| /* |
| * Copyright (C) 2005 Henri Verbeet |
| * Copyright (C) 2006 Ivan Gyurdiev |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| static HMODULE d3d9_handle = 0; |
| |
| #define VDECL_CHECK(fcall) \ |
| if(fcall != S_OK) \ |
| trace(" Test failed on line #%d\n", __LINE__); |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d9_test_wc", "d3d9_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice9 *init_d3d9(void) |
| { |
| IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; |
| IDirect3D9 *d3d9_ptr = 0; |
| IDirect3DDevice9 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HRESULT hres; |
| |
| d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); |
| ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (!d3d9_create) return NULL; |
| |
| d3d9_ptr = d3d9_create(D3D_SDK_VERSION); |
| if (!d3d9_ptr) |
| { |
| skip("could not create D3D9\n"); |
| return NULL; |
| } |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| |
| if(FAILED(hres)) |
| { |
| hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| if(FAILED(hres)) |
| { |
| trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres); |
| return NULL; |
| } |
| } |
| |
| return device_ptr; |
| } |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef(object); |
| return IUnknown_Release(object); |
| } |
| |
| static inline void print_elements( |
| D3DVERTEXELEMENT9 *elements) { |
| |
| D3DVERTEXELEMENT9 last = D3DDECL_END(); |
| D3DVERTEXELEMENT9 *ptr = elements; |
| int count = 0; |
| |
| while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) { |
| |
| trace( |
| "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n", |
| count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex); |
| |
| ptr++; |
| count++; |
| } |
| } |
| |
| static int compare_elements( |
| IDirect3DVertexDeclaration9 *decl, |
| const D3DVERTEXELEMENT9 *expected_elements) { |
| |
| HRESULT hr; |
| unsigned int i, size; |
| D3DVERTEXELEMENT9 last = D3DDECL_END(); |
| D3DVERTEXELEMENT9 *elements = NULL; |
| |
| /* How many elements are there? */ |
| hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, NULL, &size ); |
| ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Allocate buffer */ |
| elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * size); |
| ok (elements != NULL, "Out of memory, aborting test\n"); |
| if (elements == NULL) goto fail; |
| |
| /* Get the elements */ |
| hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, elements, &size); |
| ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Compare one by one */ |
| for (i = 0; i < size; i++) { |
| |
| int status; |
| |
| int end1 = memcmp(&elements[i], &last, sizeof(D3DVERTEXELEMENT9)); |
| int end2 = memcmp(&expected_elements[i], &last, sizeof(D3DVERTEXELEMENT9)); |
| status = ((end1 && !end2) || (!end1 && end2)); |
| ok (!status, "Mismatch in size, test declaration is %s than expected\n", |
| (end1 && !end2) ? "shorter" : "longer"); |
| if (status) { print_elements(elements); goto fail; } |
| |
| status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9)); |
| ok (!status, "Mismatch in element %d\n", i); |
| if (status) { print_elements(elements); goto fail; } |
| } |
| |
| HeapFree(GetProcessHeap(), 0, elements); |
| return S_OK; |
| |
| fail: |
| HeapFree(GetProcessHeap(), 0, elements); |
| return E_FAIL; |
| } |
| |
| static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl) |
| { |
| IDirect3DVertexDeclaration9 *decl_ptr = 0; |
| HRESULT hret = 0; |
| |
| hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr); |
| ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%x, decl_ptr %p. " |
| "Expected hret 0x%x, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL); |
| |
| return decl_ptr; |
| } |
| |
| static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr) |
| { |
| IDirect3DVertexDeclaration9 *current_decl_ptr = 0; |
| HRESULT hret = 0; |
| int decl_refcount = 0; |
| int i = 0; |
| |
| /* SetVertexDeclaration should not touch the declaration's refcount. */ |
| i = get_refcount((IUnknown *)decl_ptr); |
| hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr); |
| decl_refcount = get_refcount((IUnknown *)decl_ptr); |
| ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%x, refcount %d. " |
| "Expected hret 0x%x, refcount %d.\n", hret, decl_refcount, D3D_OK, i); |
| |
| /* GetVertexDeclaration should increase the declaration's refcount by one. */ |
| i = decl_refcount+1; |
| hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, ¤t_decl_ptr); |
| decl_refcount = get_refcount((IUnknown *)decl_ptr); |
| ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr, |
| "GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. " |
| "Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i); |
| IDirect3DVertexDeclaration9_Release(current_decl_ptr); |
| } |
| |
| static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements) |
| { |
| int i; |
| UINT num_elements = 0; |
| D3DVERTEXELEMENT9 *decl = 0; |
