|  | /* | 
|  | * IDirect3DVertexDeclaration8 implementation | 
|  | * | 
|  | * Copyright 2007 Henri Verbeet | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | /* IDirect3DVertexDeclaration8 is internal to our implementation. | 
|  | * It's not visible in the API. */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | 
|  |  | 
|  | /* IUnknown */ | 
|  | static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr) | 
|  | { | 
|  | TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8)) | 
|  | { | 
|  | IUnknown_AddRef(iface); | 
|  | *obj_ptr = iface; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | *obj_ptr = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface) | 
|  | { | 
|  | IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface; | 
|  |  | 
|  | ULONG ref_count = InterlockedIncrement(&This->ref_count); | 
|  | TRACE("(%p) : AddRef increasing to %d\n", This, ref_count); | 
|  |  | 
|  | return ref_count; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface) | 
|  | { | 
|  | IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface; | 
|  |  | 
|  | ULONG ref_count = InterlockedDecrement(&This->ref_count); | 
|  | TRACE("(%p) : Releasing to %d\n", This, ref_count); | 
|  |  | 
|  | if (!ref_count) { | 
|  | IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration); | 
|  | HeapFree(GetProcessHeap(), 0, This->elements); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  |  | 
|  | return ref_count; | 
|  | } | 
|  |  | 
|  | static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type) | 
|  | { | 
|  | switch (d3dvsdt_type) | 
|  | { | 
|  | #define D3DVSDT_TYPE_TO_STR(u) case u: return #u | 
|  | D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1); | 
|  | D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2); | 
|  | D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3); | 
|  | D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4); | 
|  | D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR); | 
|  | D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4); | 
|  | D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2); | 
|  | D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4); | 
|  | #undef D3DVSDT_TYPE_TO_STR | 
|  | default: | 
|  | FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register) | 
|  | { | 
|  | switch (d3dvsde_register) | 
|  | { | 
|  | #define D3DVSDE_REGISTER_TO_STR(u) case u: return #u | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2); | 
|  | D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2); | 
|  | #undef D3DVSDE_REGISTER_TO_STR | 
|  | default: | 
|  | FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | static size_t parse_token(const DWORD* pToken) | 
|  | { | 
|  | const DWORD token = *pToken; | 
|  | size_t tokenlen = 1; | 
|  |  | 
|  | switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */ | 
|  | case D3DVSD_TOKEN_NOP: | 
|  | TRACE(" 0x%08x NOP()\n", token); | 
|  | break; | 
|  |  | 
|  | case D3DVSD_TOKEN_STREAM: | 
|  | if (token & D3DVSD_STREAMTESSMASK) | 
|  | { | 
|  | TRACE(" 0x%08x STREAM_TESS()\n", token); | 
|  | } else { | 
|  | TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT)); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DVSD_TOKEN_STREAMDATA: | 
|  | if (token & 0x10000000) | 
|  | { | 
|  | TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); | 
|  | } else { | 
|  | DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT); | 
|  | DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); | 
|  | TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DVSD_TOKEN_TESSELLATOR: | 
|  | if (token & 0x10000000) | 
|  | { | 
|  | DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT); | 
