| /* |
| * Direct3D wine internal private include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_WINED3D_PRIVATE_H |
| #define __WINE_WINED3D_PRIVATE_H |
| |
| #include <stdarg.h> |
| #include <math.h> |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winreg.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "wined3d_private_types.h" |
| #include "wine/wined3d_interface.h" |
| #include "wine/wined3d_caps.h" |
| #include "wine/wined3d_gl.h" |
| #include "wine/list.h" |
| |
| /* Hash table functions */ |
| typedef unsigned int (hash_function_t)(void *key); |
| typedef BOOL (compare_function_t)(void *keya, void *keyb); |
| |
| typedef struct { |
| void *key; |
| void *value; |
| unsigned int hash; |
| struct list entry; |
| } hash_table_entry_t; |
| |
| typedef struct { |
| hash_function_t *hash_function; |
| compare_function_t *compare_function; |
| struct list *buckets; |
| unsigned int bucket_count; |
| hash_table_entry_t *entries; |
| unsigned int entry_count; |
| struct list free_entries; |
| unsigned int count; |
| unsigned int grow_size; |
| unsigned int shrink_size; |
| } hash_table_t; |
| |
| hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function); |
| void hash_table_destroy(hash_table_t *table); |
| void *hash_table_get(hash_table_t *table, void *key); |
| void hash_table_put(hash_table_t *table, void *key, void *value); |
| void hash_table_remove(hash_table_t *table, void *key); |
| |
| /* Device caps */ |
| #define MAX_PALETTES 256 |
| #define MAX_STREAMS 16 |
| #define MAX_TEXTURES 8 |
| #define MAX_FRAGMENT_SAMPLERS 16 |
| #define MAX_VERTEX_SAMPLERS 4 |
| #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) |
| #define MAX_ACTIVE_LIGHTS 8 |
| #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES |
| #define MAX_LEVELS 256 |
| |
| #define MAX_CONST_I 16 |
| #define MAX_CONST_B 16 |
| |
| /* Used for CreateStateBlock */ |
| #define NUM_SAVEDPIXELSTATES_R 35 |
| #define NUM_SAVEDPIXELSTATES_T 18 |
| #define NUM_SAVEDPIXELSTATES_S 12 |
| #define NUM_SAVEDVERTEXSTATES_R 34 |
| #define NUM_SAVEDVERTEXSTATES_T 2 |
| #define NUM_SAVEDVERTEXSTATES_S 1 |
| |
| extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R]; |
| extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T]; |
| extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S]; |
| extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R]; |
| extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T]; |
| extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S]; |
| |
| typedef enum _WINELOOKUP { |
| WINELOOKUP_WARPPARAM = 0, |
| WINELOOKUP_MAGFILTER = 1, |
| MAX_LOOKUPS = 2 |
| } WINELOOKUP; |
| |
| extern int minLookup[MAX_LOOKUPS]; |
| extern int maxLookup[MAX_LOOKUPS]; |
| extern DWORD *stateLookup[MAX_LOOKUPS]; |
| |
| extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1]; |
| |
| typedef struct _WINED3DGLTYPE { |
| int d3dType; |
| GLint size; |
| GLenum glType; |
| GLboolean normalized; |
| int typesize; |
| } WINED3DGLTYPE; |
| |
| /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */ |
| static WINED3DGLTYPE const glTypeLookup[WINED3DDECLTYPE_UNUSED] = { |
| {WINED3DDECLTYPE_FLOAT1, 1, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {WINED3DDECLTYPE_FLOAT2, 2, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {WINED3DDECLTYPE_FLOAT3, 3, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {WINED3DDECLTYPE_FLOAT4, 4, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {WINED3DDECLTYPE_D3DCOLOR, 4, GL_UNSIGNED_BYTE , GL_TRUE ,sizeof(BYTE)}, |
| {WINED3DDECLTYPE_UBYTE4, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)}, |
| {WINED3DDECLTYPE_SHORT2, 2, GL_SHORT , GL_FALSE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_SHORT4, 4, GL_SHORT , GL_FALSE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_UBYTE4N, 4, GL_UNSIGNED_BYTE , GL_TRUE ,sizeof(BYTE)}, |
| {WINED3DDECLTYPE_SHORT2N, 2, GL_SHORT , GL_TRUE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_SHORT4N, 4, GL_SHORT , GL_TRUE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_USHORT2N, 2, GL_UNSIGNED_SHORT , GL_TRUE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_USHORT4N, 4, GL_UNSIGNED_SHORT , GL_TRUE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_UDEC3, 3, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)}, |
| {WINED3DDECLTYPE_DEC3N, 3, GL_SHORT , GL_TRUE ,sizeof(short int)}, |
| /* We should do an extension check for NV_HALF_FLOAT. However, without NV_HALF_FLOAT |
| * we won't be able to load the data at all, so at least for the moment it wouldn't |
| * gain us much. */ |
| {WINED3DDECLTYPE_FLOAT16_2, 2, GL_HALF_FLOAT_NV , GL_FALSE ,sizeof(GLhalfNV)}, |
| {WINED3DDECLTYPE_FLOAT16_4, 4, GL_HALF_FLOAT_NV , GL_FALSE ,sizeof(GLhalfNV)}}; |
| |
| #define WINED3D_ATR_TYPE(type) glTypeLookup[type].d3dType |
| #define WINED3D_ATR_SIZE(type) glTypeLookup[type].size |
| #define WINED3D_ATR_GLTYPE(type) glTypeLookup[type].glType |
| #define WINED3D_ATR_NORMALIZED(type) glTypeLookup[type].normalized |
| #define WINED3D_ATR_TYPESIZE(type) glTypeLookup[type].typesize |
| |
| /** |
| * Settings |
| */ |
| #define VS_NONE 0 |
| #define VS_HW 1 |
| |
| #define PS_NONE 0 |
| #define PS_HW 1 |
| |
| #define VBO_NONE 0 |
| #define VBO_HW 1 |
| |
| #define NP2_NONE 0 |
| #define NP2_REPACK 1 |
| #define NP2_NATIVE 2 |
| |
| #define ORM_BACKBUFFER 0 |
| #define ORM_PBUFFER 1 |
| #define ORM_FBO 2 |
| |
| #define SHADER_ARB 1 |
| #define SHADER_GLSL 2 |
| #define SHADER_NONE 3 |
| |
| #define RTL_DISABLE -1 |
| #define RTL_AUTO 0 |
| #define RTL_READDRAW 1 |
| #define RTL_READTEX 2 |
| #define RTL_TEXDRAW 3 |
| #define RTL_TEXTEX 4 |
| |
| /* NOTE: When adding fields to this structure, make sure to update the default |
| * values in wined3d_main.c as well. */ |
| typedef struct wined3d_settings_s { |
| /* vertex and pixel shader modes */ |
| int vs_mode; |
| int ps_mode; |
| int vbo_mode; |
| /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL, |
| we should use it. However, until it's fully implemented, we'll leave it as a registry |
| setting for developers. */ |
| BOOL glslRequested; |
| int offscreen_rendering_mode; |
| int rendertargetlock_mode; |
| /* Memory tracking and object counting */ |
| unsigned int emulated_textureram; |
| char *logo; |
| } wined3d_settings_t; |
| |
| extern wined3d_settings_t wined3d_settings; |
| |
| /* Shader backends */ |
| struct SHADER_OPCODE_ARG; |
| |
| typedef struct { |
| void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS); |
| void (*shader_select_depth_blt)(IWineD3DDevice *iface); |
| void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS); |
| void (*shader_cleanup)(IWineD3DDevice *iface); |
| void (*shader_color_correction)(struct SHADER_OPCODE_ARG *arg); |
| } shader_backend_t; |
| |
| extern const shader_backend_t glsl_shader_backend; |
| extern const shader_backend_t arb_program_shader_backend; |
| extern const shader_backend_t none_shader_backend; |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| extern int num_lock; |
| |
| #if 0 |
| #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr() |
| #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() |
| #else |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| #endif |
| |
| /***************************************************************************** |
| * Defines |
| */ |
| |
| /* GL related defines */ |
| /* ------------------ */ |
| #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0) |
| #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName) |
| #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName) |
| #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE) |
| |
| #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF) |
| #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF) |
| #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF) |
| #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF) |
| |
| #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) |
| |
| #define D3DCOLORTOGLFLOAT4(dw, vec) \ |
| (vec)[0] = D3DCOLOR_R(dw); \ |
| (vec)[1] = D3DCOLOR_G(dw); \ |
| (vec)[2] = D3DCOLOR_B(dw); \ |
| (vec)[3] = D3DCOLOR_A(dw); |
| |
| /* DirectX Device Limits */ |
| /* --------------------- */ |
| #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */ |
| |
| #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays |
| See MaxStreams in MSDN under GetDeviceCaps */ |
