| /* |
| * Copyright 2005, 2007 Henri Verbeet |
| * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| /* This test framework allows limited testing of rendering results. Things are rendered, shown on |
| * the framebuffer, read back from there and compared to expected colors. |
| * |
| * However, neither d3d nor opengl is guaranteed to be pixel exact, and thus the capability of this test |
| * is rather limited. As a general guideline for adding tests, do not rely on corner pixels. Draw a big enough |
| * area which shows specific behavior(like a quad on the whole screen), and try to get resulting colors with |
| * all bits set or unset in all channels(like pure red, green, blue, white, black). Hopefully everything that |
| * causes visible results in games can be tested in a way that does not depend on pixel exactness |
| */ |
| |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include <dxerr9.h> |
| #include "wine/test.h" |
| |
| static HMODULE d3d9_handle = 0; |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| HWND ret; |
| wc.lpfnWndProc = &DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| ret = CreateWindow("d3d9_test_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); |
| return ret; |
| } |
| |
| static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y) |
| { |
| DWORD ret; |
| IDirect3DSurface9 *surf; |
| HRESULT hr; |
| D3DLOCKED_RECT lockedRect; |
| RECT rectToLock = {x, y, x+1, y+1}; |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 640, 480, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL); |
| if(FAILED(hr) || !surf ) /* This is not a test */ |
| { |
| trace("Can't create an offscreen plain surface to read the render target data, hr=%s\n", DXGetErrorString9(hr)); |
| return 0xdeadbeef; |
| } |
| |
| hr = IDirect3DDevice9_GetFrontBufferData(device, 0, surf); |
| if(FAILED(hr)) |
| { |
| trace("Can't read the front buffer data, hr=%s\n", DXGetErrorString9(hr)); |
| ret = 0xdeadbeed; |
| goto out; |
| } |
| |
| hr = IDirect3DSurface9_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY); |
| if(FAILED(hr)) |
| { |
| trace("Can't lock the offscreen surface, hr=%s\n", DXGetErrorString9(hr)); |
| ret = 0xdeadbeec; |
| goto out; |
| } |
| |
| /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't |
| * really important for these tests |
| */ |
| ret = ((DWORD *) lockedRect.pBits)[0] & 0x00ffffff; |
| hr = IDirect3DSurface9_UnlockRect(surf); |
| if(FAILED(hr)) |
| { |
| trace("Can't unlock the offscreen surface, hr=%s\n", DXGetErrorString9(hr)); |
| } |
| |
| out: |
| if(surf) IDirect3DSurface9_Release(surf); |
| return ret; |
| } |
| |
| static IDirect3DDevice9 *init_d3d9(void) |
| { |
| IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; |
| IDirect3D9 *d3d9_ptr = 0; |
| IDirect3DDevice9 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HRESULT hr; |
| |
| d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); |
| ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (!d3d9_create) return NULL; |
| |
| d3d9_ptr = d3d9_create(D3D_SDK_VERSION); |
| ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); |
| if (!d3d9_ptr) return NULL; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = FALSE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferWidth = 640; |
| present_parameters.BackBufferHeight = 480; |
| present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString9(hr)); |
| |
| return device_ptr; |
| } |
| |
| struct vertex |
| { |
| float x, y, z; |
| DWORD diffuse; |
| }; |
| |
| struct tvertex |
| { |
| float x, y, z, rhw; |
| DWORD diffuse; |
| }; |
| |
| struct nvertex |
| { |
| float x, y, z; |
| float nx, ny, nz; |
| DWORD diffuse; |
| }; |
| |
| static void lighting_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; |
| DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL; |
| DWORD color; |
| |
| float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f }; |
| |
| struct vertex unlitquad[] = |
| { |
| {-1.0f, -1.0f, 0.1f, 0xffff0000}, |
| {-1.0f, 0.0f, 0.1f, 0xffff0000}, |
| { 0.0f, 0.0f, 0.1f, 0xffff0000}, |
| { 0.0f, -1.0f, 0.1f, 0xffff0000}, |
| }; |
| struct vertex litquad[] = |
| { |
| {-1.0f, 0.0f, 0.1f, 0xff00ff00}, |
| {-1.0f, 1.0f, 0.1f, 0xff00ff00}, |
| { 0.0f, 1.0f, 0.1f, 0xff00ff00}, |
| { 0.0f, 0.0f, 0.1f, 0xff00ff00}, |
| }; |
| struct nvertex unlitnquad[] = |
| { |
| { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| }; |
| struct nvertex litnquad[] = |
| { |
| { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00}, |
| { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00}, |
| { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00}, |
| { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00}, |
| }; |
| WORD Indices[] = {0, 1, 2, 2, 3, 0}; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| |
| /* Setup some states that may cause issues */ |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), (D3DMATRIX *) mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, (D3DMATRIX *)mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, (D3DMATRIX *) mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHATESTENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetFVF(device, fvf); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(hr == D3D_OK) |
| { |
| /* No lights are defined... That means, lit vertices should be entirely black */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unlitquad, sizeof(unlitquad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, litquad, sizeof(litquad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetFVF(device, nfvf); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unlitnquad, sizeof(unlitnquad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, litnquad, sizeof(litnquad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| |
| IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| |
| color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */ |
| ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */ |
| ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color); |
| color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */ |
| ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */ |
| ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| static void clear_test(IDirect3DDevice9 *device) |
| { |
| /* Tests the correctness of clearing parameters */ |
| HRESULT hr; |
| D3DRECT rect[2]; |
| D3DRECT rect_negneg; |
| DWORD color; |
| D3DVIEWPORT9 old_vp, vp; |
| RECT scissor; |
| DWORD oldColorWrite; |
| BOOL invalid_clear_failed = FALSE; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| |
| /* Positive x, negative y */ |
| rect[0].x1 = 0; |
| rect[0].y1 = 480; |
| rect[0].x2 = 320; |
| rect[0].y2 = 240; |
| |
| /* Positive x, positive y */ |
| rect[1].x1 = 0; |
| rect[1].y1 = 0; |
| rect[1].x2 = 320; |
| rect[1].y2 = 240; |
| /* Clear 2 rectangles with one call. The refrast returns an error in this case, every real driver tested so far |
| * returns D3D_OK, but ignores the rectangle silently |
| */ |
| hr = IDirect3DDevice9_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| if(hr == D3DERR_INVALIDCALL) invalid_clear_failed = TRUE; |
| |
| /* negative x, negative y */ |
| rect_negneg.x1 = 640; |
| rect_negneg.y1 = 240; |
| rect_negneg.x2 = 320; |
| rect_negneg.y2 = 0; |
| hr = IDirect3DDevice9_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| if(hr == D3DERR_INVALIDCALL) invalid_clear_failed = TRUE; |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| |
| color = getPixelColor(device, 160, 360); /* lower left quad */ |
| ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); /* upper left quad */ |
| if(invalid_clear_failed) { |
| /* If the negative rectangle was refused, the other rectangles in the list shouldn't be cleared either */ |
| ok(color == 0x00ffffff, "Clear rectangle 1(pos, pos) has color %08x\n", color); |
| } else { |
| /* If the negative rectangle was dropped silently, the correct ones are cleared */ |
| ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color); |
| } |
| color = getPixelColor(device, 480, 360); /* lower right quad */ |
| ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); /* upper right quad */ |
| ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color); |
| |
| /* Test how the viewport affects clears */ |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_GetViewport(device, &old_vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr)); |
| |
| vp.X = 160; |
| vp.Y = 120; |
| vp.Width = 160; |
| vp.Height = 120; |
| vp.MinZ = 0.0; |
| vp.MaxZ = 1.0; |
| hr = IDirect3DDevice9_SetViewport(device, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| |
| vp.X = 320; |
| vp.Y = 240; |
| vp.Width = 320; |
| vp.Height = 240; |
| vp.MinZ = 0.0; |
| vp.MaxZ = 1.0; |
| hr = IDirect3DDevice9_SetViewport(device, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr)); |
| rect[0].x1 = 160; |
| rect[0].y1 = 120; |
| rect[0].x2 = 480; |
| rect[0].y2 = 360; |
| hr = IDirect3DDevice9_Clear(device, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetViewport(device, &old_vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr)); |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| color = getPixelColor(device, 158, 118); |
| ok(color == 0x00ffffff, "(158,118) has color %08x\n", color); |
| color = getPixelColor(device, 162, 118); |
| ok(color == 0x00ffffff, "(162,118) has color %08x\n", color); |
| color = getPixelColor(device, 158, 122); |
| ok(color == 0x00ffffff, "(158,122) has color %08x\n", color); |
| color = getPixelColor(device, 162, 122); |
| ok(color == 0x000000ff, "(162,122) has color %08x\n", color); |
| |
| color = getPixelColor(device, 318, 238); |
| ok(color == 0x000000ff, "(318,238) has color %08x\n", color); |
| color = getPixelColor(device, 322, 238); |
| ok(color == 0x00ffffff, "(322,328) has color %08x\n", color); |
| color = getPixelColor(device, 318, 242); |
| ok(color == 0x00ffffff, "(318,242) has color %08x\n", color); |
| color = getPixelColor(device, 322, 242); |
| ok(color == 0x0000ff00, "(322,242) has color %08x\n", color); |
| |
| color = getPixelColor(device, 478, 358); |
| ok(color == 0x0000ff00, "(478,358 has color %08x\n", color); |
| color = getPixelColor(device, 482, 358); |
| ok(color == 0x00ffffff, "(482,358) has color %08x\n", color); |
| color = getPixelColor(device, 478, 362); |
| ok(color == 0x00ffffff, "(478,362) has color %08x\n", color); |
| color = getPixelColor(device, 482, 362); |
| ok(color == 0x00ffffff, "(482,362) has color %08x\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| |
| scissor.left = 160; |
| scissor.right = 480; |
| scissor.top = 120; |
| scissor.bottom = 360; |
| hr = IDirect3DDevice9_SetScissorRect(device, &scissor); |
| ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_Clear(device, 1, &rect[1], D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %s\n", DXGetErrorString9(hr)); |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| color = getPixelColor(device, 158, 118); |
| ok(color == 0x00ffffff, "Pixel 158/118 has color %08x\n", color); |
| color = getPixelColor(device, 162, 118); |
| ok(color == 0x00ffffff, "Pixel 162/118 has color %08x\n", color); |
| color = getPixelColor(device, 158, 122); |
| ok(color == 0x00ffffff, "Pixel 158/122 has color %08x\n", color); |
| color = getPixelColor(device, 162, 122); |
| ok(color == 0x00ff0000, "Pixel 162/122 has color %08x\n", color); |
| |
| color = getPixelColor(device, 158, 358); |
| ok(color == 0x00ffffff, "Pixel 158/358 has color %08x\n", color); |
| color = getPixelColor(device, 162, 358); |
| ok(color == 0x0000ff00, "Pixel 162/358 has color %08x\n", color); |
| color = getPixelColor(device, 158, 358); |
| ok(color == 0x00ffffff, "Pixel 158/358 has color %08x\n", color); |
| color = getPixelColor(device, 162, 362); |
| ok(color == 0x00ffffff, "Pixel 162/362 has color %08x\n", color); |
| |
| color = getPixelColor(device, 478, 118); |
| ok(color == 0x00ffffff, "Pixel 158/118 has color %08x\n", color); |
| color = getPixelColor(device, 478, 122); |
| ok(color == 0x0000ff00, "Pixel 162/118 has color %08x\n", color); |
| color = getPixelColor(device, 482, 122); |
| ok(color == 0x00ffffff, "Pixel 158/122 has color %08x\n", color); |
| color = getPixelColor(device, 482, 358); |
| ok(color == 0x00ffffff, "Pixel 162/122 has color %08x\n", color); |
| |
| color = getPixelColor(device, 478, 358); |
| ok(color == 0x0000ff00, "Pixel 478/358 has color %08x\n", color); |
| color = getPixelColor(device, 478, 362); |
| ok(color == 0x00ffffff, "Pixel 478/118 has color %08x\n", color); |
| color = getPixelColor(device, 482, 358); |
| ok(color == 0x00ffffff, "Pixel 482/122 has color %08x\n", color); |
| color = getPixelColor(device, 482, 362); |
| ok(color == 0x00ffffff, "Pixel 482/122 has color %08x\n", color); |
| |
| color = getPixelColor(device, 318, 238); |
| ok(color == 0x00ff0000, "Pixel 318/238 has color %08x\n", color); |
| color = getPixelColor(device, 318, 242); |
| ok(color == 0x0000ff00, "Pixel 318/242 has color %08x\n", color); |
| color = getPixelColor(device, 322, 238); |
| ok(color == 0x0000ff00, "Pixel 322/238 has color %08x\n", color); |
| color = getPixelColor(device, 322, 242); |
| ok(color == 0x0000ff00, "Pixel 322/242 has color %08x\n", color); |
| |
| hr = IDirect3DDevice9_GetRenderState(device, D3DRS_COLORWRITEENABLE, &oldColorWrite); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, oldColorWrite); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr)); |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| |
| /* Colorwriteenable does not affect the clear */ |
| color = getPixelColor(device, 320, 240); |
| ok(color == 0x00ffffff, "Color write protected clear returned color %08x\n", color); |
| } |
| |
| typedef struct { |
| float in[4]; |
| DWORD out; |
| } test_data_t; |
| |
| /* |
| * c7 mova ARGB mov ARGB |
| * -2.4 -2 0x00ffff00 -3 0x00ff0000 |
| * -1.6 -2 0x00ffff00 -2 0x00ffff00 |
| * -0.4 0 0x0000ffff -1 0x0000ff00 |
| * 0.4 0 0x0000ffff 0 0x0000ffff |
| * 1.6 2 0x00ff00ff 1 0x000000ff |
| * 2.4 2 0x00ff00ff 2 0x00ff00ff |
| */ |
| static void test_mova(IDirect3DDevice9 *device) |
| { |
| static const DWORD mova_test[] = { |
| 0xfffe0200, /* vs_2_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */ |
| 0x05000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */ |
| 0x05000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */ |
| 0x05000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */ |
| 0x05000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */ |
| 0x05000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */ |
| 0x05000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */ |
| 0x0200002e, 0xb0010000, 0xa0000007, /* mova a0.x, c7.x */ |
| 0x03000001, 0xd00f0000, 0xa0e42003, 0xb0000000, /* mov oD0, c[a0.x + 3] */ |
| 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* END */ |
| }; |
| static const DWORD mov_test[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */ |
| 0x00000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */ |
| 0x00000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */ |
| 0x00000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */ |
| 0x00000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */ |
| 0x00000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */ |
| 0x00000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */ |
| 0x00000001, 0xb0010000, 0xa0000007, /* mov a0.x, c7.x */ |
| 0x00000001, 0xd00f0000, 0xa0e42003, /* mov oD0, c[a0.x + 3] */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* END */ |
| }; |
| |
| static const test_data_t test_data[2][6] = { |
| { |
| {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000}, |
| {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, |
| {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ff00}, |
| {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, |
| {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x000000ff}, |
| {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff} |
| }, |
| { |
| {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, |
| {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, |
| {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, |
| {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, |
| {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}, |
| {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff} |
| } |
| }; |
| |
| static const float quad[][3] = { |
| {-1.0f, -1.0f, 0.0f}, |
| {-1.0f, 1.0f, 0.0f}, |
| { 1.0f, -1.0f, 0.0f}, |
| { 1.0f, 1.0f, 0.0f}, |
| }; |
| |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END() |
| }; |
| |
| IDirect3DVertexDeclaration9 *vertex_declaration = NULL; |
| IDirect3DVertexShader9 *mova_shader = NULL; |
| IDirect3DVertexShader9 *mov_shader = NULL; |
| HRESULT hr; |
| int i, j; |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader); |
| ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexShader(device, mov_test, &mov_shader); |
| ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, mov_shader); |
| ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); |
| for(j = 0; j < 2; ++j) |
| { |
| for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i) |
| { |
| DWORD color; |
| |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[j][i].in, 1); |
| ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr); |
| |
| color = getPixelColor(device, 320, 240); |
| ok(color == test_data[j][i].out, "Expected color %08x, got %08x (for input %f, instruction %s)\n", |
| test_data[j][i].out, color, test_data[j][i].in[0], j == 0 ? "mov" : "mova"); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr); |
| } |
| hr = IDirect3DDevice9_SetVertexShader(device, mova_shader); |
| ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); |
| |
| IDirect3DVertexDeclaration9_Release(vertex_declaration); |
| IDirect3DVertexShader9_Release(mova_shader); |
| IDirect3DVertexShader9_Release(mov_shader); |
| } |
| |
| struct sVertex { |
| float x, y, z; |
| DWORD diffuse; |
| DWORD specular; |
| }; |
| |
| struct sVertexT { |
| float x, y, z, rhw; |
| DWORD diffuse; |
| DWORD specular; |
| }; |
| |
| static void fog_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| DWORD color; |
| float start = 0.0f, end = 1.0f; |
| D3DCAPS9 caps; |
| |
| /* Gets full z based fog with linear fog, no fog with specular color */ |
| struct sVertex unstransformed_1[] = { |
| {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 }, |
| {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 }, |
| { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 }, |
| { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 }, |
| }; |
| /* Ok, I am too lazy to deal with transform matrices */ |
| struct sVertex unstransformed_2[] = { |
| {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 }, |
| {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 }, |
| { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 }, |
| { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 }, |
| }; |
| /* Untransformed ones. Give them a different diffuse color to make the test look |
| * nicer. It also makes making sure that they are drawn correctly easier. |
| */ |
| struct sVertexT transformed_1[] = { |
| {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| }; |
| struct sVertexT transformed_2[] = { |
| {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| }; |
| WORD Indices[] = {0, 1, 2, 2, 3, 0}; |
| |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| /* Setup initial states: No lighting, fog on, fog color */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "Turning off lighting returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE); |
| ok(hr == D3D_OK, "Turning on fog calculations returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */); |
| ok(hr == D3D_OK, "Turning on fog calculations returned %s\n", DXGetErrorString9(hr)); |
| |
| /* First test: Both table fog and vertex fog off */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "Turning off table fog returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "Turning off table fog returned %s\n", DXGetErrorString9(hr)); |
| |
| /* Start = 0, end = 1. Should be default, but set them */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start)); |
| ok(hr == D3D_OK, "Setting fog start returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end)); |
| ok(hr == D3D_OK, "Setting fog start returned %s\n", DXGetErrorString9(hr)); |
| |
| if(IDirect3DDevice9_BeginScene(device) == D3D_OK) |
| { |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR); |
| ok( hr == D3D_OK, "SetFVF returned %s\n", DXGetErrorString9(hr)); |
| /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */ |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1, |
| sizeof(unstransformed_1[0])); |
| ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %s\n", DXGetErrorString9(hr)); |
| |
| /* That makes it use the Z value */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); |
| ok(hr == D3D_OK, "Turning off table fog returned %s\n", DXGetErrorString9(hr)); |
| /* Untransformed, vertex fog != none (or table fog != none): |
| * Use the Z value as input into the equation |
| */ |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2, |
| sizeof(unstransformed_1[0])); |
| ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %s\n", DXGetErrorString9(hr)); |
| |
| /* transformed verts */ |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR); |
