callback(&sdesc, context); |
| if(hr != DDENUMRET_OK) |
| { |
| TRACE("Format enumeration cancelled by application\n"); |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| } |
| } |
| TRACE("End of enumeration\n"); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device1_EnumTextureFormats(IDirect3DDevice *iface, |
| LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::CreateMatrix |
| * |
| * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is |
| * allocated for the handle. |
| * |
| * Version 1 only |
| * |
| * Params |
| * D3DMatHandle: Address to return the handle at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DMatHandle = NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| D3DMATRIX *Matrix; |
| DWORD h; |
| |
| TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle); |
| |
| if(!D3DMatHandle) |
| return DDERR_INVALIDPARAMS; |
| |
| Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX)); |
| if(!Matrix) |
| { |
| ERR("Out of memory when allocating a D3DMATRIX\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| wined3d_mutex_lock(); |
| |
| h = ddraw_allocate_handle(&device->handle_table, Matrix, DDRAW_HANDLE_MATRIX); |
| if (h == DDRAW_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate a matrix handle.\n"); |
| HeapFree(GetProcessHeap(), 0, Matrix); |
| wined3d_mutex_unlock(); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| *D3DMatHandle = h + 1; |
| |
| TRACE(" returning matrix handle %d\n", *D3DMatHandle); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::SetMatrix |
| * |
| * Sets a matrix for a matrix handle. The matrix is copied into the memory |
| * allocated for the handle |
| * |
| * Version 1 only |
| * |
| * Params: |
| * D3DMatHandle: Handle to set the matrix to |
| * D3DMatrix: Matrix to set |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix |
| * to set is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device1_SetMatrix(IDirect3DDevice *iface, |
| D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix) |
| { |
| struct d3d_device *This = impl_from_IDirect3DDevice(iface); |
| D3DMATRIX *m; |
| |
| TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix); |
| |
| if (!D3DMatrix) return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX); |
| if (!m) |
| { |
| WARN("Invalid matrix handle.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (TRACE_ON(ddraw)) |
| dump_D3DMATRIX(D3DMatrix); |
| |
| *m = *D3DMatrix; |
| |
| if (D3DMatHandle == This->world) |
| wined3d_device_set_transform(This->wined3d_device, |
| WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)D3DMatrix); |
| |
| if (D3DMatHandle == This->view) |
| wined3d_device_set_transform(This->wined3d_device, |
| WINED3D_TS_VIEW, (struct wined3d_matrix *)D3DMatrix); |
| |
| if (D3DMatHandle == This->proj) |
| wined3d_device_set_transform(This->wined3d_device, |
| WINED3D_TS_PROJECTION, (struct wined3d_matrix *)D3DMatrix); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::GetMatrix |
| * |
| * Returns the content of a D3DMATRIX handle |
| * |
| * Version 1 only |
| * |
| * Params: |
| * D3DMatHandle: Matrix handle to read the content from |
| * D3DMatrix: Address to store the content at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device1_GetMatrix(IDirect3DDevice *iface, |
| D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| D3DMATRIX *m; |
| |
| TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix); |
| |
| if (!D3DMatrix) return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX); |
| if (!m) |
| { |
| WARN("Invalid matrix handle.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| *D3DMatrix = *m; |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::DeleteMatrix |
| * |
| * Destroys a Matrix handle. Frees the memory and unsets the handle data |
| * |
| * Version 1 only |
| * |
| * Params: |
| * D3DMatHandle: Handle to destroy |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DMatHandle is invalid |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| D3DMATRIX *m; |
| |
| TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle); |
| |
| wined3d_mutex_lock(); |
| |
| m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX); |
| if (!m) |
| { |
| WARN("Invalid matrix handle.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| HeapFree(GetProcessHeap(), 0, m); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::BeginScene |
| * |
| * This method must be called before any rendering is performed. |
| * IDirect3DDevice::EndScene has to be called after the scene is complete |
| * |
| * Version 1, 2, 3 and 7 |
| * |
| * Returns: |
| * D3D_OK on success, for details see IWineD3DDevice::BeginScene |
| * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already |
| * started scene). |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_begin_scene(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| if(hr == WINED3D_OK) return D3D_OK; |
| else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */ |
| } |
| |
| static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7 *iface) |
| { |
| return d3d_device7_BeginScene(iface); |
| } |
| |
| static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_BeginScene(iface); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_BeginScene(IDirect3DDevice3 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface); |
| } |
| |
| static HRESULT WINAPI d3d_device2_BeginScene(IDirect3DDevice2 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface); |
| } |
| |
| static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::EndScene |
| * |
| * Ends a scene that has been begun with IDirect3DDevice7::BeginScene. |
| * This method must be called after rendering is finished. |
| * |
| * Version 1, 2, 3 and 7 |
| * |
| * Returns: |
| * D3D_OK on success, for details see IWineD3DDevice::EndScene |
| * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does |
| * that only if the scene was already ended. |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_EndScene(IDirect3DDevice7 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_end_scene(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| if(hr == WINED3D_OK) return D3D_OK; |
| else return D3DERR_SCENE_NOT_IN_SCENE; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup(IDirect3DDevice7 *iface) |
| { |
| return d3d_device7_EndScene(iface); |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7 *iface) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_EndScene(iface); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene(IDirect3DDevice3 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface); |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene(IDirect3DDevice2 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface); |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene(IDirect3DDevice *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetDirect3D |
| * |
| * Returns the IDirect3D(= interface to the DirectDraw object) used to create |
| * this device. |
| * |
| * Params: |
| * Direct3D7: Address to store the interface pointer at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Direct3D7 == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device7_GetDirect3D(IDirect3DDevice7 *iface, IDirect3D7 **d3d) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| |
| TRACE("iface %p, d3d %p.\n", iface, d3d); |
| |
| if (!d3d) |
| return DDERR_INVALIDPARAMS; |
| |
| *d3d = &device->ddraw->IDirect3D7_iface; |
| IDirect3D7_AddRef(*d3d); |
| |
| TRACE("Returning interface %p.\n", *d3d); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device3_GetDirect3D(IDirect3DDevice3 *iface, IDirect3D3 **d3d) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, d3d %p.\n", iface, d3d); |
| |
| if (!d3d) |
| return DDERR_INVALIDPARAMS; |
| |
| *d3d = &device->ddraw->IDirect3D3_iface; |
| IDirect3D3_AddRef(*d3d); |
| |
| TRACE("Returning interface %p.\n", *d3d); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_GetDirect3D(IDirect3DDevice2 *iface, IDirect3D2 **d3d) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, d3d %p.\n", iface, d3d); |
| |
| if (!d3d) |
| return DDERR_INVALIDPARAMS; |
| |
| *d3d = &device->ddraw->IDirect3D2_iface; |
| IDirect3D2_AddRef(*d3d); |
| |
| TRACE("Returning interface %p.\n", *d3d); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D **d3d) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); |
| |
| TRACE("iface %p, d3d %p.\n", iface, d3d); |
| |
| if (!d3d) |
| return DDERR_INVALIDPARAMS; |
| |
| *d3d = &device->ddraw->IDirect3D_iface; |
| IDirect3D_AddRef(*d3d); |
| |
| TRACE("Returning interface %p.\n", *d3d); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::SetCurrentViewport |
| * |
| * Sets a Direct3DViewport as the current viewport. |
| * For the thunks note that all viewport interface versions are equal |
| * |
| * Params: |
| * Direct3DViewport3: The viewport to set |
| * |
| * Version 2 and 3 |
| * |
| * Returns: |
| * D3D_OK on success |
| * (Is a NULL viewport valid?) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3) |
| { |
| struct d3d_device *This = impl_from_IDirect3DDevice3(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3); |
| |
| TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3); |
| |
| wined3d_mutex_lock(); |
| /* Do nothing if the specified viewport is the same as the current one */ |
| if (This->current_viewport == vp ) |
| { |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| |
| if (vp->active_device != This) |
| { |
| WARN("Viewport %p active device is %p.\n", vp, vp->active_device); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Release previous viewport and AddRef the new one */ |
| if (This->current_viewport) |
| { |
| TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, |
| &This->current_viewport->IDirect3DViewport3_iface); |
| IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface); |
| } |
| IDirect3DViewport3_AddRef(Direct3DViewport3); |
| |
| /* Set this viewport as the current viewport */ |
| This->current_viewport = vp; |
| |
| /* Activate this viewport */ |
| viewport_activate(This->current_viewport, FALSE); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_SetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::GetCurrentViewport |
| * |
| * Returns the currently active viewport. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * Direct3DViewport3: Address to return the interface pointer at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Direct3DViewport == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| if (!viewport) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| *viewport = &device->current_viewport->IDirect3DViewport3_iface; |
| |
| /* AddRef the returned viewport */ |
| if (*viewport) |
| IDirect3DViewport3_AddRef(*viewport); |
| |
| TRACE("Returning interface %p.\n", *viewport); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface, |
| (IDirect3DViewport3 **)viewport); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetRenderTarget |
| * |
| * Sets the render target for the Direct3DDevice. |
| * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and |
| * IDirectDrawSurface3 == IDirectDrawSurface |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new |
| * render target |
| * Flags: Some flags |
| * |
| * Returns: |
| * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct ddraw_surface *target) |
| { |
| HRESULT hr; |
| |
| wined3d_mutex_lock(); |
| |
| if (device->target == target) |
| { |
| TRACE("No-op SetRenderTarget operation, not doing anything\n"); |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| device->target = target; |
| hr = wined3d_device_set_render_target(device->wined3d_device, 0, |
| target ? target->wined3d_surface : NULL, FALSE); |
| if(hr != D3D_OK) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| d3d_device_update_depth_stencil(device); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *NewTarget, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(NewTarget); |
| |
| TRACE("iface %p, target %p, flags %#x.\n", iface, NewTarget, flags); |
| |
| IDirectDrawSurface7_AddRef(NewTarget); |
| IDirectDrawSurface7_Release(&device->target->IDirectDrawSurface7_iface); |
| return d3d_device_set_render_target(device, target); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *NewTarget, DWORD flags) |
| { |
| return d3d_device7_SetRenderTarget(iface, NewTarget, flags); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface, |
| IDirectDrawSurface7 *NewTarget, DWORD flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_SetRenderTarget(iface, NewTarget, flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface, |
| IDirectDrawSurface4 *NewRenderTarget, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface4(NewRenderTarget); |
| |
| TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags); |
| |
| IDirectDrawSurface4_AddRef(NewRenderTarget); |
| IDirectDrawSurface4_Release(&device->target->IDirectDrawSurface4_iface); |
| return d3d_device_set_render_target(device, target); |
| } |
| |
| static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface, |
| IDirectDrawSurface *NewRenderTarget, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface(NewRenderTarget); |
| |
| TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags); |
| |
| IDirectDrawSurface_AddRef(NewRenderTarget); |
| IDirectDrawSurface_Release(&device->target->IDirectDrawSurface_iface); |
| return d3d_device_set_render_target(device, target); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetRenderTarget |
| * |
| * Returns the current render target. |
| * This is handled locally, because the WineD3D render target's parent |
| * is an IParent |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * RenderTarget: Address to store the surface interface pointer |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if RenderTarget == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| |
| TRACE("iface %p, target %p.\n", iface, RenderTarget); |
| |
| if(!RenderTarget) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| *RenderTarget = &device->target->IDirectDrawSurface7_iface; |
| IDirectDrawSurface7_AddRef(*RenderTarget); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| IDirectDrawSurface7 *RenderTarget7; |
| struct ddraw_surface *RenderTargetImpl; |
| HRESULT hr; |
| |
| TRACE("iface %p, target %p.\n", iface, RenderTarget); |
| |
| if(!RenderTarget) |
| return DDERR_INVALIDPARAMS; |
| |
| hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7); |
| if(hr != D3D_OK) return hr; |
| RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7); |
| *RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface; |
| IDirectDrawSurface4_AddRef(*RenderTarget); |
| IDirectDrawSurface7_Release(RenderTarget7); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_GetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| IDirectDrawSurface7 *RenderTarget7; |
| struct ddraw_surface *RenderTargetImpl; |
| HRESULT hr; |
| |
| TRACE("iface %p, target %p.\n", iface, RenderTarget); |
| |
| if(!RenderTarget) |
| return DDERR_INVALIDPARAMS; |
| |
| hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7); |
| if(hr != D3D_OK) return hr; |
| RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7); |
| *RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface; |
| IDirectDrawSurface_AddRef(*RenderTarget); |
| IDirectDrawSurface7_Release(RenderTarget7); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::Begin |
| * |
| * Begins a description block of vertices. This is similar to glBegin() |
| * and glEnd(). After a call to IDirect3DDevice3::End, the vertices |
| * described with IDirect3DDevice::Vertex are drawn. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * PrimitiveType: The type of primitives to draw |
| * VertexTypeDesc: A flexible vertex format description of the vertices |
