| /* Direct3D Viewport |
| * Copyright (c) 1998 Lionel ULMER |
| * Copyright (c) 2006 Stefan DÖSINGER |
| * |
| * This file contains the implementation of Direct3DViewport2. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #define COBJMACROS |
| #define NONAMELESSUNION |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winnls.h" |
| #include "winerror.h" |
| #include "wingdi.h" |
| #include "wine/exception.h" |
| #include "excpt.h" |
| |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| #include "ddraw_private.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d7); |
| |
| /***************************************************************************** |
| * Helper functions |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * viewport_activate |
| * |
| * activates the viewport using IDirect3DDevice7::SetViewport |
| * |
| *****************************************************************************/ |
| void viewport_activate(IDirect3DViewportImpl* This) { |
| IDirect3DLightImpl* light; |
| D3DVIEWPORT7 vp; |
| |
| /* Activate all the lights associated with this context */ |
| light = This->lights; |
| |
| while (light != NULL) { |
| light->activate(light); |
| light = light->next; |
| } |
| |
| /* And copy the values in the structure used by the device */ |
| if (This->use_vp2) { |
| vp.dwX = This->viewports.vp2.dwX; |
| vp.dwY = This->viewports.vp2.dwY; |
| vp.dwHeight = This->viewports.vp2.dwHeight; |
| vp.dwWidth = This->viewports.vp2.dwWidth; |
| vp.dvMinZ = This->viewports.vp2.dvMinZ; |
| vp.dvMaxZ = This->viewports.vp2.dvMaxZ; |
| } else { |
| vp.dwX = This->viewports.vp1.dwX; |
| vp.dwY = This->viewports.vp1.dwY; |
| vp.dwHeight = This->viewports.vp1.dwHeight; |
| vp.dwWidth = This->viewports.vp1.dwWidth; |
| vp.dvMinZ = This->viewports.vp1.dvMinZ; |
| vp.dvMaxZ = This->viewports.vp1.dvMaxZ; |
| } |
| |
| /* And also set the viewport */ |
| IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp); |
| } |
| |
| /***************************************************************************** |
| * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2 |
| * |
| * Writes viewport information to TRACE |
| * |
| *****************************************************************************/ |
| static void _dump_D3DVIEWPORT(D3DVIEWPORT *lpvp) |
| { |
| TRACE(" - dwSize = %d dwX = %d dwY = %d\n", |
| lpvp->dwSize, lpvp->dwX, lpvp->dwY); |
| TRACE(" - dwWidth = %d dwHeight = %d\n", |
| lpvp->dwWidth, lpvp->dwHeight); |
| TRACE(" - dvScaleX = %f dvScaleY = %f\n", |
| lpvp->dvScaleX, lpvp->dvScaleY); |
| TRACE(" - dvMaxX = %f dvMaxY = %f\n", |
| lpvp->dvMaxX, lpvp->dvMaxY); |
| TRACE(" - dvMinZ = %f dvMaxZ = %f\n", |
| lpvp->dvMinZ, lpvp->dvMaxZ); |
| } |
| |
| static void _dump_D3DVIEWPORT2(D3DVIEWPORT2 *lpvp) |
| { |
| TRACE(" - dwSize = %d dwX = %d dwY = %d\n", |
| lpvp->dwSize, lpvp->dwX, lpvp->dwY); |
| TRACE(" - dwWidth = %d dwHeight = %d\n", |
| lpvp->dwWidth, lpvp->dwHeight); |
| TRACE(" - dvClipX = %f dvClipY = %f\n", |
| lpvp->dvClipX, lpvp->dvClipY); |
| TRACE(" - dvClipWidth = %f dvClipHeight = %f\n", |
| lpvp->dvClipWidth, lpvp->dvClipHeight); |
| TRACE(" - dvMinZ = %f dvMaxZ = %f\n", |
| lpvp->dvMinZ, lpvp->dvMaxZ); |
| } |
| |
| /***************************************************************************** |
| * IUnknown Methods. |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::QueryInterface |
| * |
| * A normal QueryInterface. Can query all interface versions and the |
| * IUnknown interface. The VTables of the different versions |
| * are equal |
| * |
| * Params: |
| * refiid: Interface id queried for |
| * obj: Address to write the interface pointer to |
| * |
| * Returns: |
| * S_OK on success. |
| * E_NOINTERFACE if the requested interface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3 *iface, |
| REFIID riid, |
| void **obp) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obp); |
| |
| *obp = NULL; |
| |
| if ( IsEqualGUID(&IID_IUnknown, riid) || |
| IsEqualGUID(&IID_IDirect3DViewport, riid) || |
| IsEqualGUID(&IID_IDirect3DViewport2, riid) || |
| IsEqualGUID(&IID_IDirect3DViewport3, riid) ) { |
| IDirect3DViewport3_AddRef(ICOM_INTERFACE(This, IDirect3DViewport3)); |
| *obp = ICOM_INTERFACE(This, IDirect3DViewport3); |
| TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp); |
| return S_OK; |
| } |
| FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); |
| return E_NOINTERFACE; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::AddRef |
| * |
| * Increases the refcount. |
| * |
| * Returns: |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p)->() incrementing from %u.\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::Release |
| * |
| * Reduces the refcount. If it falls to 0, the interface is released |
| * |
| * Returns: |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirect3DViewportImpl_Release(IDirect3DViewport3 *iface) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p)->() decrementing from %u.\n", This, ref + 1); |
| |
| if (!ref) { |
| HeapFree(GetProcessHeap(), 0, This); |
| return 0; |
| } |
| return ref; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport Methods. |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::Initialize |
| * |
| * No-op initialization. |
| * |
| * Params: |
| * Direct3D: The direct3D device this viewport is assigned to |
| * |
| * Returns: |
| * DDERR_ALREADYINITIALIZED |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_Initialize(IDirect3DViewport3 *iface, |
| IDirect3D *Direct3D) |
| { |
| TRACE("(%p)->(%p) no-op...\n", iface, Direct3D); |
| return DDERR_ALREADYINITIALIZED; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::GetViewport |
| * |
| * Returns the viewport data assigned to this viewport interface |
| * |
| * Params: |
| * Data: Address to store the data |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface, |
| D3DVIEWPORT *lpData) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| DWORD dwSize; |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpData); |
| if (This->use_vp2 != 0) { |
| ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| dwSize = lpData->dwSize; |
| memset(lpData, 0, dwSize); |
| memcpy(lpData, &(This->viewports.vp1), dwSize); |
| |
| if (TRACE_ON(d3d7)) { |
| TRACE(" returning D3DVIEWPORT :\n"); |
| _dump_D3DVIEWPORT(lpData); |
| } |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::SetViewport |
| * |
| * Sets the viewport information for this interface |
| * |
| * Params: |
| * lpData: Viewport to set |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface, |
| D3DVIEWPORT *lpData) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| LPDIRECT3DVIEWPORT3 current_viewport; |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpData); |
| |
| if (TRACE_ON(d3d7)) { |
| TRACE(" getting D3DVIEWPORT :\n"); |
| _dump_D3DVIEWPORT(lpData); |
| } |
| |
| This->use_vp2 = 0; |
| memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1)); |
| memcpy(&(This->viewports.vp1), lpData, lpData->dwSize); |
| |
| /* Tests on two games show that these values are never used properly so override |
| them with proper ones :-) |
| */ |
| This->viewports.vp1.dvMinZ = 0.0; |
| This->viewports.vp1.dvMaxZ = 1.0; |
| |
| if (This->active_device) { |
| IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), ¤t_viewport); |
| if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This) |
| This->activate(This); |
| if(current_viewport) IDirect3DViewport3_Release(current_viewport); |
| } |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::TransformVertices |
| * |
| * Transforms vertices by the transformation matrix. |
| * |
| * Params: |
| * dwVertexCount: The number of vertices to be transformed |
| * lpData: Pointer to the vertex data |
| * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED |
| * lpOffScreen: Is set to nonzero if all vertices are off-screen |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface, |
| DWORD dwVertexCount, |
| D3DTRANSFORMDATA *lpData, |
| DWORD dwFlags, |
| DWORD *lpOffScreen) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| FIXME("(%p)->(%08x,%p,%08x,%p): stub!\n", This, dwVertexCount, lpData, dwFlags, lpOffScreen); |
| if (lpOffScreen) |
| *lpOffScreen = 0; |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::LightElements |
| * |
| * The DirectX 5.0 sdk says that it's not implemented |
| * |
| * Params: |
| * ? |
| * |
| * Returns: |
| * DDERR_UNSUPPORTED |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_LightElements(IDirect3DViewport3 *iface, |