|  | DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); | 
|  | TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); | 
|  | } else { | 
|  | DWORD type = ((token & D3DVSD_DATATYPEMASK)    >> D3DVSD_DATATYPESHIFT); | 
|  | DWORD regout = ((token & D3DVSD_VERTEXREGMASK)   >> D3DVSD_VERTEXREGSHIFT); | 
|  | DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT); | 
|  | TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin), | 
|  | debug_d3dvsde_register(regout), debug_d3dvsdt_type(type)); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DVSD_TOKEN_CONSTMEM: | 
|  | { | 
|  | DWORD count = ((token & D3DVSD_CONSTCOUNTMASK)   >> D3DVSD_CONSTCOUNTSHIFT); | 
|  | tokenlen = (4 * count) + 1; | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DVSD_TOKEN_EXT: | 
|  | { | 
|  | DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); | 
|  | DWORD extinfo = ((token & D3DVSD_EXTINFOMASK)    >> D3DVSD_EXTINFOSHIFT); | 
|  | TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo); | 
|  | /* todo ... print extension */ | 
|  | tokenlen = count + 1; | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DVSD_TOKEN_END: | 
|  | TRACE(" 0x%08x END()\n", token); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | TRACE(" 0x%08x UNKNOWN\n", token); | 
|  | /* argg error */ | 
|  | } | 
|  |  | 
|  | return tokenlen; | 
|  | } | 
|  |  | 
|  | void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) | 
|  | { | 
|  | const DWORD *token = d3d8_elements; | 
|  |  | 
|  | while (*token != D3DVSD_END()) | 
|  | { | 
|  | if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM) | 
|  | { | 
|  | DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); | 
|  | DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT); | 
|  | HRESULT hr; | 
|  |  | 
|  | if (TRACE_ON(d3d8)) | 
|  | { | 
|  | DWORD i; | 
|  | for (i = 0; i < count; ++i) | 
|  | { | 
|  | TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n", | 
|  | constant_idx, | 
|  | *(const float *)(token + i * 4 + 1), | 
|  | *(const float *)(token + i * 4 + 2), | 
|  | *(const float *)(token + i * 4 + 3), | 
|  | *(const float *)(token + i * 4 + 4)); | 
|  | } | 
|  | } | 
|  | hr = IWineD3DVertexShader_SetLocalConstantsF(wined3d_vertex_shader, constant_idx, (const float *)token+1, count); | 
|  | if (FAILED(hr)) ERR("Failed setting shader constants\n"); | 
|  | } | 
|  |  | 
|  | token += parse_token(token); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */ | 
|  | static const size_t wined3d_type_sizes[WINED3DDECLTYPE_UNUSED] = { | 
|  | /*WINED3DDECLTYPE_FLOAT1*/    1 * sizeof(float), | 
|  | /*WINED3DDECLTYPE_FLOAT2*/    2 * sizeof(float), | 
|  | /*WINED3DDECLTYPE_FLOAT3*/    3 * sizeof(float), | 
|  | /*WINED3DDECLTYPE_FLOAT4*/    4 * sizeof(float), | 
|  | /*WINED3DDECLTYPE_D3DCOLOR*/  4 * sizeof(BYTE), | 
|  | /*WINED3DDECLTYPE_UBYTE4*/    4 * sizeof(BYTE), | 
|  | /*WINED3DDECLTYPE_SHORT2*/    2 * sizeof(short int), | 
|  | /*WINED3DDECLTYPE_SHORT4*/    4 * sizeof(short int), | 
|  | /*WINED3DDECLTYPE_UBYTE4N*/   4 * sizeof(BYTE), | 
|  | /*WINED3DDECLTYPE_SHORT2N*/   2 * sizeof(short int), | 
|  | /*WINED3DDECLTYPE_SHORT4N*/   4 * sizeof(short int), | 
|  | /*WINED3DDECLTYPE_USHORT2N*/  2 * sizeof(short int), | 
|  | /*WINED3DDECLTYPE_USHORT4N*/  4 * sizeof(short int), | 
|  | /*WINED3DDECLTYPE_UDEC3*/     3 * sizeof(short int), | 
|  | /*WINED3DDECLTYPE_DEC3N*/     3 * sizeof(short int), | 
|  | /*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int), | 
|  | /*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int) | 
|  | }; | 
|  |  | 
|  | typedef struct { | 
|  | BYTE usage; | 
|  | BYTE usage_idx; | 
|  | } wined3d_usage_t; | 
|  |  | 
|  | static const wined3d_usage_t wined3d_usage_lookup[] = { | 
