| /* Direct3D ExecuteBuffer | |
| * Copyright (c) 1998-2004 Lionel ULMER | |
| * Copyright (c) 2002-2004 Christian Costa | |
| * | |
| * This file contains the implementation of Direct3DExecuteBuffer. | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include <stdarg.h> | |
| #include <string.h> | |
| #define NONAMELESSUNION | |
| #define NONAMELESSSTRUCT | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winerror.h" | |
| #include "objbase.h" | |
| #include "wingdi.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "wine/debug.h" | |
| #include "d3d_private.h" | |
| #include "mesa_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| WINE_DECLARE_DEBUG_CHANNEL(ddraw_geom); | |
| static void _dump_d3dstatus(LPD3DSTATUS lpStatus) { | |
| } | |
| static void _dump_executedata(LPD3DEXECUTEDATA lpData) { | |
| DPRINTF("dwSize : %ld\n", lpData->dwSize); | |
| DPRINTF("Vertex Offset : %ld Count : %ld\n", lpData->dwVertexOffset, lpData->dwVertexCount); | |
| DPRINTF("Instruction Offset : %ld Length : %ld\n", lpData->dwInstructionOffset, lpData->dwInstructionLength); | |
| DPRINTF("HVertex Offset : %ld\n", lpData->dwHVertexOffset); | |
| _dump_d3dstatus(&(lpData->dsStatus)); | |
| } | |
| static void _dump_D3DEXECUTEBUFFERDESC(LPD3DEXECUTEBUFFERDESC lpDesc) { | |
| DPRINTF("dwSize : %ld\n", lpDesc->dwSize); | |
| DPRINTF("dwFlags : %lx\n", lpDesc->dwFlags); | |
| DPRINTF("dwCaps : %lx\n", lpDesc->dwCaps); | |
| DPRINTF("dwBufferSize : %ld\n", lpDesc->dwBufferSize); | |
| DPRINTF("lpData : %p\n", lpDesc->lpData); | |
| } | |
| static void execute(IDirect3DExecuteBufferImpl *This, | |
| IDirect3DDeviceImpl *lpDevice, | |
| IDirect3DViewportImpl *lpViewport) | |
| { | |
| /* DWORD bs = This->desc.dwBufferSize; */ | |
| DWORD vs = This->data.dwVertexOffset; | |
| /* DWORD vc = This->data.dwVertexCount; */ | |
| DWORD is = This->data.dwInstructionOffset; | |
| /* DWORD il = This->data.dwInstructionLength; */ | |
| char *instr = (char *)This->desc.lpData + is; | |
| /* Should check if the viewport was added or not to the device */ | |
| /* Activate the viewport */ | |
| lpViewport->active_device = lpDevice; | |
| lpViewport->activate(lpViewport); | |
| TRACE("ExecuteData : \n"); | |
| if (TRACE_ON(ddraw)) | |
| _dump_executedata(&(This->data)); | |
| while (1) { | |
| LPD3DINSTRUCTION current = (LPD3DINSTRUCTION) instr; | |
| BYTE size; | |
| WORD count; | |
| count = current->wCount; | |
| size = current->bSize; | |
| instr += sizeof(D3DINSTRUCTION); | |
| switch (current->bOpcode) { | |
| case D3DOP_POINT: { | |
| WARN("POINT-s (%d)\n", count); | |
| instr += count * size; | |
| } break; | |
| case D3DOP_LINE: { | |
| WARN("LINE-s (%d)\n", count); | |
| instr += count * size; | |
| } break; | |
| case D3DOP_TRIANGLE: { | |
| int i; | |
| D3DTLVERTEX *tl_vx = (D3DTLVERTEX *) This->vertex_data; | |
| TRACE("TRIANGLE (%d)\n", count); | |
| if (count*3>This->nb_indices) { | |
| This->nb_indices = count * 3; | |
| HeapFree(GetProcessHeap(),0,This->indices); | |
| This->indices = HeapAlloc(GetProcessHeap(),0,sizeof(WORD)*This->nb_indices); | |
| } | |
| for (i = 0; i < count; i++) { | |
| LPD3DTRIANGLE ci = (LPD3DTRIANGLE) instr; | |
| TRACE_(ddraw_geom)(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3); | |
| TRACE_(ddraw_geom)(" Flags : "); | |
| if (TRACE_ON(ddraw)) { | |
| /* Wireframe */ | |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) | |
| TRACE_(ddraw_geom)("EDGEENABLE1 "); | |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2) | |
| TRACE_(ddraw_geom)("EDGEENABLE2 "); | |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) | |
| TRACE_(ddraw_geom)("EDGEENABLE3 "); | |
| /* Strips / Fans */ | |
| if (ci->wFlags == D3DTRIFLAG_EVEN) | |
| TRACE_(ddraw_geom)("EVEN "); | |
| if (ci->wFlags == D3DTRIFLAG_ODD) | |