| ok( hr == D3D_OK, "SetFVF returned %s\n", DXGetErrorString9(hr)); |
| /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */ |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_1, |
| sizeof(transformed_1[0])); |
| ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR); |
| ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %s\n", DXGetErrorString9(hr)); |
| /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog |
| * equation |
| */ |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_2, |
| sizeof(transformed_2[0])); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| else |
| { |
| ok(FALSE, "BeginScene failed\n"); |
| } |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color); |
| if(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE) |
| { |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color); |
| } |
| else |
| { |
| /* Without fog table support the vertex fog is still applied, even though table fog is turned on. |
| * The settings above result in no fogging with vertex fog |
| */ |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color); |
| trace("Info: Table fog not supported by this device\n"); |
| } |
| |
| /* Now test the special case fogstart == fogend */ |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| if(IDirect3DDevice9_BeginScene(device) == D3D_OK) |
| { |
| start = 512; |
| end = 512; |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start)); |
| ok(hr == D3D_OK, "Setting fog start returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end)); |
| ok(hr == D3D_OK, "Setting fog start returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR); |
| ok( hr == D3D_OK, "SetFVF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); |
| ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE); |
| ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %s\n", DXGetErrorString9(hr)); |
| |
| /* Untransformed vertex, z coord = 0.1, fogstart = 512, fogend = 512. Would result in |
| * a completely fog-free primitive because start > zcoord, but because start == end, the primitive |
| * is fully covered by fog. The same happens to the 2nd untransformed quad with z = 1.0. |
| * The third transformed quad remains unfogged because the fogcoords are read from the specular |
| * color and has fixed fogstart and fogend. |
| */ |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1, |
| sizeof(unstransformed_1[0])); |
| ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2, |
| sizeof(unstransformed_1[0])); |
| ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR); |
| ok( hr == D3D_OK, "SetFVF returned %s\n", DXGetErrorString9(hr)); |
| /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */ |
| hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, |
| 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_1, |
| sizeof(transformed_1[0])); |
| ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| else |
| { |
| ok(FALSE, "BeginScene failed\n"); |
| } |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x0000FF00, "Untransformed vertex with vertex fog and z = 0.1 has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x0000FF00, "Untransformed vertex with vertex fog and z = 1.0 has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color); |
| |
| /* Turn off the fog master switch to avoid confusing other tests */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); |
| ok(hr == D3D_OK, "Turning off fog calculations returned %s\n", DXGetErrorString9(hr)); |
| start = 0.0; |
| end = 1.0; |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start)); |
| ok(hr == D3D_OK, "Setting fog start returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end)); |
| ok(hr == D3D_OK, "Setting fog end returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); |
| ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR); |
| ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| /* This test verifies the behaviour of cube maps wrt. texture wrapping. |
| * D3D cube map wrapping always behaves like GL_CLAMP_TO_EDGE, |
| * regardless of the actual addressing mode set. */ |
| static void test_cube_wrap(IDirect3DDevice9 *device) |
| { |
| static const float quad[][6] = { |
| {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f}, |
| {-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f}, |
| { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f}, |
| { 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f}, |
| }; |
| |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END() |
| }; |
| |
| static const struct { |
| D3DTEXTUREADDRESS mode; |
| const char *name; |
| } address_modes[] = { |
| {D3DTADDRESS_WRAP, "D3DTADDRESS_WRAP"}, |
| {D3DTADDRESS_MIRROR, "D3DTADDRESS_MIRROR"}, |
| {D3DTADDRESS_CLAMP, "D3DTADDRESS_CLAMP"}, |
| {D3DTADDRESS_BORDER, "D3DTADDRESS_BORDER"}, |
| {D3DTADDRESS_MIRRORONCE, "D3DTADDRESS_MIRRORONCE"}, |
| }; |
| |
| IDirect3DVertexDeclaration9 *vertex_declaration = NULL; |
| IDirect3DCubeTexture9 *texture = NULL; |
| IDirect3DSurface9 *surface = NULL; |
| D3DLOCKED_RECT locked_rect; |
| HRESULT hr; |
| INT x, y, face; |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr); |
| |
| for (y = 0; y < 128; ++y) |
| { |
| DWORD *ptr = (DWORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch)); |
| for (x = 0; x < 64; ++x) |
| { |
| *ptr++ = 0xffff0000; |
| } |
| for (x = 64; x < 128; ++x) |
| { |
| *ptr++ = 0xff0000ff; |
| } |
| } |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 128, 1, 0, D3DFMT_A8R8G8B8, |
| D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "CreateCubeTexture failed (0x%08x)\n", hr); |
| |
| /* Create cube faces */ |
| for (face = 0; face < 6; ++face) |
| { |
| IDirect3DSurface9 *face_surface = NULL; |
| |
| hr= IDirect3DCubeTexture9_GetCubeMapSurface(texture, face, 0, &face_surface); |
| ok(SUCCEEDED(hr), "GetCubeMapSurface failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_UpdateSurface(device, surface, NULL, face_surface, NULL); |
| ok(SUCCEEDED(hr), "UpdateSurface failed (0x%08x)\n", hr); |
| |
| IDirect3DSurface9_Release(face_surface); |
| } |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); |
| ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_BORDERCOLOR, 0xff00ff00); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_BORDERCOLOR failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| |
| for (x = 0; x < (sizeof(address_modes) / sizeof(*address_modes)); ++x) |
| { |
| DWORD color; |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, address_modes[x].mode); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSU (%s) failed (0x%08x)\n", address_modes[x].name, hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, address_modes[x].mode); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSV (%s) failed (0x%08x)\n", address_modes[x].name, hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0])); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); |
| |
| /* Due to the nature of this test, we sample essentially at the edge |
| * between two faces. Because of this it's undefined from which face |
| * the driver will sample. Furtunately that's not important for this |
| * test, since all we care about is that it doesn't sample from the |
| * other side of the surface or from the border. */ |
| color = getPixelColor(device, 320, 240); |
| ok(color == 0x00ff0000 || color == 0x000000ff, |
| "Got color 0x%08x for addressing mode %s, expected 0x00ff0000 or 0x000000ff.\n", |
| color, address_modes[x].name); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr); |
| |
| IDirect3DVertexDeclaration9_Release(vertex_declaration); |
| IDirect3DCubeTexture9_Release(texture); |
| IDirect3DSurface9_Release(surface); |
| } |
| |
| static void offscreen_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| IDirect3DTexture9 *offscreenTexture = NULL; |
| IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL; |
| DWORD color; |
| |
| static const float quad[][5] = { |
| {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f}, |
| {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f}, |
| { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f}, |
| { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f}, |
| }; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL); |
| ok(hr == D3D_OK || D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %s\n", DXGetErrorString9(hr)); |
| if(!offscreenTexture) { |
| trace("Failed to create an X8R8G8B8 offscreen texture, trying R5G6B5\n"); |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &offscreenTexture, NULL); |
| ok(hr == D3D_OK || D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %s\n", DXGetErrorString9(hr)); |
| if(!offscreenTexture) { |
| skip("Cannot create an offscreen render target\n"); |
| goto out; |
| } |
| } |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %s\n", DXGetErrorString9(hr)); |
| if(!backbuffer) { |
| goto out; |
| } |
| |
| hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen); |
| ok(hr == D3D_OK, "Can't get offscreen surface, hr = %s\n", DXGetErrorString9(hr)); |
| if(!offscreen) { |
| goto out; |
| } |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "SetFVF failed, hr = %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| |
| if(IDirect3DDevice9_BeginScene(device) == D3D_OK) { |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen); |
| ok(hr == D3D_OK, "SetRenderTarget failed, hr = %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %s\n", DXGetErrorString9(hr)); |
| |
| /* Draw without textures - Should resut in a white quad */ |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); |
| ok(hr == D3D_OK, "SetRenderTarget failed, hr = %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture); |
| ok(hr == D3D_OK, "SetTexture failed, %s\n", DXGetErrorString9(hr)); |
| |
| /* This time with the texture */ |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %s\n", DXGetErrorString9(hr)); |
| |
| IDirect3DDevice9_EndScene(device); |
| } |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| |
| /* Center quad - should be white */ |
| color = getPixelColor(device, 320, 240); |
| ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| /* Some quad in the cleared part of the texture */ |
| color = getPixelColor(device, 170, 240); |
| ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color); |
| /* Part of the originally cleared back buffer */ |
| color = getPixelColor(device, 10, 10); |
| ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| if(0) { |
| /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture. |
| * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on |
| * the offscreen rendering mode this test would succeed or fail |
| */ |
| color = getPixelColor(device, 10, 470); |
| ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| } |
| |
| out: |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| |
| /* restore things */ |
| if(backbuffer) { |
| IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); |
| IDirect3DSurface9_Release(backbuffer); |
| } |
| if(offscreenTexture) { |
| IDirect3DTexture9_Release(offscreenTexture); |
| } |
| if(offscreen) { |
| IDirect3DSurface9_Release(offscreen); |
| } |
| } |
| |
| /* This test tests fog in combination with shaders. |
| * What's tested: linear fog (vertex and table) with pixel shader |
| * linear table fog with non foggy vertex shader |
| * vertex fog with foggy vertex shader |
| * What's not tested: non linear fog with shader |
| * table fog with foggy vertex shader |
| */ |
| static void fog_with_shader_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| DWORD color; |
| union { |
| float f; |
| DWORD i; |
| } start, end; |
| unsigned int i, j; |
| |
| /* basic vertex shader without fog computation ("non foggy") */ |
| static const DWORD vertex_shader_code1[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ |
| 0x0000ffff |
| }; |
| /* basic vertex shader with reversed fog computation ("foggy") */ |
| static const DWORD vertex_shader_code2[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */ |
| 0x00000051, 0xa00f0000, 0xbfa00000, 0x00000000, 0xbf666666, 0x00000000, /* def c0, -1.25, 0.0, -0.9, 0.0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ |
| 0x00000002, 0x800f0000, 0x90aa0000, 0xa0aa0000, /* add r0, v0.z, c0.z */ |
| 0x00000005, 0xc00f0001, 0x80000000, 0xa0000000, /* mul oFog, r0.x, c0.x */ |
| 0x0000ffff |
| }; |
| /* basic pixel shader */ |
| static const DWORD pixel_shader_code[] = { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000001, 0x800f0000, 0x90e40000, /* mov r0, vo */ |
| 0x0000ffff |
| }; |
| |
| static struct vertex quad[] = { |
| {-1.0f, -1.0f, 0.0f, 0xFFFF0000 }, |
| {-1.0f, 1.0f, 0.0f, 0xFFFF0000 }, |
| { 1.0f, -1.0f, 0.0f, 0xFFFF0000 }, |
| { 1.0f, 1.0f, 0.0f, 0xFFFF0000 }, |
| }; |
| |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| |
| IDirect3DVertexDeclaration9 *vertex_declaration = NULL; |
| IDirect3DVertexShader9 *vertex_shader[3] = {NULL, NULL, NULL}; |
| IDirect3DPixelShader9 *pixel_shader[2] = {NULL, NULL}; |
| |
| /* This reference data was collected on a nVidia GeForce 7600GS driver version 84.19 DirectX version 9.0c on Windows XP */ |
| static const struct test_data_t { |
| int vshader; |
| int pshader; |
| D3DFOGMODE vfog; |
| D3DFOGMODE tfog; |
| unsigned int color[11]; |
| } test_data[] = { |
| /* only pixel shader: */ |
| {0, 1, 0, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {0, 1, 1, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {0, 1, 2, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {0, 1, 3, 0, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {0, 1, 3, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| |
| /* vertex shader */ |
| {1, 0, 0, 0, |
| {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, |
| 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}}, |
| {1, 0, 0, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {1, 0, 1, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {1, 0, 2, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {1, 0, 3, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| |
| /* vertex shader and pixel shader */ |
| {1, 1, 0, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {1, 1, 1, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {1, 1, 2, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| {1, 1, 3, 3, |
| {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, |
| 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, |
| |
| #if 0 /* FIXME: these fail on GeForce 8500 */ |
| /* foggy vertex shader */ |
| {2, 0, 0, 0, |
| {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, |
| 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, |
| {2, 0, 1, 0, |
| {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, |
| 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, |
| {2, 0, 2, 0, |
| {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, |
| 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, |
| {2, 0, 3, 0, |
| {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, |
| 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, |
| #endif |
| |
| /* foggy vertex shader and pixel shader */ |
| {2, 1, 0, 0, |
| {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, |
| 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, |
| {2, 1, 1, 0, |
| {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, |
| 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, |
| {2, 1, 2, 0, |
| {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, |
| 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, |
| {2, 1, 3, 0, |
| {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, |
| 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, |
| |
| }; |
| |
| /* NOTE: changing these values will not affect the tests with foggy vertex shader, as the values are hardcoded in the shader*/ |
| start.f=0.9f; |
| end.f=0.1f; |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code1, &vertex_shader[1]); |
| ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code2, &vertex_shader[2]); |
| ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreatePixelShader(device, pixel_shader_code, &pixel_shader[1]); |
| ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); |
| |
| /* Setup initial states: No lighting, fog on, fog color */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "Turning off lighting failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE); |
| ok(hr == D3D_OK, "Turning on fog calculations failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */); |
| ok(hr == D3D_OK, "Setting fog color failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "Turning off table fog failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "Turning off vertex fog failed (%08x)\n", hr); |
| |
| /* Use fogtart = 0.1 and end = 0.9 to test behavior outside the fog transition phase, too*/ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, start.i); |
| ok(hr == D3D_OK, "Setting fog start failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, end.i); |
| ok(hr == D3D_OK, "Setting fog end failed (%08x)\n", hr); |
| |
| for (i = 0; i < sizeof(test_data)/sizeof(test_data[0]); i++) |
| { |
| hr = IDirect3DDevice9_SetVertexShader(device, vertex_shader[test_data[i].vshader]); |
| ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader[test_data[i].pshader]); |
| ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, test_data[i].vfog); |
| ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, test_data[i].tfog); |
| ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR failed (%08x)\n", hr); |
| |
| for(j=0; j < 11; j++) |
| { |
| /* Don't use the whole zrange to prevent rounding errors */ |
| quad[0].z = 0.001f + (float)j / 10.02f; |
| quad[1].z = 0.001f + (float)j / 10.02f; |
| quad[2].z = 0.001f + (float)j / 10.02f; |
| quad[3].z = 0.001f + (float)j / 10.02f; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok( hr == D3D_OK, "BeginScene returned failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0])); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "EndScene failed (%08x)\n", hr); |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| |
| /* As the red and green component are the result of blending use 5% tolerance on the expected value */ |
| color = getPixelColor(device, 128, 240); |
| ok((unsigned char)(color) == ((unsigned char)test_data[i].color[j]) |
| && abs( ((unsigned char)(color>>8)) - (unsigned char)(test_data[i].color[j]>>8) ) < 13 |
| && abs( ((unsigned char)(color>>16)) - (unsigned char)(test_data[i].color[j]>>16) ) < 13, |
| "fog ps%i vs%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n", test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]); |
| } |
| } |
| |
| /* reset states */ |
| hr = IDirect3DDevice9_SetVertexShader(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); |
| ok(hr == D3D_OK, "Turning off fog calculations failed (%08x)\n", hr); |
| |
| IDirect3DVertexShader9_Release(vertex_shader[1]); |
| IDirect3DVertexShader9_Release(vertex_shader[2]); |
| IDirect3DPixelShader9_Release(pixel_shader[1]); |
| IDirect3DVertexDeclaration9_Release(vertex_declaration); |
| } |
| |
| /* test the behavior of the texbem instruction |
| * with normal 2D and projective 2D textures |
| */ |
| static void texbem_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| DWORD color; |
| unsigned int i, x, y; |
| |
| static const DWORD pixel_shader_code[] = { |
| 0xffff0101, /* ps_1_1*/ |
| 0x00000042, 0xb00f0000, /* tex t0*/ |
| 0x00000043, 0xb00f0001, 0xb0e40000, /* texbem t1, t0*/ |
| 0x00000001, 0x800f0000, 0xb0e40001, /* mov r0, t1*/ |
| 0x0000ffff |
| }; |
| |
| static const float quad[][7] = { |
| {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f}, |
| {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f}, |
| { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f}, |
| { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f}, |
| }; |
| static const float quad_proj[][9] = { |
| {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128.0f}, |
| {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 128.0f, 0.0f, 128.0f}, |
| { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 128.0f, 0.0f, 0.0f, 128.0f}, |
| { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 128.0f, 128.0f, 0.0f, 128.0f}, |
| }; |
| |
| static const D3DVERTEXELEMENT9 decl_elements[][4] = { { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END() |
| },{ |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END() |
| } }; |
| |
| /* use assymetric matrix to test loading */ |
| float bumpenvmat[4] = {0.0,0.5,-0.5,0.0}; |
| |
| IDirect3DVertexDeclaration9 *vertex_declaration = NULL; |
| IDirect3DPixelShader9 *pixel_shader = NULL; |
| IDirect3DTexture9 *texture[2] = {NULL, NULL}; |
| D3DLOCKED_RECT locked_rect; |
| |
| /* Generate the textures */ |
| for(i=0; i<2; i++) |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, i?D3DFMT_A8R8G8B8:D3DFMT_V8U8, |
| D3DPOOL_MANAGED, &texture[i], NULL); |
| ok(SUCCEEDED(hr), "CreateTexture failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DTexture9_LockRect(texture[i], 0, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr); |
| for (y = 0; y < 128; ++y) |
| { |
| if(i) |
| { /* Set up black texture with 2x2 texel white spot in the middle */ |
| DWORD *ptr = (DWORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch)); |
| for (x = 0; x < 128; ++x) |
| { |
| if(y>62 && y<66 && x>62 && x<66) |
| *ptr++ = 0xffffffff; |
| else |
| *ptr++ = 0xff000000; |
| } |
| } |
| else |