| DWORD dwElementCount, |
| LPD3DLIGHTDATA lpData) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| TRACE("(%p)->(%08x,%p): Unimplemented!\n", This, dwElementCount, lpData); |
| return DDERR_UNSUPPORTED; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::SetBackground |
| * |
| * Sets tje background material |
| * |
| * Params: |
| * hMat: Handle from a IDirect3DMaterial interface |
| * |
| * Returns: |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface, |
| D3DMATERIALHANDLE hMat) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| TRACE("(%p)->(%d)\n", This, (DWORD) hMat); |
| |
| if(hMat && hMat > This->ddraw->d3ddevice->numHandles) |
| { |
| WARN("Specified Handle %d out of range\n", hMat); |
| return DDERR_INVALIDPARAMS; |
| } |
| else if(hMat && This->ddraw->d3ddevice->Handles[hMat - 1].type != DDrawHandle_Material) |
| { |
| WARN("Handle %d is not a material handle\n", hMat); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(hMat) |
| { |
| This->background = (IDirect3DMaterialImpl *) This->ddraw->d3ddevice->Handles[hMat - 1].ptr; |
| TRACE(" setting background color : %f %f %f %f\n", |
| This->background->mat.u.diffuse.u1.r, |
| This->background->mat.u.diffuse.u2.g, |
| This->background->mat.u.diffuse.u3.b, |
| This->background->mat.u.diffuse.u4.a); |
| } |
| else |
| { |
| This->background = NULL; |
| TRACE("Setting background to NULL\n"); |
| } |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::GetBackground |
| * |
| * Returns the material handle assigned to the background of the viewport |
| * |
| * Params: |
| * lphMat: Address to store the handle |
| * lpValid: is set to FALSE if no background is set, TRUE if one is set |
| * |
| * Returns: |
| * D3D_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface, |
| D3DMATERIALHANDLE *lphMat, |
| BOOL *lpValid) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| TRACE("(%p)->(%p,%p)\n", This, lphMat, lpValid); |
| |
| if(lpValid) |
| { |
| *lpValid = This->background != NULL; |
| } |
| if(lphMat) |
| { |
| if(This->background) |
| { |
| *lphMat = This->background->Handle; |
| } |
| else |
| { |
| *lphMat = 0; |
| } |
| } |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::SetBackgroundDepth |
| * |
| * Sets a surface that represents the background depth. It's contents are |
| * used to set the depth buffer in IDirect3DViewport3::Clear |
| * |
| * Params: |
| * lpDDSurface: Surface to set |
| * |
| * Returns: D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3 *iface, |
| IDirectDrawSurface *lpDDSurface) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| FIXME("(%p)->(%p): stub!\n", This, lpDDSurface); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::GetBackgroundDepth |
| * |
| * Returns the surface that represents the depth field |
| * |
| * Params: |
| * lplpDDSurface: Address to store the interface pointer |
| * lpValid: Set to TRUE if a depth is asigned, FALSE otherwise |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface, |
| IDirectDrawSurface **lplpDDSurface, |
| LPBOOL lpValid) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| FIXME("(%p)->(%p,%p): stub!\n", This, lplpDDSurface, lpValid); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::Clear |
| * |
| * Clears the render target and / or the z buffer |
| * |
| * Params: |
| * dwCount: The amount of rectangles to clear. If 0, the whole buffer is |
| * cleared |
| * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0 |
| * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET |
| * |
| * Returns: |
| * D3D_OK on success |
| * D3DERR_VIEWPORTHASNODEVICE if there's no active device |
| * The return value of IDirect3DDevice7::Clear |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface, |
| DWORD dwCount, |
| D3DRECT *lpRects, |
| DWORD dwFlags) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| DWORD color = 0x00000000; |
| |
| TRACE("(%p/%p)->(%08x,%p,%08x)\n", This, iface, dwCount, lpRects, dwFlags); |
| if (This->active_device == NULL) { |
| ERR(" Trying to clear a viewport not attached to a device !\n"); |
| return D3DERR_VIEWPORTHASNODEVICE; |
| } |
| if (dwFlags & D3DCLEAR_TARGET) { |
| if (This->background == NULL) { |
| ERR(" Trying to clear the color buffer without background material !\n"); |
| } else { |