| TRACE_(ddraw_geom)("ODD "); | |
| if (ci->wFlags == D3DTRIFLAG_START) | |
| TRACE_(ddraw_geom)("START "); | |
| if ((ci->wFlags > 0) && (ci->wFlags < 30)) | |
| TRACE_(ddraw_geom)("STARTFLAT(%d) ", ci->wFlags); | |
| TRACE_(ddraw_geom)("\n"); | |
| } | |
| This->indices[(i * 3) ] = ci->u1.v1; | |
| This->indices[(i * 3) + 1] = ci->u2.v2; | |
| This->indices[(i * 3) + 2] = ci->u3.v3; | |
| instr += size; | |
| } | |
| IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(lpDevice,IDirect3DDevice7), | |
| D3DPT_TRIANGLELIST,D3DFVF_TLVERTEX,tl_vx,0,This->indices,count*3,0); | |
| } break; | |
| case D3DOP_MATRIXLOAD: | |
| WARN("MATRIXLOAD-s (%d)\n", count); | |
| instr += count * size; | |
| break; | |
| case D3DOP_MATRIXMULTIPLY: { | |
| int i; | |
| TRACE("MATRIXMULTIPLY (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DMATRIXMULTIPLY ci = (LPD3DMATRIXMULTIPLY) instr; | |
| LPD3DMATRIX a = (LPD3DMATRIX) ci->hDestMatrix; | |
| LPD3DMATRIX b = (LPD3DMATRIX) ci->hSrcMatrix1; | |
| LPD3DMATRIX c = (LPD3DMATRIX) ci->hSrcMatrix2; | |
| TRACE(" Dest : %08lx Src1 : %08lx Src2 : %08lx\n", | |
| ci->hDestMatrix, ci->hSrcMatrix1, ci->hSrcMatrix2); | |
| multiply_matrix(a,c,b); | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_STATETRANSFORM: { | |
| int i; | |
| TRACE("STATETRANSFORM (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DSTATE ci = (LPD3DSTATE) instr; | |
| IDirect3DDevice7_SetTransform(ICOM_INTERFACE(lpDevice, IDirect3DDevice7), | |
| ci->u1.drstRenderStateType, (LPD3DMATRIX)ci->u2.dwArg[0]); | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_STATELIGHT: { | |
| int i; | |
| TRACE("STATELIGHT (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DSTATE ci = (LPD3DSTATE) instr; | |
| TRACE("(%08x,%08lx)\n",ci->u1.dlstLightStateType, ci->u2.dwArg[0]); | |
| if (!ci->u1.dlstLightStateType && (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX)) | |
| ERR("Unexpected Light State Type\n"); | |
| else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) { | |
| IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) ci->u2.dwArg[0]; | |
| if (mat != NULL) { | |
| mat->activate(mat); | |
| } else { | |
| FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n"); | |
| } | |
| } | |
| else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) { | |
| switch (ci->u2.dwArg[0]) { | |
| case D3DCOLOR_MONO: | |
| ERR("DDCOLOR_MONO should not happen!\n"); | |
| break; | |
| case D3DCOLOR_RGB: | |
| /* We are already in this mode */ | |
| break; | |
| default: | |
| ERR("Unknown color model!\n"); | |
| } | |
| } else { | |
| D3DRENDERSTATETYPE rs = 0; | |
| switch (ci->u1.dlstLightStateType) { | |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ | |
| rs = D3DRENDERSTATE_AMBIENT; | |
| break; | |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ | |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; | |
| break; | |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ | |
| rs = D3DRENDERSTATE_FOGSTART; | |
| break; | |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ | |
| rs = D3DRENDERSTATE_FOGEND; | |
| break; | |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ | |
| rs = D3DRENDERSTATE_FOGDENSITY; | |
| break; | |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ | |
| rs = D3DRENDERSTATE_COLORVERTEX; | |
| break; | |
| default: | |
| break; | |
| } | |
| IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(lpDevice, IDirect3DDevice7), | |
| rs,ci->u2.dwArg[0]); | |
| } | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_STATERENDER: { | |
| int i; | |
| TRACE("STATERENDER (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DSTATE ci = (LPD3DSTATE) instr; | |
| IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(lpDevice, IDirect3DDevice7), | |