| { /* Set up a displacement map which points away from the center parallel to the closest axis. |
| * (if multiplied with bumpenvmat) |
| */ |
| WORD *ptr = (WORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch)); |
| for (x = 0; x < 128; ++x) |
| { |
| if(abs(x-64)>abs(y-64)) |
| { |
| if(x < 64) |
| *ptr++ = 0xc000; |
| else |
| *ptr++ = 0x4000; |
| } |
| else |
| { |
| if(y < 64) |
| *ptr++ = 0x0040; |
| else |
| *ptr++ = 0x00c0; |
| } |
| } |
| } |
| } |
| hr = IDirect3DTexture9_UnlockRect(texture[i], 0); |
| ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetTexture(device, i, (IDirect3DBaseTexture9 *)texture[i]); |
| ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr); |
| |
| /* Disable texture filtering */ |
| hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSU failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSV failed (0x%08x)\n", hr); |
| } |
| |
| IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]); |
| IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]); |
| IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]); |
| hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]); |
| ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr); |
| |
| for(i=0; i<2; i++) |
| { |
| if(i) |
| { |
| hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4|D3DTTFF_PROJECTED); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x)\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements[i], &vertex_declaration); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, pixel_shader_code, &pixel_shader); |
| ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader); |
| ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr); |
| |
| if(!i) |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0])); |
| else |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad_proj[0], sizeof(quad_proj[0])); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); |
| |
| color = getPixelColor(device, 320-32, 240); |
| ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| color = getPixelColor(device, 320+32, 240); |
| ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| color = getPixelColor(device, 320, 240-32); |
| ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| color = getPixelColor(device, 320, 240+32); |
| ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr); |
| IDirect3DPixelShader9_Release(pixel_shader); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr); |
| IDirect3DVertexDeclaration9_Release(vertex_declaration); |
| } |
| |
| /* clean up */ |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x)\n", hr); |
| |
| for(i=0; i<2; i++) |
| { |
| hr = IDirect3DDevice9_SetTexture(device, i, NULL); |
| ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr); |
| IDirect3DCubeTexture9_Release(texture[i]); |
| } |
| } |
| |
| static void z_range_test(IDirect3DDevice9 *device) |
| { |
| const struct vertex quad[] = |
| { |
| {-1.0f, 0.0f, 1.1f, 0xffff0000}, |
| {-1.0f, 1.0f, 1.1f, 0xffff0000}, |
| { 1.0f, 0.0f, -1.1f, 0xffff0000}, |
| { 1.0f, 1.0f, -1.1f, 0xffff0000}, |
| }; |
| const struct vertex quad2[] = |
| { |
| {-1.0f, 0.0f, 1.1f, 0xff0000ff}, |
| {-1.0f, 1.0f, 1.1f, 0xff0000ff}, |
| { 1.0f, 0.0f, -1.1f, 0xff0000ff}, |
| { 1.0f, 1.0f, -1.1f, 0xff0000ff}, |
| }; |
| |
| const struct tvertex quad3[] = |
| { |
| { 0, 240, 1.1f, 1.0, 0xffffff00}, |
| { 0, 480, 1.1f, 1.0, 0xffffff00}, |
| { 640, 240, -1.1f, 1.0, 0xffffff00}, |
| { 640, 480, -1.1f, 1.0, 0xffffff00}, |
| }; |
| const struct tvertex quad4[] = |
| { |
| { 0, 240, 1.1f, 1.0, 0xff00ff00}, |
| { 0, 480, 1.1f, 1.0, 0xff00ff00}, |
| { 640, 240, -1.1f, 1.0, 0xff00ff00}, |
| { 640, 480, -1.1f, 1.0, 0xff00ff00}, |
| }; |
| HRESULT hr; |
| DWORD color; |
| IDirect3DVertexShader9 *shader; |
| IDirect3DVertexDeclaration9 *decl; |
| D3DCAPS9 caps; |
| const DWORD shader_code[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000001, 0xd00f0000, 0xa0e40000, /* mov oD0, c0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END() |
| }; |
| /* Does the Present clear the depth stencil? Clear the depth buffer with some value != 0, |
| * then call Present. Then clear the color buffer to make sure it has some defined content |
| * after the Present with D3DSWAPEFFECT_DISCARD. After that draw a plane that is somewhere cut |
| * by the depth value. |
| */ |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.75, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(hr == D3D_OK) |
| { |
| /* Test the untransformed vertex path */ |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESS); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad2, sizeof(quad2[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| |
| /* Test the transformed vertex path */ |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad4, sizeof(quad4[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad3, sizeof(quad3[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); |
| |
| /* Do not test the exact corner pixels, but go pretty close to them */ |
| |
| /* Clipped because z > 1.0 */ |
| color = getPixelColor(device, 28, 238); |
| ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| color = getPixelColor(device, 28, 241); |
| ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| |
| /* Not clipped, > z buffer clear value(0.75) */ |
| color = getPixelColor(device, 31, 238); |
| ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| color = getPixelColor(device, 31, 241); |
| ok(color == 0x00ffff00, "Z range failed: Got color 0x%08x, expected 0x00ffff00.\n", color); |
| color = getPixelColor(device, 100, 238); |
| ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| color = getPixelColor(device, 100, 241); |
| ok(color == 0x00ffff00, "Z range failed: Got color 0x%08x, expected 0x00ffff00.\n", color); |
| |
| /* Not clipped, < z buffer clear value */ |
| color = getPixelColor(device, 104, 238); |
| ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color); |
| color = getPixelColor(device, 104, 241); |
| ok(color == 0x0000ff00, "Z range failed: Got color 0x%08x, expected 0x0000ff00.\n", color); |
| color = getPixelColor(device, 318, 238); |
| ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color); |
| color = getPixelColor(device, 318, 241); |
| ok(color == 0x0000ff00, "Z range failed: Got color 0x%08x, expected 0x0000ff00.\n", color); |
| |
| /* Clipped because z < 0.0 */ |
| color = getPixelColor(device, 321, 238); |
| ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| color = getPixelColor(device, 321, 241); |
| ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| |
| /* Test the shader path */ |
| IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1)) { |
| skip("Vertex shaders not supported\n"); |
| goto out; |
| } |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0); |
| |
| IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetVertexShader(device, shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(hr == D3D_OK) |
| { |
| float colorf[] = {1.0, 0.0, 0.0, 1.0}; |
| float colorf2[] = {0.0, 0.0, 1.0, 1.0}; |
| IDirect3DDevice9_SetVertexShaderConstantF(device, 0, colorf, 1); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESS); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetVertexShaderConstantF(device, 0, colorf2, 1); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad2, sizeof(quad2[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| |
| IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetVertexShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| |
| IDirect3DVertexDeclaration9_Release(decl); |
| IDirect3DVertexShader9_Release(shader); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); |
| /* Z < 1.0 */ |
| color = getPixelColor(device, 28, 238); |
| ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| |
| /* 1.0 < z < 0.75 */ |
| color = getPixelColor(device, 31, 238); |
| ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| color = getPixelColor(device, 100, 238); |
| ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| |
| /* 0.75 < z < 0.0 */ |
| color = getPixelColor(device, 104, 238); |
| ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color); |
| color = getPixelColor(device, 318, 238); |
| ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color); |
| |
| /* 0.0 < z */ |
| color = getPixelColor(device, 321, 238); |
| ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| |
| out: |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| static void fill_surface(IDirect3DSurface9 *surface, DWORD color) |
| { |
| D3DSURFACE_DESC desc; |
| D3DLOCKED_RECT l; |
| HRESULT hr; |
| unsigned int x, y; |
| DWORD *mem; |
| |
| memset(&desc, 0, sizeof(desc)); |
| memset(&l, 0, sizeof(l)); |
| hr = IDirect3DSurface9_GetDesc(surface, &desc); |
| ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DSurface9_LockRect(surface, &l, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed with %s\n", DXGetErrorString9(hr)); |
| if(FAILED(hr)) return; |
| |
| for(y = 0; y < desc.Height; y++) |
| { |
| mem = (DWORD *) ((BYTE *) l.pBits + y * l.Pitch); |
| for(x = 0; x < l.Pitch / sizeof(DWORD); x++) |
| { |
| mem[x] = color; |
| } |
| } |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed with %s\n", DXGetErrorString9(hr)); |
| } |
| |
| static void maxmip_test(IDirect3DDevice9 *device) |
| { |
| IDirect3DTexture9 *texture = NULL; |
| IDirect3DSurface9 *surface = NULL; |
| HRESULT hr; |
| DWORD color; |
| const float quads[] = { |
| -1.0, -1.0, 0.0, 0.0, 0.0, |
| -1.0, 0.0, 0.0, 0.0, 1.0, |
| 0.0, -1.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0, 1.0, |
| |
| 0.0, -1.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 0.0, 1.0, |
| 1.0, -1.0, 0.0, 1.0, 0.0, |
| 1.0, 0.0, 0.0, 1.0, 1.0, |
| |
| 0.0, 0.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, 1.0, |
| 1.0, 0.0, 0.0, 1.0, 0.0, |
| 1.0, 1.0, 0.0, 1.0, 1.0, |
| |
| -1.0, 0.0, 0.0, 0.0, 0.0, |
| -1.0, 1.0, 0.0, 0.0, 1.0, |
| 0.0, 0.0, 0.0, 1.0, 0.0, |
| 0.0, 1.0, 0.0, 1.0, 1.0, |
| }; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, |
| &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr)); |
| if(!texture) |
| { |
| skip("Failed to create test texture\n"); |
| return; |
| } |
| |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| fill_surface(surface, 0xffff0000); |
| IDirect3DSurface9_Release(surface); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface); |
| fill_surface(surface, 0xff00ff00); |
| IDirect3DSurface9_Release(surface); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 2, &surface); |
| fill_surface(surface, 0xff0000ff); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[ 0], 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[20], 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[40], 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 3); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[60], 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| } |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); |
| /* With mipmapping disabled, the max mip level is ignored, only level 0 is used */ |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00FF0000, "MapMip 0, no mipfilter has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00FF0000, "MapMip 3, no mipfilter has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00FF0000, "MapMip 2, no mipfilter has color %08x\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x00FF0000, "MapMip 1, no mipfilter has color %08x\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[ 0], 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[20], 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[40], 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 3); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[60], 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| } |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); |
| /* Max Mip level 0-2 sample from the specified texture level, Max Mip level 3(> levels in texture) |
| * samples from the highest level in the texture(level 2) |
| */ |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00FF0000, "MapMip 0, point mipfilter has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x000000FF, "MapMip 3, point mipfilter has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x000000FF, "MapMip 2, point mipfilter has color %08x\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x0000FF00, "MapMip 1, point mipfilter has color %08x\n", color); |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DTexture9_Release(texture); |
| } |
| |
| static void release_buffer_test(IDirect3DDevice9 *device) |
| { |
| IDirect3DVertexBuffer9 *vb = NULL; |
| IDirect3DIndexBuffer9 *ib = NULL; |
| HRESULT hr; |
| BYTE *data; |
| long ref; |
| |
| static const struct vertex quad[] = { |
| {-1.0, -1.0, 0.1, 0xffff0000}, |
| {-1.0, 1.0, 0.1, 0xffff0000}, |
| { 1.0, 1.0, 0.1, 0xffff0000}, |
| |
| {-1.0, -1.0, 0.1, 0xff00ff00}, |
| {-1.0, 1.0, 0.1, 0xff00ff00}, |
| { 1.0, 1.0, 0.1, 0xff00ff00} |
| }; |
| short indices[] = {3, 4, 5}; |
| |
| /* Index and vertex buffers should always be creatable */ |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, D3DFVF_XYZ | D3DFVF_DIFFUSE, |
| D3DPOOL_MANAGED, &vb, NULL); |
| ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr)); |
| if(!vb) { |
| skip("Failed to create a vertex buffer\n"); |
| return; |
| } |
| hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %s\n", DXGetErrorString9(hr)); |
| if(!ib) { |
| skip("Failed to create an index buffer\n"); |
| return; |
| } |
| |
| hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); |
| memcpy(data, quad, sizeof(quad)); |
| hr = IDirect3DVertexBuffer9_Unlock(vb); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); |
| memcpy(data, indices, sizeof(indices)); |
| hr = IDirect3DIndexBuffer9_Unlock(ib); |
| ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetIndices(device, ib); |
| ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad[0])); |
| ok(hr == D3D_OK, "IDirect3DIndexBuffer8_Unlock failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| |
| /* Now destroy the bound index buffer and draw again */ |
| ref = IDirect3DIndexBuffer9_Release(ib); |
| ok(ref == 0, "Index Buffer reference count is %08ld\n", ref); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| /* Deliberately using minvertexindex = 0 and numVertices = 6 to prevent d3d from |
| * making assumptions about the indices or vertices |
| */ |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 3, 3, 0, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetIndices(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr); |
| |
| /* Index buffer was already destroyed as part of the test */ |
| IDirect3DVertexBuffer9_Release(vb); |
| } |
| |
| static void float_texture_test(IDirect3DDevice9 *device) |
| { |
| IDirect3D9 *d3d = NULL; |
| HRESULT hr; |
| IDirect3DTexture9 *texture = NULL; |
| D3DLOCKED_RECT lr; |
| float *data; |
| DWORD color; |
| float quad[] = { |
| -1.0, -1.0, 0.1, 0.0, 0.0, |
| -1.0, 1.0, 0.1, 0.0, 1.0, |
| 1.0, -1.0, 0.1, 1.0, 0.0, |
| 1.0, 1.0, 0.1, 1.0, 1.0, |
| }; |
| |
| memset(&lr, 0, sizeof(lr)); |
| IDirect3DDevice9_GetDirect3D(device, &d3d); |
| if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, |
| D3DRTYPE_TEXTURE, D3DFMT_R32F) != D3D_OK) { |
| skip("D3DFMT_R32F textures not supported\n"); |
| goto out; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_R32F, |
| D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr)); |
| if(!texture) { |
| skip("Failed to create R32F texture\n"); |
| goto out; |
| } |
| |
| hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %s\n", DXGetErrorString9(hr)); |
| data = lr.pBits; |
| *data = 0.0; |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 240, 320); |
| ok(color == 0x0000FFFF, "R32F with value 0.0 has color %08x, expected 0x0000FFFF\n", color); |
| |
| out: |
| if(texture) IDirect3DTexture9_Release(texture); |
| IDirect3D9_Release(d3d); |
| } |
| |
| static void g16r16_texture_test(IDirect3DDevice9 *device) |
| { |
| IDirect3D9 *d3d = NULL; |
| HRESULT hr; |
| IDirect3DTexture9 *texture = NULL; |
| D3DLOCKED_RECT lr; |
| DWORD *data; |
| DWORD color, red, green, blue; |
| float quad[] = { |
| -1.0, -1.0, 0.1, 0.0, 0.0, |
| -1.0, 1.0, 0.1, 0.0, 1.0, |
| 1.0, -1.0, 0.1, 1.0, 0.0, |
| 1.0, 1.0, 0.1, 1.0, 1.0, |
| }; |
| |
| memset(&lr, 0, sizeof(lr)); |
| IDirect3DDevice9_GetDirect3D(device, &d3d); |
| if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, |
| D3DRTYPE_TEXTURE, D3DFMT_G16R16) != D3D_OK) { |
| skip("D3DFMT_G16R16 textures not supported\n"); |
| goto out; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_G16R16, |
| D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr)); |
| if(!texture) { |
| skip("Failed to create D3DFMT_G16R16 texture\n"); |
| goto out; |
| } |
| |
| hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %s\n", DXGetErrorString9(hr)); |
| data = lr.pBits; |
| *data = 0x0f00f000; |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 240, 320); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff) >> 0; |
| ok(blue == 0xff && red >= 0xef && red <= 0xf1 && green >= 0x0e && green <= 0x10, |
| "D3DFMT_G16R16 with value 0x00ffff00 has color %08x, expected 0x00F00FFF\n", color); |
| |
| out: |
| if(texture) IDirect3DTexture9_Release(texture); |
| IDirect3D9_Release(d3d); |
| } |
| |
| static void texture_transform_flags_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| IDirect3D9 *d3d; |
| D3DFORMAT fmt = D3DFMT_X8R8G8B8; |
| D3DCAPS9 caps; |
| IDirect3DTexture9 *texture = NULL; |
| IDirect3DVolumeTexture9 *volume = NULL; |
| unsigned int x, y, z; |
| D3DLOCKED_RECT lr; |
| D3DLOCKED_BOX lb; |
| DWORD color; |
| IDirect3DVertexDeclaration9 *decl, *decl2; |
| float identity[16] = {1.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0}; |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements2[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END() |
| }; |
| |
| memset(&lr, 0, sizeof(lr)); |
| memset(&lb, 0, sizeof(lb)); |
| IDirect3DDevice9_GetDirect3D(device, &d3d); |
| if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, |
| D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16) == D3D_OK) { |
| fmt = D3DFMT_A16B16G16R16; |
| } |
| IDirect3D9_Release(d3d); |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_SRGBTEXTURE) returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MAGFILTER) returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MINFILTER) returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MIPFILTER) returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSU) returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSV) returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSW) returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_LIGHTING) returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateTexture(device, caps.MaxTextureWidth, caps.MaxTextureHeight, 1, |
| 0, fmt, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr)); |
| if(!texture) { |
| skip("Failed to create the test texture\n"); |
| return; |
| } |
| |
| /* Unfortunately there is no easy way to set up a texture coordinate passthrough |
| * in d3d fixed function pipeline, so create a texture that has a gradient from 0.0 to |
| * 1.0 in red and green for the x and y coords |
| */ |
| hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %s\n", DXGetErrorString9(hr)); |
| for(y = 0; y < caps.MaxTextureHeight; y++) { |
| for(x = 0; x < caps.MaxTextureWidth; x++) { |
| double r_f = (double) y / (double) caps.MaxTextureHeight; |
| double g_f = (double) x / (double) caps.MaxTextureWidth; |
| if(fmt == D3DFMT_A16B16G16R16) { |
| unsigned short r, g; |
| unsigned short *dst = (unsigned short *) (((char *) lr.pBits) + y * lr.Pitch + x * 8); |
| r = (unsigned short) (r_f * 65536.0); |
| g = (unsigned short) (g_f * 65536.0); |
| dst[0] = r; |
| dst[1] = g; |
| dst[2] = 0; |
| dst[3] = 65535; |
| } else { |
| unsigned char *dst = ((unsigned char *) lr.pBits) + y * lr.Pitch + x * 4; |
| unsigned char r = (unsigned char) (r_f * 255.0); |
| unsigned char g = (unsigned char) (g_f * 255.0); |
| dst[0] = 0; |
| dst[1] = g; |
| dst[2] = r; |
| dst[3] = 255; |
| } |
| } |
| } |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| float quad1[] = { |
| -1.0, -1.0, 0.1, 1.0, 1.0, |
| -1.0, 0.0, 0.1, 1.0, 1.0, |
| 0.0, -1.0, 0.1, 1.0, 1.0, |
| 0.0, 0.0, 0.1, 1.0, 1.0, |
| }; |
| float quad2[] = { |
| -1.0, 0.0, 0.1, 1.0, 1.0, |
| -1.0, 1.0, 0.1, 1.0, 1.0, |
| 0.0, 0.0, 0.1, 1.0, 1.0, |
| 0.0, 1.0, 0.1, 1.0, 1.0, |
| }; |
| float quad3[] = { |
| 0.0, 0.0, 0.1, 0.5, 0.5, |
| 0.0, 1.0, 0.1, 0.5, 0.5, |
| 1.0, 0.0, 0.1, 0.5, 0.5, |
| 1.0, 1.0, 0.1, 0.5, 0.5, |
| }; |
| float quad4[] = { |
| 320, 480, 0.1, 1.0, 0.0, 1.0, |
| 320, 240, 0.1, 1.0, 0.0, 1.0, |
| 640, 480, 0.1, 1.0, 0.0, 1.0, |
| 640, 240, 0.1, 1.0, 0.0, 1.0, |
| }; |
| float mat[16] = {0.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 0.0}; |
| |
| /* What happens with the texture matrix if D3DTSS_TEXTURETRANSFORMFLAGS is disabled? */ |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* What happens with transforms enabled? */ |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* What happens if 4 coords are used, but only 2 given ?*/ |
| mat[8] = 1.0; |
| mat[13] = 1.0; |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* What happens with transformed geometry? This setup lead to 0/0 coords with untransformed |
| * geometry. If the same applies to transformed vertices, the quad will be black, otherwise red, |