| HRESULT hret = 0; |
| |
| /* First test only getting the number of elements */ |
| num_elements = 0x1337c0de; |
| hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements); |
| ok(hret == D3D_OK && num_elements == expected_num_elements, |
| "GetDeclaration returned: hret 0x%x, num_elements %d. " |
| "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); |
| |
| num_elements = 0; |
| hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements); |
| ok(hret == D3D_OK && num_elements == expected_num_elements, |
| "GetDeclaration returned: hret 0x%x, num_elements %d. " |
| "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); |
| |
| /* Also test the returned data */ |
| decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements); |
| |
| num_elements = 0x1337c0de; |
| hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements); |
| ok(hret == D3D_OK && num_elements == expected_num_elements, |
| "GetDeclaration returned: hret 0x%x, num_elements %d. " |
| "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); |
| i = memcmp(decl, vertex_decl, num_elements * sizeof(*vertex_decl)); |
| ok (!i, "Original and returned vertexdeclarations are not the same\n"); |
| ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements); |
| |
| num_elements = 0; |
| hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements); |
| ok(hret == D3D_OK && num_elements == expected_num_elements, |
| "GetDeclaration returned: hret 0x%x, num_elements %d. " |
| "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); |
| i = memcmp(decl, vertex_decl, num_elements * sizeof(*vertex_decl)); |
| ok (!i, "Original and returned vertexdeclarations are not the same\n"); |
| |
| HeapFree(GetProcessHeap(), 0, decl); |
| } |
| |
| /* FIXME: also write a test, which shows that attempting to set |
| * an invalid vertex declaration returns E_FAIL */ |
| static HRESULT test_fvf_to_decl(IDirect3DDevice9 *device, IDirect3DVertexDeclaration9 *default_decl, |
| DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], char object_should_change) |
| { |
| |
| HRESULT hr; |
| IDirect3DVertexDeclaration9 *result_decl = NULL; |
| |
| /* Set a default declaration to make sure it is changed */ |
| hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl ); |
| ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Set an FVF */ |
| hr = IDirect3DDevice9_SetFVF( device, test_fvf); |
| ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Check if the declaration object changed underneath */ |
| hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| if (object_should_change) { |
| ok(result_decl != default_decl, "result declaration matches original\n"); |
| if (result_decl == default_decl) goto fail; |
| } else { |
| ok(result_decl == default_decl, "result declaration does not match original\n"); |
| if (result_decl != default_decl) goto fail; |
| } |
| |
| /* Declaration content/size test */ |
| ok(result_decl != NULL, "result declaration was null\n"); |
| if (result_decl == NULL) |
| goto fail; |
| else if (compare_elements(result_decl, expected_elements) != S_OK) |
| goto fail; |
| |
| if (result_decl) IDirect3DVertexDeclaration9_Release( result_decl ); |
| return S_OK; |
| |
| fail: |
| if (result_decl) IDirect3DVertexDeclaration9_Release( result_decl ); |
| return E_FAIL; |
| } |
| |
| static HRESULT test_decl_to_fvf(IDirect3DDevice9* device, DWORD default_fvf, |
| const D3DVERTEXELEMENT9 test_decl[], DWORD test_fvf, BOOL todo) |
| { |
| |
| HRESULT hr; |
| IDirect3DVertexDeclaration9 *vdecl = NULL; |
| |
| DWORD result_fvf = 0xdeadbeef; |
| |
| /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */ |
| hr = IDirect3DDevice9_SetFVF( device, default_fvf); |
| ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Create a testing declaration */ |
| hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl ); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Set the declaration */ |
| hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl ); |
| ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Check the FVF */ |
| hr = IDirect3DDevice9_GetFVF( device, &result_fvf); |
| ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| if (todo) todo_wine ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf); |
| else ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf); |
| if (test_fvf != result_fvf) goto fail; |
| |
| IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); |
| if (vdecl) IDirect3DVertexDeclaration9_Release( vdecl ); |
| return S_OK; |
| |
| fail: |
| IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); |
| if (vdecl) IDirect3DVertexDeclaration9_Release( vdecl ); |
| return E_FAIL; |
| } |
| |
| static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice) |
| { |
| |
| HRESULT hr; |
| unsigned int i; |
| |
| IDirect3DVertexDeclaration9* default_decl = NULL; |
| DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE; |