| /* Maximum number of constants provided to the shaders */ |
| #define HIGHEST_TRANSFORMSTATE 512 |
| /* Highest value in WINED3DTRANSFORMSTATETYPE */ |
| #define MAX_PALETTES 256 |
| |
| /* Checking of API calls */ |
| /* --------------------- */ |
| #define checkGLcall(A) \ |
| { \ |
| GLint err = glGetError(); \ |
| if (err == GL_NO_ERROR) { \ |
| TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ |
| \ |
| } else do { \ |
| FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ |
| debug_glerror(err), err, A, __FILE__, __LINE__); \ |
| err = glGetError(); \ |
| } while (err != GL_NO_ERROR); \ |
| } |
| |
| /* Trace routines / diagnostics */ |
| /* ---------------------------- */ |
| |
| /* Dump out a matrix and copy it */ |
| #define conv_mat(mat,gl_mat) \ |
| do { \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| } while (0) |
| |
| /* Macro to dump out the current state of the light chain */ |
| #define DUMP_LIGHT_CHAIN() \ |
| { \ |
| PLIGHTINFOEL *el = This->stateBlock->lights;\ |
| while (el) { \ |
| TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\ |
| el = el->next; \ |
| } \ |
| } |
| |
| /* Trace vector and strided data information */ |
| #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); |
| #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \ |
| sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo); |
| |
| /* Defines used for optimizations */ |
| |
| /* Only reapply what is necessary */ |
| #define REAPPLY_ALPHAOP 0x0001 |
| #define REAPPLY_ALL 0xFFFF |
| |
| /* Advance declaration of structures to satisfy compiler */ |
| typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; |
| typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl; |
| typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl; |
| typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl; |
| |
| /* Global variables */ |
| extern const float identity[16]; |
| |
| /***************************************************************************** |
| * Compilable extra diagnostics |
| */ |
| |
| /* Trace information per-vertex: (extremely high amount of trace) */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| # define VTRACE(A) TRACE A |
| #else |
| # define VTRACE(A) |
| #endif |
| |
| /* Checking of per-vertex related GL calls */ |
| /* --------------------- */ |
| #define vcheckGLcall(A) \ |
| { \ |
| GLint err = glGetError(); \ |
| if (err == GL_NO_ERROR) { \ |
| VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \ |
| \ |
| } else do { \ |
| FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ |
| debug_glerror(err), err, A, __FILE__, __LINE__); \ |
| err = glGetError(); \ |
| } while (err != GL_NO_ERROR); \ |
| } |
| |
| /* TODO: Confirm each of these works when wined3d move completed */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start |
| of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace |
| is enabled, and if it doesn't exist it is disabled. */ |
| # define FRAME_DEBUGGING |
| /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before |
| the file is deleted */ |
| # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */ |
| # define SINGLE_FRAME_DEBUGGING |
| # endif |
| /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls. |
| It can only be enabled when FRAME_DEBUGGING is also enabled |
| The contents of the back buffer are written into /tmp/backbuffer_* after each primitive |
| array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_FRAME_MAKEUP 1 |
| # endif |
| /* The following, when enabled, lets you see the makeup of the all the textures used during each |
| of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled. |
| The contents of the textures assigned to each stage are written into |
| /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_TEXTURE_MAKEUP 0 |
| # endif |
| extern BOOL isOn; |
| extern BOOL isDumpingFrames; |
| extern LONG primCounter; |
| #endif |
| |
| /***************************************************************************** |
| * Prototypes |
| */ |
| |
| /* Routine common to the draw primitive and draw indexed primitive routines */ |
| void drawPrimitive(IWineD3DDevice *iface, |
| int PrimitiveType, |
| long NumPrimitives, |
| /* for Indexed: */ |
| long StartVertexIndex, |
| UINT numberOfVertices, |
| long StartIdx, |
| short idxBytes, |
| const void *idxData, |
| int minIndex); |
| |
| void primitiveDeclarationConvertToStridedData( |
| IWineD3DDevice *iface, |
| BOOL useVertexShaderFunction, |
| WineDirect3DVertexStridedData *strided, |
| BOOL *fixup); |
| |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType); |
| |
| void blt_to_drawable(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *surface); |
| |
| #define eps 1e-8 |
| |
| #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ |
| (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) |
| |
| /* Routines and structures related to state management */ |
| typedef struct WineD3DContext WineD3DContext; |
| typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx); |
| |
| #define STATE_RENDER(a) (a) |
| #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE)) |
| |
| #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num)) |
| #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE)) |
| |
| /* + 1 because samplers start with 0 */ |
| #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num)) |
| #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1)) |
| |
| #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) |
| #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER) |
| |
| #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a)) |
| #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255))) |
| |
| #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1) |
| #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC) |
| #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) |
| #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER) |
| |
| #define STATE_VDECL (STATE_INDEXBUFFER + 1) |
| #define STATE_IS_VDECL(a) ((a) == STATE_VDECL) |
| |
| #define STATE_VSHADER (STATE_VDECL + 1) |
| #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER) |
| |
| #define STATE_VIEWPORT (STATE_VSHADER + 1) |
| #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT) |
| |
| #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) |
| #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) |
| #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT) |
| #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT) |
| |
| #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1) |
| #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS)) |
| |
| #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1) |
| #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT) |
| |
| #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a)) |
| #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1)) |
| |
| #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) |
| |
| #define STATE_FRONTFACE (STATE_MATERIAL + 1) |
| |
| #define STATE_HIGHEST (STATE_FRONTFACE) |
| |
| struct StateEntry |
| { |
| DWORD representative; |
| APPLYSTATEFUNC apply; |
| }; |
| |
| /* Global state table */ |
| extern const struct StateEntry StateTable[]; |
| |
| /* The new context manager that should deal with onscreen and offscreen rendering */ |
| struct WineD3DContext { |
| /* State dirtification |
| * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices |
| * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed, |
| * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states |
| * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. |
| */ |
| DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */ |
| DWORD numDirtyEntries; |
| DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */ |
| |
| IWineD3DSurface *surface; |
| DWORD tid; /* Thread ID which owns this context at the moment */ |
| |
| /* Stores some inforation about the context state for optimization */ |
| BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */ |
| BOOL last_was_pshader; |
| BOOL last_was_vshader; |
| BOOL last_was_foggy_shader; |
| BOOL namedArraysLoaded, numberedArraysLoaded; |
| BOOL lastWasPow2Texture[MAX_TEXTURES]; |
| GLenum tracking_parm; /* Which source is tracking current colour */ |
| unsigned char num_untracked_materials; |
| GLenum untracked_materials[2]; |
