wined3d: Add a minimal implementation of shader_sm4_read_opcode().
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index c2d7729..66fa960 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -23,6 +23,11 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
+#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
+
+#define WINED3D_SM4_OPCODE_MASK 0xff
+
static void shader_sm4_read_header(const DWORD **ptr, DWORD *shader_version)
{
TRACE("version: 0x%08x\n", **ptr);
@@ -34,8 +39,18 @@
static void shader_sm4_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins,
UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version)
{
- FIXME("ptr %p, ins %p, param_size %p, opcode_table %p, shader_version %#x stub!\n",
- ptr, ins, param_size, opcode_table, shader_version);
+ DWORD token = *(*ptr)++;
+ DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
+
+ FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
+
+ ins->handler_idx = WINED3DSIH_TABLE_SIZE;
+ ins->flags = 0;
+ ins->coissue = 0;
+ ins->predicate = 0;
+ ins->dst_count = 0;
+ ins->src_count = 0;
+ *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
}
static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,