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/*
* Direct3D wine internal header: D3D equivalent types
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINED3D_TYPES_INTERNAL_H
#define __WINE_WINED3D_TYPES_INTERNAL_H
/* Depth copy state */
typedef enum {
WINED3D_DCS_INITIAL = 0,
WINED3D_DCS_COPY = 1,
WINED3D_DCS_NO_COPY = 2
} WINED3D_DEPTHCOPYSTATE;
/** DCL usage masks **/
#define WINED3DSP_DCL_USAGE_SHIFT 0
#define WINED3DSP_DCL_USAGE_MASK 0x0000000f
#define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
#define WINED3DSP_DCL_USAGEINDEX_MASK 0x000f0000
/** DCL sampler texture type **/
#define WINED3DSP_TEXTURETYPE_SHIFT 27
#define WINED3DSP_TEXTURETYPE_MASK 0x78000000
typedef enum _WINED3DSAMPLER_TEXTURE_TYPE {
WINED3DSTT_UNKNOWN = 0 << WINED3DSP_TEXTURETYPE_SHIFT,
WINED3DSTT_1D = 1 << WINED3DSP_TEXTURETYPE_SHIFT,
WINED3DSTT_2D = 2 << WINED3DSP_TEXTURETYPE_SHIFT,
WINED3DSTT_CUBE = 3 << WINED3DSP_TEXTURETYPE_SHIFT,
WINED3DSTT_VOLUME = 4 << WINED3DSP_TEXTURETYPE_SHIFT,
WINED3DSTT_FORCE_DWORD = 0x7FFFFFFF
} WINED3DSAMPLER_TEXTURE_TYPE;
/** Register number mask **/
#define WINED3DSP_REGNUM_MASK 0x000007FF
/** Register type masks **/
#define WINED3DSP_REGTYPE_SHIFT 28
#define WINED3DSP_REGTYPE_SHIFT2 8
#define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
#define WINED3DSP_REGTYPE_MASK2 0x00001800
/** Register types **/
typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE {
WINED3DSPR_TEMP = 0,
WINED3DSPR_INPUT = 1,
WINED3DSPR_CONST = 2,
WINED3DSPR_ADDR = 3,
WINED3DSPR_TEXTURE = 3,
WINED3DSPR_RASTOUT = 4,
WINED3DSPR_ATTROUT = 5,
WINED3DSPR_TEXCRDOUT = 6,
WINED3DSPR_OUTPUT = 6,
WINED3DSPR_CONSTINT = 7,
WINED3DSPR_COLOROUT = 8,
WINED3DSPR_DEPTHOUT = 9,
WINED3DSPR_SAMPLER = 10,
WINED3DSPR_CONST2 = 11,
WINED3DSPR_CONST3 = 12,
WINED3DSPR_CONST4 = 13,
WINED3DSPR_CONSTBOOL = 14,
WINED3DSPR_LOOP = 15,
WINED3DSPR_TEMPFLOAT16 = 16,
WINED3DSPR_MISCTYPE = 17,
WINED3DSPR_LABEL = 18,
WINED3DSPR_PREDICATE = 19,
WINED3DSPR_FORCE_DWORD = 0x7FFFFFFF
} WINED3DSHADER_PARAM_REGISTER_TYPE;
/* RASTOUT register offsets */
typedef enum _WINED3DVS_RASTOUT_OFFSETS {
WINED3DSRO_POSITION = 0,
WINED3DSRO_FOG = 1,
WINED3DSRO_POINT_SIZE = 2,
WINED3DSRO_FORCE_DWORD = 0x7FFFFFFF
} WINED3DVS_RASTOUT_OFFSETS;
/** Source register modifiers **/
#define WINED3DVS_SWIZZLE_SHIFT 16
#define WINED3DVS_SWIZZLE_MASK (0xFF << WINED3DVS_SWIZZLE_SHIFT)
#define WINED3DSP_SWIZZLE_SHIFT 16
#define WINED3DSP_SWIZZLE_MASK (0xFF << WINED3DSP_SWIZZLE_SHIFT)
#define WINED3DVS_X_X (0 << WINED3DVS_SWIZZLE_SHIFT)
#define WINED3DVS_X_Y (1 << WINED3DVS_SWIZZLE_SHIFT)
#define WINED3DVS_X_Z (2 << WINED3DVS_SWIZZLE_SHIFT)
#define WINED3DVS_X_W (3 << WINED3DVS_SWIZZLE_SHIFT)
#define WINED3DVS_Y_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 2))
#define WINED3DVS_Y_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 2))
#define WINED3DVS_Y_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 2))
#define WINED3DVS_Y_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 2))
#define WINED3DVS_Z_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 4))
#define WINED3DVS_Z_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 4))