| * due to the coords in the vertices. (turns out red, indeed) |
| */ |
| memset(mat, 0, sizeof(mat)); |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_TEX1); |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00FFFF00 || color == 0x00FEFE00, "quad 1 has color %08x, expected 0x00FFFF00\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x0000FF00 || color == 0x0000FE00, "quad 3 has color %08x, expected 0x0000FF00\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x00FF0000 || 0x00FE0000, "quad 4 has color %08x, expected 0x00FF0000\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| float quad1[] = { |
| -1.0, -1.0, 0.1, 0.8, 0.2, |
| -1.0, 0.0, 0.1, 0.8, 0.2, |
| 0.0, -1.0, 0.1, 0.8, 0.2, |
| 0.0, 0.0, 0.1, 0.8, 0.2, |
| }; |
| float quad2[] = { |
| -1.0, 0.0, 0.1, 0.5, 1.0, |
| -1.0, 1.0, 0.1, 0.5, 1.0, |
| 0.0, 0.0, 0.1, 0.5, 1.0, |
| 0.0, 1.0, 0.1, 0.5, 1.0, |
| }; |
| float quad3[] = { |
| 0.0, 0.0, 0.1, 0.5, 1.0, |
| 0.0, 1.0, 0.1, 0.5, 1.0, |
| 1.0, 0.0, 0.1, 0.5, 1.0, |
| 1.0, 1.0, 0.1, 0.5, 1.0, |
| }; |
| float quad4[] = { |
| 0.0, -1.0, 0.1, 0.8, 0.2, |
| 0.0, 0.0, 0.1, 0.8, 0.2, |
| 1.0, -1.0, 0.1, 0.8, 0.2, |
| 1.0, 0.0, 0.1, 0.8, 0.2, |
| }; |
| float mat[16] = {0.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 0.0}; |
| |
| /* What happens to the default 1 in the 3rd coordinate if it is disabled? |
| */ |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* What does this mean? Not sure... */ |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* Just to be sure, the same as quad2 above */ |
| memset(mat, 0, sizeof(mat)); |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* Now, what happens to the 2nd coordinate(that is disabled in the matrix) if it is not |
| * used? And what happens to the first? |
| */ |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float)); |
| ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00FF0000 || color == 0x00FE0000, "quad 1 has color %08x, expected 0x00FF0000\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00ff8000 || color == 0x00fe7f00, "quad 3 has color %08x, expected 0x00ff8000\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x0033cc00 || color == 0x0032cb00, "quad 4 has color %08x, expected 0x0033cc00\n", color); |
| |
| IDirect3DTexture9_Release(texture); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff203040, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| /* Use a smaller volume texture than the biggest possible size for memory and performance reasons |
| * Thus watch out if sampling from texels between 0 and 1. |
| */ |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 32, 32, 32, 1, 0, fmt, D3DPOOL_MANAGED, &volume, 0); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, |
| "IDirect3DDevice9_CreateVolumeTexture failed with %s\n", DXGetErrorString9(hr)); |
| if(!volume) { |
| skip("Failed to create a volume texture\n"); |
| goto out; |
| } |
| |
| hr = IDirect3DVolumeTexture9_LockBox(volume, 0, &lb, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DVolumeTexture9_LockBox failed with %s\n", DXGetErrorString9(hr)); |
| for(z = 0; z < 32; z++) { |
| for(y = 0; y < 32; y++) { |
| for(x = 0; x < 32; x++) { |
| char size = (fmt == D3DFMT_A16B16G16R16 ? 8 : 4); |
| void *mem = ((char *) lb.pBits) + y * lb.RowPitch + z * lb.SlicePitch + x * size; |
| float r_f = (float) x / 31.0; |
| float g_f = (float) y / 31.0; |
| float b_f = (float) z / 31.0; |
| |
| if(fmt == D3DFMT_A16B16G16R16) { |
| unsigned short *mem_s = mem; |
| mem_s[0] = r_f * 65535.0; |
| mem_s[1] = g_f * 65535.0; |
| mem_s[2] = b_f * 65535.0; |
| mem_s[3] = 65535; |
| } else { |
| unsigned char *mem_c = mem; |
| mem_c[0] = b_f * 255.0; |
| mem_c[1] = g_f * 255.0; |
| mem_c[2] = r_f * 255.0; |
| mem_c[3] = 255; |
| } |
| } |
| } |
| } |
| hr = IDirect3DVolumeTexture9_UnlockBox(volume, 0); |
| ok(hr == D3D_OK, "IDirect3DVolumeTexture9_UnlockBox failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) volume); |
| ok(hr == D3D_OK, "IDirect3DVolumeTexture9_UnlockBox failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| float quad1[] = { |
| -1.0, -1.0, 0.1, 1.0, 1.0, 1.0, |
| -1.0, 0.0, 0.1, 1.0, 1.0, 1.0, |
| 0.0, -1.0, 0.1, 1.0, 1.0, 1.0, |
| 0.0, 0.0, 0.1, 1.0, 1.0, 1.0 |
| }; |
| float quad2[] = { |
| -1.0, 0.0, 0.1, 1.0, 1.0, 1.0, |
| -1.0, 1.0, 0.1, 1.0, 1.0, 1.0, |
| 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, |
| 0.0, 1.0, 0.1, 1.0, 1.0, 1.0 |
| }; |
| float quad3[] = { |
| 0.0, 0.0, 0.1, 0.0, 0.0, |
| 0.0, 1.0, 0.1, 0.0, 0.0, |
| 1.0, 0.0, 0.1, 0.0, 0.0, |
| 1.0, 1.0, 0.1, 0.0, 0.0 |
| }; |
| float quad4[] = { |
| 0.0, -1.0, 0.1, 1.0, 1.0, 1.0, |
| 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, |
| 1.0, -1.0, 0.1, 1.0, 1.0, 1.0, |
| 1.0, 0.0, 0.1, 1.0, 1.0, 1.0 |
| }; |
| float mat[16] = {1.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0}; |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| |
| /* Draw a quad with all 3 coords enabled. Nothing fancy. v and w are swapped, but have the same |
| * values |
| */ |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* Now disable the w coordinate. Does that change the input, or the output. The coordinates |
| * are swapped by the matrix. If it changes the input, the v coord will be missing(green), |
| * otherwise the w will be missing(blue). |
| * turns out that the blue color is missing, so it is an output modification |
| */ |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* default values? Set up the identity matrix, pass in 2 vertex coords, and enable 4 */ |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) identity); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* D3DTTFF_COUNT1. Set a NULL matrix, and count1, pass in all values as 1.0 */ |
| memset(mat, 0, sizeof(mat)); |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00ffffff, "quad 1 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00ffff00, "quad 2 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x000000ff, "quad 3 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x00ffffff, "quad 4 has color %08x, expected 0x00ffffff\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff303030, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| float quad1[] = { |
| -1.0, -1.0, 0.1, 1.0, 1.0, 1.0, |
| -1.0, 0.0, 0.1, 1.0, 1.0, 1.0, |
| 0.0, -1.0, 0.1, 1.0, 1.0, 1.0, |
| 0.0, 0.0, 0.1, 1.0, 1.0, 1.0 |
| }; |
| float quad2[] = { |
| -1.0, 0.0, 0.1, |
| -1.0, 1.0, 0.1, |
| 0.0, 0.0, 0.1, |
| 0.0, 1.0, 0.1, |
| }; |
| float quad3[] = { |
| 0.0, 0.0, 0.1, 1.0, |
| 0.0, 1.0, 0.1, 1.0, |
| 1.0, 0.0, 0.1, 1.0, |
| 1.0, 1.0, 0.1, 1.0 |
| }; |
| float mat[16] = {0.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0}; |
| float mat2[16] = {0.0, 0.0, 0.0, 1.0, |
| 1.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0}; |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| |
| /* Default values? 4 coords used, 3 passed. What happens to the 4th? |
| */ |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* None passed */ |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) identity); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| /* 4 used, 1 passed */ |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 4 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x0000ff00, "quad 1 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00000000, "quad 2 has color %08x, expected 0x00000000\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00ff0000, "quad 3 has color %08x, expected 0x00ff0000\n", color); |
| /* Quad4: unused */ |
| |
| IDirect3DVolumeTexture9_Release(volume); |
| |
| out: |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &identity); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %s\n", DXGetErrorString9(hr)); |
| IDirect3DVertexDeclaration9_Release(decl); |
| IDirect3DVertexDeclaration9_Release(decl2); |
| } |
| |
| static void texdepth_test(IDirect3DDevice9 *device) |
| { |
| IDirect3DPixelShader9 *shader; |
| HRESULT hr; |
| const float texdepth_test_data1[] = { 0.25, 2.0, 0.0, 0.0}; |
| const float texdepth_test_data2[] = { 0.25, 0.5, 0.0, 0.0}; |
| const float texdepth_test_data3[] = {-1.00, 0.1, 0.0, 0.0}; |
| const float texdepth_test_data4[] = {-0.25, -0.5, 0.0, 0.0}; |
| const float texdepth_test_data5[] = { 1.00, -0.1, 0.0, 0.0}; |
| const float texdepth_test_data6[] = { 1.00, 0.5, 0.0, 0.0}; |
| const float texdepth_test_data7[] = { 0.50, 0.0, 0.0, 0.0}; |
| DWORD shader_code[] = { |
| 0xffff0104, /* ps_1_4 */ |
| 0x00000051, 0xa00f0001, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c1, 0, 0, 1, 1 */ |
| 0x00000001, 0x800f0005, 0xa0e40000, /* mov r5, c0 */ |
| 0x0000fffd, /* phase */ |
| 0x00000057, 0x800f0005, /* texdepth r5 */ |
| 0x00000001, 0x800f0000, 0xa0e40001, /* mov r0, c1 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD color; |
| float vertex[] = { |
| -1.0, -1.0, 0.0, |
| 1.0, -1.0, 1.0, |
| -1.0, 1.0, 0.0, |
| 1.0, 1.0, 1.0 |
| }; |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| |
| /* Fill the depth buffer with a gradient */ |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| /* Now perform the actual tests. Same geometry, but with the shader */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShader(device, shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data1, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 158, 240); |
| ok(color == 0x000000ff, "Pixel 158(25%% - 2 pixel) has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 162, 240); |
| ok(color == 0x00ffffff, "Pixel 158(25%% + 2 pixel) has color %08x, expected 0x00ffffff\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0); |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data2, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 318, 240); |
| ok(color == 0x000000ff, "Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 322, 240); |
| ok(color == 0x00ffff00, "Pixel 322(50%% + 2 pixel) has color %08x, expected 0x00ffff00\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data3, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 1, 240); |
| ok(color == 0x00ff0000, "Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ff0000\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data4, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 318, 240); |
| ok(color == 0x000000ff, "Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 322, 240); |
| ok(color == 0x0000ff00, "Pixel 322(50%% + 2 pixel) has color %08x, expected 0x0000ff00\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0); |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data5, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 1, 240); |
| ok(color == 0x00ffff00, "Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ffff00\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data6, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 638, 240); |
| ok(color == 0x000000ff, "Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data7, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 638, 240); |
| ok(color == 0x000000ff, "Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff\n", color); |
| |
| /* Cleanup */ |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr); |
| IDirect3DPixelShader9_Release(shader); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| static void texkill_test(IDirect3DDevice9 *device) |
| { |
| IDirect3DPixelShader9 *shader; |
| HRESULT hr; |
| DWORD color; |
| |
| const float vertex[] = { |
| /* bottom top right left */ |
| -1.0, -1.0, 1.0, -0.1, 0.9, 0.9, -0.1, |
| 1.0, -1.0, 0.0, 0.9, -0.1, 0.9, -0.1, |
| -1.0, 1.0, 1.0, -0.1, 0.9, -0.1, 0.9, |
| 1.0, 1.0, 0.0, 0.9, -0.1, -0.1, 0.9, |
| }; |
| |
| DWORD shader_code_11[] = { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */ |
| 0x00000041, 0xb00f0000, /* texkill t0 */ |
| 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_20[] = { |
| 0xffff0200, /* ps_2_0 */ |
| 0x0200001f, 0x80000000, 0xb00f0000, /* dcl t0 */ |
| 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c0, 0.0, 0.0, 1.0, 1.0 */ |
| 0x01000041, 0xb00f0000, /* texkill t0 */ |
| 0x02000001, 0x800f0800, 0xa0e40000, /* mov oC0, c0 */ |
| 0x0000ffff /* end */ |
| }; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 7 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 63, 46); |
| ok(color == 0x0000ff00, "Pixel 63/46 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 66, 46); |
| ok(color == 0x0000ff00, "Pixel 66/64 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 63, 49); |
| ok(color == 0x0000ff00, "Pixel 63/49 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 66, 49); |
| ok(color == 0x00ff0000, "Pixel 66/49 has color %08x, expected 0x00ff0000\n", color); |
| |
| color = getPixelColor(device, 578, 46); |
| ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 575, 46); |
| ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 578, 49); |
| ok(color == 0x0000ff00, "Pixel 578/49 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 575, 49); |
| ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color); |
| |
| color = getPixelColor(device, 63, 430); |
| ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 63, 433); |
| ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 66, 433); |
| ok(color == 0x00ff0000, "Pixel 578/49 has color %08x, expected 0x00ff0000\n", color); |
| color = getPixelColor(device, 66, 430); |
| ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color); |
| |
| color = getPixelColor(device, 578, 430); |
| ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 578, 433); |
| ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 575, 433); |
| ok(color == 0x00ff0000, "Pixel 578/49 has color %08x, expected 0x00ff0000\n", color); |
| color = getPixelColor(device, 575, 430); |
| ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| IDirect3DPixelShader9_Release(shader); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader); |
| if(FAILED(hr)) { |
| skip("Failed to create 2.0 test shader, most likely not supported\n"); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 7 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 63, 46); |
| ok(color == 0x00ffff00, "Pixel 63/46 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 66, 46); |
| ok(color == 0x00ffff00, "Pixel 66/64 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 63, 49); |
| ok(color == 0x00ffff00, "Pixel 63/49 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 66, 49); |
| ok(color == 0x000000ff, "Pixel 66/49 has color %08x, expected 0x000000ff\n", color); |
| |
| color = getPixelColor(device, 578, 46); |
| ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 575, 46); |
| ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 578, 49); |
| ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 575, 49); |
| ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color); |
| |
| color = getPixelColor(device, 63, 430); |
| ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 63, 433); |
| ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 66, 433); |
| ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 66, 430); |
| ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color); |
| |
| color = getPixelColor(device, 578, 430); |
| ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 578, 433); |
| ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 575, 433); |
| ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 575, 430); |
| ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color); |
| |
| /* Cleanup */ |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr); |
| IDirect3DPixelShader9_Release(shader); |
| } |
| |
| static void x8l8v8u8_test(IDirect3DDevice9 *device) |
| { |
| IDirect3D9 *d3d9; |
| HRESULT hr; |
| IDirect3DTexture9 *texture; |
| IDirect3DPixelShader9 *shader; |
| IDirect3DPixelShader9 *shader2; |
| D3DLOCKED_RECT lr; |
| DWORD color; |
| DWORD shader_code[] = { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000042, 0xb00f0000, /* tex t0 */ |
| 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code2[] = { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000042, 0xb00f0000, /* tex t0 */ |
| 0x00000001, 0x800f0000, 0xb0ff0000, /* mov r0, t0.w */ |
| 0x0000ffff /* end */ |
| }; |
| |
| float quad[] = { |
| -1.0, -1.0, 0.1, 0.5, 0.5, |
| 1.0, -1.0, 0.1, 0.5, 0.5, |
| -1.0, 1.0, 0.1, 0.5, 0.5, |
| 1.0, 1.0, 0.1, 0.5, 0.5, |
| }; |
| |
| memset(&lr, 0, sizeof(lr)); |
| IDirect3DDevice9_GetDirect3D(device, &d3d9); |
| hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_TEXTURE, D3DFMT_X8L8V8U8); |
| IDirect3D9_Release(d3d9); |
| if(FAILED(hr)) { |
| skip("No D3DFMT_X8L8V8U8 support\n"); |
| }; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_X8L8V8U8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (%08x)\n", hr); |
| hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed (%08x)\n", hr); |
| *((DWORD *) lr.pBits) = 0x11ca3141; |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code2, &shader2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateShader failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetPixelShader(device, shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 578, 430); |
| ok(color == 0x008262ca || color == 0x008363ca, "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 578, 430); |
| ok(color == 0x00ffffff, "w component of D3DFMT_X8L8V8U8 = 0x11ca3141 returns color %08x\n", color); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr); |
| IDirect3DPixelShader9_Release(shader); |
| IDirect3DPixelShader9_Release(shader2); |
| IDirect3DTexture9_Release(texture); |
| } |
| |
| static void autogen_mipmap_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| IDirect3D9 *d3d; |
| IDirect3DTexture9 *texture = NULL; |
| IDirect3DSurface9 *surface; |
| DWORD color; |
| const RECT r1 = {256, 256, 512, 512}; |
| const RECT r2 = {512, 256, 768, 512}; |
| const RECT r3 = {256, 512, 512, 768}; |
| const RECT r4 = {512, 512, 768, 768}; |
| unsigned int x, y; |
| D3DLOCKED_RECT lr; |
| memset(&lr, 0, sizeof(lr)); |
| |
| IDirect3DDevice9_GetDirect3D(device, &d3d); |
| if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK) { |
| skip("No autogenmipmap support\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| IDirect3D9_Release(d3d); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| /* Make the mipmap big, so that a smaller mipmap is used |
| */ |
| hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %s\n", DXGetErrorString9(hr)); |
| for(y = 0; y < 1024; y++) { |
| for(x = 0; x < 1024; x++) { |
| DWORD *dst = (DWORD *) (((BYTE *) lr.pBits) + y * lr.Pitch + x * 4); |
| POINT pt; |
| |
| pt.x = x; |
| pt.y = y; |
| if(PtInRect(&r1, pt)) { |
| *dst = 0xffff0000; |
| } else if(PtInRect(&r2, pt)) { |
| *dst = 0xff00ff00; |
| } else if(PtInRect(&r3, pt)) { |
| *dst = 0xff0000ff; |
| } else if(PtInRect(&r4, pt)) { |
| *dst = 0xff000000; |
| } else { |
| *dst = 0xffffffff; |
| } |
| } |
| } |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect returned %s\n", DXGetErrorString9(hr)); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) { |
| const float quad[] = { |
| -0.5, -0.5, 0.1, 0.0, 0.0, |
| -0.5, 0.5, 0.1, 0.0, 1.0, |
| 0.5, -0.5, 0.1, 1.0, 0.0, |
| 0.5, 0.5, 0.1, 1.0, 1.0 |
| }; |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DTexture9_Release(texture); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 200, 200); |
| ok(color == 0x00ffffff, "pixel 200/200 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 280, 200); |
| ok(color == 0x000000ff, "pixel 280/200 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 360, 200); |
| ok(color == 0x00000000, "pixel 360/200 has color %08x, expected 0x00000000\n", color); |
| color = getPixelColor(device, 440, 200); |
| ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 200, 270); |
| ok(color == 0x00ffffff, "pixel 200/270 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 280, 270); |
| ok(color == 0x00ff0000, "pixel 280/270 has color %08x, expected 0x00ff0000\n", color); |
| color = getPixelColor(device, 360, 270); |
| ok(color == 0x0000ff00, "pixel 360/270 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 440, 270); |
| ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color); |
| } |
| |
| static void test_constant_clamp_vs(IDirect3DDevice9 *device) |
| { |
| IDirect3DVertexShader9 *shader_11, *shader_11_2, *shader_20, *shader_20_2; |
| IDirect3DVertexDeclaration9 *decl; |
| HRESULT hr; |
| DWORD color; |
| DWORD shader_code_11[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x00000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_11_2[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x00000051, 0xa00f0001, 0x3fa00000, 0xbf000000, 0xbfc00000, 0x3f800000, /* dcl ... */ |
| 0x00000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000, /* dcl ... */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x00000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_20[] = { |
| 0xfffe0200, /* vs_2_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */ |
| 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_20_2[] = { |
| 0xfffe0200, /* vs_2_0 */ |
| 0x05000051, 0xa00f0001, 0x3fa00000, 0xbf000000, 0xbfc00000, 0x3f800000, |
| 0x05000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000, |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */ |
| 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END() |
| }; |
| float quad1[] = { |
| -1.0, -1.0, 0.1, |
| 0.0, -1.0, 0.1, |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1 |
| }; |