| * Flags: Some flags.. |
| * |
| * Returns: |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n", |
| iface, primitive_type, fvf, flags); |
| |
| wined3d_mutex_lock(); |
| device->primitive_type = primitive_type; |
| device->vertex_type = fvf; |
| device->render_flags = flags; |
| device->vertex_size = get_flexible_vertex_size(device->vertex_type); |
| device->nb_vertices = 0; |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_Begin(IDirect3DDevice2 *iface, |
| D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| DWORD fvf; |
| |
| TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n", |
| iface, primitive_type, vertex_type, flags); |
| |
| switch (vertex_type) |
| { |
| case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; |
| case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; |
| case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; |
| default: |
| ERR("Unexpected vertex type %#x.\n", vertex_type); |
| return DDERR_INVALIDPARAMS; /* Should never happen */ |
| }; |
| |
| return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::BeginIndexed |
| * |
| * Draws primitives based on vertices in a vertex array which are specified |
| * by indices. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * PrimitiveType: Primitive type to draw |
| * VertexType: A FVF description of the vertex format |
| * Vertices: pointer to an array containing the vertices |
| * NumVertices: The number of vertices in the vertex array |
| * Flags: Some flags ... |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, |
| void *vertices, DWORD vertex_count, DWORD flags) |
| { |
| FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n", |
| iface, primitive_type, fvf, vertices, vertex_count, flags); |
| |
| return D3D_OK; |
| } |
| |
| |
| static HRESULT WINAPI d3d_device2_BeginIndexed(IDirect3DDevice2 *iface, |
| D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, |
| void *vertices, DWORD vertex_count, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| DWORD fvf; |
| |
| TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n", |
| iface, primitive_type, vertex_type, vertices, vertex_count, flags); |
| |
| switch (vertex_type) |
| { |
| case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; |
| case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; |
| case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; |
| default: |
| ERR("Unexpected vertex type %#x.\n", vertex_type); |
| return DDERR_INVALIDPARAMS; /* Should never happen */ |
| }; |
| |
| return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface, |
| primitive_type, fvf, vertices, vertex_count, flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::Vertex |
| * |
| * Draws a vertex as described by IDirect3DDevice3::Begin. It places all |
| * drawn vertices in a vertex buffer. If the buffer is too small, its |
| * size is increased. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * Vertex: Pointer to the vertex |
| * |
| * Returns: |
| * D3D_OK, on success |
| * DDERR_INVALIDPARAMS if Vertex is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, vertex %p.\n", iface, vertex); |
| |
| if (!vertex) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size) |
| { |
| BYTE *old_buffer; |
| |
| device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3; |
| old_buffer = device->vertex_buffer; |
| device->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, device->buffer_size); |
| if (old_buffer) |
| { |
| memcpy(device->vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size); |
| HeapFree(GetProcessHeap(), 0, old_buffer); |
| } |
| } |
| |
| memcpy(device->vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_Vertex(IDirect3DDevice2 *iface, void *vertex) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, vertex %p.\n", iface, vertex); |
| |
| return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::Index |
| * |
| * Specifies an index to a vertex to be drawn. The vertex array has to |
| * be specified with BeginIndexed first. |
| * |
| * Parameters: |
| * VertexIndex: The index of the vertex to draw |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index) |
| { |
| FIXME("iface %p, index %#x stub!\n", iface, index); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, index %#x.\n", iface, index); |
| |
| return d3d_device3_Index(&device->IDirect3DDevice3_iface, index); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::End |
| * |
| * Ends a draw begun with IDirect3DDevice3::Begin or |
| * IDirect3DDevice::BeginIndexed. The vertices specified with |
| * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using |
| * the IDirect3DDevice7::DrawPrimitive method. So far only |
| * non-indexed mode is supported |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * Flags: Some flags, as usual. Don't know which are defined |
| * |
| * Returns: |
| * The return value of IDirect3DDevice7::DrawPrimitive |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, flags %#x.\n", iface, flags); |
| |
| return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface, device->primitive_type, |
| device->vertex_type, device->vertex_buffer, device->nb_vertices, device->render_flags); |
| } |
| |
| static HRESULT WINAPI d3d_device2_End(IDirect3DDevice2 *iface, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, flags %#x.\n", iface, flags); |
| |
| return d3d_device3_End(&device->IDirect3DDevice3_iface, flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetRenderState |
| * |
| * Returns the value of a render state. The possible render states are |
| * defined in include/d3dtypes.h |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * RenderStateType: Render state to return the current setting of |
| * Value: Address to store the value at |
| * |
| * Returns: |
| * D3D_OK on success, for details see IWineD3DDevice::GetRenderState |
| * DDERR_INVALIDPARAMS if Value == NULL |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE state, DWORD *value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); |
| |
| if (!value) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| switch (state) |
| { |
| case D3DRENDERSTATE_TEXTUREMAG: |
| { |
| enum wined3d_texture_filter_type tex_mag; |
| |
| hr = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, &tex_mag); |
| |
| switch (tex_mag) |
| { |
| case WINED3D_TEXF_POINT: |
| *value = D3DFILTER_NEAREST; |
| break; |
| case WINED3D_TEXF_LINEAR: |
| *value = D3DFILTER_LINEAR; |
| break; |
| default: |
| ERR("Unhandled texture mag %d !\n",tex_mag); |
| *value = 0; |
| } |
| break; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREMIN: |
| { |
| enum wined3d_texture_filter_type tex_min; |
| enum wined3d_texture_filter_type tex_mip; |
| |
| hr = wined3d_device_get_sampler_state(device->wined3d_device, |
| 0, WINED3D_SAMP_MIN_FILTER, &tex_min); |
| if (FAILED(hr)) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| hr = wined3d_device_get_sampler_state(device->wined3d_device, |
| 0, WINED3D_SAMP_MIP_FILTER, &tex_mip); |
| |
| switch (tex_min) |
| { |
| case WINED3D_TEXF_POINT: |
| switch (tex_mip) |
| { |
| case WINED3D_TEXF_NONE: |
| *value = D3DFILTER_NEAREST; |
| break; |
| case WINED3D_TEXF_POINT: |
| *value = D3DFILTER_MIPNEAREST; |
| break; |
| case WINED3D_TEXF_LINEAR: |
| *value = D3DFILTER_LINEARMIPNEAREST; |
| break; |
| default: |
| ERR("Unhandled mip filter %#x.\n", tex_mip); |
| *value = D3DFILTER_NEAREST; |
| break; |
| } |
| break; |
| case WINED3D_TEXF_LINEAR: |
| switch (tex_mip) |
| { |
| case WINED3D_TEXF_NONE: |
| *value = D3DFILTER_LINEAR; |
| break; |
| case WINED3D_TEXF_POINT: |
| *value = D3DFILTER_MIPLINEAR; |
| break; |
| case WINED3D_TEXF_LINEAR: |
| *value = D3DFILTER_LINEARMIPLINEAR; |
| break; |
| default: |
| ERR("Unhandled mip filter %#x.\n", tex_mip); |
| *value = D3DFILTER_LINEAR; |
| break; |
| } |
| break; |
| default: |
| ERR("Unhandled texture min filter %#x.\n",tex_min); |
| *value = D3DFILTER_NEAREST; |
| break; |
| } |
| break; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREADDRESS: |
| case D3DRENDERSTATE_TEXTUREADDRESSU: |
| hr = wined3d_device_get_sampler_state(device->wined3d_device, |
| 0, WINED3D_SAMP_ADDRESS_U, value); |
| break; |
| case D3DRENDERSTATE_TEXTUREADDRESSV: |
| hr = wined3d_device_get_sampler_state(device->wined3d_device, |
| 0, WINED3D_SAMP_ADDRESS_V, value); |
| break; |
| |
| case D3DRENDERSTATE_BORDERCOLOR: |
| FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n"); |
| hr = E_NOTIMPL; |
| break; |
| |
| case D3DRENDERSTATE_TEXTUREHANDLE: |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: |
| WARN("Render state %#x is invalid in d3d7.\n", state); |
| hr = DDERR_INVALIDPARAMS; |
| break; |
| |
| case D3DRENDERSTATE_ZBIAS: |
| hr = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value); |
| break; |
| |
| default: |
| if (state >= D3DRENDERSTATE_STIPPLEPATTERN00 |
| && state <= D3DRENDERSTATE_STIPPLEPATTERN31) |
| { |
| FIXME("Unhandled stipple pattern render state (%#x).\n", state); |
| hr = E_NOTIMPL; |
| break; |
| } |
| hr = wined3d_device_get_render_state(device->wined3d_device, state, value); |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE state, DWORD *value) |
| { |
| return d3d_device7_GetRenderState(iface, state, value); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE state, DWORD *value) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetRenderState(iface, state, value); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface, |
| D3DRENDERSTATETYPE state, DWORD *value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); |
| |
| switch (state) |
| { |
| case D3DRENDERSTATE_TEXTUREHANDLE: |
| { |
| /* This state is wrapped to SetTexture in SetRenderState, so |
| * it has to be wrapped to GetTexture here. */ |
| struct wined3d_texture *tex = NULL; |
| *value = 0; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex); |
| if (SUCCEEDED(hr) && tex) |
| { |
| /* The parent of the texture is the IDirectDrawSurface7 |
| * interface of the ddraw surface. */ |
| struct ddraw_surface *parent = wined3d_texture_get_parent(tex); |
| if (parent) |
| *value = parent->Handle; |
| wined3d_texture_decref(tex); |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: |
| { |
| /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse |
| the mapping to get the value. */ |
| DWORD colorop, colorarg1, colorarg2; |
| DWORD alphaop, alphaarg1, alphaarg2; |
| |
| wined3d_mutex_lock(); |
| |
| device->legacyTextureBlending = TRUE; |
| |
| wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_OP, &colorop); |
| wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG1, &colorarg1); |
| wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG2, &colorarg2); |
| wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_OP, &alphaop); |
| wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1, &alphaarg1); |
| wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG2, &alphaarg2); |
| |
| if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE |
| && alphaop == WINED3D_TOP_SELECT_ARG1 && alphaarg1 == WINED3DTA_TEXTURE) |
| *value = D3DTBLEND_DECAL; |
| else if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE |
| && alphaop == WINED3D_TOP_MODULATE |
| && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) |
| *value = D3DTBLEND_DECALALPHA; |
| else if (colorop == WINED3D_TOP_MODULATE |
| && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT |
| && alphaop == WINED3D_TOP_MODULATE |
| && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) |
| *value = D3DTBLEND_MODULATEALPHA; |
| else |
| { |
| struct wined3d_texture *tex = NULL; |
| HRESULT hr; |
| BOOL tex_alpha = FALSE; |
| DDPIXELFORMAT ddfmt; |
| |
| hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex); |
| |
| if(hr == WINED3D_OK && tex) |
| { |
| struct wined3d_resource *sub_resource; |
| |
| if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0))) |
| { |
| struct wined3d_resource_desc desc; |
| |
| wined3d_resource_get_desc(sub_resource, &desc); |
| ddfmt.dwSize = sizeof(ddfmt); |
| PixelFormat_WineD3DtoDD(&ddfmt, desc.format); |
| if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; |
| } |
| |
| wined3d_texture_decref(tex); |
| } |
| |
| if (!(colorop == WINED3D_TOP_MODULATE |
| && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT |
| && alphaop == (tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2) |
| && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)) |
| ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.\n"); |
| |
| *value = D3DTBLEND_MODULATE; |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| default: |
| return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value); |
| } |
| } |
| |
| static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface, |
| D3DRENDERSTATETYPE state, DWORD *value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); |
| |
| return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetRenderState |
| * |
| * Sets a render state. The possible render states are defined in |
| * include/d3dtypes.h |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * RenderStateType: State to set |
| * Value: Value to assign to that state |
| * |
| * Returns: |
| * D3D_OK on success, |
| * for details see IWineD3DDevice::SetRenderState |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE state, DWORD value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); |
| |
| wined3d_mutex_lock(); |
| /* Some render states need special care */ |
| switch (state) |
| { |
| /* |
| * The ddraw texture filter mapping works like this: |
| * D3DFILTER_NEAREST Point min/mag, no mip |
| * D3DFILTER_MIPNEAREST Point min/mag, point mip |
| * D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip |
| * |
| * D3DFILTER_LINEAR Linear min/mag, no mip |
| * D3DFILTER_MIPLINEAR Linear min/mag, point mip |
| * D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip |
| * |
| * This is the opposite of the GL naming convention, |
| * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR. |
| */ |
| case D3DRENDERSTATE_TEXTUREMAG: |
| { |
| enum wined3d_texture_filter_type tex_mag; |
| |
| switch (value) |
| { |
| case D3DFILTER_NEAREST: |
| case D3DFILTER_MIPNEAREST: |
| case D3DFILTER_LINEARMIPNEAREST: |
| tex_mag = WINED3D_TEXF_POINT; |
| break; |
| case D3DFILTER_LINEAR: |
| case D3DFILTER_MIPLINEAR: |
| case D3DFILTER_LINEARMIPLINEAR: |
| tex_mag = WINED3D_TEXF_LINEAR; |
| break; |
| default: |
| tex_mag = WINED3D_TEXF_POINT; |
| FIXME("Unhandled texture mag %#x.\n", value); |
| break; |
| } |
| |
| hr = wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag); |
| break; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREMIN: |
| { |
| enum wined3d_texture_filter_type tex_min; |
| enum wined3d_texture_filter_type tex_mip; |
| |
| switch (value) |
| { |
| case D3DFILTER_NEAREST: |
| tex_min = WINED3D_TEXF_POINT; |
| tex_mip = WINED3D_TEXF_NONE; |
| break; |
| case D3DFILTER_LINEAR: |
| tex_min = WINED3D_TEXF_LINEAR; |
| tex_mip = WINED3D_TEXF_NONE; |
| break; |
| case D3DFILTER_MIPNEAREST: |
| tex_min = WINED3D_TEXF_POINT; |
| tex_mip = WINED3D_TEXF_POINT; |
| break; |
| case D3DFILTER_MIPLINEAR: |
| tex_min = WINED3D_TEXF_LINEAR; |
| tex_mip = WINED3D_TEXF_POINT; |
| break; |
| case D3DFILTER_LINEARMIPNEAREST: |
| tex_min = WINED3D_TEXF_POINT; |
| tex_mip = WINED3D_TEXF_LINEAR; |
| break; |
| case D3DFILTER_LINEARMIPLINEAR: |
| tex_min = WINED3D_TEXF_LINEAR; |
| tex_mip = WINED3D_TEXF_LINEAR; |
| break; |
| |
| default: |
| FIXME("Unhandled texture min %#x.\n",value); |
| tex_min = WINED3D_TEXF_POINT; |
| tex_mip = WINED3D_TEXF_NONE; |
| break; |
| } |
| |
| wined3d_device_set_sampler_state(device->wined3d_device, |
| 0, WINED3D_SAMP_MIP_FILTER, tex_mip); |
| hr = wined3d_device_set_sampler_state(device->wined3d_device, |