| BOOL last_was_blit, last_was_ckey; |
| char texShaderBumpMap; |
| BOOL fog_coord; |
| |
| /* The actual opengl context */ |
| HGLRC glCtx; |
| HWND win_handle; |
| HDC hdc; |
| HPBUFFERARB pbuffer; |
| BOOL isPBuffer; |
| }; |
| |
| typedef enum ContextUsage { |
| CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */ |
| CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfacs */ |
| CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */ |
| CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */ |
| } ContextUsage; |
| |
| void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage); |
| WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms); |
| void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context); |
| void apply_fbo_state(IWineD3DDevice *iface); |
| |
| /* Macros for doing basic GPU detection based on opengl capabilities */ |
| #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE]) |
| #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3]) |
| #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) |
| #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER]) |
| |
| /* Default callbacks for implicit object destruction */ |
| extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface); |
| |
| extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface); |
| |
| /***************************************************************************** |
| * Internal representation of a light |
| */ |
| typedef struct PLIGHTINFOEL PLIGHTINFOEL; |
| struct PLIGHTINFOEL { |
| WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */ |
| DWORD OriginalIndex; |
| LONG glIndex; |
| BOOL changed; |
| BOOL enabledChanged; |
| |
| /* Converted parms to speed up swapping lights */ |
| float lightPosn[4]; |
| float lightDirn[4]; |
| float exponent; |
| float cutoff; |
| |
| struct list entry; |
| }; |
| |
| /* The default light parameters */ |
| extern const WINED3DLIGHT WINED3D_default_light; |
| |
| typedef struct WineD3D_PixelFormat |
| { |
| int iPixelFormat; /* WGL pixel format */ |
| int redSize, greenSize, blueSize, alphaSize; |
| int depthSize, stencilSize; |
| } WineD3D_PixelFormat; |
| |
| /* The adapter structure */ |
| typedef struct GLPixelFormatDesc GLPixelFormatDesc; |
| struct WineD3DAdapter |
| { |
| POINT monitorPoint; |
| WineD3D_GL_Info gl_info; |
| const char *driver; |
| const char *description; |
| WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */ |
| int nCfgs; |
| WineD3D_PixelFormat *cfgs; |
| unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */ |
| unsigned int UsedTextureRam; |
| }; |
| |
| extern BOOL InitAdapters(void); |
| extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info); |
| extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram); |
| |
| /***************************************************************************** |
| * High order patch management |
| */ |
| struct WineD3DRectPatch |
| { |
| UINT Handle; |
| float *mem; |
| WineDirect3DVertexStridedData strided; |
| WINED3DRECTPATCH_INFO RectPatchInfo; |
| float numSegs[4]; |
| char has_normals, has_texcoords; |
| struct list entry; |
| }; |
| |
| HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch); |
| |
| /***************************************************************************** |
| * IWineD3D implementation structure |
| */ |
| typedef struct IWineD3DImpl |
| { |
| /* IUnknown fields */ |
| const IWineD3DVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* WineD3D Information */ |
| IUnknown *parent; |
| UINT dxVersion; |
| } IWineD3DImpl; |
| |
| extern const IWineD3DVtbl IWineD3D_Vtbl; |
| |
| /* TODO: setup some flags in the registry to enable, disable pbuffer support |
| (since it will break quite a few things until contexts are managed properly!) */ |
| extern BOOL pbuffer_support; |
| /* allocate one pbuffer per surface */ |
| extern BOOL pbuffer_per_surface; |
| |
| typedef struct ResourceList { |
| IWineD3DResource *resource; |
| struct ResourceList *next; |
| } ResourceList; |
| |
| /* A helper function that dumps a resource list */ |
| void dumpResources(ResourceList *resources); |
| |
| /***************************************************************************** |
| * IWineD3DDevice implementation structure |
| */ |
| struct IWineD3DDeviceImpl |
| { |
| /* IUnknown fields */ |
| const IWineD3DDeviceVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* WineD3D Information */ |
| IUnknown *parent; |
| IWineD3D *wineD3D; |
| struct WineD3DAdapter *adapter; |
| |
| /* Window styles to restore when switching fullscreen mode */ |
| LONG style; |
| LONG exStyle; |
| |
| /* X and GL Information */ |
| GLint maxConcurrentLights; |
| GLenum offscreenBuffer; |
| |
| /* Selected capabilities */ |
| int vs_selected_mode; |
| int ps_selected_mode; |
| const shader_backend_t *shader_backend; |
| hash_table_t *glsl_program_lookup; |
| |
| /* To store */ |
| BOOL view_ident; /* true iff view matrix is identity */ |
| BOOL untransformed; |
| BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */ |
| unsigned char surface_alignment; /* Line Alignment of surfaces */ |
| |
| /* State block related */ |
| BOOL isRecordingState; |
| IWineD3DStateBlockImpl *stateBlock; |
| IWineD3DStateBlockImpl *updateStateBlock; |
| BOOL isInDraw; |
| |
| /* Internal use fields */ |
| WINED3DDEVICE_CREATION_PARAMETERS createParms; |
| UINT adapterNo; |
| WINED3DDEVTYPE devType; |
| |
| IWineD3DSwapChain **swapchains; |
| UINT NumberOfSwapChains; |
| |
| ResourceList *resources; /* a linked list to track resources created by the device */ |
| |
| /* Render Target Support */ |
| IWineD3DSurface **render_targets; |
| IWineD3DSurface *depthStencilBuffer; |
| IWineD3DSurface **fbo_color_attachments; |
| IWineD3DSurface *fbo_depth_attachment; |
| |
| IWineD3DSurface *stencilBufferTarget; |
| |
| /* Caches to avoid unneeded context changes */ |
| IWineD3DSurface *lastActiveRenderTarget; |
| IWineD3DSwapChain *lastActiveSwapChain; |
| |
| /* palettes texture management */ |
| PALETTEENTRY palettes[MAX_PALETTES][256]; |
| UINT currentPalette; |
| UINT paletteConversionShader; |
| |
| /* For rendering to a texture using glCopyTexImage */ |
| BOOL render_offscreen; |
| WINED3D_DEPTHCOPYSTATE depth_copy_state; |
| GLuint fbo; |
| GLuint src_fbo; |
| GLuint dst_fbo; |
| GLenum *draw_buffers; |
| |
| /* Cursor management */ |
| BOOL bCursorVisible; |
| UINT xHotSpot; |
| UINT yHotSpot; |
| UINT xScreenSpace; |
| UINT yScreenSpace; |
| UINT cursorWidth, cursorHeight; |
| GLuint cursorTexture; |
| BOOL haveHardwareCursor; |
| HCURSOR hardwareCursor; |
| |
| /* The Wine logo surface */ |
| IWineD3DSurface *logo_surface; |
| |
| /* Textures for when no other textures are mapped */ |
| UINT dummyTextureName[MAX_TEXTURES]; |
| |
| /* Debug stream management */ |
| BOOL debug; |
| |
| /* Device state management */ |
| HRESULT state; |
| BOOL d3d_initialized; |
| |
| /* A flag to check for proper BeginScene / EndScene call pairs */ |
| BOOL inScene; |
| |
| /* process vertex shaders using software or hardware */ |
| BOOL softwareVertexProcessing; |
| |
| /* DirectDraw stuff */ |
| HWND ddraw_window; |
| IWineD3DSurface *ddraw_primary; |
| DWORD ddraw_width, ddraw_height; |
| WINED3DFORMAT ddraw_format; |
| BOOL ddraw_fullscreen; |
| |
| /* Final position fixup constant */ |
| float posFixup[4]; |
| |
| /* With register combiners we can skip junk texture stages */ |
| DWORD texUnitMap[MAX_COMBINED_SAMPLERS]; |
| DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS]; |
| BOOL fixed_function_usage_map[MAX_TEXTURES]; |
| |
| /* Stream source management */ |
| WineDirect3DVertexStridedData strided_streams; |
| WineDirect3DVertexStridedData *up_strided; |
| BOOL useDrawStridedSlow; |
| BOOL instancedDraw; |
| |
| /* Context management */ |
| WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */ |
| WineD3DContext *activeContext; |
| DWORD lastThread; |
| UINT numContexts; |
| WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */ |
| DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */ |
| |
| /* High level patch management */ |
| #define PATCHMAP_SIZE 43 |
| #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */ |
| struct list patches[PATCHMAP_SIZE]; |
| struct WineD3DRectPatch *currentPatch; |
| }; |
| |
| extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl; |
| |
