| /* |
| * Utility functions for the WineD3D Library |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /***************************************************************************** |
| * Trace formatting of useful values |
| */ |
| const char* debug_d3dformat(WINED3DFORMAT fmt) { |
| switch (fmt) { |
| #define FMT_TO_STR(fmt) case fmt: return #fmt |
| FMT_TO_STR(WINED3DFMT_UNKNOWN); |
| FMT_TO_STR(WINED3DFMT_R8G8B8); |
| FMT_TO_STR(WINED3DFMT_A8R8G8B8); |
| FMT_TO_STR(WINED3DFMT_X8R8G8B8); |
| FMT_TO_STR(WINED3DFMT_R5G6B5); |
| FMT_TO_STR(WINED3DFMT_X1R5G5B5); |
| FMT_TO_STR(WINED3DFMT_A1R5G5B5); |
| FMT_TO_STR(WINED3DFMT_A4R4G4B4); |
| FMT_TO_STR(WINED3DFMT_R3G3B2); |
| FMT_TO_STR(WINED3DFMT_A8); |
| FMT_TO_STR(WINED3DFMT_A8R3G3B2); |
| FMT_TO_STR(WINED3DFMT_X4R4G4B4); |
| FMT_TO_STR(WINED3DFMT_A2B10G10R10); |
| FMT_TO_STR(WINED3DFMT_A8B8G8R8); |
| FMT_TO_STR(WINED3DFMT_X8B8G8R8); |
| FMT_TO_STR(WINED3DFMT_G16R16); |
| FMT_TO_STR(WINED3DFMT_A2R10G10B10); |
| FMT_TO_STR(WINED3DFMT_A16B16G16R16); |
| FMT_TO_STR(WINED3DFMT_A8P8); |
| FMT_TO_STR(WINED3DFMT_P8); |
| FMT_TO_STR(WINED3DFMT_L8); |
| FMT_TO_STR(WINED3DFMT_A8L8); |
| FMT_TO_STR(WINED3DFMT_A4L4); |
| FMT_TO_STR(WINED3DFMT_V8U8); |
| FMT_TO_STR(WINED3DFMT_L6V5U5); |
| FMT_TO_STR(WINED3DFMT_X8L8V8U8); |
| FMT_TO_STR(WINED3DFMT_Q8W8V8U8); |
| FMT_TO_STR(WINED3DFMT_V16U16); |
| FMT_TO_STR(WINED3DFMT_W11V11U10); |
| FMT_TO_STR(WINED3DFMT_A2W10V10U10); |
| FMT_TO_STR(WINED3DFMT_UYVY); |
| FMT_TO_STR(WINED3DFMT_YUY2); |
| FMT_TO_STR(WINED3DFMT_DXT1); |
| FMT_TO_STR(WINED3DFMT_DXT2); |
| FMT_TO_STR(WINED3DFMT_DXT3); |
| FMT_TO_STR(WINED3DFMT_DXT4); |
| FMT_TO_STR(WINED3DFMT_DXT5); |
| FMT_TO_STR(WINED3DFMT_MULTI2_ARGB); |
| FMT_TO_STR(WINED3DFMT_G8R8_G8B8); |
| FMT_TO_STR(WINED3DFMT_R8G8_B8G8); |
| FMT_TO_STR(WINED3DFMT_D16_LOCKABLE); |
| FMT_TO_STR(WINED3DFMT_D32); |
| FMT_TO_STR(WINED3DFMT_D15S1); |
| FMT_TO_STR(WINED3DFMT_D24S8); |
| FMT_TO_STR(WINED3DFMT_D24X8); |
| FMT_TO_STR(WINED3DFMT_D24X4S4); |
| FMT_TO_STR(WINED3DFMT_D16); |
| FMT_TO_STR(WINED3DFMT_L16); |
| FMT_TO_STR(WINED3DFMT_D32F_LOCKABLE); |
| FMT_TO_STR(WINED3DFMT_D24FS8); |
| FMT_TO_STR(WINED3DFMT_VERTEXDATA); |
| FMT_TO_STR(WINED3DFMT_INDEX16); |
| FMT_TO_STR(WINED3DFMT_INDEX32); |
| FMT_TO_STR(WINED3DFMT_Q16W16V16U16); |
| FMT_TO_STR(WINED3DFMT_R16F); |
| FMT_TO_STR(WINED3DFMT_G16R16F); |
| FMT_TO_STR(WINED3DFMT_A16B16G16R16F); |
| FMT_TO_STR(WINED3DFMT_R32F); |
| FMT_TO_STR(WINED3DFMT_G32R32F); |
| FMT_TO_STR(WINED3DFMT_A32B32G32R32F); |
| FMT_TO_STR(WINED3DFMT_CxV8U8); |
| #undef FMT_TO_STR |
| default: |
| FIXME("Unrecognized %u D3DFORMAT!\n", fmt); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddevicetype(D3DDEVTYPE devtype) { |
| switch (devtype) { |
| #define DEVTYPE_TO_STR(dev) case dev: return #dev |
| DEVTYPE_TO_STR(D3DDEVTYPE_HAL); |
| DEVTYPE_TO_STR(D3DDEVTYPE_REF); |
| DEVTYPE_TO_STR(D3DDEVTYPE_SW); |
| #undef DEVTYPE_TO_STR |
| default: |
| FIXME("Unrecognized %u D3DDEVTYPE!\n", devtype); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dusage(DWORD usage) { |
| switch (usage) { |
| #define WINED3DUSAGE_TO_STR(u) case u: return #u |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC); |
| #undef WINED3DUSAGE_TO_STR |
| case 0: return "none"; |
| default: |
| FIXME("Unrecognized %lu Usage!\n", usage); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) { |
| switch (res) { |
| #define RES_TO_STR(res) case res: return #res; |
| RES_TO_STR(WINED3DRTYPE_SURFACE); |
| RES_TO_STR(WINED3DRTYPE_VOLUME); |
| RES_TO_STR(WINED3DRTYPE_TEXTURE); |
| RES_TO_STR(WINED3DRTYPE_VOLUMETEXTURE); |
| RES_TO_STR(WINED3DRTYPE_CUBETEXTURE); |
| RES_TO_STR(WINED3DRTYPE_VERTEXBUFFER); |
| RES_TO_STR(WINED3DRTYPE_INDEXBUFFER); |
| #undef RES_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DRESOURCETYPE!\n", res); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType) { |
| switch (PrimitiveType) { |
| #define PRIM_TO_STR(prim) case prim: return #prim; |
| PRIM_TO_STR(D3DPT_POINTLIST); |
| PRIM_TO_STR(D3DPT_LINELIST); |
| PRIM_TO_STR(D3DPT_LINESTRIP); |
| PRIM_TO_STR(D3DPT_TRIANGLELIST); |
| PRIM_TO_STR(D3DPT_TRIANGLESTRIP); |
| PRIM_TO_STR(D3DPT_TRIANGLEFAN); |
| #undef PRIM_TO_STR |
| default: |
| FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3drenderstate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DRS_ZENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_FILLMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_SHADEMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN ); |
| D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL ); |
| D3DSTATE_TO_STR(WINED3DRS_SRCBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_DESTBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_CULLMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_ZFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHAREF ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGSTART ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGEND ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY ); |