| 0, WINED3D_SAMP_MIN_FILTER, tex_min); |
| break; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREADDRESS: |
| wined3d_device_set_sampler_state(device->wined3d_device, |
| 0, WINED3D_SAMP_ADDRESS_V, value); |
| /* Drop through */ |
| case D3DRENDERSTATE_TEXTUREADDRESSU: |
| hr = wined3d_device_set_sampler_state(device->wined3d_device, |
| 0, WINED3D_SAMP_ADDRESS_U, value); |
| break; |
| case D3DRENDERSTATE_TEXTUREADDRESSV: |
| hr = wined3d_device_set_sampler_state(device->wined3d_device, |
| 0, WINED3D_SAMP_ADDRESS_V, value); |
| break; |
| |
| case D3DRENDERSTATE_BORDERCOLOR: |
| /* This should probably just forward to the corresponding sampler |
| * state. Needs tests. */ |
| FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n"); |
| hr = E_NOTIMPL; |
| break; |
| |
| case D3DRENDERSTATE_TEXTUREHANDLE: |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: |
| WARN("Render state %#x is invalid in d3d7.\n", state); |
| hr = DDERR_INVALIDPARAMS; |
| break; |
| |
| case D3DRENDERSTATE_ZBIAS: |
| hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value); |
| break; |
| |
| default: |
| if (state >= D3DRENDERSTATE_STIPPLEPATTERN00 |
| && state <= D3DRENDERSTATE_STIPPLEPATTERN31) |
| { |
| FIXME("Unhandled stipple pattern render state (%#x).\n", state); |
| hr = E_NOTIMPL; |
| break; |
| } |
| |
| hr = wined3d_device_set_render_state(device->wined3d_device, state, value); |
| break; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE state, DWORD value) |
| { |
| return d3d_device7_SetRenderState(iface, state, value); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DRENDERSTATETYPE state, DWORD value) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_SetRenderState(iface, state, value); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, |
| D3DRENDERSTATETYPE state, DWORD value) |
| { |
| /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values |
| for this state can be directly mapped to texture stage colorop and alphaop, but |
| D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha |
| from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify |
| alphaarg when needed. |
| |
| Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation |
| |
| Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that |
| TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results |
| are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and |
| requires fixup of stage 0 texture states when texture changes, but this fixup can interfere |
| with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept |
| in device - TRUE if the app is using TEXTUREMAPBLEND. |
| |
| Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by |
| GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok, |
| unless some broken game will be found that cares. */ |
| |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); |
| |
| wined3d_mutex_lock(); |
| |
| switch (state) |
| { |
| case D3DRENDERSTATE_TEXTUREHANDLE: |
| { |
| struct ddraw_surface *surf; |
| |
| if (value == 0) |
| { |
| hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL); |
| break; |
| } |
| |
| surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE); |
| if (!surf) |
| { |
| WARN("Invalid texture handle.\n"); |
| hr = DDERR_INVALIDPARAMS; |
| break; |
| } |
| |
| hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface); |
| break; |
| } |
| |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: |
| { |
| device->legacyTextureBlending = TRUE; |
| |
| switch (value) |
| { |
| case D3DTBLEND_MODULATE: |
| { |
| struct wined3d_texture *tex = NULL; |
| BOOL tex_alpha = FALSE; |
| DDPIXELFORMAT ddfmt; |
| |
| hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex); |
| |
| if(hr == WINED3D_OK && tex) |
| { |
| struct wined3d_resource *sub_resource; |
| |
| if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0))) |
| { |
| struct wined3d_resource_desc desc; |
| |
| wined3d_resource_get_desc(sub_resource, &desc); |
| ddfmt.dwSize = sizeof(ddfmt); |
| PixelFormat_WineD3DtoDD(&ddfmt, desc.format); |
| if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; |
| } |
| |
| wined3d_texture_decref(tex); |
| } |
| |
| if (tex_alpha) |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); |
| else |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE); |
| break; |
| } |
| |
| case D3DTBLEND_ADD: |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); |
| break; |
| |
| case D3DTBLEND_MODULATEALPHA: |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE); |
| break; |
| |
| case D3DTBLEND_COPY: |
| case D3DTBLEND_DECAL: |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); |
| break; |
| |
| case D3DTBLEND_DECALALPHA: |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); |
| break; |
| |
| default: |
| FIXME("Unhandled texture environment %#x.\n", value); |
| } |
| |
| hr = D3D_OK; |
| break; |
| } |
| |
| default: |
| hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value); |
| break; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device2_SetRenderState(IDirect3DDevice2 *iface, |
| D3DRENDERSTATETYPE state, DWORD value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); |
| |
| return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value); |
| } |
| |
| /***************************************************************************** |
| * Direct3DDevice3::SetLightState |
| * |
| * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The |
| * light states are forwarded to Direct3DDevice7 render states |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * LightStateType: The light state to change |
| * Value: The value to assign to that light state |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the parameters were incorrect |
| * Also check IDirect3DDevice7::SetRenderState |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface, |
| D3DLIGHTSTATETYPE state, DWORD value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); |
| |
| if (!state || (state > D3DLIGHTSTATE_COLORVERTEX)) |
| { |
| TRACE("Unexpected Light State Type\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| wined3d_mutex_lock(); |
| if (state == D3DLIGHTSTATE_MATERIAL) |
| { |
| struct d3d_material *m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL); |
| if (!m) |
| { |
| WARN("Invalid material handle.\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| TRACE(" activating material %p.\n", m); |
| material_activate(m); |
| |
| device->material = value; |
| } |
| else if (state == D3DLIGHTSTATE_COLORMODEL) |
| { |
| switch (value) |
| { |
| case D3DCOLOR_MONO: |
| ERR("DDCOLOR_MONO should not happen!\n"); |
| break; |
| case D3DCOLOR_RGB: |
| /* We are already in this mode */ |
| TRACE("Setting color model to RGB (no-op).\n"); |
| break; |
| default: |
| ERR("Unknown color model!\n"); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| else |
| { |
| D3DRENDERSTATETYPE rs; |
| switch (state) |
| { |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ |
| rs = D3DRENDERSTATE_AMBIENT; |
| break; |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; |
| break; |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ |
| rs = D3DRENDERSTATE_FOGSTART; |
| break; |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ |
| rs = D3DRENDERSTATE_FOGEND; |
| break; |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ |
| rs = D3DRENDERSTATE_FOGDENSITY; |
| break; |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ |
| rs = D3DRENDERSTATE_COLORVERTEX; |
| break; |
| default: |
| FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_SetLightState(IDirect3DDevice2 *iface, |
| D3DLIGHTSTATETYPE state, DWORD value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); |
| |
| return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice3::GetLightState |
| * |
| * Returns the current setting of a light state. The state is read from |
| * the Direct3DDevice7 render state. |
| * |
| * Version 2 and 3 |
| * |
| * Params: |
| * LightStateType: The light state to return |
| * Value: The address to store the light state setting at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDDERR_INVALIDPARAMS if the parameters were incorrect |
| * Also see IDirect3DDevice7::GetRenderState |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface, |
| D3DLIGHTSTATETYPE state, DWORD *value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); |
| |
| if (!state || (state > D3DLIGHTSTATE_COLORVERTEX)) |
| { |
| TRACE("Unexpected Light State Type\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (!value) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| if (state == D3DLIGHTSTATE_MATERIAL) |
| { |
| *value = device->material; |
| } |
| else if (state == D3DLIGHTSTATE_COLORMODEL) |
| { |
| *value = D3DCOLOR_RGB; |
| } |
| else |
| { |
| D3DRENDERSTATETYPE rs; |
| switch (state) |
| { |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ |
| rs = D3DRENDERSTATE_AMBIENT; |
| break; |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; |
| break; |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ |
| rs = D3DRENDERSTATE_FOGSTART; |
| break; |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ |
| rs = D3DRENDERSTATE_FOGEND; |
| break; |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ |
| rs = D3DRENDERSTATE_FOGDENSITY; |
| break; |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ |
| rs = D3DRENDERSTATE_COLORVERTEX; |
| break; |
| default: |
| FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state); |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface, |
| D3DLIGHTSTATETYPE state, DWORD *value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); |
| |
| return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetTransform |
| * |
| * Assigns a D3DMATRIX to a transform type. The transform types are defined |
| * in include/d3dtypes.h. |
| * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0) |
| * (=255) for wined3d, because the 1 transform state was removed in d3d8 |
| * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0) |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * TransformStateType: transform state to set |
| * Matrix: Matrix to assign to the state |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Matrix == NULL |
| * For details see IWineD3DDevice::SetTransform |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| enum wined3d_transform_state wined3d_state; |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| switch (state) |
| { |
| case D3DTRANSFORMSTATE_WORLD: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(0); |
| break; |
| case D3DTRANSFORMSTATE_WORLD1: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(1); |
| break; |
| case D3DTRANSFORMSTATE_WORLD2: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(2); |
| break; |
| case D3DTRANSFORMSTATE_WORLD3: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(3); |
| break; |
| default: |
| wined3d_state = state; |
| } |
| |
| if (!matrix) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| return d3d_device7_SetTransform(iface, state, matrix); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_SetTransform(iface, state, matrix); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_SetTransform(IDirect3DDevice3 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| if (!matrix) |
| return DDERR_INVALIDPARAMS; |
| |
| if (state == D3DTRANSFORMSTATE_PROJECTION) |
| { |
| D3DMATRIX projection; |
| HRESULT hr; |
| |
| wined3d_mutex_lock(); |
| multiply_matrix(&projection, &device->legacy_clipspace, matrix); |
| hr = wined3d_device_set_transform(device->wined3d_device, |
| WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection); |
| if (SUCCEEDED(hr)) |
| device->legacy_projection = *matrix; |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix); |
| } |
| |
| static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetTransform |
| * |
| * Returns the matrix assigned to a transform state |
| * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see |
| * SetTransform |
| * |
| * Params: |
| * TransformStateType: State to read the matrix from |
| * Matrix: Address to store the matrix at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Matrix == NULL |
| * For details, see IWineD3DDevice::GetTransform |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| enum wined3d_transform_state wined3d_state; |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| switch (state) |
| { |
| case D3DTRANSFORMSTATE_WORLD: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(0); |
| break; |
| case D3DTRANSFORMSTATE_WORLD1: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(1); |
| break; |
| case D3DTRANSFORMSTATE_WORLD2: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(2); |
| break; |
| case D3DTRANSFORMSTATE_WORLD3: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(3); |
| break; |
| default: |
| wined3d_state = state; |
| } |
| |
| if (!matrix) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| return d3d_device7_GetTransform(iface, state, matrix); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetTransform(iface, state, matrix); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_GetTransform(IDirect3DDevice3 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| if (!matrix) |
| return DDERR_INVALIDPARAMS; |
| |
| if (state == D3DTRANSFORMSTATE_PROJECTION) |
| { |
| wined3d_mutex_lock(); |
| *matrix = device->legacy_projection; |
| wined3d_mutex_unlock(); |
| return DD_OK; |
| } |
| |
| return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix); |
| } |
| |
| static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::MultiplyTransform |
| * |
| * Multiplies the already-set transform matrix of a transform state |
| * with another matrix. For the world matrix, see SetTransform |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * TransformStateType: Transform state to multiply |
| * D3DMatrix Matrix to multiply with. |
| * |
| * Returns |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DMatrix is NULL |
| * For details, see IWineD3DDevice::MultiplyTransform |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| enum wined3d_transform_state wined3d_state; |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| switch (state) |
| { |
| case D3DTRANSFORMSTATE_WORLD: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(0); |
| break; |
| case D3DTRANSFORMSTATE_WORLD1: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(1); |
| break; |
| case D3DTRANSFORMSTATE_WORLD2: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(2); |
| break; |
| case D3DTRANSFORMSTATE_WORLD3: |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(3); |
| break; |
| default: |
| wined3d_state = state; |
| } |
| |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_multiply_transform(device->wined3d_device, |
| wined3d_state, (struct wined3d_matrix *)matrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| return d3d_device7_MultiplyTransform(iface, state, matrix); |
| } |
| |
| static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_MultiplyTransform(iface, state, matrix); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_MultiplyTransform(IDirect3DDevice3 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| if (state == D3DTRANSFORMSTATE_PROJECTION) |
| { |
| D3DMATRIX projection, tmp; |
| HRESULT hr; |
| |
| wined3d_mutex_lock(); |
| multiply_matrix(&tmp, &device->legacy_projection, matrix); |
| multiply_matrix(&projection, &device->legacy_clipspace, &tmp); |
| hr = wined3d_device_set_transform(device->wined3d_device, |
| WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection); |
| if (SUCCEEDED(hr)) |
| device->legacy_projection = tmp; |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix); |
| } |
| |
| static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawPrimitive |
| * |
