| /* | |
| * DPLAYX.DLL LibMain | |
| * | |
| * Copyright 1999,2000 - Peter Hunnisett | |
| * | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| * | |
| * NOTES | |
| * o DPMSGCMD_ENUMSESSIONSREPLY & DPMSGCMD_ENUMSESSIONSREQUEST | |
| * Have most fields understood, but not all. Everything seems to work. | |
| * o DPMSGCMD_REQUESTNEWPLAYERID & DPMSGCMD_NEWPLAYERIDREPLY | |
| * Barely work. This needs to be completed for sessions to start. | |
| * o A small issue will be the fact that DirectX 6.1(ie. DirectPlay4) | |
| * introduces a layer of functionality inside the DP objects which | |
| * provide guaranteed protocol delivery. This is even if the native | |
| * protocol, IPX or modem for instance, doesn't guarantee it. I'm going | |
| * to leave this kind of implementation to as close to the end as | |
| * possible. However, I will implement an abstraction layer, where | |
| * possible, for this functionality. It will do nothing to start, but | |
| * will require only the implementation of the guaranteness to give | |
| * final implementation. | |
| * | |
| * TODO: | |
| * - Implement mutual exclusion on object data for existing functions | |
| * - Ensure that all dll stubs are present and the ordinals are correct | |
| * - Addition of DirectX 7.0 functionality for direct play | |
| * - Implement some WineLib test programs using sdk programs as a skeleton | |
| * - Change RegEnumKeyEx enumeration pattern to allow error handling and to | |
| * share registry implementation (or at least simplify). | |
| * - Add in appropriate RegCloseKey calls for all the opening we're doing... | |
| * - Fix all the buffer sizes for registry calls. They're off by one - | |
| * but in a safe direction. | |
| * - Fix race condition on interface destruction | |
| * - Handles need to be correctly reference counted | |
| * - Check if we need to deallocate any list objects when destroying | |
| * a dplay interface | |
| * - RunApplication process spawning needs to have correct syncronization. | |
| * - Need to get inter lobby messages working. | |
| * - Decypher dplay messages between applications and implement... | |
| * - Need to implement lobby session spawning. | |
| * - Improve footprint and realtime blocking by setting up a separate data share | |
| * between lobby application and client since there can be multiple apps per | |
| * client. Also get rid of offset dependency by making data offset independent | |
| * somehow. | |
| */ | |
| #include <stdarg.h> | |
| #include "winerror.h" | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "wine/debug.h" | |
| #include "dplayx_global.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(dplay); | |
| /* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */ | |
| DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */ | |
| BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) | |
| { | |
| TRACE( "(%p,0x%08lx,%p)\n", hinstDLL, fdwReason, lpvReserved ); | |
| switch ( fdwReason ) | |
| { | |
| case DLL_PROCESS_ATTACH: | |
| DisableThreadLibraryCalls(hinstDLL); | |
| /* First instance perform construction of global processor data */ | |
| return DPLAYX_ConstructData(); | |
| case DLL_PROCESS_DETACH: | |
| /* Last instance performs destruction of global processor data */ | |
| return DPLAYX_DestructData(); | |
| default: | |
| break; | |
| } | |
| return TRUE; | |
| } | |
| /*********************************************************************** | |
| * DllCanUnloadNow (DPLAYX.10) | |
| */ | |
| HRESULT WINAPI DPLAYX_DllCanUnloadNow(void) | |
| { | |
| HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK; | |
| /* FIXME: Should I be putting a check in for class factory objects | |
| * as well | |
| */ | |
| TRACE( ": returning 0x%08lx\n", hr ); | |
| return hr; | |
| } |