| D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_ZBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILPASS ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILREF ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP0 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP1 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP2 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP3 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP4 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP5 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP6 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP7 ); |
| D3DSTATE_TO_STR(WINED3DRS_CLIPPING ); |
| D3DSTATE_TO_STR(WINED3DRS_LIGHTING ); |
| D3DSTATE_TO_STR(WINED3DRS_AMBIENT ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX ); |
| D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER ); |
| D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS ); |
| D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C ); |
| D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE ); |
| D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS ); |
| D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX ); |
| D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDOP ); |
| D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE ); |
| D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE ); |
| D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL ); |
| D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W ); |
| D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION); |
| D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1 ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2 ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3 ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP8 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP9 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP10 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP11 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP12 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP13 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP14 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP15 ); |
| D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA ); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %lu render state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dsamplerstate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY); |
| D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX ); |
| D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET ); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %lu sampler state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dtexturestate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DTSS_COLOROP ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG1 ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG2 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11 ); |
| D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET ); |
| D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS ); |
| D3DSTATE_TO_STR(WINED3DTSS_ADDRESSW ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG0 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0 ); |
| D3DSTATE_TO_STR(WINED3DTSS_RESULTARG ); |
| D3DSTATE_TO_STR(WINED3DTSS_CONSTANT ); |
| #undef D3DSTATE_TO_STR |
| case 12: |
| /* Note D3DTSS are not consecutive, so skip these */ |
| return "unused"; |
| break; |
| default: |
| FIXME("Unrecognized %lu texture state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dpool(WINED3DPOOL Pool) { |
| switch (Pool) { |
| #define POOL_TO_STR(p) case p: return #p; |
| POOL_TO_STR(WINED3DPOOL_DEFAULT); |
| POOL_TO_STR(WINED3DPOOL_MANAGED); |
| POOL_TO_STR(WINED3DPOOL_SYSTEMMEM); |
| POOL_TO_STR(WINED3DPOOL_SCRATCH); |
| #undef POOL_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DPOOL!\n", Pool); |
| return "unrecognized"; |
| } |
| } |
| /***************************************************************************** |
| * Useful functions mapping GL <-> D3D values |
| */ |
| GLenum StencilOp(DWORD op) { |
| switch(op) { |
| case D3DSTENCILOP_KEEP : return GL_KEEP; |
| case D3DSTENCILOP_ZERO : return GL_ZERO; |
| case D3DSTENCILOP_REPLACE : return GL_REPLACE; |
| case D3DSTENCILOP_INCRSAT : return GL_INCR; |
| case D3DSTENCILOP_DECRSAT : return GL_DECR; |
| case D3DSTENCILOP_INVERT : return GL_INVERT; |
| case D3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT; |
| case D3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT; |
| default: |
| FIXME("Invalid stencil op %ld\n", op); |
| return GL_ALWAYS; |
| } |
| } |
| |
| /* Set texture operations up - The following avoids lots of ifdefs in this routine!*/ |
| #if defined (GL_VERSION_1_3) |
| # define useext(A) A |
| # define combine_ext 1 |
| #elif defined (GL_EXT_texture_env_combine) |
| # define useext(A) A##_EXT |
| # define combine_ext 1 |
| #elif defined (GL_ARB_texture_env_combine) |
| # define useext(A) A##_ARB |
| # define combine_ext 1 |
| #else |
| # undef combine_ext |
| #endif |
| |
| #if !defined(combine_ext) |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) |
| { |
| FIXME("Requires opengl combine extensions to work\n"); |
| return; |
| } |
| #else |
| /* Setup the texture operations texture stage states */ |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) |