| ci->u1.drstRenderStateType, ci->u2.dwArg[0]); | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_PROCESSVERTICES: { | |
| int i; | |
| TRACE("PROCESSVERTICES (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr; | |
| TRACE(" Start : %d Dest : %d Count : %ld\n", | |
| ci->wStart, ci->wDest, ci->dwCount); | |
| TRACE(" Flags : "); | |
| if (TRACE_ON(ddraw)) { | |
| if (ci->dwFlags & D3DPROCESSVERTICES_COPY) | |
| TRACE("COPY "); | |
| if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR) | |
| TRACE("NOCOLOR "); | |
| if (ci->dwFlags == D3DPROCESSVERTICES_OPMASK) | |
| TRACE("OPMASK "); | |
| if (ci->dwFlags & D3DPROCESSVERTICES_TRANSFORM) | |
| TRACE("TRANSFORM "); | |
| if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) | |
| TRACE("TRANSFORMLIGHT "); | |
| if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS) | |
| TRACE("UPDATEEXTENTS "); | |
| TRACE("\n"); | |
| } | |
| /* This is where doing Direct3D on top on OpenGL is quite difficult. | |
| This method transforms a set of vertices using the CURRENT state | |
| (lighting, projection, ...) but does not rasterize them. | |
| They will only be put on screen later (with the POINT / LINE and | |
| TRIANGLE op-codes). The problem is that you can have a triangle | |
| with each point having been transformed using another state... | |
| In this implementation, I will emulate only ONE thing : each | |
| vertex can have its own "WORLD" transformation (this is used in the | |
| TWIST.EXE demo of the 5.2 SDK). I suppose that all vertices of the | |
| execute buffer use the same state. | |
| If I find applications that change other states, I will try to do a | |
| more 'fine-tuned' state emulation (but I may become quite tricky if | |
| it changes a light position in the middle of a triangle). | |
| In this case, a 'direct' approach (i.e. without using OpenGL, but | |
| writing our own 3D rasterizer) would be easier. */ | |
| /* The current method (with the hypothesis that only the WORLD matrix | |
| will change between two points) is like this : | |
| - I transform 'manually' all the vertices with the current WORLD | |
| matrix and store them in the vertex buffer | |
| - during the rasterization phase, the WORLD matrix will be set to | |
| the Identity matrix */ | |
| /* Enough for the moment */ | |
| if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) { | |
| unsigned int nb; | |
| D3DVERTEX *src = ((LPD3DVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; | |
| D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; | |
| D3DMATRIX *mat2 = lpDevice->world_mat; | |
| D3DMATRIX mat; | |
| D3DVALUE nx,ny,nz; | |
| D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1; | |
| if (TRACE_ON(ddraw)) { | |
| TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat); | |
| dump_D3DMATRIX(lpDevice->proj_mat); | |
| TRACE(" View Matrix : (%p)\n", lpDevice->view_mat); | |
| dump_D3DMATRIX(lpDevice->view_mat); | |
| TRACE(" World Matrix : (%p)\n", lpDevice->world_mat); | |
| dump_D3DMATRIX(lpDevice->world_mat); | |
| } | |
| multiply_matrix(&mat,lpDevice->view_mat,lpDevice->world_mat); | |
| multiply_matrix(&mat,lpDevice->proj_mat,&mat); | |
| for (nb = 0; nb < ci->dwCount; nb++) { | |
| /* Normals transformation */ | |
| nx = (src->u4.nx * mat2->_11) + (src->u5.ny * mat2->_21) + (src->u6.nz * mat2->_31); | |
| ny = (src->u4.nx * mat2->_12) + (src->u5.ny * mat2->_22) + (src->u6.nz * mat2->_32); | |
| nz = (src->u4.nx * mat2->_13) + (src->u5.ny * mat2->_23) + (src->u6.nz * mat2->_33); | |
| /* No lighting yet */ | |
| dst->u5.color = 0xFFFFFFFF; /* Opaque white */ | |
| dst->u6.specular = 0xFF000000; /* No specular and no fog factor */ | |
| dst->u7.tu = src->u7.tu; | |
| dst->u8.tv = src->u8.tv; | |
| /* Now, the matrix multiplication */ | |