| * Draws primitives based on vertices in an application-provided pointer |
| * |
| * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into |
| * an FVF format for D3D7 |
| * |
| * Params: |
| * PrimitiveType: The type of the primitives to draw |
| * Vertex type: Flexible vertex format vertex description |
| * Vertices: Pointer to the vertex array |
| * VertexCount: The number of vertices to draw |
| * Flags: As usual a few flags |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Vertices is NULL |
| * For details, see IWineD3DDevice::DrawPrimitiveUP |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, |
| DWORD vertex_count, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| UINT stride; |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n", |
| iface, primitive_type, fvf, vertices, vertex_count, flags); |
| |
| if (!vertices) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Get the stride */ |
| stride = get_flexible_vertex_size(fvf); |
| |
| /* Set the FVF */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf)); |
| if (hr != D3D_OK) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| /* This method translates to the user pointer draw of WineD3D */ |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); |
| hr = wined3d_device_draw_primitive_up(device->wined3d_device, vertex_count, vertices, stride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, |
| DWORD vertex_count, DWORD flags) |
| { |
| return d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags); |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, |
| DWORD vertex_count, DWORD flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, |
| DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n", |
| iface, primitive_type, fvf, vertices, vertex_count, flags); |
| |
| return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface, |
| primitive_type, fvf, vertices, vertex_count, flags); |
| } |
| |
| static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface, |
| D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, |
| DWORD vertex_count, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| DWORD fvf; |
| |
| TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n", |
| iface, primitive_type, vertex_type, vertices, vertex_count, flags); |
| |
| switch (vertex_type) |
| { |
| case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; |
| case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; |
| case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; |
| default: |
| FIXME("Unhandled vertex type %#x.\n", vertex_type); |
| return DDERR_INVALIDPARAMS; /* Should never happen */ |
| } |
| |
| return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface, |
| primitive_type, fvf, vertices, vertex_count, flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawIndexedPrimitive |
| * |
| * Draws vertices from an application-provided pointer, based on the index |
| * numbers in a WORD array. |
| * |
| * Version 2, 3 and 7. The version 7 thunk translates the vertex type into |
| * an FVF format for D3D7 |
| * |
| * Params: |
| * PrimitiveType: The primitive type to draw |
| * VertexType: The FVF vertex description |
| * Vertices: Pointer to the vertex array |
| * VertexCount: ? |
| * Indices: Pointer to the index array |
| * IndexCount: Number of indices = Number of vertices to draw |
| * Flags: As usual, some flags |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Vertices or Indices is NULL |
| * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, |
| WORD *indices, DWORD index_count, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, " |
| "indices %p, index_count %u, flags %#x.\n", |
| iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); |
| |
| /* Set the D3DDevice's FVF */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf)); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to set vertex declaration, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); |
| hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device, index_count, indices, |
| WINED3DFMT_R16_UINT, vertices, get_flexible_vertex_size(fvf)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, |
| WORD *indices, DWORD index_count, DWORD flags) |
| { |
| return d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf, |
| vertices, vertex_count, indices, index_count, flags); |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, |
| WORD *indices, DWORD index_count, DWORD flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf, |
| vertices, vertex_count, indices, index_count, flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, |
| WORD *indices, DWORD index_count, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, " |
| "indices %p, index_count %u, flags %#x.\n", |
| iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); |
| |
| return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface, |
| primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); |
| } |
| |
| static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2 *iface, |
| D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, |
| DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| DWORD fvf; |
| |
| TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, " |
| "indices %p, index_count %u, flags %#x.\n", |
| iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags); |
| |
| switch (vertex_type) |
| { |
| case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; |
| case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; |
| case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; |
| default: |
| ERR("Unhandled vertex type %#x.\n", vertex_type); |
| return DDERR_INVALIDPARAMS; /* Should never happen */ |
| } |
| |
| return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface, |
| primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetClipStatus |
| * |
| * Sets the clip status. This defines things as clipping conditions and |
| * the extents of the clipping region. |
| * |
| * Version 2, 3 and 7 |
| * |
| * Params: |
| * ClipStatus: |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * (DDERR_INVALIDPARAMS if ClipStatus == NULL) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status) |
| { |
| FIXME("iface %p, clip_status %p stub!\n", iface, clip_status); |
| |
| /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them |
| * Perhaps this needs a new data type and an additional IWineD3DDevice method |
| */ |
| /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/ |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device3_SetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); |
| |
| return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status); |
| } |
| |
| static HRESULT WINAPI d3d_device2_SetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); |
| |
| return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetClipStatus |
| * |
| * Returns the clip status |
| * |
| * Params: |
| * ClipStatus: Address to write the clip status to |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status) |
| { |
| FIXME("iface %p, clip_status %p stub!\n", iface, clip_status); |
| |
| /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */ |
| /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/ |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device3_GetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); |
| |
| return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status); |
| } |
| |
| static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); |
| |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); |
| |
| return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::DrawPrimitiveStrided |
| * |
| * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * PrimitiveType: The primitive type to draw |
| * VertexType: The FVF description of the vertices to draw (for the stride??) |
| * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing |
| * the vertex data locations |
| * VertexCount: The number of vertices to draw |
| * Flags: Some flags |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) |
| * (For details, see IWineD3DDevice::DrawPrimitiveStrided) |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, |
| DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct wined3d_strided_data wined3d_strided; |
| DWORD i; |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n", |
| iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| |
| memset(&wined3d_strided, 0, sizeof(wined3d_strided)); |
| /* Get the strided data right. the wined3d structure is a bit bigger |
| * Watch out: The contents of the strided data are determined by the fvf, |
| * not by the members set in D3DDrawPrimStrideData. So it's valid |
| * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is |
| * not set in the fvf. |
| */ |
| if(VertexType & D3DFVF_POSITION_MASK) |
| { |
| wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT; |
| wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData; |
| wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride; |
| if (VertexType & D3DFVF_XYZRHW) |
| { |
| wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT; |
| wined3d_strided.position_transformed = TRUE; |
| } |
| else |
| { |
| wined3d_strided.position_transformed = FALSE; |
| } |
| } |
| |
| if (VertexType & D3DFVF_NORMAL) |
| { |
| wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT; |
| wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData; |
| wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride; |
| } |
| |
| if (VertexType & D3DFVF_DIFFUSE) |
| { |
| wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM; |
| wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData; |
| wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride; |
| } |
| |
| if (VertexType & D3DFVF_SPECULAR) |
| { |
| wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM; |
| wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData; |
| wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride; |
| } |
| |
| for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i) |
| { |
| switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)) |
| { |
| case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break; |
| case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break; |
| case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break; |
| case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break; |
| default: ERR("Unexpected texture coordinate size %d\n", |
| GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); |
| } |
| wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData; |
| wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride; |
| } |
| |
| /* WineD3D doesn't need the FVF here */ |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_primitive_strided(device->wined3d_device, VertexCount, &wined3d_strided); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) |
| { |
| return d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType, |
| VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType, |
| VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n", |
| iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| |
| return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface, |
| PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawIndexedPrimitiveStrided |
| * |
| * Draws primitives specified by strided data locations based on indices |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * PrimitiveType: |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) |
| * (DDERR_INVALIDPARAMS if Indices is NULL) |
| * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided) |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, |
| WORD *Indices, DWORD IndexCount, DWORD Flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct wined3d_strided_data wined3d_strided; |
| DWORD i; |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n", |
| iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| |
| memset(&wined3d_strided, 0, sizeof(wined3d_strided)); |
| /* Get the strided data right. the wined3d structure is a bit bigger |
| * Watch out: The contents of the strided data are determined by the fvf, |
| * not by the members set in D3DDrawPrimStrideData. So it's valid |
| * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is |
| * not set in the fvf. */ |
| if (VertexType & D3DFVF_POSITION_MASK) |
| { |
| wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT; |
| wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData; |
| wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride; |
| if (VertexType & D3DFVF_XYZRHW) |
| { |
| wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT; |
| wined3d_strided.position_transformed = TRUE; |
| } |
| else |
| { |
| wined3d_strided.position_transformed = FALSE; |
| } |
| } |
| |
| if (VertexType & D3DFVF_NORMAL) |
| { |
| wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT; |
| wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData; |
| wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride; |
| } |
| |
| if (VertexType & D3DFVF_DIFFUSE) |
| { |
| wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM; |
| wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData; |
| wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride; |
| } |
| |
| if (VertexType & D3DFVF_SPECULAR) |
| { |
| wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM; |
| wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData; |
| wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride; |
| } |
| |
| for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i) |
| { |
| switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)) |
| { |
| case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break; |
| case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break; |
| case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break; |
| case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break; |
| default: ERR("Unexpected texture coordinate size %d\n", |
| GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); |
| } |
| wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData; |
| wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride; |
| } |
| |
| /* WineD3D doesn't need the FVF here */ |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_indexed_primitive_strided(device->wined3d_device, |
| IndexCount, &wined3d_strided, VertexCount, Indices, WINED3DFMT_R16_UINT); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, |
| WORD *Indices, DWORD IndexCount, DWORD Flags) |
| { |
| return d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, |
| D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, |
| WORD *Indices, DWORD IndexCount, DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, |
| D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices, |
| DWORD IndexCount, DWORD Flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n", |
| iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| |
| return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface, |
| PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawPrimitiveVB |
| * |
| * Draws primitives from a vertex buffer to the screen. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * PrimitiveType: Type of primitive to be rendered. |
| * D3DVertexBuf: Source Vertex Buffer |
| * StartVertex: Index of the first vertex from the buffer to be rendered |
| * NumVertices: Number of vertices to be rendered |
| * Flags: Can be D3DDP_WAIT to wait until rendering has finished |
| * |
| * Return values |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf); |
| HRESULT hr; |
| DWORD stride; |
| |
| TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n", |
| iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); |
| |
| /* Sanity checks */ |