| D3DVERTEXELEMENT9 default_elements[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, |
| { 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; |
| |
| /* Create a default declaration and FVF that does not match any of the tests */ |
| hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl ); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) goto cleanup; |
| |
| /* Test conversions from vertex declaration to an FVF. |
| * For some reason those seem to occur only for POSITION/POSITIONT, |
| * Otherwise the FVF is forced to 0 - maybe this is configuration specific */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ, TRUE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW, TRUE)); |
| } |
| for (i = 0; i < 4; i++) { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| |
| /* Make sure textures of different sizes work */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| |
| /* Make sure the TEXCOORD index works correctly - try several textures */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, |
| { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 }, |
| { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| |
| /* No FVF mapping available */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| |
| /* Try empty declaration */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| |
| /* Now try a combination test */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, |
| { 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, |
| { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, |
| { 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| { 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE)); |
| } |
| |
| /* Test conversions from FVF to a vertex declaration |
| * These seem to always occur internally. A new declaration object is created if necessary */ |
| |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZW, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, 1)); |
| } |
| |
| /* Make sure textures of different sizes work */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, test_buffer, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, test_buffer, 1)); |
| } |
| |
| /* Make sure the TEXCOORD index works correctly - try several textures */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, |
| { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 }, |
| { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) | |
| D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, 1)); |
| } |
| |
| /* Now try a combination test */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, |
| { 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, |
| { 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| { 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE | |
| D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, 1)); |
| } |
| |
| /* Setting the FVF to 0 should result in no change to the default decl */ |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, 0)); |
| |
| cleanup: |
| IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL ); |
| if ( default_decl ) IDirect3DVertexDeclaration9_Release (default_decl); |
| } |
| |
| /* Check whether a declaration converted from FVF is shared. |
| * Check whether refcounts behave as expected */ |
| static void test_fvf_decl_management( |
| IDirect3DDevice9* device) { |
| |
| HRESULT hr; |
| IDirect3DVertexDeclaration9* result_decl1 = NULL; |
| IDirect3DVertexDeclaration9* result_decl2 = NULL; |
| IDirect3DVertexDeclaration9* result_decl3 = NULL; |
| IDirect3DVertexDeclaration9* result_decl4 = NULL; |
| int ref1, ref2, ref3, ref4; |
| |
| DWORD test_fvf1 = D3DFVF_XYZRHW; |
| DWORD test_fvf2 = D3DFVF_NORMAL; |
| CONST D3DVERTEXELEMENT9 test_elements1[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; |
| CONST D3DVERTEXELEMENT9 test_elements2[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; |
| |
| /* Clear down any current vertex declaration */ |
| hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); |
| ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| /* Conversion */ |
| hr = IDirect3DDevice9_SetFVF( device, test_fvf1); |
| ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| /* Get converted decl (#1) */ |
| hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl1); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| /* Get converted decl again (#2) */ |
| hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl2); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| /* Conversion */ |
| hr = IDirect3DDevice9_SetFVF( device, test_fvf2); |
| ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| /* The contents should correspond to the first conversion */ |
| VDECL_CHECK(compare_elements(result_decl1, test_elements1)); |
| |
| /* Get converted decl (#3) */ |
| hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl3); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| /* The object should be the same */ |