| color = |
| ((int) ((This->background->mat.u.diffuse.u1.r) * 255) << 16) | |
| ((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8) | |
| ((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0) | |
| ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24); |
| } |
| } |
| |
| return IDirect3DDevice7_Clear(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), |
| dwCount, |
| lpRects, |
| dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), |
| color, |
| 1.0, |
| 0x00000000); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::AddLight |
| * |
| * Adds an light to the viewport |
| * |
| * Params: |
| * lpDirect3DLight: Interface of the light to add |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Direct3DLight is NULL |
| * DDERR_INVALIDPARAMS if there are 8 lights or more |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface, |
| IDirect3DLight *lpDirect3DLight) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight); |
| DWORD i = 0; |
| DWORD map = This->map_lights; |
| |
| TRACE("(%p)->(%p)\n", This, lpDirect3DLight); |
| |
| if (This->num_lights >= 8) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Find a light number and update both light and viewports objects accordingly */ |
| while(map&1) { |
| map>>=1; |
| i++; |
| } |
| lpDirect3DLightImpl->dwLightIndex = i; |
| This->num_lights++; |
| This->map_lights |= 1<<i; |
| |
| /* Add the light in the 'linked' chain */ |
| lpDirect3DLightImpl->next = This->lights; |
| This->lights = lpDirect3DLightImpl; |
| |
| /* Attach the light to the viewport */ |
| lpDirect3DLightImpl->active_viewport = This; |
| |
| /* If active, activate the light */ |
| if (This->active_device != NULL) { |
| lpDirect3DLightImpl->activate(lpDirect3DLightImpl); |
| } |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::DeleteLight |
| * |
| * Deletes a light from the viewports' light list |
| * |
| * Params: |
| * lpDirect3DLight: Light to delete |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the light wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface, |
| IDirect3DLight *lpDirect3DLight) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight); |
| IDirect3DLightImpl *cur_light, *prev_light = NULL; |
| |
| TRACE("(%p)->(%p)\n", This, lpDirect3DLight); |
| cur_light = This->lights; |
| while (cur_light != NULL) { |
| if (cur_light == lpDirect3DLightImpl) { |
| lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl); |
| if (prev_light == NULL) This->lights = cur_light->next; |
| else prev_light->next = cur_light->next; |
| /* Detach the light to the viewport */ |
| cur_light->active_viewport = NULL; |
| This->num_lights--; |
| This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex); |
| return D3D_OK; |
| } |
| prev_light = cur_light; |
| cur_light = cur_light->next; |
| } |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport::NextLight |
| * |
| * Enumerates the lights associated with the viewport |
| * |
| * Params: |
| * lpDirect3DLight: Light to start with |
| * lplpDirect3DLight: Address to store the successor to |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface, |
| IDirect3DLight *lpDirect3DLight, |
| IDirect3DLight **lplpDirect3DLight, |
| DWORD dwFlags) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| FIXME("(%p)->(%p,%p,%08x): stub!\n", This, lpDirect3DLight, lplpDirect3DLight, dwFlags); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport2 Methods. |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::GetViewport2 |
| * |
| * Returns the currently set viewport in a D3DVIEWPORT2 structure. |
| * Similar to IDirect3DViewport3::GetViewport |
| * |
| * Params: |
| * lpData: Pointer to the structure to fill |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if the viewport was set with |
| * IDirect3DViewport3::SetViewport |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface, |
| D3DVIEWPORT2 *lpData) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| DWORD dwSize; |
| TRACE("(%p)->(%p)\n", This, lpData); |
| if (This->use_vp2 != 1) { |
| ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| dwSize = lpData->dwSize; |
| memset(lpData, 0, dwSize); |
| memcpy(lpData, &(This->viewports.vp2), dwSize); |
| |
| if (TRACE_ON(d3d7)) { |
| TRACE(" returning D3DVIEWPORT2 :\n"); |