| dst->u1.sx = (src->u1.x * mat._11) + (src->u2.y * mat._21) + (src->u3.z * mat._31) + (1.0 * mat._41); | |
| dst->u2.sy = (src->u1.x * mat._12) + (src->u2.y * mat._22) + (src->u3.z * mat._32) + (1.0 * mat._42); | |
| dst->u3.sz = (src->u1.x * mat._13) + (src->u2.y * mat._23) + (src->u3.z * mat._33) + (1.0 * mat._43); | |
| dst->u4.rhw = (src->u1.x * mat._14) + (src->u2.y * mat._24) + (src->u3.z * mat._34) + (1.0 * mat._44); | |
| dst->u1.sx = dst->u1.sx / dst->u4.rhw * Viewport->dwWidth / 2 | |
| + Viewport->dwX + Viewport->dwWidth / 2; | |
| dst->u2.sy = dst->u2.sy / dst->u4.rhw * Viewport->dwHeight / 2 | |
| + Viewport->dwY + Viewport->dwHeight / 2; | |
| dst->u3.sz /= dst->u4.rhw; | |
| dst->u4.rhw = 1 / dst->u4.rhw; | |
| src++; | |
| dst++; | |
| } | |
| } else if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORM) { | |
| unsigned int nb; | |
| D3DLVERTEX *src = ((LPD3DLVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; | |
| D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; | |
| D3DMATRIX mat; | |
| D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1; | |
| if (TRACE_ON(ddraw)) { | |
| TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat); | |
| dump_D3DMATRIX(lpDevice->proj_mat); | |
| TRACE(" View Matrix : (%p)\n", lpDevice->view_mat); | |
| dump_D3DMATRIX(lpDevice->view_mat); | |
| TRACE(" World Matrix : (%p)\n", &mat); | |
| dump_D3DMATRIX(&mat); | |
| } | |
| multiply_matrix(&mat,lpDevice->view_mat,lpDevice->world_mat); | |
| multiply_matrix(&mat,lpDevice->proj_mat,&mat); | |
| for (nb = 0; nb < ci->dwCount; nb++) { | |
| dst->u5.color = src->u4.color; | |
| dst->u6.specular = src->u5.specular; | |
| dst->u7.tu = src->u6.tu; | |
| dst->u8.tv = src->u7.tv; | |
| /* Now, the matrix multiplication */ | |
| dst->u1.sx = (src->u1.x * mat._11) + (src->u2.y * mat._21) + (src->u3.z * mat._31) + (1.0 * mat._41); | |
| dst->u2.sy = (src->u1.x * mat._12) + (src->u2.y * mat._22) + (src->u3.z * mat._32) + (1.0 * mat._42); | |
| dst->u3.sz = (src->u1.x * mat._13) + (src->u2.y * mat._23) + (src->u3.z * mat._33) + (1.0 * mat._43); | |
| dst->u4.rhw = (src->u1.x * mat._14) + (src->u2.y * mat._24) + (src->u3.z * mat._34) + (1.0 * mat._44); | |
| dst->u1.sx /= dst->u4.rhw * Viewport->dvScaleX * Viewport->dwWidth / 2 + Viewport->dwX; | |
| dst->u2.sy /= dst->u4.rhw * Viewport->dvScaleY * Viewport->dwHeight / 2 + Viewport->dwY; | |
| dst->u3.sz /= dst->u4.rhw; | |
| dst->u4.rhw = 1 / dst->u4.rhw; | |
| src++; | |
| dst++; | |
| } | |
| } else if (ci->dwFlags == D3DPROCESSVERTICES_COPY) { | |
| D3DTLVERTEX *src = ((LPD3DTLVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; | |
| D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; | |
| memcpy(dst, src, ci->dwCount * sizeof(D3DTLVERTEX)); | |
| } else { | |
| ERR("Unhandled vertex processing !\n"); | |
| } | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_TEXTURELOAD: { | |
| WARN("TEXTURELOAD-s (%d)\n", count); | |
| instr += count * size; | |
| } break; | |
| case D3DOP_EXIT: { | |
| TRACE("EXIT (%d)\n", count); | |
| /* We did this instruction */ | |
| instr += size; | |
| /* Exit this loop */ | |
| goto end_of_buffer; | |
| } break; | |
| case D3DOP_BRANCHFORWARD: { | |
| int i; | |
| TRACE("BRANCHFORWARD (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DBRANCH ci = (LPD3DBRANCH) instr; | |
| if ((This->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue) { | |
| if (!ci->bNegate) { | |
| TRACE(" Branch to %ld\n", ci->dwOffset); | |
| instr = (char*)current + ci->dwOffset; | |
| break; | |
| } | |
| } else { | |
| if (ci->bNegate) { | |
| TRACE(" Branch to %ld\n", ci->dwOffset); | |
| instr = (char*)current + ci->dwOffset; | |
| break; | |
| } | |
| } | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_SPAN: { | |
| WARN("SPAN-s (%d)\n", count); | |