| ok (result_decl1 == result_decl2, "Declaration object changes on the second Get() call\n"); |
| ok (result_decl2 != result_decl3, "Declaration object did not change during conversion\n"); |
| |
| /* The contents should correspond to the second conversion */ |
| VDECL_CHECK(compare_elements(result_decl3, test_elements2)); |
| /* Re-Check if the first decl was overwritten by the new Get() */ |
| VDECL_CHECK(compare_elements(result_decl1, test_elements1)); |
| |
| hr = IDirect3DDevice9_SetFVF( device, test_fvf1); |
| ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl4); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| ok(result_decl4 == result_decl1, "Setting an already used FVF over results in a different vertexdeclaration\n"); |
| |
| ref1 = get_refcount((IUnknown*) result_decl1); |
| ref2 = get_refcount((IUnknown*) result_decl2); |
| ref3 = get_refcount((IUnknown*) result_decl3); |
| ref4 = get_refcount((IUnknown*) result_decl4); |
| ok (ref1 == 3, "Refcount #1 is %d, expected 3\n", ref1); |
| ok (ref2 == 3, "Refcount #2 is %d, expected 3\n", ref2); |
| ok (ref3 == 1, "Refcount #3 is %d, expected 1\n", ref3); |
| ok (ref4 == 3, "Refcount #4 is %d, expected 3\n", ref4); |
| |
| /* Clear down any current vertex declaration */ |
| hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); |
| ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| IDirect3DVertexDeclaration9_Release(result_decl1); |
| IDirect3DVertexDeclaration9_Release(result_decl2); |
| IDirect3DVertexDeclaration9_Release(result_decl3); |
| IDirect3DVertexDeclaration9_Release(result_decl4); |
| |
| return; |
| } |
| |
| static void test_vertex_declaration_alignment( |
| IDirect3DDevice9* device) { |
| |
| HRESULT hr; |
| IDirect3DVertexDeclaration9* result_decl = NULL; |
| unsigned int i; |
| |
| CONST D3DVERTEXELEMENT9 test_elements[5][3] = |
| { |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 }, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 17, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 }, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 18, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 }, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 19, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 }, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 }, |
| D3DDECL_END() |
| } |
| }; |
| HRESULT results[5] = {D3D_OK, E_FAIL, E_FAIL, E_FAIL, D3D_OK}; |
| |
| for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) { |
| result_decl = NULL; |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl); |
| ok(hr == results[i], "CreateVertexDeclaration for declaration %d returned %#x, expected %#x\n", |
| i, hr, results[i]); |
| if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl); |
| } |
| } |
| |
| static void test_unused_type( |
| IDirect3DDevice9* device) { |
| |
| HRESULT hr; |
| IDirect3DVertexDeclaration9* result_decl = NULL; |
| unsigned int i; |
| |
| static const D3DVERTEXELEMENT9 test_elements[][3] = |
| { |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_COLOR , 0 }, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 1 }, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12}, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12}, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL, 0 }, |
| D3DDECL_END() |
| }, |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL, 0 }, |
| D3DDECL_END() |
| }, |
| }; |
| |
| for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) { |
| result_decl = NULL; |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl); |
| ok(hr == E_FAIL, "CreateVertexDeclaration for declaration %d returned %#x, expected E_FAIL(%#x)\n", |
| i, hr, E_FAIL); |
| if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl); |
| } |
| } |
| START_TEST(vertexdeclaration) |
| { |
| static D3DVERTEXELEMENT9 simple_decl[] = { |
| { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, |
| D3DDECL_END()}; |
| UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl); |
| IDirect3DDevice9 *device_ptr = 0; |
| IDirect3DVertexDeclaration9 *decl_ptr = 0; |
| ULONG refcount; |
| |
| d3d9_handle = LoadLibraryA("d3d9.dll"); |
| if (!d3d9_handle) |
| { |
| skip("Could not load d3d9.dll\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d9(); |
| if (!device_ptr) |
| { |
| skip("Failed to initialise d3d9\n"); |
| return; |
| } |
| |
| decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl); |
| if (!decl_ptr) |
| { |
| skip("Failed to create a vertex declaration\n"); |
| return; |
| } |
| |
| test_get_set_vertex_declaration(device_ptr, decl_ptr); |
| test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements); |
| test_fvf_decl_conversion(device_ptr); |
| test_fvf_decl_management(device_ptr); |
| test_vertex_declaration_alignment(device_ptr); |
| test_unused_type(device_ptr); |
| |
| IDirect3DVertexDeclaration9_Release(decl_ptr); |
| |
| refcount = IDirect3DDevice9_Release(device_ptr); |
| ok(!refcount, "Device has %u references left\n", refcount); |
| } |