| /* |
| * IWineD3DTexture implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture); |
| |
| static void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb) |
| { |
| /* Override the IWineD3DResource PreLoad method. */ |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; |
| struct wined3d_context *context = NULL; |
| unsigned int i; |
| BOOL srgb_mode; |
| BOOL *dirty; |
| |
| TRACE("(%p) : About to load texture.\n", This); |
| |
| switch (srgb) |
| { |
| case SRGB_RGB: |
| srgb_mode = FALSE; |
| break; |
| |
| case SRGB_BOTH: |
| texture_internal_preload(iface, SRGB_RGB); |
| /* Fallthrough */ |
| |
| case SRGB_SRGB: |
| srgb_mode = TRUE; |
| break; |
| |
| default: |
| srgb_mode = This->baseTexture.is_srgb; |
| break; |
| } |
| dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty; |
| |
| if (!device->isInDraw) |
| { |
| /* context_acquire() sets isInDraw to TRUE when loading a pbuffer into a texture, |
| * thus no danger of recursive calls. */ |
| context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); |
| } |
| |
| if (This->resource.format_desc->format == WINED3DFMT_P8_UINT |
| || This->resource.format_desc->format == WINED3DFMT_P8_UINT_A8_UNORM) |
| { |
| for (i = 0; i < This->baseTexture.levels; ++i) |
| { |
| if (palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[i])) |
| { |
| TRACE("Reloading surface because the d3d8/9 palette was changed.\n"); |
| /* TODO: This is not necessarily needed with hw palettized texture support. */ |
| IWineD3DSurface_LoadLocation(This->surfaces[i], SFLAG_INSYSMEM, NULL); |
| /* Make sure the texture is reloaded because of the palette change, this kills performance though :( */ |
| IWineD3DSurface_ModifyLocation(This->surfaces[i], SFLAG_INTEXTURE, FALSE); |
| } |
| } |
| } |
| |
| /* If the texture is marked dirty or the srgb sampler setting has changed |
| * since the last load then reload the surfaces. */ |
| if (*dirty) |
| { |
| for (i = 0; i < This->baseTexture.levels; ++i) |
| { |
| IWineD3DSurface_LoadTexture(This->surfaces[i], srgb_mode); |
| } |
| } |
| else |
| { |
| TRACE("(%p) Texture not dirty, nothing to do.\n", iface); |
| } |
| |
| if (context) context_release(context); |
| |
| /* No longer dirty. */ |
| *dirty = FALSE; |
| } |
| |
| static void texture_cleanup(IWineD3DTextureImpl *This) |
| { |
| unsigned int i; |
| |
| TRACE("(%p) : Cleaning up\n", This); |
| |
| for (i = 0; i < This->baseTexture.levels; ++i) |
| { |
| if (This->surfaces[i]) |
| { |
| /* Clean out the texture name we gave to the surface so that the |
| * surface doesn't try and release it */ |
| surface_set_texture_name(This->surfaces[i], 0, TRUE); |
| surface_set_texture_name(This->surfaces[i], 0, FALSE); |
| surface_set_texture_target(This->surfaces[i], 0); |
| IWineD3DSurface_SetContainer(This->surfaces[i], 0); |
| IWineD3DSurface_Release(This->surfaces[i]); |
| } |
| } |
| |
| TRACE("(%p) : Cleaning up base texture\n", This); |
| basetexture_cleanup((IWineD3DBaseTexture *)This); |
| } |
| |
| /* ******************************************* |
| IWineD3DTexture IUnknown parts follow |
| ******************************************* */ |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DResource) |
| || IsEqualGUID(riid, &IID_IWineD3DBaseTexture) |
| || IsEqualGUID(riid, &IID_IWineD3DTexture)){ |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return WINED3D_OK; |
| } |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref); |
| return InterlockedIncrement(&This->resource.ref); |
| } |
| |
| static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %d\n", This, This->resource.ref); |
| ref = InterlockedDecrement(&This->resource.ref); |
| if (!ref) |
| { |
| texture_cleanup(This); |
| This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| |
| /* **************************************************** |
| IWineD3DTexture IWineD3DResource parts follow |
| **************************************************** */ |
| static HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice** ppDevice) { |
| return resource_get_device((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid) { |
| return resource_free_private_data((IWineD3DResource *)iface, refguid); |
| } |
| |
| static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) { |
| return resource_set_priority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) { |
| return resource_get_priority((IWineD3DResource *)iface); |