| { |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info |
| GLenum src1, src2, src3; |
| GLenum opr1, opr2, opr3; |
| GLenum comb_target; |
| GLenum src0_target, src1_target, src2_target; |
| GLenum opr0_target, opr1_target, opr2_target; |
| GLenum scal_target; |
| GLenum opr=0, invopr, src3_target, opr3_target; |
| BOOL Handled = FALSE; |
| IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; |
| |
| TRACE("Alpha?(%d), Stage:%d Op(%d), a1(%ld), a2(%ld), a3(%ld)\n", isAlpha, Stage, op, arg1, arg2, arg3); |
| |
| ENTER_GL(); |
| |
| /* Note: Operations usually involve two ars, src0 and src1 and are operations of |
| the form (a1 <operation> a2). However, some of the more complex operations |
| take 3 parameters. Instead of the (sensible) addition of a3, Microsoft added |
| in a third parameter called a0. Therefore these are operations of the form |
| a0 <operation> a1 <operation> a2, ie the new parameter goes to the front. |
| |
| However, below we treat the new (a0) parameter as src2/opr2, so in the actual |
| functions below, expect their syntax to differ slightly to those listed in the |
| manuals, ie replace arg1 with arg3, arg2 with arg1 and arg3 with arg2 |
| This affects D3DTOP_MULTIPLYADD and D3DTOP_LERP */ |
| |
| if (isAlpha) { |
| comb_target = useext(GL_COMBINE_ALPHA); |
| src0_target = useext(GL_SOURCE0_ALPHA); |
| src1_target = useext(GL_SOURCE1_ALPHA); |
| src2_target = useext(GL_SOURCE2_ALPHA); |
| opr0_target = useext(GL_OPERAND0_ALPHA); |
| opr1_target = useext(GL_OPERAND1_ALPHA); |
| opr2_target = useext(GL_OPERAND2_ALPHA); |
| scal_target = GL_ALPHA_SCALE; |
| } |
| else { |
| comb_target = useext(GL_COMBINE_RGB); |
| src0_target = useext(GL_SOURCE0_RGB); |
| src1_target = useext(GL_SOURCE1_RGB); |
| src2_target = useext(GL_SOURCE2_RGB); |
| opr0_target = useext(GL_OPERAND0_RGB); |
| opr1_target = useext(GL_OPERAND1_RGB); |
| opr2_target = useext(GL_OPERAND2_RGB); |
| scal_target = useext(GL_RGB_SCALE); |
| } |
| |
| /* From MSDN (WINED3DTSS_ALPHAARG1) : |
| The default argument is D3DTA_TEXTURE. If no texture is set for this stage, |
| then the default argument is D3DTA_DIFFUSE. |
| FIXME? If texture added/removed, may need to reset back as well? */ |
| if (isAlpha && This->stateBlock->textures[Stage] == NULL && arg1 == D3DTA_TEXTURE) { |
| GetSrcAndOpFromValue(D3DTA_DIFFUSE, isAlpha, &src1, &opr1); |
| } else { |
| GetSrcAndOpFromValue(arg1, isAlpha, &src1, &opr1); |
| } |
| GetSrcAndOpFromValue(arg2, isAlpha, &src2, &opr2); |
| GetSrcAndOpFromValue(arg3, isAlpha, &src3, &opr3); |
| |
| TRACE("ct(%x), 1:(%x,%x), 2:(%x,%x), 3:(%x,%x)\n", comb_target, src1, opr1, src2, opr2, src3, opr3); |
| |
| Handled = TRUE; /* Assume will be handled */ |
| |
| /* Other texture operations require special extensions: */ |
| if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| if (isAlpha) { |
| opr = GL_SRC_ALPHA; |
| invopr = GL_ONE_MINUS_SRC_ALPHA; |
| src3_target = GL_SOURCE3_ALPHA_NV; |
| opr3_target = GL_OPERAND3_ALPHA_NV; |
| } else { |
| opr = GL_SRC_COLOR; |
| invopr = GL_ONE_MINUS_SRC_COLOR; |
| src3_target = GL_SOURCE3_RGB_NV; |
| opr3_target = GL_OPERAND3_RGB_NV; |
| } |
| switch (op) { |
| case D3DTOP_DISABLE: /* Only for alpha */ |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| break; |
| case D3DTOP_SELECTARG1: /* = a1 * 1 + 0 * 0 */ |
| case D3DTOP_SELECTARG2: /* = a2 * 1 + 0 * 0 */ |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| if (op == D3DTOP_SELECTARG1) { |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| } else { |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2"); |
| } |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| break; |
| |
| case D3DTOP_MODULATE: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_MODULATE2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| case D3DTOP_MODULATE4X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 4); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 4"); |
| break; |
| |
| case D3DTOP_ADD: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case D3DTOP_ADDSIGNED: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case D3DTOP_ADDSIGNED2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| |
| case D3DTOP_ADDSMOOTH: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case D3DTOP_BLENDDIFFUSEALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_BLENDTEXTUREALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_BLENDFACTORALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_BLENDTEXTUREALPHAPM: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_MODULATEALPHA_ADDCOLOR: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); /* a0 = src1/opr1 */ |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); /* a1 = 1 (see docs) */ |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); /* a2 = arg2 */ |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); /* a3 = src1 alpha */ |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); |
| switch (opr) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_MODULATECOLOR_ADDALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_MULTIPLYADD: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case D3DTOP_BUMPENVMAP: |
| { |
| if (GL_SUPPORT(NV_TEXTURE_SHADER)) { |