|  | /*D3DVSDE_POSITION*/     {WINED3DDECLUSAGE_POSITION,     0}, | 
|  | /*D3DVSDE_BLENDWEIGHT*/  {WINED3DDECLUSAGE_BLENDWEIGHT,  0}, | 
|  | /*D3DVSDE_BLENDINDICES*/ {WINED3DDECLUSAGE_BLENDINDICES, 0}, | 
|  | /*D3DVSDE_NORMAL*/       {WINED3DDECLUSAGE_NORMAL,       0}, | 
|  | /*D3DVSDE_PSIZE*/        {WINED3DDECLUSAGE_PSIZE,        0}, | 
|  | /*D3DVSDE_DIFFUSE*/      {WINED3DDECLUSAGE_COLOR,        0}, | 
|  | /*D3DVSDE_SPECULAR*/     {WINED3DDECLUSAGE_COLOR,        1}, | 
|  | /*D3DVSDE_TEXCOORD0*/    {WINED3DDECLUSAGE_TEXCOORD,     0}, | 
|  | /*D3DVSDE_TEXCOORD1*/    {WINED3DDECLUSAGE_TEXCOORD,     1}, | 
|  | /*D3DVSDE_TEXCOORD2*/    {WINED3DDECLUSAGE_TEXCOORD,     2}, | 
|  | /*D3DVSDE_TEXCOORD3*/    {WINED3DDECLUSAGE_TEXCOORD,     3}, | 
|  | /*D3DVSDE_TEXCOORD4*/    {WINED3DDECLUSAGE_TEXCOORD,     4}, | 
|  | /*D3DVSDE_TEXCOORD5*/    {WINED3DDECLUSAGE_TEXCOORD,     5}, | 
|  | /*D3DVSDE_TEXCOORD6*/    {WINED3DDECLUSAGE_TEXCOORD,     6}, | 
|  | /*D3DVSDE_TEXCOORD7*/    {WINED3DDECLUSAGE_TEXCOORD,     7}, | 
|  | /*D3DVSDE_POSITION2*/    {WINED3DDECLUSAGE_POSITION,     1}, | 
|  | /*D3DVSDE_NORMAL2*/      {WINED3DDECLUSAGE_NORMAL,       1}, | 
|  | }; | 
|  |  | 
|  | /* TODO: find out where rhw (or positionT) is for declaration8 */ | 
|  | size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements) | 
|  | { | 
|  | const DWORD *token = d3d8_elements; | 
|  | WINED3DVERTEXELEMENT *element; | 
|  | D3DVSD_TOKENTYPE token_type; | 
|  | unsigned int element_count = 0; | 
|  | DWORD stream = 0; | 
|  | int offset = 0; | 
|  |  | 
|  | TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements); | 
|  |  | 
|  | /* 128 should be enough for anyone... */ | 
|  | *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, 128 * sizeof(WINED3DVERTEXELEMENT)); | 
|  | while (D3DVSD_END() != *token) | 
|  | { | 
|  | token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); | 
|  |  | 
|  | if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK)) | 
|  | { | 
|  | stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT); | 
|  | offset = 0; | 
|  | } else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) { | 
|  | DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); | 
|  | DWORD reg  = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); | 
|  |  | 
|  | TRACE("Adding element %d:\n", element_count); | 
|  |  | 
|  | element = *wined3d_elements + element_count++; | 
|  | element->Stream = stream; | 
|  | element->Method = WINED3DDECLMETHOD_DEFAULT; | 
|  | element->Usage = wined3d_usage_lookup[reg].usage; | 
|  | element->UsageIndex = wined3d_usage_lookup[reg].usage_idx; | 
|  | element->Type = type; | 
|  | element->Offset = offset; | 
|  | element->Reg = reg; | 
|  |  | 
|  | offset += wined3d_type_sizes[type]; | 
|  | } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (token_type & 0x10000000)) { | 
|  | TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); | 
|  | offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT); | 
|  | } | 
|  |  | 
|  | if (element_count >= 127) { | 
|  | ERR("More than 127 elements?\n"); | 
|  | break; | 
|  | } | 
|  |  | 
|  | token += parse_token(token); | 
|  | } | 
|  |  | 
|  | /* END */ | 
|  | element = *wined3d_elements + element_count++; | 
|  | element->Stream = 0xFF; | 
|  | element->Type = WINED3DDECLTYPE_UNUSED; | 
|  |  | 
|  | *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD); | 
|  |  | 
|  | return element_count; | 
|  | } | 
|  |  | 
|  | const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl = | 
|  | { | 
|  | IDirect3DVertexDeclaration8Impl_QueryInterface, | 
|  | IDirect3DVertexDeclaration8Impl_AddRef, | 
|  | IDirect3DVertexDeclaration8Impl_Release | 
|  | }; |