| float quad2[] = { |
| 0.0, -1.0, 0.1, |
| 1.0, -1.0, 0.1, |
| 0.0, 0.0, 0.1, |
| 1.0, 0.0, 0.1 |
| }; |
| float quad3[] = { |
| 0.0, 0.0, 0.1, |
| 1.0, 0.0, 0.1, |
| 0.0, 1.0, 0.1, |
| 1.0, 1.0, 0.1 |
| }; |
| float quad4[] = { |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1, |
| -1.0, 1.0, 0.1, |
| 0.0, 1.0, 0.1 |
| }; |
| float test_data_c1[4] = { 1.25, -0.50, -1.50, 1.0}; |
| float test_data_c2[4] = { -0.50, 1.25, 2.00, 1.0}; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_11, &shader_11); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_11_2, &shader_11_2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_20, &shader_20); |
| if(FAILED(hr)) shader_20 = NULL; |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_20_2, &shader_20_2); |
| if(FAILED(hr)) shader_20_2 = NULL; |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, test_data_c1, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 2, test_data_c2, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetVertexShader(device, shader_11); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, shader_11_2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| if(shader_20) { |
| hr = IDirect3DDevice9_SetVertexShader(device, shader_20); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| } |
| |
| if(shader_20_2) { |
| hr = IDirect3DDevice9_SetVertexShader(device, shader_20_2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81, |
| "quad 1 has color %08x, expected 0x00bfbf80\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81, |
| "quad 2 has color %08x, expected 0x00bfbf80\n", color); |
| if(shader_20) { |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81, |
| "quad 3 has color %08x, expected 0x00bfbf80\n", color); |
| } |
| if(shader_20_2) { |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81, |
| "quad 4 has color %08x, expected 0x00bfbf80\n", color); |
| } |
| |
| IDirect3DVertexDeclaration9_Release(decl); |
| if(shader_20_2) IDirect3DVertexShader9_Release(shader_20_2); |
| if(shader_20) IDirect3DVertexShader9_Release(shader_20); |
| IDirect3DVertexShader9_Release(shader_11_2); |
| IDirect3DVertexShader9_Release(shader_11); |
| } |
| |
| static void constant_clamp_ps_test(IDirect3DDevice9 *device) |
| { |
| IDirect3DPixelShader9 *shader_11, *shader_12, *shader_14, *shader_20; |
| HRESULT hr; |
| DWORD color; |
| DWORD shader_code_11[] = { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_12[] = { |
| 0xffff0102, /* ps_1_2 */ |
| 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| /* Skip 1.3 shaders because we have only 4 quads(ok, could make them smaller if needed). |
| * 1.2 and 1.4 shaders behave the same, so it's unlikely that 1.3 shaders are different. |
| * During development of this test, 1.3 shaders were verified too |
| */ |
| DWORD shader_code_14[] = { |
| 0xffff0104, /* ps_1_4 */ |
| /* Try to make one constant local. It gets clamped too, although the binary contains |
| * the bigger numbers |
| */ |
| 0x00000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000, /* def c2, -0.5, 1.25, 2, 1 */ |
| 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_20[] = { |
| 0xffff0200, /* ps_2_0 */ |
| 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ |
| 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */ |
| 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ |
| 0x0000ffff /* end */ |
| }; |
| float quad1[] = { |
| -1.0, -1.0, 0.1, |
| 0.0, -1.0, 0.1, |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1 |
| }; |
| float quad2[] = { |
| 0.0, -1.0, 0.1, |
| 1.0, -1.0, 0.1, |
| 0.0, 0.0, 0.1, |
| 1.0, 0.0, 0.1 |
| }; |
| float quad3[] = { |
| 0.0, 0.0, 0.1, |
| 1.0, 0.0, 0.1, |
| 0.0, 1.0, 0.1, |
| 1.0, 1.0, 0.1 |
| }; |
| float quad4[] = { |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1, |
| -1.0, 1.0, 0.1, |
| 0.0, 1.0, 0.1 |
| }; |
| float test_data_c1[4] = { 1.25, -0.50, -1.50, 1.0}; |
| float test_data_c2[4] = { -0.50, 1.25, 2.00, 1.0}; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12, &shader_12); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14, &shader_14); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader_20); |
| if(FAILED(hr)) shader_20 = NULL; |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_11); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_12); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_14); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| if(shader_20) { |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_20); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100, |
| "quad 1 has color %08x, expected 0x00808000\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100, |
| "quad 2 has color %08x, expected 0x00808000\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100, |
| "quad 3 has color %08x, expected 0x00808000\n", color); |
| if(shader_20) { |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81, |
| "quad 4 has color %08x, expected 0x00bfbf80\n", color); |
| } |
| |
| if(shader_20) IDirect3DPixelShader9_Release(shader_20); |
| IDirect3DPixelShader9_Release(shader_14); |
| IDirect3DPixelShader9_Release(shader_12); |
| IDirect3DPixelShader9_Release(shader_11); |
| } |
| |
| static void cnd_test(IDirect3DDevice9 *device) |
| { |
| IDirect3DPixelShader9 *shader_11, *shader_12, *shader_13, *shader_14; |
| IDirect3DPixelShader9 *shader_11_coissue, *shader_12_coissue, *shader_13_coissue, *shader_14_coissue; |
| HRESULT hr; |
| DWORD color; |
| /* ps 1.x shaders are rather picky with writemasks and source swizzles. The dp3 is |
| * used to copy r0.r to all components of r1, then copy r1.a to c0.a. Essentially it |
| * does a mov r0.a, r0.r, which isn't allowed as-is in 1.x pixel shaders. |
| */ |
| DWORD shader_code_11[] = { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */ |
| 0x00000040, 0xb00f0000, /* texcoord t0 */ |
| 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, ???(t0) */ |
| 0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000, /* dp3 r1, r0, c0 */ |
| 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */ |
| 0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0.a, c1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_12[] = { |
| 0xffff0102, /* ps_1_2 */ |
| 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */ |
| 0x00000040, 0xb00f0000, /* texcoord t0 */ |
| 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */ |
| 0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000, /* dp3 r1, r0, c0 */ |
| 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */ |
| 0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0.a, c1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_13[] = { |
| 0xffff0103, /* ps_1_3 */ |
| 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */ |
| 0x00000040, 0xb00f0000, /* texcoord t0 */ |
| 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */ |
| 0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000, /* dp3, r1, r0, c0 */ |
| 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */ |
| 0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0.a, c1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_14[] = { |
| 0xffff0104, /* ps_1_3 */ |
| 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1 */ |
| 0x00000040, 0x80070000, 0xb0e40000, /* texcrd r0, t0 */ |
| 0x00000001, 0x80080000, 0xa0ff0000, /* mov r0.a, c0.a */ |
| 0x00000050, 0x800f0000, 0x80e40000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0, c1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| |
| /* Special fun: The coissue flag on cnd: Apparently cnd always selects the 2nd source, |
| * as if the src0 comparison against 0.5 always evaluates to true. The coissue flag isn't |
| * set by the compiler, it was added manually after compilation. It isn't always allowed, |
| * only if there's a mov r0.a, XXXX, and the cnd instruction writes to r0.xyz, otherwise |
| * native CreatePixelShader returns an error. |
| * |
| * The shader attempts to test the range [-1;1] against coissued cnd, which is a bit tricky. |
| * The input from t0 is [0;1]. 0.5 is substracted, then we have to multiply with 2. Since |
| * constants are clamped to [-1;1], a 2.0 is constructed by adding c0.r(=1.0) to c0.r into r1.r, |
| * then r1(2.0, 0.0, 0.0, 0.0) is passed to dp3(explained above). |
| */ |
| DWORD shader_code_11_coissue[] = { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */ |
| 0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */ |
| 0x00000040, 0xb00f0000, /* texcoord t0 */ |
| 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */ |
| 0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003, /* sub r0, r0, c3 */ |
| 0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000, /* add r1, c0, c0 */ |
| 0x00000008, 0x800f0001, 0x80e40000, 0x80e40001, /* dp3, r1, r0, r1 */ |
| 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */ |
| /* 0x40000000 = D3DSI_COISSUE */ |
| 0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0.a, c1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_12_coissue[] = { |
| 0xffff0102, /* ps_1_2 */ |
| 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */ |
| 0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */ |
| 0x00000040, 0xb00f0000, /* texcoord t0 */ |
| 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */ |
| 0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003, /* sub r0, r0, c3 */ |
| 0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000, /* add r1, c0, c0 */ |
| 0x00000008, 0x800f0001, 0x80e40000, 0x80e40001, /* dp3, r1, r0, r1 */ |
| 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */ |
| /* 0x40000000 = D3DSI_COISSUE */ |
| 0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0.a, c1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_code_13_coissue[] = { |
| 0xffff0103, /* ps_1_3 */ |
| 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */ |
| 0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */ |
| 0x00000040, 0xb00f0000, /* texcoord t0 */ |
| 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */ |
| 0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003, /* sub r0, r0, c3 */ |
| 0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000, /* add r1, c0, c0 */ |
| 0x00000008, 0x800f0001, 0x80e40000, 0x80e40001, /* dp3, r1, r0, r1 */ |
| 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */ |
| /* 0x40000000 = D3DSI_COISSUE */ |
| 0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0.a, c1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| /* ps_1_4 does not have a different cnd behavior, just pass the [0;1] texcrd result to cnd, it will |
| * compare against 0.5 |
| */ |
| DWORD shader_code_14_coissue[] = { |
| 0xffff0104, /* ps_1_4 */ |
| 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1 */ |
| 0x00000040, 0x80070000, 0xb0e40000, /* texcrd r0, t0 */ |
| 0x00000001, 0x80080000, 0xa0ff0000, /* mov r0.a, c0.a */ |
| /* 0x40000000 = D3DSI_COISSUE */ |
| 0x40000050, 0x80070000, 0x80e40000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0, c1, c2 */ |
| 0x0000ffff /* end */ |
| }; |
| float quad1[] = { |
| -1.0, -1.0, 0.1, 0.0, 0.0, 1.0, |
| 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, |
| -1.0, 0.0, 0.1, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.1, 1.0, 1.0, 0.0 |
| }; |
| float quad2[] = { |
| 0.0, -1.0, 0.1, 0.0, 0.0, 1.0, |
| 1.0, -1.0, 0.1, 1.0, 0.0, 1.0, |
| 0.0, 0.0, 0.1, 0.0, 1.0, 0.0, |
| 1.0, 0.0, 0.1, 1.0, 1.0, 0.0 |
| }; |
| float quad3[] = { |
| 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, |
| 1.0, 0.0, 0.1, 1.0, 0.0, 1.0, |
| 0.0, 1.0, 0.1, 0.0, 1.0, 0.0, |
| 1.0, 1.0, 0.1, 1.0, 1.0, 0.0 |
| }; |
| float quad4[] = { |
| -1.0, 0.0, 0.1, 0.0, 0.0, 1.0, |
| 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, |
| -1.0, 1.0, 0.1, 0.0, 1.0, 0.0, |
| 0.0, 1.0, 0.1, 1.0, 1.0, 0.0 |
| }; |
| float test_data_c1[4] = { 0.0, 0.0, 0.0, 0.0}; |
| float test_data_c2[4] = { 1.0, 1.0, 1.0, 1.0}; |
| float test_data_c1_coi[4] = { 0.0, 1.0, 0.0, 0.0}; |
| float test_data_c2_coi[4] = { 1.0, 0.0, 1.0, 1.0}; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12, &shader_12); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_13, &shader_13); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14, &shader_14); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11_coissue, &shader_11_coissue); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12_coissue, &shader_12_coissue); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_13_coissue, &shader_13_coissue); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14_coissue, &shader_14_coissue); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_11); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_12); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_13); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_14); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| |
| /* This is the 1.4 test. Each component(r, g, b) is tested separately against 0.5 */ |
| color = getPixelColor(device, 158, 118); |
| ok(color == 0x00ff00ff, "pixel 158, 118 has color %08x, expected 0x00ff00ff\n", color); |
| color = getPixelColor(device, 162, 118); |
| ok(color == 0x000000ff, "pixel 162, 118 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 158, 122); |
| ok(color == 0x00ffffff, "pixel 162, 122 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 162, 122); |
| ok(color == 0x0000ffff, "pixel 162, 122 has color %08x, expected 0x0000ffff\n", color); |
| |
| /* 1.1 shader. All 3 components get set, based on the .w comparison */ |
| color = getPixelColor(device, 158, 358); |
| ok(color == 0x00ffffff, "pixel 158, 358 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 162, 358); |
| ok(color == 0x00000000, "pixel 162, 358 has color %08x, expected 0x00000000\n", color); |
| color = getPixelColor(device, 158, 362); |
| ok(color == 0x00ffffff, "pixel 158, 362 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 162, 362); |
| ok(color == 0x00000000, "pixel 162, 362 has color %08x, expected 0x00000000\n", color); |
| |
| /* 1.2 shader */ |
| color = getPixelColor(device, 478, 358); |
| ok(color == 0x00ffffff, "pixel 478, 358 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 482, 358); |
| ok(color == 0x00000000, "pixel 482, 358 has color %08x, expected 0x00000000\n", color); |
| color = getPixelColor(device, 478, 362); |
| ok(color == 0x00ffffff, "pixel 478, 362 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 482, 362); |
| ok(color == 0x00000000, "pixel 482, 362 has color %08x, expected 0x00000000\n", color); |
| |
| /* 1.3 shader */ |
| color = getPixelColor(device, 478, 118); |
| ok(color == 0x00ffffff, "pixel 478, 118 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 482, 118); |
| ok(color == 0x00000000, "pixel 482, 118 has color %08x, expected 0x00000000\n", color); |
| color = getPixelColor(device, 478, 122); |
| ok(color == 0x00ffffff, "pixel 478, 122 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 482, 122); |
| ok(color == 0x00000000, "pixel 482, 122 has color %08x, expected 0x00000000\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1_coi, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2_coi, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_11_coissue); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_12_coissue); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_13_coissue); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, shader_14_coissue); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| /* This is the 1.4 test. The coissue doesn't change the behavior here, but keep in mind |
| * that we swapped the values in c1 and c2 to make the other tests return some color |
| */ |
| color = getPixelColor(device, 158, 118); |
| ok(color == 0x00ffffff, "pixel 158, 118 has color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 162, 118); |
| ok(color == 0x0000ffff, "pixel 162, 118 has color %08x, expected 0x0000ffff\n", color); |
| color = getPixelColor(device, 158, 122); |
| ok(color == 0x00ff00ff, "pixel 162, 122 has color %08x, expected 0x00ff00ff\n", color); |
| color = getPixelColor(device, 162, 122); |
| ok(color == 0x000000ff, "pixel 162, 122 has color %08x, expected 0x000000ff\n", color); |
| |
| /* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */ |
| color = getPixelColor(device, 158, 358); |
| ok(color == 0x0000ff00, "pixel 158, 358 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 162, 358); |
| ok(color == 0x0000ff00, "pixel 162, 358 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 158, 362); |
| ok(color == 0x0000ff00, "pixel 158, 362 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 162, 362); |
| ok(color == 0x0000ff00, "pixel 162, 362 has color %08x, expected 0x0000ff00\n", color); |
| |
| /* 1.2 shader */ |
| color = getPixelColor(device, 478, 358); |
| ok(color == 0x0000ff00, "pixel 478, 358 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 482, 358); |
| ok(color == 0x0000ff00, "pixel 482, 358 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 478, 362); |
| ok(color == 0x0000ff00, "pixel 478, 362 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 482, 362); |
| ok(color == 0x0000ff00, "pixel 482, 362 has color %08x, expected 0x0000ff00\n", color); |
| |
| /* 1.3 shader */ |
| color = getPixelColor(device, 478, 118); |
| ok(color == 0x0000ff00, "pixel 478, 118 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 482, 118); |
| ok(color == 0x0000ff00, "pixel 482, 118 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 478, 122); |
| ok(color == 0x0000ff00, "pixel 478, 122 has color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 482, 122); |
| ok(color == 0x0000ff00, "pixel 482, 122 has color %08x, expected 0x0000ff00\n", color); |
| |
| IDirect3DPixelShader9_Release(shader_14_coissue); |
| IDirect3DPixelShader9_Release(shader_13_coissue); |
| IDirect3DPixelShader9_Release(shader_12_coissue); |
| IDirect3DPixelShader9_Release(shader_11_coissue); |
| IDirect3DPixelShader9_Release(shader_14); |
| IDirect3DPixelShader9_Release(shader_13); |
| IDirect3DPixelShader9_Release(shader_12); |
| IDirect3DPixelShader9_Release(shader_11); |
| } |
| |
| static void nested_loop_test(IDirect3DDevice9 *device) { |
| const DWORD shader_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1 */ |
| 0x05000051, 0xa00f0001, 0x3d000000, 0x00000000, 0x00000000, 0x00000000, /* def c1, 1/32, 0, 0, 0*/ |
| 0x05000030, 0xf00f0000, 0x00000004, 0x00000000, 0x00000002, 0x00000000, /* defi i0, 4, 0, 2, 0 */ |
| 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ |
| 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */ |
| 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */ |
| 0x03000002, 0x800f0000, 0x80e40000, 0xa0e40001, /* add r0, r0, c1 */ |
| 0x0000001d, /* endloop */ |
| 0x0000001d, /* endloop */ |
| 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ |
| 0x0000ffff /* end */ |
| }; |
| IDirect3DPixelShader9 *shader; |
| HRESULT hr; |
| DWORD color; |
| const float quad[] = { |
| -1.0, -1.0, 0.1, |
| 1.0, -1.0, 0.1, |
| -1.0, 1.0, 0.1, |
| 1.0, 1.0, 0.1 |
| }; |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShader(device, shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float)); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 360, 240); |
| ok(color == 0x007f0000 || color == 0x00800000 || color == 0x00810000, |
| "Nested loop test returned color 0x%08x, expected 0x00800000\n", color); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DPixelShader9_Release(shader); |
| } |
| |
| struct varying_test_struct |
| { |
| const DWORD *shader_code; |
| IDirect3DPixelShader9 *shader; |
| DWORD color, color_rhw; |
| const char *name; |
| BOOL todo, todo_rhw; |
| }; |
| |
| struct hugeVertex |
| { |
| float pos_x, pos_y, pos_z, rhw; |
| float weight_1, weight_2, weight_3, weight_4; |
| float index_1, index_2, index_3, index_4; |
| float normal_1, normal_2, normal_3, normal_4; |
| float fog_1, fog_2, fog_3, fog_4; |
| float texcoord_1, texcoord_2, texcoord_3, texcoord_4; |
| float tangent_1, tangent_2, tangent_3, tangent_4; |
| float binormal_1, binormal_2, binormal_3, binormal_4; |
| float depth_1, depth_2, depth_3, depth_4; |
| DWORD diffuse, specular; |
| }; |
| |
| static void fixed_function_varying_test(IDirect3DDevice9 *device) { |
| /* dcl_position: fails to compile */ |
| const DWORD blendweight_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x80000001, 0x900f0000, /* dcl_blendweight, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| const DWORD blendindices_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x80000002, 0x900f0000, /* dcl_blendindices, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| const DWORD normal_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x80000003, 0x900f0000, /* dcl_normal, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| /* psize: fails? */ |
| const DWORD texcoord0_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x80000005, 0x900f0000, /* dcl_texcoord0, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| const DWORD tangent_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x80000006, 0x900f0000, /* dcl_tangent, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| const DWORD binormal_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x80000007, 0x900f0000, /* dcl_binormal, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| /* tessfactor: fails */ |
| /* positiont: fails */ |