| _dump_D3DVIEWPORT2(lpData); |
| } |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::SetViewport2 |
| * |
| * Sets the viewport from a D3DVIEWPORT2 structure |
| * |
| * Params: |
| * lpData: Viewport to set |
| * |
| * Returns: |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface, |
| D3DVIEWPORT2 *lpData) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| LPDIRECT3DVIEWPORT3 current_viewport; |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpData); |
| |
| if (TRACE_ON(d3d7)) { |
| TRACE(" getting D3DVIEWPORT2 :\n"); |
| _dump_D3DVIEWPORT2(lpData); |
| } |
| |
| This->use_vp2 = 1; |
| memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2)); |
| memcpy(&(This->viewports.vp2), lpData, lpData->dwSize); |
| |
| if (This->active_device) { |
| IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), ¤t_viewport); |
| if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This) |
| This->activate(This); |
| IDirect3DViewport3_Release(current_viewport); |
| } |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3 Methods. |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::SetBackgroundDepth2 |
| * |
| * Sets a IDirectDrawSurface4 surface as the background depth surface |
| * |
| * Params: |
| * lpDDS: Surface to set |
| * |
| * Returns: |
| * D3D_OK, because it's stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3 *iface, |
| IDirectDrawSurface4 *lpDDS) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| FIXME("(%p)->(%p): stub!\n", This, lpDDS); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::GetBackgroundDepth2 |
| * |
| * Returns the IDirect3DSurface4 interface to the background depth surface |
| * |
| * Params: |
| * lplpDDS: Address to store the interface pointer at |
| * lpValid: Set to true if a surface is assigned |
| * |
| * Returns: |
| * D3D_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3 *iface, |
| IDirectDrawSurface4 **lplpDDS, |
| BOOL *lpValid) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DViewport3::Clear2 |
| * |
| * Another clearing method |
| * |
| * Params: |
| * Count: Number of rectangles to clear |
| * Rects: Rectangle array to clear |
| * Flags: Some flags :) |
| * Color: Color to fill the render target with |
| * Z: Value to fill the depth buffer with |
| * Stencil: Value to fill the stencil bits with |
| * |
| * Returns: |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface, |
| DWORD dwCount, |
| LPD3DRECT lpRects, |
| DWORD dwFlags, |
| DWORD dwColor, |
| D3DVALUE dvZ, |
| DWORD dwStencil) |
| { |
| ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface); |
| TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x)\n", This, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil); |
| if (This->active_device == NULL) { |
| ERR(" Trying to clear a viewport not attached to a device !\n"); |
| return D3DERR_VIEWPORTHASNODEVICE; |
| } |
| return IDirect3DDevice7_Clear(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), |
| dwCount, |
| lpRects, |
| dwFlags, |
| dwColor, |
| dvZ, |
| dwStencil); |
| } |
| |
| /***************************************************************************** |
| * The VTable |
| *****************************************************************************/ |
| |
| const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| IDirect3DViewportImpl_QueryInterface, |
| IDirect3DViewportImpl_AddRef, |
| IDirect3DViewportImpl_Release, |
| /*** IDirect3DViewport Methods */ |
| IDirect3DViewportImpl_Initialize, |
| IDirect3DViewportImpl_GetViewport, |
| IDirect3DViewportImpl_SetViewport, |
| IDirect3DViewportImpl_TransformVertices, |
| IDirect3DViewportImpl_LightElements, |
| IDirect3DViewportImpl_SetBackground, |
| IDirect3DViewportImpl_GetBackground, |
| IDirect3DViewportImpl_SetBackgroundDepth, |
| IDirect3DViewportImpl_GetBackgroundDepth, |
| IDirect3DViewportImpl_Clear, |
| IDirect3DViewportImpl_AddLight, |
| IDirect3DViewportImpl_DeleteLight, |
| IDirect3DViewportImpl_NextLight, |
| /*** IDirect3DViewport2 Methods ***/ |
| IDirect3DViewportImpl_GetViewport2, |
| IDirect3DViewportImpl_SetViewport2, |
| /*** IDirect3DViewport3 Methods ***/ |
| IDirect3DViewportImpl_SetBackgroundDepth2, |
| IDirect3DViewportImpl_GetBackgroundDepth2, |
| IDirect3DViewportImpl_Clear2, |
| }; |