#define WINED3DVS_Z_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 4))
#define WINED3DVS_Z_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 4))
#define WINED3DVS_W_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 6))
#define WINED3DVS_W_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 6))
#define WINED3DVS_W_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 6))
#define WINED3DVS_W_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 6))
#define WINED3DVS_NOSWIZZLE (WINED3DVS_X_X | WINED3DVS_Y_Y | WINED3DVS_Z_Z | WINED3DVS_W_W)
#define WINED3DSP_NOSWIZZLE \
((0 << (WINED3DSP_SWIZZLE_SHIFT + 0)) | (1 << (WINED3DSP_SWIZZLE_SHIFT + 2)) | \
(2 << (WINED3DSP_SWIZZLE_SHIFT + 4)) | (3 << (WINED3DSP_SWIZZLE_SHIFT + 6)))
#define WINED3DSP_SRCMOD_SHIFT 24
#define WINED3DSP_SRCMOD_MASK (0xF << WINED3DSP_SRCMOD_SHIFT)
typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE {
WINED3DSPSM_NONE = 0 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_NEG = 1 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_BIAS = 2 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_BIASNEG = 3 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_SIGN = 4 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_SIGNNEG = 5 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_COMP = 6 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_X2 = 7 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_X2NEG = 8 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_DZ = 9 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_DW = 10 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_ABS = 11 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_ABSNEG = 12 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_NOT = 13 << WINED3DSP_SRCMOD_SHIFT,
WINED3DSPSM_FORCE_DWORD = 0x7FFFFFFF
} WINED3DSHADER_PARAM_SRCMOD_TYPE;
/** Destination register modifiers **/
#define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */
#define WINED3DSP_WRITEMASK_1 0x00020000 /* .y g */
#define WINED3DSP_WRITEMASK_2 0x00040000 /* .z b */
#define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */
#define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */
#define WINED3DSP_DSTMOD_SHIFT 20
#define WINED3DSP_DSTMOD_MASK (0xF << WINED3DSP_DSTMOD_SHIFT)
typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE {
WINED3DSPDM_NONE = 0 << WINED3DSP_DSTMOD_SHIFT,
WINED3DSPDM_SATURATE = 1 << WINED3DSP_DSTMOD_SHIFT,
WINED3DSPDM_PARTIALPRECISION = 2 << WINED3DSP_DSTMOD_SHIFT,
WINED3DSPDM_MSAMPCENTROID = 4 << WINED3DSP_DSTMOD_SHIFT,
WINED3DSPDM_FORCE_DWORD = 0x7FFFFFFF
} WINED3DSHADER_PARAM_DSTMOD_TYPE;
#define WINED3DSP_DSTSHIFT_SHIFT 24
#define WINED3DSP_DSTSHIFT_MASK (0xF << WINED3DSP_DSTSHIFT_SHIFT)
/** Register addressing modes **/
#define WINED3DSHADER_ADDRESSMODE_SHIFT 13
#define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE {
WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT,
WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
} WINED3DSHADER_ADDRESSMODE_TYPE;
/** Opcode types */
typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