| if (!vb) |
| { |
| WARN("No Vertex buffer specified.\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| stride = get_flexible_vertex_size(vb->fvf); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vertex_declaration(device->wined3d_device, vb->wineD3DVertexDeclaration); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to set vertex declaration, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| /* Set the vertex stream source */ |
| hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to set stream source, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| /* Now draw the primitives */ |
| wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_primitive(device->wined3d_device, StartVertex, NumVertices); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) |
| { |
| return d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType, |
| IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf); |
| |
| TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n", |
| iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); |
| |
| return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface, |
| PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DrawIndexedPrimitiveVB |
| * |
| * Draws primitives from a vertex buffer to the screen |
| * |
| * Params: |
| * PrimitiveType: Type of primitive to be rendered. |
| * D3DVertexBuf: Source Vertex Buffer |
| * StartVertex: Index of the first vertex from the buffer to be rendered |
| * NumVertices: Number of vertices to be rendered |
| * Indices: Array of DWORDs used to index into the Vertices |
| * IndexCount: Number of indices in Indices |
| * Flags: Can be D3DDP_WAIT to wait until rendering has finished |
| * |
| * Return values |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, |
| DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags) |
| { |
| struct d3d_device *This = impl_from_IDirect3DDevice7(iface); |
| struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf); |
| DWORD stride = get_flexible_vertex_size(vb->fvf); |
| struct wined3d_resource *wined3d_resource; |
| struct wined3d_resource_desc desc; |
| WORD *LockedIndices; |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n", |
| iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); |
| |
| /* Steps: |
| * 1) Upload the Indices to the index buffer |
| * 2) Set the index source |
| * 3) Set the Vertex Buffer as the Stream source |
| * 4) Call IWineD3DDevice::DrawIndexedPrimitive |
| */ |
| |
| wined3d_mutex_lock(); |
| |
| hr = wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration); |
| if (FAILED(hr)) |
| { |
| ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| /* check that the buffer is large enough to hold the indices, |
| * reallocate if necessary. */ |
| wined3d_resource = wined3d_buffer_get_resource(This->indexbuffer); |
| wined3d_resource_get_desc(wined3d_resource, &desc); |
| if (desc.size < IndexCount * sizeof(WORD)) |
| { |
| UINT size = max(desc.size * 2, IndexCount * sizeof(WORD)); |
| struct wined3d_buffer *buffer; |
| |
| TRACE("Growing index buffer to %u bytes\n", size); |
| |
| hr = wined3d_buffer_create_ib(This->wined3d_device, size, WINED3DUSAGE_DYNAMIC /* Usage */, |
| WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| wined3d_buffer_decref(This->indexbuffer); |
| This->indexbuffer = buffer; |
| } |
| |
| /* Copy the index stream into the index buffer. A new IWineD3DDevice |
| * method could be created which takes an user pointer containing the |
| * indices or a SetData-Method for the index buffer, which overrides the |
| * index buffer data with our pointer. */ |
| hr = wined3d_buffer_map(This->indexbuffer, 0, IndexCount * sizeof(WORD), |
| (BYTE **)&LockedIndices, 0); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to map buffer, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD)); |
| wined3d_buffer_unmap(This->indexbuffer); |
| |
| /* Set the index stream */ |
| wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex); |
| hr = wined3d_device_set_index_buffer(This->wined3d_device, This->indexbuffer, WINED3DFMT_R16_UINT); |
| |
| /* Set the vertex stream source */ |
| hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| |
| wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, 0, IndexCount); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, |
| DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags) |
| { |
| return d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType, |
| D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); |
| } |
| |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, |
| DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType, |
| D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices, |
| DWORD IndexCount, DWORD Flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf); |
| |
| TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n", |
| iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags); |
| |
| return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType, |
| &vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::ComputeSphereVisibility |
| * |
| * Calculates the visibility of spheres in the current viewport. The spheres |
| * are passed in the Centers and Radii arrays, the results are passed back |
| * in the ReturnValues array. Return values are either completely visible, |
| * partially visible or completely invisible. |
| * The return value consist of a combination of D3DCLIP_* flags, or it's |
| * 0 if the sphere is completely visible(according to the SDK, not checked) |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Centers: Array containing the sphere centers |
| * Radii: Array containing the sphere radii |
| * NumSpheres: The number of centers and radii in the arrays |
| * Flags: Some flags |
| * ReturnValues: Array to write the results to |
| * |
| * Returns: |
| * D3D_OK |
| * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL) |
| * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix |
| * is singular) |
| * |
| *****************************************************************************/ |
| |
| static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius) |
| { |
| float distance, norm; |
| |
| norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z ); |
| distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm; |
| |
| if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane; |
| if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane; |
| return 0; |
| } |
| |
| static HRESULT WINAPI d3d_device7_ComputeSphereVisibility(IDirect3DDevice7 *iface, |
| D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values) |
| { |
| D3DMATRIX m, temp; |
| D3DVALUE origin_plane[6]; |
| D3DVECTOR vec[6]; |
| HRESULT hr; |
| UINT i, j; |
| |
| TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n", |
| iface, centers, radii, sphere_count, flags, return_values); |
| |
| hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m); |
| if ( hr != DD_OK ) return DDERR_INVALIDPARAMS; |
| hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp); |
| if ( hr != DD_OK ) return DDERR_INVALIDPARAMS; |
| multiply_matrix(&m, &temp, &m); |
| |
| hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp); |
| if ( hr != DD_OK ) return DDERR_INVALIDPARAMS; |
| multiply_matrix(&m, &temp, &m); |
| |
| /* Left plane */ |
| vec[0].u1.x = m._14 + m._11; |
| vec[0].u2.y = m._24 + m._21; |
| vec[0].u3.z = m._34 + m._31; |
| origin_plane[0] = m._44 + m._41; |
| |
| /* Right plane */ |
| vec[1].u1.x = m._14 - m._11; |
| vec[1].u2.y = m._24 - m._21; |
| vec[1].u3.z = m._34 - m._31; |
| origin_plane[1] = m._44 - m._41; |
| |
| /* Top plane */ |
| vec[2].u1.x = m._14 - m._12; |
| vec[2].u2.y = m._24 - m._22; |
| vec[2].u3.z = m._34 - m._32; |
| origin_plane[2] = m._44 - m._42; |
| |
| /* Bottom plane */ |
| vec[3].u1.x = m._14 + m._12; |
| vec[3].u2.y = m._24 + m._22; |
| vec[3].u3.z = m._34 + m._32; |
| origin_plane[3] = m._44 + m._42; |
| |
| /* Front plane */ |
| vec[4].u1.x = m._13; |
| vec[4].u2.y = m._23; |
| vec[4].u3.z = m._33; |
| origin_plane[4] = m._43; |
| |
| /* Back plane*/ |
| vec[5].u1.x = m._14 - m._13; |
| vec[5].u2.y = m._24 - m._23; |
| vec[5].u3.z = m._34 - m._33; |
| origin_plane[5] = m._44 - m._43; |
| |
| for (i = 0; i < sphere_count; ++i) |
| { |
| return_values[i] = 0; |
| for (j = 0; j < 6; ++j) |
| return_values[i] |= in_plane(j, vec[j], origin_plane[j], centers[i], radii[i]); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *iface, |
| D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n", |
| iface, centers, radii, sphere_count, flags, return_values); |
| |
| return IDirect3DDevice7_ComputeSphereVisibility(&device->IDirect3DDevice7_iface, |
| centers, radii, sphere_count, flags, return_values); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetTexture |
| * |
| * Returns the texture interface handle assigned to a texture stage. |
| * The returned texture is AddRefed. This is taken from old ddraw, |
| * not checked in Windows. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Stage: Texture stage to read the texture from |
| * Texture: Address to store the interface pointer at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Texture is NULL |
| * For details, see IWineD3DDevice::GetTexture |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface, |
| DWORD stage, IDirectDrawSurface7 **texture) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct wined3d_texture *wined3d_texture; |
| struct ddraw_surface *surface; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); |
| |
| if (!texture) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture); |
| if (FAILED(hr) || !wined3d_texture) |
| { |
| *texture = NULL; |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| surface = wined3d_texture_get_parent(wined3d_texture); |
| *texture = &surface->IDirectDrawSurface7_iface; |
| IDirectDrawSurface7_AddRef(*texture); |
| wined3d_texture_decref(wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD stage, IDirectDrawSurface7 **Texture) |
| { |
| return d3d_device7_GetTexture(iface, stage, Texture); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD stage, IDirectDrawSurface7 **Texture) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetTexture(iface, stage, Texture); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| struct ddraw_surface *ret_val_impl; |
| HRESULT ret; |
| IDirectDrawSurface7 *ret_val; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, Texture2); |
| |
| ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val); |
| |
| ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val); |
| *Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL; |
| |
| TRACE("Returning texture %p.\n", *Texture2); |
| |
| return ret; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetTexture |
| * |
| * Assigns a texture to a texture stage. Is the texture AddRef-ed? |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Stage: The stage to assign the texture to |
| * Texture: Interface pointer to the texture surface |
| * |
| * Returns |
| * D3D_OK on success |
| * For details, see IWineD3DDevice::SetTexture |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface, |
| DWORD stage, IDirectDrawSurface7 *texture) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture); |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); |
| |
| /* Texture may be NULL here */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_texture(device->wined3d_device, |
| stage, surf ? surf->wined3d_texture : NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD stage, IDirectDrawSurface7 *texture) |
| { |
| return d3d_device7_SetTexture(iface, stage, texture); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD stage, IDirectDrawSurface7 *texture) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_SetTexture(iface, stage, texture); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface, |
| DWORD stage, IDirect3DTexture2 *texture) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture); |
| DWORD texmapblend; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); |
| |
| wined3d_mutex_lock(); |
| |
| if (device->legacyTextureBlending) |
| IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend); |
| |
| hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface); |
| |
| if (device->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE) |
| { |
| /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. |
| See d3d_device3_SetRenderState() for details. */ |
| struct wined3d_texture *tex = NULL; |
| BOOL tex_alpha = FALSE; |
| DDPIXELFORMAT ddfmt; |
| HRESULT result; |
| |
| result = wined3d_device_get_texture(device->wined3d_device, 0, &tex); |
| if (result == WINED3D_OK && tex) |
| { |
| struct wined3d_resource *sub_resource; |
| |
| if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0))) |
| { |
| struct wined3d_resource_desc desc; |
| |
| wined3d_resource_get_desc(sub_resource, &desc); |
| ddfmt.dwSize = sizeof(ddfmt); |
| PixelFormat_WineD3DtoDD(&ddfmt, desc.format); |
| if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; |
| } |
| |
| wined3d_texture_decref(tex); |
| } |
| |
| /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */ |
| if (tex_alpha) |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); |
| else |
| wined3d_device_set_texture_stage_state(device->wined3d_device, |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const struct tss_lookup |
| { |
| BOOL sampler_state; |
| enum wined3d_texture_stage_state state; |
| } |
| tss_lookup[] = |
| { |
| {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */ |
| {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */ |
| {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */ |
| {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */ |
| {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */ |
| {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */ |
| {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */ |
| {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ |
| {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ |
| {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ |
| {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ |
| {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ |
| {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 12, D3DTSS_ADDRESS */ |
| {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */ |
| {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */ |
| {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */ |
| {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */ |
| {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */ |
| {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */ |
| {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ |
| {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ |
| {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ |
| {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ |
| {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ |
| {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetTextureStageState |
| * |
| * Retrieves a state from a texture stage. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Stage: The stage to retrieve the state from |
| * TexStageStateType: The state type to retrieve |
| * State: Address to store the state's value at |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if State is NULL |
| * For details, see IWineD3DDevice::GetTextureStageState |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| const struct tss_lookup *l; |
| |
| TRACE("iface %p, stage %u, state %#x, value %p.\n", |
| iface, stage, state, value); |
| |
| if (!value) |
| return DDERR_INVALIDPARAMS; |
| |
| if (state > D3DTSS_TEXTURETRANSFORMFLAGS) |
| { |
| WARN("Invalid state %#x passed.\n", state); |
| return DD_OK; |