| void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This); |
| void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state); |
| static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) { |
| DWORD idx = state >> 5; |
| BYTE shift = state & 0x1f; |
| return context->isStateDirty[idx] & (1 << shift); |
| } |
| |
| /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */ |
| typedef struct PrivateData |
| { |
| struct list entry; |
| |
| GUID tag; |
| DWORD flags; /* DDSPD_* */ |
| DWORD uniqueness_value; |
| |
| union |
| { |
| LPVOID data; |
| LPUNKNOWN object; |
| } ptr; |
| |
| DWORD size; |
| } PrivateData; |
| |
| /***************************************************************************** |
| * IWineD3DResource implementation structure |
| */ |
| typedef struct IWineD3DResourceClass |
| { |
| /* IUnknown fields */ |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* WineD3DResource Information */ |
| IUnknown *parent; |
| WINED3DRESOURCETYPE resourceType; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| WINED3DPOOL pool; |
| UINT size; |
| DWORD usage; |
| WINED3DFORMAT format; |
| BYTE *allocatedMemory; |
| struct list privateData; |
| |
| } IWineD3DResourceClass; |
| |
| typedef struct IWineD3DResourceImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DResourceVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| } IWineD3DResourceImpl; |
| |
| |
| /***************************************************************************** |
| * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DVertexBufferImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DVertexBufferVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* WineD3DVertexBuffer specifics */ |
| DWORD fvf; |
| |
| /* Vertex buffer object support */ |
| GLuint vbo; |
| BYTE Flags; |
| LONG bindCount; |
| |
| UINT dirtystart, dirtyend; |
| LONG lockcount; |
| |
| LONG declChanges, draws; |
| /* Last description of the buffer */ |
| WineDirect3DVertexStridedData strided; |
| } IWineD3DVertexBufferImpl; |
| |
| extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl; |
| |
| #define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */ |
| #define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */ |
| #define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */ |
| #define VBFLAG_HASDESC 0x08 /* A vertex description has been found */ |
| #define VBFLAG_VBOCREATEFAIL 0x10 /* An attempt to create a vbo has failed */ |
| |
| /***************************************************************************** |
| * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DIndexBufferImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DIndexBufferVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| GLuint vbo; |
| UINT dirtystart, dirtyend; |
| LONG lockcount; |
| |
| /* WineD3DVertexBuffer specifics */ |
| } IWineD3DIndexBufferImpl; |
| |
| extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DBaseTexture D3D- > openGL state map lookups |
| */ |
| #define WINED3DFUNC_NOTSUPPORTED -2 |
| #define WINED3DFUNC_UNIMPLEMENTED -1 |
| |
| typedef enum winetexturestates { |
| WINED3DTEXSTA_ADDRESSU = 0, |
| WINED3DTEXSTA_ADDRESSV = 1, |
| WINED3DTEXSTA_ADDRESSW = 2, |
| WINED3DTEXSTA_BORDERCOLOR = 3, |
| WINED3DTEXSTA_MAGFILTER = 4, |
| WINED3DTEXSTA_MINFILTER = 5, |
| WINED3DTEXSTA_MIPFILTER = 6, |
| WINED3DTEXSTA_MAXMIPLEVEL = 7, |
| WINED3DTEXSTA_MAXANISOTROPY = 8, |
| WINED3DTEXSTA_SRGBTEXTURE = 9, |
| WINED3DTEXSTA_ELEMENTINDEX = 10, |
| WINED3DTEXSTA_DMAPOFFSET = 11, |
| WINED3DTEXSTA_TSSADDRESSW = 12, |
| MAX_WINETEXTURESTATES = 13, |
| } winetexturestates; |
| |
| /***************************************************************************** |
| * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DBaseTextureClass |
| { |
| UINT levels; |
| BOOL dirty; |
| UINT textureName; |
| UINT LOD; |
| WINED3DTEXTUREFILTERTYPE filterType; |
| DWORD states[MAX_WINETEXTURESTATES]; |
| LONG bindCount; |
| DWORD sampler; |
| BOOL is_srgb; |
| UINT srgb_mode_change_count; |
| WINED3DFORMAT shader_conversion_group; |
| } IWineD3DBaseTextureClass; |
| |
| typedef struct IWineD3DBaseTextureImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DBaseTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| } IWineD3DBaseTextureImpl; |
| |
| /***************************************************************************** |
| * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl) |
| */ |
| typedef struct IWineD3DTextureImpl |
| { |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ |
| const IWineD3DTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| /* IWineD3DTexture */ |
| IWineD3DSurface *surfaces[MAX_LEVELS]; |
| |
| UINT width; |
| UINT height; |
| float pow2scalingFactorX; |
| float pow2scalingFactorY; |
| |
| } IWineD3DTextureImpl; |
| |
| extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl) |
| */ |
| typedef struct IWineD3DCubeTextureImpl |
| { |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ |
| const IWineD3DCubeTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| /* IWineD3DCubeTexture */ |
| IWineD3DSurface *surfaces[6][MAX_LEVELS]; |
| |
| UINT edgeLength; |
| float pow2scalingFactor; |
| |
| } IWineD3DCubeTextureImpl; |
| |
| extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl; |
| |
| typedef struct _WINED3DVOLUMET_DESC |
| { |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| } WINED3DVOLUMET_DESC; |
| |
| /***************************************************************************** |
| * IWineD3DVolume implementation structure (extends IUnknown) |
| */ |
| typedef struct IWineD3DVolumeImpl |
| { |
| /* IUnknown & WineD3DResource fields */ |
| const IWineD3DVolumeVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* WineD3DVolume Information */ |
| WINED3DVOLUMET_DESC currentDesc; |
| IWineD3DBase *container; |
| UINT bytesPerPixel; |
| |
| BOOL lockable; |
| BOOL locked; |
| WINED3DBOX lockedBox; |
| WINED3DBOX dirtyBox; |
| BOOL dirty; |
| |
| |
| } IWineD3DVolumeImpl; |
| |
| extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl) |
| */ |
| typedef struct IWineD3DVolumeTextureImpl |
| { |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ |
| const IWineD3DVolumeTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| /* IWineD3DVolumeTexture */ |
| IWineD3DVolume *volumes[MAX_LEVELS]; |
| |
| UINT width; |
| UINT height; |
| UINT depth; |
| } IWineD3DVolumeTextureImpl; |
| |
| extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl; |
| |
| typedef struct _WINED3DSURFACET_DESC |
| { |
| WINED3DMULTISAMPLE_TYPE MultiSampleType; |
| DWORD MultiSampleQuality; |
| UINT Width; |
| UINT Height; |
| } WINED3DSURFACET_DESC; |
| |
| /***************************************************************************** |
| * Structure for DIB Surfaces (GetDC and GDI surfaces) |
| */ |
| typedef struct wineD3DSurface_DIB { |
| HBITMAP DIBsection; |
| void* bitmap_data; |
| UINT bitmap_size; |
| HGDIOBJ holdbitmap; |
| BOOL client_memory; |
| } wineD3DSurface_DIB; |
| |
| typedef struct { |
| struct list entry; |
| GLuint id; |
| UINT width; |
| UINT height; |
| } renderbuffer_entry_t; |
| |
| /***************************************************************************** |
| * IWineD3DClipp implementation structure |
| */ |
| typedef struct IWineD3DClipperImpl |
| { |
| const IWineD3DClipperVtbl *lpVtbl; |
| LONG ref; |
| |
| IUnknown *Parent; |
| HWND hWnd; |
| } IWineD3DClipperImpl; |
| |
| |
| /***************************************************************************** |
| * IWineD3DSurface implementation structure |
| */ |
| struct IWineD3DSurfaceImpl |
| { |
| /* IUnknown & IWineD3DResource Information */ |
| const IWineD3DSurfaceVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* IWineD3DSurface fields */ |
| IWineD3DBase *container; |
| WINED3DSURFACET_DESC currentDesc; |
| IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */ |
| PALETTEENTRY *palette9; /* D3D8/9 style palette handling */ |
| |
| UINT bytesPerPixel; |
| |
| /* TODO: move this off into a management class(maybe!) */ |
| DWORD Flags; |
| |
| UINT pow2Width; |
| UINT pow2Height; |
| |
| /* Oversized texture */ |
| RECT glRect; |
| |
| /* PBO */ |
| GLuint pbo; |
| |
| #if 0 |
| /* precalculated x and y scalings for texture coords */ |
| float pow2scalingFactorX; /* = (Width / pow2Width ) */ |