| /* |
| texture unit 0: GL_TEXTURE_2D |
| texture unit 1: GL_DOT_PRODUCT_NV |
| texture unit 2: GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV |
| texture unit 3: GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV |
| */ |
| float m[2][2]; |
| |
| union { |
| float f; |
| DWORD d; |
| } tmpvalue; |
| |
| tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT00]; |
| m[0][0] = tmpvalue.f; |
| tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT01]; |
| m[0][1] = tmpvalue.f; |
| tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT10]; |
| m[1][0] = tmpvalue.f; |
| tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT11]; |
| m[1][1] = tmpvalue.f; |
| |
| /*FIXME("Stage %d matrix is (%.2f,%.2f),(%.2f,%.2f)\n", Stage, m[0][0], m[0][1], m[1][0], m[1][0]);*/ |
| |
| if (FALSE == This->texture_shader_active) { |
| This->texture_shader_active = TRUE; |
| glEnable(GL_TEXTURE_SHADER_NV); |
| } |
| |
| /* |
| glEnable(GL_REGISTER_COMBINERS_NV); |
| glCombinerParameteriNV (GL_NUM_GENERAL_COMBINERS_NV, 1); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_SIGNED_IDENTITY_NV, GL_RGB); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_RGB); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_SIGNED_IDENTITY_NV, GL_RGB); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_RGB); |
| glCombinerOutputNV (GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_PRIMARY_COLOR_NV, 0, 0, 0, 0, 0); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_SIGNED_IDENTITY_NV, GL_ALPHA); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_ALPHA); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_SIGNED_IDENTITY_NV, GL_ALPHA); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_ALPHA); |
| glCombinerOutputNV (GL_COMBINER0_NV, GL_ALPHA, GL_DISCARD_NV, GL_DISCARD_NV, GL_PRIMARY_COLOR_NV, 0, 0, 0, 0, 0); |
| glDisable (GL_PER_STAGE_CONSTANTS_NV); |
| glCombinerParameteriNV (GL_COLOR_SUM_CLAMP_NV, 0); |
| glFinalCombinerInputNV (GL_VARIABLE_A_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_B_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_C_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_D_NV, GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_E_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_F_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_G_NV, GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); |
| */ |
| /* |
| int i; |
| for (i = 0; i < Stage; i++) { |
| if (GL_SUPPORT(ARB_MULTITEXTURE)) { |
| GL_ACTIVETEXTURE(i); |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); |
| checkGLcall("Activate texture.."); |
| } else if (i>0) { |
| FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n"); |
| } |
| } |
| */ |
| /* |
| GL_ACTIVETEXTURE(Stage - 1); |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); |
| */ |
| /* |
| GL_ACTIVETEXTURE(Stage); |
| checkGLcall("Activate texture.. to update const color"); |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); |
| checkGLcall("glTexEnv"); |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + Stage - 1); |
| checkGLcall("glTexEnv"); |
| glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, (float*)&m[0]); |
| checkGLcall("glTexEnv"); |
| */ |
| LEAVE_GL(); |
| return; |
| break; |
| } |
| } |
| |
| case D3DTOP_BUMPENVMAPLUMINANCE: |
| |
| default: |
| Handled = FALSE; |
| } |
| if (Handled) { |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV); |
| checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV"); |
| |
| LEAVE_GL(); |
| return; |
| } |
| } /* GL_NV_texture_env_combine4 */ |
| |
| Handled = TRUE; /* Again, assume handled */ |
| switch (op) { |
| case D3DTOP_DISABLE: /* Only for alpha */ |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_SELECTARG1: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_SELECTARG2: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_MODULATE: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_MODULATE2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| case D3DTOP_MODULATE4X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 4); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 4"); |
| break; |
| case D3DTOP_ADD: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_ADDSIGNED: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext((GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_ADDSIGNED2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| case D3DTOP_SUBTRACT: |
| if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else { |
| FIXME("This version of opengl does not support GL_SUBTRACT\n"); |
| } |
| break; |
| |
| case D3DTOP_BLENDDIFFUSEALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PRIMARY_COLOR)); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PRIMARY_COLOR"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_BLENDTEXTUREALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_BLENDFACTORALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_CONSTANT)); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_CONSTANT"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_BLENDCURRENTALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PREVIOUS)); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PREVIOUS"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_DOTPRODUCT3: |