| const DWORD color_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x8000000a, 0x900f0000, /* dcl_color0, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| const DWORD fog_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x8000000b, 0x900f0000, /* dcl_fog, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| const DWORD depth_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x8000000c, 0x900f0000, /* dcl_depth, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| const DWORD specular_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x8001000a, 0x900f0000, /* dcl_color1, v0 */ |
| 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| /* sample: fails */ |
| |
| struct varying_test_struct tests[] = { |
| {blendweight_code, NULL, 0x00000000, 0x00191919, "blendweight" , FALSE, TRUE }, |
| {blendindices_code, NULL, 0x00000000, 0x00000000, "blendindices" , FALSE, FALSE }, |
| {normal_code, NULL, 0x00000000, 0x004c4c4c, "normal" , FALSE, TRUE }, |
| /* Why does dx not forward the texcoord? */ |
| {texcoord0_code, NULL, 0x00000000, 0x00808c8c, "texcoord0" , FALSE, FALSE }, |
| {tangent_code, NULL, 0x00000000, 0x00999999, "tangent" , FALSE, TRUE }, |
| {binormal_code, NULL, 0x00000000, 0x00b2b2b2, "binormal" , FALSE, TRUE }, |
| {color_code, NULL, 0x00e6e6e6, 0x00e6e6e6, "color" , FALSE, FALSE }, |
| {fog_code, NULL, 0x00000000, 0x00666666, "fog" , FALSE, TRUE }, |
| {depth_code, NULL, 0x00000000, 0x00cccccc, "depth" , FALSE, TRUE }, |
| {specular_code, NULL, 0x004488ff, 0x004488ff, "specular" , FALSE, FALSE } |
| }; |
| /* Declare a monster vertex type :-) */ |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0}, |
| {0, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG, 0}, |
| {0, 80, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 96, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0}, |
| {0, 112, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0}, |
| {0, 128, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH, 0}, |
| {0, 144, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| {0, 148, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements2[] = { |
| {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0}, |
| {0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0}, |
| {0, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG, 0}, |
| {0, 80, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 96, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0}, |
| {0, 112, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0}, |
| {0, 128, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH, 0}, |
| {0, 144, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| {0, 148, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1}, |
| D3DDECL_END() |
| }; |
| struct hugeVertex data[4] = { |
| { |
| -1.0, -1.0, 0.1, 1.0, |
| 0.1, 0.1, 0.1, 0.1, |
| 0.2, 0.2, 0.2, 0.2, |
| 0.3, 0.3, 0.3, 0.3, |
| 0.4, 0.4, 0.4, 0.4, |
| 0.50, 0.55, 0.55, 0.55, |
| 0.6, 0.6, 0.6, 0.7, |
| 0.7, 0.7, 0.7, 0.6, |
| 0.8, 0.8, 0.8, 0.8, |
| 0xe6e6e6e6, /* 0.9 * 256 */ |
| 0x224488ff /* Nothing special */ |
| }, |
| { |
| 1.0, -1.0, 0.1, 1.0, |
| 0.1, 0.1, 0.1, 0.1, |
| 0.2, 0.2, 0.2, 0.2, |
| 0.3, 0.3, 0.3, 0.3, |
| 0.4, 0.4, 0.4, 0.4, |
| 0.50, 0.55, 0.55, 0.55, |
| 0.6, 0.6, 0.6, 0.7, |
| 0.7, 0.7, 0.7, 0.6, |
| 0.8, 0.8, 0.8, 0.8, |
| 0xe6e6e6e6, /* 0.9 * 256 */ |
| 0x224488ff /* Nothing special */ |
| }, |
| { |
| -1.0, 1.0, 0.1, 1.0, |
| 0.1, 0.1, 0.1, 0.1, |
| 0.2, 0.2, 0.2, 0.2, |
| 0.3, 0.3, 0.3, 0.3, |
| 0.4, 0.4, 0.4, 0.4, |
| 0.50, 0.55, 0.55, 0.55, |
| 0.6, 0.6, 0.6, 0.7, |
| 0.7, 0.7, 0.7, 0.6, |
| 0.8, 0.8, 0.8, 0.8, |
| 0xe6e6e6e6, /* 0.9 * 256 */ |
| 0x224488ff /* Nothing special */ |
| }, |
| { |
| 1.0, 1.0, 0.1, 1.0, |
| 0.1, 0.1, 0.1, 0.1, |
| 0.2, 0.2, 0.2, 0.2, |
| 0.3, 0.3, 0.3, 0.3, |
| 0.4, 0.4, 0.4, 0.4, |
| 0.50, 0.55, 0.55, 0.55, |
| 0.6, 0.6, 0.6, 0.7, |
| 0.7, 0.7, 0.7, 0.6, |
| 0.8, 0.8, 0.8, 0.8, |
| 0xe6e6e6e6, /* 0.9 * 256 */ |
| 0x224488ff /* Nothing special */ |
| }, |
| }; |
| struct hugeVertex data2[4]; |
| IDirect3DVertexDeclaration9 *decl; |
| IDirect3DVertexDeclaration9 *decl2; |
| HRESULT hr; |
| unsigned int i; |
| DWORD color, r, g, b, r_e, g_e, b_e; |
| |
| memcpy(data2, data, sizeof(data2)); |
| data2[0].pos_x = 0; data2[0].pos_y = 0; |
| data2[1].pos_x = 640; data2[1].pos_y = 0; |
| data2[2].pos_x = 0; data2[2].pos_y = 480; |
| data2[3].pos_x = 640; data2[3].pos_y = 480; |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| |
| for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) |
| { |
| hr = IDirect3DDevice9_CreatePixelShader(device, tests[i].shader_code, &tests[i].shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed for shader %s, hr = %s\n", |
| tests[i].name, DXGetErrorString9(hr)); |
| } |
| |
| for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) |
| { |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| IDirect3DDevice9_SetPixelShader(device, tests[i].shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data, sizeof(data[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 360, 240); |
| r = color & 0x00ff0000 >> 16; |
| g = color & 0x0000ff00 >> 8; |
| b = color & 0x000000ff; |
| r_e = tests[i].color & 0x00ff0000 >> 16; |
| g_e = tests[i].color & 0x0000ff00 >> 8; |
| b_e = tests[i].color & 0x000000ff; |
| |
| if(tests[i].todo) { |
| todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1, |
| "Test %s returned color 0x%08x, expected 0x%08x(todo)\n", |
| tests[i].name, color, tests[i].color); |
| } else { |
| ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1, |
| "Test %s returned color 0x%08x, expected 0x%08x\n", |
| tests[i].name, color, tests[i].color); |
| } |
| } |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) |
| { |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| IDirect3DDevice9_SetPixelShader(device, tests[i].shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data2, sizeof(data2[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 360, 240); |
| r = color & 0x00ff0000 >> 16; |
| g = color & 0x0000ff00 >> 8; |
| b = color & 0x000000ff; |
| r_e = tests[i].color_rhw & 0x00ff0000 >> 16; |
| g_e = tests[i].color_rhw & 0x0000ff00 >> 8; |
| b_e = tests[i].color_rhw & 0x000000ff; |
| |
| if(tests[i].todo_rhw) { |
| /* This isn't a weekend's job to fix, ignore the problem for now. Needs a replacement |
| * pipeline |
| */ |
| todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1, |
| "Test %s returned color 0x%08x, expected 0x%08x(todo)\n", |
| tests[i].name, color, tests[i].color_rhw); |
| } else { |
| ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1, |
| "Test %s returned color 0x%08x, expected 0x%08x\n", |
| tests[i].name, color, tests[i].color_rhw); |
| } |
| } |
| |
| for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) |
| { |
| IDirect3DPixelShader9_Release(tests[i].shader); |
| } |
| |
| IDirect3DVertexDeclaration9_Release(decl2); |
| IDirect3DVertexDeclaration9_Release(decl); |
| } |
| |
| static void vshader_version_varying_test(IDirect3DDevice9 *device) { |
| static const DWORD ps_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x05000030, 0xf00f0000, 0x00000003, 0x00000003, 0x00000001, 0x00000000, /* defi i0, 3, 3, 1, 0 */ |
| 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */ |
| 0x0200001f, 0x8001000a, 0x900f0003, /* dcl_color1 v3 */ |
| 0x0200001f, 0x8000000b, 0x900f0004, /* dcl_fog v4 */ |
| 0x0200001f, 0x80030005, 0x900f0005, /* dcl_texcoord3 v5 */ |
| 0x0200001f, 0x80000003, 0x900f0006, |
| 0x0200001f, 0x80000006, 0x900f0007, |
| 0x0200001f, 0x80000001, 0x900f0008, |
| 0x0200001f, 0x8000000c, 0x900f0009, |
| |
| 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ |
| 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */ |
| 0x04000002, 0x800f0000, 0x80e40000, 0x90e42000, 0xf0e40800, /* add r0, r0, v0[aL] */ |
| 0x0000001d, /* endloop */ |
| 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const DWORD vs_1_code[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.1, 0.0, 0.0, 0.0 */ |
| 0x00000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.2, 0.0, 0.0 */ |
| 0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.4, 0.0 */ |
| 0x00000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */ |
| 0x00000001, 0xd00f0000, 0xa0e40002, /* mov oD0, c2 */ |
| 0x00000001, 0xd00f0001, 0xa0e40000, /* mov oD1, c0 */ |
| 0x00000001, 0xc00f0001, 0xa0550001, /* mov oFog, c1.g */ |
| 0x00000001, 0xe00f0000, 0xa0e40003, /* mov oT0, c3 */ |
| 0x00000001, 0xe00f0001, 0xa0e40003, /* mov oT1, c3 */ |
| 0x00000001, 0xe00f0002, 0xa0e40003, /* mov oT2, c3 */ |
| 0x00000001, 0xe00f0003, 0xa0e40002, /* mov oT3, c2 */ |
| 0x00000001, 0xe00f0004, 0xa0e40003, /* mov oT4, c3 */ |
| 0x00000001, 0xe00f0005, 0xa0e40003, /* mov oT5, c3 */ |
| 0x00000001, 0xe00f0006, 0xa0e40003, /* mov oT6, c3 */ |
| 0x00000001, 0xe00f0007, 0xa0e40003, /* mov oT7, c3 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff |
| }; |
| DWORD vs_2_code[] = { |
| 0xfffe0200, /* vs_2_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.5, 0.0, 0.0, 0.0 */ |
| 0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.5, 0.0, 0.0 */ |
| 0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.5, 0.0 */ |
| 0x05000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */ |
| 0x02000001, 0xd00f0000, 0xa0e40002, /* mov oD0, c2 */ |
| 0x02000001, 0xd00f0001, 0xa0e40000, /* mov oD1, c0 */ |
| 0x02000001, 0xc00f0001, 0xa0550001, /* mov oFog, c1.g */ |
| 0x02000001, 0xe00f0000, 0xa0e40003, /* mov oT0, c3 */ |
| 0x02000001, 0xe00f0001, 0xa0e40003, /* mov oT1, c3 */ |
| 0x02000001, 0xe00f0002, 0xa0e40003, /* mov oT2, c3 */ |
| 0x02000001, 0xe00f0003, 0xa0e40002, /* mov oT3, c2 */ |
| 0x02000001, 0xe00f0004, 0xa0e40003, /* mov oT4, c3 */ |
| 0x02000001, 0xe00f0005, 0xa0e40003, /* mov oT5, c3 */ |
| 0x02000001, 0xe00f0006, 0xa0e40003, /* mov oT6, c3 */ |
| 0x02000001, 0xe00f0007, 0xa0e40003, /* mov oT7, c3 */ |
| 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| /* TODO: Define normal, tangent, blendweight and depth here */ |
| static const DWORD vs_3_code[] = { |
| 0xfffe0300, /* vs_3_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x8001000a, 0xe00f0009, /* dcl_color1 o9 */ |
| 0x0200001f, 0x8000000b, 0xe00f0002, /* dcl_fog o2 */ |
| 0x0200001f, 0x80030005, 0xe00f0005, /* dcl_texcoord3 o5 */ |
| 0x0200001f, 0x80000000, 0xe00f000b, /* dcl_position o11 */ |
| 0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.1, 0.0, 0.0, 0.0 */ |
| 0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.2, 0.0, 0.0 */ |
| 0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.4, 0.0 */ |
| 0x05000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */ |
| 0x02000001, 0xe00f0009, 0xa0e40000, /* mov o9, c0 */ |
| 0x02000001, 0xe00f0002, 0xa0e40001, /* mov o2, c1 */ |
| 0x02000001, 0xe00f0005, 0xa0e40002, /* mov o5, c2 */ |
| 0x02000001, 0xe00f000b, 0x90e40000, /* mov o11, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| float quad1[] = { |
| -1.0, -1.0, 0.1, |
| 0.0, -1.0, 0.1, |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1 |
| }; |
| float quad2[] = { |
| 0.0, -1.0, 0.1, |
| 1.0, -1.0, 0.1, |
| 0.0, 0.0, 0.1, |
| 1.0, 0.0, 0.1 |
| }; |
| float quad3[] = { |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1, |
| -1.0, 1.0, 0.1, |
| 0.0, 1.0, 0.1 |
| }; |
| |
| HRESULT hr; |
| DWORD color; |
| IDirect3DPixelShader9 *pixelshader = NULL; |
| IDirect3DVertexShader9 *vs_1_shader = NULL; |
| IDirect3DVertexShader9 *vs_2_shader = NULL; |
| IDirect3DVertexShader9 *vs_3_shader = NULL; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff110000, 0.0, 0); |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &pixelshader); |
| ok(hr == D3D_OK, "IDirect3DDevice_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_code, &vs_1_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_2_code, &vs_2_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_code, &vs_3_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShader(device, pixelshader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetVertexShader(device, vs_1_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, vs_2_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, vs_3_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 160, 120); |
| ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 && |
| (color & 0x0000ff00) >= 0x00003300 && (color & 0x0000ff00) <= 0x00003500 && |
| (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00210068, |
| "vs_3_0 returned color 0x%08x, expected 0x00203366\n", color); |
| color = getPixelColor(device, 160, 360); |
| ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 && |
| (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 && |
| (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00210068, |
| "vs_1_1 returned color 0x%08x, expected 0x00808080\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 && |
| (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 && |
| (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00210068, |
| "vs_2_0 returned color 0x%08x, expected 0x00000000\n", color); |
| |
| /* cleanup */ |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| if(pixelshader) IDirect3DPixelShader9_Release(pixelshader); |
| if(vs_1_shader) IDirect3DVertexShader9_Release(vs_1_shader); |
| if(vs_2_shader) IDirect3DVertexShader9_Release(vs_2_shader); |
| if(vs_3_shader) IDirect3DVertexShader9_Release(vs_3_shader); |
| } |
| |
| static void pshader_version_varying_test(IDirect3DDevice9 *device) { |
| static const DWORD vs_code[] = { |
| 0xfffe0300, /* vs_3_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ |
| 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color0 o1 */ |
| 0x0200001f, 0x80000005, 0xe00f0002, /* dcl_texcoord0 o2 */ |
| 0x0200001f, 0x8000000b, 0xe00f0003, /* dcl_fog o3 */ |
| 0x0200001f, 0x80000003, 0xe00f0004, /* dcl_normal o4 */ |
| 0x0200001f, 0x8000000c, 0xe00f0005, /* dcl_depth o5 */ |
| 0x0200001f, 0x80000006, 0xe00f0006, /* dcl_tangent o6 */ |
| 0x0200001f, 0x80000001, 0xe00f0007, /* dcl_blendweight o7 */ |
| 0x05000051, 0xa00f0001, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c1, 0.1, 0.0, 0.0, 0.0 */ |
| 0x05000051, 0xa00f0002, 0x00000000, 0x3e4ccccd, 0x00000000, 0x3f800000, /* def c2, 0.0, 0.2, 0.0, 1.0 */ |
| 0x05000051, 0xa00f0003, 0x3ecccccd, 0x3f59999a, 0x3f666666, 0x00000000, /* def c3, 0.4, 0.85,0.9, 0.0 */ |
| 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 1.0, 1.0, 1.0 */ |
| |
| 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ |
| 0x02000001, 0xe00f0001, 0xa0e40001, /* mov o1, c1 */ |
| 0x02000001, 0xe00f0002, 0xa0e40002, /* mov o2, c2 */ |
| 0x02000001, 0xe00f0003, 0xa0e40003, /* mov o3, c3 */ |
| 0x02000001, 0xe00f0004, 0xa0e40000, /* mov o4, c0 */ |
| 0x02000001, 0xe00f0005, 0xa0e40000, /* mov o5, c0 */ |
| 0x02000001, 0xe00f0006, 0xa0e40000, /* mov o6, c0 */ |
| 0x02000001, 0xe00f0007, 0xa0e40000, /* mov o7, c0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const DWORD ps_1_code[] = { |
| 0xffff0104, /* ps_1_4 */ |
| 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */ |
| 0x00000040, 0x80070001, 0xb0e40000, /* texcrd r1.xyz, t0 */ |
| 0x00000001, 0x80080001, 0xa0ff0000, /* mov r1.a, c0.a */ |
| 0x00000002, 0x800f0000, 0x90e40000, 0x80e40001, /* add r0, v0, r1 */ |
| 0x0000ffff /* end */ |
| }; |
| static const DWORD ps_2_code[] = { |
| 0xffff0200, /* ps_2_0 */ |
| 0x0200001f, 0x80000000, 0xb00f0000, /* dcl t0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl v0 */ |
| 0x0200001f, 0x80000000, 0x900f0001, /* dcl v1 */ |
| |
| 0x02000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */ |
| 0x03000002, 0x800f0000, 0x80e40000,0xb0e40000, /* add r0, r0, t0 */ |
| 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const DWORD ps_3_code[] = { |
| 0xffff0300, /* ps_3_0 */ |
| 0x0200001f, 0x80000005, 0x900f0000, /* dcl_texcoord0 v0 */ |
| 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */ |
| 0x0200001f, 0x8000000b, 0x900f0002, /* dcl_fog v2 */ |
| |
| 0x02000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */ |
| 0x03000002, 0x800f0000, 0x80e40000, 0x90e40001, /* add r0, r0, v1 */ |
| 0x03000002, 0x800f0000, 0x80e40000, 0x90e40002, /* mov r0, r0, v2 */ |
| 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ |
| 0x0000ffff /* end */ |
| }; |
| |
| float quad1[] = { |
| -1.0, -1.0, 0.1, |
| 0.0, -1.0, 0.1, |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1 |
| }; |
| float quad2[] = { |
| 0.0, -1.0, 0.1, |
| 1.0, -1.0, 0.1, |
| 0.0, 0.0, 0.1, |
| 1.0, 0.0, 0.1 |
| }; |
| float quad3[] = { |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1, |
| -1.0, 1.0, 0.1, |
| 0.0, 1.0, 0.1 |
| }; |
| float quad4[] = { |
| 0.0, 0.0, 0.1, |
| 1.0, 0.0, 0.1, |
| 0.0, 1.0, 0.1, |
| 1.0, 1.0, 0.1 |
| }; |
| |
| HRESULT hr; |
| DWORD color; |
| IDirect3DVertexShader9 *vertexshader = NULL; |
| IDirect3DPixelShader9 *ps_1_shader = NULL; |
| IDirect3DPixelShader9 *ps_2_shader = NULL; |
| IDirect3DPixelShader9 *ps_3_shader = NULL; |
| IDirect3DTexture9 *texture = NULL; |
| D3DLOCKED_RECT lr; |
| unsigned int x, y; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 512, 512, 1, 0, D3DFMT_A16B16G16R16, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %s\n", DXGetErrorString9(hr)); |
| for(y = 0; y < 512; y++) { |
| for(x = 0; x < 512; x++) { |
| double r_f = (double) x / (double) 512; |
| double g_f = (double) y / (double) 512; |
| unsigned short *dst = (unsigned short *) (((unsigned char *) lr.pBits) + y * lr.Pitch + x * 8); |
| unsigned short r = (unsigned short) (r_f * 65535.0); |
| unsigned short g = (unsigned short) (g_f * 65535.0); |
| dst[0] = r; |
| dst[1] = g; |
| dst[2] = 0; |
| dst[3] = 65535; |
| } |
| } |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); |
| ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &vertexshader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_1_code, &ps_1_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_code, &ps_2_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_3_code, &ps_3_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexShader(device, vertexshader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetPixelShader(device, ps_1_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, ps_2_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, ps_3_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); |
| hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD); |
| hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 160, 120); |
| ok((color & 0x00ff0000) >= 0x00790000 && (color & 0x00ff0000) <= 0x00810000 && |
| (color & 0x0000ff00) == 0x0000ff00 && |
| (color & 0x000000ff) >= 0x000000e4 && (color & 0x000000ff) <= 0x000000e6, |
| "ps_3_0 returned color 0x%08x, expected 0x0080ffe5\n", color); |
| color = getPixelColor(device, 160, 360); |
| ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 && |
| (color & 0x0000ff00) >= 0x00003300 && (color & 0x0000ff00) <= 0x00003400 && |
| (color & 0x000000ff) == 0x00000000, |
| "ps_1_4 returned color 0x%08x, expected 0x00203300\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 && |
| (color & 0x0000ff00) >= 0x00003200 && (color & 0x0000ff00) <= 0x00003400 && |
| (color & 0x000000ff) == 0x00000000, |
| "ps_2_0 returned color 0x%08x, expected 0x00203300\n", color); |
| color = getPixelColor(device, 480, 160); |
| ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 && |
| (color & 0x0000ff00) >= 0x00003200 && (color & 0x0000ff00) <= 0x00003400 && |
| (color & 0x000000ff) == 0x00000000, |
| "fixed function fragment processing returned color 0x%08x, expected 0x00203300\n", color); |
| |
| /* cleanup */ |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| if(vertexshader) IDirect3DVertexShader9_Release(vertexshader); |
| if(ps_1_shader) IDirect3DPixelShader9_Release(ps_1_shader); |
| if(ps_2_shader) IDirect3DPixelShader9_Release(ps_2_shader); |
| if(ps_3_shader) IDirect3DPixelShader9_Release(ps_3_shader); |
| if(texture) IDirect3DTexture9_Release(texture); |
| } |
| |
| void test_compare_instructions(IDirect3DDevice9 *device) |
| { |
| DWORD shader_sge_vec_code[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ |
| 0x0000000d, 0xd00f0000, 0x80e40000, 0xa0e40001, /* sge oD0, r0, c1 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_slt_vec_code[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ |
| 0x0000000c, 0xd00f0000, 0x80e40000, 0xa0e40001, /* slt oD0, r0, c1 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_sge_scalar_code[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ |
| 0x0000000d, 0xd0010000, 0x80000000, 0xa0550001, /* slt oD0.r, r0.r, c1.b */ |
| 0x0000000d, 0xd0020000, 0x80550000, 0xa0aa0001, /* slt oD0.g, r0.g, c1.r */ |
| 0x0000000d, 0xd0040000, 0x80aa0000, 0xa0000001, /* slt oD0.b, r0.b, c1.g */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD shader_slt_scalar_code[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ |
| 0x0000000c, 0xd0010000, 0x80000000, 0xa0aa0001, /* slt oD0.r, r0.r, c1.b */ |
| 0x0000000c, 0xd0020000, 0x80550000, 0xa0000001, /* slt oD0.g, r0.g, c1.r */ |
| 0x0000000c, 0xd0040000, 0x80aa0000, 0xa0550001, /* slt oD0.b, r0.b, c1.g */ |
| 0x0000ffff /* end */ |
| }; |
| IDirect3DVertexShader9 *shader_sge_vec; |
| IDirect3DVertexShader9 *shader_slt_vec; |
| IDirect3DVertexShader9 *shader_sge_scalar; |
| IDirect3DVertexShader9 *shader_slt_scalar; |
| HRESULT hr, color; |
| float quad1[] = { |
| -1.0, -1.0, 0.1, |
| 0.0, -1.0, 0.1, |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1 |
| }; |
| float quad2[] = { |
| 0.0, -1.0, 0.1, |
| 1.0, -1.0, 0.1, |
| 0.0, 0.0, 0.1, |
| 1.0, 0.0, 0.1 |
| }; |
| float quad3[] = { |