| float pow2scalingFactorY; /* = (Height / pow2Height) */ |
| #endif |
| |
| RECT lockedRect; |
| RECT dirtyRect; |
| int lockCount; |
| #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */ |
| |
| glDescriptor glDescription; |
| |
| /* For GetDC */ |
| wineD3DSurface_DIB dib; |
| HDC hDC; |
| |
| /* Color keys for DDraw */ |
| WINEDDCOLORKEY DestBltCKey; |
| WINEDDCOLORKEY DestOverlayCKey; |
| WINEDDCOLORKEY SrcOverlayCKey; |
| WINEDDCOLORKEY SrcBltCKey; |
| DWORD CKeyFlags; |
| |
| WINEDDCOLORKEY glCKey; |
| |
| struct list renderbuffers; |
| renderbuffer_entry_t *current_renderbuffer; |
| |
| /* DirectDraw clippers */ |
| IWineD3DClipper *clipper; |
| }; |
| |
| extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl; |
| extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl; |
| |
| /* Predeclare the shared Surface functions */ |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj); |
| ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid); |
| DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew); |
| DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface); |
| WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container); |
| DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format); |
| HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter); |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans); |
| |
| const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface); |
| |
| |
| /* Surface flags: */ |
| #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */ |
| #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */ |
| #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */ |
| #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */ |
| #define SFLAG_DISCARD 0x00000010 /* ??? */ |
| #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */ |
| #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */ |
| #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */ |
| #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */ |
| #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */ |
| #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */ |
| #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */ |
| #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */ |
| #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */ |
| #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */ |
| #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */ |
| #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */ |
| #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */ |
| #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */ |
| |
| /* In some conditions the surface memory must not be freed: |
| * SFLAG_OVERSIZE: Not all data can be kept in GL |
| * SFLAG_CONVERTED: Converting the data back would take too long |
| * SFLAG_DIBSECTION: The dib code manages the memory |
| * SFLAG_LOCKED: The app requires access to the surface data |
| * SFLAG_DYNLOCK: Avoid freeing the data for performance |
| * SFLAG_DYNCHANGE: Same reason as DYNLOCK |
| * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL. |
| * SFLAG_CLIENT: OpenGL uses our memory as backup |
| */ |
| #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \ |
| SFLAG_CONVERTED | \ |
| SFLAG_DIBSECTION | \ |
| SFLAG_LOCKED | \ |
| SFLAG_DYNLOCK | \ |
| SFLAG_DYNCHANGE | \ |
| SFLAG_USERPTR | \ |
| SFLAG_PBO | \ |
| SFLAG_CLIENT) |
| |
| BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]); |
| |
| typedef enum { |
| NO_CONVERSION, |
| CONVERT_PALETTED, |
| CONVERT_PALETTED_CK, |
| CONVERT_CK_565, |
| CONVERT_CK_5551, |
| CONVERT_CK_4444, |
| CONVERT_CK_4444_ARGB, |
| CONVERT_CK_1555, |
| CONVERT_555, |
| CONVERT_CK_RGB24, |
| CONVERT_CK_8888, |
| CONVERT_CK_8888_ARGB, |
| CONVERT_RGB32_888, |
| CONVERT_V8U8, |
| CONVERT_L6V5U5, |
| CONVERT_X8L8V8U8, |
| CONVERT_Q8W8V8U8, |
| CONVERT_V16U16, |
| CONVERT_A4L4, |
| CONVERT_R32F, |
| CONVERT_R16F |
| } CONVERT_TYPES; |
| |
| HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode); |
| |
| /***************************************************************************** |
| * IWineD3DVertexDeclaration implementation structure |
| */ |
| typedef struct IWineD3DVertexDeclarationImpl { |
| /* IUnknown Information */ |
| const IWineD3DVertexDeclarationVtbl *lpVtbl; |
| LONG ref; |
| |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| WINED3DVERTEXELEMENT *pDeclarationWine; |
| UINT declarationWNumElements; |
| |
| DWORD streams[MAX_STREAMS]; |
| UINT num_streams; |
| BOOL position_transformed; |
| } IWineD3DVertexDeclarationImpl; |
| |
| extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DStateBlock implementation structure |
| */ |
| |
| /* Internal state Block for Begin/End/Capture/Create/Apply info */ |
| /* Note: Very long winded but gl Lists are not flexible enough */ |
| /* to resolve everything we need, so doing it manually for now */ |
| typedef struct SAVEDSTATES { |
| BOOL indices; |
| BOOL material; |
| BOOL fvf; |
| BOOL streamSource[MAX_STREAMS]; |
| BOOL streamFreq[MAX_STREAMS]; |
| BOOL textures[MAX_COMBINED_SAMPLERS]; |
| BOOL transform[HIGHEST_TRANSFORMSTATE + 1]; |
| BOOL viewport; |
| BOOL renderState[WINEHIGHEST_RENDER_STATE + 1]; |
| BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; |
| BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; |
| BOOL clipplane[MAX_CLIPPLANES]; |
| BOOL vertexDecl; |
| BOOL pixelShader; |
| BOOL pixelShaderConstantsB[MAX_CONST_B]; |
| BOOL pixelShaderConstantsI[MAX_CONST_I]; |
| BOOL *pixelShaderConstantsF; |
| BOOL vertexShader; |
| BOOL vertexShaderConstantsB[MAX_CONST_B]; |
| BOOL vertexShaderConstantsI[MAX_CONST_I]; |
| BOOL *vertexShaderConstantsF; |
| BOOL scissorRect; |
| } SAVEDSTATES; |
| |
| typedef struct { |
| struct list entry; |
| DWORD count; |
| DWORD idx[13]; |
| } constants_entry; |
| |
| struct StageState { |
| DWORD stage; |
| DWORD state; |
| }; |
| |
| struct IWineD3DStateBlockImpl |
| { |
| /* IUnknown fields */ |
| const IWineD3DStateBlockVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* IWineD3DStateBlock information */ |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| WINED3DSTATEBLOCKTYPE blockType; |
| |
| /* Array indicating whether things have been set or changed */ |
| SAVEDSTATES changed; |
| struct list set_vconstantsF; |
| struct list set_pconstantsF; |
| |
| /* Drawing - Vertex Shader or FVF related */ |
| DWORD fvf; |
| /* Vertex Shader Declaration */ |
| IWineD3DVertexDeclaration *vertexDecl; |
| |
| IWineD3DVertexShader *vertexShader; |
| |
| /* Vertex Shader Constants */ |
| BOOL vertexShaderConstantB[MAX_CONST_B]; |
| INT vertexShaderConstantI[MAX_CONST_I * 4]; |
| float *vertexShaderConstantF; |
| |
| /* Stream Source */ |
| BOOL streamIsUP; |
| UINT streamStride[MAX_STREAMS]; |
| UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ]; |
| IWineD3DVertexBuffer *streamSource[MAX_STREAMS]; |
| UINT streamFreq[MAX_STREAMS + 1]; |
| UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */ |
| |
| /* Indices */ |
| IWineD3DIndexBuffer* pIndexData; |
| INT baseVertexIndex; |
| INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */ |
| |
| /* Transform */ |
| WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1]; |
| |
| /* Light hashmap . Collisions are handled using standard wine double linked lists */ |
| #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */ |
| #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */ |
| struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */ |
| PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ |
| |
| /* Clipping */ |
| double clipplane[MAX_CLIPPLANES][4]; |
| WINED3DCLIPSTATUS clip_status; |
| |
| /* ViewPort */ |
| WINED3DVIEWPORT viewport; |
| |
| /* Material */ |
| WINED3DMATERIAL material; |
| |
| /* Pixel Shader */ |
| IWineD3DPixelShader *pixelShader; |
| |
| /* Pixel Shader Constants */ |
| BOOL pixelShaderConstantB[MAX_CONST_B]; |
| INT pixelShaderConstantI[MAX_CONST_I * 4]; |
| float *pixelShaderConstantF; |
| |
| /* RenderState */ |
| DWORD renderState[WINEHIGHEST_RENDER_STATE + 1]; |
| |
| /* Texture */ |
| IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS]; |
| int textureDimensions[MAX_COMBINED_SAMPLERS]; |
| |
| /* Texture State Stage */ |
| DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; |
| DWORD lowest_disabled_stage; |
| /* Sampler States */ |
| DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; |
| |
| /* Current GLSL Shader Program */ |
| struct glsl_shader_prog_link *glsl_program; |
| |
| /* Scissor test rectangle */ |
| RECT scissorRect; |
| |
| /* Contained state management */ |
| DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; |
| unsigned int num_contained_render_states; |
| DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; |
| unsigned int num_contained_transform_states; |
| DWORD contained_vs_consts_i[MAX_CONST_I]; |
| unsigned int num_contained_vs_consts_i; |
| DWORD contained_vs_consts_b[MAX_CONST_B]; |
| unsigned int num_contained_vs_consts_b; |
| DWORD *contained_vs_consts_f; |
| unsigned int num_contained_vs_consts_f; |
| DWORD contained_ps_consts_i[MAX_CONST_I]; |
| unsigned int num_contained_ps_consts_i; |
| DWORD contained_ps_consts_b[MAX_CONST_B]; |
| unsigned int num_contained_ps_consts_b; |
| DWORD *contained_ps_consts_f; |
| unsigned int num_contained_ps_consts_f; |
| struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE)]; |
| unsigned int num_contained_tss_states; |
| struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE]; |
| unsigned int num_contained_sampler_states; |
| }; |
| |
| extern void stateblock_savedstates_set( |
| IWineD3DStateBlock* iface, |
| SAVEDSTATES* states, |
| BOOL value); |
| |
| extern void stateblock_savedstates_copy( |
| IWineD3DStateBlock* iface, |
| SAVEDSTATES* dest, |
| SAVEDSTATES* source); |
| |
| extern void stateblock_copy( |
| IWineD3DStateBlock* destination, |
| IWineD3DStateBlock* source); |
| |
| extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DQueryImpl implementation structure (extends IUnknown) |
| */ |
| typedef struct IWineD3DQueryImpl |
| { |
| const IWineD3DQueryVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| IUnknown *parent; |
| /*TODO: replace with iface usage */ |
| #if 0 |
| IWineD3DDevice *wineD3DDevice; |
| #else |
| IWineD3DDeviceImpl *wineD3DDevice; |
| #endif |
| |
| /* IWineD3DQuery fields */ |
| WINED3DQUERYTYPE type; |
| /* TODO: Think about using a IUnknown instead of a void* */ |
| void *extendedData; |
| |
| |
| } IWineD3DQueryImpl; |
| |
| extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl; |
| |
| /* Datastructures for IWineD3DQueryImpl.extendedData */ |
| typedef struct WineQueryOcclusionData { |
| GLuint queryId; |
| WineD3DContext *ctx; |
| } WineQueryOcclusionData; |
| |
| typedef struct WineQueryEventData { |
| GLuint fenceId; |
| WineD3DContext *ctx; |
| } WineQueryEventData; |
| |
| /***************************************************************************** |
| * IWineD3DSwapChainImpl implementation structure (extends IUnknown) |
| */ |
| |
| typedef struct IWineD3DSwapChainImpl |
| { |
| /*IUnknown part*/ |
| const IWineD3DSwapChainVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| /* IWineD3DSwapChain fields */ |
| IWineD3DSurface **backBuffer; |
| IWineD3DSurface *frontBuffer; |
| BOOL wantsDepthStencilBuffer; |
| WINED3DPRESENT_PARAMETERS presentParms; |
| DWORD orig_width, orig_height; |
| WINED3DFORMAT orig_fmt; |
| |
| long prev_time, frames; /* Performance tracking */ |
| unsigned int vSyncCounter; |
| |
| WineD3DContext **context; /* Later a array for multithreading */ |
| unsigned int num_contexts; |
| |
| HWND win_handle; |
| } IWineD3DSwapChainImpl; |
| |
| extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl; |
| |
| WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface); |
| |
| /***************************************************************************** |
| * Utility function prototypes |
| */ |
| |
| /* Trace routines */ |
| const char* debug_d3dformat(WINED3DFORMAT fmt); |
| const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype); |
| const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res); |
| const char* debug_d3dusage(DWORD usage); |
| const char* debug_d3dusagequery(DWORD usagequery); |
| const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method); |
| const char* debug_d3ddecltype(WINED3DDECLTYPE type); |
| const char* debug_d3ddeclusage(BYTE usage); |
| const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType); |
| const char* debug_d3drenderstate(DWORD state); |
| const char* debug_d3dsamplerstate(DWORD state); |
| const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type); |
| const char* debug_d3dtexturestate(DWORD state); |
| const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype); |
| const char* debug_d3dpool(WINED3DPOOL pool); |
| const char *debug_fbostatus(GLenum status); |
| const char *debug_glerror(GLenum error); |
| const char *debug_d3dbasis(WINED3DBASISTYPE basis); |
| const char *debug_d3ddegree(WINED3DDEGREETYPE order); |
| |
| /* Routines for GL <-> D3D values */ |
| GLenum StencilOp(DWORD op); |
| GLenum CompareFunc(DWORD func); |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3); |
| void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx); |
| void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype); |
| |
| void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height); |
| GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain); |
| |
| BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize); |
| BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize); |
| |
| /* Math utils */ |
| void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2); |
| unsigned int count_bits(unsigned int mask); |
| |
| /***************************************************************************** |
| * To enable calling of inherited functions, requires prototypes |
| * |
| * Note: Only require classes which are subclassed, ie resource, basetexture, |
| */ |
| /*** IUnknown methods ***/ |
| extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject); |
| extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface); |
| extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface); |
| /*** IWineD3DResource methods ***/ |
| extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent); |
| extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice); |
| extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData); |
| extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid); |
| extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew); |
| extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface); |
| extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface); |
| extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface); |
| /*** class static members ***/ |
| void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface); |
| |
| /*** IUnknown methods ***/ |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject); |
| extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface); |
| extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface); |
| /*** IWineD3DResource methods ***/ |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid); |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew); |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface); |
| extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface); |
| extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface); |
| /*** IWineD3DBaseTexture methods ***/ |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew); |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface); |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType); |
| extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface); |
| extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface); |
| extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL); |
| extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface); |
| |
| extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo); |
| extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface); |
| extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]); |
| /*** class static members ***/ |
| void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface); |
| |
| typedef void (*SHADER_HANDLER) (struct SHADER_OPCODE_ARG*); |
| |
| /* Struct to maintain a list of GLSL shader programs and their associated pixel and |
| * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only |
| * used if the user is using GLSL shaders. */ |
| struct glsl_shader_prog_link { |
| struct list vshader_entry; |
| struct list pshader_entry; |
| GLhandleARB programId; |
| GLhandleARB *vuniformF_locations; |