| if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB"); |
| } else if (GL_SUPPORT(EXT_TEXTURE_ENV_DOT3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT"); |
| } else { |
| FIXME("This version of opengl does not support GL_DOT3\n"); |
| } |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_LERP: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case D3DTOP_ADDSMOOTH: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case D3DTOP_BLENDTEXTUREALPHAPM: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_APHA"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case D3DTOP_MODULATEALPHA_ADDCOLOR: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case D3DTOP_MODULATECOLOR_ADDALPHA: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case D3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case D3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case D3DTOP_MULTIPLYADD: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| default: |
| Handled = FALSE; |
| } |
| |
| if (Handled) { |
| BOOL combineOK = TRUE; |
| if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| DWORD op2; |
| |
| if (isAlpha) { |
| op2 = This->stateBlock->textureState[Stage][WINED3DTSS_COLOROP]; |
| } else { |
| op2 = This->stateBlock->textureState[Stage][WINED3DTSS_ALPHAOP]; |
| } |
| |
| /* Note: If COMBINE4 in effect can't go back to combine! */ |
| switch (op2) { |
| case D3DTOP_ADDSMOOTH: |
| case D3DTOP_BLENDTEXTUREALPHAPM: |
| case D3DTOP_MODULATEALPHA_ADDCOLOR: |
| case D3DTOP_MODULATECOLOR_ADDALPHA: |
| case D3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| case D3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| case D3DTOP_MULTIPLYADD: |
| /* Ignore those implemented in both cases */ |
| switch (op) { |
| case D3DTOP_SELECTARG1: |
| case D3DTOP_SELECTARG2: |
| combineOK = FALSE; |
| Handled = FALSE; |
| break; |
| default: |
| FIXME("Can't use COMBINE4 and COMBINE together, thisop=%d, otherop=%ld, isAlpha(%d)\n", op, op2, isAlpha); |
| LEAVE_GL(); |
| return; |
| } |
| } |
| } |
| |
| if (combineOK) { |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)); |
| checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)"); |
| |
| LEAVE_GL(); |
| return; |
| } |
| } |
| |
| LEAVE_GL(); |
| |
| /* After all the extensions, if still unhandled, report fixme */ |
| FIXME("Unhandled texture operation %d\n", op); |
| #undef GLINFO_LOCATION |
| } |
| #endif |
| |
| /* Setup this textures matrix according to the texture flags*/ |
| void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords) |
| { |
| float mat[16]; |
| |
| glMatrixMode(GL_TEXTURE); |
| checkGLcall("glMatrixMode(GL_TEXTURE)"); |
| |
| if (flags == D3DTTFF_DISABLE) { |
| glLoadIdentity(); |
| checkGLcall("glLoadIdentity()"); |
| return; |
| } |
| |
| if (flags == (D3DTTFF_COUNT1|D3DTTFF_PROJECTED)) { |
| ERR("Invalid texture transform flags: D3DTTFF_COUNT1|D3DTTFF_PROJECTED\n"); |
| return; |
| } |
| |
| memcpy(mat, smat, 16 * sizeof(float)); |
| |
| switch (flags & ~D3DTTFF_PROJECTED) { |
| case D3DTTFF_COUNT1: mat[1] = mat[5] = mat[13] = 0; |
| case D3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0; |
| default: mat[3] = mat[7] = mat[11] = 0, mat[15] = 1; |
| } |
| |
| if (flags & D3DTTFF_PROJECTED) { |
| switch (flags & ~D3DTTFF_PROJECTED) { |
| case D3DTTFF_COUNT2: |
| mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13]; |
| mat[1] = mat[5] = mat[9] = mat[13] = 0; |
| break; |
| case D3DTTFF_COUNT3: |
| mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14]; |
| mat[2] = mat[6] = mat[10] = mat[14] = 0; |
| break; |
| } |
| } else if(!calculatedCoords) { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */ |
| mat[12] = mat[8]; |
| mat[13] = mat[9]; |
| } |
| |
| glLoadMatrixf(mat); |
| checkGLcall("glLoadMatrixf(mat)"); |
| } |
| |
| void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand) |
| { |
| BOOL isAlphaReplicate = FALSE; |
| BOOL isComplement = FALSE; |
| |
| *operand = GL_SRC_COLOR; |
| *source = GL_TEXTURE; |
| |
| /* Catch alpha replicate */ |
| if (iValue & D3DTA_ALPHAREPLICATE) { |
| iValue = iValue & ~D3DTA_ALPHAREPLICATE; |
| isAlphaReplicate = TRUE; |
| } |
| |
| /* Catch Complement */ |
| if (iValue & D3DTA_COMPLEMENT) { |
| iValue = iValue & ~D3DTA_COMPLEMENT; |
| isComplement = TRUE; |
| } |
| |
| /* Calculate the operand */ |
| if (isAlphaReplicate && !isComplement) { |
| *operand = GL_SRC_ALPHA; |
| } else if (isAlphaReplicate && isComplement) { |
| *operand = GL_ONE_MINUS_SRC_ALPHA; |
| } else if (isComplement) { |
| if (isAlphaArg) { |
| *operand = GL_ONE_MINUS_SRC_ALPHA; |
| } else { |
| *operand = GL_ONE_MINUS_SRC_COLOR; |
| } |
| } else { |
| if (isAlphaArg) { |
| *operand = GL_SRC_ALPHA; |
| } else { |
| *operand = GL_SRC_COLOR; |
| } |
| } |
| |
| /* Calculate the source */ |
| switch (iValue & D3DTA_SELECTMASK) { |
| case D3DTA_CURRENT: *source = GL_PREVIOUS_EXT; |
| break; |
| case D3DTA_DIFFUSE: *source = GL_PRIMARY_COLOR_EXT; |
| break; |
| case D3DTA_TEXTURE: *source = GL_TEXTURE; |
| break; |
| case D3DTA_TFACTOR: *source = GL_CONSTANT_EXT; |
| break; |
| case D3DTA_SPECULAR: |
| /* |