| instr += count * size; | |
| } break; | |
| case D3DOP_SETSTATUS: { | |
| int i; | |
| TRACE("SETSTATUS (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DSTATUS ci = (LPD3DSTATUS) instr; | |
| This->data.dsStatus = *ci; | |
| instr += size; | |
| } | |
| } break; | |
| default: | |
| ERR("Unhandled OpCode %d !!!\n",current->bOpcode); | |
| /* Try to save ... */ | |
| instr += count * size; | |
| break; | |
| } | |
| } | |
| end_of_buffer: | |
| ; | |
| } | |
| HRESULT WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_QueryInterface(LPDIRECT3DEXECUTEBUFFER iface, | |
| REFIID riid, | |
| LPVOID* obp) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp); | |
| *obp = NULL; | |
| if ( IsEqualGUID( &IID_IUnknown, riid ) ) { | |
| IDirect3DExecuteBuffer_AddRef(ICOM_INTERFACE(This, IDirect3DExecuteBuffer)); | |
| *obp = iface; | |
| TRACE(" Creating IUnknown interface at %p.\n", *obp); | |
| return S_OK; | |
| } | |
| if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) { | |
| IDirect3DExecuteBuffer_AddRef(ICOM_INTERFACE(This, IDirect3DExecuteBuffer)); | |
| *obp = ICOM_INTERFACE(This, IDirect3DExecuteBuffer); | |
| TRACE(" Creating IDirect3DExecuteBuffer interface %p\n", *obp); | |
| return S_OK; | |
| } | |
| FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); | |
| return OLE_E_ENUM_NOMORE; | |
| } | |
| ULONG WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_AddRef(LPDIRECT3DEXECUTEBUFFER iface) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| FIXME("(%p/%p)->()incrementing from %lu.\n", This, iface, ref - 1); | |
| return ref; | |
| } | |
| ULONG WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_Release(LPDIRECT3DEXECUTEBUFFER iface) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("(%p/%p)->()decrementing from %lu.\n", This, iface, ref + 1); | |
| if (!ref) { | |
| if ((This->desc.lpData != NULL) && This->need_free) | |
| HeapFree(GetProcessHeap(),0,This->desc.lpData); | |
| HeapFree(GetProcessHeap(),0,This->vertex_data); | |
| HeapFree(GetProcessHeap(),0,This->indices); | |
| HeapFree(GetProcessHeap(),0,This); | |
| return 0; | |
| } | |
| return ref; | |
| } | |
| HRESULT WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_Initialize(LPDIRECT3DEXECUTEBUFFER iface, | |
| LPDIRECT3DDEVICE lpDirect3DDevice, | |
| LPD3DEXECUTEBUFFERDESC lpDesc) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| TRACE("(%p/%p)->(%p,%p) no-op....\n", This, iface, lpDirect3DDevice, lpDesc); | |
| return DD_OK; | |
| } | |
| HRESULT WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_Lock(LPDIRECT3DEXECUTEBUFFER iface, | |
| LPD3DEXECUTEBUFFERDESC lpDesc) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| DWORD dwSize; | |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpDesc); | |
| dwSize = lpDesc->dwSize; | |
| memset(lpDesc, 0, dwSize); | |
| memcpy(lpDesc, &This->desc, dwSize); | |
| if (TRACE_ON(ddraw)) { | |
| TRACE(" Returning description : \n"); | |
| _dump_D3DEXECUTEBUFFERDESC(lpDesc); | |
| } | |
| return DD_OK; | |
| } | |
| HRESULT WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_Unlock(LPDIRECT3DEXECUTEBUFFER iface) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| TRACE("(%p/%p)->() no-op...\n", This, iface); | |
| return DD_OK; | |
| } | |
| HRESULT WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_SetExecuteData(LPDIRECT3DEXECUTEBUFFER iface, | |
| LPD3DEXECUTEDATA lpData) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| DWORD nbvert; | |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpData); | |
| memcpy(&This->data, lpData, lpData->dwSize); | |
| /* Get the number of vertices in the execute buffer */ | |
| nbvert = This->data.dwVertexCount; | |
| /* Prepares the transformed vertex buffer */ | |