| -1.0, 0.0, 0.1, |
| 0.0, 0.0, 0.1, |
| -1.0, 1.0, 0.1, |
| 0.0, 1.0, 0.1 |
| }; |
| float quad4[] = { |
| 0.0, 0.0, 0.1, |
| 1.0, 0.0, 0.1, |
| 0.0, 1.0, 0.1, |
| 1.0, 1.0, 0.1 |
| }; |
| const float const0[4] = {0.8, 0.2, 0.2, 0.2}; |
| const float const1[4] = {0.2, 0.8, 0.2, 0.2}; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_sge_vec_code, &shader_sge_vec); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_slt_vec_code, &shader_slt_vec); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_sge_scalar_code, &shader_sge_scalar); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_slt_scalar_code, &shader_slt_scalar); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, const0, 1); |
| ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, const1, 1); |
| ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetVertexShader(device, shader_sge_vec); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, shader_slt_vec); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, shader_sge_scalar); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, const0, 1); |
| ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, shader_slt_scalar); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF\n", color); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x0000FF00, "Compare test: Quad 2(slt vec) returned color 0x%08x, expected 0x0000FF00\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00FFFFFF, "Compare test: Quad 3(sge scalar) returned color 0x%08x, expected 0x00FFFFFF\n", color); |
| color = getPixelColor(device, 480, 160); |
| ok(color == 0x000000ff, "Compare test: Quad 4(slt scalar) returned color 0x%08x, expected 0x000000ff\n", color); |
| |
| IDirect3DVertexShader9_Release(shader_sge_vec); |
| IDirect3DVertexShader9_Release(shader_slt_vec); |
| IDirect3DVertexShader9_Release(shader_sge_scalar); |
| IDirect3DVertexShader9_Release(shader_slt_scalar); |
| } |
| |
| void test_vshader_input(IDirect3DDevice9 *device) |
| { |
| DWORD swapped_shader_code_3[] = { |
| 0xfffe0300, /* vs_3_0 */ |
| 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ |
| 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */ |
| 0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */ |
| 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ |
| 0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */ |
| 0x03000002, 0xe00f0001, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD swapped_shader_code_1[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */ |
| 0x0000001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */ |
| 0x00000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */ |
| 0x00000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD swapped_shader_code_2[] = { |
| 0xfffe0200, /* vs_2_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */ |
| 0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */ |
| 0x02000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */ |
| 0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */ |
| 0x03000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD texcoord_color_shader_code_3[] = { |
| 0xfffe0300, /* vs_3_0 */ |
| 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ |
| 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */ |
| 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ |
| 0x02000001, 0xe00f0001, 0x90e40001, /* mov o1, v1 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD texcoord_color_shader_code_2[] = { |
| 0xfffe0200, /* vs_2_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */ |
| 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x02000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD texcoord_color_shader_code_1[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD color_color_shader_code_3[] = { |
| 0xfffe0300, /* vs_3_0 */ |
| 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ |
| 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */ |
| 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ |
| 0x03000005, 0xe00f0001, 0xa0e40000, 0x90e40001, /* mul o1, c0, v1 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD color_color_shader_code_2[] = { |
| 0xfffe0200, /* vs_2_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */ |
| 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x03000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD color_color_shader_code_1[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */ |
| 0x0000ffff /* end */ |
| }; |
| IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader; |
| HRESULT hr; |
| DWORD color, r, g, b; |
| float quad1[] = { |
| -1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, |
| 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, |
| -1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, |
| 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, |
| }; |
| float quad2[] = { |
| 0.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, |
| 1.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, |
| 1.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, |
| }; |
| float quad3[] = { |
| -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, |
| 0.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, |
| -1.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0, |
| 0.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, |
| }; |
| float quad4[] = { |
| 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, |
| 1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, |
| 0.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, |
| 1.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0, |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, |
| {0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, |
| {0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_color_color[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_color_float[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder; |
| IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float; |
| unsigned int i; |
| float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0}; |
| float no_normalize[4] = {1.0, 1.0, 1.0, 1.0}; |
| |
| struct vertex quad1_color[] = { |
| {-1.0, -1.0, 0.1, 0x00ff8040}, |
| { 0.0, -1.0, 0.1, 0x00ff8040}, |
| {-1.0, 0.0, 0.1, 0x00ff8040}, |
| { 0.0, 0.0, 0.1, 0x00ff8040} |
| }; |
| struct vertex quad2_color[] = { |
| { 0.0, -1.0, 0.1, 0x00ff8040}, |
| { 1.0, -1.0, 0.1, 0x00ff8040}, |
| { 0.0, 0.0, 0.1, 0x00ff8040}, |
| { 1.0, 0.0, 0.1, 0x00ff8040} |
| }; |
| struct vertex quad3_color[] = { |
| {-1.0, 0.0, 0.1, 0x00ff8040}, |
| { 0.0, 0.0, 0.1, 0x00ff8040}, |
| {-1.0, 1.0, 0.1, 0x00ff8040}, |
| { 0.0, 1.0, 0.1, 0x00ff8040} |
| }; |
| float quad4_color[] = { |
| 0.0, 0.0, 0.1, 1.0, 1.0, 0.0, 0.0, |
| 1.0, 0.0, 0.1, 1.0, 1.0, 0.0, 1.0, |
| 0.0, 1.0, 0.1, 1.0, 1.0, 0.0, 0.0, |
| 1.0, 1.0, 0.1, 1.0, 1.0, 0.0, 1.0, |
| }; |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_onetexcrd, &decl_onetexcrd); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_wrongidx, &decl_twotex_wrongidx); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_rightorder, &decl_twotexcrd_rightorder); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_texcoord_color, &decl_texcoord_color); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_color, &decl_color_color); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_ubyte, &decl_color_ubyte); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_float, &decl_color_float); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| |
| for(i = 1; i <= 3; i++) { |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| if(i == 3) { |
| hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_3, &swapped_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| } else if(i == 2){ |
| hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_2, &swapped_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| } else if(i == 1) { |
| hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_1, &swapped_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 11); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 11); |
| if(i == 3 || i == 2) { |
| ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i); |
| } else if(i == 1) { |
| /* Succeeds or fails, depending on SW or HW vertex processing */ |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd_rightorder); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 11); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotex_wrongidx); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 11); |
| if(i == 3 || i == 2) { |
| ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i); |
| } else if(i == 1) { |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = 1\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| if(i == 3 || i == 2) { |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81, |
| "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color); |
| |
| /* The last value of the read but undefined stream is used */ |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x00FFFF00, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00FF0080 || color == 0x00FF007f || color == 0x00FF0081, |
| "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color); |
| |
| color = getPixelColor(device, 480, 160); |
| ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color); |
| } else if(i == 1) { |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81, |
| "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color); |
| color = getPixelColor(device, 480, 360); |
| /* Accept the clear color as well in this case, since SW VP returns an error */ |
| ok(color == 0x00FFFF00 || color == 0x00FF0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00FF0080 || color == 0x00FF0000 || color == 0x00FF007f || color == 0x00FF0081, |
| "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color); |
| color = getPixelColor(device, 480, 160); |
| ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color); |
| } |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| /* Now find out if the whole streams are re-read, or just the last active value for the |
| * vertices is used. |
| */ |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| float quad1_modified[] = { |
| -1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0, |
| 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0, |
| -1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, 0.0, |
| 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, -1.0, -1.0, 0.0, |
| }; |
| float quad2_modified[] = { |
| 0.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, |
| 1.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, |
| 1.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, |
| }; |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 3, quad1_modified, sizeof(float) * 11); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_modified, sizeof(float) * 11); |
| if(i == 3 || i == 2) { |
| ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i); |
| } else if(i == 1) { |
| /* Succeeds or fails, depending on SW or HW vertex processing */ |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 480, 360); |
| /* vs_1_1 may fail, accept the clear color |
| * |
| * NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors, |
| * i.e., the whole old stream is read, and not just the last used attribute. Some games require that this |
| * does *not* happen, otherwise they can crash because of a read from a bad pointer, so do not accept the |
| * refrast's result. |
| * |
| * A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2). |
| */ |
| ok(color == 0x000000FF || color == 0x00808080, |
| "Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF\n", color); |
| color = getPixelColor(device, 160, 120); |
| |
| IDirect3DDevice9_SetVertexShader(device, NULL); |
| IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| |
| IDirect3DVertexShader9_Release(swapped_shader); |
| } |
| |
| for(i = 1; i <= 3; i++) { |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); |
| if(i == 3) { |
| hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_3, &texcoord_color_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_3, &color_color_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| } else if(i == 2){ |
| hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_2, &texcoord_color_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_2, &color_color_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| } else if(i == 1) { |
| hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_1, &texcoord_color_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_1, &color_color_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_SetVertexShader(device, texcoord_color_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_texcoord_color); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1_color, sizeof(quad1_color[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, color_color_shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, normalize, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_ubyte); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_color, sizeof(quad2_color[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, no_normalize, 1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_color); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3_color, sizeof(quad3_color[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_float); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4_color, sizeof(float) * 7); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| IDirect3DDevice9_SetVertexShader(device, NULL); |
| IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| |
| color = getPixelColor(device, 160, 360); |
| r = (color & 0x00ff0000) >> 16; |
| g = (color & 0x0000ff00) >> 8; |
| b = (color & 0x000000ff) >> 0; |
| ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41, |
| "Input test: Quad 1(color-texcoord) returned color 0x%08x, expected 0x00ff8040\n", color); |
| color = getPixelColor(device, 480, 360); |
| r = (color & 0x00ff0000) >> 16; |
| g = (color & 0x0000ff00) >> 8; |
| b = (color & 0x000000ff) >> 0; |
| ok(r >= 0x3f && r <= 0x41 && g >= 0x7f && g <= 0x81 && b >= 0xfe && b <= 0xff, |
| "Input test: Quad 2(color-ubyte) returned color 0x%08x, expected 0x004080ff\n", color); |
| color = getPixelColor(device, 160, 120); |
| r = (color & 0x00ff0000) >> 16; |
| g = (color & 0x0000ff00) >> 8; |
| b = (color & 0x000000ff) >> 0; |
| ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41, |
| "Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040\n", color); |
| color = getPixelColor(device, 480, 160); |
| r = (color & 0x00ff0000) >> 16; |
| g = (color & 0x0000ff00) >> 8; |
| b = (color & 0x000000ff) >> 0; |
| ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b <= 0x01, |
| "Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color); |
| |
| IDirect3DVertexShader9_Release(texcoord_color_shader); |
| IDirect3DVertexShader9_Release(color_color_shader); |
| } |
| |
| IDirect3DVertexDeclaration9_Release(decl_twotexcrd); |
| IDirect3DVertexDeclaration9_Release(decl_onetexcrd); |
| IDirect3DVertexDeclaration9_Release(decl_twotex_wrongidx); |
| IDirect3DVertexDeclaration9_Release(decl_twotexcrd_rightorder); |
| |
| IDirect3DVertexDeclaration9_Release(decl_texcoord_color); |
| IDirect3DVertexDeclaration9_Release(decl_color_color); |
| IDirect3DVertexDeclaration9_Release(decl_color_ubyte); |
| IDirect3DVertexDeclaration9_Release(decl_color_float); |
| } |
| |
| static void fog_srgbwrite_test(IDirect3DDevice9 *device) |
| { |
| /* Draw a black quad, half fogged with white fog -> grey color. Enable sRGB writing. |
| * if sRGB writing is applied before fogging, the 0.0 will be multiplied with ~ 12.92, so still |
| * stay 0.0. After that the fog gives 0.5. If sRGB writing is applied after fogging, the |
| * 0.5 will run through the alternative path(0^5 ^ 0.41666 * 1.055 - 0.055), resulting in approx. |
| * 0.73 |
| * |
| * At the time of this writing, wined3d could not apply sRGB correction to fixed function rendering, |
| * so use shaders for this task |
| */ |
| IDirect3DPixelShader9 *pshader; |
| IDirect3DVertexShader9 *vshader; |
| IDirect3D9 *d3d; |
| DWORD vshader_code[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000051, 0xa00f0000, 0x3f000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.5, 0.0, 0.0, 0.0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x00000001, 0xc00f0001, 0xa0000000, /* mov oFog, c0.x */ |
| 0x0000ffff /* end */ |
| }; |
| DWORD pshader_code[] = { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */ |
| 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ |
| 0x0000ffff /* end */ |
| }; |
| const float quad[] = { |
| -1.0, -1.0, 0.1, |
| 1.0, -1.0, 0.1, |
| -1.0, 1.0, 0.1, |
| 1.0, 1.0, 0.1 |
| }; |
| HRESULT hr; |
| DWORD color; |
| |
| IDirect3DDevice9_GetDirect3D(device, &d3d); |
| if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE, |
| D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8) != D3D_OK) { |
| skip("No SRGBWRITEENABLE support on D3DFMT_X8R8G8B8\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| IDirect3D9_Release(d3d); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xffffffff); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, vshader_code, &vshader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreatePixelShader(device, pshader_code, &pshader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexShader(device, vshader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShader(device, pshader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) { |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 3); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr)); |
| } |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetPixelShader(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); |
| IDirect3DPixelShader9_Release(pshader); |
| IDirect3DVertexShader9_Release(vshader); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00808080 || color == 0x007f7f7f || color == 0x00818181, |
| "Fog with D3DRS_SRGBWRITEENABLE returned color 0x%08x, expected 0x00808080\n", color); |
| } |
| |
| static void alpha_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| IDirect3DTexture9 *offscreenTexture; |
| IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL; |
| DWORD color, red, green, blue; |
| |
| struct vertex quad1[] = |
| { |
| {-1.0f, -1.0f, 0.1f, 0x4000ff00}, |
| {-1.0f, 0.0f, 0.1f, 0x4000ff00}, |
| { 1.0f, -1.0f, 0.1f, 0x4000ff00}, |
| { 1.0f, 0.0f, 0.1f, 0x4000ff00}, |
| }; |
| struct vertex quad2[] = |
| { |
| {-1.0f, 0.0f, 0.1f, 0xc00000ff}, |
| {-1.0f, 1.0f, 0.1f, 0xc00000ff}, |
| { 1.0f, 0.0f, 0.1f, 0xc00000ff}, |
| { 1.0f, 1.0f, 0.1f, 0xc00000ff}, |
| }; |
| static const float composite_quad[][5] = { |
| { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f}, |
| { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f}, |
| { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f}, |
| { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f}, |
| }; |
| |
| /* Clear the render target with alpha = 0.5 */ |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL); |
| ok(hr == D3D_OK || D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %s\n", DXGetErrorString9(hr)); |
| if(!backbuffer) { |
| goto out; |
| } |
| |
| hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen); |
| ok(hr == D3D_OK, "Can't get offscreen surface, hr = %s\n", DXGetErrorString9(hr)); |
| if(!offscreen) { |
| goto out; |
| } |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| if(IDirect3DDevice9_BeginScene(device) == D3D_OK) { |
| |
| /* Draw two quads, one with src alpha blending, one with dest alpha blending. The |
| * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on |
| * the input alpha |
| * |
| * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha. |
| * They give essentially ZERO and ONE blend factors |
| */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_DESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVDESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr); |
| |
| /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer |
| * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the |
| * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA |
| * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input |
| * vertices |
| */ |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_DESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVDESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); |
| |
| /* Render the offscreen texture onto the frame buffer to be able to compare it regularly. |
| * Disable alpha blending for the final composition |
| */ |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, composite_quad, sizeof(float) * 5); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr); |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| |
| color = getPixelColor(device, 160, 360); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, |
| "SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000\n", color); |
| |
| color = getPixelColor(device, 160, 120); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff , |
| "DSTALPHA on frame buffer returned color %08x, expected 0x00ff0000\n", color); |
| |
| color = getPixelColor(device, 480, 360); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, |
| "SRCALPHA on texture returned color %08x, expected bar\n", color); |
| |
| color = getPixelColor(device, 480, 120); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81, |