WINED3DSIO_NOP = 0,
WINED3DSIO_MOV = 1,
WINED3DSIO_ADD = 2,
WINED3DSIO_SUB = 3,
WINED3DSIO_MAD = 4,
WINED3DSIO_MUL = 5,
WINED3DSIO_RCP = 6,
WINED3DSIO_RSQ = 7,
WINED3DSIO_DP3 = 8,
WINED3DSIO_DP4 = 9,
WINED3DSIO_MIN = 10,
WINED3DSIO_MAX = 11,
WINED3DSIO_SLT = 12,
WINED3DSIO_SGE = 13,
WINED3DSIO_EXP = 14,
WINED3DSIO_LOG = 15,
WINED3DSIO_LIT = 16,
WINED3DSIO_DST = 17,
WINED3DSIO_LRP = 18,
WINED3DSIO_FRC = 19,
WINED3DSIO_M4x4 = 20,
WINED3DSIO_M4x3 = 21,
WINED3DSIO_M3x4 = 22,
WINED3DSIO_M3x3 = 23,
WINED3DSIO_M3x2 = 24,
WINED3DSIO_CALL = 25,
WINED3DSIO_CALLNZ = 26,
WINED3DSIO_LOOP = 27,
WINED3DSIO_RET = 28,
WINED3DSIO_ENDLOOP = 29,
WINED3DSIO_LABEL = 30,
WINED3DSIO_DCL = 31,
WINED3DSIO_POW = 32,
WINED3DSIO_CRS = 33,
WINED3DSIO_SGN = 34,
WINED3DSIO_ABS = 35,
WINED3DSIO_NRM = 36,
WINED3DSIO_SINCOS = 37,
WINED3DSIO_REP = 38,
WINED3DSIO_ENDREP = 39,
WINED3DSIO_IF = 40,
WINED3DSIO_IFC = 41,
WINED3DSIO_ELSE = 42,
WINED3DSIO_ENDIF = 43,
WINED3DSIO_BREAK = 44,
WINED3DSIO_BREAKC = 45,
WINED3DSIO_MOVA = 46,
WINED3DSIO_DEFB = 47,
WINED3DSIO_DEFI = 48,
WINED3DSIO_TEXCOORD = 64,
WINED3DSIO_TEXKILL = 65,
WINED3DSIO_TEX = 66,
WINED3DSIO_TEXBEM = 67,
WINED3DSIO_TEXBEML = 68,
WINED3DSIO_TEXREG2AR = 69,
WINED3DSIO_TEXREG2GB = 70,
WINED3DSIO_TEXM3x2PAD = 71,
WINED3DSIO_TEXM3x2TEX = 72,
WINED3DSIO_TEXM3x3PAD = 73,
WINED3DSIO_TEXM3x3TEX = 74,
WINED3DSIO_TEXM3x3DIFF = 75,
WINED3DSIO_TEXM3x3SPEC = 76,
WINED3DSIO_TEXM3x3VSPEC = 77,
WINED3DSIO_EXPP = 78,
WINED3DSIO_LOGP = 79,
WINED3DSIO_CND = 80,
WINED3DSIO_DEF = 81,
WINED3DSIO_TEXREG2RGB = 82,
WINED3DSIO_TEXDP3TEX = 83,
WINED3DSIO_TEXM3x2DEPTH = 84,
WINED3DSIO_TEXDP3 = 85,
WINED3DSIO_TEXM3x3 = 86,
WINED3DSIO_TEXDEPTH = 87,
WINED3DSIO_CMP = 88,
WINED3DSIO_BEM = 89,
WINED3DSIO_DP2ADD = 90,
WINED3DSIO_DSX = 91,
WINED3DSIO_DSY = 92,
WINED3DSIO_TEXLDD = 93,
WINED3DSIO_SETP = 94,
WINED3DSIO_TEXLDL = 95,
WINED3DSIO_BREAKP = 96,
WINED3DSIO_PHASE = 0xFFFD,
WINED3DSIO_COMMENT = 0xFFFE,
WINED3DSIO_END = 0XFFFF,
WINED3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
/** opcode-related masks **/
#define WINED3DSI_OPCODE_MASK 0x0000FFFF
#define WINED3DSI_INSTLENGTH_MASK 0x0F000000
#define WINED3DSI_INSTLENGTH_SHIFT 24
#define WINED3DSI_COISSUE 0x40000000
#define WINED3DSI_COMMENTSIZE_SHIFT 16
#define WINED3DSI_COMMENTSIZE_MASK (0x7FFF << WINED3DSI_COMMENTSIZE_SHIFT)
#define WINED3DSHADER_COMMENT(commentSize) \
((((commentSize) << WINED3DSI_COMMENTSIZE_SHIFT) & WINED3DSI_COMMENTSIZE_MASK) | WINED3DSIO_COMMENT)
#define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
#define WINED3DSI_TEXLD_PROJECT 0x00010000
#define WINED3DSI_TEXLD_BIAS 0x00020000
/** Shader version tokens, and shader end tokens **/
#define WINED3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
#define WINED3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
#define WINED3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
#define WINED3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
#define WINED3DPS_END() 0x0000FFFF
#define WINED3DVS_END() 0x0000FFFF
/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
#define WINED3DCREATE_MULTITHREADED 0x00000004
#endif