| HeapFree(GetProcessHeap(), 0, This->vertex_data); | |
| This->vertex_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nbvert * sizeof(D3DTLVERTEX)); | |
| if (TRACE_ON(ddraw)) { | |
| _dump_executedata(lpData); | |
| } | |
| return DD_OK; | |
| } | |
| HRESULT WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_GetExecuteData(LPDIRECT3DEXECUTEBUFFER iface, | |
| LPD3DEXECUTEDATA lpData) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| DWORD dwSize; | |
| TRACE("(%p/%p)->(%p): stub!\n", This, iface, lpData); | |
| dwSize = lpData->dwSize; | |
| memset(lpData, 0, dwSize); | |
| memcpy(lpData, &This->data, dwSize); | |
| if (TRACE_ON(ddraw)) { | |
| TRACE("Returning data : \n"); | |
| _dump_executedata(lpData); | |
| } | |
| return DD_OK; | |
| } | |
| HRESULT WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_Validate(LPDIRECT3DEXECUTEBUFFER iface, | |
| LPDWORD lpdwOffset, | |
| LPD3DVALIDATECALLBACK lpFunc, | |
| LPVOID lpUserArg, | |
| DWORD dwReserved) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| FIXME("(%p/%p)->(%p,%p,%p,%08lx): stub!\n", This, iface, lpdwOffset, lpFunc, lpUserArg, dwReserved); | |
| return DD_OK; | |
| } | |
| HRESULT WINAPI | |
| Main_IDirect3DExecuteBufferImpl_1_Optimize(LPDIRECT3DEXECUTEBUFFER iface, | |
| DWORD dwDummy) | |
| { | |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); | |
| TRACE("(%p/%p)->(%08lx) no-op...\n", This, iface, dwDummy); | |
| return DD_OK; | |
| } | |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) | |
| # define XCAST(fun) (typeof(VTABLE_IDirect3DExecuteBuffer.fun)) | |
| #else | |
| # define XCAST(fun) (void*) | |
| #endif | |
| IDirect3DExecuteBufferVtbl VTABLE_IDirect3DExecuteBuffer = | |
| { | |
| XCAST(QueryInterface) Main_IDirect3DExecuteBufferImpl_1_QueryInterface, | |
| XCAST(AddRef) Main_IDirect3DExecuteBufferImpl_1_AddRef, | |
| XCAST(Release) Main_IDirect3DExecuteBufferImpl_1_Release, | |
| XCAST(Initialize) Main_IDirect3DExecuteBufferImpl_1_Initialize, | |
| XCAST(Lock) Main_IDirect3DExecuteBufferImpl_1_Lock, | |
| XCAST(Unlock) Main_IDirect3DExecuteBufferImpl_1_Unlock, | |
| XCAST(SetExecuteData) Main_IDirect3DExecuteBufferImpl_1_SetExecuteData, | |
| XCAST(GetExecuteData) Main_IDirect3DExecuteBufferImpl_1_GetExecuteData, | |
| XCAST(Validate) Main_IDirect3DExecuteBufferImpl_1_Validate, | |
| XCAST(Optimize) Main_IDirect3DExecuteBufferImpl_1_Optimize, | |
| }; | |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) | |
| #undef XCAST | |
| #endif | |
| HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirectDrawImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) | |
| { | |
| IDirect3DExecuteBufferImpl* object; | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl)); | |
| ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, VTABLE_IDirect3DExecuteBuffer); | |
| object->ref = 1; | |
| object->d3d = d3d; | |
| object->d3ddev = d3ddev; | |
| /* Initializes memory */ | |
| memcpy(&object->desc, lpDesc, lpDesc->dwSize); | |
| /* No buffer given */ | |
| if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0) | |
| object->desc.lpData = NULL; | |
| /* No buffer size given */ | |
| if ((lpDesc->dwFlags & D3DDEB_BUFSIZE) == 0) | |
| object->desc.dwBufferSize = 0; | |
| /* Create buffer if asked */ | |
| if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0)) { | |
| object->need_free = TRUE; | |
| object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize); | |
| } else { | |
| object->need_free = FALSE; | |
| } | |
| /* No vertices for the moment */ | |
| object->vertex_data = NULL; | |
| object->desc.dwFlags |= D3DDEB_LPDATA; | |
| object->execute = execute; | |
| object->indices = NULL; | |
| object->nb_indices = 0; | |
| *obj = object; | |
| TRACE(" creating implementation at %p.\n", *obj); | |
| return DD_OK; | |
| } |