d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 1d62aea..24ab4be 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -10,7 +10,7 @@
 @ stub D3D10DisassembleShader
 @ stdcall D3D10GetGeometryShaderProfile(ptr)
 @ stub D3D10GetInputAndOutputSignatureBlob
-@ stub D3D10GetInputSignatureBlob
+@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
 @ stub D3D10GetOutputSignatureBlob
 @ stdcall D3D10GetPixelShaderProfile(ptr)
 @ stub D3D10GetShaderDebugInfo
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index f06df30..b70b8ec 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -290,5 +290,6 @@
 LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
 
 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
+HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
 
 #endif /* __WINE_D3D10SHADER_H */