| GLhandleARB *puniformF_locations; |
| GLhandleARB vshader; |
| GLhandleARB pshader; |
| }; |
| |
| typedef struct { |
| GLhandleARB vshader; |
| GLhandleARB pshader; |
| } glsl_program_key_t; |
| |
| /* TODO: Make this dynamic, based on shader limits ? */ |
| #define MAX_REG_ADDR 1 |
| #define MAX_REG_TEMP 32 |
| #define MAX_REG_TEXCRD 8 |
| #define MAX_REG_INPUT 12 |
| #define MAX_REG_OUTPUT 12 |
| #define MAX_ATTRIBS 16 |
| #define MAX_CONST_I 16 |
| #define MAX_CONST_B 16 |
| |
| /* FIXME: This needs to go up to 2048 for |
| * Shader model 3 according to msdn (and for software shaders) */ |
| #define MAX_LABELS 16 |
| |
| typedef struct semantic { |
| DWORD usage; |
| DWORD reg; |
| } semantic; |
| |
| typedef struct local_constant { |
| struct list entry; |
| unsigned int idx; |
| DWORD value[4]; |
| } local_constant; |
| |
| typedef struct shader_reg_maps { |
| |
| char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */ |
| char temporary[MAX_REG_TEMP]; /* pixel, vertex */ |
| char address[MAX_REG_ADDR]; /* vertex */ |
| char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */ |
| char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */ |
| char attributes[MAX_ATTRIBS]; /* vertex */ |
| char labels[MAX_LABELS]; /* pixel, vertex */ |
| |
| /* Sampler usage tokens |
| * Use 0 as default (bit 31 is always 1 on a valid token) */ |
| DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; |
| char bumpmat, luminanceparams; |
| char usesnrm, vpos; |
| |
| /* Whether or not loops are used in this shader, and nesting depth */ |
| unsigned loop_depth; |
| |
| /* Whether or not this shader uses fog */ |
| char fog; |
| |
| } shader_reg_maps; |
| |
| #define SHADER_PGMSIZE 65535 |
| typedef struct SHADER_BUFFER { |
| char* buffer; |
| unsigned int bsize; |
| unsigned int lineNo; |
| BOOL newline; |
| } SHADER_BUFFER; |
| |
| /* Undocumented opcode controls */ |
| #define INST_CONTROLS_SHIFT 16 |
| #define INST_CONTROLS_MASK 0x00ff0000 |
| |
| typedef enum COMPARISON_TYPE { |
| COMPARISON_GT = 1, |
| COMPARISON_EQ = 2, |
| COMPARISON_GE = 3, |
| COMPARISON_LT = 4, |
| COMPARISON_NE = 5, |
| COMPARISON_LE = 6 |
| } COMPARISON_TYPE; |
| |
| typedef struct SHADER_OPCODE { |
| unsigned int opcode; |
| const char* name; |
| const char* glname; |
| char dst_token; |
| CONST UINT num_params; |
| SHADER_HANDLER hw_fct; |
| SHADER_HANDLER hw_glsl_fct; |
| DWORD min_version; |
| DWORD max_version; |
| } SHADER_OPCODE; |
| |
| typedef struct SHADER_OPCODE_ARG { |
| IWineD3DBaseShader* shader; |
| shader_reg_maps* reg_maps; |
| CONST SHADER_OPCODE* opcode; |
| DWORD opcode_token; |
| DWORD dst; |
| DWORD dst_addr; |
| DWORD predicate; |
| DWORD src[4]; |
| DWORD src_addr[4]; |
| SHADER_BUFFER* buffer; |
| } SHADER_OPCODE_ARG; |
| |
| typedef struct SHADER_LIMITS { |
| unsigned int temporary; |
| unsigned int texcoord; |
| unsigned int sampler; |
| unsigned int constant_int; |
| unsigned int constant_float; |
| unsigned int constant_bool; |
| unsigned int address; |
| unsigned int packed_output; |
| unsigned int packed_input; |
| unsigned int attributes; |
| unsigned int label; |
| } SHADER_LIMITS; |
| |
| /** Keeps track of details for TEX_M#x# shader opcodes which need to |
| maintain state information between multiple codes */ |
| typedef struct SHADER_PARSE_STATE { |
| unsigned int current_row; |
| DWORD texcoord_w[2]; |
| } SHADER_PARSE_STATE; |
| |
| /* Base Shader utility functions. |
| * (may move callers into the same file in the future) */ |
| extern int shader_addline( |
| SHADER_BUFFER* buffer, |
| const char* fmt, ...); |
| |
| extern const SHADER_OPCODE* shader_get_opcode( |
| IWineD3DBaseShader *iface, |
| const DWORD code); |
| |
| extern void shader_delete_constant_list( |
| struct list* clist); |
| |
| void delete_glsl_program_entry(IWineD3DDevice *iface, struct glsl_shader_prog_link *entry); |
| |
| /* Vertex shader utility functions */ |
| extern BOOL vshader_get_input( |
| IWineD3DVertexShader* iface, |
| BYTE usage_req, BYTE usage_idx_req, |
| unsigned int* regnum); |
| |
| extern BOOL vshader_input_is_color( |
| IWineD3DVertexShader* iface, |
| unsigned int regnum); |
| |
| extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object); |
| |
| /* ARB_[vertex/fragment]_program helper functions */ |
| extern void shader_arb_load_constants( |
| IWineD3DDevice* device, |
| char usePixelShader, |
| char useVertexShader); |
| |
| /* ARB shader program Prototypes */ |
| extern void shader_hw_def(SHADER_OPCODE_ARG *arg); |
| |
| /* ARB pixel shader prototypes */ |
| extern void pshader_hw_bem(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_cnd(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_cmp(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_tex(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texbem(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texdepth(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texkill(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texdp3(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_dp2add(SHADER_OPCODE_ARG* arg); |
| extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG* arg); |
| |
| /* ARB vertex / pixel shader common prototypes */ |
| extern void shader_hw_nrm(SHADER_OPCODE_ARG* arg); |
| extern void shader_hw_sincos(SHADER_OPCODE_ARG* arg); |
| extern void shader_hw_mnxn(SHADER_OPCODE_ARG* arg); |
| |
| /* ARB vertex shader prototypes */ |
| extern void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg); |
| extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG* arg); |
| |
| /* GLSL helper functions */ |
| extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG *arg); |
| extern void shader_glsl_load_constants( |
| IWineD3DDevice* device, |
| char usePixelShader, |
| char useVertexShader); |
| |
| /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */ |
| extern void shader_glsl_cross(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_map2gl(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_arith(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_mov(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_mad(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_lrp(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_dot(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_rcp(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_rsq(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_cnd(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_compare(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_def(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_defi(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_defb(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_expp(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_cmp(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_lit(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_dst(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_sincos(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_loop(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_end(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_if(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_ifc(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_else(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_break(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_breakc(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_rep(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_call(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_callnz(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_label(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_pow(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_log(SHADER_OPCODE_ARG* arg); |
| extern void shader_glsl_texldl(SHADER_OPCODE_ARG* arg); |
| |
| /** GLSL Pixel Shader Prototypes */ |
| extern void pshader_glsl_tex(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texbem(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_bem(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG* arg); |
| extern void pshader_glsl_input_pack( |
| SHADER_BUFFER* buffer, |
| semantic* semantics_out); |
| |
| /** GLSL Vertex Shader Prototypes */ |
| extern void vshader_glsl_output_unpack( |
| SHADER_BUFFER* buffer, |
| semantic* semantics_out); |
| |
| /***************************************************************************** |
