| /* | |
| * IDirect3DTexture8 implementation | |
| * | |
| * Copyright 2002 Jason Edmeades | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include <stdarg.h> | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winuser.h" | |
| #include "wingdi.h" | |
| #include "wine/debug.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| /* IDirect3DTexture8 IUnknown parts follow: */ | |
| HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) | |
| { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| TRACE("(%p) : QueryInterface for %s\n", This, debugstr_guid(riid)); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) | |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) | |
| || IsEqualGUID(riid, &IID_IDirect3DTexture8)) { | |
| IDirect3DTexture8Impl_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | |
| return ref; | |
| } | |
| ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| unsigned int i; | |
| TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | |
| if (ref == 0) { | |
| for (i = 0; i < This->levels; i++) { | |
| if (This->surfaces[i] != NULL) { | |
| TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]); | |
| IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]); | |
| } | |
| } | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } | |
| return ref; | |
| } | |
| /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */ | |
| HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| TRACE("(%p) : returning %p\n", This, This->Device); | |
| *ppDevice = (LPDIRECT3DDEVICE8) This->Device; | |
| /** | |
| * Note Calling this method will increase the internal reference count | |
| * on the IDirect3DDevice8 interface. | |
| */ | |
| IDirect3DDevice8Impl_AddRef(*ppDevice); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return 0; | |
| } | |
| DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return 0; | |
| } | |
| void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) { | |
| unsigned int i; | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| TRACE("(%p) : About to load texture\n", This); | |
| ENTER_GL(); | |
| for (i = 0; i < This->levels; i++) { | |
| if (i == 0 && This->surfaces[i]->textureName != 0 && This->Dirty == FALSE) { | |
| glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName); | |
| checkGLcall("glBindTexture"); | |
| TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName); | |
| /* No need to walk through all mip-map levels, since already all assigned */ | |
| i = This->levels; | |
| } else { | |
| if (i == 0) { | |
| if (This->surfaces[i]->textureName == 0) { | |
| glGenTextures(1, &This->surfaces[i]->textureName); | |
| checkGLcall("glGenTextures"); | |
| TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName); | |
| } | |
| glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName); | |
| checkGLcall("glBindTexture"); | |
| } | |
| IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) This->surfaces[i], GL_TEXTURE_2D, i); | |
| } | |
| } | |
| /* No longer dirty */ | |
| This->Dirty = FALSE; | |
| /* Always need to reset the number of mipmap levels when rebinding as it is | |
| a property of the active texture unit, and another texture may have set it | |
| to a different value */ | |
| TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels - 1); | |
| checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)"); | |
| LEAVE_GL(); | |
| return ; | |
| } | |
| D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| TRACE("(%p) : is %d \n", This, This->ResourceType); | |
| return This->ResourceType; | |
| } | |
| /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ | |
| DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return 0; | |
| } | |
| DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return 0; | |
| } | |
| DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| TRACE("(%p) : returning %d\n", This, This->levels); | |
| return This->levels; | |
| } | |
| /* IDirect3DTexture8 */ | |
| HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| if (Level < This->levels) { | |
| TRACE("(%p) Level (%d)\n", This, Level); | |
| return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8) This->surfaces[Level], pDesc); | |
| } | |
| FIXME("Levels seems too high?!!\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| *ppSurfaceLevel = (LPDIRECT3DSURFACE8)This->surfaces[Level]; | |
| IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) This->surfaces[Level]); | |
| TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) { | |
| HRESULT hr; | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| TRACE("(%p) Level (%d)\n", This, Level); | |
| if (Level < This->levels) { | |
| /** | |
| * Not dirtified while Surfaces don't notify dirtification | |
| * This->Dirty = TRUE; | |
| */ | |
| hr = IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8) This->surfaces[Level], pLockedRect, pRect, Flags); | |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); | |
| } else { | |
| FIXME("Levels seems too high?!!\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| return hr; | |
| } | |
| HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) { | |
| HRESULT hr; | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| TRACE("(%p) Level (%d)\n", This, Level); | |
| if (Level < This->levels) { | |
| hr = IDirect3DSurface8Impl_UnlockRect((LPDIRECT3DSURFACE8) This->surfaces[Level]); | |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); | |
| } else { | |
| FIXME("Levels seems too high?!!\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| return hr; | |
| } | |
| HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect) { | |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; | |
| This->Dirty = TRUE; | |
| TRACE("(%p) : dirtyfication of surface Level (0)\n", This); | |
| return IDirect3DSurface8Impl_AddDirtyRect((LPDIRECT3DSURFACE8) This->surfaces[0], pDirtyRect); | |
| } | |
| IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl = | |
| { | |
| IDirect3DTexture8Impl_QueryInterface, | |
| IDirect3DTexture8Impl_AddRef, | |
| IDirect3DTexture8Impl_Release, | |
| IDirect3DTexture8Impl_GetDevice, | |
| IDirect3DTexture8Impl_SetPrivateData, | |
| IDirect3DTexture8Impl_GetPrivateData, | |
| IDirect3DTexture8Impl_FreePrivateData, | |
| IDirect3DTexture8Impl_SetPriority, | |
| IDirect3DTexture8Impl_GetPriority, | |
| IDirect3DTexture8Impl_PreLoad, | |
| IDirect3DTexture8Impl_GetType, | |
| IDirect3DTexture8Impl_SetLOD, | |
| IDirect3DTexture8Impl_GetLOD, | |
| IDirect3DTexture8Impl_GetLevelCount, | |
| IDirect3DTexture8Impl_GetLevelDesc, | |
| IDirect3DTexture8Impl_GetSurfaceLevel, | |
| IDirect3DTexture8Impl_LockRect, | |
| IDirect3DTexture8Impl_UnlockRect, | |
| IDirect3DTexture8Impl_AddDirtyRect | |
| }; |