| * According to the GL_ARB_texture_env_combine specs, SPECULAR is |
| * 'Secondary color' and isn't supported until base GL supports it |
| * There is no concept of temp registers as far as I can tell |
| */ |
| FIXME("Unhandled texture arg D3DTA_SPECULAR\n"); |
| *source = GL_TEXTURE; |
| break; |
| |
| default: |
| FIXME("Unrecognized texture arg %ld\n", iValue); |
| *source = GL_TEXTURE; |
| } |
| } |
| |
| |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info |
| GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt) { |
| GLint retVal = 0; |
| |
| if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { |
| switch (fmt) { |
| case WINED3DFMT_DXT1: retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; |
| case WINED3DFMT_DXT2: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; |
| case WINED3DFMT_DXT3: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; |
| case WINED3DFMT_DXT4: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; |
| case WINED3DFMT_DXT5: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; |
| default: |
| /* stupid compiler */ |
| break; |
| } |
| } |
| |
| if (retVal == 0) { |
| switch (fmt) { |
| /* Paletted */ |
| case WINED3DFMT_P8: retVal = GL_COLOR_INDEX8_EXT; break; |
| case WINED3DFMT_A8P8: retVal = GL_COLOR_INDEX8_EXT; break; |
| /* Luminance */ |
| case WINED3DFMT_L8: retVal = GL_LUMINANCE8; break; |
| case WINED3DFMT_A8L8: retVal = GL_LUMINANCE8_ALPHA8; break; |
| case WINED3DFMT_A4L4: retVal = GL_LUMINANCE4_ALPHA4; break; |
| /* Bump */ |
| case WINED3DFMT_V8U8: retVal = GL_COLOR_INDEX8_EXT; break; |
| case WINED3DFMT_V16U16: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_L6V5U5: retVal = GL_COLOR_INDEX8_EXT; break; |
| case WINED3DFMT_X8L8V8U8: retVal = GL_RGBA8; break; |
| case WINED3DFMT_Q8W8V8U8: retVal = GL_RGBA8; break; /* almost but not quite... */ |
| case WINED3DFMT_Q16W16V16U16: retVal = GL_COLOR_INDEX; break; /* almost but not quite... */ |
| /* color buffer */ |
| case WINED3DFMT_R3G3B2: retVal = GL_R3_G3_B2; break; |
| case WINED3DFMT_R5G6B5: retVal = GL_RGB5; break; /* fixme: internal format 6 for g? */ |
| case WINED3DFMT_R8G8B8: retVal = GL_RGB8; break; |
| case WINED3DFMT_A1R5G5B5: retVal = GL_RGB5_A1; break; |
| case WINED3DFMT_X1R5G5B5: retVal = GL_RGB5_A1; break; |
| case WINED3DFMT_A4R4G4B4: retVal = GL_RGBA4; break; |
| case WINED3DFMT_X4R4G4B4: retVal = GL_RGB4; break; |
| case WINED3DFMT_A8R8G8B8: retVal = GL_RGBA8; break; |
| case WINED3DFMT_A8B8G8R8: retVal = GL_RGBA8; break; |
| case WINED3DFMT_A2R10G10B10: retVal = GL_RGBA8; break; |
| case WINED3DFMT_X8R8G8B8: retVal = GL_RGB; break; |
| /* to see */ |
| case WINED3DFMT_A8: retVal = GL_ALPHA8; break; |
| |
| /* Depth + Stencil NOTE: OpenGL doesn't support depth-stencil surfaces so the formats are the closes bits match for the data */ |
| case WINED3DFMT_D24S8: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D24FS8: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D24X8: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D24X4S4: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D32: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D16: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D15S1: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D16_LOCKABLE: retVal = GL_COLOR_INDEX; break; |
| |
| default: |
| FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt)); |
| retVal = GL_RGB8; |
| } |
| } |
| TRACE("fmt2glintFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal); |
| return retVal; |
| } |
| |
| GLenum D3DFmt2GLFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt) { |
| GLenum retVal = 0; |
| |
| if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { |
| switch (fmt) { |
| case WINED3DFMT_DXT1: retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; |
| case WINED3DFMT_DXT2: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; |
| case WINED3DFMT_DXT3: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; |
| case WINED3DFMT_DXT4: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; |
| case WINED3DFMT_DXT5: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; |
| default: |
| /* stupid compiler */ |
| break; |
| } |
| } |
| |
| if (retVal == 0) { |
| switch (fmt) { |
| /* Paletted */ |
| case WINED3DFMT_P8: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_A8P8: retVal = GL_COLOR_INDEX; break; |
| /* Luminance */ |
| case WINED3DFMT_L8: retVal = GL_LUMINANCE; break; |
| case WINED3DFMT_A8L8: retVal = GL_LUMINANCE_ALPHA; break; |
| case WINED3DFMT_A4L4: retVal = GL_LUMINANCE_ALPHA; break; |
| /* Bump */ |
| case WINED3DFMT_V8U8: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_V16U16: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_L6V5U5: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_X8L8V8U8: retVal = GL_BGRA; break; |
| case WINED3DFMT_Q8W8V8U8: retVal = GL_RGBA; break; |
| case WINED3DFMT_Q16W16V16U16: retVal = GL_COLOR_INDEX; break; |
| /* color buffer */ |
| case WINED3DFMT_R3G3B2: retVal = GL_RGB; break; |
| case WINED3DFMT_R5G6B5: retVal = GL_RGB; break; |
| case WINED3DFMT_R8G8B8: retVal = GL_RGB; break; |
| case WINED3DFMT_A1R5G5B5: retVal = GL_BGRA; break; |
| case WINED3DFMT_X1R5G5B5: retVal = GL_BGRA; break; |