| } |
| |
| static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) { |
| texture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY); |
| } |
| |
| static void WINAPI IWineD3DTextureImpl_UnLoad(IWineD3DTexture *iface) { |
| unsigned int i; |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p)\n", This); |
| |
| /* Unload all the surfaces and reset the texture name. If UnLoad was called on the |
| * surface before, this one will be a NOP and vice versa. Unloading an unloaded |
| * surface is fine |
| */ |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| IWineD3DSurface_UnLoad(This->surfaces[i]); |
| surface_set_texture_name(This->surfaces[i], 0, FALSE); /* Delete rgb name */ |
| surface_set_texture_name(This->surfaces[i], 0, TRUE); /* delete srgb name */ |
| } |
| |
| basetexture_unload((IWineD3DBaseTexture *)iface); |
| } |
| |
| static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) { |
| return resource_get_type((IWineD3DResource *)iface); |
| } |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent) { |
| return resource_get_parent((IWineD3DResource *)iface, pParent); |
| } |
| |
| /* ****************************************************** |
| IWineD3DTexture IWineD3DBaseTexture parts follow |
| ****************************************************** */ |
| static DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) { |
| return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew); |
| } |
| |
| static DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) { |
| return basetexture_get_lod((IWineD3DBaseTexture *)iface); |
| } |
| |
| static DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) { |
| return basetexture_get_level_count((IWineD3DBaseTexture *)iface); |
| } |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) { |
| return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType); |
| } |
| |
| static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) { |
| return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface); |
| } |
| |
| static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) { |
| basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface); |
| } |
| |
| /* Internal function, No d3d mapping */ |
| static BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) { |
| return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty); |
| } |
| |
| static BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) { |
| return basetexture_get_dirty((IWineD3DBaseTexture *)iface); |
| } |
| |
| /* Context activation is done by the caller. */ |
| static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface, BOOL srgb) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| BOOL set_gl_texture_desc; |
| HRESULT hr; |
| |
| TRACE("(%p) : relay to BaseTexture\n", This); |
| |
| hr = basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &set_gl_texture_desc); |
| if (set_gl_texture_desc && SUCCEEDED(hr)) { |
| UINT i; |
| struct gl_texture *gl_tex; |
| |
| if(This->baseTexture.is_srgb) { |
| gl_tex = &This->baseTexture.texture_srgb; |
| } else { |
| gl_tex = &This->baseTexture.texture_rgb; |
| } |
| |
| for (i = 0; i < This->baseTexture.levels; ++i) { |
| surface_set_texture_name(This->surfaces[i], gl_tex->name, This->baseTexture.is_srgb); |
| } |
| /* Conditinal non power of two textures use a different clamping default. If we're using the GL_WINE_normalized_texrect |
| * partial driver emulation, we're dealing with a GL_TEXTURE_2D texture which has the address mode set to repeat - something |
| * that prevents us from hitting the accelerated codepath. Thus manually set the GL state. The same applies to filtering. |
| * Even if the texture has only one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW fallback on macos. |
| */ |
| if(IWineD3DBaseTexture_IsCondNP2(iface)) { |
| ENTER_GL(); |
| glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)"); |
| glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)"); |
| glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)"); |
| glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)"); |
| LEAVE_GL(); |
| gl_tex->states[WINED3DTEXSTA_ADDRESSU] = WINED3DTADDRESS_CLAMP; |
| gl_tex->states[WINED3DTEXSTA_ADDRESSV] = WINED3DTADDRESS_CLAMP; |
| gl_tex->states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT; |
| gl_tex->states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; |