| "DSTALPHA on texture returned color %08x, expected foo\n", color); |
| |
| out: |
| /* restore things */ |
| if(backbuffer) { |
| IDirect3DSurface9_Release(backbuffer); |
| } |
| if(offscreenTexture) { |
| IDirect3DTexture9_Release(offscreenTexture); |
| } |
| if(offscreen) { |
| IDirect3DSurface9_Release(offscreen); |
| } |
| } |
| |
| struct vertex_shortcolor { |
| float x, y, z; |
| unsigned short r, g, b, a; |
| }; |
| struct vertex_floatcolor { |
| float x, y, z; |
| float r, g, b, a; |
| }; |
| |
| static void fixed_function_decl_test(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| DWORD color, size, i; |
| void *data; |
| static const D3DVERTEXELEMENT9 decl_elements_d3dcolor[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_d3dcolor_2streams[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_ubyte4n[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_ubyte4n_2streams[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_short4[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_float[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements_positiont[] = { |
| {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0}, |
| {0, 16, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL; |
| IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont; |
| IDirect3DVertexBuffer9 *vb, *vb2; |
| struct vertex quad1[] = /* D3DCOLOR */ |
| { |
| {-1.0f, -1.0f, 0.1f, 0x00ffff00}, |
| {-1.0f, 0.0f, 0.1f, 0x00ffff00}, |
| { 0.0f, -1.0f, 0.1f, 0x00ffff00}, |
| { 0.0f, 0.0f, 0.1f, 0x00ffff00}, |
| }; |
| struct vertex quad2[] = /* UBYTE4N */ |
| { |
| {-1.0f, 0.0f, 0.1f, 0x00ffff00}, |
| {-1.0f, 1.0f, 0.1f, 0x00ffff00}, |
| { 0.0f, 0.0f, 0.1f, 0x00ffff00}, |
| { 0.0f, 1.0f, 0.1f, 0x00ffff00}, |
| }; |
| struct vertex_shortcolor quad3[] = /* short */ |
| { |
| { 0.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff}, |
| { 0.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff}, |
| { 1.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff}, |
| { 1.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff}, |
| }; |
| struct vertex_floatcolor quad4[] = |
| { |
| { 0.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0}, |
| { 0.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0}, |
| { 1.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0}, |
| { 1.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0}, |
| }; |
| DWORD colors[] = { |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff, |
| }; |
| float quads[] = { |
| -1.0, -1.0, 0.1, |
| -1.0, 0.0, 0.1, |
| 0.0, -1.0, 0.1, |
| 0.0, 0.0, 0.1, |
| |
| 0.0, -1.0, 0.1, |
| 0.0, 0.0, 0.1, |
| 1.0, -1.0, 0.1, |
| 1.0, 0.0, 0.1, |
| |
| 0.0, 0.0, 0.1, |
| 0.0, 1.0, 0.1, |
| 1.0, 0.0, 0.1, |
| 1.0, 1.0, 0.1, |
| |
| -1.0, 0.0, 0.1, |
| -1.0, 1.0, 0.1, |
| 0.0, 0.0, 0.1, |
| 0.0, 1.0, 0.1 |
| }; |
| struct tvertex quad_transformed[] = { |
| { 90, 110, 0.1, 2.0, 0x00ffff00}, |
| { 570, 110, 0.1, 2.0, 0x00ffff00}, |
| { 90, 300, 0.1, 2.0, 0x00ffff00}, |
| { 570, 300, 0.1, 2.0, 0x00ffff00} |
| }; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor, &dcl_color); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_ubyte4n, &dcl_ubyte); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_short4, &dcl_short); |
| ok(SUCCEEDED(hr) || hr == E_FAIL, "CreateVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_float, &dcl_float); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_ubyte4n_2streams, &dcl_ubyte_2); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor_2streams, &dcl_color_2); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_positiont, &dcl_positiont); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); |
| |
| size = max(sizeof(quad1), max(sizeof(quad2), max(sizeof(quad3), max(sizeof(quad4), sizeof(quads))))); |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, size, |
| 0, 0, D3DPOOL_MANAGED, &vb, NULL); |
| ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| if(dcl_color) { |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr); |
| } |
| |
| if(dcl_ubyte) { |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr); |
| } |
| |
| if(dcl_short) { |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_short); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(quad3[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr); |
| } |
| |
| if(dcl_float) { |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_float); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(quad4[0])); |
| ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %#08x\n", hr); |
| } |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| if(dcl_short) { |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x000000ff, |
| "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff\n", color); |
| } |
| if(dcl_ubyte) { |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x0000ffff, |
| "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff\n", color); |
| } |
| if(dcl_color) { |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00ffff00, |
| "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00\n", color); |
| } |
| if(dcl_float) { |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00ff0000, |
| "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000\n", color); |
| } |
| |
| /* The following test with vertex buffers doesn't serve to find out new information from windows. |
| * It is a plain regression test because wined3d uses different codepaths for attribute conversion |
| * with vertex buffers. It makes sure that the vertex buffer one works, while the above tests |
| * wether the immediate mode code works |
| */ |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| if(dcl_color) { |
| hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad1), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); |
| memcpy(data, quad1, sizeof(quad1)); |
| hr = IDirect3DVertexBuffer9_Unlock(vb); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad1[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| } |
| |
| if(dcl_ubyte) { |
| hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad2), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); |
| memcpy(data, quad2, sizeof(quad2)); |
| hr = IDirect3DVertexBuffer9_Unlock(vb); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad2[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| } |
| |
| if(dcl_short) { |
| hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad3), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); |
| memcpy(data, quad3, sizeof(quad3)); |
| hr = IDirect3DVertexBuffer9_Unlock(vb); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_short); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad3[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| } |
| |
| if(dcl_float) { |
| hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad4), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); |
| memcpy(data, quad4, sizeof(quad4)); |
| hr = IDirect3DVertexBuffer9_Unlock(vb); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_float); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad4[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %#08x\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| if(dcl_short) { |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x000000ff, |
| "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff\n", color); |
| } |
| if(dcl_ubyte) { |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x0000ffff, |
| "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff\n", color); |
| } |
| if(dcl_color) { |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00ffff00, |
| "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00\n", color); |
| } |
| if(dcl_float) { |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00ff0000, |
| "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000\n", color); |
| } |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); |
| memcpy(data, quad_transformed, sizeof(quad_transformed)); |
| hr = IDirect3DVertexBuffer9_Unlock(vb); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_positiont); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) { |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad_transformed[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| } |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| color = getPixelColor(device, 88, 108); |
| ok(color == 0x000000ff, |
| "pixel 88/108 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 92, 108); |
| ok(color == 0x000000ff, |
| "pixel 92/108 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 88, 112); |
| ok(color == 0x000000ff, |
| "pixel 88/112 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 92, 112); |
| ok(color == 0x00ffff00, |
| "pixel 92/112 has color %08x, expected 0x00ffff00\n", color); |
| |
| color = getPixelColor(device, 568, 108); |
| ok(color == 0x000000ff, |
| "pixel 568/108 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 572, 108); |
| ok(color == 0x000000ff, |
| "pixel 572/108 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 568, 112); |
| ok(color == 0x00ffff00, |
| "pixel 568/112 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 572, 112); |
| ok(color == 0x000000ff, |
| "pixel 572/112 has color %08x, expected 0x000000ff\n", color); |
| |
| color = getPixelColor(device, 88, 298); |
| ok(color == 0x000000ff, |
| "pixel 88/298 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 92, 298); |
| ok(color == 0x00ffff00, |
| "pixel 92/298 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 88, 302); |
| ok(color == 0x000000ff, |
| "pixel 88/302 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 92, 302); |
| ok(color == 0x000000ff, |
| "pixel 92/302 has color %08x, expected 0x000000ff\n", color); |
| |
| color = getPixelColor(device, 568, 298); |
| ok(color == 0x00ffff00, |
| "pixel 568/298 has color %08x, expected 0x00ffff00\n", color); |
| color = getPixelColor(device, 572, 298); |
| ok(color == 0x000000ff, |
| "pixel 572/298 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 568, 302); |
| ok(color == 0x000000ff, |
| "pixel 568/302 has color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 572, 302); |
| ok(color == 0x000000ff, |
| "pixel 572/302 has color %08x, expected 0x000000ff\n", color); |
| |
| /* This test is pointless without those two declarations: */ |
| if(!dcl_color_2 || !dcl_ubyte_2) goto out; |
| |
| hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quads), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); |
| memcpy(data, quads, sizeof(quads)); |
| hr = IDirect3DVertexBuffer9_Unlock(vb); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr); |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(colors), |
| 0, 0, D3DPOOL_MANAGED, &vb2, NULL); |
| ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(colors), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr)); |
| memcpy(data, colors, sizeof(colors)); |
| hr = IDirect3DVertexBuffer9_Unlock(vb2); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr); |
| |
| for(i = 0; i < 2; i++) { |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(float) * 3); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| if(i == 0) { |
| hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 0, sizeof(DWORD) * 4); |
| } else { |
| hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 8, sizeof(DWORD) * 4); |
| } |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) { |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte_2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color_2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte_2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 8, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr)); |
| } |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| if(i == 0) { |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x00ff0000, |
| "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x00ff0000\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00ffffff, |
| "Unused quad returned color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x000000ff, |
| "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x000000ff, |
| "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x000000ff\n", color); |
| } else { |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x000000ff, |
| "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x000000ff\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00ffffff, |
| "Unused quad returned color %08x, expected 0x00ffffff\n", color); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00ff0000, |
| "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00ff0000, |
| "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000\n", color); |
| } |
| } |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr)); |
| IDirect3DVertexBuffer9_Release(vb2); |
| |
| out: |
| IDirect3DVertexBuffer9_Release(vb); |
| if(dcl_float) IDirect3DVertexDeclaration9_Release(dcl_float); |
| if(dcl_short) IDirect3DVertexDeclaration9_Release(dcl_short); |
| if(dcl_ubyte) IDirect3DVertexDeclaration9_Release(dcl_ubyte); |
| if(dcl_color) IDirect3DVertexDeclaration9_Release(dcl_color); |
| if(dcl_color_2) IDirect3DVertexDeclaration9_Release(dcl_color_2); |
| if(dcl_ubyte_2) IDirect3DVertexDeclaration9_Release(dcl_ubyte_2); |
| if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont); |
| } |
| |
| struct vertex_float16color { |
| float x, y, z; |
| DWORD c1, c2; |
| }; |
| |
| static void test_vshader_float16(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| DWORD color; |
| void *data; |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT16_4,D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| IDirect3DVertexDeclaration9 *vdecl = NULL; |
| IDirect3DVertexBuffer9 *buffer = NULL; |
| IDirect3DVertexShader9 *shader; |
| DWORD shader_code[] = { |
| 0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x0000001f, 0x8000000a, |
| 0x900f0001, 0x00000001, 0xc00f0000, 0x90e40000, 0x00000001, 0xd00f0000, |
| 0x90e40001, 0x0000ffff |
| }; |
| struct vertex_float16color quad[] = { |
| { -1.0, -1.0, 0.1, 0x3c000000, 0x00000000 }, /* green */ |
| { -1.0, 0.0, 0.1, 0x3c000000, 0x00000000 }, |
| { 0.0, -1.0, 0.1, 0x3c000000, 0x00000000 }, |
| { 0.0, 0.0, 0.1, 0x3c000000, 0x00000000 }, |
| |
| { 0.0, -1.0, 0.1, 0x00003c00, 0x00000000 }, /* red */ |
| { 0.0, 0.0, 0.1, 0x00003c00, 0x00000000 }, |
| { 1.0, -1.0, 0.1, 0x00003c00, 0x00000000 }, |
| { 1.0, 0.0, 0.1, 0x00003c00, 0x00000000 }, |
| |
| { 0.0, 0.0, 0.1, 0x00000000, 0x00003c00 }, /* blue */ |
| { 0.0, 1.0, 0.1, 0x00000000, 0x00003c00 }, |
| { 1.0, 0.0, 0.1, 0x00000000, 0x00003c00 }, |
| { 1.0, 1.0, 0.1, 0x00000000, 0x00003c00 }, |
| |
| { -1.0, 0.0, 0.1, 0x00000000, 0x3c000000 }, /* alpha */ |
| { -1.0, 1.0, 0.1, 0x00000000, 0x3c000000 }, |
| { 0.0, 0.0, 0.1, 0x00000000, 0x3c000000 }, |
| { 0.0, 1.0, 0.1, 0x00000000, 0x3c000000 }, |
| }; |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vdecl); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetVertexShader(device, shader); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%s\n", DXGetErrorString9(hr)); |
| if(SUCCEEDED(hr)) { |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, vdecl); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 0, sizeof(quad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 4, sizeof(quad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 8, sizeof(quad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 12, sizeof(quad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%s\n", DXGetErrorString9(hr)); |
| } |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x00ff0000, |
| "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00000000, |
| "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x0000ff00, |
| "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x000000ff, |
| "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, |
| D3DPOOL_MANAGED, &buffer, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexBuffer failed, hr=%s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(quad), (void **) &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed, hr=%s\n", DXGetErrorString9(hr)); |
| memcpy(data, quad, sizeof(quad)); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, hr=%s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(quad[0])); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%s\n", DXGetErrorString9(hr)); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 8, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 12, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%s\n", DXGetErrorString9(hr)); |
| } |
| |
| IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x00ff0000, |
| "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x00000000, |
| "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color); |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x0000ff00, |
| "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x000000ff, |
| "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color); |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%s\n", DXGetErrorString9(hr)); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%s\n", DXGetErrorString9(hr)); |
| IDirect3DDevice9_SetVertexShader(device, NULL); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%s\n", DXGetErrorString9(hr)); |
| |
| IDirect3DVertexDeclaration9_Release(vdecl); |
| IDirect3DVertexShader9_Release(shader); |
| IDirect3DVertexBuffer9_Release(buffer); |
| } |
| |
| START_TEST(visual) |
| { |
| IDirect3DDevice9 *device_ptr; |
| D3DCAPS9 caps; |
| HRESULT hr; |
| DWORD color; |
| |
| d3d9_handle = LoadLibraryA("d3d9.dll"); |
| if (!d3d9_handle) |
| { |
| skip("Could not load d3d9.dll\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d9(); |
| if (!device_ptr) |
| { |
| skip("Creating the device failed\n"); |
| return; |
| } |
| |
| IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps); |
| |
| /* Check for the reliability of the returned data */ |
| hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| if(FAILED(hr)) |
| { |
| trace("Clear failed, can't assure correctness of the test results, skipping\n"); |
| goto cleanup; |
| } |
| IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL); |
| |
| color = getPixelColor(device_ptr, 1, 1); |
| if(color !=0x00ff0000) |
| { |
| trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0); |
| if(FAILED(hr)) |
| { |
| trace("Clear failed, can't assure correctness of the test results, skipping\n"); |
| goto cleanup; |
| } |
| IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL); |
| |
| color = getPixelColor(device_ptr, 639, 479); |
| if(color != 0x0000ddee) |
| { |
| trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); |
| goto cleanup; |
| } |
| |
| /* Now execute the real tests */ |
| lighting_test(device_ptr); |
| clear_test(device_ptr); |
| fog_test(device_ptr); |
| if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| test_cube_wrap(device_ptr); |
| } else { |
| skip("No cube texture support\n"); |
| } |
| z_range_test(device_ptr); |
| if(caps.TextureCaps & D3DPTEXTURECAPS_MIPMAP) |
| { |
| maxmip_test(device_ptr); |
| } |
| else |
| { |
| skip("No mipmap support\n"); |
| } |
| offscreen_test(device_ptr); |
| alpha_test(device_ptr); |
| release_buffer_test(device_ptr); |
| float_texture_test(device_ptr); |
| g16r16_texture_test(device_ptr); |
| texture_transform_flags_test(device_ptr); |
| autogen_mipmap_test(device_ptr); |
| fixed_function_decl_test(device_ptr); |
| |
| if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1)) |
| { |
| test_constant_clamp_vs(device_ptr); |
| test_compare_instructions(device_ptr); |
| } |
| else skip("No vs_1_1 support\n"); |
| |
| if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0)) |
| { |
| test_mova(device_ptr); |
| if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) { |
| test_vshader_input(device_ptr); |
| test_vshader_float16(device_ptr); |
| } else { |
| skip("No vs_3_0 support\n"); |
| } |
| } |
| else skip("No vs_2_0 support\n"); |
| |
| if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DPS_VERSION(1, 1)) |
| { |
| fog_with_shader_test(device_ptr); |
| fog_srgbwrite_test(device_ptr); |
| } |
| else skip("No vs_1_1 and ps_1_1 support\n"); |
| |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 1)) |
| { |
| texbem_test(device_ptr); |
| texdepth_test(device_ptr); |
| texkill_test(device_ptr); |
| x8l8v8u8_test(device_ptr); |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 4)) { |
| constant_clamp_ps_test(device_ptr); |
| cnd_test(device_ptr); |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) { |
| nested_loop_test(device_ptr); |
| fixed_function_varying_test(device_ptr); |
| if(caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) { |
| vshader_version_varying_test(device_ptr); |
| pshader_version_varying_test(device_ptr); |
| } else { |
| skip("No vs_3_0 support\n"); |
| } |
| } else { |
| skip("No ps_3_0 support\n"); |
| } |
| } |
| } |
| else skip("No ps_1_1 support\n"); |
| |
| cleanup: |
| if(device_ptr) { |
| ULONG ref; |
| |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DSwapChain9 *swapchain; |
| IDirect3DDevice9_GetSwapChain(device_ptr, 0, &swapchain); |
| IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters); |
| IDirect3DSwapChain9_Release(swapchain); |
| ref = IDirect3DDevice9_Release(device_ptr); |
| DestroyWindow(present_parameters.hDeviceWindow); |
| ok(ref == 0, "The device was not properly freed: refcount %u\n", ref); |
| } |
| } |