| * IDirect3DBaseShader implementation structure |
| */ |
| typedef struct IWineD3DBaseShaderClass |
| { |
| DWORD hex_version; |
| SHADER_LIMITS limits; |
| SHADER_PARSE_STATE parse_state; |
| CONST SHADER_OPCODE *shader_ins; |
| CONST DWORD *function; |
| UINT functionLength; |
| GLuint prgId; |
| BOOL is_compiled; |
| UINT cur_loop_depth, cur_loop_regno; |
| |
| /* Type of shader backend */ |
| int shader_mode; |
| |
| /* Programs this shader is linked with */ |
| struct list linked_programs; |
| |
| /* Immediate constants (override global ones) */ |
| struct list constantsB; |
| struct list constantsF; |
| struct list constantsI; |
| shader_reg_maps reg_maps; |
| |
| /* Pixel formats of sampled textures, for format conversion. This |
| * represents the formats found during compilation, it is not initialized |
| * on the first parser pass. It is needed to check if the shader |
| * needs recompilation to adjust the format conversion |
| */ |
| WINED3DFORMAT sampled_format[MAX_COMBINED_SAMPLERS]; |
| UINT sampled_samplers[MAX_COMBINED_SAMPLERS]; |
| UINT num_sampled_samplers; |
| |
| UINT recompile_count; |
| |
| /* Pointer to the parent device */ |
| IWineD3DDevice *device; |
| |
| } IWineD3DBaseShaderClass; |
| |
| typedef struct IWineD3DBaseShaderImpl { |
| /* IUnknown */ |
| const IWineD3DBaseShaderVtbl *lpVtbl; |
| LONG ref; |
| |
| /* IWineD3DBaseShader */ |
| IWineD3DBaseShaderClass baseShader; |
| } IWineD3DBaseShaderImpl; |
| |
| extern HRESULT shader_get_registers_used( |
| IWineD3DBaseShader *iface, |
| shader_reg_maps* reg_maps, |
| semantic* semantics_in, |
| semantic* semantics_out, |
| CONST DWORD* pToken, |
| IWineD3DStateBlockImpl *stateBlock); |
| |
| extern void shader_generate_glsl_declarations( |
| IWineD3DBaseShader *iface, |
| shader_reg_maps* reg_maps, |
| SHADER_BUFFER* buffer, |
| WineD3D_GL_Info* gl_info); |
| |
| extern void shader_generate_arb_declarations( |
| IWineD3DBaseShader *iface, |
| shader_reg_maps* reg_maps, |
| SHADER_BUFFER* buffer, |
| WineD3D_GL_Info* gl_info); |
| |
| extern void shader_generate_main( |
| IWineD3DBaseShader *iface, |
| SHADER_BUFFER* buffer, |
| shader_reg_maps* reg_maps, |
| CONST DWORD* pFunction); |
| |
| extern void shader_dump_ins_modifiers( |
| const DWORD output); |
| |
| extern void shader_dump_param( |
| IWineD3DBaseShader *iface, |
| const DWORD param, |
| const DWORD addr_token, |
| int input); |
| |
| extern void shader_trace_init( |
| IWineD3DBaseShader *iface, |
| const DWORD* pFunction); |
| |
| extern int shader_get_param( |
| IWineD3DBaseShader* iface, |
| const DWORD* pToken, |
| DWORD* param, |
| DWORD* addr_token); |
| |
| extern int shader_skip_unrecognized( |
| IWineD3DBaseShader* iface, |
| const DWORD* pToken); |
| |
| extern void print_glsl_info_log( |
| WineD3D_GL_Info *gl_info, |
| GLhandleARB obj); |
| |
| static inline int shader_get_regtype(const DWORD param) { |
| return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) | |
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2)); |
| } |
| |
| extern unsigned int shader_get_float_offset(const DWORD reg); |
| |
| static inline BOOL shader_is_pshader_version(DWORD token) { |
| return 0xFFFF0000 == (token & 0xFFFF0000); |
| } |
| |
| static inline BOOL shader_is_vshader_version(DWORD token) { |
| return 0xFFFE0000 == (token & 0xFFFF0000); |
| } |
| |
| static inline BOOL shader_is_comment(DWORD token) { |
| return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK); |
| } |
| |
| /* TODO: vFace (ps_3_0) */ |
| static inline BOOL shader_is_scalar(DWORD param) { |
| DWORD reg_type = shader_get_regtype(param); |
| |
| switch (reg_type) { |
| case WINED3DSPR_RASTOUT: |
| if ((param & WINED3DSP_REGNUM_MASK) != 0) { |
| /* oFog & oPts */ |
| return TRUE; |
| } |
| /* oPos */ |
| return FALSE; |
| |
| case WINED3DSPR_DEPTHOUT: /* oDepth */ |
| case WINED3DSPR_CONSTBOOL: /* b# */ |
| case WINED3DSPR_LOOP: /* aL */ |
| case WINED3DSPR_PREDICATE: /* p0 */ |
| return TRUE; |
| |
| default: |
| return FALSE; |
| } |
| } |
| |
| /* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1, |
| * so upload them above that |
| */ |
| #define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF) |
| #define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0 |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structure |
| */ |
| typedef struct IWineD3DVertexShaderImpl { |
| /* IUnknown parts*/ |
| const IWineD3DVertexShaderVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* IWineD3DBaseShader */ |
| IWineD3DBaseShaderClass baseShader; |
| |
| /* IWineD3DVertexShaderImpl */ |
| IUnknown *parent; |
| |
| DWORD usage; |
| |
| /* Vertex shader input and output semantics */ |
| semantic semantics_in [MAX_ATTRIBS]; |
| semantic semantics_out [MAX_REG_OUTPUT]; |
| |
| /* run time datas... */ |
| VSHADERDATA *data; |
| #if 0 /* needs reworking */ |
| /* run time datas */ |
| VSHADERINPUTDATA input; |
| VSHADEROUTPUTDATA output; |
| #endif |
| } IWineD3DVertexShaderImpl; |
| extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[]; |
| extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| typedef struct IWineD3DPixelShaderImpl { |
| /* IUnknown parts */ |
| const IWineD3DPixelShaderVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* IWineD3DBaseShader */ |
| IWineD3DBaseShaderClass baseShader; |
| |
| /* IWineD3DPixelShaderImpl */ |
| IUnknown *parent; |
| |
| /* Pixel shader input semantics */ |
| semantic semantics_in [MAX_REG_INPUT]; |
| |
| /* run time data */ |
| PSHADERDATA *data; |
| |
| /* Some information about the shader behavior */ |
| char needsbumpmat; |
| UINT bumpenvmatconst; |
| UINT luminanceconst; |
| char srgb_enabled; |
| char srgb_mode_hardcoded; |
| UINT srgb_low_const; |
| UINT srgb_cmp_const; |
| char vpos_uniform; |
| BOOL render_offscreen; |
| UINT height; |
| |
| #if 0 /* needs reworking */ |
| PSHADERINPUTDATA input; |
| PSHADEROUTPUTDATA output; |
| #endif |
| } IWineD3DPixelShaderImpl; |
| |
| extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[]; |
| extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl; |
| |
| /* sRGB correction constants */ |
| static const float srgb_cmp = 0.0031308; |
| static const float srgb_mul_low = 12.92; |
| static const float srgb_pow = 0.41666; |
| static const float srgb_mul_high = 1.055; |
| static const float srgb_sub_high = 0.055; |
| |
| /***************************************************************************** |
| * IWineD3DPalette implementation structure |
| */ |
| struct IWineD3DPaletteImpl { |
| /* IUnknown parts */ |
| const IWineD3DPaletteVtbl *lpVtbl; |
| LONG ref; |
| |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| /* IWineD3DPalette */ |
| HPALETTE hpal; |
| WORD palVersion; /*| */ |
| WORD palNumEntries; /*| LOGPALETTE */ |
| PALETTEENTRY palents[256]; /*| */ |
| /* This is to store the palette in 'screen format' */ |
| int screen_palents[256]; |
| DWORD Flags; |
| }; |
| |
| extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl; |
| DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags); |
| |
| /* DirectDraw utility functions */ |
| extern WINED3DFORMAT pixelformat_for_depth(DWORD depth); |
| |
| /***************************************************************************** |
| * Pixel format management |
| */ |
| typedef struct { |
| WINED3DFORMAT format; |
| DWORD alphaMask, redMask, greenMask, blueMask; |
| UINT bpp; |
| short depthSize, stencilSize; |
| BOOL isFourcc; |
| } StaticPixelFormatDesc; |
| |
| const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, |
| WineD3D_GL_Info *gl_info, |
| const GlPixelFormatDesc **glDesc); |
| |
| static inline BOOL use_vs(IWineD3DDeviceImpl *device) { |
| return (device->vs_selected_mode != SHADER_NONE |
| && device->stateBlock->vertexShader |
| && ((IWineD3DVertexShaderImpl *)device->stateBlock->vertexShader)->baseShader.function |
| && !device->strided_streams.u.s.position_transformed); |
| } |
| |
| static inline BOOL use_ps(IWineD3DDeviceImpl *device) { |
| return (device->ps_selected_mode != SHADER_NONE |
| && device->stateBlock->pixelShader |
| && ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.function); |
| } |
| |
| void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect, |
| IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip); |
| |
| #endif |