| gl_tex->states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE; |
| } |
| } |
| |
| return hr; |
| } |
| |
| static UINT WINAPI IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture *iface) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p)\n", This); |
| |
| return This->target; |
| } |
| |
| static BOOL WINAPI IWineD3DTextureImpl_IsCondNP2(IWineD3DTexture *iface) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p)\n", This); |
| |
| return This->cond_np2; |
| } |
| |
| /* ******************************************* |
| IWineD3DTexture IWineD3DTexture parts follow |
| ******************************************* */ |
| static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| TRACE("(%p) Level (%d)\n", This, Level); |
| return IWineD3DSurface_GetDesc(This->surfaces[Level], pDesc); |
| } |
| WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| HRESULT hr = WINED3DERR_INVALIDCALL; |
| |
| if (Level < This->baseTexture.levels) { |
| *ppSurfaceLevel = This->surfaces[Level]; |
| IWineD3DSurface_AddRef(This->surfaces[Level]); |
| hr = WINED3D_OK; |
| TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level); |
| } |
| if (WINED3D_OK != hr) { |
| WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| *ppSurfaceLevel = NULL; /* Just to be on the safe side.. */ |
| } |
| return hr; |
| } |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, WINED3DLOCKED_RECT *pLockedRect, |
| CONST RECT *pRect, DWORD Flags) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| HRESULT hr = WINED3DERR_INVALIDCALL; |
| |
| if (Level < This->baseTexture.levels) { |
| hr = IWineD3DSurface_LockRect(This->surfaces[Level], pLockedRect, pRect, Flags); |
| } |
| if (WINED3D_OK == hr) { |
| TRACE("(%p) Level (%d) success\n", This, Level); |
| } else { |
| WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| HRESULT hr = WINED3DERR_INVALIDCALL; |
| |
| if (Level < This->baseTexture.levels) { |
| hr = IWineD3DSurface_UnlockRect(This->surfaces[Level]); |
| } |
| if ( WINED3D_OK == hr) { |
| TRACE("(%p) Level (%d) success\n", This, Level); |
| } else { |
| WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| } |
| return hr; |
| } |
| |
| static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| This->baseTexture.texture_rgb.dirty = TRUE; |
| This->baseTexture.texture_srgb.dirty = TRUE; |
| TRACE("(%p) : dirtyfication of surface Level (0)\n", This); |
| surface_add_dirty_rect(This->surfaces[0], pDirtyRect); |
| |
| return WINED3D_OK; |
| } |
| |
| static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DTextureImpl_QueryInterface, |
| IWineD3DTextureImpl_AddRef, |
| IWineD3DTextureImpl_Release, |
| /* IWineD3DResource */ |
| IWineD3DTextureImpl_GetParent, |
| IWineD3DTextureImpl_GetDevice, |
| IWineD3DTextureImpl_SetPrivateData, |
| IWineD3DTextureImpl_GetPrivateData, |
| IWineD3DTextureImpl_FreePrivateData, |
| IWineD3DTextureImpl_SetPriority, |
| IWineD3DTextureImpl_GetPriority, |
| IWineD3DTextureImpl_PreLoad, |
| IWineD3DTextureImpl_UnLoad, |
| IWineD3DTextureImpl_GetType, |
| /* IWineD3DBaseTexture */ |
| IWineD3DTextureImpl_SetLOD, |
| IWineD3DTextureImpl_GetLOD, |
| IWineD3DTextureImpl_GetLevelCount, |
| IWineD3DTextureImpl_SetAutoGenFilterType, |
| IWineD3DTextureImpl_GetAutoGenFilterType, |
| IWineD3DTextureImpl_GenerateMipSubLevels, |
| IWineD3DTextureImpl_SetDirty, |
| IWineD3DTextureImpl_GetDirty, |
| IWineD3DTextureImpl_BindTexture, |
| IWineD3DTextureImpl_GetTextureDimensions, |
| IWineD3DTextureImpl_IsCondNP2, |
| /* IWineD3DTexture */ |
| IWineD3DTextureImpl_GetLevelDesc, |
| IWineD3DTextureImpl_GetSurfaceLevel, |
| IWineD3DTextureImpl_LockRect, |
| IWineD3DTextureImpl_UnlockRect, |
| IWineD3DTextureImpl_AddDirtyRect |
| }; |
| |
| HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels, |
| IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, |
| IUnknown *parent, const struct wined3d_parent_ops *parent_ops) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info); |
| UINT pow2_width, pow2_height; |
| UINT tmp_w, tmp_h; |
| unsigned int i; |
| HRESULT hr; |
| |
| /* TODO: It should only be possible to create textures for formats |
| * that are reported as supported. */ |
| if (WINED3DFMT_UNKNOWN >= format) |
| { |
| WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* Non-power2 support. */ |
| if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) |
| { |
| pow2_width = width; |
| pow2_height = height; |
| } |
| else |