| } |
| |
| l = &tss_lookup[state]; |
| |
| wined3d_mutex_lock(); |
| |
| if (l->sampler_state) |
| { |
| hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value); |
| |
| switch (state) |
| { |
| /* Mipfilter is a sampler state with different values */ |
| case D3DTSS_MIPFILTER: |
| { |
| switch (*value) |
| { |
| case WINED3D_TEXF_NONE: |
| *value = D3DTFP_NONE; |
| break; |
| case WINED3D_TEXF_POINT: |
| *value = D3DTFP_POINT; |
| break; |
| case WINED3D_TEXF_LINEAR: |
| *value = D3DTFP_LINEAR; |
| break; |
| default: |
| ERR("Unexpected mipfilter value %#x.\n", *value); |
| *value = D3DTFP_NONE; |
| break; |
| } |
| break; |
| } |
| |
| /* Magfilter has slightly different values */ |
| case D3DTSS_MAGFILTER: |
| { |
| switch (*value) |
| { |
| case WINED3D_TEXF_POINT: |
| *value = D3DTFG_POINT; |
| break; |
| case WINED3D_TEXF_LINEAR: |
| *value = D3DTFG_LINEAR; |
| break; |
| case WINED3D_TEXF_ANISOTROPIC: |
| *value = D3DTFG_ANISOTROPIC; |
| break; |
| case WINED3D_TEXF_FLAT_CUBIC: |
| *value = D3DTFG_FLATCUBIC; |
| break; |
| case WINED3D_TEXF_GAUSSIAN_CUBIC: |
| *value = D3DTFG_GAUSSIANCUBIC; |
| break; |
| default: |
| ERR("Unexpected wined3d mag filter value %#x.\n", *value); |
| *value = D3DTFG_POINT; |
| break; |
| } |
| break; |
| } |
| |
| default: |
| break; |
| } |
| } |
| else |
| { |
| hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) |
| { |
| return d3d_device7_GetTextureStageState(iface, stage, state, value); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetTextureStageState(iface, stage, state, value); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, stage %u, state %#x, value %p.\n", |
| iface, stage, state, value); |
| |
| return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetTextureStageState |
| * |
| * Sets a texture stage state. Some stage types need to be handled specially, |
| * because they do not exist in WineD3D and were moved to another place |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * Stage: The stage to modify |
| * TexStageStateType: The state to change |
| * State: The new value for the state |
| * |
| * Returns: |
| * D3D_OK on success |
| * For details, see IWineD3DDevice::SetTextureStageState |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| const struct tss_lookup *l; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, state %#x, value %#x.\n", |
| iface, stage, state, value); |
| |
| if (state > D3DTSS_TEXTURETRANSFORMFLAGS) |
| { |
| WARN("Invalid state %#x passed.\n", state); |
| return DD_OK; |
| } |
| |
| l = &tss_lookup[state]; |
| |
| wined3d_mutex_lock(); |
| |
| if (l->sampler_state) |
| { |
| switch (state) |
| { |
| /* Mipfilter is a sampler state with different values */ |
| case D3DTSS_MIPFILTER: |
| { |
| switch (value) |
| { |
| case D3DTFP_NONE: |
| value = WINED3D_TEXF_NONE; |
| break; |
| case D3DTFP_POINT: |
| value = WINED3D_TEXF_POINT; |
| break; |
| case 0: /* Unchecked */ |
| case D3DTFP_LINEAR: |
| value = WINED3D_TEXF_LINEAR; |
| break; |
| default: |
| ERR("Unexpected mipfilter value %#x.\n", value); |
| value = WINED3D_TEXF_NONE; |
| break; |
| } |
| break; |
| } |
| |
| /* Magfilter has slightly different values */ |
| case D3DTSS_MAGFILTER: |
| { |
| switch (value) |
| { |
| case D3DTFG_POINT: |
| value = WINED3D_TEXF_POINT; |
| break; |
| case D3DTFG_LINEAR: |
| value = WINED3D_TEXF_LINEAR; |
| break; |
| case D3DTFG_FLATCUBIC: |
| value = WINED3D_TEXF_FLAT_CUBIC; |
| break; |
| case D3DTFG_GAUSSIANCUBIC: |
| value = WINED3D_TEXF_GAUSSIAN_CUBIC; |
| break; |
| case D3DTFG_ANISOTROPIC: |
| value = WINED3D_TEXF_ANISOTROPIC; |
| break; |
| default: |
| ERR("Unexpected d3d7 mag filter value %#x.\n", value); |
| value = WINED3D_TEXF_POINT; |
| break; |
| } |
| break; |
| } |
| |
| case D3DTSS_ADDRESS: |
| wined3d_device_set_sampler_state(device->wined3d_device, stage, WINED3D_SAMP_ADDRESS_V, value); |
| break; |
| |
| default: |
| break; |
| } |
| |
| hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value); |
| } |
| else |
| { |
| hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) |
| { |
| return d3d_device7_SetTextureStageState(iface, stage, state, value); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_SetTextureStageState(iface, stage, state, value); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, stage %u, state %#x, value %#x.\n", |
| iface, stage, state, value); |
| |
| return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::ValidateDevice |
| * |
| * SDK: "Reports the device's ability to render the currently set |
| * texture-blending operations in a single pass". Whatever that means |
| * exactly... |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * NumPasses: Address to write the number of necessary passes for the |
| * desired effect to. |
| * |
| * Returns: |
| * D3D_OK on success |
| * See IWineD3DDevice::ValidateDevice for more details |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, pass_count %p.\n", iface, pass_count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_validate_device(device->wined3d_device, pass_count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, DWORD *pass_count) |
| { |
| return d3d_device7_ValidateDevice(iface, pass_count); |
| } |
| |
| static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, DWORD *pass_count) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_ValidateDevice(iface, pass_count); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *pass_count) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); |
| |
| TRACE("iface %p, pass_count %p.\n", iface, pass_count); |
| |
| return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::Clear |
| * |
| * Fills the render target, the z buffer and the stencil buffer with a |
| * clear color / value |
| * |
| * Version 7 only |
| * |
| * Params: |
| * Count: Number of rectangles in Rects must be 0 if Rects is NULL |
| * Rects: Rectangles to clear. If NULL, the whole surface is cleared |
| * Flags: Some flags, as usual |
| * Color: Clear color for the render target |
| * Z: Clear value for the Z buffer |
| * Stencil: Clear value to store in each stencil buffer entry |
| * |
| * Returns: |
| * D3D_OK on success |
| * For details, see IWineD3DDevice::Clear |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count, |
| D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) |
| { |
| const struct wined3d_color c = |
| { |
| ((color >> 16) & 0xff) / 255.0f, |
| ((color >> 8) & 0xff) / 255.0f, |
| (color & 0xff) / 255.0f, |
| ((color >> 24) & 0xff) / 255.0f, |
| }; |
| struct d3d_device *This = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n", |
| iface, count, rects, flags, color, z, stencil); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_Clear_FPUSetup(IDirect3DDevice7 *iface, DWORD count, |
| D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) |
| { |
| return d3d_device7_Clear(iface, count, rects, flags, color, z, stencil); |
| } |
| |
| static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWORD count, |
| D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_Clear(iface, count, rects, flags, color, z, stencil); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetViewport |
| * |
| * Sets the current viewport. |
| * |
| * Version 7 only, but IDirect3DViewport uses this call for older |
| * versions |
| * |
| * Params: |
| * Data: The new viewport to set |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * For more details, see IWineDDDevice::SetViewport |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| if (!viewport) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) |
| { |
| return d3d_device7_SetViewport(iface, viewport); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_SetViewport(iface, viewport); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice::GetViewport |
| * |
| * Returns the current viewport |
| * |
| * Version 7 |
| * |
| * Params: |
| * Data: D3D7Viewport structure to write the viewport information to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * For more details, see IWineD3DDevice::GetViewport |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| if (!viewport) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport); |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) |
| { |
| return d3d_device7_GetViewport(iface, viewport); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetViewport(iface, viewport); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetMaterial |
| * |
| * Sets the Material |
| * |
| * Version 7 |
| * |
| * Params: |
| * Mat: The material to set |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Mat is NULL. |
| * For more details, see IWineD3DDevice::SetMaterial |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, material %p.\n", iface, material); |
| |
| if (!material) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */ |
| hr = wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material); |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) |
| { |
| return d3d_device7_SetMaterial(iface, material); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_SetMaterial(iface, material); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetMaterial |
| * |
| * Returns the current material |
| * |
| * Version 7 |
| * |
| * Params: |
| * Mat: D3DMATERIAL7 structure to write the material parameters to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Mat is NULL |
| * For more details, see IWineD3DDevice::GetMaterial |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, material %p.\n", iface, material); |
| |
| wined3d_mutex_lock(); |
| /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */ |
| hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material); |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) |
| { |
| return d3d_device7_GetMaterial(iface, material); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetMaterial(iface, material); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetLight |
| * |
| * Assigns a light to a light index, but doesn't activate it yet. |
| * |
| * Version 7, IDirect3DLight uses this method for older versions |
| * |
| * Params: |
| * LightIndex: The index of the new light |
| * Light: A D3DLIGHT7 structure describing the light |
| * |
| * Returns: |
| * D3D_OK on success |
| * For more details, see IWineD3DDevice::SetLight |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light); |
| |
| wined3d_mutex_lock(); |
| /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */ |
| hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light); |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) |
| { |
| return d3d_device7_SetLight(iface, light_idx, light); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_SetLight(iface, light_idx, light); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetLight |
| * |
| * Returns the light assigned to a light index |
| * |
| * Params: |
| * Light: Structure to write the light information to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Light is NULL |
| * For details, see IWineD3DDevice::GetLight |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT rc; |
| |
| TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light); |
| |
| wined3d_mutex_lock(); |
| /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */ |
| rc = wined3d_device_get_light(device->wined3d_device, light_idx, (struct wined3d_light *)light); |
| wined3d_mutex_unlock(); |
| |
| /* Translate the result. WineD3D returns other values than D3D7 */ |
| return hr_ddraw_from_wined3d(rc); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) |
| { |
| return d3d_device7_GetLight(iface, light_idx, light); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetLight(iface, light_idx, light); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::BeginStateBlock |
| * |
| * Begins recording to a stateblock |
| * |
| * Version 7 |
| * |
| * Returns: |
| * D3D_OK on success |
| * For details see IWineD3DDevice::BeginStateBlock |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_begin_stateblock(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface) |
| { |
| return d3d_device7_BeginStateBlock(iface); |
| } |
| |
| static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_BeginStateBlock(iface); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::EndStateBlock |
| * |
| * Stops recording to a state block and returns the created stateblock |
| * handle. |
| * |
| * Version 7 |
| * |
| * Params: |
| * BlockHandle: Address to store the stateblock's handle to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if BlockHandle is NULL |
| * See IWineD3DDevice::EndStateBlock for more details |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct wined3d_stateblock *wined3d_sb; |
| HRESULT hr; |
| DWORD h; |
| |
| TRACE("iface %p, stateblock %p.\n", iface, stateblock); |
| |
| if (!stateblock) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_sb); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to end stateblock, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| *stateblock = 0; |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK); |
| if (h == DDRAW_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate a stateblock handle.\n"); |
| wined3d_stateblock_decref(wined3d_sb); |
| wined3d_mutex_unlock(); |
| *stateblock = 0; |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| wined3d_mutex_unlock(); |
| *stateblock = h + 1; |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD *stateblock) |
| { |
| return d3d_device7_EndStateBlock(iface, stateblock); |
| } |
| |
| static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD *stateblock) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_EndStateBlock(iface, stateblock); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::PreLoad |
| * |
| * Allows the app to signal that a texture will be used soon, to allow |
| * the Direct3DDevice to load it to the video card in the meantime. |
| * |
| * Version 7 |
| * |
| * Params: |
| * Texture: The texture to preload |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Texture is NULL |
| * See IWineD3DSurface::PreLoad for details |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) |
| { |
| struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture); |
| |
| TRACE("iface %p, texture %p.\n", iface, texture); |
| |
| if (!texture) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| wined3d_surface_preload(surface->wined3d_surface); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) |
| { |
| return d3d_device7_PreLoad(iface, texture); |
| } |
| |
| static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_PreLoad(iface, texture); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::ApplyStateBlock |
| * |
| * Activates the state stored in a state block handle. |
| * |
| * Params: |
| * BlockHandle: The stateblock handle to activate |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct wined3d_stateblock *wined3d_sb; |
| HRESULT hr; |
| |
| TRACE("iface %p, stateblock %#x.\n", iface, stateblock); |
| |
| wined3d_mutex_lock(); |
| wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK); |
| if (!wined3d_sb) |
| { |
| WARN("Invalid stateblock handle.\n"); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDSTATEBLOCK; |
| } |
| |
| hr = wined3d_stateblock_apply(wined3d_sb); |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock) |
| { |
| return d3d_device7_ApplyStateBlock(iface, stateblock); |
| } |
| |
| static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_ApplyStateBlock(iface, stateblock); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::CaptureStateBlock |
| * |
| * Updates a stateblock's values to the values currently set for the device |
| * |
| * Version 7 |
| * |
| * Params: |