| case WINED3DFMT_A4R4G4B4: retVal = GL_BGRA; break; |
| case WINED3DFMT_X4R4G4B4: retVal = GL_BGRA; break; |
| case WINED3DFMT_A8R8G8B8: retVal = GL_BGRA; break; |
| case WINED3DFMT_A8B8G8R8: retVal = GL_RGBA; break; |
| case WINED3DFMT_A2R10G10B10: retVal = GL_BGRA; break; |
| case WINED3DFMT_X8R8G8B8: retVal = GL_BGRA; break; |
| /* to see */ |
| case WINED3DFMT_A8: retVal = GL_ALPHA; break; |
| /* Depth + Stencil */ |
| case WINED3DFMT_D24S8: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D24FS8: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D24X8: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D24X4S4: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D32: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D16: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D15S1: retVal = GL_COLOR_INDEX; break; |
| case WINED3DFMT_D16_LOCKABLE: retVal = GL_COLOR_INDEX; break; |
| default: |
| FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt)); |
| retVal = GL_BGR; |
| } |
| } |
| |
| TRACE("fmt2glFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal); |
| return retVal; |
| } |
| |
| GLenum D3DFmt2GLType(IWineD3DDeviceImpl* This, D3DFORMAT fmt) { |
| GLenum retVal = 0; |
| |
| if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { |
| switch (fmt) { |
| case WINED3DFMT_DXT1: retVal = 0; break; |
| case WINED3DFMT_DXT2: retVal = 0; break; |
| case WINED3DFMT_DXT3: retVal = 0; break; |
| case WINED3DFMT_DXT4: retVal = 0; break; |
| case WINED3DFMT_DXT5: retVal = 0; break; |
| default: |
| /* stupid compiler */ |
| break; |
| } |
| } |
| |
| if (retVal == 0) { |
| switch (fmt) { |
| /* Paletted */ |
| case WINED3DFMT_P8: retVal = GL_UNSIGNED_BYTE; break; |
| case WINED3DFMT_A8P8: retVal = GL_UNSIGNED_BYTE; break; |
| /* Luminance */ |
| case WINED3DFMT_L8: retVal = GL_UNSIGNED_BYTE; break; |
| case WINED3DFMT_A8L8: retVal = GL_UNSIGNED_BYTE; break; |
| case WINED3DFMT_A4L4: retVal = GL_UNSIGNED_BYTE; break; |
| /* Bump */ |
| case WINED3DFMT_V8U8: retVal = GL_UNSIGNED_BYTE; break; |
| case WINED3DFMT_V16U16: retVal = GL_UNSIGNED_SHORT; break; |
| case WINED3DFMT_L6V5U5: retVal = GL_UNSIGNED_SHORT_5_5_5_1; break; |
| case WINED3DFMT_X8L8V8U8: retVal = GL_UNSIGNED_BYTE; break; |
| /* Color buffer */ |
| case WINED3DFMT_R3G3B2: retVal = GL_UNSIGNED_BYTE_2_3_3_REV; break; |
| case WINED3DFMT_R5G6B5: retVal = GL_UNSIGNED_SHORT_5_6_5; break; |
| case WINED3DFMT_R8G8B8: retVal = GL_UNSIGNED_BYTE; break; |
| case WINED3DFMT_A1R5G5B5: retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; |
| case WINED3DFMT_X1R5G5B5: retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; |
| case WINED3DFMT_A4R4G4B4: retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break; |
| case WINED3DFMT_X4R4G4B4: retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break; |
| case WINED3DFMT_A8R8G8B8: retVal = GL_UNSIGNED_INT_8_8_8_8_REV; break; |
| case WINED3DFMT_A8B8G8R8: retVal = GL_UNSIGNED_INT_8_8_8_8_REV; break; |
| case WINED3DFMT_A2R10G10B10: retVal = GL_UNSIGNED_INT_2_10_10_10_REV; break; |
| case WINED3DFMT_X8R8G8B8: retVal = GL_UNSIGNED_INT_8_8_8_8_REV; break; |
| /* to see */ |
| case WINED3DFMT_A8: retVal = GL_ALPHA; break; |
| /* Depth + Stencil */ |
| case WINED3DFMT_D24S8: retVal = GL_UNSIGNED_INT; break; |
| case WINED3DFMT_D24FS8: retVal = GL_UNSIGNED_INT; break; |
| case WINED3DFMT_D24X8: retVal = GL_UNSIGNED_INT; break; |
| case WINED3DFMT_D24X4S4: retVal = GL_UNSIGNED_INT; break; |
| case WINED3DFMT_D32: retVal = GL_UNSIGNED_INT; break; |
| case WINED3DFMT_D16: retVal = GL_UNSIGNED_SHORT; break; |
| case WINED3DFMT_D15S1: retVal = GL_UNSIGNED_SHORT; break; |
| case WINED3DFMT_D16_LOCKABLE: retVal = GL_UNSIGNED_SHORT; break; |
| /* compressed textures */ |
| case WINED3DFMT_DXT1: retVal = 0; break; |
| case WINED3DFMT_DXT2: retVal = 0; break; |
| case WINED3DFMT_DXT3: retVal = 0; break; |
| case WINED3DFMT_DXT4: retVal = 0; break; |
| case WINED3DFMT_DXT5: retVal = 0; break; |
| |
| default: |
| FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt)); |
| retVal = GL_UNSIGNED_BYTE; |
| } |
| } |
| |
| TRACE("fmt2glType for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal); |
| return retVal; |
| } |
| |
| SHORT D3DFmtGetBpp(IWineD3DDeviceImpl* This, D3DFORMAT fmt) { |
| SHORT retVal; |
| |
| switch (fmt) { |
| /* color buffer */ |
| case WINED3DFMT_R3G3B2: retVal = 1; break; |
| case WINED3DFMT_R5G6B5: retVal = 2; break; |
| case WINED3DFMT_R8G8B8: retVal = 3; break; |
| case WINED3DFMT_A1R5G5B5: retVal = 2; break; |
| case WINED3DFMT_X1R5G5B5: retVal = 2; break; |
| case WINED3DFMT_A4R4G4B4: retVal = 2; break; |
| case WINED3DFMT_X4R4G4B4: retVal = 2; break; |
| case WINED3DFMT_A8R8G8B8: retVal = 4; break; |
| case WINED3DFMT_A8B8G8R8: retVal = 4; break; |
| case WINED3DFMT_A2R10G10B10: retVal = 4; break; |
| case WINED3DFMT_X8R8G8B8: retVal = 4; break; |
| /* Paletted */ |
| case WINED3DFMT_P8: retVal = 1; break; |
| case WINED3DFMT_A8P8: retVal = 2; break; |
| /* depth/stencil buffer */ |
| case WINED3DFMT_D16_LOCKABLE: retVal = 2; break; |
| case WINED3DFMT_D16: retVal = 2; break; |
| case WINED3DFMT_D32: retVal = 4; break; |
| case WINED3DFMT_D15S1: retVal = 2; break; |