| { |
| /* Find the nearest pow2 match. */ |
| pow2_width = pow2_height = 1; |
| while (pow2_width < width) pow2_width <<= 1; |
| while (pow2_height < height) pow2_height <<= 1; |
| |
| if (pow2_width != width || pow2_height != height) |
| { |
| if (levels > 1) |
| { |
| WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| levels = 1; |
| } |
| } |
| |
| /* Calculate levels for mip mapping. */ |
| if (usage & WINED3DUSAGE_AUTOGENMIPMAP) |
| { |
| if (!gl_info->supported[SGIS_GENERATE_MIPMAP]) |
| { |
| WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (levels > 1) |
| { |
| WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| levels = 1; |
| } |
| else if (!levels) |
| { |
| levels = wined3d_log2i(max(width, height)) + 1; |
| TRACE("Calculated levels = %u.\n", levels); |
| } |
| |
| texture->lpVtbl = &IWineD3DTexture_Vtbl; |
| |
| hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_TEXTURE, |
| device, 0, usage, format_desc, pool, parent, parent_ops); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize basetexture, returning %#x.\n", hr); |
| return hr; |
| } |
| |
| /* Precalculated scaling for 'faked' non power of two texture coords. |
| * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE |
| * is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE |
| * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */ |
| if (gl_info->supported[WINE_NORMALIZED_TEXRECT] && (width != pow2_width || height != pow2_height)) |
| { |
| texture->baseTexture.pow2Matrix[0] = 1.0f; |
| texture->baseTexture.pow2Matrix[5] = 1.0f; |
| texture->baseTexture.pow2Matrix[10] = 1.0f; |
| texture->baseTexture.pow2Matrix[15] = 1.0f; |
| texture->target = GL_TEXTURE_2D; |
| texture->cond_np2 = TRUE; |
| texture->baseTexture.minMipLookup = minMipLookup_noFilter; |
| } |
| else if (gl_info->supported[ARB_TEXTURE_RECTANGLE] && (width != pow2_width || height != pow2_height) |
| && !(format_desc->format == WINED3DFMT_P8_UINT && gl_info->supported[EXT_PALETTED_TEXTURE] |
| && wined3d_settings.rendertargetlock_mode == RTL_READTEX)) |
| { |
| if ((width != 1) || (height != 1)) texture->baseTexture.pow2Matrix_identity = FALSE; |
| |
| texture->baseTexture.pow2Matrix[0] = (float)width; |
| texture->baseTexture.pow2Matrix[5] = (float)height; |
| texture->baseTexture.pow2Matrix[10] = 1.0f; |
| texture->baseTexture.pow2Matrix[15] = 1.0f; |
| texture->target = GL_TEXTURE_RECTANGLE_ARB; |
| texture->cond_np2 = TRUE; |
| |
| if(texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING) |
| { |
| texture->baseTexture.minMipLookup = minMipLookup_noMip; |
| } |
| else |
| { |
| texture->baseTexture.minMipLookup = minMipLookup_noFilter; |
| } |
| } |
| else |
| { |
| if ((width != pow2_width) || (height != pow2_height)) |
| { |
| texture->baseTexture.pow2Matrix_identity = FALSE; |
| texture->baseTexture.pow2Matrix[0] = (((float)width) / ((float)pow2_width)); |
| texture->baseTexture.pow2Matrix[5] = (((float)height) / ((float)pow2_height)); |
| } |
| else |
| { |
| texture->baseTexture.pow2Matrix[0] = 1.0f; |
| texture->baseTexture.pow2Matrix[5] = 1.0f; |
| } |
| |
| texture->baseTexture.pow2Matrix[10] = 1.0f; |
| texture->baseTexture.pow2Matrix[15] = 1.0f; |
| texture->target = GL_TEXTURE_2D; |
| texture->cond_np2 = FALSE; |
| } |
| TRACE("xf(%f) yf(%f)\n", texture->baseTexture.pow2Matrix[0], texture->baseTexture.pow2Matrix[5]); |
| |
| /* Generate all the surfaces. */ |
| tmp_w = width; |
| tmp_h = height; |
| for (i = 0; i < texture->baseTexture.levels; ++i) |
| { |
| /* Use the callback to create the texture surface. */ |
| hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_h, format_desc->format, |
| usage, pool, i, WINED3DCUBEMAP_FACE_POSITIVE_X, &texture->surfaces[i]); |
| if (FAILED(hr) || ((IWineD3DSurfaceImpl *)texture->surfaces[i])->Flags & SFLAG_OVERSIZE) |
| { |
| FIXME("Failed to create surface %p, hr %#x\n", texture, hr); |
| texture->surfaces[i] = NULL; |
| texture_cleanup(texture); |
| return hr; |
| } |
| |
| IWineD3DSurface_SetContainer(texture->surfaces[i], (IWineD3DBase *)texture); |
| TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[i]); |
| surface_set_texture_target(texture->surfaces[i], texture->target); |
| /* Calculate the next mipmap level. */ |
| tmp_w = max(1, tmp_w >> 1); |
| tmp_h = max(1, tmp_h >> 1); |
| } |
| texture->baseTexture.internal_preload = texture_internal_preload; |
| |
| return WINED3D_OK; |
| } |