| * BlockHandle: Stateblock to update |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL |
| * See IWineD3DDevice::CaptureStateBlock for more details |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct wined3d_stateblock *wined3d_sb; |
| HRESULT hr; |
| |
| TRACE("iface %p, stateblock %#x.\n", iface, stateblock); |
| |
| wined3d_mutex_lock(); |
| wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK); |
| if (!wined3d_sb) |
| { |
| WARN("Invalid stateblock handle.\n"); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDSTATEBLOCK; |
| } |
| |
| hr = wined3d_stateblock_capture(wined3d_sb); |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock) |
| { |
| return d3d_device7_CaptureStateBlock(iface, stateblock); |
| } |
| |
| static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_CaptureStateBlock(iface, stateblock); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::DeleteStateBlock |
| * |
| * Deletes a stateblock handle. This means releasing the WineD3DStateBlock |
| * |
| * Version 7 |
| * |
| * Params: |
| * BlockHandle: Stateblock handle to delete |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0 |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_DeleteStateBlock(IDirect3DDevice7 *iface, DWORD stateblock) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct wined3d_stateblock *wined3d_sb; |
| ULONG ref; |
| |
| TRACE("iface %p, stateblock %#x.\n", iface, stateblock); |
| |
| wined3d_mutex_lock(); |
| |
| wined3d_sb = ddraw_free_handle(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK); |
| if (!wined3d_sb) |
| { |
| WARN("Invalid stateblock handle.\n"); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDSTATEBLOCK; |
| } |
| |
| if ((ref = wined3d_stateblock_decref(wined3d_sb))) |
| { |
| ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock) |
| { |
| return d3d_device7_DeleteStateBlock(iface, stateblock); |
| } |
| |
| static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_DeleteStateBlock(iface, stateblock); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::CreateStateBlock |
| * |
| * Creates a new state block handle. |
| * |
| * Version 7 |
| * |
| * Params: |
| * Type: The state block type |
| * BlockHandle: Address to write the created handle to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if BlockHandle is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface, |
| D3DSTATEBLOCKTYPE type, DWORD *stateblock) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct wined3d_stateblock *wined3d_sb; |
| HRESULT hr; |
| DWORD h; |
| |
| TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock); |
| |
| if (!stateblock) |
| return DDERR_INVALIDPARAMS; |
| |
| if (type != D3DSBT_ALL |
| && type != D3DSBT_PIXELSTATE |
| && type != D3DSBT_VERTEXSTATE) |
| { |
| WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| wined3d_mutex_lock(); |
| |
| /* The D3DSTATEBLOCKTYPE enum is fine here. */ |
| hr = wined3d_stateblock_create(device->wined3d_device, type, &wined3d_sb); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create stateblock, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK); |
| if (h == DDRAW_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate stateblock handle.\n"); |
| wined3d_stateblock_decref(wined3d_sb); |
| wined3d_mutex_unlock(); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| *stateblock = h + 1; |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface, |
| D3DSTATEBLOCKTYPE type, DWORD *stateblock) |
| { |
| return d3d_device7_CreateStateBlock(iface, type, stateblock); |
| } |
| |
| static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface, |
| D3DSTATEBLOCKTYPE type, DWORD *stateblock) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_CreateStateBlock(iface, type, stateblock); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| static BOOL is_mip_level_subset(struct ddraw_surface *dest, struct ddraw_surface *src) |
| { |
| struct ddraw_surface *src_level, *dest_level; |
| IDirectDrawSurface7 *temp; |
| DDSURFACEDESC2 ddsd; |
| BOOL levelFound; /* at least one suitable sublevel in dest found */ |
| |
| /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level), |
| * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and |
| * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS. |
| */ |
| levelFound = FALSE; |
| |
| src_level = src; |
| dest_level = dest; |
| |
| for (;src_level && dest_level;) |
| { |
| if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && |
| src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) |
| { |
| levelFound = TRUE; |
| |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; |
| IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); |
| |
| if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface); |
| |
| dest_level = unsafe_impl_from_IDirectDrawSurface7(temp); |
| } |
| |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; |
| IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); |
| |
| if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); |
| |
| src_level = unsafe_impl_from_IDirectDrawSurface7(temp); |
| } |
| |
| if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); |
| if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface); |
| |
| return !dest_level && levelFound; |
| } |
| |
| static void copy_mipmap_chain(struct d3d_device *device, struct ddraw_surface *dest, |
| struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect) |
| { |
| struct ddraw_surface *src_level, *dest_level; |
| IDirectDrawSurface7 *temp; |
| DDSURFACEDESC2 ddsd; |
| POINT point; |
| RECT src_rect; |
| HRESULT hr; |
| IDirectDrawPalette *pal = NULL, *pal_src = NULL; |
| DWORD ckeyflag; |
| DDCOLORKEY ddckey; |
| |
| /* Copy palette, if possible. */ |
| IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src); |
| IDirectDrawSurface7_GetPalette(&dest->IDirectDrawSurface7_iface, &pal); |
| |
| if (pal_src != NULL && pal != NULL) |
| { |
| PALETTEENTRY palent[256]; |
| |
| IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent); |
| IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent); |
| } |
| |
| if (pal) IDirectDrawPalette_Release(pal); |
| if (pal_src) IDirectDrawPalette_Release(pal_src); |
| |
| /* Copy colorkeys, if present. */ |
| for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1) |
| { |
| hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey); |
| |
| if (SUCCEEDED(hr)) |
| { |
| IDirectDrawSurface7_SetColorKey(&dest->IDirectDrawSurface7_iface, ckeyflag, &ddckey); |
| } |
| } |
| |
| src_level = src; |
| dest_level = dest; |
| |
| point = *DestPoint; |
| src_rect = *SrcRect; |
| |
| for (;src_level && dest_level;) |
| { |
| if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && |
| src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) |
| { |
| UINT src_w = src_rect.right - src_rect.left; |
| UINT src_h = src_rect.bottom - src_rect.top; |
| RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h}; |
| |
| if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect, |
| src_level->wined3d_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT))) |
| ERR("Blit failed, hr %#x.\n", hr); |
| |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; |
| IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); |
| |
| if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface); |
| |
| dest_level = unsafe_impl_from_IDirectDrawSurface7(temp); |
| } |
| |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; |
| IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); |
| |
| if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); |
| |
| src_level = unsafe_impl_from_IDirectDrawSurface7(temp); |
| |
| point.x /= 2; |
| point.y /= 2; |
| |
| src_rect.top /= 2; |
| src_rect.left /= 2; |
| src_rect.right = (src_rect.right + 1) / 2; |
| src_rect.bottom = (src_rect.bottom + 1) / 2; |
| } |
| |
| if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); |
| if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::Load |
| * |
| * Loads a rectangular area from the source into the destination texture. |
| * It can also copy the source to the faces of a cubic environment map |
| * |
| * Version 7 |
| * |
| * Params: |
| * DestTex: Destination texture |
| * DestPoint: Point in the destination where the source image should be |
| * written to |
| * SrcTex: Source texture |
| * SrcRect: Source rectangle |
| * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX, |
| * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY, |
| * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ) |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected. |
| * |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_Load(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos, |
| IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| struct ddraw_surface *dest = unsafe_impl_from_IDirectDrawSurface7(dst_texture); |
| struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture); |
| POINT destpoint; |
| RECT srcrect; |
| |
| TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n", |
| iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags); |
| |
| if( (!src) || (!dest) ) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| |
| if (!src_rect) |
| { |
| srcrect.left = srcrect.top = 0; |
| srcrect.right = src->surface_desc.dwWidth; |
| srcrect.bottom = src->surface_desc.dwHeight; |
| } |
| else |
| srcrect = *src_rect; |
| |
| if (!dst_pos) |
| destpoint.x = destpoint.y = 0; |
| else |
| destpoint = *dst_pos; |
| |
| /* Check bad dimensions. dst_pos is validated against src, not dest, because |
| * destination can be a subset of mip levels, in which case actual coordinates used |
| * for it may be divided. If any dimension of dest is larger than source, it can't be |
| * mip level subset, so an error can be returned early. |
| */ |
| if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom || |
| srcrect.right > src->surface_desc.dwWidth || |
| srcrect.bottom > src->surface_desc.dwHeight || |
| destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth || |
| destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight || |
| dest->surface_desc.dwWidth > src->surface_desc.dwWidth || |
| dest->surface_desc.dwHeight > src->surface_desc.dwHeight) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Must be top level surfaces. */ |
| if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL || |
| dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| struct ddraw_surface *src_face, *dest_face; |
| DWORD src_face_flag, dest_face_flag; |
| IDirectDrawSurface7 *temp; |
| DDSURFACEDESC2 ddsd; |
| int i; |
| |
| if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second |
| * time it's actual surface loading. */ |
| for (i = 0; i < 2; i++) |
| { |
| dest_face = dest; |
| src_face = src; |
| |
| for (;dest_face && src_face;) |
| { |
| src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; |
| dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; |
| |
| if (src_face_flag == dest_face_flag) |
| { |
| if (i == 0) |
| { |
| /* Destination mip levels must be subset of source mip levels. */ |
| if (!is_mip_level_subset(dest_face, src_face)) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| else if (flags & dest_face_flag) |
| { |
| copy_mipmap_chain(device, dest_face, src_face, &destpoint, &srcrect); |
| } |
| |
| if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) |
| { |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1); |
| IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); |
| |
| if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface); |
| |
| src_face = unsafe_impl_from_IDirectDrawSurface7(temp); |
| } |
| else |
| { |
| if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface); |
| |
| src_face = NULL; |
| } |
| } |
| |
| if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) |
| { |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1); |
| IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); |
| |
| if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface); |
| |
| dest_face = unsafe_impl_from_IDirectDrawSurface7(temp); |
| } |
| else |
| { |
| if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface); |
| |
| dest_face = NULL; |
| } |
| } |
| |
| if (i == 0) |
| { |
| /* Native returns error if src faces are not subset of dest faces. */ |
| if (src_face) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| } |
| |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Handle non cube map textures. */ |
| |
| /* Destination mip levels must be subset of source mip levels. */ |
| if (!is_mip_level_subset(dest, src)) |
| { |
| wined3d_mutex_unlock(); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| copy_mipmap_chain(device, dest, src, &destpoint, &srcrect); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_device7_Load_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, |
| POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) |
| { |
| return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags); |
| } |
| |
| static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, |
| POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::LightEnable |
| * |
| * Enables or disables a light |
| * |
| * Version 7, IDirect3DLight uses this method too. |
| * |
| * Params: |
| * LightIndex: The index of the light to enable / disable |
| * Enable: Enable or disable the light |
| * |
| * Returns: |
| * D3D_OK on success |
| * For more details, see IWineD3DDevice::SetLightEnable |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled); |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) |
| { |
| return d3d_device7_LightEnable(iface, light_idx, enabled); |
| } |
| |
| static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_LightEnable(iface, light_idx, enabled); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetLightEnable |
| * |
| * Retrieves if the light with the given index is enabled or not |
| * |
| * Version 7 |
| * |
| * Params: |
| * LightIndex: Index of desired light |
| * Enable: Pointer to a BOOL which contains the result |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Enable is NULL |
| * See IWineD3DDevice::GetLightEnable for more details |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, light_idx %u, enabled %p.\n", iface, light_idx, enabled); |
| |
| if (!enabled) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_light_enable(device->wined3d_device, light_idx, enabled); |
| wined3d_mutex_unlock(); |
| |
| return hr_ddraw_from_wined3d(hr); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) |
| { |
| return d3d_device7_GetLightEnable(iface, light_idx, enabled); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetLightEnable(iface, light_idx, enabled); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::SetClipPlane |
| * |
| * Sets custom clipping plane |
| * |
| * Version 7 |
| * |
| * Params: |
| * Index: The index of the clipping plane |
| * PlaneEquation: An equation defining the clipping plane |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if PlaneEquation is NULL |
| * See IWineD3DDevice::SetClipPlane for more details |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane); |
| |
| if (!plane) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) |
| { |
| return d3d_device7_SetClipPlane(iface, idx, plane); |
| } |
| |
| static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_SetClipPlane(iface, idx, plane); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetClipPlane |
| * |
| * Returns the clipping plane with a specific index |
| * |
| * Params: |
| * Index: The index of the desired plane |
| * PlaneEquation: Address to store the plane equation to |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if PlaneEquation is NULL |
| * See IWineD3DDevice::GetClipPlane for more details |
| * |
| *****************************************************************************/ |