| case WINED3DFMT_D24X4S4: retVal = 4; break; |
| case WINED3DFMT_D24S8: retVal = 4; break; |
| case WINED3DFMT_D24FS8: retVal = 4; break; |
| case WINED3DFMT_D24X8: retVal = 4; break; |
| /* Luminance */ |
| case WINED3DFMT_L8: retVal = 1; break; |
| case WINED3DFMT_A4L4: retVal = 1; break; |
| case WINED3DFMT_A8L8: retVal = 2; break; |
| /* Bump */ |
| case WINED3DFMT_V8U8: retVal = 2; break; |
| case WINED3DFMT_L6V5U5: retVal = 2; break; |
| case WINED3DFMT_V16U16: retVal = 4; break; |
| case WINED3DFMT_X8L8V8U8: retVal = 4; break; |
| case WINED3DFMT_Q8W8V8U8: retVal = 4; break; |
| case WINED3DFMT_Q16W16V16U16: retVal = 8; break; |
| /* Compressed */ |
| case WINED3DFMT_DXT1: retVal = 1; break; /* Actually 8 bytes per 16 pixels - Special cased later */ |
| case WINED3DFMT_DXT2: retVal = 1; break; /* Actually 16 bytes per 16 pixels */ |
| case WINED3DFMT_DXT3: retVal = 1; break; /* Actually 16 bytes per 16 pixels */ |
| case WINED3DFMT_DXT4: retVal = 1; break; /* Actually 16 bytes per 16 pixels */ |
| case WINED3DFMT_DXT5: retVal = 1; break; /* Actually 16 bytes per 16 pixels */ |
| /* to see */ |
| case WINED3DFMT_A8: retVal = 1; break; |
| /* unknown */ |
| case WINED3DFMT_UNKNOWN: |
| /* Guess at the highest value of the above */ |
| TRACE("WINED3DFMT_UNKNOWN - Guessing at 4 bytes/pixel %u\n", fmt); |
| retVal = 4; |
| break; |
| |
| default: |
| FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt)); |
| retVal = 4; |
| } |
| TRACE("bytes/Pxl for fmt(%u,%s) = %d\n", fmt, debug_d3dformat(fmt), retVal); |
| return retVal; |
| } |
| |
| /* Convertes a D3D format into a OpenGL configuration format */ |
| int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate){ |
| #define PUSH1(att) attribs[(*nAttribs)++] = (att); |
| #define PUSH2(att,value) attribs[(*nAttribs)++] = (att); attribs[(*nAttribs)++] = (value); |
| /*We need to do some Card specific stuff in here at some point, |
| D3D now supports floating point format buffers, and there are a number of different OpelGl ways of managing these e.g. |
| GLX_ATI_pixel_format_float |
| */ |
| switch (BackBufferFormat) { |
| /* color buffer */ |
| case WINED3DFMT_P8: |
| PUSH2(GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT); |
| PUSH2(GLX_BUFFER_SIZE, 8); |
| PUSH2(GLX_DOUBLEBUFFER, TRUE); |
| break; |
| |
| case WINED3DFMT_R3G3B2: |
| PUSH2(GLX_RENDER_TYPE, GLX_RGBA_BIT); |
| PUSH2(GLX_RED_SIZE, 3); |
| PUSH2(GLX_GREEN_SIZE, 3); |
| PUSH2(GLX_BLUE_SIZE, 2); |
| break; |
| |
| case WINED3DFMT_A1R5G5B5: |
| PUSH2(GLX_ALPHA_SIZE, 1); |
| case WINED3DFMT_X1R5G5B5: |
| PUSH2(GLX_RED_SIZE, 5); |
| PUSH2(GLX_GREEN_SIZE, 5); |
| PUSH2(GLX_BLUE_SIZE, 5); |
| break; |
| |
| case WINED3DFMT_R5G6B5: |
| PUSH2(GLX_RED_SIZE, 5); |
| PUSH2(GLX_GREEN_SIZE, 6); |
| PUSH2(GLX_BLUE_SIZE, 5); |
| break; |
| |
| case WINED3DFMT_A4R4G4B4: |
| PUSH2(GLX_ALPHA_SIZE, 4); |
| case WINED3DFMT_X4R4G4B4: |
| PUSH2(GLX_RED_SIZE, 4); |
| PUSH2(GLX_GREEN_SIZE, 4); |
| PUSH2(GLX_BLUE_SIZE, 4); |
| break; |
| |
| case WINED3DFMT_A8R8G8B8: |
| PUSH2(GLX_ALPHA_SIZE, 8); |
| case WINED3DFMT_R8G8B8: |
| case WINED3DFMT_X8R8G8B8: |
| PUSH2(GLX_RED_SIZE, 8); |
| PUSH2(GLX_GREEN_SIZE, 8); |
| PUSH2(GLX_BLUE_SIZE, 8); |
| break; |
| |
| case WINED3DFMT_A2R10G10B10: |
| PUSH2(GLX_ALPHA_SIZE, 2); |
| PUSH2(GLX_RED_SIZE, 10); |
| PUSH2(GLX_GREEN_SIZE, 10); |
| PUSH2(GLX_BLUE_SIZE, 10); |
| break; |
| |
| default: |
| break; |
| } |
| if(!alternate){ |
| switch (StencilBufferFormat) { |
| case WINED3DFMT_D16_LOCKABLE: |
| case WINED3DFMT_D16: |
| PUSH2(GLX_DEPTH_SIZE, 16); |
| break; |
| |
| case WINED3DFMT_D15S1: |
| PUSH2(GLX_DEPTH_SIZE, 15); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| /*Does openGl support a 1bit stencil?, I've seen it used elsewhere |
| e.g. http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLDisplayDevice_8C-source.html*/ |
| break; |
| |
| case WINED3DFMT_D24X8: |
| PUSH2(GLX_DEPTH_SIZE, 24); |
| break; |
| |
| case WINED3DFMT_D24X4S4: |
| PUSH2(GLX_DEPTH_SIZE, 24); |
| PUSH2(GLX_STENCIL_SIZE, 4); |
| break; |
| |
| case WINED3DFMT_D24S8: |
| PUSH2(GLX_DEPTH_SIZE, 24); |
| PUSH2(GLX_STENCIL_SIZE, 8); |
| break; |
| |
| case WINED3DFMT_D24FS8: |
| PUSH2(GLX_DEPTH_SIZE, 24); |
| PUSH2(GLX_STENCIL_SIZE, 8); |
| break; |
| |
| case WINED3DFMT_D32: |
| PUSH2(GLX_DEPTH_SIZE, 32); |
| break; |
| |
| default: |
| break; |
| } |
| |
| } else { /* it the device doesn't support the 'exact' format, try to find something close */ |
| switch (StencilBufferFormat) { |
| case WINED3DFMT_D16_LOCKABLE: |
| case WINED3DFMT_D16: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D15S1: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| /*Does openGl support a 1bit stencil?, I've seen it used elsewhere |
| e.g. http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLDisplayDevice_8C-source.html*/ |
| break; |
| |
| case WINED3DFMT_D24X8: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D24X4S4: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D24S8: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D24FS8: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D32: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| return *nAttribs; |
| } |
| |
| #undef GLINFO_LOCATION |