| static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) |
| { |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane); |
| |
| if (!plane) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) |
| { |
| return d3d_device7_GetClipPlane(iface, idx, plane); |
| } |
| |
| static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) |
| { |
| HRESULT hr; |
| WORD old_fpucw; |
| |
| old_fpucw = d3d_fpu_setup(); |
| hr = d3d_device7_GetClipPlane(iface, idx, plane); |
| set_fpu_control_word(old_fpucw); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DDevice7::GetInfo |
| * |
| * Retrieves some information about the device. The DirectX sdk says that |
| * this version returns S_FALSE for all retail builds of DirectX, that's what |
| * this implementation does. |
| * |
| * Params: |
| * DevInfoID: Information type requested |
| * DevInfoStruct: Pointer to a structure to store the info to |
| * Size: Size of the structure |
| * |
| * Returns: |
| * S_FALSE, because it's a non-debug driver |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_device7_GetInfo(IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size) |
| { |
| TRACE("iface %p, info_id %#x, info %p, info_size %u.\n", |
| iface, info_id, info, info_size); |
| |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" info requested : "); |
| switch (info_id) |
| { |
| case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break; |
| case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break; |
| case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break; |
| default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS; |
| } |
| } |
| |
| return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */ |
| } |
| |
| /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes |
| * have separate vtables. Simple functions where this doesn't matter like GetDirect3D |
| * are not duplicated. |
| |
| * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU |
| * has already been setup for optimal d3d operation. |
| |
| * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in |
| * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required |
| * by Sacrifice (game). */ |
| static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| d3d_device7_QueryInterface, |
| d3d_device7_AddRef, |
| d3d_device7_Release, |
| /*** IDirect3DDevice7 ***/ |
| d3d_device7_GetCaps_FPUSetup, |
| d3d_device7_EnumTextureFormats_FPUSetup, |
| d3d_device7_BeginScene_FPUSetup, |
| d3d_device7_EndScene_FPUSetup, |
| d3d_device7_GetDirect3D, |
| d3d_device7_SetRenderTarget_FPUSetup, |
| d3d_device7_GetRenderTarget, |
| d3d_device7_Clear_FPUSetup, |
| d3d_device7_SetTransform_FPUSetup, |
| d3d_device7_GetTransform_FPUSetup, |
| d3d_device7_SetViewport_FPUSetup, |
| d3d_device7_MultiplyTransform_FPUSetup, |
| d3d_device7_GetViewport_FPUSetup, |
| d3d_device7_SetMaterial_FPUSetup, |
| d3d_device7_GetMaterial_FPUSetup, |
| d3d_device7_SetLight_FPUSetup, |
| d3d_device7_GetLight_FPUSetup, |
| d3d_device7_SetRenderState_FPUSetup, |
| d3d_device7_GetRenderState_FPUSetup, |
| d3d_device7_BeginStateBlock_FPUSetup, |
| d3d_device7_EndStateBlock_FPUSetup, |
| d3d_device7_PreLoad_FPUSetup, |
| d3d_device7_DrawPrimitive_FPUSetup, |
| d3d_device7_DrawIndexedPrimitive_FPUSetup, |
| d3d_device7_SetClipStatus, |
| d3d_device7_GetClipStatus, |
| d3d_device7_DrawPrimitiveStrided_FPUSetup, |
| d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup, |
| d3d_device7_DrawPrimitiveVB_FPUSetup, |
| d3d_device7_DrawIndexedPrimitiveVB_FPUSetup, |
| d3d_device7_ComputeSphereVisibility, |
| d3d_device7_GetTexture_FPUSetup, |
| d3d_device7_SetTexture_FPUSetup, |
| d3d_device7_GetTextureStageState_FPUSetup, |
| d3d_device7_SetTextureStageState_FPUSetup, |
| d3d_device7_ValidateDevice_FPUSetup, |
| d3d_device7_ApplyStateBlock_FPUSetup, |
| d3d_device7_CaptureStateBlock_FPUSetup, |
| d3d_device7_DeleteStateBlock_FPUSetup, |
| d3d_device7_CreateStateBlock_FPUSetup, |
| d3d_device7_Load_FPUSetup, |
| d3d_device7_LightEnable_FPUSetup, |
| d3d_device7_GetLightEnable_FPUSetup, |
| d3d_device7_SetClipPlane_FPUSetup, |
| d3d_device7_GetClipPlane_FPUSetup, |
| d3d_device7_GetInfo |
| }; |
| |
| static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| d3d_device7_QueryInterface, |
| d3d_device7_AddRef, |
| d3d_device7_Release, |
| /*** IDirect3DDevice7 ***/ |
| d3d_device7_GetCaps_FPUPreserve, |
| d3d_device7_EnumTextureFormats_FPUPreserve, |
| d3d_device7_BeginScene_FPUPreserve, |
| d3d_device7_EndScene_FPUPreserve, |
| d3d_device7_GetDirect3D, |
| d3d_device7_SetRenderTarget_FPUPreserve, |
| d3d_device7_GetRenderTarget, |
| d3d_device7_Clear_FPUPreserve, |
| d3d_device7_SetTransform_FPUPreserve, |
| d3d_device7_GetTransform_FPUPreserve, |
| d3d_device7_SetViewport_FPUPreserve, |
| d3d_device7_MultiplyTransform_FPUPreserve, |
| d3d_device7_GetViewport_FPUPreserve, |
| d3d_device7_SetMaterial_FPUPreserve, |
| d3d_device7_GetMaterial_FPUPreserve, |
| d3d_device7_SetLight_FPUPreserve, |
| d3d_device7_GetLight_FPUPreserve, |
| d3d_device7_SetRenderState_FPUPreserve, |
| d3d_device7_GetRenderState_FPUPreserve, |
| d3d_device7_BeginStateBlock_FPUPreserve, |
| d3d_device7_EndStateBlock_FPUPreserve, |
| d3d_device7_PreLoad_FPUPreserve, |
| d3d_device7_DrawPrimitive_FPUPreserve, |
| d3d_device7_DrawIndexedPrimitive_FPUPreserve, |
| d3d_device7_SetClipStatus, |
| d3d_device7_GetClipStatus, |
| d3d_device7_DrawPrimitiveStrided_FPUPreserve, |
| d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve, |
| d3d_device7_DrawPrimitiveVB_FPUPreserve, |
| d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve, |
| d3d_device7_ComputeSphereVisibility, |
| d3d_device7_GetTexture_FPUPreserve, |
| d3d_device7_SetTexture_FPUPreserve, |
| d3d_device7_GetTextureStageState_FPUPreserve, |
| d3d_device7_SetTextureStageState_FPUPreserve, |
| d3d_device7_ValidateDevice_FPUPreserve, |
| d3d_device7_ApplyStateBlock_FPUPreserve, |
| d3d_device7_CaptureStateBlock_FPUPreserve, |
| d3d_device7_DeleteStateBlock_FPUPreserve, |
| d3d_device7_CreateStateBlock_FPUPreserve, |
| d3d_device7_Load_FPUPreserve, |
| d3d_device7_LightEnable_FPUPreserve, |
| d3d_device7_GetLightEnable_FPUPreserve, |
| d3d_device7_SetClipPlane_FPUPreserve, |
| d3d_device7_GetClipPlane_FPUPreserve, |
| d3d_device7_GetInfo |
| }; |
| |
| static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| d3d_device3_QueryInterface, |
| d3d_device3_AddRef, |
| d3d_device3_Release, |
| /*** IDirect3DDevice3 ***/ |
| d3d_device3_GetCaps, |
| d3d_device3_GetStats, |
| d3d_device3_AddViewport, |
| d3d_device3_DeleteViewport, |
| d3d_device3_NextViewport, |
| d3d_device3_EnumTextureFormats, |
| d3d_device3_BeginScene, |
| d3d_device3_EndScene, |
| d3d_device3_GetDirect3D, |
| d3d_device3_SetCurrentViewport, |
| d3d_device3_GetCurrentViewport, |
| d3d_device3_SetRenderTarget, |
| d3d_device3_GetRenderTarget, |
| d3d_device3_Begin, |
| d3d_device3_BeginIndexed, |
| d3d_device3_Vertex, |
| d3d_device3_Index, |
| d3d_device3_End, |
| d3d_device3_GetRenderState, |
| d3d_device3_SetRenderState, |
| d3d_device3_GetLightState, |
| d3d_device3_SetLightState, |
| d3d_device3_SetTransform, |
| d3d_device3_GetTransform, |
| d3d_device3_MultiplyTransform, |
| d3d_device3_DrawPrimitive, |
| d3d_device3_DrawIndexedPrimitive, |
| d3d_device3_SetClipStatus, |
| d3d_device3_GetClipStatus, |
| d3d_device3_DrawPrimitiveStrided, |
| d3d_device3_DrawIndexedPrimitiveStrided, |
| d3d_device3_DrawPrimitiveVB, |
| d3d_device3_DrawIndexedPrimitiveVB, |
| d3d_device3_ComputeSphereVisibility, |
| d3d_device3_GetTexture, |
| d3d_device3_SetTexture, |
| d3d_device3_GetTextureStageState, |
| d3d_device3_SetTextureStageState, |
| d3d_device3_ValidateDevice |
| }; |
| |
| static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| d3d_device2_QueryInterface, |
| d3d_device2_AddRef, |
| d3d_device2_Release, |
| /*** IDirect3DDevice2 ***/ |
| d3d_device2_GetCaps, |
| d3d_device2_SwapTextureHandles, |
| d3d_device2_GetStats, |
| d3d_device2_AddViewport, |
| d3d_device2_DeleteViewport, |
| d3d_device2_NextViewport, |
| d3d_device2_EnumTextureFormats, |
| d3d_device2_BeginScene, |
| d3d_device2_EndScene, |
| d3d_device2_GetDirect3D, |
| d3d_device2_SetCurrentViewport, |
| d3d_device2_GetCurrentViewport, |
| d3d_device2_SetRenderTarget, |
| d3d_device2_GetRenderTarget, |
| d3d_device2_Begin, |
| d3d_device2_BeginIndexed, |
| d3d_device2_Vertex, |
| d3d_device2_Index, |
| d3d_device2_End, |
| d3d_device2_GetRenderState, |
| d3d_device2_SetRenderState, |
| d3d_device2_GetLightState, |
| d3d_device2_SetLightState, |
| d3d_device2_SetTransform, |
| d3d_device2_GetTransform, |
| d3d_device2_MultiplyTransform, |
| d3d_device2_DrawPrimitive, |
| d3d_device2_DrawIndexedPrimitive, |
| d3d_device2_SetClipStatus, |
| d3d_device2_GetClipStatus |
| }; |
| |
| static const struct IDirect3DDeviceVtbl d3d_device1_vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| d3d_device1_QueryInterface, |
| d3d_device1_AddRef, |
| d3d_device1_Release, |
| /*** IDirect3DDevice1 ***/ |
| d3d_device1_Initialize, |
| d3d_device1_GetCaps, |
| d3d_device1_SwapTextureHandles, |
| d3d_device1_CreateExecuteBuffer, |
| d3d_device1_GetStats, |
| d3d_device1_Execute, |
| d3d_device1_AddViewport, |
| d3d_device1_DeleteViewport, |
| d3d_device1_NextViewport, |
| d3d_device1_Pick, |
| d3d_device1_GetPickRecords, |
| d3d_device1_EnumTextureFormats, |
| d3d_device1_CreateMatrix, |
| d3d_device1_SetMatrix, |
| d3d_device1_GetMatrix, |
| d3d_device1_DeleteMatrix, |
| d3d_device1_BeginScene, |
| d3d_device1_EndScene, |
| d3d_device1_GetDirect3D |
| }; |
| |
| static const struct IUnknownVtbl d3d_device_inner_vtbl = |
| { |
| d3d_device_inner_QueryInterface, |
| d3d_device_inner_AddRef, |
| d3d_device_inner_Release, |
| }; |
| |
| struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) |
| { |
| if (!iface) return NULL; |
| assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl)); |
| return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface); |
| } |
| |
| struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) |
| { |
| if (!iface) return NULL; |
| assert(iface->lpVtbl == &d3d_device3_vtbl); |
| return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface); |
| } |
| |
| struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) |
| { |
| if (!iface) return NULL; |
| assert(iface->lpVtbl == &d3d_device2_vtbl); |
| return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface); |
| } |
| |
| struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) |
| { |
| if (!iface) return NULL; |
| assert(iface->lpVtbl == &d3d_device1_vtbl); |
| return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface); |
| } |
| |
| enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) |
| { |
| IDirectDrawSurface7 *depthStencil = NULL; |
| static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 }; |
| struct ddraw_surface *dsi; |
| |
| IDirectDrawSurface7_GetAttachedSurface(&device->target->IDirectDrawSurface7_iface, &depthcaps, &depthStencil); |
| if (!depthStencil) |
| { |
| TRACE("Setting wined3d depth stencil to NULL\n"); |
| wined3d_device_set_depth_stencil(device->wined3d_device, NULL); |
| return WINED3D_ZB_FALSE; |
| } |
| |
| dsi = impl_from_IDirectDrawSurface7(depthStencil); |
| TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->wined3d_surface); |
| wined3d_device_set_depth_stencil(device->wined3d_device, dsi->wined3d_surface); |
| |
| IDirectDrawSurface7_Release(depthStencil); |
| return WINED3D_ZB_TRUE; |
| } |
| |
| static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw, |
| struct ddraw_surface *target, UINT version, IUnknown *outer_unknown) |
| { |
| static const D3DMATRIX ident = |
| { |
| 1.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f, |
| }; |
| HRESULT hr; |
| |
| if (ddraw->cooperative_level & DDSCL_FPUPRESERVE) |
| device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl; |
| else |
| device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl; |
| |
| device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl; |
| device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl; |
| device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl; |
| device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl; |
| device->ref = 1; |
| device->version = version; |
| |
| if (outer_unknown) |
| device->outer_unknown = outer_unknown; |
| else |
| device->outer_unknown = &device->IUnknown_inner; |
| |
| device->ddraw = ddraw; |
| device->target = target; |
| list_init(&device->viewport_list); |
| |
| if (!ddraw_handle_table_init(&device->handle_table, 64)) |
| { |
| ERR("Failed to initialize handle table.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| device->legacyTextureBlending = FALSE; |
| device->legacy_projection = ident; |
| device->legacy_clipspace = ident; |
| |
| /* Create an index buffer, it's needed for indexed drawing */ |
| hr = wined3d_buffer_create_ib(ddraw->wined3d_device, 0x40000 /* Length. Don't know how long it should be */, |
| WINED3DUSAGE_DYNAMIC /* Usage */, WINED3D_POOL_DEFAULT, NULL, |
| &ddraw_null_wined3d_parent_ops, &device->indexbuffer); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to create an index buffer, hr %#x.\n", hr); |
| ddraw_handle_table_destroy(&device->handle_table); |
| return hr; |
| } |
| |
| /* This is for convenience. */ |
| device->wined3d_device = ddraw->wined3d_device; |
| wined3d_device_incref(ddraw->wined3d_device); |
| |
| /* Render to the back buffer */ |
| hr = wined3d_device_set_render_target(ddraw->wined3d_device, 0, target->wined3d_surface, TRUE); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to set render target, hr %#x.\n", hr); |
| wined3d_buffer_decref(device->indexbuffer); |
| ddraw_handle_table_destroy(&device->handle_table); |
| return hr; |
| } |
| |
| /* FIXME: This is broken. The target AddRef() makes some sense, because |
| * we store a pointer during initialization, but then that's also where |
| * the AddRef() should be. We don't store ddraw->d3d_target anywhere. */ |
| /* AddRef the render target. Also AddRef the render target from ddraw, |
| * because if it is released before the app releases the D3D device, the |
| * D3D capabilities of wined3d will be uninitialized, which has bad effects. |
| * |
| * In most cases, those surfaces are the same anyway, but this will simply |
| * add another ref which is released when the device is destroyed. */ |
| if (version != 1) |
| IDirectDrawSurface7_AddRef(&target->IDirectDrawSurface7_iface); |
| |
| ddraw->d3ddevice = device; |
| |
| wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE, |
| d3d_device_update_depth_stencil(device)); |
| if (version == 1) /* Color keying is initially enabled for version 1 devices. */ |
| wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, |
| UINT version, struct d3d_device **device, IUnknown *outer_unknown) |
| { |
| struct d3d_device *object; |
| HRESULT hr; |
| |
| TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n", |
| ddraw, target, version, device, outer_unknown); |
| |
| if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL) |
| { |
| ERR_(winediag)("The application wants to create a Direct3D device, " |
| "but the current DirectDrawRenderer does not support this.\n"); |
| |
| return DDERR_NO3D; |
| } |
| |
| if (ddraw->d3ddevice) |
| { |
| FIXME("Only one Direct3D device per DirectDraw object supported.\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate device memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| hr = d3d_device_init(object, ddraw, target, version, outer_unknown); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize device, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created device %p.\n", object); |
| *device = object; |
| |
| return D3D_OK; |
| } |